Noble Phantasm (s):
The Ancile~The Twelve Shields of Rome
Type: Defense
Rank: A
Targets: Up to 12
Range: 15
Shielder manifests the Ancile, twelve crystal shields gilded with brass. They are all circular, and are 12in. in diameter. Each shield can be independently manifested, or all can be manifested at the same time, in various patterns and distances of Shielder. Shielder can freely manipulate their movement to his will, and they move with speed and grace of a Servant with "B" ranked Agility. When stationary, they are held in place with C-Rank (Shielder's) Strength, and can only be moved with the appropriate force. Each Ancile is completely the same in design and strength, each one individually strong enough to require an A-rank Noble Phantasm to destroy. If a shield is destroyed, Shielder loses it for the remainder of the war. Alternatively, each shield can be charged with mana, and be detonated as an A+ strength Broken Phantasm.
True Ancile~ Authority of Jupiter: Absolute Defense
Type: Defense
Rank: A
The true activation of the Ancile. While legend has it that 11 duplicates of the true Ancile were made, that is not entirely true. The True Ancile is a Conceptual Weapin, that can freely travel between the 12 shields. As such, all of the Ancile are simultaneously fakes, and the "true" Ancile. In order to activate this, Shielder must strap a single Ancile to his arm, which is the only one that can be manifested upon activation. Upon invoking its true name, the Ancile will emit a bright, golden light, which will create a barrier that completely shields Shielder's front. This barrier negates all acts of aggression or attempts to injure the one behind this barrier. There is no breaking through this barrier, as all attacks are negated as a concept, this includes attacks that aren't targeting him specifically. However, the weakness to this Noble Phantasm is that, while it is active, Shielder must be completely stationary, and as previously stated, the barrier only protects his front, leaving his flanks and back exposed.
Contra Celeres~ To Dismiss an Army
Type: Anti Army-Phantasm Phantasm
Rank: A
Targets: 30+
Range: -
If Shielder is ever against a force of 30 or more, he can co.pletely shut them down. He does this by negating the resources that power them. If it is an Army summoned or controlled by Mana or another power source, this NP will immediately shut off the flow of power to it. If it is a unit brought together by other means, it will simply take away their fighting spirit. Any army that has this NP used against it, cannot be mustered for another 24 hours.