Update: So, I Took Hermes advice and decided to give Marco Polo a Skill based off her namesake game.
Sure, it's silly, but... not any more so then genderbending Polo in the first place, so why not?
Update: So, I Took Hermes advice and decided to give Marco Polo a Skill based off her namesake game.
Sure, it's silly, but... not any more so then genderbending Polo in the first place, so why not?
Class: Caster
STR: E
END: E
AGI: C
MGI: A+
LCK: B
Class Skills
Territory Creation (A+): Capable of creating a Temple. Caster was known for founding many
famous monasteries, and was the chief druidess of a pagan temple before her conversion.
Item Construction (B): A combination of druidic teaching and monastic life gives Caster
the expertise needed to make a variety of Mystic Codes and other items. Caster was noted
to be an exceptional artist and is a patron of metalworkers and smiths. She is also quite
famous for making an incredibly delicious blueberry jam.
Personal Skills
Patron Saint (A): A composite skill that comprises the Saint skill, it grants Caster extra
skills or abilities related to her patronages. Caster is one of three patron saints of Ireland,
and thus receives a much larger fame boost if summoned in her home country. She also gains
the benefits of Eye for Art at an equivalent rank for being a patron of the arts and the
founding of an arts academy.
Synchronization (A): An abnormal power that Caster inherited from her Pict mother, it allows her
to transfer energy through the exchange of bodily fluids, facilitating healing and purification.
On numerous occasions, Caster's touch or her blood healed various wounds and illnesses, and even
transformed wells into fonts of healing. Caster's blood and saliva acts as a powerful catalyst for
spells in a pinch. It was this ability that let her offer her blood to the Earth and later God,
which enhanced her magecraft and baptismal rites, respectively, to the point that people believed
her to be capable of true miracles.
Divinity (D): Some believe that Caster is not a real person, but rather the Christianization
of a druidic goddess, or that she was a real person who took on the goddess's attributes.
This syncretism grants Caster a low level of divine power.
Noble Phantasms
Kildare~Church of the Oak (A, Magecraft, Anti-Army)
A bounded field that represents the great hedge around Caster's church that protected the
sacred, perpetually burning flame at the center of it. This field helps Caster to recreate
the Church of the Oak in the form of her Temple. The two attributes of the field are the
hedge and the flame. The hedge was said to surround the Church and would not allow any man
to cross it; any man who attempted to were cursed to go insane or become crippled. Any male
who crosses the threshold of Caster's Temple (with the exception of her Master) is struck
with a strong mental interference effect that either causes insanity in the form of visions
and serious brain damage, or paralyzes a large portion of their bodies. These effects can
be resisted with skills that block mental interference, Magic Resistance and Divinity, and
can be removed by those with cursebreaking skills. The second boon of Caster's Temple is the
eternal flame at its center that has been maintained by the nuns since time immemorial. The
flame is a source of constant prana, and can be manipulated by Caster's will to expand and
grant her virtually unlimited amounts of fire for offensive magecraft. The flame can be put
in a lantern that Caster carries for use outside of the Temple. Despite the fact that the
church is a Christian monastery, the hedge and the flame are carry-overs from when it was
the druidic temple. Thus, resistance to sacraments of the Church does not apply here.
Book of Kildare~Light of the Four Evangelists (B+, Magecraft)
A prototype of the famous Book of Kells, a national treasure of Ireland that was created
three hundred years after Caster's death. Like its more famous sister, the Book of Kildare
is an illuminated manuscript containing the works of the Four Gospels in Latin. It is a
masterpiece of Western calligraphy and is the pinnacle of Insular illumination. Each letter
is incredibly intricate, filled with knots and links and vividly colored. The book serves
as a catalogue for all of Caster's spells, and allows the merging of druidic spells and
baptismal rites. While the words themselves find their origin in Christainity, the text
is decorated with Celtic symbols, allowing Caster to mix and match the attributes of the
two magecraft systems as if they were one and the same. It is a representation of Caster
herself, a pagan woman who became a saint, or a Christian woman who was given the name
and attributes of a pagan goddess; to suggest that the two are as incompatible as oil and
water need only look at the wonders of the Book, said to be the work of angels.
Background
Last edited by Funderfullness; August 27th, 2016 at 01:09 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Ooh, I like this one a lot! The mixture of sainthood and Druidic affinities works well to create an interesting character. Her Skills are fitting and well thought-out, particularly Synchronization with the mention of offering her blood to the earth. When 'bodily fluids' were mentioned I couldn't help but think of a certain other choice bodily fluid but considering Brigit's a saint, that one's probably not going to be getting any use.
Her NPs are well-done as well and I like the flavor behind Book of Kildare. Though, for the last one when you say 'the two are as inseparable as oil and water'... you do know that oil and water are normally invoked as two things that don't go together, right? Just a minor thing, but it caught my attention.
Her FC is a little inappropriately sexy for a saint but given canon precedent for that (Xuanzang, Martha and the like), it's hardly a big deal. And besides, it is hot. (Those garterbelts and that leotard... *drools*)
Last edited by RoydGolden; August 27th, 2016 at 12:16 AM.
The oil and water analogy was something that got away from me. I've changed it to "incompatible".
You have no idea how annoyingly hard it is to find a nun FC that isn't sexualized out the ass (quite literally in some cases).
Edit: I can't believe I forgot the most important part of her Item Construction.
Last edited by Funderfullness; August 27th, 2016 at 01:09 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Class: Assassin
STR: E
END: D
AGI: D
MGI: E
LCK: C
Class Skills
Presence Concealment (D): Suitable for spying.
Personal Skills
Surgical Procedure (E): Assassin has some skill at surgery, but she was held
back from a career in medicine due to her poor academic aptitude. Her attempts
at surgery could better be described as hack-jobs, and she's more likely to
use this skill for torture rather than saving lives.
Zealot (B): Assassin possesses formidable mental strength due to her fanatical
devotion to the National Socialist German Workers' Party from a young age. This
leaves her with a twisted personality that not even her own family could handle.
Mental interference effects of B-rank or lower are negated.
Guardian Beast (D): Assassin has two mangy German Shepherds that she can summon
to serve as familiars and combat support. Though stronger than ordinary dogs,
they are not suited to direct confrontation with a Servant.
Equipment: Assassin wields a Pistole Parabellum 1908, better known as a Luger,
and a plaited whip and dagger at her hip, all embossed with the logo of the SS.
Noble Phantasm
Zyklon B~Suffocation of the Gas Chamber (D+, Anti-Unit, Anti-Army)
Assassin's absolute favorite method of killing her prisoners sublimated into her very body.
She constantly exhales hydrogen cyanide instead of air, and by invoking the name of this
poisonous pesticide a cloud bursts out from her. Though she is a young Heroic Spirit and
the gas is a recent invention, this single variation of the chemical alone was responsible
for over a million deaths in Nazi concentration camps, and the use of poison gas goes back
as far as 1000 BCE. To Assassin, it is a fragrance better than the sweetest perfume.
Background
Last edited by Funderfullness; August 27th, 2016 at 05:50 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Marco Polo round 2: I like the NP, it's not often you see a low ranked Anti-Fortress NP and I especially liked the "Original Weapon. Do not steal!" comment.
Saint Brigit: I like this one too. Her holy and druidic qualities mix in an interesting way, the skills work well together as well. I do have one question, how did you find a nun FC that wasn't sexualised to hell and back?
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Servant Assassin:
This is a little thing I though of when I had nothing better to do in my vacation so don´t take it so seriously. If I can´t post this types of joke servants just tell me and I will remove it. So, like I said, this is a joke servant. It´s also my first servant, so all help/advice is appreciated. Also, please correct me on any "engrish" I might have missed.
Parameters
Bio
Last edited by Gallereon; August 30th, 2016 at 02:19 PM.
My One True Waifu
That moment when you´re being shipped on the internet
I came here expecting Assassin Nursery Rhyme using paper as weapon, I'm disappointed.
You already had the Berserker version of yourself, remember?
I make your legend in the FGO General thread! lol
There is actually another thread for making users in servant sheets
http://forums.nrvnqsr.com/showthread...st-your-own%21
It hasn't been touched in over a year though and I think we could just put yours in uncategorised others or something, depends on what literately anybody else says though.
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Servant Rider:
True Name: Sciron 'King of Bandits'
Alignment: Chaotic Evil
Alternate Class: Archer, Assassin
Strength- C
Agility- D
Endurance- C
Mana- D
Luck- D
NP- B+
Appearance:
Equipment: Duel crossbows with Rider carries in either hand. Summoned in the modern day, Rider has modified them to more resemble wild west handguns, with a rapid-action feature to fire multiple bolts in succession.
Personality: On the surface, Rider is friendly and amiable. He has a laid-back attitude and no problems striking up idle banter with sworn enemies, so long as he believes himself to hold the upper hand. However, he is actually a ruthless and cruel person who gains great satisfaction from humiliating and killing his foes. Rather then just killing a target, Rider believes it to be more enjoyable to take away everything they have before dealing the finishing blow, destroying their spirit as well as their body. This leads him to have a cocky attitude in battle, leaving aside chances to finish his opponents off to prolong the 'fun'.
When the tides turn, Rider shows his true face as a cowardly and ignominious person. He won't hesitate to beg for his life and shamelessly grovel in order to get a chance to escape- and preferably, turn the tables back in his favor. He is also utterly terrified of the hero Theseus, who ended his reign of terror in life.
Rider also has an odd fondness for cowboy and wild west movies, going out of the way to tailor his current role and appearance to match the villains of such tales.
Likes: robbing, killing, his pet turtle, cowboy movies
Dislikes: turning the tables, wannabe heroes, law & order
Talent: humiliating travellers
Natural Enemy: Theseus, his pet turtle
Class Skills:
Riding (A+)- Ability to ride animals. At this rank, Phantasmal and even Divine Beasts can be ridden, but not the Dragon-Kind.
Magic Resistance (C)- Cancels spells with an incantation below two verses. Though hailing from the Age of Gods, Rider rarely encountered magic so his rank is rather low.
Personal Skills:
Divinity (B)- Qualifies one's aptitude as a Divine Spirit. A son of Poseidon, Rider's rank in this Skill is befitting a demigod. As well as the customary protection against storms and water, Rider also obtains bonuses in offense when it comes to fighting fellow sons of Poseidon- who were his favorite victims as a bandit.
Marksmanship (C)- A Skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small arms. With his twin crossbows, Rider is able to accurately aim and track targets at a distance of up to fifty feet, denying the very possibility of escape.
Banditry (B)- A Skill for those who became famous by terrorizing and plundering from others as a brigand. Comprises the effects of Rebellious Spirit, Independent Action and Golden Rule at one rank lower. However, the higher the rank, the more one's spiritual status as a hero declines. An infamous bandit, Rider terrorized the cliffs of Greece for many years before his eventual defeat at the hands of Theseus.
Noble Phantasms:
Aspidochelone- Companion Beast Of The Bandit (B+, Anti-Army): The monstrous sea turtle that Rider kept as a pet, assisting him in his banditry exploits. After Rider kicked an unsuspecting victim from his clifftop domain, the turtle would finish the job by leaping from the waters and gobbling them whole.
Rider can summon his companion beast to his side, only requiring that he be near a sizable body of water in order to manifest it. Upon being invoked, the waters themselves rise up and take shape into an incredibly vast and ferocious turtle. In size and appearance, the beast can easily be mistaken for a small island. Its shell is incredibly thick and rocky, strewn with valleys and crevices and thick with greenery, including coral and certain exotic undersea plants. Huge spines portrude from along its ridges, resembling miniature mountains.
A powerful Divine Beast that can exist on both land and sea. Its craggy shell and hide is impenetrable to most forms of attack while every swing of its great flippers can devastate the landscape, annihilating infrastructure. Contrary to what you'd expect from a turtle, it is in fact capable of travelling at great speeds through curling up into its armored shell and zipping about, plowing through everything in its path as a whirling, living projectile of testudinate destruction.
While formidable on land, its true capabilities are shown undersea. None but the strongest heroes could stand a chance against this beast in its native territory. Being a child of the sea god Poseidon, Rider is able to command this turtle to a certain degree. However, as the beast was responsible for his demise in life, their degree of compatibility is rather low. Rider in fact greatly fears his 'pet' and is likely to only summon it as a last resort, particularly around Theseus.
By the way, the turtle's name derives from a Greek traveller's myth of a monstrous sea-creature that would disguise itself as an island to lure in unwary sailors, then submerge back underwater to take them down with it to the depths. Though there is no known relation between the two legends, it can be thought that the beast which aided Sciron is of similar nature to that documented in other tales.
Sceironian Rocks- Oh Travellers, Meet Your End (B, Reality Marble): A Noble Phantasm representing the cliffs where Rider practiced his banditry, as well as the most famous anecdote involving his methods. After holding up his targets, Rider would force them to wash his feet with their backs facing the cliff. As they bent down to do so, Rider would kick them off the side to plunge into the mouth of his awaiting giant turtle.
Invoking it by shouting the words "Stand and deliver!", Rider can call upon the surroundings bearing his name as a Reality Marble. The environment changes into a narrow, rocky cliff path overlooking a sparkling blue sea. In the waters, a large dark shape can be seen below the surface, in fact Rider's other Noble Phantasm- Aspidochelone, lurking within his Reality Marble. Once inside the Reality Marble, enemies will feel an overpowering compulsion to get down at Rider's feet and wash them. Rider then delivers a mighty kick to the unguarding target, throwing them into the sea below. As this happens, the giant turtle leaps up from the waters to swallow them up in mid-descent.
Skills guarding against mental interference can help resist the initial fascination, while a Luck check is invoked for the kick itself. If the target succeeds, they can dodge out of the way and even counter-attack. If it fails, they are kicked into the sea where their demise is just about insured. Assuming the target evades, battle resumes as before, with Rider gaining a Rank-Up to all parameters save Luck in his home territory.
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Since I was reading about this guy in Percy Jackson's Greek Heroes lately, I figured I might as well write him up as a Servant. Some aspects of him (like the 'wild west' stuff) were definitely inspired by Riordan's works, where other parts were more of my own invention. For the turtle NP, I got the name while looking up Greek mythological turtles. It doesn't seem to have any relation to Sciron, but since they're both giant predatory turtle monsters (how many can there be?) I figured I might as well combine them.
As always, be sure to drop by with comments and criticisms! Otherwise I've got a nice-looking Cliffside you might be interested in...
Last edited by RoydGolden; August 27th, 2016 at 10:36 PM.
Any feedback on Sciron?
Wasn't ever expecting to see this guy as I never really thought of him as heroic spirit material. For the Banditry skill I think it would just be better if it said 'at a lower/low rank' considering the sheer volume of skills wrapped up in one. I wouldn't have given him a reality marble myself and you could just say how the local geography is warped by invoking the noble phantasm. His mount is interesting as a noble phantasm as it's not really a mount at all the relationship between the two is good and makes a nice twist, however from what I can see it's the only reason he's a rider in the first place and as there aren't any legends of him riding anything or even in the sheet, drop riding to B, it would match Saint Heorge in that regard as another rider with a comparative low rank skill in the class.
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Thanks for the feedback! I was thinking of having him as Archer as a matter of fact, but I thought Rider fit better since he had a 'mount' of sorts. I also realized him having a Reality Marble was a little dubious but I guess you could say it's a 'reflection of his soul' or something like that. Regarding Riding... Aspidochelone is a Divine Beast so he'd pretty much have to have Riding at A+ to be able to control it at all.
Servant Saber:
True Name: Simon Bar Kokhba
Alignment: Lawful Neutral
Alternate Classes: Archer, Rider
Strength- A
Agility- C
Endurance- B
Mana- D
Luck- C-
NP- B++
Appearance: A tall, slender and rather imposing young woman with an athletic, lightly toned body. Her skin is olive colored, her flowing, thickly curled dark hair falls to her lower back and her eyes are that of rich, vibrant amber. Clad in traditional Judaic warrior's clothes with light armor across her body, a brightly colored shawl slung over her shoulders and a cavalry sword hanging from her hip. Around her neck hangs a silver Star of David pendant, the emblem displayed prominently between her breasts.
Personality: Devout, proud and hardy. As a ruler, she gives off a rather imperious manner, prone to 'micro-managing' subordinates, but ultimately cares deeply for all the soldiers under her care. In the Grail War, she will likely extend this attitude to her Master as well if they have a friendly relationship, treating them as her foremost soldier. A devout Jew, Saber observes all the traditional religious holidays to the point of being unwilling to do battle on a Sabbath. Saber is a passionate and strong-willed person, with unshakable loyalty to faith and country. In battle, she relies on her own strength and not that of God to carry her to victory, praying to God before battle to grant favor neither to herself nor her foes.
Her fatal flaw is paranoia. When things go wrong, Saber will begin to grow irrational and suspect even devoted allies to be traitors in disguise. The more factors turn against her, the more Saber's own mentality begins to poison. Saber is greatly ashamed of this trait in her, believing it a great blemish upon her stature that made her unworthy to be a true 'messiah'.
Above all, Saber loved Judaism. The faith, the customs, the people. Even if she was to stain her hands in blood, even if she was to become reviled as a false prophet, Saber was willing to accept all of that if only to craft a shining future for her people. Her wish on the Holy Grail is to go back and change the outcome of her famous last stand at Beitar. Not doubting those close to her. Not betraying the trust of the Rabbis who had invested their faith in her. Since her prayer for a unified state of Israel has already been granted in this era, Saber's only wish is simply to have been able to lead her army with diginity in her last moments as a 'star of faith'.
Though very much a pious women, Saber doesn't terribly mind the modern world, despite its 'godlessness'. In fact, though she will vigorously deny it, Saber is deeply curious for a lot of the things and trends existing in the present era. In her free time, she drops the persona of a hardened warrior and enjoys acting the part of a somewhat casual, free-spirited young lady.
Likes: tests of strength, fellow Jews
Dislikes: betrayals, Romans
Talent: leading a revolt
Natural Enemy: Emperor Hadrian
Class Skills:
Magic Resistance (B-)- Cancels spells with an incantation below three verses, proving difficult to affect even by the likes of High Thauamaturgy or Greater Rituals. Though born well after the Age of Gods, Saber's incredible religious piety has granted her a rank far exceeding normal men of her era. Effectiveness is lowered regarding spells of her own religion.
Riding (A)- Ability to ride animals. At this rank, all mounts short of Phantasmal or Divine Beasts can be ridden at a high degree of skill. This rank is high enough to qualify for the Rider Class. Saber was famed for her exploits on horseback, such as uprooting a tree at full gallop. According to a certain anecdote, she even once escaped execution by riding out on the lion sent to eat her.
Personal Skills:
Messiah (False) (B)- A Skill for those who gained the title of Messiah in their lifetime. Similiar to the Charisma Skill, it allows one to attract compatible allies through a holy presence as well as inspire religious devotion. Also grants immunity to mental interference and things damaging the body's natural integrity, such as poisons or illness. Early in her military career, Saber was believed to be the messiah who would usher in a new era of prosperity for the Jewish people. However her later actions and failure to live up to the prophecies involved led her to be deemed an impostor, hence possessing this Skill in its (False) variant.
Military Tactics (C-)- Tactical instinctive ability used not for one-on-one combat, but on a battlefield where many are mobilized. Saber was a formidable general who managed to fight back against the Roman Empire for a time, though her rebellion was eventually crushed.
Nature Of A Rebellious Spirit (A)- The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor of finding her own king. Cancels the effects of Charisma with the same rank. Saber led a famous revolt against Rome to establish an independant state for her people, ruling it for three years before its eventual downfall. In Saber's words, the only ruler to whom she swears her allegiance is the holy Father himself.
Noble Phantasms:
Bar Kokhba- A Star Arises Out Of Jacob (B++, Anti-Army): Originally named Simon Bar Koseva, Saber aquired her current surname from the prominent Rabbi Akiva who believed her to be the coming Messiah. 'Kokhba' means 'Son of the Star' in Hebrew, alluding to the messianic prophecy of a star emerging from the line of Jacob and a sword (Zayin) out of Israel. Saber herself, being in the line of David and Jacob, would stand as the fulfillment of that prophecy.
As a Noble Phantasm, it is subsumed together with Saber's sword. Upon invocation, the blade becomes inveloped in pure silvery blue light. Rather then the blinding radiance of Excalibur or the gentle warmth of Galatine, it gives off an ethereal, cold beauty as if woven from the light of distant stars. In this form, the sword not so much cuts as disintigrates utterly anything along its path through the heat and power of a star. Each swing with the blade leaves sparkling traces through the air, resembling stardust.
However, its true potential is brought forth when Saber pours her Mana into the blade and swings it vertically through the air in front of her. Upon doing so, a blast of pure astral energy is released in a thin crescent shaped arc, slicing and plowing through all in its path while leaving trails of glimmering dust.
This is the truest and most powerful form of Saber's Noble Phantasm, referred to as Kokhav Shavit- Star Of Israel That Cleaves All Asunder. A sword of the stars that obliterates the impious and leads the way to a golden future for the Jewish people.
Tsva Nasi- Army Of Judea (C, Anti-Unit): The army that Saber amassed for her famous revolt against the Roman Empire. Weary of the persecutions imposed under Rome, Jews from all across gathered under Saber in the hopes of a better future. With insurgents numbering in over 400,000, it was in fact one of the largest armies existing in the ancient world in that area, eclipsing even the Roman Army. Since Saber believed only the strongest were of use in her army, she put all potential soldiers through a 'test of strength' to prove themselves. At first this was to cut off one of their fingers to prove their valor, but under protest Saber eventually altered the criteria to being able to uproot a tree from horseback, something which she could perform easily due to her immense strength.
Unlike other such abilities, this Noble Phantasm does not allow Saber to 'summon her army' but to create an analogous army in the modern day. With an ally's consent, Saber may place a hand against their beating heart and invoke this Noble Phantasm to channel the spirit of one of her ancient soldiers into their body. Upon doing so, the target's physical and spiritual abilities rise enormously to match those of the trained soldiers which served under Saber's command, gaining parameters comparable to lower-tier Heroic Spirits. They also acquire the Skills Riding (B), Military Tactics (D) and Bravery (C). This cannot be done on fellow Heroic Spirits, since their own legends are too weighty to be overwritten by those of Saber's followers.
The burden of containing a warrior from legend is one too great for most humans to bear, their bodies literally tearing themselves apart from the spiritual strain. Because of this, Saber is sure to 'test' her allies through trials similar to the ones she imposed in life, to insure them as worthy of this Noble Phantasm. She may give the impression of a hard-hearted general, but Saber isn't the sort of person who'd tolerate her soldiers dying on her for no reason.
Since her Messiah (False) Skill makes it easy to gather devout followers, Saber could end up amassing quite a large army of psuedo-Heroic Spirits to fight for her.
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So, I finally did that Simon Bar Kokhba sheet I'd talked about a while ago. For her first NP, it occurred to me that we've never had (that I know of) a straightforward 'sword-beam' in the Nasuverse, with a thin, crescent shaped energy blade aligned vertically. We've had giant blasts, sweeping waves and arcs of lightning, but not that. Her second NP I wanted to go with something other then the usual army summon so I more emphasized the 'worthy of being in her army' aspect.
While I'm pretty satisfied with the NPs and Skills, I'm not as much with the rest of her profile. I don't really feel I got a good grasp on Simon's personality and may have stumbled a bit trying to portray her as different then a bunch of my other 'holy warrior' sheets (Judah Maccabee being a good example of such). It didn't help that the historical figure himself was a rather mysterious and ambiguous one, at that.
As always, be sure to drop by with comments and criticisms! Thanks.
Last edited by RoydGolden; October 16th, 2016 at 11:54 PM.
Commentary on Simon would be appreciated, by the way. Not quite sure on her as of yet.
Last edited by RoydGolden; August 28th, 2016 at 08:28 PM.