The only "Fault" I can say is that this rider doesn't have a Mount as an NP. Not that Anne and Marie have that either so that's fine, but Drake and Blackbeard do so it's probably best you give her something in this regard. Doesn't have to be much. Still a good sheet mind you.
I broke my head about this as well. The thing is, NPs are supposed to be something famous and unique - a symbol of the Heroic Spirit herself - and, unfortunately, Grace never had a mount/ship that would fit that bill. All she ever employed in life were your average, run-of-the-mill Irish galleys (none which was ever named, as far as I know). So, as a consolation of sorts, I made the ships that she summons a factor in the management/application of her army NP.
Incidentally, Grace's legends have the most peculiar of ties with castles (while alive, she built some and dispossessed several others), so I almost gave her an NP related to that...
Originally Posted by SpoonyViking
I loved this reference.
Other than that, my only comment is that I think her Magic Resistance Skill is a bit too high for someone who didn't fight against magic in life. Perhaps Rank D would be more appropriate?
As hinted in the description of her Clairvoyance skill, Grace was born possessing mystic elements (supernatural powers) from ancient times. According to legends, her "weather eyes" were a trait that O'Malley clan had been passing down along the generations for centuries - in fact, there was supposedly a family tradition that determined that only someone who possessed those eyes could become their chieftain. Therefore, I figured someone like that would have a higher degree of natural affinity with magic than most (even without having any contact with it in life), which is symbolized by her Magic Resistance. By the way, that is also the reason why I made her MGI parameter that high.
Last edited by Master of Chaos; September 15th, 2016 at 04:45 PM.
Get famous in America, you're American. That's literally how America works.
Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
Originally Posted by In a certain South Park episode...
Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator? Eric Cartman:A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.
I broke my head about this as well. The thing is, NPs are supposed to be something famous and unique - a symbol of the Heroic Spirit herself - and, unfortunately, Grace never had a mount/ship that would fit that bill. All she ever employed in life were your average, run-of-the-mill Irish galleys (none which was ever named, as far as I know). So, as a consolation of sorts, I made the ships that she summons a factor in the management/application of her army NP.
Incidentally, Grace's legends have the most peculiar of ties with castles (while alive, she built some and dispossessed several others), so I almost gave her an NP related to that...
So what would be some interesting spells to see Caster use? Given how broadly powerful is in Magecraft there's a lot he could do beyond throwing waves of Undead and Demons at an opponent.
So what would be some interesting spells to see Caster use? Given how broadly powerful is in Magecraft there's a lot he could do beyond throwing waves of Undead and Demons at an opponent.
Thoughts?
He seems like a Warlock from D&D so spells from that area.
Has anyone suggested a story in which Arturia gets summoned while someone else summons Atalanta?
I'm just imagining how Saber would desperately want to be friends because Atalanta is a lion. It'd probably be repressed, of course. And Atalanta would almost invariably shoot her down.
He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
Originally Posted by AvengerEmiya
Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
Originally Posted by Five_X
Fate Zero is just Fate Stay Night for people who think Shirou is too girly
The only "Fault" I can say is that this rider doesn't have a Mount as an NP. Not that Anne and Marie have that either so that's fine, but Drake and Blackbeard do so it's probably best you give her something in this regard. Doesn't have to be much. Still a good sheet mind you.
I mean our very first Rider, Medusa doesn't even have a Mount NP, so as long as the NP is related to a mount in someway meh.
Originally Posted by FSF 5, Chapter 14: Gold and Lions I
Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
"And most importantly, it's me who'll be doing the cooking."
He is most remembered for two things: the design of his Jolly Roger flag, a skull with crossed swords, which contributed to the popularization of the design,
Huh. I guess that explains it randomly showing up in summer pirates' NP.
Originally Posted by Sandstorm77
He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
Originally Posted by AvengerEmiya
Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
Originally Posted by Five_X
Fate Zero is just Fate Stay Night for people who think Shirou is too girly
Magic Resistance (C): Cancels spells two verses or shorter.
Personal Skills
Princess of Loveliness (A): This skill represents Lancer's charismatic nature in
regards not only to leadership, but the ability to charm the people around herself.
Lancer was infamous for having a harem of sixty men at her beck and call who would
fight to the death to spend one night in her bed. Lancer pure magnetism will attract
individuals who will fight and die for her to her side, no matter the consequences.
Military Tactics (C+): Grants tactical knowledge for engagements involving armies. Also
grants bonus modifiers to attacking with Anti-Army Noble Phantasms and defending against
enemy Anti-Army Noble Phantasms. Lancer is celebrated as a brilliant tactician who fought
in situations of all varieties, from guerrilla skirmishes with cannibals to pitched battles
against conquistadors. She gains a bonus when fighting a battle of attrition.
Blood-Sucking (C): Allows Lancer to restore health and magical energy by drinking
the blood of others. This is based off an anecdote that Lancer killed her brother
and nephew and drank their blood in order to assert her claim to her throne. Though
this gave her a sinister reputation, it is something she does only out of necessity.
A Noble Phantasm that allows Lancer to summon members of her personal guard and harem
to serve as vanguards, servants, advisors and lovers. Each member is a trained warrior
in top physical condition, equivalent to an E-rank Servant. However, a night of passion
with Lancer boosts a single soldier to C-rank for twelve hours, after which he is engulfed
in flames and is able to make a final suicide attack. This is based on accounts of Lancer
pitting her concubines against each other in fights to the death, with the winner winning
the privilege of sharing Lancer's bed for the night and then being immolated the next day.
She can extend these boons to anyone willing to join her harem, but this is... ill-advised.
Background
Anna Nzinga was queen of the Ndongo and Matamba Kingdoms of the Mbundu people of Angola.
A key figure in African resistance to colonialism, she defined much of the history of
17th-century Angola. An outstanding strategist and skillful negotiator, she defended her
country steadfastly until her death in 1663 at the age of 82.
In 1560, the Portuguese explorer Paulo Dias de Novais landed on the Ndongo coast. Accompanied
traders and dignitaries, he requested to be presented to the King of Ndongo. King Ngola, the
great-grandfather of Nzinga, allowed the explorers to trade and visit the capital city. During
their stay, the Portuguese learnt that the society was well organized and that Ndongo’s people
had many skills in areas such as trade, metalworking, animal husbandry and agriculture. They
took stock of the country’s wealth and looked for gold and silver mines. After five years of
living there, Paulo left for Portugal, promising King Ngola he would return at the head of an
army that would be his ally and help him fight against the neighboring kingdoms.
Ten years later, the Portuguese returned, not as allies, but as conquerors. Their superior
weapons, armor and firepower caught Ndongo completely unawares. With lightning speed, the
Portuguese seized the Ndongo coastal strip and renamed it Angola, establishing the port city
of Luanda. Ndongo’s borders were reduced while Portuguese missionaries, farmers and merchants
poured into the country and acquired land taken from the Africans. As they found no gold or
silver mines, the Portuguese decided to trade in slaves on a massive scale in order to supply
labor for the new colony of Brazil.
It was during these dark times that the young Nzinga lived. As she grew up, she saw the resistance
put up by her father, and the violent changes imposed throughout the region by the Portuguese. She
was greatly loved by her father for her fiery temperament and proud intelligence. On many occasions,
she fought at his side against the Portuguese conquistadors and rival kingdoms in the region.
When her brother became king, Nzinga was sent as an envoy to Luanda to meet with the governor to
negotiate a peace agreement and Ndongo's independence. The Portuguese delegates were stunned by
her charisma and her political maneuvering skills as she spoke flawless Portuguese to the governor.
When she entered the main chamber, she was not offered a chair to sit in, so she ordered one of her
maids to bend down on all fours and Nzinga sat on her back. The governor had not anticipated such
a formidable adversary, and ended up ceasing hostilities with Ndongo in exchange for more trade routes.
Once the negotiations were over, Nzinga stood up, ordered her maid to stand, and then slit the maid's
throat in full view of the horrified Portuguese administrators. As everyone stood there in stunned
silence, Nzinga calmly told the governor that the royalty of Ndongo never sits on the same chair twice.
The governor was soon replaced by another man who ignored his predecessor's promise and continued to
raid Ndongo lands for slaves and valuables. Nzinga's brother committed suicide during this time, ashamed
of all he had lost, and his son also died. Rumors were circulated that Nzinga had killed them both in
order to seize the throne by the Portuguese to discredit her.
Over the next forty years Nzinga conquered several local tribes and united the people of Angola to
vigorously oppose the Portugal's colonial designs. One after another, the Portuguese governors came
up against the great queen, who unfailingly thwarted their plans. Finally, the Portuguese Crown
renounced its claims to Ndongo in a treaty ratified in Lisbon by King Pedro VI in 1657.
Queen Nzinga died on 17 December 1663 at the age of 82. Throughout her life she valiantly, resolutely
and tactically never bowed to adversity. She is considered an eminent historical figure in Angola,
Brazil, and many other countries.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
True Name: Jason 'Hero of the Argonauts'
Alignment: Neutral Good
Summoning Catalyst: A fragment of the Argo
Strength- D
Agility- B
Endurance- C
Mana- A
Luck- B-
NP- A
Equipment: A shield and long spear he wields for close combat. Also carries a number of dragon teeth which can become skeletal warriors when planted into the ground.
Appearance:
(Aw heck, no sense not using this version...)
Personality: A boastful man, proud of his exploits as a hero and eager to proclaim them to any who'd listen. He gives an insufferably haughty impression, referring to himself as a great hero fit to lead over all others and chosen by the goddess Hera herself. In the Grail War, Rider can often be found making audacious requests such as for rival Heroic Spirits to fetch the Grail for him while he relaxes and enjoys himself, promising to share its bounty equitably upon acquisition.
While his personality is troublesome, his charismatic talent is unquestionable. He possesses a great way with words and, in his ability to inspire loyalty in close followers, rivals even the King of Heroes Gilgamesh. While Gilgamesh was a king who ruled over the entire world, Rider was one who led and inspired other great heroes. He has an adventurous spirit and loves to explore distant lands. When summoned, he'll likely spend a lot of his time just wandering around the modern world and surveying its various wonders with a keen traveller's eye.
Rider claims his wish is simply to be granted an incarnate body so he can pursue adventures anew in the modern world. However, in truth, he bears strong regrets for the events of his mortal life, albeit ones he won't dare admit. The loss of his children, the despairful look of Medea as he abandoned her for another woman... All that makes Rider wonder "Was I truly in the right?"
Since he feels that such regrets are unbecoming of a hero, Rider seeks the Grail to go back to his past life and erase the blots on his legend. Great heroes should inspire the masses with a shining and faultless life, whereas Rider's ended in naught but sorrow and bitter regrets, leaving him with 'emptiness' in his heart even despite his great fame.
Rider is utterly terrified of Medea, describing her as a barbaric and evil witch who'd butcher even her own children. Rider's normally composed and haughty attitude will likely evaporate the moment she appears, with even the thought of being in the same Grail War as her awakening a far more fearful, paranoid side to his personality. As he hates and fears her more then any other, the thought that he himself might have played a hand in Medea's turn to darkness truly shakes Rider to his core.
Likes: dashing feats of heroism, a loyal wife
Dislikes: betrayals, being forgotten
Talent: karmic backfire
Natural Enemy: 'T-that witch...!'
Class Skills:
Riding (A+)- Ability to ride animals. At this rank, Phantasmal and Divine Beasts can be used as mounts, but not the Dragon-Kind. Rider's conquest over various animals in his legend, such as the dragon guarding the Golden Fleece and a pair of bronze fire-breathing oxen have granted a high rank in this Skill. While most of said feats were actually due to the sorceress Medea, Rider refuses to acknowledge this.
Magic Resistance (B/EX)- Cancel spells with an incantation below three verses. Proves difficult to affect even by the likes of High Thaumaturgy or Greater Rituals. Having lived alongside the sorceress Medea for a time, Rider has grown accustomed to her spells to a certain degree and developed a natural immunity. Through a certain Noble Phantasm, his rank rises to EX regarding curse-based magic.
Personal Skills:
Charisma (A+)- Ability to inspire others, and lead armies. Rider led the voyage to retrieve the Golden Fleece, recruiting the aid of a great number of mythical heroes and demigods possessing significant renown. While his physical prowess was lacking compared to other legendary heroes, Rider was an unparalleled 'monster of eloquence' who organized the Argonaunt expedition through sheer persuation alone. At this rank, Charisma qualifies as a highly potent mind-affecting curse, able to charm anyone without unnatural willpower or mental interference resisting Skills to his side through even a brief dialogue. Rider's charismatic talents are highest regarding individuals recognized as 'heroes' and less for normal people.
Voyager Of The Storm (A)- Talent to sail vessels recognized as ships. Since capability as a leader is also included, this Skill acts as a composite of Charisma and Military Tactics. Since Rider possesses the former anyways, only the latter Skill is included as a benefit. Having led by far the most famous sea voyage in Greek myth, on one of its most celebrated vessels, Rider naturally has a high rank.
Sorceress Infatuation (A+)- Infatuations from a sorceress, bringing both blessings and misfortune. Due to a strong love/hate from the sorceress Medea, Rider receives two ranks up to Mana in exchange for a - modifier to Luck. It seems the grudge of a certain sorceress has persisted beyond even death to drag him ever-closer towards ruin.
Noble Phantasms:
Chrysomallos- The Golden Fleece (A, Support): The fleece of the legendary winged ram, Chrysomallos, which flew over the cities of Greece for one hundred years. Due to a certain series of events, its sacred hide came into possession of the Colchian king Aeetes, who guarded it with a fiercesome dragon.
A divine artifact supposed to grant health and prosperity to whoever obtained it, it become the object of a great many quests and voyages, all of which ended in failure. Only Rider himself ever managed to obtain the Fleece on his quest aboard the Argo.
It appears as large pelt of curly golden fur, shining with a radiant aura. A horned ram's head is still attached, along with a pair of wings emerging from the back. As it exemplifies the concept of 'prosperity', simply having it on one's body serves as a potent magical blessing that wards off many ills. While wearing the pelt, Rider is given the Skill Golden Rule (Body) at rank A, repelling any impurities such as poisons or disease that threaten the order and integrity of one's body.
His natural Magic Resistance ranking is also boosted to EX against any kind of Magecraft qualifying as 'curses', granting absolute protection below the level of True Magic. However, only direct curses towards his body are repelled. Things such as 'cursing the ground at one's feet to make one fall' are not recognized by this Noble Phantasm.
By hurling the fleece to the ground, Rider can also summon a formidable dragon. It seems the fleece itself and the dragon which stood guard over it have been mixed up, almost like a parody of some kind. A high-tier draconic beast, with fire-breath, powerful raking claws and hardy scales impervious to most forms of attack.
Summoning the dragon demands a great deal of Mana from Rider, and is thus only used as a last resort.
Since his Riding Skill does not include dragons, Jason's control over this beast is quite limited. The dragon's natural 'programming' is to defend the fleece and its owner, which happens to be Rider himself, but otherwise he has no direct control over it.
Argo Navis- Guiding Ship Of The Stars (B+, Support): After completing its legendary maiden voyage, the Argo was translated into the skies as a constellation to guide weary sailors and serve as an eternal reminder of Rider's glorious expedition.
Reflecting its assumed form as a 'ship of the stars', Rider may invoke this Noble Phantasm whenever the Argo Navis constellation is visible in the night sky. Upon activation, Rider can travel with the constellation's light as a medium. He gains the ability to 'ride' along the light for bursts of near-instantaneous motion. Rider can transport himself anywhere the Argo Navis shines, but only so long as an uninterupted path of light from it connects the two locations. Shadows and structures in the field can serve as insurmountable barricades to his transit.
Also, travelling in this form taxes Rider's Mana severely, so it can only be used for short bursts. While it might be thought as a noble power evoking the legend of the Argo, in fact Rider mostly uses it as a cowardly ability fit for running away.
A bonus effect grants Rider the Skill Revelation at rank C while the Argo Navis is visible. This derives both from the constellation's use to guide those lost at sea, and also the magical piece of timber from the sacred forest of Dodona located in the Argo's prow, which could speak and render prophecies.
It would be natural to assume another function of this Noble Phantasm would be to summon the Argo itself as a physical vessel. However, from the fact that he met his end in the ruin of his decaying ship, it seems Rider subconsciously refuses to make use of this aspect due to associating the vessel with his regrets as a hero.
So, I wrote up the Jason sheet I was talking about. As you can see, I went with a mix of Grand Order's take (no super powerful physically, hella' charisma) and my own. May've went a little overboard with Charisma, but given how he's described in GO I think it's fitting enough.
His second NP was inspired by an idea I read somewhere on this forum (maybe the old CaS thread?) where I got the whole 'riding the light' idea. Since it doesn't seem a sheet was ever made with that NP, I feel it's fair game. Hope anyone doesn't mind me 'stealing' it, in any case. (Though I did flesh it out myself)
Might go back and tinker with his personality or other parts once I finish reading his section in Percy Jackson's The Greek Gods and a better feel for him, but as of now, this should be enough. As always, be sure to drop by with comments and criticisms! Thanks.
Last edited by RoydGolden; February 19th, 2017 at 12:34 AM.
Man, I actually want Jason to be playable in GO so bad. Kinda sad they decided to just throw in the guy as a minor villain in the story and not include him anywhere else (well, aside from this Prillya event...).
That's a cool sheet, but I think you should def lower his Charisma. A++ seems a bit crazy when Gilgamesh and Iskandar have A+. Around A seems more accurate imo, even though convincing 100 heroes to join his party is a pretty big feat for Charisma most likely. Especially since Heracles remembers him as a very good captain even now.
Also how come you didn't give him Affection of a Goddess? Is it because of the third skill based on Medea?
Originally Posted by RoydGolden
Rider claims his wish is simply to be granted an incarnate body so he can pursue adventures anew in the modern world. However, in truth, he bears strong regrets for the events of his mortal life, albeit ones he won't dare admit. The loss of his children, the despairful look of Medea as he abandoned her for another woman... All that makes Rider wonder "Was I truly in the right?"
Why this though? Isn't his wish in Grand Order to create an Utopia where everyone would be happy, but he would be the true king? Actually, if I remember correctly it's even made a point that Jason has a heart of gold because he truly wishes for the happiness of the people, but the soul that moves his heart is utterly twisted so he wishes for good fortune for himself and takes advantage of things that could benefit him regardless of the consequences - such as Medea.
Also makes me wonder why you put the ''Or so he thins'' bit on his alignment. It's a silly nitpick, but GO does kinda paint him as a chaotic fool, but a good guy at the same time.
Though I def like the Medea bit. Even if he calls her a twisted witch who betrayed him in Okeanos, I think he still probably held some regret about abandoning her like he did.
Last edited by Adlet; September 16th, 2016 at 01:33 PM.
Stats are too high, Grand Order said and has shown us on multiple occasions Jason is weak and useless in combat, thus he relied on everyone else to do his dirty work - which is why he wasn't even combatable/playable in GO.
Why did you change his wish? You seem to be ignoring Grand Order and canon for portrayal in other media.
Charisma is way to high. Yes he convinced a bunch of superior heroes to help him but it's high than gilgamesh.
Jason was practically the sole hero favoured by hera and because of his treatment of Medea, Hera turned her blessings into a curse that made him die alone and miserable. You haven't mentioned this key aspect of his legend at all.
Medea didn't kill her kids in nasu's version of the legend.
Stats are too high, Grand Order said and has shown us on multiple occasions Jason is weak and useless in combat, thus he relied on everyone else to do his dirty work - which is why he wasn't even combatable/playable in GO.
Eh, I disagree. Not with your statement about Royd's stats for Jason, but about the GO one. Jason might have piss poor stats for a guy coming from the AoG, but he should definitely have stats higher than some of the modern heroes we have in GO because iirc he did actually have some fights with monsters in his myth. Agravain was a good combatant and he wasn't playable either so I definitely don't think the reason Jason wasn't included is bc he's not really a combatant. They just got shafted as story original unfortunately. Maybe if we're lucky, they'll appear later on as playable in some random gacha.
Royd's STR and END don't seem that high, but I don't know why he's got the A rank Agility.
Last edited by Adlet; September 16th, 2016 at 01:55 PM.
TM of Jason is a wimp who had his friends and/or Medea do his dirty work.
- - - Updated - - -
Medusa compares Shinji to Perseus, but honestly Jason is a much better fit.
Originally Posted by Sandstorm77
He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
Originally Posted by AvengerEmiya
Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
Originally Posted by Five_X
Fate Zero is just Fate Stay Night for people who think Shirou is too girly
Thanks for the feedback, everybody! Now to address it...
Originally Posted by Adlet
Man, I actually want Jason to be playable in GO so bad. Kinda sad they decided to just throw in the guy as a minor villain in the story and not include him anywhere else (well, aside from this Prillya event...).
That's a cool sheet, but I think you should def lower his Charisma. A++ seems a bit crazy when Gilgamesh and Iskandar have A+. Around A seems more accurate imo, even though convincing 100 heroes to join his party is a pretty big feat for Charisma most likely. Especially since Heracles remembers him as a very good captain even now.
Also how come you didn't give him Affection of a Goddess? Is it because of the third skill based on Medea?
Yeah, I wrote Charisma at that rank pretty much expecting to have to lower it. I'll probably knock off at least one + modifier.
As you said, Affections Of The Goddess would be a little redundant given the Sorceress Infatuation Skill I gave him. And since he lost the divine favor at the end of his legend anyway.
Originally Posted by Adlet
Why this though? Isn't his wish in Grand Order to create an Utopia where everyone would be happy, but he would be the true king? Actually, if I remember correctly it's even made a point that Jason has a heart of gold because he truly wishes for the happiness of the people, but the soul that moves his heart is utterly twisted so he wishes for good fortune for himself and takes advantage of things that could benefit him regardless of the consequences - such as Medea.
Also makes me wonder why you put the ''Or so he thins'' bit on his alignment. It's a silly nitpick, but GO does kinda paint him as a chaotic fool, but a good guy at the same time.
I admit, I more or less did my own take on the character only loosely patterned off his GO self. Well, since I don't play Grand Order and the wiki article on him is pretty sparse, I don't really have that much information on how Jason was portrayed there. Maybe if I had a good source I'd use some of it...
Originally Posted by Adlet
Though I def like the Medea bit. Even if he calls her a twisted witch who betrayed him in Okeanos, I think he still probably held some regret about abandoning her like he did.
Good to know I got this part right!
- - - Updated - - -
Originally Posted by The Bird of Hermes
Stats are too high, Grand Order said and has shown us on multiple occasions Jason is weak and useless in combat, thus he relied on everyone else to do his dirty work - which is why he wasn't even combatable/playable in GO.
Why did you change his wish? You seem to be ignoring Grand Order and canon for portrayal in other media.
Yep, pretty much. Though I think him having such low stats in GO doesn't really make any sense at all, and my take is more accurate to the myth.
Originally Posted by The Bird of Hermes
Jason was practically the sole hero favoured by hera and because of his treatment of Medea, Hera turned her blessings into a curse that made him die alone and miserable. You haven't mentioned this key aspect of his legend at all. Medea didn't kill her kids in nasu's version of the legend.
Hmm. Maybe I'll try to work this in. Though I already alluded to the 'dying alone and miserable' aspect in his Sorceress Infatuation Skill. Also, Medea didn't kill her kids in Nasu's version? Really? I thought that's the event that crystallized into Rule Breaker.
- - - Updated - - -
Taking feedback on Jason into account, I removed a + modifier from Charisma and lowered Agility to B.
Last edited by RoydGolden; September 16th, 2016 at 03:58 PM.
Class: Caster Alignment: True Neutral Attribute: Man
Parameters: Strength: E - A+ Endurance: E - A+ Agility: E - A+ Magic: E - A+ Luck: E - A+ Noble Phantasm: B
Skills: Class Skills:
Territory Creation D
Caster can create a "bank" that is... A bank. It is utterly pathetic compared to the Workshop of a proper magus. However, as his Master gets richer, the bank will grow larger, financially farther-reaching, and physically secure. While it starts as just a safe deposit box, there is potential for a loan office and an investment branch to be opened and for high-class security systems to be installed. It is recommended that this bank be built underground or otherwise out of sight, lest the local authorities come knocking.
Item Construction D
Caster can create items related to banking on the fly. He can fabricate cheques, forge letters from local banks, and even counterfeit money (though the last will leave a bad taste in his mouth due to the risk of inflation. He will only create money from nothing if either ordered by command spell or if his Master is dirt poor). He can also create non-physical "items", mostly in the form of investment funds.
Personal Skills:
Golden Rule B
The destiny of being blessed with money during one's life. Caster's financial talents and assets are integral to his power, much more so than his combat potential.
Clairvoyance A-
At such a high rank, future sight and even mind reading is possible. However, Caster is deficient in the physical "far sight" portion of this skill. Caster therefore puts all the more focus into predicting future trends and human behavior.
Mystic Eyes D
Eyes that are capable of interfering with the outside world. Caster's Mystic Eyes serve to apply hypnotic suggestions to his targets while also confusing those who try to read his true intentions. To onlookers, Caster's eyes will have a captivating but disturbing presence, looking dull and lifeless but also irresistible to look at. As one of Caster's contemporaries put it, if the eyes are windows to the soul, then in Caster's case "the windows are false ones, or that there was no soul to look out of them."
Familiar (Pigeons) E
Caster can make use of pigeons as familiars, directing them through kabbalistic formulae. Though it's not certain as to whether he possessed this ability in life, rumours of Caster's exploits gave him the ability to direct an intelligence network composed of birds.
Equipment:
Accounting books
Money equivalent to 0.62% of the current national income of the country he is summoned in. The money starts as British Pounds but will automatically convert to the currency of the nation he is summoned in.
Noble Phantasm:
Spoiler:
Roten Schild: Accumulation of Wealth and Power
Anti-Unit (Self), B
A red shield with Caster's family crest that bestows magical power and physical reinforcement to him in proportion to his wealth. The larger Caster's financial holdings grow, the higher his parameters become. Despite being naught but a regular human being in life, his combat potential as a Servant can rival legendary warriors if he has enough wealth supporting him. There is a caveat: this money must be acquired through mundane methods. Any money Caster creates himself will not boost his parameters. The amount of money needed to hit "level cap" is £500 000 000 000.
This Noble Phantasm is dependent on Caster's possession of the shield. If it is lost or destroyed, all of Caster's parameters will be reduced to E. For this reason, it is not recommended to actually carry it into battle as it possesses more symbolic power than actual defensive capability.
N. M. Rothschild and Sons: Legacy Reclamation
Anti-Company, E
Under normal circumstances, this Noble Phantasm is non-functional. It will only activate if Caster can gain access to the head office of N. M. Rothschild and Sons Ltd. Once inside, he can apply a one-time charm over all individuals under the company's employ that lets him take control over the company and all its operations. Once the company is under his thumb, Caster can launder money to his Master and change its business direction to suit his Master's goals. However, he will for the most part only provide guidance to the existing chain of command, allowing them some degree of autonomy while still creating huge profits for himself.
The reason for this Noble Phantasm's low rank are as follows: it can only be used in a specific location on a specific group of people, it does not give Caster total control over their affected, and it can only be used once. If the charm is somehow broken, Caster cannot reapply it.
Lore:
Spoiler:
Caster's true identity is Nathan Mayer Rothschild, the third son of Mayer Amschel Rothschild and the first head of the Rothschild family in England.
Settling in Manchester in 1798, Nathan started out as a textile merchant. Six years later, he began dealing in foreign bills and government securities on the London Stock Exchange. As his career in investment progressed, he gained both wealth and fame through funding British war efforts, founding multiple investment companies, and gaining a monopoly on mercury through his acquisition of the Almadén mines. His descendants would form one branch of the wealthy but secretive Rothschild banking dynasty which persists to this day.
What did not go down in history was that Nathan in his youth had dabbled in Magecraft. He believed that in addition to the traditional paths magi believed lead to the Root, there also existed a path to the Root in the human psyche -- specifically, greed. This notion quickly left Nathan, who devoted the rest of his life to the Alaccumulation of wealth; however, the skills he learned would come in handy even after he abandoned the path of a magus.
Personality:
Caster is an enigma even to his Master. While it can be inferred that profit is a motivator for Caster, not much else can be judged from a first impression. When conversing with him, there is always the impression that Caster has a hidden agenda that does not fall within the purview of revenue or family loyalty.
Said something is his wish to the Grail: to see if his experiments in Magecraft during his youth would have lead anywhere. Rather than wishing for the Grail to open a door to the Root, he simply wishes to know whether he could have eventually reached the Root through his fusion of Kabbalah and economic psychology.
Miscellaneous: Likes: profits Dislikes: Anti-Semites Talents: all areas of finance Natural Enemy: any anti-capitalist Heroic Spirit Catalyst: the Rothschild crest, currency from 1800s England
Last edited by Constructman; September 16th, 2016 at 05:30 PM.