Think I might go back and do another take on my old Gideon sheet sometime, now that I've learned more about his character. At the time I wasn't really sure what to do with the guy and ended up depicting him as a fairly generic 'holy warrior' type with some Oji-san tendencies.
Now that I've read in other sources how he was actually a total coward at first who hid from the Midianites and who God specifically chose as someone who'd have no chance of winning normally, I think that's a far more interesting take on his character that I would've went with had I known of it.
I imagine he'd be a (likeable) coward terrified of conflict, with the Archangel Gabriel constantly having to drive him towards fighting and heroism. However, right now I have a different sheet in the works (an Irish hero) so you probably won't be seeing revised!Gideon in a while...
Last edited by RoydGolden; October 5th, 2016 at 11:49 AM.
I had in my head a fanfic snippet like I've done a few times before where he fights a couple Wendigos and uses reinforcement, transmutation and time-slowing, but it's not in a coherent form right now. Nothing overtly flashy or visible, just enhancement and support.
I think it would be useful to note that in the sheet itself.
Also, the bit about Destreza?
The sheet's pretty good now. I'd still say you should lower the time frame for the third NP slightly more for it to fit in like 2 weeks rather than 3, but that's fine. You forgot to remove the ''If summoned as normal'' bit in his first NP while you were erasing stuff btw.
If summoned as normal However should he be summoned in America
Affections of the Gods (B): Affection from Apollo and Dionysus for his contributions to music,
particularly for the purpose of their worship. He also receives blessing from Poseidon for his
friendship with sea creatures. All parameters are ranked up.
Protection of the Music Gods (A+): The divine protection of the Greek Muses and Apollo, which
is given to those with great musical skill. Rider is able to discern all kinds of sound and can
play any instrument masterfully. He also gains a + modifier to any magical musical effects.
Citharede (A++): Denotes skill in classical Greek performance of singing and lyre-playing. At
this rank, Rider is a master of the art, unrivaled in his era. He can play the feelings and
emotions of those around him as though they are his instruments, and enemies suffer a penalty
to accuracy when within earshot. Combined with his other skills, he can simulate the sound of
an entire orchestra or band, and emit sounds normally impossible for a lyre to make.
Noble Phantasms
Dithyramb~Dance of Ecstasy (C+, Magecraft)
A style of musical worship to Dionysus that Rider invented himself. Characterized as wild and ecstatic,
it became a favorite vehicle for the musical experiments of the poets of 'new music' in the centuries
during and following the Age of the Gods. Since the only requirements to invoke this Noble Phantasm
relate to the passion it elicits in those who hear it, the music that Rider plays can be of any sound
or genre. Those who hear Rider's song and do not have protections against mental interference will
experience a sensation of intoxication and lose themselves to the music and to their base instincts,
all the while being drained of their energy as it is siphoned to Rider.
Delphinus~Celestial Sea Horse (B+, Anti-Unit)
Dionysus was once captured by pirates and escaped their clutches by causing vines to sprout from the wood and
changing the oars into serpents. The terrified pirates jumped overboard, but the young god took pity on them and
transformed them into dolphins so that they would spend their lives providing help for those in need. When Rider
was captured by pirates as well, a descendant of these pirates came to his aid, drawn to Rider's divine music. For
its good deed, Apollo, Dionysus and Poseidon placed it among the stars as the constellation Delphinus, one of the
highest honors the gods can give. To begin with, this variety of dolphin can be called a Phantasmal beast, being
descended from transformed humans and given a mission by a god. Thus, it is highly intelligent and kind-hearted.
However, like Pegasus and the Hydra, it has been immortalized in the stars and has remained there since the Age
of the Gods, and therefore possesses much more strength than its common brethren. Just as the Argo was an object
bound to the sea before it too was lifted up among the stars, so too can Delphinus fly through the air as swiftly as it
can swim. Despite their playful reputation in the modern day, dolphins are in fact considered apex predators that can
shrug off extreme injuries from sharks and humans, healing rapidly. Able to move at great speed in air and water, he
excels at heavy hit-and-run tactics, hammering the enemy from all angles. Aside from its combat capabilities, mounting
Delphinus gives Rider a + modifier to LCK and grants him Disengage at rank A, due to the dolphin helping him escape captivity.
Background
Arion was an ancient Greek poet and bard who served in the court of Periander, the King of Corinth.
After winning a musical competition in Sicily and being awarded a small fortune, his ship was captured
by pirates. Arion was given the choice of suicide with a proper burial on land, or jumping into the sea
to perish. Neither choice was appealing, so Arion gave a requested that the pirates let him play a song
to buy time. He sang a prayer to Apollo, which attracted a number of dolphins around the ship. Finished,
he threw himself into the sea, but one of the dolphins carried him safely to a sanctuary of Poseidon,
dying in the process.
When Arion recounted his adventure to Periander, the King of Corinth, he ordered a monument be raised to
the dolphin. Shortly afterward, the ship of pirates that had captured Arion were forced to Corinth by a
storm. Periander interrogated the crew about Arion, and they told him the bard had died. The king brought
them before the dolphin's monument, where they swore to their story. Arion stepped out from behind the
monument, dressed the same as he had that day on the ship. Amazed and in wonderment of what divine power
had saved him, the pirates were found guilty and executed on the spot. Because of Arion's great musical
skill and patronage to the gods, at his request the dolphin that saved him was placed among the stars
as the constellation Delphinus.
Last edited by Funderfullness; October 7th, 2016 at 05:13 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
W-wait, that's a guy? ...Gender confusion aside, here you took a seriously obscure hero and made an actually pretty dang cool sheet out of them. Well, most of that is thanks to the dolphin NP. The imagery of a cutesy purple-haired shota riding around on a magic celestial dolphin is far and wide one of the most 'anime' things I've seen in a while.
Nice job on how you noted that dolphins can be freaking vicious critters in reality, too.
Last edited by RoydGolden; October 5th, 2016 at 11:37 PM.
Strength- B
Agility- C
Endurance- B
Mana- C
Luck- C
NP- A+
Keywords
Keywords
Tír na nÓg: Land of Youth. The fabled paradise island cut off from the mundane World, existing as a far-off utopia in people's dreams. A land said to be untouched by any suffering or disease, with endless prosperity and abundance for all. The fields were always verdant green and the rivers a clear, crystalline blue.
In truth, this land was in fact part of the Underside Of The World, one of the last vestiges of the Age of Gods persisting as mankind advanced. The old gods- Tuatha Dé Danann, retreated and made homes there as the rest of the world moved on past them. As a utopia of the faeries hidden and untouched by the world, it is essentially of the same nature to the Avalon a certain British king dwelt in.
Knights Of Fianna: A group of knights in Celtic mythology which Rider was a proud member of, led by his father Fionn Mac Cumhail. All members were valiant warriors in their own right and it is likely that all or most of them reached the Throne of Heroes. Along with others such as the [Twelve Paladins of Charlemagne] it can be considered a regional equivalent to King Arthur's Knights Of The Round.
Appearance:
Equipment: A golden-hilted sword, with fairy letters carved along the blade. A bronze shield with wavy patterns all along it, resembling an ocean.
Personality: A graceful and gentle-natured man nontheless possessing the fierce heart and temper of a warrior. Rider is deeply loyal to his father and the Fianna Knights, feeling regret for abandoning them and never managing to return. Having seen and lived in 'paradise', Rider realizes it isn't as great as humans imagine. While he enjoyed his time in Tír na nÓg, more then anything Rider grew overwhelmingly bored with living in a 'perfect world'. He became nostalgic for the days of his youth, fighting and hunting alongside his father and fellow knights.
"I realize now. Humans aren't made for a 'perfect world'..."
As such, his wish is not to go back to that promised land. No, Rider's wish is simply to be able to correct the regrets he'd left behind in both worlds. The Fianna Knights, who saw him depart into the horizon never to return, and his faerie wife Niamh, who was beset with grief upon learning of his demise in the human world. To be able to give a proper farewell to those from his past, that is Rider's wish.
Rider also has an intellectual side, and can capably hold his own in a philosophical or theological debate. He views Saint Patrick and other Christian heroes as 'worthy rivals' of sorts and will relish a chance to fight them; a clash of faiths as well as blades. Regarding the Irish Saint in particular, Rider respects his ideals and conviction greatly but they will ultimately come into conflict with one another due to differing views on 'utopia'. Patrick is someone who wishes to create a utopia through the power of Christendom, whereas Rider, having been to a so-called 'paradise' himself and been dissatisfied with it, believes in the superiority of the present world to one of artificial perfection.
Therefore, if summoned in the same Grail War, they will at no doubt become enemies sooner or later.
Likes: living life to the fullest, poetry, Niamh
Dislikes: age catching up to him, lack of conflict
Talents: poetry, theological debate
Natural Enemy: Saint Patrick
Class Skills:
Riding (A+)- Ability to ride animals. At this rank, Phantasmal and Divine Beasts can be used as mounts, but not the Dragon-Kind.
Magic Resistance (C)- Cancels spells with a chant below two verses. Cannot cope with the likes of High Thaumaturgy or Greater Rituals.
Personal Skills:
Eye For Art (B)- An infatuation for works of art. Rider was known as the greatest poet in all of Ireland, dazzling people from all across with his songs of gallant heroes and epic journeys. Even the faerie isle- with incomparable beauty and prosperity- had never known so great a poet until Rider set foot ashore. Grants a high chance of intuiting the identities of fellow Heroic Spirits with anecdotes relating to song and poetry, particularly those from his native region.
Affections Of The Faerie Queen (EX)- Affections from the queen of faeries, Niamh. At the culmination of battle, the tender love of his wife will wash away all injuries and fatigue Rider suffered to return him to a state of full health. This, of course, only applies if he actually survives the battle to begin with. While fighting a fearsome giant for seven days and nights, Rider resolutely endured through the aid of the faerie queen who tended to him at the end of each night. This Skill essentially serves as crystallization of that incident and, as such, his wife's blessings can only be used seven times in any given Grail War.
Knight Tactics (C)- The tactics of a knight. A battle methodology in which one grasps the flow of combat and induces the opponent to make a mistake, even without being a match for him/her in strength. A Skill not for self-strengthening, but to invite a check failure for the opponent. Consists of composed observation powers to wager on a momentary chance of victory. Rider possesses this Skill due to being one of the Fianna Knights alongside the likes of Diarmuid.
Noble Phantasms:
Embarr- Horse Of The Flowing Mane (A++, Support): Steed of Rider's wife, the faerie queen Niamh. She rode atop it when coming to the mortal world to proclaim her undying love towards Rider and invite him to the faerie realm with her. Later, it carried Rider back from faerie land to the human world, with the warning to remain on his horse for the entire journey. Should his feet ever touch mortal soil, the fairy queen warned, he could never return to her or the blessed island ever again.
Known as 'Embarr of the Flowing Mane', it is a strong and beautiful looking Divine Beast steed with a mane of pure whitish gold appearing as if to gleam in the sunlight. Its swift hooves can carry across land and sea with equal ease, and at full gallop the horse's charge is comparable to a ray of golden light tearing across the landscape.
However, the horse's true power lies in its ties to Tír na nÓg, the Land of Youth. The hidden sanctum of the faeries that Rider visited in his life. Oisin's steed embodies that world and conceptually imposes it upon its surroundings and rider. Essentially, the rider of Embarr is treated as if they are 'in Tír na nÓg' regardless of physical location. While in that beatific realm, an aura of prosperity enshrouds Rider, unconditionally repelling any form of blight or ill.
As long as he stays atop his horse, he is given a very high degree of restorative attribute comparable to the 'Curse of Longevity' surrounding Dead Apostles. Surface-level wounds are healed at practically the speed they're made, while even damage at the level of severed limbs take only a few moments to fully restore. Only full-scale decapitation, bodily disintigration or certain cursed weapons such as Gae Bolg will be sure to put down Rider with this faerie steed's protection.
Furthermore, by invoking the True Name, both mount and rider will cross over fully into the faerie land of Tír na nÓg, becoming out of phase with the mundane world. Being as he is properly in the realm of the faeries, mortal attacks cannot reach Rider, instead passing through his body like a knife cutting mist. This Noble Phantasm can be considered to provide an absolute defense against a single strike, which can be likened to the true function of a certain British king's scabbard.
As a visual effect, while this ability is active the horse will appear as a shimmering misty apparition constantly giving off golden sparkles. Embarr can still be perceived in the world due to partially overlapping with it, but is utterly intangible and immune to any kind of attacks or interference whatsoever. However, Rider can only remain in the faerie world for several seconds before having to return to reality so this Noble Phantasm can only be invoked to evade a single attack rather then for continuous defense. Also, seeing as it shields Rider in another dimension, certain attacks or True Magics capable of breaching dimensional boundaries could theoretically still reach him, however encountering such things is highly unlikely.
While powerful, this Noble Phantasm has one glaring weakness. The healing properties only apply so long as Rider is actually atop the steed. The moment his feet touch ground again, the injuries Rider evaded will immediately catch up to him. The World itself acts to correct the 'irregularity', forcing Rider to undergo all at once the damage he should've accumulated over the course of battle. This reflects the end of Rider's life, where the 300 years he'd unknowingly spent in the Isle of Youth caught up to him in a single instant after he fell off his horse, aging him into a frail, feeble old man. Since, after a serious battle this could essentially cripple him, it goes without saying that Rider is extremely vulnerable when dismounting.
As immediate treatment is likely needed after he steps off the horse, an ideal Master for him would be one who specializes in potent healing Magecraft. Rider can summon his steed at will by blowing on a special faerie-crafted horn he carries. A light mist appears in the air, gathering together and coalescing into the form of a shimmering steed which then abruptly solidifies.
Slabhraí Sos- Maiden's Liberation, Shattering Seven Chains (C, Anti-Unit): A Noble Phantasm crystallizing the incident where Rider liberated a fairy princess from a wicked giant that was holding her captive in his fortress. Seven rusty chains of iron bound the poor lady, each one tied to the giant's own life-force. Rider had to do battle with the giant for seven days and nights, each victory shattering a given chain before the maiden was freed entirely. As such, this Noble Phantasm incarnates the concept of 'seven strikes to sever bonds'.
Invoking its name, the image of seven rusted iron chains is overlaid around the target. Rider then unleashes a barrage of seven powerful attacks with his sword, each one slicing through a chain and cleaving through to one of the enemy's vitals. The barrage of seven blows will- once completed perfectly- immediately shatter all 'bonds' related to the target, whether benign or wicked. This includes the Master-Servant contract in the Holy Grail War, insuring that the latter fades away quickly unless they manage to regain their contract. Along with the damage from the sword-blows themselves, it is just about a sure-kill technique against Servants due to severing the bond that sustains them in existence.
However, the 'severing' effect only applies if all seven blows connect. If even one is blocked or evaded, it will not come to be. Also, the chains surrounding the target after invocation are merely a visual construct and do not function as actual restraints.
So, I did the Irish hero I'd alluded to about a page or two back. Thought of doing this guy quite a while ago but I couldn't think of any interesting enough takes on him until now. This sheet took me a few days to fully write up and I read several fairly detailed summaries of his lore online so, I hope it's at least fairly good. I also took a page from Master of Chaos this time and included a 'Keywords' section since I didn't want all the lore around Tír na nÓg clogging up his first NP description (which was long enough already).
As always, be sure to drop by with comments and criticisms! Thanks. Maybe next time I'll go back and try my idea of touching up Gideon and reposting him here...
Last edited by RoydGolden; October 7th, 2016 at 01:00 PM.
Reason: Edited First NP
Haven't checked the rest of the sheet, but "Rider possesses this Skill due to being one of the Fianna Knights alongside the likes of Diarmuid" seems like a bad justification - especially considering Fionn doesn't have that Skill.
Haven't checked the rest of the sheet, but "Rider possesses this Skill due to being one of the Fianna Knights alongside the likes of Diarmuid" seems like a bad justification - especially considering Fionn doesn't have that Skill.
Hmm. Fair enough, that was something I thought of when giving the Skill. I just thought he needed a little more to bolster his direct offensive abilities. In any case, it's not exactly clear why Diarmuid has it and others don't so I think 'being a Fianna Knight' is fair enough as establishing criteria. Fionn doesn't need it because he has a whole bunch of other stuff going on.
In any case, I can get rid of it if you really think it's unfitting (it was more of an after-thought then the rest). Any commentary on the rest of Oisin?
I actually could not find a single decent faceclaim for Napoleon as far as anime fanart goes. There's a surprising lack of anime fanart featuring the Napoleonic uniform around and the only decent one I could find (that wasn't female or had Napoleon as a fat short guy anyway) was one where the guy looked like an heroic otome character and that's just not edgy and badass enough for muh Napoleon so here he is with one of his portraits being used as a faceclaim (though, they are pretty great looking so I ain't complainin').
On a side note, I know I said I'd drop a Stalin sheet when I dropped that Hitler sheet but being unable to find a decent non-female faceclaim for Stalin is actually the reason I haven't gotten around to working on him yet.
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Class: Rider (Alternatively Archer) True Name: Napoléon Bonaparte Alias: Napoleone di Buonaparte, Napoléon I the Great, Le Petit Caporal Alignment: Lawful Neutral Region: France, Italy Origin: History
Strength- D
Endurance- D
Agility- C
Mana- B
Luck- C
NP- A
Height/Weight: 168cm, 49kg Gender: Male Attribute: Man Likes: Victory, books, romance, paintings, math Dislikes: Britain, losing, cats, rabbits Talents: Artillery, military tactics, conquering, judging art Armament: Bayonet, Sabre Traits: Human Natural Enemy: Marie Antoinette, King Arthur
Legend
The Emperor of the French who lived during the late 18th and early 19th century. He is one of the most celebrated military leaders and conquerors of human history. Napoleon first rose to prominence during the French Revolution in which he lead several successful military campaigns. Napoleon dominated Europe and global affairs for more than a decade as the leader of the French Empire. He invaded numerous and conquered numerous countries, building an empire that ruled over Europe until it's collapse in 1815.
Along with being a well renowned military leader, Napoleon also created the Napoleonic Code which was the prototype of later civil law codes and reorganized education. His many reforms left a lasting mark on the institutions of both France and much of western Europe.
Personality
Napoleon is a very aggressive and arrogant man. He believes himself to be an extremely competent leader and a very artistic individual. It is often believed that Napoleon was a very short man in life, but made up for it by having an immensely dominant attitude towards anything he involves himself with. It is because of this personality trait of his that the term ''Napoleon complex'' was born as a name for short people with an overly-aggressive attitude. Even in his childhood, he exhibited signs of a very dominant attitude towards other. While he was a socially awkward math geek as a child which lead to him bullied, the bullies were eventually stopped when Napoleon frightened them with how dominant he was.
Another popular trait of Napoleon's personality is that he believed himself to be a romanticist, having written novels on love based off on his own real life relationships. He liked to write and send love letters to his lover at the time and enjoyed reading various romance novels. A trait of his personality that stuck out like a sore thumb when compared to his usual aggressive attitude.
As a Servant, Napoleon will have the clear dominant role of the Servant-Master pair, often being pushy and seeking combat with other Servants. Unfortunately for the Master, they will have no choice but to pander to him and make sure to occupy him with modern love novels as to avoid the aggressive Napoleon attempting to start a fight with even potential allies during the Holy Grail War... Though if the romance novels that are brought to him are of particularly poor quality, that might just result in a not so pretty scenario for the Master.
By the way, it would be for the best if you didn't have any pet rabbits or rabbit patterns on your clothes if you plan on summoning this particular French Emperor as your Servant. It seems that for some reason he and rabbits do not get along...?
Class Skills:
Magic Resistance (D) - Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. Napoleon himself does not have any special resistance to magic since he never dealt with it in life, and him having this skill is only a result of being summoned into the Rider (alternatively Archer) class.
Riding (A) - All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider class.
Personal Skills:
Imperial Privilege (A) - An ability that, due the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In Napoleon's case the relevant skills are Eye for Art, Golden Rule, Concept Improvement, Collector, Bravery, Battle Continuation, etc. Because he believes himself to be truly invincible in combat and a peerless individual in both his judgement of art and creation of literature, Napoleon can obtain a wide range of skills.
Charisma (A) - Natural talent to command an army. At this rank the person can be said to have achieved the greatest level of popularity as a human being. Napoleon lead a great empire that ruled over Europe for over a decade and his Charisma often boosted the morale of his troops immensely. When his army was in bad positions, Napoleon rode between his men and continuously yelled at them to fight and not back down. Even as a child, it was rumoured that his classmates often pulled him out to act as the leader of the boy gang in snowball fights due to the Charisma he exhibited. After his sudden death at the year of 1821, it was said that surprise, shock and grief shook Europe and left a memory that still persists even to this day.
Military Tactics (B-) - Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. The Servant in question is celebrated as one of the most successful military leaders in human history and his strategies are studied in modern military schools even now. Though, the Servant is a genius when it comes to battle strategy, because he has a clear belief that he is invincible he might make a misjudgement in a rare case. It was because of this that he lost some of the most critical battles of his lifetime such as his campaigns in Russia.
Marksmanship (B+) - A skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small arms. Napoleon was an artillery officer who's expertise of battle laid in his usage of powerful artillery. He was a man knowledgeable in using the prowess of artillery to it's fullest and knew how to not waste any bullets unnecessarily. An expert in artillery combat who added several innovations on both creation and especially usage of firearms.
Noble Phantasm(s):
Triumphal Quadriga
Horses of Saint Mark
Type: Anti-Army
Rank: B
Range: 1~50
Max. Target: 50 people
A set of Roman bronze statues of four horses rumoured to have been created by Greek sculptor Lysippos during the 4th century BC. They were laten stolen by Napoleon and taken to Paris. Even though they have manifested as a Noble Phantasm, the true purpose of these horses were never for battle. They are an artistic creation that were originally meant to be placed on the top of a triumphal arch and therefore, despite their age, the rank of this Noble Phantasm is not particularly high.
However, even if the horses are mere statues created for artistic purposes, what they were based on were real phantasmal beasts existing during the Age of God. They were created by materials and methods unlike that of modern times and they are entirely magical in nature. Because they are mere statues they do not possess actual power of the Phantasmal Beasts they were based off on and can still be ridden by Napoleon. When their true name is activated and they are summoned for battle purposes, the horses will appear pulling a chariot behind them. Their purpose being the victory of their summoner as they are symbolic for things grand in nature such as absolute victory.
Napoleon will possess destructive power far above that of his usual mount and while riding these horses his LCK stat will be boosted to A as to set conditions for the highest possible chances of their commander's victory. They possess power easily above that of modern war jets or tanks and because the material they were created of was imbued with strong magic as to prevent destruction of the horses, they possess extreme endurance to regular attacks and absolute resistance against flame based attacks.
Rosetta Stone
Decree of Memphis
Type: Anti-Unit
Rank: C
Range: 1~30
Max. Target: 30 people
An Egyptian carving created by priests in 196 BC for the purpose of glorifying the Egyptian Pharaoh. It was discovered by the French army of Napoleon and was later used to decipher the hieroglyphs. Though the stone might have been used for communication purposes and as a text to glorify the Pharaoh, it's true nature lays elsewhere. As a Noble Phantasm, it is a carving that has the activation of numerous powerful Egyptian Magecraft spells inscribed into it. With this, Napoleon gains a status that is akin to that of the Double Summon skill. Even though he possesses no talent in Magecraft by himself, this Noble Phantasm allows him to activate Egyptian spells that could cause devastating effects on the surroundings.
Because he is not casting the spell himself, but is merely inputting a command into the Noble Phantasm for a spell's activation, the speed of the spells being activated are as if they are being used by a high class Caster Servant possessing High-Speed Divine Words. Even the creation of items and a workshop is possible because the owner of this Noble Phantasm can act as a Caster class Servant even if they do not possess the talent for Magecraft in the first place. Since the Magecraft being used here is Egyptian, there are various healing spells inscribed into the Stone making it easy for Napoleon to heal non-fatal injuries.
Grande Batterie
Roaring Lighting of the Grand Armée
Type: Anti-Army
Rank: A+
Range: 1~80
Max. Target: 1 person (100+ people in life)
The artillery tactic invented by Napoleon that was used by the Grand Armée in the Napoleonic Wars. The strategy was to amass all the available batteries into a single massive, temporary one and focus all firepower at a single point in the enemy's lines. By commanding a ''roar of thunder'', Napoleon activates what could be considered his strongest Noble Phantasm. When activated what is manifested is a large beam with lightning attributes that locks onto the enemy's main force in order to deplete it. The true nature of this Noble Phantasm is it's casuality manipulation. It activates in unnatural conditions that are being treated as if the strongest enemy on the battlefield was set into the barrel of a gun and escape was impossible, as such the enemy's only option is to either counterattack with their own attack of similar power or with a sturdy shield or armour that can protect them from it.
Since the purpose of the Noble Phantasm is to deplete the enemy's main line as much as possible, if Napoleon is facing multiple opponents at the same time, the one on which this Noble Phantasm locks on is the person Napoleon judges as the strongest enemy prior to this Noble Phantasm's activation and therefore that person will experience the full power of an A+ ranked Anti-Army Noble Phantasm. The other enemies will however be unaffected. Furthermore, it casts a powerful suggestion on the enemy it is being used on to force them to counteract with means that depletes the most mana. Servants with mental resistance can bypass this effect if their rank is particularly high.
While not an effect of the Noble Phantasm itself, it should be noted that because of Napoleon's reputation as an artillery genius who could use the ammunition at hand to it's fullest capability without leaving any ammo unnecessarily wasted, the mana cost of this Noble Phantasm is not particularly high. However, should this Noble Phantasm be stolen by an enemy capable of replicating someone's abilities, this Noble Phantasm will forcefully activate itself in a state where nothing else but failure is possible as long as it's not being used by Napoleon himself. This effect is based off on the episode on which Robert E. Lee attempted to reenact Napoleon's strategy but failed because the artillery overshot their targets and had to cease because of a lack of ammo.
Last edited by Adlet; October 8th, 2016 at 01:42 PM.
Napoleon's pretty cool. His personality sounds entertaining (particularly the love of romance novels) and the technical aspects seem solid as well. I appreciate the - modifier to Military Tactics to give him an actual weakness rather then trying to be as powerful as possible. His NPs are creative and well thought-out, particularly the horses which I'd never heard of before even in other Napoleon sheets. I also like the imagery of his 'Grand Armee' quite a bit.
One rather amusing little anecdote I read about Napoleon was that while hunting rabbits for sport once, a huge freaking horde of them attacked and successfully drove him off. Link is here, in case you don't believe me. If you feel like it, maybe reference that somewhere in his Personality section (like having him be comically terrified of rabbits)? Just a suggestion. I also always imagined Edward Eldric would make a good Napoleon FC. Because, y'know, they're both shorties with height complexes.
Now that I've done some for you, would you mind giving some feedback on my Oisin?
Perhaps, but that design wouldn't exactly be good husbando bait when he gets dropped into the gacha, now would it?
Originally Posted by RoydGolden
Napoleon's pretty cool. His personality sounds entertaining (particularly the love of romance novels) and the technical aspects seem solid as well. I appreciate the - modifier to Military Tactics to give him an actual weakness rather then trying to be as powerful as possible. His NPs are creative and well thought-out, particularly the horses which I'd never heard of before even in other Napoleon sheets. I also like the imagery of his 'Grand Armee' quite a bit.
One rather amusing little anecdote I read about Napoleon was that while hunting rabbits for sport once, a huge freaking horde of them attacked and successfully drove him off. Link is here, in case you don't believe me. If you feel like it, maybe reference that somewhere in his Personality section (like having him be comically terrified of rabbits)? Just a suggestion. I also always imagined Edward Eldric would make a good Napoleon FC. Because, y'know, they're both shorties with height complexes.
Now that I've done some for you, would you mind giving some feedback on my Oisin?
Actually I think there's only one other Napoleon sheet on here and that guy used the Horses too iirc. Though I figured the Horses being taken by Napoleon were a well known thing, guess not. Anyways, thanks and lol, I actually had no idea he was afraid of rabbits. For a guy that was so aggressive, he was afraid of the weirdest stuff. I actually remember reading that he was afraid of open doors for some reason so anyone who was entering a room he is in had to only slightly open the door and then enter quietly and quickly close them before he noticed.
But yeah ty, I'll add the rabbit bit. Seems entertaining enough. Btw, Napoleon wasn't really short. He was actually of average height. Him being short's just a common mistake and he didn't exactly help because he liked to surround himself with extraordinarily high bodyguards which made him seem short in comparison.
As for Oisin, it's a good sheet. I like the idea you used for his steed. Though it seems like a really powerful NP at first, it could be potentially really dangerous because he probably wouldn't get much of a sense of how much damage was dealt to him while riding on top of it unless he could calculate it in his head as to avoid not overburdening himself. Though I legit had no idea who he was before this sheet, he'd be a nice addition to GO's roster. Second NP seems kinda OP at first, but isn't that super dangerous when you consider he's fighting other great heroes who could block his strikes.
I don't really have any problems with the sheet, but dunno about his actual legend so idk if there was some things that could be interpreted wrong. Knight Tactics don't really seem like a bad skill on the sheet. It fits somewhat and it's not like we even know why Diarmuid has it in the first place (well, as far as his legend goes. He has it for an obvious reason if we go by Zero) so it's fine. It doesn't really make him overpowered or anything.
I really liked the Napoleon sheet. Now I want to see someone make a Horatio Nelson sheet as he pretty much stopped the Napoleons invasion at the battle of Trafalgar.