A bit late with the 'tossing out sheets' ideas thing but I've had half completed versions of Catherine the Great and Allan Quartermain of a while and I've no idea if I'll ever finish them so it would be nice to see another's take on them.
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Since people are tossing out names, might as well add a few: Carl Jung, Dumuzi/Tammuz, Irene Adler, and Lei Zhenzi.
Have to admit, I don't know all that much about him but I'm pretty curious as to what kind of Skills or NPs Jung's esoteric philosophy/psychology might crystallize into.Adler might also be interesting, though I'm not sure there's enough lore on her to flesh out a sheet. Then again, TM gave Moriarty a giant coffin-gun... thing, so the sky's the limit, I suppose. It'd be certainly fun to see Holmes' interactions with "the woman", in any case.
"Whoever said 'we don't need no education' obviously never had Satan for a headmaster."Source: http://www.pixiv.net/member_illust.p...st_id=29824702
Class: Caster
Alignment: Chaotic Good
Origin: Historical
Region: Iceland
Parameters
Strength: D
Endurance: D
Agility: C
Mana: A
Luck: A
NP: A
Height/Weight:
Gender: Male
Likes: Tricks, God, Devil’s Advocate argument
Dislikes: Abuse of power, swimming
Talents: Cunning
Natural enemy: Satan
Attribute: Man
Traits: Male, Servant, Human
Class Skills:
Territory Creation: (B)
Territory Creation is a Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.
In the case of Caster, his Workshop will take the form of a Classroom.
Item Construction: (B+)
Item Construction is a Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.
While he may have learned how to replicate myriad magical items during his time in France, Caster doesn’t really care to use them. His specialty resides in making items centered on pranking and escape.
Personal Skills:
Primordial Rune (Galdrastafur): (A)
Primordial Rune is the possession of and knowledge about Runes that came from an older era. Those with possession and knowledge of Primordial Runes can also make use of the classic Rune Magic.
Caster is in possession of the ancient Scandinavian magic crest, thus boosting the power of his runework significantly with the ways of the Age of Gods. While he is able to employ the earliest form of Scandinavian runes, those that a modern magus would make use of are completely out of his reach.
Caster’s speciality actually lies in a divergence from the Norse school of runery: The Icelandic magical staves. Their origin unknown, it is most likely due to a mutation or purposeful alteration to the Magical Crests of the ancient Norwegiens who colonized Iceland. The staves are a system inherently more complex than the runes they evolved from. Since the Icelanders who used them were pastoral farmers for the most part, they developed a foundational system of multiple runes condensed into a single character that would be helpful to their lives as farmers. The ones that didn’t have any immediate benefit were simply forgotten about. While the staves are more powerful, their specificity is both an advantage and disadvantage. However, since the staves are also largely transformative, Caster may add modifying strokes to improve their combat capabilities or whatever use he might have of them.
Two short lists of staves
Teachings of the Black School: (A)
A Black School is any school dedicated to the instruction of black magic and magecraft. Caster traveled to France as a young man to enroll in a certain school--the name of which is unfortunately lost to history--that was reputedly taught by the Devil himself.
The story goes that one may only stay at the school for three years before being forced to leave. The last person to graduate from each class is then killed by the Devil. In order to save his classmates the troubles (or maybe just because he liked messing with Satan), Caster took the last position numerous times and was able to return for the following semester each time. At this rank he has truly learned all there is offer.
This skill represents Caster’s cemented knowledge of all magic that there ever was. While he is by no means able to make use of everything due to his crest, his ability to recognize and plan against even modern magecraft is second to none. Whether or not his own magic will be up to par with his knowledge remains to be seen.
This skill also provides Caster with a certain wariness, even outside of combat. Learning in a school where evil was not just taught but encouraged, one learned how to identify the mindset of the cruel. He is thus able to guess the intentions of all [Evil] aligned enemies with greater accuracy.
Disengage: (A++)
Disengage is the ability to withdraw from the battlefield in the midst of combat.
Caster was able to escape the clutches of the Devil after selling him his soul. If that’s not enough to warrant such a high rank in this skill, Caster was able to successfully disengage from conflict with Lucifer dozens if not hundreds of times. Caster champions using Lucifer’s own knowledge and powers against him, and each one of his stories ends with a victory for the plucky spellcaster, without exception.
At this rank the ability to escape combat has almost reached a conceptual level. Restores the condition of the skill to its initial value. At the same time forcibly releases all of the bad status ailments inflicted on the user of this Skill.
Noble Phantasm
Lore
Personality
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This might be my new favorite Caster.
Last edited by Ail Don; March 22nd, 2017 at 09:49 PM.
Sæmundur: A Caster that banishes demons with a tainted Bible as a bludgeoning tool?
I'm in.
A lot of bizarre Staffs in that list (ward off foxes, the ewes will have twins, etc.), although I'm not surprised if Sæmundur found a roundabout way in using them.
The NP is pretty interesting; summon your own Helel/Lucifer. A neutral one but still cool.
Overall, I can see why this is your favorite Caster so far.
Last edited by SleepMode; March 22nd, 2017 at 10:14 PM.
Don't forget necropants.
Turn your dead friend's scrotum into infinite money.
@Saedmandur
"Wrestling Magic"
i would pay good money to see him use it, and then out-wrestle Luvia.
Less of a WIP now, but if people still have words that would be cool.
Source: (X)
Class: Lancer
True Name: Catherine the Great
Alignment: Neutral Good
Place of Origin: Russia (Historic Facts)
Parameters:
STR: B
END: C
AGI: A
MGI: C
LCK: B
NP: A+
Height: 169cm
Weight: 56kg
Likes: "Spearmanship & Iceplay"
Dislikes: Dissent
Talent: Governance
Natural Enemy: Medb?
Attribute: Man
Traits: Human
Armament: Ice Spear
Class Skills:
Magic Resistance: D
Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Due to the lack of mystery in her era, she possesses it at a diminished rank lower than most others in her class.
Riding: A
A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Why she possesses this skill despite her class is… best left to the imagination.
Personal Skills:
Charisma: A
A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. Can be said to have achieved the greatest level of popularity as a human being due to bringing her nation from a dark time into a golden age.
Golden Rule (Wealth & Body): B
A composite skill referring to one's ability to acquire wealth as well as the possession of a natural and perfect goddess-like body, preserving beauty. At this rank, the wealth makes it almost impossible for the Servant to encounter financial problems due to the enrichment she created in addition to possessing a truly splendid beauty that cannot be tarnished.
Military Tactics: B
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilised. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. The transformation of her ingenuity and military expansion into a skill she now possesses. She can be compared to the greatest of generals, assessing battlefield conditions quickly and enacting effective strategies without needing to plan.
Noble Phantasms
Lore
Personality
Tactics
Last edited by Bird of Hermes; March 23rd, 2017 at 06:57 PM.
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Second and last NP seem a bit redundant imo.
If she's Lancer does that mean her spear is topped with a horse dick?
Agreeing with Ali Don, maybe fuse those two NP and have the sexy-time room as a bonus function when the palace/fortress is activated?
As for you, Odysseus, death shall come to you from the sea, and your life shall ebb away very gently when you are full of years and peace of mind.
All that I have said will come true.
(Tiresias, The Odyssey, Book XI. Trans. Butler)
Class: Lancer
Alternate Classes: Caster
Gender: Male
Alignment: Chaotic Neutral
True Name: Telegonus
Parameters:
Strength: C (B)
Endurance: B (A)
Agility: B (A)
Mana: B
Luck: D
Class Skills:
Magic Resistance: B - As a hero from the Age of the Gods, and due to exposure to his mother's magic, Lancer's Magic Resistance is excellent.
Personal Skills:
of Circe: A - A dual skill, representing both the teachings of Lancer's mother, and her affection for him. Though Circe was not exactly a goddess, she was often thought to be. In any case, her 'affections' seem to benefit Lancer in the way a goddess' would. Lancer gains a rank-up in all Parameters except Mana and Luck. In addition, even though he never quite had the head for it, being taught by a true prodigy of Magecraft means that Lancer's magical knowledge easily rivals all but the most exceptional Casters.AffectionsTeachings
High-Speed Divine Words: C - A skill that assists Thaumaturgy, allowing the fast casting of powerful spells. It's inconceivable that someone raised by the witch Circe wouldn't have this ability. Due to being summoned as a Lancer, and his preference for fighting physically, the ability is ranked down. Even so, he can easily exceed any Magus from the modern era - though since he always compares himself to his mother, Lancer believes he's a poor magus. Just like his mother, Lancer's specialty is the transformation of people into beasts.
Eye of the Mind (False): C - A natural talent to avoid danger, based on Lancer's inherent instincts. It seems to be a skill inherited from his father, who had excellent insight . Using it, Lancer was even able to overcome his father in battle, though he was also aided by fate.
Noble Phantasms
Lore
Notes:
Telegonus: A really good sheet. Creative NPs (particularly the first one, with how you connected its various attributes to his legend) and an intriguing characterization; this is definitely a Servant I wouldn't mind seeing in canon.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made