Since we were discussing Atalanta in the other thread I figured I might as well post my version of her. Apologies for the formatting, I've done it all on my phone during my work break :/
Atalanta
Swiftest Hunter in All The Lands
Class: Archer
Parameters:
Strength: D
Endurance: D
Agility: A+
Mana: B
Luck: C
Class Skills:
Independent Action (B): Atalanta can exist without a contracted Master for up to two days and can survive damage to her spiritual core.
Magic Resistance (C): Cancel spells with a chant equal to or below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Advanced Movement (D): Though not a Lancer, Atalanta has managed to attain this agility-based skill at a low rank thanks to her renown as an agile and speedy huntress. She can move surefootedly while jumping over all kinds of obstacles on the field, including enemies.
Mystic Face (B): Atalanta, though swearing her chaste purity to Artemis and having a decidedly non-feminine personality thanks to being raised by bears, still managed to be so beautiful and charming that a large number of young men were willing to race her for her hand in marriage knowing full well that if they lost the race they would be killed. As soon as men look upon her face they fall under her charms and become decidedly more compliant and suggestible, though Magic Resistance reduces or nullifies this effect.
One With Nature [Woodlands] (B): Having been raised in the forests of Arcadia by a family of bears during her developmental years, Atalanta is incredibly at home in woodlands and forests. At this level Atalanta is able to partially resist movement-constraining techniques or penalties whilst in the forest, as well as maintaining an equivalent to Presence Concealment Rank C in such an environment.
Prana Burst [Remote] (-): Lacking a truly powerful method of hunting a foe that would manifest as a Noble Phantasm, Atalanta has instead developed her own variation of the Prana Burst skill, allowing her to overcharge her arrows with excess prana instantly, much in the same way as a Broken Phantasm would be made though with greater speed to the technique.
The overcharged arrows can, at higher levels of this ability, operate at a level comparable to Noble Phantasms for a much greater prana cost than they normally would, and at this level of overcharge will explode dangerously on impact. Because this skill has a scaling cost-to-effect ratio it is hard to tell exactly how dangerous her arrows are at a given time, though it’s generally a safe bet to assume that as she racks up her First Blood cumulative strikes she will utilise this skill more and more thanks to the excess prana flowing to her.
First Blood
Arrow of the Legendary Huntress
Type: Anti-Unit
Rank: D
Description: Out of all the hunters chasing down the Calydonian Boar it was Atalanta who drew first blood and thereby claimed the pelt once it was slain. This is a passive Phantasm that activates only under strict conditions. The first is that Atalanta must be the first person to draw blood from another during the current “battle” or “hunt”, whatever that may be, though where a battle starts and ends is often conceptually defined and, consequently, ill-defined. Secondly, it must be through an arrow that she inflicts the wound. Finally, the injured opponent must not have been part of the fulfilment of First Blood’s conditions at any previous time during the Grail War, so others can only be affected by First Blood once.
Once all the conditions are fulfilled First Blood will trigger. When it does, the wound that triggered First Blood will bleed far more profusely than it reasonably should, and will not heal. The injury will leak prana as well as blood, and this prana transfers to Atalanta, topping up her prana to a degree based on the severity of the wound she inflicted. This additional prana flow also induces a Half Rank Up in STR and END, as well as the skills of Advanced Movement and Magic Resistance, up to a maximum Rank of A+ in either parameter or skill.
The parameter & skill enhancements last for the course of the Grail War, but just like the life/prana regeneration it is cumulative over multiple applications of First Blood, which can quickly make Atalanta a foe to be feared. Enough cumulative effects of
First Blood can even provide enough passive prana leech to Atalanta that her Independent Action skill effectively becomes EX level, with enough prana flowing to her to fuel any of her activities