Nursery Rhyme
A Tale For Somebody's Sake
Rank C (EX)
Anti-World
A manifestation of the Master's mind as a living Reality Marble, taking the form of Red Queen from "Through The Looking Glass" novel. It is the Master's dearest wish to be a just and strict queen who rules her own dominion and minions fairly and indiscriminately. So long one abide, they will be unpunished regardless of their morality.
"All the ways about here belong to us, Mister."
- Chessboard Garden
A Reality Marble generated as a garden for her to rule, modeled after a chessboard. The garden is as vast as fairy tale kingdom, which each area is assigned with 64 squares of a chessboard as the district name. There, everyone inside will be assigned with chess-motifs and one can only behave the way a chess piece supposed to. For example, a person assigned as Pawn can only move one square file from their current district, while a person assigned as Rook can move any number of squares tiles or ranks. That is to say, one gains an ability to quickly travel from district to district as if teleporting so long they are inside.
Of course, it is not a fair game if the Master herself didn't risk her own life. The Masters will be assigned as King, making a rule that the Reality Marble will be instantly crumbled the moment her Master is defeated. Of course, it is not a fun game if it is too hard to win. Nursery Rhyme will be assigned as the only Queen piece, allowing her to move any number of squares along a rank, file, or diagonal. She can also announce, "check!" when attacking, doing this will increase her Strength strong enough during the attack to instantly crush the enemy in a single strike. The other pieces can announce, "check!" just like her and access the same power-up, but this particular rule is intentionally unexplained.
- Chess Sentinels
Sentinels made of rock used as a stand-in for other unassigned chess pieces. They behave as automatic units that abide by the rules of the Chessboard Garden without question. They will instantly attack any opposing enemy inside their district, and strong enough to destroy each other in a single blow. Of course, the opposing enemy Servants will be assigned as Pawns for balancing reason, or it wouldn't be a fun game.
The Queen's Race Game
Perpetual Engine - Maiden's Empire
Anti-World
Rank C
The embodiment of her current Master's desire: that is to be The Queen that rules with her own set of standard, unable to be bargained with even by herself. Do to the Master's desire, Maiden's Empire becomes a continuous active type Noble Phantasm. The ability is very simple, an invisible and impenetrable wall will manifest if one tries to behave unlike a chess piece, in other words - cheating. For example, a Bishop can only go to other districts diagonally, if a Bishop tries to move straight, the invisible wall will manifest; a Pawn can only move forward, if a Pawn tries to move backward, the invisible wall will also manifest; etc. If somehow, someone able to penetrate the invisible wall, all the Chesspiece sentinels will become rogue and hunt him down, including their own pieces.
It is modeled after the race game the Red Queen enforce to Alice in "Through The Looking-Glass", where Alice unable to move from her original spot no matter how hard she tries.