Given how many contrasting and conflicting accounts there are of every famous legend, that's kinda inevitable. There's also the amount of research one wants to put into their sheet (for example, just being familiar with the figure from popular culture or actually researching multiple sources - I fervently hope that the followers of the former method are few in number) as well as artistic license.
"Here's a bangin lil' tune about takin' on The Man!"
(Check out my Super Special Awesome Servant Compendium here)
Servant Sheet Compilation
'Winner' of the Legendary Jack-Off
Yeah, I don't think simply making a servant as "close as possible to their legend" is enough to make good sheet. There are a bunch of those that are really boring because they lack original ideas and things like that.
here is a list of my servant sheets(new and improved format for my servant sheets)
Come explore the White Library, and reach the bottom of this Abyss
Fate / White Memoria
Fourth Horseman is the obly one actually named in the Bible
And it is Death
Speaking about ship servants, anything about my Bismarck?
It's a pretty weird idea. An alternate timeline girl version of Hitler (or at least an analogous figure) who fused herself with a warship. I honestly question how you came up with such an outside-the-box idea. Then again, I did magical tank girl Winston Churchill for one of my contest entries recently, so I'm not one to talk.
The technical aspects of the sheet seem pretty fine. Her NP is simple concept-wise, but has some very nice imagery with her body being warped into a "beast of steel".
FC Link
Alternate Classes: N/A
True Name: Cutty Sark
Alignment: Lawful Neutral
Origin: Britain (19th century)
Armament: N/A
Parameters:
STR: C
END: B
AGI: C~A++
MANA: D
LUCK: D
NP: A
Skills
Noble Phantasms
Description
Lore
Notes
Last edited by Shiki-pon; August 23rd, 2019 at 04:54 PM.
Class: ArcherLostbelt ▄▄▄▄▄▄ --Endless Flower War of Independence
Other Classes: None
Epithet: Ranger at the End of the World
Alignment: Lawful Neutral
Place of Origin: American Lostbelt
Parameters:
STR: E+
END: E+
AGI: B+
MGI: D
LCK: A
NP: B
Class Skills:
Magic Resistance: C+ (E)
Archer has zero aptitude when it comes to the resistance of magic. By himself, anyway. His second Noble Phantasm shoulders the entire burden of resisting magic, with absurdly increased success against certain Native American magecrafts.
Independent Action: A+
The leader of an exploration team into the very thick of unknown territory, empowered by the divine mandate of the manufactured American goddess and the President himself. Ordinarily, Archer relies on several individuals to guide him through his years of exploration--a phenomenon missing from the time of the Lostbelt. Alone, and through the machinations of his Noble Phantasm, Archer achieves one of the highest levels of independence.
The Servant can operate without a Master. With a Rank of A+ that exceeds even A, the support of a Master is unnecessary even while unleashing a large amount of Magical Energy. It is an ability that bends the rules and allows for the continued materialization of Servants even after the conclusion of a Holy Grail War.
Personal Skills:
Go West, Young Man: EX
A quote attributed to the author Horace Greeley in the Pan-History, here taking the form of a command on the level of a curse placed upon Archer by the President of the Lostbelt. The Manufactured Goddess of America is forcibly tied to Archer’s existence, imbuing him with the strength necessary to overcome impossible challenges, whether he wants to or not. Archer will “continue his journey until its completion, even if his body should be destroyed,” ascribing the skill with properties akin to Battle Continuation. Searching for exponentially greater challenges and mysteries, the skewed mindset of the President designed the curse in such a way that Archer “finishing his journey” is highly unlikely.
Rather than “making impossible events have possible outcomes”, Go West, Young Man “forces the impossible outcome of any event, impossible or not.” Replaced by Pioneer of the Stars in the Pan-History.
Wartime Naturalist: A
Encompasses the massive contributions to science described by Archer in the notes of his journey. Hundreds of species of plants and animals have been meticulously analyzed and documented both on paper and inside Archer’s mind. Because of the Phantasmal nature of most of these specimens, Archer can be called an expert on species of Mysteries.
If one happens to see a Noble Phantasm possessing Phantasmal Species, or merely an individual specimen in the wild, there is a high chance that Archer might be able to discern its specific magical properties and history: especially in the context of war.
Because in this timeline Archer has been forced to adopt the persona of a hunter of the highest magnitude, bonus damage multipliers are given when encountering beasts of magical or non-magical nature. Replaced by a non-Phantasmal version of the skill in the Pan-History.
Eye of the Mind (True): B
Eye of the Mind is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long as there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
The survival instincts of a single human adrift in a world unknown and dangerous to him, immersed in existences and events beyond his scope of understanding for years on end. Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
Supporting Shamanism: B
Supporting Shamanism is a Skill that causes the parameters of opponents to decrease by one rank.
A skill derived from the combined efforts of the Great Native Nation, called upon by the President to provide Archer with as much support as possible. Because of the nature of Native magecraft, this skill will cease to exist should Archer ever leave the American continent.
Noble Phantasm(s):
Colonial Leyline-Activated RailKanoneCLARK
Type: Anti-Fortress
Rank: B
The pinnacle of Lostbelt America’s war technology, based on the experiences and research of the Secretary of Magecraft Benjamin Franklin, combined with a foundation of Native magecraft. The anecdote of Franklin and the kite during the storm occurred in the Lostbelt, but the information taken from the experiment’s results differed drastically from the Pan-History. Rather than discovering a natural connection between electricity and lightning, Franklin decided that the same could be accomplished artificially through alchemy. Though electricity was successfully harnessed by America decades before it should have, the scientific marvel was merely another weapon to be used in the war effort.
Using a large rifle as a visual shell, the Mystic Code CLARK directly accesses nearby leylines as a power source, drawing pure Mana through Archer’s body and into the body of the rifle for processing; the exact same methods used by Native magi. In order to not instantly overload Archer, the Mana is forcibly converted to Od through machinations of both the rifle itself and Archer’s own body. Due to the fluid nature of Native magecraft and the hurriedness in which the Mystic Code was created, Archer isn’t exactly capable of “charging shots”. Once the rifle is activated, the need for Archer to expel the vast accumulated Od is a foregone conclusion. A continuous beam of alchemical lightning obliterates anything in its path, using the potent leylines of a foreign land against its own inhabitants.
The Mystic Code never officially received a designation, Archer simply calls it CLARK to fulfill a promise made to his deceased best friend.
Destiny Manifest
Corps(e) of Discovery
Lore:
Welp. Contest is over so I'll post this now.
Lewis: Wow this sheet was amazing. First of all the set up for the lostbelt was well done and then for Lewis himself I immediately found myself feeling melancholy about this sad man that just wanders for a ‘purpose’ that will never reach its conclusion. Quick question though is there a Sacagawea in this universe?
For more technical stuff Go West is an interesting skill as it only makes the ‘impossible’ happen and not the best option so impossible things that work against Lewis could come into play. Eye of the mind true could not be there through as it’s sort of just filling space and wartime naturalist feels like it covers his instincts from being in the wild for so long.
His parameters seem a little low to, even if he is born in a relatively recent era since the lostbelt seems to have gained lots of mystery back his physical parameters could be higher, but still that’s only a suggestion and not really a complaint.
My Servant Compendium
Ever wonder what a Holy Grail War set in Texas would be like? Well wonder no longer because here is:
Fate Texas Night
Become Naunet the next leader of the Atlas Institute and fight your way to the top of a deadly war.
I second cooldown's opinion. That Lewis sheet was really cool. I love how much thought you put into the backstory for his Lostbelt. Some ideas like the American colonists being forced to cooperate with the Natives and establish a multiethnic society were fascinating and an alternate history story with just that premise could be really good. I also like how you included the counterparts of Skills he'd possess in Panhuman history. Definitely helped flesh out the sheet a bit more. Out of curiosity, are you considering doing a follow-up sheet for a Lostbelt King (probably Foreigner) Cortes after this? I think that idea has potential as well...
Ouch to my defense i must say that the first Sheets i made were as i was quite new with fate in General and until now am i only a anime and wiki user and i havent seen any light novel during as it seems many recently newbies here are appearing to made them as they were already familiar with the mater.
She is really good i have to say i have read you have Trouble with the faceclaims i have perhaps a Fitting in my quiver after which type do you search for Ou Yezi ?
and in return Lambda could you please tell me your oppinion of my last servant here > Nofrusobek
Last edited by Kabalisto Koga; August 24th, 2019 at 08:20 PM.
Your verified Chikara-production Studios !
Dont ship me with anyone unless i say so !
When you wake a Dragon in his Lair...
Servant Berserker:
Appearance:
Source is here
True Name: Magdalena Solis "High Priestess of Blood"
Alignment: Chaotic Mad
Alternate Classes: Caster, Assassin, Alter-Ego
Armament: Her body, blood (with her Noble Phantasm)
Strength- A
Agility- C
Endurance- B
Mana- B
Luck- C
NP- C+
Personality
Class Skills:
Mad Enhancement- EX
A Skill that characterizes the Berserker Class. Raises parameters in return for sacrificing sanity and/or hindering mental capacities. At this rank, all parameters are ranked up, but most of her reason is lost.
Rather than truly "mad" it would be more accurate to call Berserker utterly uninhibited. She freely indulges in her every base desire, caring not for morals or society's norms. If she wants someone she takes it. If she hates someone she'll kill them. If a man strikes her fancy she'll definitely rape him. All with a childish innocence that doesn't even understand what she's doing is wrong.
Personal Skills:
Divinity (False)- B
A "faked" variant of the Divinity Skill given to those who baselessly claimed to be divine beings in life. This Skill is displayed on Berserker's status sheet to anyone but her own Master as the genuine Divinity Skill at rank C. However, any abilities that target divinity (like Enkidu) or gain power with the level of godly blood the target possesses will be ineffective against her.
Berserker proclaimed herself to be the Aztec goddess Coatlicue, exiled from the heavens and needing offerings to reclaim her divine power. Though it originated merely as a scam to fleece poor and illiterate villagers, over time Berserker's warped mind began to genuinely embrace the delusion, truly believing she was a goddess incarnate.
This intense conceit and self-insistence has granted Berserker a variation of Divinity despite never possessing any godly blood in life.
Bloodsucking- B
The power to replenish one's health and magical energy by drinking blood. The rate of rejuvenation increases with the ranking of this Skill. Normally one of the abilities of a vampire. Berserker possesses this Skill to reflect the rituals of blood drinking she partook in as part of her cult. She demanded regular offerings of blood as a way to preserve her godly power and immortality.
Charisma- D
The talent of a leader, comprising both one's natural charm as well as the ability to command armies in battle. This rank is suitable for a cult leader. Berserker ruled over her cult with an iron fist, becoming a figure of absolute terror and authority. Her followers were too terrified to defy her, and the few that did were punished with extreme prejudice.
Sadistic Constitution- A
A Skill that augments one's aggression in battle. The more one attacks the stronger one becomes, at the cost of gradually sealing defensive abilities. The longer Berserker fights the more her fragile grip on sanity erodes, losing herself in a frenzy of blood and lust. She has no need for weapons, savagely clawing and biting at enemies like a feral beast.
Noble Phantasm
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So here's another Berserker from me. I came across Solis in a list of infamous female serial killers a while back and thought she seemed interesting enough to be worth writing up as a Servant.
As usual, comments and critiques would be welcome. Thanks for reading!
Last edited by RoydGolden; August 24th, 2019 at 11:11 PM.
How can you guys come up with so many servants? Normally I spend weeks trying to think about something, if I make one or two sheets in one month is already too much...
I've been kind of on a binge lately, haven't I? I'd contribute that to barely posting here in a few months and giving ideas lots of time to bounce half-formed around in my mind. Then by the time I have the inspiration to write again, I have like a dozen ideas that are almost fully ready to go. I expect my output will quiet down a lot after this. Don't want to let the quality start slipping after all.
Class Skill:
---Berserker---
- The Nameless Berserker of Stamford Bridge-
The last Viking Berserker
Alignment: Chaotic Neutral
====================
Strength: C+
Endurance: B+
Agility: C
Mana: D
Luck: C
Noble Phantasm: C
====================
Mad Enhancement has been subsumed by Viking Trance
Personal Skills:Viking Trance:[A]
A personal skill of Berserker the combines Mad Enhancement, Eye of the Mind (False), Battle Continuation and Animalistic Logic all at c-rank. When Berserker goes in to combat he can enter a trance where he ignores everything except the battle, but all stats rank up besides Mana and Luck.
Noble Phantasm:
Hamask --The Form of the Bear Warriors--
[Anti-Unit] C
This Noble Phantasm takes the form of the bear pelt that Berserker wears. With it Berserker can shapeshift into a bear. In this form Berserker is immune to fire and steel but he is forced into the Viking Trance. When he exits this form after the battle is finished he becomes weak and feverish. Throughout history berserkers where know for wearing pelts of animals. Mainly bear pelts, this is where we get the word berserker which means bear coat.
Stamford Bridge --The Stalling of the Saxons--
[Anit-Army] B
This Noble Phantasm recreates his feat of holding back the Saxon Army. To activate this Noble Phantasm two things need to happen. An allie is retreating and the enemy must be pursuing. Once those two conditions are met Berserker becomes tireless and he becomes resistant to all but the most powerful Noble Phantasm, fighting through all wounds. He also force all enemies chasing his allie to face him head to head combat, no one can past where Berserker stands till the Noble Phantasm ends. The Noble Phantasm ends if the enemy retreats without intention of coming back or Berserker dies. That could be achieved in two ways, ethier dealing enough damage to destroy most of his body or attacking from below him. Even if Berserker makes the enemy retreat he doesn't heal from any wounds he sustained in the fight so when his goes back to normal he can die from extreme damage.
Lore
This is my first sheet and so any feedback is welcome.
Last edited by Hex; August 25th, 2019 at 07:16 PM.
For me, usually the idea for the character just comes spontaneously, like I could be reading a list of historical figures who does X, and my mind goes "that guy would make an interesting Servant". Admittedly thinking of skills, np, and personality takes more time afterwards.How can you guys come up with so many servants? Normally I spend weeks trying to think about something, if I make one or two sheets in one month is already too much...
Take your time with them. I spend weeks coming up with an idea before even considering starting to write them, then another couple of weeks writing them up. One of my main problems with some Sheets is people making like three or four Sheets a week without really thinking them through, which then shows in the quality.
TLDR; don't create a Sheet until you have a solid idea.
Servant Sheet Compilation
'Winner' of the Legendary Jack-Off