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Thread: Create-A-Servant 2

  1. #16541
    Trace: Overcringe King of Padoru's Avatar
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    This was the last mega-compilation we had, if it serves. It's been ages since I've seen Historia in this thread.

  2. #16542
    love warrior <3 world-0 the god of world-0's Avatar
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    Lancer of False Holiness

    "I am servant Lancer. Say Master, how would you rate your own abilities?"



    Class: Lancer
    Alignment: Neutral/evil
    Region: Italy
    Height: 200cm
    Weight: 90kg
    Likes: Power, respect, luxury
    Dislikes: disrespect, witches, gossip
    Talent: lying, bribing
    Armaments: spear
    Natural Enemy: Jeane D'arc, Amakusa Shirou Tokisada

    stats

    Str: D
    End: C
    Agi: C
    Mna: B
    Lck: A
    NP: A

    Skills


    class skills

    Magic resistance(A): Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer"

    personal skills

    Imperial Privilege(C): An ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. Riding, Spearmanship, Charisma, Militarily Tactics, etc... All in a attempt to preserve Lancer's position.

    Saint(False)(C): A skill for those that cheated their way into Sainthood. Allows for the replication of skills such as Revelations, Protectiction of faith, God's revelations and others, up to rank C. Although, when confronted with those who Actually have these skills, Lancer loses access to it.

    Nepotism(A): This skills allows for the "promotion" of people who Lancer is interested in. One or multiple people can be affected by this skill, and they will be gifted access to abilities similar to that of Lancer, although Ranked down. The effects of this skill can be deactivated any time Lancer desires.



    Noble phantasm


    False Spear of Destiny
    Longinus Replica

    rank: Anti-unit, B

    A golden spear with supernatural powers, it was gifted to Lancer by a Balkan king on a political move. The true Longinus would be a immensely powerful Noble Phantasm, on the same rank as the lance of King Arthur, but this one is merely a immitation.
    It simulates the power of the genuine artefact by using some of it's authority. This allows the spear to be unblocked by anything of lower rank then itself, as well as protecting the user from harm with the same strength.
    Despite being an replica of a holy relic, this Noble Phantasm is actually classified as demonic, one step below divine, since it can not perfectly replicate the originals true splendor.

    Desiring With Supreme Ardor
    Summis Desiderantes

    rank: Anti-unit(self), A

    A Noble Phantasm representing Lancer's true nature as someone who is obsessed with accumulating power even if at the expanses of others. It is named after the papal bull Lancer granted to one Heinrich Kramer, that lead into the deaths of thousands of innocents during the violent witch hunts.
    It takes the shape of a big, burning human figure that surrounds Lancer and follows his movements, destroying everything he touches and absorbing it's energy to fuel themself. It is especially effective against magic users, since it can burn their mana, nullifying their spells.
    However, because it has a high cost of use, if Lancer spends too much time without absorbing anything, the Noble Phantasm will start absorbing him instead. Also, since it takes a considerable amount of to keep it active, the is a penalty of one rank down on Lancer's speed stat.



    Background

    Lancer is Innocentius VIII, born Giovanni Battista Cybo. He was pope from 1484 to 1492.
    Although a pope, he was far from a saint. Lancer was elected to the position by offering political favor to the other cardinals. During his time as a pope he excommunicated Ferdinand I of Naples, who had and supported his rival, and invited King Charles VIII of France to come to Italy with an army and take possession of the Kingdom of Naples, a disastrous political event for the Italian peninsula as a whole.
    He also had custody of the Sultan Cem, which he used to control Cem's brother Bayezid II of the Ottomans, and supported inquisitor Heinrich Kramer's investigations against magicians and witches.



    personality


    Lancer is a cold and calculated man who doesn't care for anybody. He sees people as pawns and life as a game where the only objective of is to be the more powerful, regardless of how much one has to cheat to get said power.
    He will keep his master around while he is useful, but will betray him if it is more profitable. Arrogantly, he expects to be respected and treated with loyalty. This hypocrisy comes from the fact that he is unable to see his own defects.
    He likes expensive and luxurious things, although he won't let most people know that to preserve his image.



    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  3. #16543
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Quote Originally Posted by King of Padoru View Post
    This was the last mega-compilation we had, if it serves. It's been ages since I've seen Historia in this thread.
    I dont want to be brash but could you please say how you find my Titanica sheet/profile ,Padoru ?
    Your verified Chikara-production Studios !

    Dont ship me with anyone unless i say so !

    When you wake a Dragon in his Lair...





  4. #16544
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: N/A
    True Name: Hafez
    Alignment: Chaotic Good
    Origin: Middle-East (14th century)
    Armament: N/A

    Parameters:
    STR: E
    END: D
    AGI: D
    MANA: B
    LUCK: A
    NP: B

    Skills
    Class Skills

    Territory Creation - Rank -: A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.
    Caster’s Territory Creation has been lost in favor of his Noble Phantasm.

    Item Construction - Rank C: A Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.
    Caster is capable of creating a small variety of magical items, such as alchemical items, minor familiars and scrolls. However, he only uses these for completely useless purposes, chief among them an animated, walking wine jug Caster calls Saki.

    Personal Skills

    Song of the Poet - Rank B+: A Skill that acts the same as another skill typical among the Caster class, High Speed Incantation. However, its abilities vary, and it allows the user to write at an accelerated speed, but in order to use it, the user must also 'speak' in some form.
    As the premier mystic poet of Islamic culture, Caster’s incantation speed is roughly twice that of ordinary magi.

    Revelation - Rank D: A Skill to "hear the voice of the heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). Because there is no clear basis to it, it cannot be explained to others clearly. It is a Skill held by the soul of the user.
    Caster only receives vague and intermittent visions in regards to his goals. They are, however, a powerful inspiration for his poetic work, and as such serve to strengthen his magecraft. Though he is said to have received angelic visions during his life, his Revelation Skill is closer to the ‘Cosmic Consciousness’ that legends say he attained in his later years.

    Spirituality - Rank C+: The magecraft system of Sufism, or Islamic mysticism. It deals chiefly in theurgy and astrological applications of magecraft. It also has connections to the tradition of Numerology.
    Though he was never the most dedicated student, Caster has a breadth of knowledge on varying styles of magecraft. His ability to combine incantations allows him to essentially ‘combo’ different spells, casting several of them simultaneously.

    Noble Phantasms

    Solitary Meditation
    Chilla-Nashini

    Barrier, Rank D
    One of Caster’s Noble Phantasms, serving as a replacement for his Territory Creation. It is based on the ritual Chilla, a Sufic ritual consisting of an individual retreating into solitude and attempting to remain within an inscribed square for 40 days and nights, indulging in meditation with little to no food.
    To use Chilla-Nashini, Caster secludes himself, inscribing a circle onto the ground. As he sits inside, a barrier rises to sever him from surrounding space, guaranteeing perfect solitude. While in this state, the usual cost in magical energy necessary to maintain a Servant’s manifestation is completely waived, and Caster requires no sustenance. While he sits and meditates, he gathers magical energy at a rate rivaling or exceeding even the highest levels of Territory Creation. The state can be continued for a period of up to 40 hours, at the end of which the amount of gathered magical energy is multiplied many times over. As he meditates, his abilities as a magus are also temporarily increased, allowing him to throw more power into his spells and to more finely control the flow of magical energy. Caster regards this process as similar to the maturation of wine, seeing it as himself "maturing" as a mystic.
    However, while using Chilla-Nashini, Caster cannot directly perceive the outside world and contacting him is impossible, thus leaving both his Master and Caster himself at risk. Though ordinary attacks cannot pierce Chilla-Nashini’s spatial severing, effects that can cross dimensions are still capable of reaching him.

    Description
    Likes: Wine, beauty
    Dislikes: Restrictive rules, dwelling on the past
    Talents: Memorization, composing poetry
    Natural Enemy: Rumi

    Caster’s true identity is Khwāja Shams-ud-Dīn Muḥammad Ḥāfeẓ-e Shīrāzī, also known simply as Hafez, the Hedonistic Sufi Poet.

    Hafez is a cheerful poet and possesses a youthful spirit. He has a great love of wine and is well in tune with the more pleasant side of life. Even so, he does not avoid hardship, and in certain situations even seeks it out, knowing full well that the joys of life are nothing without a contrast, and the effort it takes to achieve it is the true measure of happiness.
    He is somewhat surprised about the enduring popularity his works have achieved, even outside his own people. Upon reading his translated works, Hafez would likely be inwardly delighted due to the difficulties translators have had in parsing his puns. Even as a Heroic Spirit, he is fond of wordplay, and uses it as part of the basis for his spellcasting. He also likes to make his words and statements open to interpretation, as he takes a measure of wicked joy in causing others to have to stop and think on his words.
    Hafez’s principles as a Heroic Spirit forbid him from turning anyone away outright, and as such he has a generally good relationship with most Servants. He is particularly appreciative of beautiful women, and would be particularly pleased to meet some of the skimpier-dressed ones. Despite this, however, he acts as a gentleman towards them. Hafez has a strong dislike of those he deems hypocritical, and can often antagonize them even if he does not truly intend to.
    Though loyal to his Master, Hafez does not often act exactly as his Master would wish him to. He seems to devote most of his time to various frivolities, but does try to follow orders when he has the time or interest to. When push comes to shove, however, he will put his utmost on the line for his Master’s wishes.
    Hafez has no clear wish to the Holy Grail. More than likely his wish would be to be able to live for another lifetime, so as to enjoy the spoils of his victory.

    Lore
    The Persian lyric poet Hafiz (born Khwāja Šamsu d-Dīn Muḥammad Hāfez-e Šīrāzī) grew up in Shiraz. Very little is known about his life, but it is thought that he may have memorized the Qur’an after hearing his father recite passages. When his father died, he left school to work at a bakery and as a copyist.
    Hafiz became a poet at the court of Abu Ishak and also taught at a religious college. He is one of the most celebrated of the Persian poets, and his influence can be felt to this day. As the author of numerous ghazals expressing love, spirituality, and protest, he and his work continue to be important to Iranians, and many of his poems are used as proverbs or sayings.

    There are several legends about Hafez, chiefly regarding his pursuit of mysticism. According to one, before meeting his self-chosen Sufi master Hajji Zayn al-Attar, Hafez had been working in a bakery, delivering bread to a wealthy quarter of the town. There, he first saw Shakh-e Nabat, a woman of great beauty, to whom some of his poems are addressed. Ravished by her beauty but knowing that his love for her would not be requited, he held his first mystic vigil in his desire to realize this union. Still, he encountered a being of surpassing beauty who identified himself as an angel, and his further attempts at union became mystic; a pursuit of spiritual union with the divine.
    At 60, he is said to have begun a Chilla-nashini, a 40-day-and-night vigil by sitting in a circle that he had drawn for himself. On the 40th day, he once again met with Zayn al-Attar on what is known to be their fortieth anniversary and was offered a cup of wine. It was there where he is said to have attained "Cosmic Consciousness". He hints at this episode in one of his verses in which he advises the reader to attain "clarity of wine" by letting it "sit for 40 days".

    Notes
    Speaking of Islamic mystics, anybody interested in making a sheet of Rumi as a whirling dervish?

  5. #16545
    love warrior <3 world-0 the god of world-0's Avatar
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    Archer of insignificance

    "I'm not the strongest, but i have my way."



    Class: Archer
    Alignment: Neutral/good
    Region: France
    Height: 180cm
    Weight: 64kg
    Likes: target practicing, honor, merciful men
    Dislikes: vengeful people, unnecessary violence, giving up
    Talent: marksmanship, cooking
    Armaments: crossbow
    Natural Enemy: Mercadier

    stats

    Str: E
    End: D
    Agi: B
    Mna: D
    Lck: E
    NP: E~A+++

    Skills


    class skills

    Independent action(A): the ability to remain independent even when rejecting, or unable to receive a prana supply from the Master. Archer can remain in this world for a week even after losing his Master. However, to use Noble Phantasms back up from the Master, or other Prana source is necessary.

    Magic resistance(D): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

    personal skills

    Insignificant insect(A): A Skill that preys upon the pride of the enemy. It causes Archer to generate a Weakness Aura, causing enemies to not take him serious and do things like not attacking or leave themselves open.

    Makeshift equipament(B): The Skill to find new and often unusual uses to objects. Archer can, for example, use a pen as a dart or a frying pan as a shield and etc... Itens used in this way are reinforced for better effectiveness.

    Kingly pardon(E): A Skill that would protect Archer from Skills that reflect damage back to the attacker. However, at rank E, he can only delay the effect of said skills for a time.



    Noble phantasm


    The Ant Slays the Lion
    King Killer

    rank: Anti-unit, E~A+++

    Archer's Noble Phantasm, it represents the shot who with he killed Richard the Lionheart.
    This attack has the special ability of dealing more damage the more stronger opponent is, using Archer as a base of comparison. Against a weak opponent it is just a small bolt, but against a strong one this Noble Phantasm can become extremely powerful.
    But that is more all. If the target don't die immediately, the bolt will embed itself on the body of the target and slowly kill them from inside, with attempts to remove causing even more damage.
    With the mana cost for activating being very low, it is what allow the bottom tier Archer to defeat even Top tier servants.



    Background


    Archer is Pierre Bassile, also know Bertran de Gurdun and John Sabroz, although none of these are his real name.
    He was just a young boy guarding Château de Chalus-Chabrol and his life was of very little importance. He would have disappeared from history without leaving a mark, if it wasn't for his last act.
    In 1199, King Richard the Lionheart decide to take the castle, inspired by rumors of a Roman treasure trove hidden inside. English army openly mocked its defenses as the siege continued. The ramparts were cobbled together with makeshift armor. A shield was constructed out of a frying pan.
    It was early evening, March 25, 1199, when Richard walked around the castle perimeter without his chainmail on. Arrows had been shot from the ramparts by Basile but were paid little attention. The king applauded when one arrow was aimed at him. The next arrow fired struck the king in the left shoulder near the neck.
    The king returned to the privacy of his tent to pull it out. He couldn’t. The surgeon Hoveden, Mercadier’s personal physician, was summoned. He removed the arrow, but not swiftly, or cleanly. Gangrene quickly set in. The king asked for the crossbowman. The boy, Basile, appeared before the stricken king, expecting to be executed on the spot. The boy spoke first, saying he had tried to kill Richard because the king had killed the boy’s father and two brothers.

    “Live on,” the king replied, “and by my bounty behold the light of day.”

    He ordered the boy set free and, further, sent him away with 100 shillings. Deliriously jubilant at the king’s decision, the boy quickly returned to the castle.
    On April 6, in the arms of his mother, Richard I died. His remains were buried at the foot of the tower from which Basile shot the arrow.
    And with the king died his chivalry towards Basile.
    Mercadier, who had entered the king’s service in 1184 and fought in battles in Berry and Brittany, Flanders and Normandy, brought the castle’s defenders to a swift and punishing death.
    Hanging the defenders, he took the boy and flayed him first — that is, he removed the boy’s skin while he was still alive. Then Pierre Basile was hung, and his body consigned in an unmarked grave.



    personality


    Archer has been described as someone with the "piercing as the eyes of a hawk that has sighted prey, but also kind". While he himself is not at all imposing, one can see the strong will in his eyes. once he decided to do something, he goes with it until the end.
    Archer can be very shy, especially around girls, since he had barely any contactwith them while alive. He talks little and mostly hide his gaze, which sometimes makes him look cool and mysterious and other like a dork.
    Despite being someone he killed, Archer actually has high-opnion of King Richard. Is with his executioner, Mercadier, who he holds a grugde against, Not For killing him, but for so readily disregarding his King orders for something as unfufiling as revenge.

    Last edited by the god of world-0; December 6th, 2019 at 07:17 PM.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  6. #16546
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Caster, Berserker
    True Name: Moctezuma II
    Alignment: Chaotic Evil
    Origin: America (15th century)
    Armament: Macuahuitl

    Parameters:
    STR: B
    END: E
    AGI: D
    MANA: D
    LUCK: E
    NP: C+

    Skills
    Class Skills

    Blessing of the Smoking Mirror - Rank A: A replacement for the Avenger Class Skill. It is a blessing evoking the aspect of Tezcatlipoca as the ‘Enemy of Both Sides’, acting out the furious vengeance that destroyed the world in Aztec legend. The user receives power when acting upon their own grudges.
    Avenger receives a bonus in attack power when facing those he bears personal grudges against. These grudges count both those accrued during his lifetime as well as those created during a Holy Grail War.

    Memory Correction - Rank D++: A Class Skill of the Avenger class. People are creatures that forget many things, but an Avenger never forgets. The critical effect of Avengers who attack from beyond one's memory is strengthened.
    Though Avenger’s own thirst for vengeance against the world is as nothing compared to the burning hatred of other members of his class, his fury against particular opponents far outstrips even the greatest Avengers. He receives a vast increase to his critical damage against European targets and others that he deems ‘invaders’.

    Self-Replenishment (Mana) - Rank C: A Class Skill of the Avenger class. One's magical energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn.
    Though medium grade, Avenger’s rate of magical energy replenishment is enough for him to maintain materialization.

    Personal Skills

    Innocent Monster - Rank C++: An attribute possessed by Servants whose true history and existence have been distorted by the monstrous reputations and gossips they accrued across the course of their life and thereafter, without concern for the actual person's will or appearance. As a consequence, the Servant's abilities and appearance have been rendered to conform to the specifications of their legend. Incidentally, this Personal Skill cannot be removed.
    Avenger is described in history variably as a traitor to his people or as a weak-willed puppet. Normally, this would result in an almost perfect, easily controlled Servant. However, in his current class he embraces his reputation, giving himself fully over to the Aztec Divine Spirit Tezcatlipoca. The results of this are a betrayal of his own people’s reputation as he turns traditions into his advantage, as well as a surprising independence born from the rage he feels, resonating with Tezcatlipoca’s own.

    Divine Protection of the Jaguar - Rank D: A divine protection bestowed by the Jaguar Divine Spirit. The user does not feel fear nor pain. It is also a composite Skill that comprises the effects of the Bravery Skill and the Instinct Skill.
    Being closely related to the Jaguar Divine Spirit, Tezcatlipoca offers Avenger similar blessings. However, the Skill’s effectiveness is far lesser when compared to its proper owner.

    Imperial Privilege - Rank B: An ability that, due to the insistence of the owner, Skills that are essentially impossible to possess can be obtained for a short period of time. In cases when the Rank is А or above, even the "burden to the body" can be acquired (such as Divinity).
    For Avenger, the relevant Skills are Battle Continuation, swordmanship, Tactics, Sadistic Constitution and others. It is likely that his selection of abilities would wildly differ were he to manifest in another class.

    Noble Phantasms
    Inescapable Sacrifice
    Tlauauaniliztli

    Anti-Unit, Rank C+
    A Noble Phantasm born not of Avenger’s legend or his connection to Tezcatlipoca, but rather his own desires manifested through his culture. Though it takes the form of a sacrifice, Tlauauaniliztli is simply a tool of punishment for a hated enemy. In order to achieve his vengeance, Avenger uses a sacrificial ritual dedicated to the god Xipe Totec as the basis of his Noble Phantasm.
    When Tlauauaniliztli is activated, an enemy within short range is momentarily bound by a white cord connecting them to the ground, vanishing shortly afterward. However, from that point onward the target is locked to the immediate vicinity of Tlauauaniliztli activation, unable to escape, being either blocked from exiting the area or yanked back to the location of Tlauauaniliztli’s activation upon exiting the Noble Phantasm’s area of effect.
    While Tlauauaniliztli is active, Avenger himself is granted certain advantages against the target: He receives up to five instances of damage reduction, each amounting to a fatal blow, as well as an increase in power to his Blessing of the Smoking Mirror Skill.
    Tlauauaniliztli can only be deactivated when either Avenger or his target dies, or when Avenger runs out magical energy to sustain the Noble Phantasm.

    Description
    Likes: Bloody vengeance, being in control
    Dislikes: Unforeseen events, those who reach above their station
    Talents: Maintaining composure, forming grudges
    Natural Enemy: Hernán Cortés

    Avenger’s true identity is Moctezuma II, the Last Emperor of the Aztecs.

    A hollow man, propped up by the institution of a ‘king’. This was Moctezuma in life. He possesses a great belief in the proper way of things, each individual knowing their place in the world. As such, that which lies outside the proper order can cause confusion and doubt. This is the root of his actions during the invasion of the conquistadores, which led to the fall of his ancestors’ empire.
    However, with his world left shattered by the Spanish, the proper order no longer exists. And thus the empty king found something new to cling to. The empty vessel has now been filled to the brim with the need for vengeance. In this pursuit, Moctezuma has abandoned all that he was in order to become an Avenger. To this end, he gave himself to his gods, taking on the vengeful aspect of Tezcatlipoca and turning the very traditions he once held dear into weapons.
    As Moctezuma is unused to acting on his own accord, he falls back on the world-sundering rage of Tezcatlipoca. Or rather, so he believes. Though it went unacknowledged during his life, his fury at the conquistadores squatting in his palace and shaming both him and his people is beyond imagining, and is further stoked by the knowledge granted by the Holy Grail. Despite his deep connection to Tezcatlipoca, it appears the Divine Spirit is impressed with Moctezuma’s wrath, and has opted to let him do as he wishes while Tezcatlipoca watches the show.
    Moctezuma’s relationship with other Heroic Spirits is understandably poor, as he cares little for anything other than his revenge. He has a grudging respect for the pursuits of other Avengers, seeing as they too burn with the same desire he does. Naturally, the person he hates most is Hernán Cortés. His mere presence in the same Holy Grail War would likely turn Moctezuma into an unstoppable monster until such a time as his vengeance is sated.
    Despite his status as a Servant and his abandonment of his kingship, Moctezuma does not take well to a Servant’s need for a Master. Unless prevented from doing so, he would likely kill his Master at the first possible opportunity, going on to draw sustenance from mortal souls in order to continue his existence. However, a Master that seeks vengeance as he does might be able to gain a stay of execution.
    Moctezuma’s wish has little to do with his nation or the Spanish invaders. Instead, he focuses entirely on Cortés, wishing only to be able to slake his thirst for vengeance on the man’s body. However, this would essentially amount to eternal torture for Hernán Cortés, as it is unlikely that Moctezuma’s rage could ever truly be quelled.

    Lore
    Moctezuma II was the 9th and final ruler of the Aztec Empire, whose unfortunate reign coincided with the arrival of the Spanish under the conquistador Hernán Cortés. Moctezuma is remembered today mainly as the Aztec ruler who lost his empire to a European power, although this is an unfair assessment of him. Moctezuma was a capable ruler in his own right, as it was during his reign that the Aztec Empire reached its greatest height.
    Moctezuma II was born in 1466 to Axayacatl, the sixth ruler of the Aztec Empire, and Xochicueyetl. When his father died in 1481, the throne passed to one of his uncles, Tizocic, who reigned until 1486. He was in turn succeeded by another of Moctezuma’s uncles, Ahuitzotl. During this time, Moctezuma served as a general under his uncle. As Ahuitzotl pursued an expansionist policy for the Aztec Empire, Moctezuma participated in various military campaigns, which helped him gain the experience that was necessary for him to reign as an Aztec ruler later on in his life. During this time, Moctezuma proved himself to be a capable military leader.
    When Ahuitzotl died in 1502, Moctezuma became the new ruler of the Aztec Empire. Thanks to his uncle’s campaigns, Moctezuma found himself the ruler of a vast empire.
    It was due to the enormous size of the empire that it was difficult for the Aztecs to have their subjects fully under their control. As a result of this, the subjugated peoples who were dissatisfied with their Aztec overlords rebelled from time to time. Moctezuma responded by brutally suppressing the rebellions with force, which increased the hatred felt towards the Aztecs.
    In 1517, news reached the emperor that strangers from the east were sighted off the coast of the Yucatan Peninsula. Hearing that these men were sailing in vessels that were larger than anything the Aztecs had ever seen, Moctezuma ordered that a watch on the coast be kept. When the Spanish landed in April 1519, the emperor became even more alarmed, especially since they began to move inland. As Cortés encountered the subjugated peoples of the Aztec Empire, he formed alliances with those against imperial rule, whilst killing those loyal to the empire.
    As the Spanish force progressed deeper into Aztec territory, Moctezuma was indecisive, unsure of the place of these newcomers in the world’s order. Although the Aztec army was numerically superior to that of the Spanish, Moctezuma decided against military action. Instead, he tried to get rid of the Spanish by bribing them with gifts, wishing to gauge their response. This, however, had the opposite effect, as it increased the determination of the invaders instead.
    Nevertheless, Cortés and his men were welcomed by the emperor. This was Moctezuma buying time, and he would crush the Spanish at the appropriate moment. In any case, Cortés saw the emperor’s hospitality as a chance to gain an advantage over the numerically superior Aztecs, and seized it. Believing that the Aztecs would not harm them if they had Moctezuma in their hands, the Spanish took the emperor as hostage.
    Moctezuma died in June 1520, though it is unclear as to how he met his end. According to one version of the story, the Spanish had the emperor killed after they felt he was no longer useful in quelling the populace.

  7. #16547
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Rider, Assassin
    True Name: Helene
    Alignment: True Neutral
    Origin: Iliad, Classical Mythology
    Armament: N/A

    Parameters:
    STR: C
    END: B++
    AGI: C
    MANA: A
    LUCK: E
    NP: A+

    Skills
    Class Skills

    Mad Enhancement - Rank EX: The Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange for hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.
    Berserker herself receives no personal benefits from Mad Enhancement. Berserker’s madness stems from a curse laid upon her by the Greek Goddess Aphrodite. Compelled to love prince Paris of Troy, Berserker eloped with him, thus sparking the Trojan War. The curse has left her with a sense of dissociation between herself in the time prior to the war and after it. Though it no longer affects her as strongly, she is still compelled to feel a strong sense of love towards those who remind her of Paris.

    Personal Skills

    Incarnated Elemental - Rank A+: A Skill marking the user as a species of spirit able to share mana with nature. It is possible to draw an inexhaustible supply of magical energy from the physical world. However, since it is bound to "humanoid" form, the output is limited regardless of the infinite supply, and the amount of magical power that can actually be exercised remains in the domain of humanoid Heroic Spirit.
    Berserker is, in truth, a member of the True Ancestors. Though varyingly recorded in legend as either a human woman or a demigoddess, this is the truth of her pedigree.

    Golden Rule (Body) - Rank A+++: A Skill that denotes the possession of a natural and perfect goddess-like body, preserving beauty. Unlike the Natural Body Skill whose body shape does not change despite how much caloric intake was taken, there is no effect on the Skill owner's Strength parameter.
    Known as the most beautiful woman in the world, Berserker’s appearance is without equal. Dozens of suitors sought her hand, and her kidnapping launched one of the greatest wars of ancient times.

    Blood-Sucking - Rank D: The act of absorbing another's blood to replenish their own health and physical and/or magical strength. It is one of the powers of a vampire. As the Rank rises, the power of absorption increases.
    It is possible to deprive a fixed amount of energy from all lifeforms, whether plants and animals, and apply the benefits to oneself. Strictly speaking, although it differs from blood-sucking behavior, it is recognized as a blood-sucking species for this ability, and has been persecuted by successive generations. Her life as a human has curbed her psychological desire to drink blood to a great extent, lowering the rank of this Skill.

    Noble Phantasms

    The Face That Launched a Thousand Ships
    Mnēstêres tês Helénēs

    Anti-Army, Rank C++
    Berserker’s primary Noble Phantasm and the essence of her role in legend. In the Iliad, Berserker’s abduction instigated the Trojan War, and all the bloodshed and sorrow that followed. This was due to the oath sworn by her suitors, who pledged to secure her honour and safety, were she ever to come under threat. Put under a spell by Aphrodite, Berserker fell in love with a prince of Troy and the two eloped. According to their oath, her suitors assembled for war, eventually sacking Troy.
    Mnēstêres tês Helénēs would normally be used to summon Berserker’s suitors to aid her when she is in danger. However, a Holy Grail War essentially guarantees constant danger, their presence is constantly required. In recompense for this, it appears that they manifest as smaller versions of themselves, and their effectiveness, once equal to their existence as Servants, has been degraded to that of familiars of a low grade. However, the suitors still benefit from all the skills they possessed in life, as well as a boost to their abilities from their worldwide fame, both as a group and as individuals.
    In addition, the suitors receive the full benefits of Berserker’s Mad Enhancement, ranking up all of their parameters.

    Forgive Me
    Me Sunkhōréō

    Suicide, Rank A+
    A Noble Phantasm based both on Berserker’s feelings on her role, as well as her nature as an Elemental. In recompense for the deaths her presence caused on both sides, she offers her own life. Using the legend of Berserker giving herself to Paris as a basis, it allows Berserker to turn her Spiritual Core itself into a weapon, forcing it into the body of another.
    Under Me Sunkhōréō’s effects, Berserker’s Spiritual Core can be freely removed from her body. When placed into contact, whether with a physical or a spiritual body, the Core sinks into the target. Free from the constraints of a Servant body, the Spiritual Core begins to freely absorb the magical energy of the physical world into itself, in accordance with Berserker’s ability as an incarnated Elemental. As there is almost nothing that can hope to contain a nigh-infinite amount of magical energy within itself, something must give way.
    In most cases, the body Me Sunkhōréō is used on undergoes rapid degeneration followed by the complete destruction of the target. Naturally, with her Spiritual Core gone along with the target, Berserker herself must disappear as well.

    Description
    Likes: Prudent men, acts of kindness
    Dislikes: Beauty contests, dark thoughts
    Talents: Beauty, provoking conflicts
    Natural Enemy: Aphrodite

    Berserker’s true identity is Helene, known variably as Helen of Troy or Helen of Sparta. More often, however, she is known as the World’s Most Beautiful Woman.

    Helene is, for a Berserker, largely sane. She takes great pride in her appearance and behaves in a haughty, if not unkind, manner. Though she was heralded as the most beautiful woman of her era, she appreciates her beauty for its own sake rather than in comparison to that of others. As such, Helene can easily become flustered and seek refuge elsewhere if praised in excess or compared favourably to others. Naturally, she does not brook insults to her appearance.
    However, this is the ‘human’ Helene, a disguise so perfect that she even forgot who she truly was. There is another side to her, that of a spirit unburdened by the passing of eras. Despite this side’s detachment from the human condition, she appreciates those that she knew in life, and wishes to remember those that were kind to her. As such, Helene is devastated by the sorrow’s her existence wrought upon the Achaeans and the Trojans. Aphrodite’s spell not only robbed her from those who she cherished and was cherished by in turn, but also soured her relationship with humans over the decade-long siege. This side of Helene’s personality is cold and broken, seeming to wallow in her sorrow.
    The cause of her Mad Enhancement, Aphrodite’s divine curse, still causes Helene to become affectionate when confronted by youthful men. Towards those that remind her of Paris, Helene acts like a young girl in love, wishing only to please them and accompany them. She is still aware that it is not her making the decision to act, and thus resents these moments. Due to the memories such a thing provokes, it might be possible for her to turn into a true Berserker if she spent enough time under the curse’s influence. However, should she be confronted by a troubled youth, she would still seek to sooth them on her own accord, even should she be forced under Aphrodite’s influence in the process.
    In life, Helene knew many Heroic Spirits that hail from the Greek Age of Gods, and had heard of many of the others. She considers them her beloved countrymen more than any others, and remembers her suitors and contemporaries fondly, even remembering each of the names and characteristics of her suitors. The three that are most beloved to her are her husband Menelaus and the Trojans Hector and King Priam, who were the only ones to show her true kindness. Towards Paris, her feelings are less positive. Though she cannot bring herself to hate the boy for her kindness, she dislikes the ignorance and naivety he showed throughout his life. However, rather than blame him for the Trojan War, Helene blames herself.
    As for her relationship to her Master, Helene wishes to remain distant from them. Not only does she fear that the suitors that accompany her might react harshly to any approach to her person, but also because of her poor experiences with humanity. She does try to serve them as a Servant should, but strives to keep her distance all the same, especially if her Master is male.
    Helene’s wish to the Holy Grail would be for the mantle of ‘the World’s Most Beautiful Woman’ to have been foisted onto someone less significant, so as to have that mantle’s possessor’s elopement with Paris provoke a war. However, she suspects that this would not actually prevent the war and would only change who would suffer the blame for it.

    Lore
    Though remembered as a human, Helene was born a True Ancestor, being one of the rare females among their number. She was born during the Age of Gods, but was seemingly abandoned to human parents, perhaps being considered a failure in some respect. More than likely is the fact that she was born with a turbulent destiny that would bring misery to those around her, and as such abandoned. This is recorded in certain obscure myths as her being born to a colony of ‘people of the Moon’.
    Due to a prophecy, her beauty began to cause problems even before it truly blossomed. While she was but a child, she was kidnapped by Theseus for his bride, but was rescued by her adoptive brothers, the Dióskouroi.
    As she grew into the beauty she was prophesied to become, Helene attracted many a suitor. Though the suitors almost came to blows over her, she chose from among them Menelaus to be her husband. In order to prevent further trouble, the wise Odysseus, one of the suitors, led the others to vow to defend the chosen husband against whoever should quarrel with him.
    Becoming the queen of Sparta, Helene lived with Menelaus for many years. Though their relationship was not always happy, Helene loved her husband. She had come to know that she was not human, but chose to live a human life nonetheless. A relationship that was not perfect was part of that.
    Then came Paris. As the Prince of Troy had served as a judge for a beauty contest among the goddesses of Olympus, he had been promised Helene as a wife by Aphrodite. A love curse cast by a Goddess’ Authority fell upon Helene, and she eloped with Paris when the youth had come to Sparta as an envoy. When Menelaus discovered that Helene was gone, he and his brother Agamemnon led troops overseas to wage war on Troy.
    During the Trojan War, Helene had few friends. Whenever Paris was not around her, she knew once again that she was Helene of Sparta, and knew also that her suitors, who had been so entranced by her beauty, were dying outside the walls in order to retrieve her. The Trojans thought of her as a menace who had brought the Achaean Greeks to their shores. The only ones that came to console her were King Priam and his son Hector. The ten years of the war were to be the darkest of her life, and the rejection of the Trojans made her feel the fact of her inhuman nature all the more keenly.
    Eventually the war ended, and many of those she had loved lay amongst the fallen. She returned to Sparta with her husband, and lived with him for the rest of their days, in as much as happiness as the two could muster.
    After Menelaus’ death, she left Sparta, wandering around the world in various guises. Though haunted by the deaths of those close to her, she resolved to live as a human rather than distance herself from mankind. Though her precise end is not known, she came to meet Simon Magus in Tyre, so Helene survived at least well into the Roman period.

    Notes
    The sheet feels kinda messy, and I’d probably like to revisit it at some point in the future.
    The switch from Hinako-like Elemental to a full True Ancestor was kinda last ditch, so apologies if the sheet became a bit disjointed as a result.


    Feedback on this one would be welcome, as I'm not quite pleased with the end result. On a conceptual scale the thing works (sort of...), but the execution is lacking.

  8. #16548
    Trace: Overcringe King of Padoru's Avatar
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    Moctezuma: Guess someone's been watching the new series about Hernán Cortés? Though a solid sheet, I feel his NP could be something more grandious, but then again that could be reserved for when he's summoned in another class.

    Helene: I have to admit, I didn't expect this take on her, but after having a look at the circumstances of her birth, making her a TA is much better than resorting to the typical excuse of "Zeus was horny". I feel like Golden Rule (Body) could be EX instead of A+++, but that's a matter of personal choice.

  9. #16549
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Moctezuma: Guess someone's been watching the new series about Hernán Cortés? Though a solid sheet, I feel his NP could be something more grandious, but then again that could be reserved for when he's summoned in another class.

    Helene: I have to admit, I didn't expect this take on her, but after having a look at the circumstances of her birth, making her a TA is much better than resorting to the typical excuse of "Zeus was horny". I feel like Golden Rule (Body) could be EX instead of A+++, but that's a matter of personal choice.
    I actually try to avoid any and all "historical" series. Just not my cup of tea, I suppose.
    As for Helene's rank, I figured A+++ would stand out more than the usual EX. Those tend to be tossed around a bit too much. And as a quibble, her beauty isn't outside the numerical scale, merely at the top of it.

  10. #16550
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Helen: So this is the sheet you've been asking for advice about. Nice to see it finally out. Pretty creative concept and you pulled it off quite well I'd say. I do have to say, for your rather dark take on Helen's legend, her first NP sounds weirdly goofy with the suitors manifesting in smaller forms. I can't help but imagining in a GO-like setting the animation would be summoning a whole bunch of adorable chibi heroes and having them run down her foes. Then again, given her normal overly proud personality and tendency to fall in love with random cute boys, I could see her being the kind of character who seems goofy until her true nature is revealed. So it kind of works.

  11. #16551
    Trace: Overcringe King of Padoru's Avatar
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    Class:
    Archer
    Identity: Medjed (Brave)
    Gender: Male
    Source: Book of the Dead, Egyptian mythology
    Origin: Egypt
    Alignment: Lawful Good
    Height: ??? cm
    Weight: ??? kg


    Parameters:
    Strength: C
    Endurance: C+
    Agility: B
    Mana: C
    Luck: B
    NP: A


    Skills
    Class skills

    Magic Resistance
    Medjed Guard
    : B
    Protection from magical harm.
    Weak spells have little effect on Medjed.

    Divinity
    Medjed Essence
    : A
    The innate properties of Medjed’s body.
    A god that has descended to the mortal world to preserve justice.

    Independent Action
    Medjed Independence
    : B
    Can survive a couple of days on his own.
    Though friendly and generous at heart, Medjed tries to maintain a cool image by working alone. However, he ends up feeling lonely after some time and


    Personal skills

    White Garments
    Medjed Cloak
    : C
    The white cloth that Medjed uses to protect his identity. Though it makes him look ridiculously strange, it is said that it helps him conceal his true power and appearance. Of course, all of that is just a rumor. Incidentally, the reason why information about his physique is unknown is because nobody has dared to look under the cloth to see what he looks like.

    Mystic Eyes
    Medjed Eye
    : A
    The eerie power behind the stare of Medjed.
    Beams aren’t the only thing his eyes are for. Being stared at by him immediately causes confusion and disconcert.

    Discernment of the Poor
    Medjed Intuition
    : C
    Allows to see through any lie and deception. A technique that Medjed is still honing and that he learned out of admiration. He most likely considers necessary for a hero to not be fooled by tragic stories of rejection or twisted perspectives of good and evil.

    Hero's Great Principles
    Medjed Justice
    : EX
    The ideals Medjed fights to protect, as well as the principles of a hero he follows.

    1. A hero always beats the bad guys.
    2. A hero works alone unless strictly necessary.
    3. A hero doesn’t reveal his true identity to anyone.
    4. A hero doesn’t need weapons to kill.

    Etc.
    Though the hero that inspired him to become like this works in a completely different way, he somehow ended up imitating a role more like that an American book hero.



    Noble Phantasm



    Medjed Ultimate Hero Eye-Laser
    The hero that smites evil with his eyes


    Type: Anti-Unit
    Rank: A
    Range: 10~50
    Maximum number of targets: 1 person

    The eyes that once shot to kill the blasphemous ones now stare at those who are really evil and not to those disliked by the gods. The essence of a fallen god that emerged in the world of the mortals now fuels the power of justice held by the Medjed that aspires to become a true hero.



    Character
    Personality

    Even though he has become now an ally of justice, Medjed hasn’t become any more talkative. His mouth may be visible, yet no word will come from it. Instead, he depends solely on his body language to communicate with others. Thankfully, he now has a more expressive face and visible arms. The reason for him not to talk isn’t because he can’t, but because he doesn’t want to. He has come to the conclusion that the quiet and tough heroes are the coolest, and tries to be like that.

    His true colors are that of a childish and friendly god fond of sweet treats like those Nitocris usually offers to him and his siblings. He tries to hide that side of him because it contradicts the image he wants to give off, but it’s inevitable that there are times when he fails.


    Treatment with the Master

    Given his hero act, he usually steps forward on his own and refuses help from his Master, but when he’s in danger, he’ll smile and give them a thumbs up for their assistance before collapsing. If he’s given candy, he’ll politely refuse but won’t ask to put it away either.



    Personal data
    Historical depiction

    “A true hero kills with his eyes”.

    Such phrase was once uttered by the child of the Sun god, Karna.

    When Medjed came to know of the existence of someone else who shoots beams with his eyes, he started to become curious about him.
    To begin with, Medjed is one who kills with his eyes. Would that make him a true hero then? That thought started to obsess Medjed, and eventually he got convinced that he had to leave his position as The Smiter to become a hero.

    And thus, Medjed Brave was born! Now an Archer, his Saint Graph has been modified to suit his current role as the new ally of justice that comes forth to solve any predicament!


    Related characters

    Nitocris
    Medjed’s long-time friend.
    Sometimes, short after Mejed saves her and makes her leave, a mysterious character that calls herself "Medjed Girl" appears to help him. Could there be a relation between Nitocris and her?

    Karna
    The hero that inspired Medjed.
    He thinks of him as someone to look up to.

    King Hassan
    The man that Medjed once thought of as blasphemous.
    As long as he doesn’t stray from his path, Medjed is willing to tolerate him.

    Gilgameš
    “It’s hard to believe that someone as arrogant, despotic, and greedy as you have the guts to consider himself a Heroic Spirit. These eyes of mine shall evaluate your true worth as a hero, and if necessary, they shall smite you as well.”
    That’s the message Medjed tried to convey with his eyes, but after a few minutes of silent staring at each other, the king laughed and walked away.

    Jaguar Man
    Their true relation is unknown, but they have unknowingly become contenders for the title of “Absurdest Divine Spirit Ever”.


    I'll be honest. Not even I know why I conceived the thought of this being a good idea.

  12. #16552
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Saber:

    Appearance
    :

    Source

    True Name: Rodomonte "The Braggart Knight"

    Alignment: Chaotic Evil

    Alternate Class: Berserker

    Strength- B+
    Agility- B
    Endurance- A
    Mana- C
    Luck- C
    NP- B

    Personality
    A boastful, hot-tempered and arrogant man. Saber loves boasting of his achievements as a warrior and will do so given any opportunity. He has a quick temper and is liable to lash out in violent rage at anyone who challenges his claims. However, despite his roughness and lack of morals Saber is still a knight, so he believes in fighting fairly.

    Also, due to holding trauma over the event where he accidentally killed his lover Isabel, Saber has a soft spot around women and does his best to avoid harming them.

    Being a temperamental and impulsive person, Saber's prospective wish on the Holy Grail varies based on his mood. In his more regretful moments it's to revive Isabel and take her as his wife, unfortunately oblivious that she never fancied him anyways. When clutched by rage Saber wishes for a chance to redo his final duel against "that bastard" Ruggiero, hoping to wipe away the disgraceful loss from his legend.

    Likes: fighting, boasting, beautiful women
    Dislikes: heartbreak, being ignored
    Talent: showing off
    Natural Enemy: Ruggiero


    Class Skills:

    Magic Resistance- B
    Confers protection against magical effects. At this rank, spells with a chant below three verses are cancelled. Even Magecraft at the level of High Thaumaturgy or Greater Rituals has difficulty affecting the Servant. While living in the Age of Gods, Saber rarely encountered or fought against Magecraft in life. Even so, the blood of giants flowing through him, and the natural resistance of his Class Container, have elevated this Skill to B-rank.

    Riding- B

    The ability to ride animals and handle vehicles. At this rank, most mundane mounts can be ridden at an above average degree of skill, but not Phantasmal or Divine Beasts.


    Personal Skills:


    Demonic Assailant Of State- B

    Saber singlehandedly sieged Paris, reducing much of the city to a smoldering wasteland before being driven off by the combined armies of Charlemagne. Reflecting this, while fighting within enemy territory, Saber gains a boost in his stats akin to C-ranked Mad Enhancement.

    Braggart
    Rodomontade
    - C+
    A unique Skill held by those who often boasted of prowess beyond their feats in life. While a mighty warrior, Saber's prowess was only rivalled by his tendency to boast and exaggerate his achievements. Even his true name became synonymous with boastfulness. As a Skill this allows Saber to turn his extravagant boasts into reality.

    By talking himself up and convincing himself that he can accomplish something, Saber gains the ability to actually accomplish it. For instance if he convinces himself he can catch up to a speeding Rider's chariot, Saber would gain a momentary boost in speed to do so. If Saber convinced himself he could block the enemy Servant's next attack, his defenses would rise accordingly.

    As it can even grant Saber abilities he didn't have in life, this Skill is similar to Imperial Privilege. However as it's wholly dependent on Saber's state of mind, the effects will falter in the unlikely event his confidence wavers. Saber also can't obtain Skills that'd require remolding his body, like Divinity.

    Monstrous Strength- D

    Saber is a distant descendant of Nimrod, the legendary Biblical king often depicted as a giant. The blood of giants flows within his lineage, and can be evoked by Saber to fortify his physical strength immensely. However, as his connection is quite distant Saber only earns a D-rank in this Skill, limiting the effects to a quarter of battle.


    Noble Phantasms
    Babel Blade
    Armament Of The Blaspheming Giant


    Rank: C

    Type: Anti-Unit

    Sword of Rodomonte, inherited from his great ancestor the giant Nimrod.

    A hulking and unwieldy weapon more resembling a roughly hewn chunk of steel than anything worthy of being called a blade. Only Saber's immense strength allows him to lift and swing it so easily.

    This Noble Phantasm's true nature is a column from the destroyed Tower of Babel, reforged into the form of a sword. The curse of the fall of Babel- the Confusion of Languages- still lingers within the blade, manifesting in a unique conceptual ability. Strikes from this blade temporarily disrupt the language center of the target's brain, robbing them of the ability to speak and understand language for a short time.

    This is generally of little use except as a momentary distraction in one-to-one combat, but can be devastating in group battles by keeping the enemy forces from coordinating amongst each other. It's also effective against Mages who rely on chanting to cast their spells, finding themselves unable to do so with their words scrambled. As the Curse of Babel only befalls human languages, spells cast in a divine language- like the Angelical Language of Enoch- won't be afflicted by this ability. After 15 seconds, the effect wears off and the victim regains their ability to speak. It notably doesn't stack from repeated blows.


    Dragon-Scale Arms
    Crest Of Primeval Heritage


    Rank: B

    Type: Support

    Saber's heirloom coat of arms, a suit of armor woven from shimmering blue dragon scales. Being crafted from the hide of a dragon, the strongest of the Phantasmal Races, the armor naturally boasts defensive attributes at the highest level. Wearing it renders Saber impervious to all attacks below A-rank.

    Furthermore, the armor's defensive qualities are conceptualized in a Bounded Field surrounding Saber's entire body, so you can't bypass it simply by striking parts of Saber's body left uncovered. However for reasons mysterious to Saber himself, its defense falters against those with Divinity or a similar Skill, who can nullify the armor's protection and harm Saber normally. As if it was a gift from God Saber is using against its intended purpose...

    While Saber is unaware of this, the armor gives off an aura of ancient divinity and seethes with an amount of magical power abnormal even in the Age of Gods. It seems like no ordinary dragon was slain to create this garment. Perhaps its true origins hearken back to the distant past of Saber's ancestry, back when the World itself was young.

    The truth...
    It's actually the hide of the primordial chaos dragon Leviathan, slain by God when He created the world. After slaying the Leviathan, God gave its pelt to Adam and Eve when they were exiled from Eden, to protect them from the harsh climates and fearsome beasts of the fallen world. It was passed down Adam's line to Nimrod, who made it a symbol of his kingship, and finally to Saber himself.

    It's been known by many titles across history, amongst them the Garment of Skins and the Cloth of Kush, but its true name is
    Or Rahab
    Garment Of Promised Protection
    .

    If invoked by its true name, the dormant power of Leviathan still slumbering within the armor would awaken, granting the user an authority of chaos and destruction that would potentially endanger the World itself. Thankfully(?) Saber himself knows nothing of this Noble Phantasm's true nature and power, considering it merely "ordinary" dragon-scale armor.
    Last edited by RoydGolden; December 8th, 2019 at 08:20 PM. Reason: Cleaned up some wording

  13. #16553
    serviceman as a faceclaim for medjd is something i'm ASHAMED i never thought of 10/10

  14. #16554
    love warrior <3 world-0 the god of world-0's Avatar
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    Rodomonte: Although i never heard of this guy, i quite like this sheet. His Braggadocio skills is basically imperial privilege, but the extra detail feels like it would result in a very interesting situation where he loses his confidence but gets cheered on by his master. His first np too , although not terribly useful, is very creative.

    Also, you didn't mention anymore about my four elemental servants, I am somewhat curious of which one of them is the best.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  15. #16555
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by the god of world-0 View Post
    Rodomonte: Although i never heard of this guy, i quite like this sheet. His Braggadocio skills is basically imperial privilege, but the extra detail feels like it would result in a very interesting situation where he loses his confidence but gets cheered on by his master. His first np too , although not terribly useful, is very creative.

    Also, you didn't mention anymore about my four elemental servants, I am somewhat curious of which one of them is the best.
    Glad you liked the sheet. I don't blame you for never hearing of him before, because I only came across him in a summary of the various characters in Orlando Furioso. I definitely had to stretch things a bit to give him some noteworthy NPs, given his generally obscure legend. As for your elemental spirit sheets, I think I like Iblis and Ariel best. The other two are a bit more generic and defined purely by their respective elements IMO.

  16. #16556
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Braggadocio- C+
    A Skill held by those who often boasted of prowess beyond their feats in life. While a mighty warrior, Saber's prowess was only rivalled by his tendency to boast and exaggerate his achievements. Even his true name became synonymous with boastfulness. As a Skill this allows Saber to turn his extravagant boasts into reality.
    By talking himself up and convincing himself that he can accomplish something, Saber gains the ability to actually accomplish it. For instance if he convinces himself he can catch up to a speeding Rider's chariot, Saber would gain a momentary boost in speed to do so. If Saber convinced himself he could block the enemy Servant's next attack, his defenses would rise accordingly.
    As it can even grant Saber abilities he didn't have in life, this Skill is similar to Imperial Privilege. However as it's wholly dependent on Saber's state of mind, the effects will falter in the unlikely event his confidence wavers. Saber also can't obtain Skills that'd require remolding his body, like Divinity.
    Uh...Shouldn't this Skill be called "Rodomontade" since that's the term for a braggart that's derived from Rodomonte's name (which you even reference in the flavour text), rather than Braggadocio who is an unrelated person?

    Just a thought.
    Last edited by Skull; December 8th, 2019 at 07:53 PM.

  17. #16557
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Skull View Post
    Uh...Shouldn't this Skill be called "Rodomontade" since that's the term for a braggart that's derived from Rodomonte's name (which you even reference in the flavour text), rather than Braggadocio who is an unrelated person?

    Just a thought.
    I didn't realize Braggadocio was named after a character too. Naming the Skill directly after Rodomonte himself seems weird to me, especially since it's one other Servants could theoretically possess, so I'll probably just switch it to a more a generic name like 'Braggart'. Thanks in any case.

    - - - Updated - - -

    Decided to have it kind of both ways. Hope it sounds better now.

  18. #16558
    Anyway, y'all like problematic waifus?



    True Name: Juanita Ponce de León
    Class: Saber
    Alternate Classes: Rider
    Origin: Historical Fact - Spain
    Alignment: Lawful Evil
    Armaments: Her blade.

    Parameters
    STR: B
    END: C
    AGI: C
    MGI: D
    LCK: A+

    Lore
    You know who Ponce de León is, come on now. One of the most famous conquistadors of all time, sailed with Christopher Columbus, first European to explore Florida, the first governor of Puerto Rico (from whom 30% of the modern population is supposedly descended). *Ponce de León*! That guy! Supposedly looked for the Fountain of Youth? That guy!

    Er, gal, apparently.

    Don't worry about it, I'm sure there's a good explanation for that. Just, don't ask me what it is.


    Character
    On the surface, she's a kind, upbeat, friendly sort of young woman who tries her best to be a good leader and a 'role model', trying to put on an air of grace, responsibility, and confidence. Juanita is everything you could want in a servant: Ambitious, hardworking, loyal... unfortunately, for each positive trait she has, a negative exists to balance it out. She's ruthless, greedy, and stubborn, and worst of all, she's entirely oblivious to her own negative qualities. In fact, she'd likely see them as positives more than anything.

    Though she treated the Native Americans under her rule with much less cruelty than her contemporaries, she still placed herself and the Spanish people above all else, and thus tended to be, at best, inconsiderate to the plights of other parties. At worst, if those other parties got in her way, she'd think little of disposing of them. As such, those who oppose her, or think her soft due to her outward personality, are met with swift, violent ends.

    Fortunately, her Master would surely never become an obstacle to her goals, right? Therefore, you have nothing to worry about, nothing at all. In fact, she insists that she's only a beneficial presence in your life. After all, she's a tactical 'genius' in her own words, though admittedly her wisdom lies more in smart investments, having been one of the richest people in the New World. "If nothing else," she'd say, "your social status will surely increase with a beauty like me at your side."


    Skills
    Class Skills
    Riding
    Rank: B
    She's rather skilled with seafaring, but not any more-so or less-so than any well trained individual. Similarly, she's proficient at horseback riding.

    Magic Resistance
    Rank: C

    Personal Skills
    Conquistador
    Rank: A
    The Skill of one who had conquered the uncharted lands at the end of their voyages during the Age of Exploration. As the first European who braved Florida (which, even today, is quite dangerous), the first governor of Puerto Rico, crusher of the Taíno rebellion, and more, Juanita has this Skill in the A Rank.

    Natural Body (False)
    Rank: A
    Juanita, having had her Saint Graph forever linked with the legend of the Fountain of Youth, incarnates in a 'perfect, youthful' body, no older than her teens, of incomparable 'girl next door-style' beauty. Thanks to this, she also has the ability to more quickly regenerate from injury than others, and displays greater strength and physical abilities than her apparent age would make one assume.

    Voyager of the Storm
    Rank: A
    As a successful sailor who lead multiple expeditions, each of them successful, Juanita demonstrated incredible leadership abilities despite her shortcomings.

    Golden Rule (Conquest)
    Rank: B+
    Ponce de León famously negotiated for the rights to be 'governor for life' of any places she 'discovered' while searching for the 'the Islands of Benimy'. Thus, 'Conquests' come to her as easily as Wealth comes to certain others, and her quests of 'exploration' always yield fruit.


    Noble Phantasm
    Pascua Florida
    The Last Stand of the Conquistador (Revisited)

    Rank: C
    Type: Anti-Army
    Were she summoned as a Rider, her more proficient class, she'd have a different Noble Phantasm entirely, one far more powerful, but as a Saber-class Servant Juanita has the Pascua Florida Noble Phantasm. That is, the crystallization of her legacy as the 'discoverer' of Florida.

    Pascua Florida is a Reality Marble in which Juanita and the target are transported to the pre-colonial Floridian coastline, where Juanita is backed by 200 of her finest soldiers and sailors. However, as Juanita failed to truly colonize Florida in life, the strength of this Noble Phantasm lies not in her or her soldiers, but in the natives. Indeed, both parties, but especially Juanita's foes, will find themselves accosted by the Calusa people of Florida, armed with weaponry capable of harming even Servants and deadly poisoned arrows. This is the true threat of the Noble Phantasm-- as Juanita is no stranger to La Florida, she can survive the ambush far more easily (though her men may not be so lucky) than her enemies, who will find themselves attacked from all sides by a variety of aggressors.

    Though, Juanita would like to get as far away as possible. Not that she's scared of the Calusa, or anything... shame on you for even suggesting such a thing!
    Last edited by kiwi; December 9th, 2019 at 06:00 AM.

  19. #16559
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Archer, Rider
    True Name: Paramavishnuloka
    Alignment: True Neutral
    Origin: Southeast Asia (11th century)
    Armament: Spear

    Parameters:
    STR: B+
    END: D
    AGI: B
    MANA: C
    LUCK: C
    NP: D+

    Skills
    Class Skills

    Magic Resistance - Rank C: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Personal Skills

    Bokator - Rank A: A Khmer martial art that includes weapon techniques. Such was the martial art’s influence that the uniform worn by its exponents is the same as the one worn by the soldiers of the Khmer Empire. Due to its origins, it is also possesses an advantage when used against beasts.
    As a warrior and king, Lancer is prime amongst the practitioners of Bokator. However, as his other duties prevented him from immersing him in the martial art’s study, he is “merely” a ‘master’ of it.

    Divinity - Rank C: The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
    Lancer is a God-King of the Khmer, and as such possesses high aptitude as a Divine Spirit. However, he usurped the position rather than being born to it, and as such his rank of Divinity has been accordingly lowered.

    Monsoon Reservoir - Rank B: A Skill representing Lancer’s harnessing of the monsoon rains. From the chaotic torrents of downpour, his people crafted a system of stability.
    Lancer lays claim to the mana bound in the water of nature. In the vicinity of large water sources, the atmosphere of the area is treated as his personal dominion, preventing the use of large-scale magecraft in the area. In addition, he can derive a small amount of magical energy from rain and pools of water.

    Noble Phantasms

    Spear of Usurped Authority
    Devaraja Vikartana

    Anti-Divine, Rank C+
    A Noble Phantasm representing Lancer’s usurpation of the status of God-King, having impaled the previous one on his spear. Rather than being a Noble Phantasm represented by a weapon, Devaraja Vikartana could more closely be described as a ‘technique’.
    When Devaraja Vikartana is used, the attacks made by Lancer’s spear ignore defensive abilities stemming from divine sources, as well as reducing any defensive power gained from Divine Constructs. With every wound inflicted, Lancer gains a little of his target’s Authority as a Divine Spirit, while the target becomes less and less able to rely on their divine abilities. If Lancer is able to fully drain a target of their Divinity, he also gains access to any Skills and abilities of divine origin that the target possessed.
    However, if Lancer does not kill his target, the respective abilities and levels of Divinity of both Lancer and his target return to their ordinary levels. Naturally, Devaraja Vikartana has no effect on Heroic Spirits that have no divine qualities.

    The Capital of Temples
    Vrah Viṣṇuloka

    Anti-Army, Rank A+++

    Image Link
    The jewel in the middle of Lancer’s capital, this Noble Phantasm is the greatest religious monument in the world. Though the original name of the temple complex, along with the name of the city surrounding it, has been lost to the ages, it has attained worldwide fame under the current name of Angkor Wat, the Capital of Temples.
    By his authority as God-King, Lancer can summon forth the temple complex of Vrah Viṣṇuloka in its entirety. The structure differs slightly from that evident in the version that exists in the modern day, having later been reconstructed by one of Lancer’s successors. Though it is summoned on top of the surrounding world, Vrah Viṣṇuloka also exists in a realm of its own, making it similar to a Reality Marble. The moats surrounding the temple, brimming with the mana of nature, are as oceans, nigh-impossible to overcome by simply passing over them. Its five towers soar like the peaks of a mountain, resisting any attempt to scale them. In other words, the temple buildings possess a scale completely unrelated to their visible dimensions.
    In addition to the geographical boost in fame that Lancer receives from fighting within his home and capital and the veritable oceans of mana at his disposal, the temple is also guarded by a great number of naga. These naga are, to a one, Divine Beasts of varying power, and as guardians of the treasure that is Vrah Viṣṇuloka, they fill fight fiercely against any invader.
    However, Vrah Viṣṇuloka places a huge toll on the magical energy reserves of Lancer’s Master, and as such is best reserved as an ultimate trump card. In addition, for all its power, the advantages it provides cannot be extended beyond the Noble Phantasm’s borders.

    Description
    Likes: The responsibility brought on by power and position, prowess in any field
    Dislikes: Weakness in a position of power, unfavourable comparisons
    Talents: Building projects, influencing the views of others
    Natural Enemy: Jayavarman VII

    Lancer’s true identity is Paramavishnuloka. However, in life he was known as Suryavarman II, the King of Rain.

    Though a serious and prideful king, Paramavishnuloka displays surprising humility, freely admitting that his time has passed and the legend of Suryavarman II has ended. As such, he goes by his posthumous name. Given his status as a God-King, he is rightfully proud both of his empire and his achievements, particularly his building projects. However, he attributes little of this to himself, giving much more credit to his people and the gods. Though he does not call attention to it, he is quite good at self-promotion, and could probably do well in devising advertisement or propaganda should he turn his mind to it.
    Paramavishnuloka still values power and position, though his possession of them has long since passed. Most of all he believes in the responsibility that power brings, and as such he devoted much of his life to the acquisition of knowledge and power in order to be a good ruler. He is, however, testy on the subject of his reign’s supposed failures as well as the unfortunate things that have occurred in his country long after his death.
    Among Heroic Spirits, Paramavishnuloka counts himself as one of the greatest. He treats only the mightiest and strongest of Servants as his equal, viewing all others as either vassals or gnats daring to strike at him. However, he finds unfavourable comparisons to be rude, and thus strives to treat others as honoured enemies or equals. Paramavishnuloka also highly respects prowess in any field, and is prone to complimenting and rewarding others, sometimes even in the midst of battle.
    Just as he did in life, Paramavishnuloka devotes himself fully to his duties, and acts precisely as a Servant is expected to. Though he does not particularly care for any who would call themselves his Master, he aims to excel in whatever role thrust upon him, to the point that he might even work ordinary jobs in order to provide financial support. However, he also expects his Master to function according to their role, and is swift to reprimand them should they show weakness or indecision in the pursuit of their goals.
    Paramavishnuloka, despite accepting his death, still wishes to rule the Khmer Empire. As such, his wish would be to attain manifestation so he might start the empire anew and rule it once more.

    Lore
    Suryavarman II, son of Ksitindradity and Narendralakshmi, Khmer king renowned as a religious reformer and temple builder. Under his rule the temple of Angkor Wat, the world's largest religious structure, was constructed.

    Suryavarman II defeated rival claimants, Harshavarman III and Dharanindravarman I, to the throne and established sole rule over Cambodia, reuniting the country after more than 50 years of unrest. He was formally crowned in 1113, with his guru, the powerful priest Divakarapandita, presiding. The King was a religious reformer who blended the mystical cults of Vishnu and Siva, supreme Hindu deities, and promulgated Vaisnavism as the official religion, rather than Buddhism, which had briefly flourished under his predecessors.
    Construction of Angkor Wat, dedicated to Vishnu, was begun in the early years of Suryavarman's reign and was not finished until after his death. Surrounded by a wall and a moat, the building is decorated with sculptures portraying Suryavarman as Vishnu; he is shown reviewing his troops, holding audiences, and performed other functions of a sovereign. Suryavarman also sponsored the construction of several other temples in the style of Angkor Wat. He completed or at least decorated and furnished the massive temple of Wat Phu (in present day Laos), which was started by Suryavarman I.
    In 1116 Suryavarman resumed diplomatic relations with China, which had been broken early in the reign of Jayavarman II, by sending tribute to Chinese Imperial Court.
    From 1123 until 1136 Suryavarman II waged a series of unsuccessful campaigns against Dai Viet, the Vietnamese kingdom that had asserted its independence from China in 939. In 1128 he is said to have led some 20,000 soldiers against Dai Viet at Nghe An, but he was defeated and driven out. A few months later, Suryavarman's fleet of 700 vessels began a long harassment along the coast in the Gulf of Tonkin. Suryavarman coerced the kingdom of Champa to assist him in these efforts. In 1132 the combined forces of Cambodia and Champa again invaded Nghe An, but were driven out. In 1136 the Cham king Jaya Indravarman III made peace with the Dai Viet, refused to join Suryavarman in a new campaign, which ended disastrously for him
    In 1144 Suryavarman II invaded and deposed the Cham king, who he considered a treachery. He annexed Champa in the following year, and put his brother-in-law, Harideva, on the Cham throne at Vijaya. However in 1147, the Chams rallied around their new king, Jaya Harivarman I. When Suryavarman heard of the new Cham king, he sent Cambodia and Chams from Vijaya forces to conquer him. Jaya Haravarman I met them at chaklyang and annihilated the attacking forces. The next year, a larger army was sent against the Cham king; it was defeat at Kayev. With a series of military successes, Jaya Harivarman I marched northward seized Vijaya and totally destroyed the Cambodian and Cham forces at Mahisa. Harideva and his troops were all killed.
    Suryavarman II died in 1150 in the midst of a new campaign against Champa. He received the posthumous name of Paramavishnuloka. As builder and religious reformer, Suryavarman II is rated among the greatest of Khmer kings. His foreign wars, however, were not so successful.

  20. #16560
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Shielder:

    Appearance:


    Source

    True Name: Marfisa


    Alignment: Chaotic Good


    Alternate Classes: Lancer, Rider, Berserker


    Armament: As well as her shield Dire Easif, she also wields a nameless longsword. While not a Noble Phantasm, it's durable enough to stand up in clashes with them.


    Strength- B

    Agility- C
    Endurance- A
    Mana- B
    Luck- C
    NP- A

    Personality
    Proud and headstrong, Shielder acts more or less like the typical image of a "warrior woman". Her pride as a knight is such that she'd refuse to surrender or back down from a fight, preferring death over dishonor. She has a strong sense of justice and can't stand people who bully those weaker than them.

    Shielder particularly detests arrogant and boorish men who exploit women and treat them like playthings. If she sees a man abusing a woman, she'd draw her sword and kill him on the spot.

    Having been stripped of her armor and weapons early in her legend, the humiliation of that event became a defining experience for Shielder, who vowed never to undergo that shame again. As such she's very attached to her armor and tends to wear it all the time, even when sleeping or in the bath. She regards taking off her armor as akin to being naked. For Shielder to willingly take off her armor around someone, it could only be an admission she loves and trusts them more than anything. Incidentally, Shielder is openly baffled by the kind of skimpy ensembles that pass for armor on many Heroic Spirits. "Seriously, how can that offer any protection?"


    While a tomboy, Shielder also has a girlier side that she shows around people who earn her trust. To them she'd act like a caring and gentle little sister who'd lovingly dote upon her older brother. Cooking them breakfast, waking them up in the morning when they sleep in, letting them rest their head on her lap when weary, that sort of thing.

    Of course, since she does all those things while wearing her bulky armor, it can't help but look comical. But don't point that out, or she'd surely get embarrassed and pout.

    Shielder adamantly denies having any wish on the Holy Grail. She lived a life that she could be proud of, and followed her convictions to the very end. So there's no reason someone like her would bear any regrets that she'd need the Grail to fix. That said--- those are merely the words of the "tomboy knight Marfisa". The Marfisa who earnestly loved a certain man from the bottom of her heart would have a different opinion entirely.

    She's grateful that Ruggiero found happiness with another woman, but Shielder can't help but feel a question tugging at her heart. If she and Ruggiero hadn't been brother and sister, would he have returned her feelings? Thus Shielder's wish would be to redo the events of her legend in a timeline where she and Ruggiero weren't related by blood. If she was rejected again she'd accept it gracefully, but Shielder can't stand being burdened by thoughts of what could've been. A simple, fickle, innocent wish, born from a young girl whose love was denied before it could ever fully bloom.


    Attitude to her Master

    Shielder will initially be haughty and indifferent to her Master. Being a proud queen and knight, she refuses to subject herself before another. However if Shielder is summoned by a kind Master, she'll over time soften her disposition around him and act more openly caring and devoted. In that case she'll treat her Master as someone reliable she can lean on when her own strength falters--- in other words, her beloved older brother.

    Bond Lines:

    Lvl 1: "I'm Heroic Spirit Shielder, the warrior queen Marfisa. Hmph, it looks like by the terms of this contract I'm stuck being your 'Servant'. Don't get pigheaded about it, okay? I may be your Servant, but I'm still fully capable of putting a sword through your gut if you try anything funny."
    Lvl 2: "Ah, I admit you're not as bad as I was expecting Master. You're not at all like the vulgar and cruel men I so often encountered in my era. In fact, that earnestness, that stubborn sense of justice... you almost remind me of 'him'. Huh, what was that? Forget I said anything or I'll kill you!"
    Lvl 3: "W-would you like me to prepare you a meal, Master? I admit I'm inexperienced with this sort of thing, but the kitchen is really no different than a battlefield, so a warrior woman like me should be able to attain victory there. Wait, what do you mean meals have to be prepared with 'love'? A-as if I'd even care about something like that!"
    Lvl 4: "So, this is what I look like without my armor Master. I decided there was no point hiding it from you any longer. ...Well, how do I look? It's fine if you call me things like 'cute' or 'pretty'. I'm used to being seen that way after all. I guess without my armor, I really am just another weak girl huh? E-eh? You think I look 'strong' and 'kind'? T-thank you Master... seriously, you have no idea how happy those words made me."
    Lvl 5: "Do you want to go for a night out Master? I've heard there's a lively festival in town. We can have fun and maybe I'll even try on a cute yukata. Hmm, you want to know what I'd do without my armor Master? It's fine. As long as I'm with you, I feel like I'm equipped to handle anything that comes my way..."

    Likes: her armor, Ruggiero

    Dislikes: being unarmed, when men hold back on her because of her cute looks
    Talents: knight-errantry, doting on her loved one (won't admit it)
    Natural Enemy: Bradamante


    Class Skills:

    Territory Defense- C+
    A power displayed when protecting allies or an allied camp. Exhibits damage reduction surpassing the defensive limit value, but Shielder herself is not included as a target. Also, the protective range of this Skill spreads in proportion to the rank. As a champion of women this Skill obtains a + modifier when Shielder is defending a female.


    Magic Resistance- D

    Confers protection against magical effects. At this rank, only Single-Action spells are nullified. Magic Resistance equivalent in degree to an amulet that rejects magical energy. Many knight-errants in legend boasted anecdotes of triumphing over wicked enchanters, but Shielder herself had little experience battling Magecraft in life. As such she sports only a low rank in this Skill.



    Personal Skills:


    Looks Of Loveliness (Sister)- B
    Shielder looks like a cute and perfect little sister who any man would want to protect and dote upon. Casts a charm spell upon anyone who gazes on Shielder's features that makes them want to take care of and protect her. Particularly effective against those older than Shielder, or who actually had a younger sister in life.


    However, due to Shielder's dislike of men going easy on her because of her looks she's wrapped her figure in a fearsome armor and helmet, willfully sealing this Skill. Truthfully, this Skill embodies Shielder's greatest regret. Even though she loved "that man" from the bottom of her heart, he only ever saw her as---


    Armed From Dusk Till Dawn- C
    A Skill that declares one is never without a weapon regardless of circumstances. Shielder was stripped of her armor and weaponry early on her journey, but still fought on by borrowing weapons from others until she finally regained what was rightfully hers. This Skill is also strengthened by the anecdote where she swore never to lay down her arms until she'd slain three Christian kings in battle. While Shielder renounced that oath upon converting to Christianity, it still remains engraved in her saint graph.

    This Skill gives Shielder a form of insight that allows her to instantly scan her environment to ascertain what would make for a suitable weapon. She favors stealing the opponent's weapon and using it against them, but can also improvise weapons from ordinary objects around her. Like picking up an umbrella and wielding it as a demonic spear, or using a trashcan-lid as a shield to parry an enemy Servant's sword-slash.


    Given Shielder's impulsive personality she'll usually only use any improvised weapon for a little bit before tossing it away and picking up something else.


    Noble Phantasms
    Dire Easif
    Prized Tempestuous Buckler


    Rank: B

    Type: Anti-Army


    Shielder's aegis, emblazoned with the image of a fearsome green dragon spewing flames. The flames were so realistic that during battle they seemed to actually 'burn', giving off noise and windy blasts. In truth this was no mere poetic exaggeration but a mystical ability of her shield. A djinn, a middle-eastern wind spirit was bound to Shielder's aegis through arcane rituals, lending her power over wind.

    Shielder uses this Noble Phantasm to unleash blasts of stormy wind from her buckler in a Mana Burst-like fashion. She can use this either defensively, projecting a wall of wind to deflect attacks, or for offense by expelling a gust from her shield while parrying a strike to blow the enemy off-balance. Passively it also gives her Protection From Wind at rank B.


    Upon her conversion to Christianity, Shielder still kept using this weapon, as she found it poetic to use her enemy's own gods against them.


    Ulania Tournoyer
    Maiden's Turnabout


    Rank: A

    Type: Anti-Opposite

    On one of her adventures Shielder and her brother came across a weeping young woman with her clothing torn. The women, named Ulania, explained that she'd been assaulted by the cruel tyrant Marganor who ruled over the nearby castle. Marganor treated the women of the local village as his playthings, ravishing and beating them as he saw fit.

    Moved by Ulania's plight Shielder decided to free the women of their servitude to the mad ruler. In a lightning assault she sieged the castle and slew all of Marganor's finest knights, before putting the tyrant himself in chains. With Marganor imprisoned Shielder declared a new law over the land. From here on out women would rule the town and castle, equal to men in every way. Any visitors who entered the town would have to vow to uphold its law and champion the cause of womankind. Shielder then left the town, promising that if she never returned and found its laws had been violated she would massacre the inhabitants to the last man.


    This anecdote manifests as a Noble Phantasm of role-reversal. As Shielder turned a kingdom ruled by men into one governed by the fairer sex, this Noble Phantasm allows her to similarly exchange things with their opposites. Kings becomes paupers. Fools become wise. The strong are brought low and the weak are exalted. A mocking Noble Phantasm that thoroughly erodes the dignity of those who arrogantly claim to stand above others. It's especially fitting for a knight such as Shielder, who delighted in humiliating those who looked down on her because of her gender only to be astonished when she effortlessly defeated them.

    Normally Shielder just uses this Noble Phantasm to flip her and her opponent's rank in a single parameter. So if the opponent had a Strength stat higher than hers and Shielder invoked this Noble Phantasm, their rank would become lower instead. But Shielder can also apply this Noble Phantasm's effects more creatively. Like inverting a sure-hit attack into one that will certainly miss, turning a deadly curse into a healing spell, or a barrier into an all-piercing spear. But while
    this Noble Phantasm has seemingly boundless potential, it's not perfect.

    The amount of magical energy Shielder has to expend to "reverse" something scales with the conceptual weight of the target being "reversed". So she could easily "reverse" the sharpness of an ordinary sword so it becomes dull as a rock, but doing the same thing to a holy sword extolled in myths and legends would drain far more Mana from Shielder. Given Shielder's merely average Mana parameter she has to be careful when using this Noble Phantasm not to over-exert herself and die from Mana deprivation. Also, only one concept can be reversed at a time, leaving Shielder vulnerable to multiple attacks at once.

    -----------------------------------------------------------------------------------------------

    So here's a sheet I've been keeping in my WIP folder for a while. Since I did Rodomonte I figured I might as well finish up another character from Orlando Furioso. I couldn't find that much on her legend online so I had to reach a bit to give her fitting NPs and Skills, but I think it worked out. As always, feel free to drop by with comments and criticisms! Thanks for reading!
    Last edited by RoydGolden; January 4th, 2020 at 05:37 PM. Reason: Lowered MR

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