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Thread: Create-a-Servant

  1. #8361
    改竄者 Falsifier Petrikow's Avatar
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    Considering the chain of atrocities he set in motion, I feel like that a hostile attitude towards Genghis is all but natural.

  2. #8362
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    To be fair to the old Mongol, not everything he caused was so bad. Without the Black Death, the series of events and situations in Europe resulting from it likely wouldn't have come to pass as relatively soon as they did.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  3. #8363
    改竄者 Falsifier Petrikow's Avatar
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    Europe was certainly the LEAST affected region, so talking about them beyond the fact that the Mongols brought the Black Death to them is kind of unimportant (though Hungary was almost completely annihilated by the Mongols, which is more comparable to the destruction they brought to other regions).

    Now if we look at China, the Middle East and Central Asia... Holy hell.

    Since everyone important died or was deported, the figures are hard to come by, but large regions of Persia and Central Asia were almost completely depopulated. Mesopotamia had its entire agricultural and intellectual structure mercilessly obliterated while living in Syria went from being on the best places on earth to an eternal battlezone. It left the Middle East a periphery region that would be dominated by foreign powers come the next 700 years, almost unthinkable, considering they had been the world's intellectual and political center for a few hundred years just before.

    The invasion of China alone by the Mongols is still to this day, one of the most destructive single conflicts ever fought.

  4. #8364
    Time to burn some dread Daneel Rush's Avatar
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    I am aware Merciful Idiot already did Percival, and I am not in the habit of making Servants other people had statted up already. However, I have like, 10 unfinished Servants laying around in my hard disk for months, so it would be kind of stupid to just throw them away.

    In this case, I could not decide on which direction to take when building this guy, so I just went and made two different versions. How convenient.

    Peredur

    PEREDUR
    Class: Lancer

    Gender: Male
    Height: 169 cm
    Weight: 66 kg

    Alignment: Neutral Good

    Appearance: Peredur has a youthful appearance supplemented by a perennial smile. In spite of his adulthood, his features are somehow still rather round and boyish. He is relatively short of stature, but possessing of a lean, supple body that knows heavy physical activity. He has short, wiry blond hair, very light in color. His clear blue eyes are framed by a round face with rosy cheeks. His armor, which he earned as the spoils of battle upon slaying the Red Knight, has been modified with a leaner, lighter appearance that follows more closely the outline of his lean body. Peredur does not wear a helmet.

    Strength A*
    Endurance C
    Agility A
    Magic D
    Luck E*
    Noble Phantasm B+
    * Modified by the effect of his Noble Phantasm (see below)

    Class Skills:
    * Magic Resistance: Grants protection against magical effects.
    C – Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Peredur had no innate magical talent or resistance to magic, so the only source of this defensive trait comes from the Servant container.

    Personal Skills:
    * Eye of the Mind (False): A natural talent to avoid danger on the basis of an innate sixth sense, intuition, or prescience, where accuracy of instinct has been augmented by experience–somewhat overcoming the problem of visual obstructions that appear in the course of combat.
    C+ – The innate skill of the knight capable of fighting and defeating some of the most powerful warriors of his time with far less experience than them. A natural talent to read the opponent’s moves without conscious understanding of the enemy’s skill. Bonus effect of increasing Lancer’s chance of inflicting a critical hit if he makes the first attack.
    * Flower of Knighthood: The mark of the one meant for knighthood since birth. The engraving of the virtues of knighthood upon the soul, irrelevant of experience, training or preparation. Talent which transcends talent.
    A – Perfect proficiency with all forms of weaponry, further honed by elite training and experience. As long as he can hold it comfortably in his hands, Lancer can wield it with fantastic skill.
    * Guardian Knight: Temporarily raises defensive power when protecting others.
    D+ – Moderate bonus when fighting for the sake of a maiden. The maiden in question does not need to be present, but Lancer must have at least received a token of her favor—which need not be a tangible object.

    Noble Phantasm:
    Spoiler:

    Gwayw Llifeit
    Spear of Crimson Waterfalls

    Type: Anti-Unit
    Rank: B+
    Range: 2-4
    Maximum number of targets: 1 person

    The mysterious streaming spear Peredur saw at the Court of the Lame King. During his adventures in life he wielded an ordinary albeit long spear. However, upon ascension to the Throne of Heroes he has been bestowed with this strange artifact, which stood central to his legend despite never been wielded in battle. It is an almost impractically long weapon, its half-foot-long tip a pristine white. The long crimson pole three distinct spirals carved along its surface, stretching from the base of the tip and meeting at the opposite end. A distinct trickling of blood can be seen whenever the spear is being wielded in battle, even before it draws any opponent’s blood. It is a wicked weapon with a wicked significance: it stands as the mocking symbol of the tragedy of his family, but at the same time it symbolizes Peredur’s fate as their avenger and restorer of their honor. It also represents Peredur’s growth from an ignorant country bumpkin to the most chivalrous of knights, yet it also reflects the fact that Peredur’s legendary status was built on the blood of the sorceresses of Gloucester, the very same who taught him the way of chivalry. It is thus a powerful, twisted artifact, carrying both a blessing and curse, and possessing the dual gift of restoration and destruction.

    The spear’s curse fixes Peredur’s Luck Parameter at E-rank, and its blessing grants rank-up to his Strength (the modified ranks are already included in the Parameters listing above). By invoking the spear’s Restorative aspect, what should be a lethal weapon becomes instead a healing tool, removing all foreign entities and effects currently harming the target—microorganisms, poisons and magical curses are equally eliminated—, regardless of their potency. In its Destructive aspect, the spear’s strike triggers a dreadful curse upon drawing the enemy’s blood. Wherever the spear strikes, no matter how lightly, the bone directly underneath immediately explodes messily and bloodily. The curse is the equivalent of High-Thaumaturgy at a rank matching the target’s Magic Parameter, and it can thus be resisted with sufficiently potent magical defenses or protections against curses.

    Setting Notes
    Spoiler:

    Peredur son of Evrawe, knight at the service of King Arthur. A brave lad who decided to become a knight after watching Owain and his companions in their gleaming armor and riding fine steeds. Without any prior training and wielding nothing but a sharpened fork he bested the Red Knight who insulted Arthur’s queen. That was but the beginning of many fateful encounters and great adventures which elevated him to the pinnacle of chivalry and earned him the recognition of his peers as a great and virtuous knight.

    Percival is clumsy, a little dim-witted and possessing of the worst sense of direction. He was never educated properly, and those who taught him how to fight did not realize Peredur lacked the ability to fully understand their lessons on chivalry and manners. It’s amazing that he actually got anywhere in his life. Peredur is innocent to a fault, albeit wise in his own way. He carries no ill will towards anyone, and only acts according to his rough and simple-minded interpretation of the ways of chivalry. He is a naturally optimistic young lad who revels in the simple pleasures of life and often stumbles in his attempts at honoring others. In other words, he is the kind of guy who ends up unwittingly involved in a lot of misunderstandings.

    He carries no particular wish, and responds to the summons solely as a call towards further adventure—he simply wishes to keep doing as he did in life. As long as his Master shares his same objective—greatness and glory—, Percival can work alongside her, even if she has a bad personality.

    Keyword
    Spoiler:

    Aspect of the Hero – The Servant, Peredur, is merely a single aspect of a collective which, for the sake of convenience, we may call Percival. Different circumstances and/or catalysts may summon different aspects of Percival. Peredur is the Welsh hero immortalized in the Mabinogion, mostly defined by ancient Welsh legends, themselves based on even older pagan traditions of the British Isles, with only the slightest Christian and continental influence.


    Sir Percival

    SIR PERCIVAL
    Class: Lancer

    Gender: Male
    Height: 169 cm
    Weight: 66 kg

    Alignment: Lawful Good

    Appearance: Percival has a youthful appearance which contrasts with his calm, serious expression. He is relatively short of stature, but possessing of a lean, supple body that knows heavy physical activity. He has short, wiry blond hair, very light in color, as if competing with the paleness of his skin and the clear blue of his eyes. His bulky, full-plate armor, which he earned as the spoils of battle upon slaying the Red Knight, has been modified with artistic black accents for unclear reasons. Percival does not have the habit of wearing a helmet.

    Strength B
    Endurance C
    Agility A
    Magic C
    Luck C
    Noble Phantasm B+

    Class Skills:
    * Magic Resistance: Grants protection against magical effects.
    A+ – Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi. The minor boost from the Lancer class is further augmented by the skill, Grail Knight (see below).

    Personal Skills:
    * Eye of the Mind (False): A natural talent to avoid danger on the basis of an innate sixth sense, intuition, or prescience, where accuracy of instinct has been augmented by experience.
    C – The innate skill of the knight capable of fighting and defeating some of the most powerful warriors of his time with far less experience than them. A natural talent to read the opponent’s moves without conscious understanding of the enemy’s skill.
    * Grail Knight: The rare boon given to one of the few chosen people who successfully completed the quest for that most revered of legendary artifacts. A divine blessing of the highest level, which cannot be negated or neutralized by any known power.
    A+ – The original Grail Knight par excellence; Percival’s blessing is second only to Galahad’s. Grants immunity to any and all forms of mental interference and grants large defensive bonuses against all supernatural spells and effects from sources other than the sacraments of the Church.
    * Projectile (Javelins): The expertise for throwing projectile weapons; in this case, ranged polearms.
    A – Optimal accuracy and destructive power. Feats as diverse as sniping the target’s eye from across the battlefield and performing thrown attacks with the force of an anti-tank missile are possible.

    Noble Phantasms:
    Spoiler:

    Shield of Sarras
    Stalwart Aegis of the Cross

    Type: Anti-Unit
    Rank: C+
    Range: 0
    Maximum number of targets: 1 person

    Also known as the Shield of Joseph of Arimatea. It is described as a shield with argent and azure bands, with a red cross on a gold boss. The red cross is supposedly drawn with the blood of Joseph of Arimatea.

    Rather than an all-purpose anti-thaumaturgical artifact, it is an object which rejects all harmful emissions of magical energy, from prana processed in the form of a shooting-type spell to the magical fire of dragon breath. In its defensive purpose, it is absolute and unfailing like Percival’s purity.

    Siege Perilous
    Portentous Throne of the Destined Knight

    Type: Anti-Unit
    Rank: B
    Range: --
    Maximum number of targets: 1 person

    The famous empty seat in the round table of fabled Camelot. A Noble Phantasm shared by the two greatest Grail Knights, Percival and Galahad, with an effect as specific as it is absolute: all those who would sit on the Siege Perilous, willingly or not, will find their lives forfeit without exception. It is not even considered an attack—it is the imposition of a rule guaranteed by the merciless grace of God. Only those who have reached the Holy Grail can rest on the seat and live, and they find that their wounds and prana are restored faster while on the seat. Like the spear, the seat has also developed an accidental connection with the Fuyuki Grail, meaning that winners of previous Grail Wars could also seat on the Siege Perilous without risk or worry.

    Vencheresse
    The Pristine Bleeding Grail Lance

    Type: Anti-Unit
    Rank: B+
    Range: 2-4
    Maximum number of targets: 1 person

    The portentous bleeding lance found by Percival in the ephemeral Grail Castle. Like the Holy Grail Quest itself, the Noble Phantasm is an agglomeration of references that imbue it with multiple attributes. It is of course connected to the homonymous weapon wielded by Sir Balin (if summoned as a Lancer), although their effects are completely different in scale. It is a large weapon, 180 centimeters long, with a pristine white pole that has never known blemish. The leaf-shaped blade glows with a fearsome red and white, as if subjected to an eternal flame. It is a heavy object, unsuitable for dexterous attacks.

    As a dual symbol of wholeness and ruin, the Bleeding Lance carries both restorative and harmful properties. In its Restorative aspect, Percival needs only to call out the name of the weapon and point at the target for his wounds to be completely healed. Even missing limbs and organs will be regrown as the target is restored to full health and integrity of body. However, this perfect restoration can only be used once on any single person, Percival himself included.

    In its Harmful aspect, Percival invokes the name of the Noble Phantasm for a single, terrible attack, in which the tip of the lance leaves a trail of blood mist and swirling shadows in its wake. If the attack draws blood, the victim is struck by a two-pronged curse. As long as Percival lives, the target’s Luck Parameter will be fixed at E-rank. Even worse, the target constantly leaks out his own prana, even while resting. In the case of a Servant, it would take a particularly gifted Master—or a significant secondary input—to compensate for the rate of loss. The rate of leakage is proportional to the Servant’s Magic Parameter; it is an authentic threat capable of ending any Servant’s existence in less than 48 hours.

    Setting Notes
    Spoiler:
    Sir Percival of the Round Table and Knight of the Grail. One of the fabled knights who held the holy relic and learned its mysteries. While originally self-centered, ignorant and more than a little dim-witted, the Grail Knight Percival is a man who has found enlightenment in the virtues of humility and charity. He is a warrior saint who wields the weapons of a decadent era as the emblem of a new, better path. It might be difficult for him to work alongside most Masters, who simply do not share his virtuous ways. He lacks anything like a wish—reaching the Grail was the culmination of his life. He answers the summons for other reason that “because somebody called for him.” If there is the slightest chance he is needed, then he will go.

    Percival is respectful to a fault, unless the other person displays great evil. His lack of education still shines in his awkwardness at proper conversation—he prefers staying quiet rather that shoving his foot in his mouth. Instead, he shows his kindness through actions, trying to assist his Master in any possible way. No task, no matter how menial, is below him. Curiously, Percival would likely treat the winners of former Grail Wars with great respect, lowering his defenses and showing outward friendliness and enthusiasm towards them, especially if the fact that they can sit in his Siege Perilous comes to light.

    Keywords
    Spoiler:
    Aspect of the Hero – The Servant, Peredur, is merely a single aspect of a collective which, for the sake of convenience, we may call Percival. Different circumstances and/or catalysts may summon different aspects of Percival. This particular Servant is the ideal Grail Knight; the exemplar of virtue who became the king of the Grail Castle and the companion of Galahad in different French-written Arthurian tales.

    Grail Knight – Percival’s status as the Grail Knight may grant him a degree of attunement to the wish-granting device purely due to conceptual association. Even if it’s not “his Grail”, the Fuyuki system is “a Grail”, and thus it may be related to his legend by virtue of his extremely intimate connection to the “Grail quest” concept. What such an attunement might entail remains unclear. However, it might be worth conjecturing that the Grail itself may act as a catalyst to summon Percival and the other Grail Knights, in a way similar to how the Servant Assassin is summoned.

    Last edited by Daneel Rush; March 21st, 2014 at 01:43 AM.

  5. #8365
    Mate, that's noice as fuck! Vagrant's Avatar
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    Two Percivals? Excellent, I shall read them properly when I'm not so dead tired. I do like Flower of a Knight and Grail Knight as skills, though. Seeing cool little personal skills like those always remind me how I need to go back and endeavour to add at least one unique skill to every character I make, I think.

  6. #8366
    The Long-Forgotten Sight Rafflesiac's Avatar
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    How is Flower of Knighthood different from Eternal Arms Mastery?
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  7. #8367
    Time to burn some dread Daneel Rush's Avatar
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    Eternal Arms Mastership is something you earn from developing your skills into those of a supreme weaponmaster. Flower of Knighthood is something you are born possessing, but only fully manifests from the acknowledgement of others upon witnessing your unfair skill at arms. Also, it is susceptible to mental interference, because Eternal Arms Mastership is a silly thing.

    EDIT: that was pointless rambling. Anyway, EAM is "I can fight like I'm not batshit insane even when I'm batshit insane, because apparently I'm that amazing with weapons!" while FoK is "I'm amazing with all kinds of weapons because FUCK YOU." Two completely different things.
    Last edited by Daneel Rush; March 21st, 2014 at 10:57 AM.

  8. #8368
    アルテミット・ワン Ultimate One
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    Actually, EAM is more like even if sanity and judgement are impaired, when you have mastered the usage of weapons so thorough it's engraved in the instinct and the way you fight so much that it doesn't matter if you're insane or not, ME has no effect on your abilities.


  9. #8369
    改竄者 Falsifier Petrikow's Avatar
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    Yes. What Sherrin said. Basically too many people think EAM is about just being really skilled but in reality it is more than that. "Eternal" isn't a superlative, rather it denotes that your arms mastery cannot be degraded, no matter the circumstance. It's only used to explain how Lancelot could fight using his swordsmanship while under Mad Enhancement, compared to Herc, who could not.

    Just inserting it because someone is skilled at fighting seems bad. Though I didn't really have a reason to rant about I did anyways!

  10. #8370
    It Ain't Easy Bein' Cheesy The Big Cheese's Avatar
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    “I may have fallen, but you are far from reaching my Divinity.”

    Class: Saber
    True Name: Tiamat
    Also Known As: The Primordial Sea
    Alignment: Chaotic Neutral


    Strength: C Mana: A++
    Endurance: C Luck: A
    Agility: B N.Phantasm: A++


    Class Skills

    Magic Resistance A+
    As the Mother of all Dragons, she is inherently the purest of Dragonkind. Attempts at
    Magecraft will be ineffective, not only that, but she radiates this ‘dead-zone’, and all
    magic, even magic that does not affect her, has a fair chance of being cancelled out before
    it can be cast. Your feeble mortal magics amuse Tiamat.


    Personal Skills


    Independent Action A+
    It seems a bit odd that a Master would attempt to reign in the former Goddess of Chaos.
    She wouldn’t listen to you unless refusing would mean her death, and even then, she’ll stab
    you in the back as revenge later. She can survive indefinitely without a Master, though, as
    much as she would hate to admit it, she will require a Master for prolonged use of her Noble
    Phantasms.

    Dragon Riding N/A
    The Mother of all Dragons has the ability to ride dragonkind as though she were said
    Dragon, which is accurate given she is their creator in the mythological sense. She
    cannot, however, pilot ordinary beasts of craft any better than an untrained civilian,
    which is odd for a Saber.


    Divinity C++
    Many factors limit the Grand Divinity of this former Goddess. One: she was slain by Marduk,
    and a God’s death severely drains their Divinity, as they can no longer be truly worshipped.
    Secondly: she is no longer venerated by any sphere, cult, or otherwise, and was degraded and
    labeled a monster by the Babylonians, who saw her only as a fiendish, vengeful Dragon. Though
    her rank in life was EX, these factors deplete her Divinity so she only resists powers related to
    ancient deities or deities whose sphere of influence involves the Sea. Sea God powers are
    practically negated(or at least greatly resisted) by her Primordial Divinity over the ocean, as are
    powers related to ancient Sumerian Divinities, though Enuma Elish, which represents her demise and the creation of the earth, it would negate her Divinity, offering no protection.


    Prana Burst(Water) A+
    Tiamat’s strikes are infused with the force of the waves of an ancient ocean, long lost to the world.
    This pure, magical water can be used for more than combat, as it has both destructive and healing
    properties. It ‘cleanses’, and this cleansing can be either violent or gentle, depending on the mood
    of the capricious former Goddess, Tiamat.

    Noble Phantasms


    Mušḫuššu

    My Darling Serpent Who Devours the World



    Rarely are Noble Phantasms made of pure hatred, but this Phantasm is an embodiment of pure loathing towards the world that forgot her. She is generally not spiteful, because all her spite is drained away and channeled into her weapon; a sword, reminiscent of a slithering snake in shape, whose very name means ‘furious serpent’. The blade itself is an incarnation, albeit inanimate, of one of her children, which was a great Serpent to slay the murderers of her husband Apsu, who later came to inspire the myths of the Hydra. This snake-sword is abnormally large for a one-handed weapon, practically a greatsword in length, and is wielded with the fury of such. Activating this blade involves ‘waking’ the Serpent, which involves her feeding it her blood, to awaken its fury to protect its mother. Once awakened,it nearly triples in size, being impossible large to wield, then it firmly places itself in front of Tiamat. The blade then releases a Maelstrom, which rips up what is around it and sucks it within like a black hole. Attacks made against Tiamat during this period redirect towards the maelstrom, consuming the energy of the attack, so long as it is of lower rank than Mušḫuššu. Once it has consumed everything that does not resist the maelstrom within a 100ft radius, it releases all this as a primeval shockwave, which levels anything still standing in a radius double that of the damage it already dealt. This child of Tiamat feeds off of her prana after the attack in order to restore itself so it may be used again. If she lacks sufficient mana to feed it, Mušḫuššu, an infinitely greedy child, will take what mana she does have, which in all likelihood will kill her. If she does have sufficient mana to feed it, she will still require a great deal of rest, and all parameters save Mana will suffer a rank down, as the pure spite she unleashes weakens her very being.
    EX-Rank, Anti-Reality


    Umū Dabrūtu

    The Winds of Infinite Storms



    Compared to the hateful power that is its sibling Mušḫuššu, Umū dabrūtu is rather underwhelming in terms of destructive power. Thankfully it compensates for having a low mana drain. Tiamat can channel these winds as easily as she breathes, walks, or runs, and they function as though they are a part of her. Umū Dabrūtu is a representation of her absolute command over the storms of the world. Wind, rain, sleet, snow, hail, and thunder alike bow to her absolute supremacy over them. Upon calling forth its name, a gust of wind emerges from a small clay jar she keeps at her side. These are the first winds, filled with power of the early world, and with them comes the power of the ancient storms. Waves that reach 300 feet high, lighting that causes craters, and rain that floods streets in mere moments with its torrential downpour. It is a very obvious Phantasm, and doesn’t have a combat purpose, save it turns the battlefield into a primordial hell. With wind and rain and storm battering masters and Servants alike, they will hard pressed to reach her and put an end to it. She can redirect the storms to target specific locations, but not individuals. Much like the Chaos she represents, she does not determine who the lightning strikes or were, but she can move its cloud above a hapless Master, who must simply pray while the ground around him flood and the winds start causing hurricanes that his Servant can get Tiamat to cease. This Phantasm is problematic in that while activating costs little mana, the World itself rejects these ancient storms as they are out of time, and the longer she forces these storms to remain, the larger the World drains mana from her. Eventually, of course, she must cease, but a talented Master could fuel these violent storms for an hour or so before Tiamat would be forced to rest. In the Ocean, her domain, she can cause these storms to last much longer, as they belong in the great salt-waters.
    A+-Rank, Anti-Army


    Personality: Chaos incarnate, Tiamat is as impulsive as she is almost reckless. However, her spontaneousness can be rather charming if one has the right temperament. She couldn’t handle a serious Master, or one that has a time-consuming job or goal for the Grail. Her one wish would actually to just keep her Servantile powers and retain her body, and she would “decide whether or not Divinity is worth another go”.
    She believes life itself, which functions based upon Law and Order, is a tool to combat order itself, and even Death is desirable at times, as it lets one slip into entropy and join the infinite chaos, creation, and destruction of the void. She believes eternal life to be the greatest gift, as one can then defy order and the nature of things as much as they please. She’s not one to follow rules or commands, and her Magic Resistance guarantees no Master is going to command her. They are, in her opinion, along for the ride, and she is the guide. She desires to show them what fun truly is, which to her involves equal use of both good and evil, but personal freedom is the greatest treasure. Though there’s no way to prove it, she claims that because Marduk used her flesh to create life, free will stems from her eternally defiant blood.
    She is, in every sense of the word, indulgent. She wants to try and see and do everything, and as long as nobody tries to stop her, she’ll do no harm in doing so. In her own words: “Trying to control me is like controlling a river. Do you decide where it flows, or where it takes you? Nope. It does what it pleases with you, as will I.” Her definition of her Master: “Phantasm Fuel”.
    Tiamat is worst of tricksters, conning others not for material gain, but for sheer amusement. Mortals are playthings in her eyes, and while she doesn’t hurt them needlessly, she does often engage in absurd amounts of hedonism, the mortals she favors often being dragged along, not to engage, but to watch and be jealous of her “Splendor”.
    She would be very compatible with Gilgamesh were it not for his obsession with being noted as the only true ruler, and her believing rules and rulers are pointless affairs. Even as a Goddess she didn’t give a care as to what the other Gods did or why, as long as they didn’t restrict her freedom.
    Most Masters who don’t share or at least understand her philosophy on life will view as an excessively free spirit at best, and crazy at worst. Tiamat couldn’t give a damn on their opinions either way. If they get in the way or say no? Well, it looks as though Tiamat is going to need a new Master then. The events of her death, which lowered her divinity to servant-tier, as well as her no longer being worshipped or venerated by ANY circle and commonly used in fiction to name an otherwise gruesome demon or dragon, most often evil, Tiamat can be summoned as a Servant. Her own decree demands she be summoned as a Saber, but her skill set could honestly and effectively be used for any class, Caster in particular.
    The only reason she doesn’t possess Monstrous Strength or Innocent Monster is due to not being alive when she was degraded into a demon-dragon, which happened rather recently in modern fiction.

    -ImageFrom El-Shaddai, of a character named Nana, who fit my mental image of Servant Tiamat)
    Last edited by The Big Cheese; March 25th, 2014 at 05:03 PM.

  11. #8371
    狐子Fox Child KitsuneKo's Avatar
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    Quote Originally Posted by Vagrant View Post
    Out of interest, because I struggled to find any sources for it, where did you get the bits about him being a literal reincarnation of Tengri, the Great Sky God? I've seen references to him being Tengri's Scourge and even receiving dreams from Tengri directing his action, but have failed to find a source for him being a reincarnated god. The same with his horse being an actual heavenly beast. I'm surr there will be sources stating these things, they just don't seem to be a common or well-known facet of his, hence my curiosity at the sources for this.
    I can't find the exact link, but I believe I found it on an essay during one of my usual Temujin fanwank searches.

  12. #8372
    It Ain't Easy Bein' Cheesy The Big Cheese's Avatar
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    There's precedent for fallen-God servants. Medusa is a former goddess in Nasu Canon.

  13. #8373
    Totally not a Saber clone Knick's Avatar
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    Sea God powers are practically negated(or at least greatly resisted) by her Primordial Divinity over the ocean, as are powers related to ancient Sumerian Divinities(ex. Gilgamesh’s Enuma Elish).
    No, cannot even partially resit Ea. At all.

    Don't try. In the nasuverse it is responsible for ending the chaos of primordial earth and creating the world as we know it. If anything it would be super effective according to the myth.

    Also Fallen God servant is very different from a god which is most likely primordial earth itself since in the myth Tiamat was ripped in two to create the earth and sky.
    Last edited by Knick; March 25th, 2014 at 04:56 PM.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

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    It Ain't Easy Bein' Cheesy The Big Cheese's Avatar
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    I'm not saying it's the best. Twas just something I imagined on the fly. In retrospect Ea would most likely be super-effective l, so I'll make a mental note of that and edit my doc. accordingly later.
    Personally I thought since The World has changed in substance between the Age of God's and now, her essence wouldn't belong to The World anymore, making her viable as a Servant.

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    Dapper Deathwing YeOfLittleFaith's Avatar
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    All Servants have essences that don't belong to the world because they're all supposed to be dead. :V



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

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    It Ain't Easy Bein' Cheesy The Big Cheese's Avatar
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    Again, you have my thanks YOLF.

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    アルテミット・ワン Ultimate One
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    Gods can't be servants.

    GODS CAN'T BE SERVANTS.

    *rages and mumbles*


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    Even if killed, I see literally no reason as to why she should lose Divinity from dying. Chiron only lost his because he willingly stripped himself of it.

  19. #8379
    Mate, that's noice as fuck! Vagrant's Avatar
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    He was immortal though. Tiamat, not so much.

    Anyway, now that High Servants are a thing gods and goddesses are totally legit for making.

  20. #8380
    改竄者 Falsifier Petrikow's Avatar
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    Fate/EXTRA CCC's far side sure was a totally normal thing with normal servants.

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