Palangina
My Second Skin
Barrier / C
According to legends,
Palangina is a mail that Rostam is always wearing under his clothes. Its origin is mysterious. Some say that is the skin of a leopard or tiger killed by Rostam, others say that it was the skin of a slayed Dragon. It had magical proprieties and it was immune to weapons, water and fire.
As its legend says,
Palangina is resistant to weapons, water and fire. Fire and water damage cannot affect Rider while he is wearing the mail, and even not covering his whole body, the protection is constant and he will not be burnt. Because of this effect, he cannot be drowned (but he can still asphyxiate) and while underwater, his sight will not be blurred.
Any damage by conventional weapons will not affect him, if a spear try to pierce his skin it will fail while wearing
Palangina. However Noble Phantasms of rank higher than C will bypass this effect and will wound him normally. For this Noble Phantasm, the concept of weapon is “an instrument forged with the intent of using it to inflict damage”, so, objects thrown at him like rocks, or body parts used as a weapon (like claws, tails or fangs) will affect him normally.
Gorz-e Gavzar
Mace of Beast Subjugation
Anti-Unit / C++
Gorz-e Gavzar is a mystical mace given to Rostam by his grandfather, Sam. As a kid, Rostam used it to kill a maddened White Elephant of a king that was treating the population near it. In his legend, Rostam had to slay many beasts, and his mace was always with him.
Gorz-e Gavzar is a mace that possess the magical propriety of subjugating beasts. It is a heavy weapon that very few people would be able to hold with only one hand. Even when used against humans,
Gorz-e Garvzar is still a strong weapon.
When the target of this Noble Phantasm is a beast, an animal of any kind, a + modifier is applied to its rank, becoming a C+ weapon. However, when the target is a Phantasmal or Divine Beast, another + modifier will be applied, becoming a C++ weapon.
Haft Khan
The Legend of a Hero, Seven Challenges Overcome
Support / C
Haft Khan-e Rostam is the name given to the seven labors that Rostam had to overcome in his life. They were defeating a lion, crossing a desert, slaying a dragon, killing a demon sorceress, defeating an entire cave of demons, rescuing a king and finally defeating the powerful white demon Div-e Sepid.
In practice,
Haft Khan is the concept of “to overcome seven challenges” in the form of a Noble Phantasm. It will act protecting Rider against death. Whenever an attack would kill him, he will be spared. This effect can only be activated seven times during a Holy Grail War, and cannot be activated against the same technique. This is its primary effect of “surviving”.
The second effect of
Haft Khan is the effect of “the turning point of the battle”, when a hero overcome his imminent death and defeat his enemy. After the first effect is applied, all parameters of Rostam will instantly raise, and it will cause mental interference on his foe, lowering their stats. While the second effect is active, the technique that triggered the first effect will have its damage reduced in Rider.
Haft Khan’s secondary effect will last until the end of the battle against the same enemy.
Rakhsh
Glorious Steed of the Brave Warrior
Anti-Army / A
Rakhsh is the legendary white horse of Rostam. It was the only horse that could support the weight of Rostam, as well,
Rakhsh only recognize him as a master and cannot be mounted by another person. He was described to be extremely agile and also as strong as an elephant.
Rakhsh is a powerful creature of the level of a Phantasmal Beast. It is a beautiful white horse who gallop as quickly as a lightning. By calling his name, Rider can summon him, and he will appear raging through the battlefield.
Rakhsh cannot be mount or controlled by anyone but Rostam, and if someone tries to, he will resist and fight. Its physical strength superior than Rider’s and its speed is enough to surpass most Servants that Rider may fight.
Simorgh Farr
Blessings of the Heavenly Beast
Anti-Army / A++
Simorgh is a mythological bird or griffin of Persia. It is a wise and intelligent creature that helped Rostam’s father, Zal, many times. As well, it helped Rostam in his fight against another Persian hero, Esfandyar.
Simorgh gave to Zal three of his feathers, those when burnt would be able to summon the bird.
Simorgh Farr is one feather that Rider carries with him. It is a white plume, and when its name is evoked, will burn into bluish flames. That is the signal to Simorgh, a Divine Beast, be summoned. Simorgh is a powerful creature, superior to
Rakhsh in both power and speed.
Simorgh Farr is a Noble Phantasm of single use, and once the feather is burnt, Rider cannot obtain a new one, so the summoning of Simorgh is a trump card, and Rider will keep it for his strongest foe. Simorgh will remain materialized for as long as Rider’s master can supply him with mana, an average magus could maintain the beast for around 240 turns.