„--that I might show you His power and that His name might be proclaimed in all the earth”
[ruby]Plagues of Egypt[/ruby]
Makot Mitzrayim
Type: Anti-Country
Rank: A++
Range: 2~999
Max Targets: 2~999 People
More akin to a Curse than an ability, there are two conditions for the activation of this Noble Phantasm; One, Berserker must be under the effects of Mad Enhancement. Two, those to be afflicted must be in an area marked in some specific manner – whether with soot, blood or by being struck with blunt instruments.
Each manifestation occurs in order; manifesting more requires expending ever more Mana. Berserker may dismiss a specific manifestation to conserve Mana, but he cannot manifest them again. The first and second manifestations only affect his targets. The third, fourth, fifth and eleventh manifestations affect both himself and his targets. The sixth until tenth manifestations affects himself, his Master, his allies and his targets.
1. Water into blood (דָם): Ex. 7:14–24
Berserker’s Elemental Affinity changes to Blood, and his magecraft allows the generation and manipulation of vital fluids. This manifestation changes water in a large area around the center of activation into rotten, stinking blood.
According to the fourth reading (עליה, aliyah) of Va'eira, God turns the water of Niles to blood, killing the fishes and causing the river to stink, keeping the people of Egypt from drinking and bathing. The magicians of his court demonstrate that he could matches this feat, however, an act which crystallizes as this ability.
2. Frogs (צְּפַרְדֵּעַ): Ex. 7:25–8:15
Berserker causes frogs to spontaneous appear around his targets and the surrounding area. While this noisome creature doesn’t possess much damage capabilities – though they are technically creatures from Age of God – their ability to distracts is unmatched. The spontaneous generation consumes ambient magical energy, and their ruckus alone is equivalent to A-rank mental interference magecraft.
According to the fourth reading (עליה, aliyah) of Va'eira, God brought up frogs from the Nile to cover every inches of Egypt. Wherever an Egyptian turns, they’d find frogs covering every surface. The magicians can still match this feat, however, an act which crystallizes as this ability.
3. Lice (כִּנִּים): Ex. 8:16–19
Dust particulates in a large area of effect turn into lice, attached to all present. These lice feed on magical energy. The deleterious affects on ambient magical energy increase adversely – no modern magus can use magecraft or activate Mystic Codes. Even Servants are affected; they must perform an END check followed by an MGI check to avoid being afflicted by deliberating weakness.
According to the fifth reading (עליה, aliyah) of Va'eira, God turns dust into lice, infesting the magicians of the court. They cried “This is the finger of God,” and they were unable to replicate this feat. From this point on, the Curse aspect of this noble phantasm is present in full force.
4. Swarm (עָרוֹב): Ex. 8:20–32
Swarms of insects attack all present, a cloud of biting ‘arob (עָרוֹב, meaning "mixture" or "swarm") capable of gnawing a grown man to bones in under a minute. Acting more like obscuring poisonous smoke than living creatures, the swarm can only be destroyed by an Anti-Fortress class Noble Phantasm unless Berserker dismisses them. Due to alternate interpretation, he can alternatively summons a stampede of wild Monstrous Beasts. Theoretically, it is possible to designate a Sanctuary safe from either the swarm or the stampede, but Berserker is incapable of creating such a place.
According to the sixth reading (עליה, aliyah), God sent either swarms of insects or herds of wild animals to harass Egyptian, sparing only the Israelites in the province of Goshen.
5. Pestilence of Beasts (דֶּבֶר): Ex. 9:1–7
All non-human creatures are stricken with a fatal, wasting plague. Not even phantasm species are exempt, unless they possess a specific anecdote of recovering from diseases, they’ll weaken and die in short order.
According to the sixth reading (עליה, aliyah), God sent a fatal pestilence that killed domestic animals of the Egyptians. The people grieved when they saw their stately horses, the pride of Egypt, perish; when all the cattle of the fields were stricken; and when the animals upon which they looked as gods died smitten by the plague.
6. Boils (שְׁחִין): Ex. 9:8–12
Berserker’s Elemental Affinity gains the sub-type Suffering; this increases his damage and prevents healing magecraft as well as recovery from wounds. Normal human dies. Magi are weakened considerably. Servants must perform an END check followed by an MGI check to avoid getting a Rank-Down in STR, AGI, and END.
According to the sixth reading (עליה, aliyah), God had a handful of soot thrown into the air, where they turns into fine dust and causes boils burst forth upon man and beasts, causing agonizing pain. Exodus 9:11 says, "And the magicians could not stand...because of the boils."
7. Thunderstorm (בָּרָד): Ex. 9:13–35
A spectacle worthy of Age of God, hailfire rains down around the area, destroying and killing indiscriminately. Only those inside a marked structure is spared.
According to the seventh reading (עליה, aliyah) God threatened hail such as Egypt had never seen, and to instruct the Egyptians to hide under their roof along with their family and livestocks Some of the Egyptians took this counsel to heart; but the reckless and the stubborn left their cattle with their servants in the fields. When Moses stretched forth his staff, the hail poured down with violence; deafening thunder rolled over the earth, and lightning rent the heavens, and ran like fire along the ground. The hail did its work of destruction; man and beast who were exposed to its rage died on the spot; the herbs were scattered to the wind, and the trees lay shattered on the ground. But the land of Goshen, untouched by the ravages of the storm, bloomed like a garden amidst the general devastation.
Berserker, seventhfold-devastated, pleaded for relief from the plague, prostate in surrender. This combined with the fact that obedient Egyptians that heeded the warnings survive meant that this plague is paradoxically safer than the previous ones – Berserker can mark a structure as immune to the effects of this plague and take shelter under them.
8. Locusts (אַרְבֶּה): Ex. 10:1–20
Similar to the fourth manifestation, even greater in magnitude. Dismissal of this manifestation is accompanied by a hurricane-force wind, manifesting as an EX-rank usage of the skill Disengage, returning battle conditions to what they were at the beginning of the match (1st turn). The ninth manifestation automatically occurs – from now on, Berserker can no longer cancel the effects of this Noble Phantasm, nor dismisses present manifestations. He no longer has to be under the effect of Mad Enhancement for the Noble Phantasm to activates.
9. Darkness (חוֹשֶך): Ex. 10:21–29
The Liberation of Night; all light sources in the area are distinguished. A bounded field that banishes all light and sight; even those capable of seeing in darkness are rendered blind. Effects that causes light (flame, clashing swords, etc.) are also prevented from making light.
Not all of the Israelites were saved from this plague. There were a few who wanted to be regarded as Egyptians rather than as members of the Hebrew race, and who tried, therefore, to imitate the Egyptians in everything to assimilate themselves. They did not want to leave Egypt. These people died during the days of darkness. Among them are the people Berserker befriended once Moses demonstrated their common humanity with each other.
10. Death of Firstborns(מַכַּת בְּכוֹרוֹת): Ex. 11:1–12:36
Historically, “Firstborns” were regarded as heirs and continuation of legacy. The death of Firstborns, therefore, signifies an extinguished future. All those in the area has the conceptual "Death of Future" realized, killing their heirs or destroying items related to realizing their goal instantly.
Due to how well known this Plague and its countermeasure is, even normal human can be spared if they mark their door with lamb blood or commits the traditions of Passover.
X. Closing of the Red Sea
The area is crushed under the weights of the World. [grain "Ether"] permeates the area, destroying all life, centered on Berserker.
Incidentally, the parting of the Sea of Reeds isn’t actually one of the ten plagues but has been sublimated as the denouement of his legend.