Gungnir Jewel
Kaleidoscopic Declaration Of The Elder God
(A+, Anti-Army):
The great spear of Odin in Norse Mythology, carved from wood of the world tree Yggdrasil and inscribed with ancient runes along the shaft. An icon of Lancer's authority as a god, both to rule and vanquish his enemies in battle.
As a Noble Phantasm it seems the spear has been
with the
Gem Sword invented by Lancer's mortal vessel, taking on a distinct form. The long spear appears to be carved from the purest transparent crystal, engraved with countless tiny runes that subtly refract light across the weapon's surface. When called out by name the runes blaze to life, coating the spear in a prismatic haze of a thousand different hues- each more bright and brilliant then the last.
Throwing the spear forward, it hurtles spiralling through the air and eventually tears open a rift in the fabric of reality, unleashing an unfathomable torrent of prismatic light focused into a humungous spear-like figure that pierces and annihilates everything directly ahead of Lancer. The true might and sovereignty of the Elder God Odin, declared upon his enemies as destructive wrath.
Einherjar
Glorious Tide Of Eternal Battle
(A, Anti-Spirit):
A Noble Phantasm that crowns Lancer's dominion over the dead in Norse Mythology, as well as the vast army of
he assembled to fight by his side in the coming of Ragnarok. Passively, this Noble Phantasm allows Lancer to absorb the souls of the fallen around him. Spirits around Lancer ascend from their former bodies as ghastly, transparent figures that swirl together into a shimmering mist before being drawn into his runic eyepatch. While all Servants can sustain themselves off of human souls, Lancer is able to do so with a terrifying ease and efficiency, gathering up an entire army of fallen spirits in mere moments.
Lancer's vitality ascends with each spirit devoured, though the souls of mundane humans will only affect a trivial increase in his abilities. Contrarily, those of grand warriors such as Heroic Spirits will grant Lancer a noticable boost in power should he manage to claim them. This ability only accepts the souls that Lancer deems worthy of his bloodsoaked Valhalla- those who died in battle or in sacrificing themselves for the sake of another.
By invoking this Noble Phantasm's true name, Lancer can call upon those he's consumed as transparent wraiths to aid in combat. However these spectral warriors are truthfully mere hollow shades of their true selves, lacking personality and reason. Unthinking berserkers animated only by the thrill of battle, just as Lancer prefers. Despite their degraded status, his soldiers possess all the same Skills and Noble Phantasms that they had upon death- merely one rank down from the original.
The number of Einherji that can be manifested at a time varies based on their level of power. Calling forth a dozen or more of ordinary human souls would be a trivial task for one of Lancer's stature, while maintaining even a single Heroic Spirit-tier existence in the world taxes his Mana reserves severely. Once "killed" a second time, an Einherji is freed from Lancer's grasp- Servants flowing into the Greater Grail while normal humans are passed along in the cycle of reincarnation.
A sinister ability that subjugates the dead to Lancer's will, even forcing them to turn their blades against their former comrades.
Vísdómr Yggdrasil
Knowledge Of The World Tree
(EX, Support):
A Noble Phantasm encompassing the legend of Lancer sacrificing his left eye to the god Mimir for a chance to drink from his sacred well, located at the deepest roots of Yggdrasil and fabled to grant immeasurable wisdom to whoever consumed it. In partially surrendering his worldly vision, Lancer attained a form of spiritual sight- far surpassing what can be perceived through eyes alone.
This Noble Phantasm takes the form of Lancer's own left eye, glowing an unnatural violet color with a runic sigil emblazoned over the pupil. Baptized in the waters of Mimir, it is no longer a mundane eye but an incredibly potent Mystic Code endowed with the concept of "comprehension". To unlock its perceptive powers, Lancer need merely to take off the special sealing eyepatch that he wears.
Upon doing so, he obtains a powerful form of clairvoyance- able to glean up to five seconds into the future. This already affords Lancer a supreme advantage on the battlefield- letting him discern and counter the opponent's moves before they even make them. However, the true power of
Vísdómr Yggdrasil is not merely to "perceive" but to "comprehend".
Upon capturing any technique (mostly including Noble Phantasms but also something like Kojiro's
Tsubame Gaeshi) in his gaze, Lancer "comprehends" it- gaining the means to perfectly counter that same technique should it be brought against him in the future. For instance; should he witness
Tsubame Gaeshi, Lancer will instantly intuit the single perfect path to weave between the simultaneous blades and be able to follow it with mechanical efficiency. Skill or reflexes are unnecessary, since countering becomes simply a matter of "
seizing the relevant possibility and enacting it".
For a Noble Phantasm such as
Gae Bolg that is impossible to evade once unleashed, Lancer would discern the proper footwork to keep himself out of its range of activation. Since nearly every technique possesses some means of countering it, this adaptive precognition effectively makes Lancer untouchable against any ability he's already seen. The supreme wisdom and splendor of the king of gods, for which "
observing something" and "
forming a strategy to deal with something" become synonymous.
This Noble Phantasm's only weakness lies in its obscenely high Mana requirements. The amount of magical power it expends would drain most Masters dry in a matter of seconds, while even the greatest mages could only sustain it for no more then five minutes before exhausting themselves entirely. As such, Lancer keeps its powers sealed behind his special eyepatch in most battles. A last resort trump card only to be drawn out against the rare opponent that even Lancer's overwhelming strength is not enough to defeat.