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Thread: Create-a-Servant

  1. #3901
    のワの Nonowa~ Gunbazca's Avatar
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    Quote Originally Posted by Junky View Post
    The fact that the river is still worshipped is important in the summoning of Servants, you know? He'll probably be at full power (limited by the container) if summoned there, even with an inferior Master.
    I agree. Vedic heroes are IMO the strongest Servants you can get in the HGW due to both their age (they are ostensibly just shy of Gil in terms of age) and reverence (some of these heroes are still actively worshiped). I love making Servants out of them.

    "MONGLERS!" - Gilgamesh, last words


  2. #3902
    祖 Ancestor Matsu's Avatar
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    Current projects:

    Rider Loki
    Archer/Rider Centaur (for teh lulz ofc)
    Saber/Archer/Rider Tomoe Gozen

    Look forward to one of them by New Years.
    Last edited by Matsu; December 22nd, 2012 at 11:45 PM.
    I’m proposing a toast: to this beautiful fabric that binds our very world together.
    Of course, I’d say the most beautiful thing is watching it elegantly ripped apart.
    Now, drink up! Surely you know, there’s always the best time to be had
    in that dangerously intoxicating state, right on the border of consciousness.

  3. #3903
    のワの Nonowa~ Gunbazca's Avatar
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    Because I just figured out how he can be made into Lancer, i decided to make him. Meet Yudhistira, the eldest and wisest Pandava.

    ============================

    Yudhisthira
    "Yes, Elder Drona... Ashwatthama has perished... but the elephant."


    Image (c) Ray Hyuuga @ Deviantart

    The Maharaj of Hastinapura, Dharmaputra Yudhisthira.
    Born the eldest son of the Kuru Maharaj Pandu Devanata and his queen Kunti, Yudhisthira at first glance is a rather unassuming man. Average in height and strength, he is quickly overshadowed by his brothers, whether in strength (Bima), finesse and charm (Arjuna), or even good looks (Nakula and Sahadeva). The full magnitude of the man's exceptional intelligence and honesty is only revealed when he speaks; he always seem to use the correct punctuation and emphasis for the occasion, his advices are always pleasant and true, and he never uses the slightest lie or deception in his words, not even a double entendre. Little did he know, that he would commit the ultimate lie on the battlefield of Kurukshetra and confirm that the Age of Kali has truly started...


    Possible Class: Lancer, Caster, Rider (stats & skills given as Lancer)
    Master: ???

    Parameters:
    * Alignment: Lawful Good
    * Noble Phantasm: A
    * Strength: C
    * Endurance: C
    * Agility: A
    * Mana: B
    * Luck: E


    Class Skills:

    * Magic Resistance C+
    This skill grants protection against magical effects. Different from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. It is important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation. At this rank, Yudhisthira can cancel spells with a chant below two verses. He cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals, however. It can be strengthened with the application of Yudhisthira's defensive Noble Phantasm.


    Personal skills:

    * Charisma B+
    This skill represents the natural talent to command an army, and it increases the ability of allies during group battles. A rare talent, Yudhisthira's rank is suitable for a king of an empire spanning the whole subcontinent.

    * Divinity A
    This skill is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith. While regarded as the son of Pandu and Kunti, Yudhisthira is actually the son of Dharma, the god of duty, law, and justice. His birth is caused by Kunti invoking the Adityahredaya mantra due to her husband's curse.

    * Magecraft C-
    This skill represents knowledge about modern Thaumaturgy. At this rank, Yudhisthira is capable of using magecraft on par with orthodox Thaumaturgy. However, since this ability stems from his phantasm, Yudhisthira is restricted to healing and protection spells.


    Noble Phantasms:

    * Kali Maha Usaddha [The Ultimate Medicine to Woe]
    Support/Anti-Unit
    Target: 1
    Rank: B (book form) / A (spear form)
    A tome that Yudhisthira always carried in his person, and the most prized royal regalia of Indraprashta. It contains all the ways of healing and counteracting poisons created by Kali the goddess of death, making it a powerful healing tool. If Yudhisthira is called in the Caster class, he would unlock the full potential of this tome, granting him more healing and utility powers, along with some offensive options.
    When Yudhisthira spoke a keyword, this phantasm will be turned into a powerful spear containing all the poisons Kali has concocted. Anything or anyone struck with this weapon will be corroded by the venom, suffering pain and damage healable only by Yudhisthira. The effect persists until either the target is destroyed, Yudhisthira decides to heal the target, or this NP is broken. This potent weapon can be used as either a close-combat spear or thrown as a javelin; when thrown, it will appear on Yudhisthira's side a few seconds after it hits his target, provided that it is not destroyed somehow.

    * Thuntha Naga [The Royal Umbrella of Indraprashta]
    Anti-Unit/Support
    Target: 1
    Rank: C+
    Another of Indraprashta's royal regalia, and it doubles as a sort of standard for Yudhisthira's chariot. It is the sealed form of Garuda Banatara, a steed of king Kalimantara. They wreaked havoc on Nirvana until a brahmin defeated all of his troops. Garuda Banatara fought until the bitter end, and for such devotion the brahmin decided to seal it in the form of a royal long-handled umbrella. There is a small blade on its center, and it can be used as a polearm although its offensive power is meager. If Yudhisthira is called in the Rider class, he could unseal the creature and use it as steed and fighting partner.
    This is the phantasm Yudhisthira displayed the most, and thanks to its ornateness it draws attention to him readily. The small blade made attacking with this umbrella possible (if a bit impractical), but its main strength is for protection. It is equivalent in defensive power as two petals of Rho Aias, and with Yudhisthira's protection spells this can be augmented even further.
    Last edited by Gunbazca; January 16th, 2013 at 10:50 AM.

    "MONGLERS!" - Gilgamesh, last words


  4. #3904
    Flying Fairy Sunny's Avatar
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    Huh. Turning a book into a spear (along with the umbrella blade) is an interesting way of making him into a Lancer, and so is reversing the curative effect into a poisonous one; it kind of reminds me of how they describe Karna and George's NPs, where they give up their defensive power by transferring it into offensive strength. It also makes me wonder: has anyone ever tried making a healer Servant like him before? They wouldn't be that combat-helpful outside of team grail wars like Apocrypha, but you would have to think there'd be some healers in the Throne, lol. That's a pretty powerful poisonous spear though, and it definitely makes up for the modest second NP.

    -----

    Hmm, one of these is a repost, but now that I am no longer using her in RPs, I really wanted to update my old Paris sheet and include another one I worked on to be her opposite / mortal enemy. Terrible accuracy against ridiculous accuracy that wants her dead. I hope it's okay to post them together.

    Servant:
    Archer (Assassin)
    True Name: Paris of Troy (repost + update, so if this is indexed in the future, please replace the old one with this one)
    Alignment: Chaotic Good

    Statistics:
    Noble Phantasm: B
    Strength: D
    Endurance: C
    Agility: B
    Magic: C
    Luck: B

    Appearance:
    An energetic young woman in her early 20's, Archer looks (and acts) much more like a spoiled teenager than an adult, with equally young features and figure, and impractical chestnut brown ringlets hugging either side of an attractive face. She dresses in a short white skirt, trimmed with red, and a matching sleeveless white tunic. A bronze vest is worn over the tunic, custom-made for Archer and molded with a rather idealistic take on her slight figure. A short red cape hangs at her back, falling slightly beneath the small of her back. Her only weapon hangs at her waist, a gaudy and ornamental-looking golden Cupid's Bow that is too small to be a proper bow but too large to be used as a crossbow, failing to be as effective as either.

    Legend:
    Documented in history as one of the princes of Troy, Paris was responsible for the fall of her kingdom after stealing the wife of the Mycenaen king Menelaus. However, although recorded as a man, Paris was in fact one of the princesses of the kingdom; her reputation as a handsome prince was fictionalized by the Greek armies following their victory over Troy as a way of covering up Menelaus' great shame at losing his wife to another woman. Her origins were reinvented as an exiled male farmhand in an attempt to attribute to her attractive masculine qualities that would have mitigated the true reason for the war.

    Having grown up as a spoiled and beautiful princess due to a blessing of Aphrodite in her youth, Paris was used to getting what she wanted and thought little of spiriting Helen away when she found her receptive to her advances, caring nothing for the political ramifications it created. While she could not have predicted exactly how far the war would go, it didn't bother Paris, as she was safely behind the walls with Troy with her prize. While her brother fought on the frontlines, she enjoyed her time with Helen, taking up archery as a hobby in their palace's training grounds. Her arrogance was such that, despite not taking her training seriously, she regarded herself as enough of a warrior to have palace craftsman make her a 'uniform' in imitation of those worn by Hector and his soldiers.

    Paris' only exposure to actual combat was a failed attempt to negotiate with Menelaus at the start of the war, which came to an abrupt end when she insisted that she and Helen were a cuter couple by far. Menelaus attacked her in a rage for her insolence, and saved from the battlefield by Hector, she returned to safety and luxury for the duration of the Trojan War. Selfish until the very end, Paris wished only to be lavished in praise and attention, and her attitude has improved little as a Servant - though she seems strangely reluctant to ever removing the effects of her charming Noble Phantasm, as though worried about how she would be treated without it.

    Class Abilities:
    Independent Action
    Rank: C
    The ability to remain independent even when rejecting the prana supply from the Master. At this rank, the Servant is also capable of remaining in this world for around one day without a established contract.

    Magic Resistance
    Rank: D
    Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

    Personal Skills:
    Disengage
    Rank: A
    The ability to break away from combat. At this rank, a bonus effect allows Archer to return battle conditions to a favorable footing despite her constant failures.

    Divinity
    Rank: E
    The measure of whether one has Divine Spirit aptitude or not. Although rather attenuated, Paris can distantly trace her lineage through Priam's line to the coupling of Electra and the god Zeus, and stubbornly insists it is true.
    (Added due to it now being a precondition to hurt Achilles)

    Eye for Art
    Rank: C-
    Infatuation with works of art. If she happens to see a Noble Phantasm that possess artistic anecdotes, there is a modest chance that she might be able to figure out its true name. However, the effectiveness of this skill is reduced because Archer is only interested in beautiful art, and completely disregards anything that violates her sense of aesthetics.

    Noble Phantasm(s):
    Kallisti — All Gifts Belong to the Fairest
    Type: Support
    Rank: B
    Representing the Judgment of Paris when the Trojan princess was called upon to decide which Greek goddess was the most beautiful of all, Kallisti reflects the favors that each Goddess offered her in return for arbitrating in their favor. Taking the form of a golden apple, Archer may offer a prayer to invoke the blessing of one of the three goddesses in the form of a Personal Skill:

    Aphrodite: Mystic Face, Rank A+
    At this rank, Archer's facial features carry a powerful curse that is cast as soon as the target looks at her face. Due to Aphrodite's nature as the goddess of love, this curse is similar in theory to those of Charm mystic eyes, but greatly amplified, and completely ignores the barriers of gender. Even Servants are susceptible to Archer's charms; the effects may be resisted or mitigated by strength of will and magic resistance, but even those who do not fall in love with Archer find it more difficult to dislike or passionately attack her despite her (many) faults and complete vulnerability in battle.

    Athena: Clairvoyance, Rank A+
    At this rank, Archer is granted with exemplary visual perception which borders on precognition. Due to Athena's nature as a goddess of battle, dynamic vision allows her to perceive her targets at great distances, unobstructed by obstacles such as darkness or other impediments. This has the additional effect of increasing Archer's otherwise abysmal accuracy by essentially telling her exactly when, where, and how to aim her shots.

    Hera: Instinct, Rank A+
    At this rank, Archer receives a sixth sense that is close to true precognition. Due to Hera's nature as a goddess of the air, Archer is essentially able to "read" the wind, allowing her to detect threats and to almost completely reduce the penalties caused by obstructed vision or hearing.

    While she is able to call on the blessing of any of the three goddesses at will, due to the nature of their dispute, whenever Archer chooses a new boon then the previous one is revoked and cannot be chosen again for a period of roughly 24 hours. Due to her weakness for beautiful things and her need for constant attention, Archer greatly prefers the gifts of Aphrodite, and is extremely stubborn and petulant when forced to call on Athena or Hera instead. The usage of a Command Spell is generally required to coerce her to make any exchange at all.

    Laomedon - Avenging the House of Troy
    Type: Anti-Unit
    Rank: D (B)
    Taking its name from the Trojan king whose grave was thought to protect Troy at the site of Paris' only wartime achievement, this small bow is the only weapon Archer has any proficiency with whatsoever. While ordinarily a weak D ranked Noble Phantasm, upon successfully hitting a target with an arrow, the stricken area is physically marked with the royal insignia of Troy, a mark representing the grudge of a fallen kingdom upon their aggressors. Once a target is marked with the crest, the rank of this Noble Phantasm is increased to B, and a second successful strike upon the marked area is conceptually regarded as a lethal attack upon a weak point. The crest remains on the victim's body until either Archer wills the effect to end, this Noble Phantasm is destroyed, or Archer herself is slain.

    Although highly dangerous for its ability to disregard defenses and saving checks, the effectiveness of this Noble Phantasm is heavily limited by Archer's complete lack of skill and training as a warrior, making it difficult for her to even land the initial attack without the assistance of either Kallisti's clairvoyance or temporary reinforcement of her accuracy by use of a Command Spell. However, once the mark has been placed, subsequent shots benefit from an automatic "tracer" effect which makes this Noble Phantasm considerably more difficult to dodge as long as Archer lands the first attack.

    Because of the nature of this Noble Phantasm, as well as the widespread belief that she needed to shoot Achilles from behind, Archer also technically qualifies for the Assassin class.

    --------

    Servant: Lancer (Rider, Saber, Ruler)
    True Name: Hector of Troy
    Alignment: Lawful Good

    Appearance:
    Though he typically fights with a helmet that conceals his features, Lancer's chestnut brown hair is wavy and ruffled, parted into bangs on both sides of his face along with a rugged goatee. He wears a pair of sandals along with a white kilt, with bronzed armor lightly covering his torso and sides. Otherwise he is unarmored, exposing muscular, toned skin in order to preserve his agility and freedom of movement. He moves with the confidence of a warrior whose poise and control are at the peak of human potential.

    Legend:
    The heir apparent to the kingdom of Troy, Hector was the greatest warrior the nation had ever produced, acting as the leader of its army and the scourge of the invading Greek enemies. Courageous and peace-loving, Hector had little interest in war, fighting only to defend his people. He was admired and feared by both sides, falling in battle only to the legendary Achilles. In his heart, however, he had already lost the battle that mattered the most when he allowed the war to begin in the first place.

    Hector always disapproved of the war started by his wayward sister, but the curse of Aphrodite's blessing was such that it was hard for even him to oppose her irresponsible kidnapping. His strength of will was such that he could admonish and chastise her, but Paris still ultimately got her way, and Hector was forced to go to war to protect Paris and the rest of his family. His only wish of the Grail is that he could have protected those important to him - including from those who didn't deserve to be a part of his family in the first place.

    Statistics:
    Noble Phantasm: A
    Strength: B
    Endurance: B
    Agility: A
    Magic: D
    Luck: E

    Class Abilities:
    Magic Resistance
    Rank: B
    Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    Personal Skills:
    Bravery
    Rank: A
    The ability to negate mental inference such as pressure, confusion, and fascination. Although not able to completely ignore the superior effects of his sister's charm, Hector was still able to express scorn and disapproval of her actions where others were tolerating.

    Charisma
    Rank: B
    The natural talent to command an army. Increases the ability of allies during group battles. This rank is suitable for the prince of a country.

    Projectile (Spear)
    Rank: B
    Expertise for throwing projectiles. At this rank, thrown spears are now comparable to bullets in both speed and accuracy.

    Riding
    Rank: A
    Expertise to ride animals and vehicles. At this rank, all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

    Noble Phantasm(s):
    Deiphobus - Thundering of the Horses Tamed
    Type: Anti-Unit
    Rank: A
    The only Noble Phantasm of the prince of Troy, Deiphobus is a representation of the legends both exalting Hector's prowess with the spear and his favor with Zeus, the king of the gods. Though Hector had no particular weapon he called his own in life, Deiphobus is named after the brother he trusted to give him his spears in his final battle, manifesting as a golden lance with a forked blade like a bolt of lightning. Invoking the true name of this Noble Phantasm transmutes it, straightening the spear into a perfectly aerodynamic javelin.

    By channeling electrical energy along his arm in parallel currents, Lancer can greatly magnetize the weapon, allowing him to propel and cast it as a projectile at several times the speed of sound, piercing everything in its path analogous to the firing of a railgun. Although the radius of this Noble Phantasm is strictly limited to the narrow, straight line path traveled by the thrown spear, the destructive force of the projectile is concentrated to such a fine point that nearly everything in its path will be pierced instantaneously. A simple, straightforward technique polished to perfection.

    It is only due to the legendary accuracy and prowess of Hector that he is able to accurately use the technique at all; its incredible velocity renders it an incredibly difficult attack to land on a particular target, and only his great skill with the spear allows him to tame it into a useful attack in battle. Due to both the circumstances behind its legend and the amount of energy necessary to conduct the currents, Deiphobus may only be used a limited number of times in a twenty-four hour period, though Lancer keeps the specific amount a closely-held secret.
    Last edited by Sunny; December 31st, 2012 at 02:13 PM.

  5. #3905
    月読 Tsukiyomi Junky's Avatar
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    Why does the apple split into three? Can't he just get the ability depending on whom he offers it to? This way, it seems like he can get all three Personal Skills.

    Fanfiction
    Tabula Rasa


  6. #3906
    Flying Fairy Sunny's Avatar
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    Mmm, the idea was that one of the three pieces has to be used up in order to invoke a new blessing, and each blessing overwrites the previous one (along with explicitly forbidding use of the prior one for a day). So cycling skills is allowed, even in one fight, but having all three at once isn't allowed and there's no reusing prior ones in the same encounter. I mostly split it into three as a countable ammo resource since she was a RP character, but I suppose it doesn't make all that much sense to portray it that way outside of that setting and I appreciate you pointing it out.

    Keeping it as one apple would do. ^^; That was my logic though.
    Last edited by Sunny; December 23rd, 2012 at 01:07 AM.

  7. #3907
    のワの Nonowa~ Gunbazca's Avatar
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    Quote Originally Posted by Cyber Angel View Post
    Huh. Turning a book into a spear (along with the umbrella blade) is an interesting way of making him into a Lancer, and so is reversing the curative effect into a poisonous one; it kind of reminds me of how they describe Karna and George's NPs, where they give up their defensive power by transferring it into offensive strength. It also makes me wonder: has anyone ever tried making a healer Servant like him before? They wouldn't be that combat-helpful outside of team grail wars like Apocrypha, but you would have to think there'd be some healers in the Throne, lol. That's a pretty powerful poisonous spear though, and it definitely makes up for the modest second NP.
    The umbrella is really there for protection (and swag, Indians love their blings of war). He can attack with it, but it's not very powerful; Yudhistira gives up his healing powers for attack, and he can use both umbrella and spear form a la Deermood if he so desires. And healing/protection Servants are really not that weak, i envision them casting Regen, protection, barrier before wading into melee or kiting the enemy to hell.

    Spoiler:
    Quote Originally Posted by Cyber Angel View Post
    Hmm, one of these is a repost, but now that I am no longer using her in RPs, I really wanted to update my old Paris sheet and include another one I worked on to be her opposite / mortal enemy. Terrible accuracy against ridiculous accuracy that wants her dead. I hope it's okay to post them together.

    Servant:
    Archer
    True Name: Paris of Troy (repost + update, so if this is indexed in the future, please replace the old one with this one)
    Alignment: Chaotic Good

    Statistics:
    Noble Phantasm: B
    Strength: D
    Endurance: C
    Agility: B
    Magic: C
    Luck: B

    Appearance:
    An energetic young woman in her early 20's, Archer looks (and acts) much more like a spoiled teenager than an adult, with equally young features and figure, and impractical chestnut brown ringlets hugging either side of an attractive face. She dresses in a short white skirt, trimmed with red, and a matching sleeveless white tunic. A bronze vest is worn over the tunic, custom-made for Archer and molded with a rather idealistic take on her slight figure. A short red cape hangs at her back, falling slightly beneath the small of her back. Her only weapon hangs at her waist, a gaudy and ornamental-looking golden Cupid's Bow that is too small to be a proper bow but too large to be used as a crossbow, failing to be as effective as either.

    Legend:
    Documented in history as one of the princes of Troy, Paris was responsible for the fall of her kingdom after stealing the wife of the Mycenaen king Menelaus. However, although recorded as a man, Paris was in fact one of the princesses of the kingdom; her reputation as a handsome prince was fictionalized by the Greek armies following their victory over Troy as a way of covering up Menelaus' great shame at losing his wife to another woman. Her origins were reinvented as an exiled male farmhand in an attempt to attribute to her attractive masculine qualities that would have mitigated the true reason for the war.

    Having grown up as a spoiled and beautiful princess due to a blessing of Aphrodite in her youth, Paris was used to getting what she wanted and thought little of spiriting Helen away when she found her receptive to her advances, caring nothing for the political ramifications it created. While she could not have predicted exactly how far the war would go, it didn't bother Paris, as she was safely behind the walls with Troy with her prize. While her brother fought on the frontlines, she enjoyed her time with Helen, taking up archery as a hobby in their palace's training grounds. Her arrogance was such that, despite not taking her training seriously, she regarded herself as enough of a warrior to have palace craftsman make her a 'uniform' in imitation of those worn by Hector and his soldiers.

    Paris' only exposure to actual combat was a failed attempt to negotiate with Menelaus at the start of the war, which came to an abrupt end when she insisted that she and Helen were a cuter couple by far. Menelaus attacked her in a rage for her insolence, and saved from the battlefield by Hector, she returned to safety and luxury for the duration of the Trojan War. Selfish until the very end, Paris wished only to be lavished in praise and attention, and her attitude has improved little as a Servant - though she seems strangely reluctant to ever removing the effects of her charming Noble Phantasm, as though worried about how she would be treated without it.

    Class Abilities:
    Independent Action
    Rank: C
    The ability to remain independent even when rejecting the prana supply from the Master. At this rank, the Servant is also capable of remaining in this world for around one day without a established contract.

    Magic Resistance
    Rank: D
    Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

    Personal Skills:
    Disengage
    Rank: A
    The ability to break away from combat. At this rank, a bonus effect allows Archer to return battle conditions to a favorable footing despite her constant failures.

    Eye for Art
    Rank: C-
    Infatuation with works of art. If she happens to see a Noble Phantasm that possess artistic anecdotes, there is a modest chance that she might be able to figure out its true name. However, the effectiveness of this skill is reduced because Archer is only interested in beautiful art, and completely disregards anything that violates her sense of aesthetics.

    Noble Phantasm(s):
    Kallisti — All Gifts Belong to the Fairest
    Type: Support
    Rank: B
    Representing the Judgment of Paris when the Trojan princess was called upon to decide which Greek goddess was the most beautiful of all, Kallisti reflects the favors that each Goddess offered her in return for arbitrating in their favor. Taking the form of a golden apple that splits into three segments, Archer may offer one segment of the apple along with a prayer to invoke the blessing of one of the three goddesses in the form of a Personal Skill:

    Aphrodite: Mystic Face, Rank A+
    At this rank, Archer's facial features carry a powerful curse that is cast as soon as the target looks at her face. Due to Aphrodite's nature as the goddess of love, this curse is similar in theory to those of Charm mystic eyes, but greatly amplified, and completely ignores the barriers of gender. Even Servants are susceptible to Archer's charms; the effects may be resisted or mitigated by strength of will and magic resistance, but even those who do not fall in love with Archer find it more difficult to dislike or passionately attack her despite her (many) faults and complete vulnerability in battle.

    Athena: Clairvoyance, Rank A+
    At this rank, Archer is granted with exemplary visual perception which borders on precognition. Due to Athena's nature as a goddess of battle, dynamic vision allows her to perceive her targets at great distances, unobstructed by obstacles such as darkness or other impediments. This has the additional effect of increasing Archer's otherwise abysmal accuracy by essentially telling her exactly when, where, and how to aim her shots.

    Hera: Instinct, Rank A+
    At this rank, Archer receives a sixth sense that is close to true precognition. Due to Hera's nature as a goddess of the air, Archer is essentially able to "read" the wind, allowing her to detect threats and to almost completely reduce the penalties caused by obstructed vision or hearing.

    While she is able to call on the blessing of any of the three goddesses at will, due to the nature of their dispute, when Archer chooses a new boon then the previous one is revoked and cannot be chosen again for a period of roughly 24 hours. Due to her weakness for beautiful things and her need for constant attention, Archer greatly prefers the gifts of Aphrodite, and is extremely stubborn and petulant when forced to call on Athena or Hera instead. The usage of a Command Spell is generally required to coerce her to make any exchange at all.

    Laomedon - Avenging the House of Troy
    Type: Anti-Unit
    Rank: D (B)
    Taking its name from the Trojan king whose grave was thought to protect Troy at the site of Paris' only wartime achievement, this small bow is the only weapon Archer has any proficiency with whatsoever. While ordinarily a weak D ranked Noble Phantasm, upon successfully hitting a target with an arrow, the stricken area is physically marked with the royal insignia of Troy, a mark representing the grudge of a fallen kingdom upon their aggressors. Once a target is marked with the crest, the rank of this Noble Phantasm is increased to B, and a second successful strike upon the marked area is conceptually regarded as a lethal attack upon a weak point. The crest remains on the victim's body until either Archer wills the effect to end, this Noble Phantasm is destroyed, or Archer herself is slain.

    Although highly dangerous for its ability to disregard defenses and saving checks, the effectiveness of this Noble Phantasm is heavily limited by Archer's complete lack of skill and training as a warrior, making it difficult for her to even land the initial attack without the assistance of either Kallisti's clairvoyance or temporary reinforcement of her accuracy by use of a Command Spell. However, once the mark has been placed, subsequent shots benefit from an automatic "tracer" effect which makes this Noble Phantasm considerably more difficult to dodge as long as Archer lands the first attack.

    Because of the nature of this Noble Phantasm, as well as the widespread belief that she needed to shoot Achilles from behind, Archer also technically qualifies for the Assassin class.

    Somewhat similar to Suifeng's Bankai i guess, with the exception that Paris-chan can't shoot worth scrap. Also, i was envisioning her to be an oujou... it will be interesting to see her paired with a butler-esque Master.

    Spoiler:
    Quote Originally Posted by Cyber Angel View Post
    Servant: Lancer (Rider, Saber, Ruler)
    True Name: Hector of Troy
    Alignment: Lawful Good

    Appearance:
    Though he typically fights with a helmet that conceals his features, Lancer's chestnut brown hair is wavy and ruffled, parted into bangs on both sides of his face along with a rugged goatee. He wears a pair of sandals along with a white kilt, with bronzed armor lightly covering his torso and sides. Otherwise he is unarmored, exposing muscular, toned skin in order to preserve his agility and freedom of movement. He moves with the confidence of a warrior whose poise and control are at the peak of human potential.

    Legend:
    The heir apparent to the kingdom of Troy, Hector was the greatest warrior the nation had ever produced, acting as the leader of its army and the scourge of the invading Greek enemies. Courageous and peace-loving, Hector had little interest in war, fighting only to defend his people. He was admired and feared by both sides, falling in battle only to the legendary Achilles. In his heart, however, he had already lost the battle that mattered the most when he allowed the war to begin in the first place.

    Hector always disapproved of the war started by his wayward sister, but the curse of Aphrodite's blessing was such that it was hard for even him to oppose her irresponsible kidnapping. His strength of will was such that he could admonish and chastise her, but Paris still ultimately got her way, and Hector was forced to go to war to protect Paris and the rest of his family. His only wish of the Grail is that he could have protected those important to him - including from those who didn't deserve to be a part of his family in the first place.

    Statistics:
    Noble Phantasm: A
    Strength: B
    Endurance: B
    Agility: A
    Magic: D
    Luck: E

    Class Abilities:
    Magic Resistance
    Rank: B
    Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    Personal Skills:
    Bravery
    Rank: A
    The ability to negate mental inference such as pressure, confusion, and fascination. Although not able to completely ignore the superior effects of his sister's charm, Hector was still able to express scorn and disapproval of her actions where others were tolerating.

    Charisma
    Rank: B
    The natural talent to command an army. Increases the ability of allies during group battles. This rank is suitable for the prince of a country.

    Projectile (Spear)
    Rank: B
    Expertise for throwing projectiles. At this rank, thrown spears are now comparable to bullets in both speed and accuracy.

    Riding
    Rank: A
    Expertise to ride animals and vehicles. At this rank, all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

    Noble Phantasm(s):
    Deiphobus - Thundering of the Horses Tamed
    Type: Anti-Unit
    Rank: A
    The only Noble Phantasm of the prince of Troy, Deiphobus is a representation of the legends both exalting Hector's prowess with the spear and his favor with Zeus, the king of the gods. Though Hector had no particular weapon he called his own in life, Deiphobus is named after the brother he trusted to give him his spears in his final battle, manifesting as a golden lance with a forked blade like a bolt of lightning. Invoking the true name of this Noble Phantasm transmutes it, straightening the spear into a perfectly aerodynamic javelin.

    By channeling electrical energy along his arm in parallel currents, Lancer can greatly magnetize the weapon, allowing him to propel and cast it as a projectile at several times the speed of sound, piercing everything in its path analogous to the firing of a railgun. Although the radius of this Noble Phantasm is strictly limited to the narrow, straight line path traveled by the thrown spear, the destructive force of the projectile is concentrated to such a fine point that nearly everything in its path will be pierced instantaneously. A simple, straightforward technique polished to perfection.

    It is only due to the legendary accuracy and prowess of Hector that he is able to accurately use the technique at all; its incredible velocity renders it an incredibly difficult attack to land on a particular target, and only his great skill with the spear allows him to tame it into a useful attack in battle. Due to both the circumstances behind its legend and the amount of energy necessary to conduct the currents, Deiphobus may only be used a limited number of times in a twenty-four hour period, though Lancer keeps the specific amount a closely-held secret.

    To Aru Trojan no Railgun? Also, you might want to reduce his Charisma since B is king. Probably C or B-? Also, dat sync between Projectiles and his NP is pretty nice. A bit heavy on his skills but i guess it's justified.

    "MONGLERS!" - Gilgamesh, last words


  8. #3908
    @ Oddman - I look forward to your Tomoe Gozen! Now if only someone would do Oda Nobunaga and Morgan le Fay, I would be set!

    @ Gunbazca - Its kind of telling that a guy with an even better version of Gae Buidhe and a more spammable (albeit weaker) version of Rho Aius with no downside is the weakest Vedic hero you've profiled so far! That said, I like him. He strikes me as very balanced and I've enjoyed badass healers ever since I read Toki's intro in Fist of the North Star.

    @ Cyber Angel - Hey, I remember these two! I adored then and still do adore your spoiled princess Paris! One of the best (or at least most hilariously) justified gender-swaps I ever saw!

  9. #3909
    夜属 Nightkin
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    wait... there isn't already an oda nobunaga on here? I think I still have my sheet from when I used him laying around somewhere (though his design was very heavily influenced by sengoku basara since I had JUST watched it)...

  10. #3910
    Mate, that's noice as fuck! Vagrant's Avatar
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    So this is what happens when I get bored at work on a completely dead Christmas Eve shift. I decided to make an Enkidu focused more on the wrestling, grappling side of him, but got annoyed that there wasn't anywhere to clearly put a bare-handed/blunt force fighter so I made some new character skills, which just ended up being a new class because why not. Obviously not trying to stick to canon, but am trying to do so within the realms of a new class, if you can dig it. It's all a bit silly and unrealistic, but I'm okay with that right now.

    He's perhaps rather OP, but then he's meant to be pretty much Gil's equal so I think it's okay. He's possibly even a little underpowered in comparison to Gil, considering how he can't just swordrain everything. As per normal, these are his stats under an ideal Master like Rin, so don't freak that he's massively stronger than Gil.
    Striker Enkidu

    Name: Enkidu
    Class: Striker
    Alternate Classes: Berserker, Rider, Lancer
    Alignment: Chaotic Good

    Parameters:
    STR: B [A/A+]
    END: B [A/A+]
    AGI: C [B]
    MGI: C
    LCK: E [C]

    Class Skills:

    Natural Weapon (A): The ability to use one’s own body as a deadly weapon, turning ordinary limbs into tools of battle. Enkidu was famed as a warrior on par with the mighty King of Heroes, the only man who ever managed to earn the respect of the king of Uruk, and he did this by being the only person Gilgamesh was unable to defeat in a wrestling match. His skill and strength at unarmed grappling and fighting was enough to match the great king, and as a Servant this skill treats Enkidu’s unarmed body as a weapon of unnatural strength, his blows acting as attacks equal to his STR and his body hardened for combat. In a close-range battle where he may be exchanging blows with another, Enkidu benefits from a Rank Up in his STR, END and AGI.

    Advanced Movement (C): As a Striker-class Servant, the ability to move in ways surprising to other Servants is a basic skill for Enkidu. His Advanced Movement ability allows him to retain sure footing in almost any situation preternaturally, and he can adjust his trajectory whilst midair to a degree.

    Personal Skills:

    Call of the Wild (A): As a king of the beasts and a wild creature at heart, Enkidu is most at peace when he is in untamed areas of land, and will do his best to protect these lands from human ruin as well. While in any area he considers suitably natural and wild enough for him to feel comfortable in, Enkidu receives a Double Rank Up in his LCK Parameter.

    Natural Body (A+): The truth behind Enkidu is that he was originally an amorphous mud beast crafted by Nature Spirits, who became tamed and took on the form of a human. Enkidu holds the highest rank in this skill as he is one of the earliest and rawest of homunculi. This powerful Homunculus body pulses not with Magic Circuits, nerves or anything so refined, but instead holds only raw, unaltered natural prana and will constantly draw upon the environment around it to keep Enkidu healthy and vital. At this rank Enkidu gets a Rank Up in STR and END as well as an unrefined and primitive form of Magic Resistance, equivalent to Rank D.

    Presence Detection (A++): A talent in which Enkidu is said to be unparalleled, this is the ability to sense other beings by their magical signatures. Being highly attuned to the natural ebb and flow of the world’s energy and the small fluctuations caused by an individual’s own personal life energies, it is impossible to hide the presence of a living or magical object from Enkidu. Within a kilometer of himself Enkidu can detect any and every living creature unless they have been skillfully masked, such as with Presence Concealment, in which case his range of detection is anywhere within 200 meters. Servants and other such strong presences, who cause far greater fluctuations in natural energy than regular people, are able to be detected at ranges of over five times what can be expected of humans. The ability can also be used to detect extensive wells of energy, to track ley lines and a variety of other handy abilities.

    Chains of Heaven
    The Binding Ties of Friendship


    Type:
    Anti-Unit
    Rank: D+++++

    Description: Enkidu’s most precious possession, this magical chain is the gift that his friend Gilgamesh gave to him after they first wrestled to a draw, as a sign of respect, and as such is a representation of the deep and unbreakable friendship shared between the two men. Prior to being given to Enkidu the Chain had laid unused and nameless in the King’s treasury, a dusty relic granted by a high priest as a tribute to the King, but upon being given to Enkidu it became his favored tool of combat until it returned back to Gilgamesh after Enkidu’s death. Enkidu used it often in his adventures with Gilgamesh, tripping up Humbaba the giant and lassoing the Bull of Heaven for Gilgamesh to slay.

    The Chain of Heaven is an anti-divinity support tool, as it binds a target more strongly and becomes tougher to break at a rate directly proportional to the level of Divinity of the target. Against someone with no Divinity the Chain is simply a long chain, but is fairly easy to break or shake loose, requiring STR greater than Rank D to do so. However, for every Rank of Divinity the ensnared target has, the Chain toughens and tightens by a single + Modifier, up to the point where even Rank A+ STR cannot break the chains. Being snared in the chains prevents any teleportation short of True Magic, and hampers other escape skills such as Disengage to a level matching the Rank of the Chain at the time. Under Enkidu’s usage the Chain is almost a living thing, reacting to his thoughts instantly and able to move or change vectors in midair and in relatively impossible ways. It bears on each end a Phantasmal blade of Rank D that Enkidu can use to attack with, but this usage is mostly ignored in favor of its binding attributes.

    Qamu Anur
    Star of Heaven Descended


    Type:
    Anti-Unit
    Rank: B

    Description: Enkidu is described as having “the strength of a meteorite” when he fights, and in the class of Striker this is fully realised as the perfect opportunity to fight bare-handed occurs. Even the name itself approximates out to “Burn the Celestial Horizon”. Not a combat style so much as a state of mind in which battle is the only thing that flows through his thoughts, in this state Enkidu’s body glows a dull red and steam and smoke rise gently from him, indicative of the tremendous meteoric heat within him. This is his passion for battle, unleashed with each strike he launches, every strike being incredibly strong, surrounded in flames much like the effect of Prana Burst (Flames) and ending with a small explosion of concussive energy on impact. His attacks are always treated as dual ranked, sharing the B-Ranked Phantasmal traits as well as his A-Ranked STR backing them up thanks to Bare Palm Mastery. It is a dangerous state for anyone to fight against, but is quite prana-intensive, allowing him to maintain it only for a short time unless he’s drawing prana heavily from his surroundings.


    Berserker Enkidu

    Enkidu
    King of Beasts

    Class: Berserker
    Alternate Classes: Striker, Rider, Lancer
    Alignment: Chaotic Good

    Parameters:

    STR: A+
    END: A+AGI: A+
    MGI: B
    LCK: D++



    Class Skills:

    Mad Enhancement
    This skill raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.

    • B: Rank up for all parameters, but takes away most of sanity. In reality, this is not loss of sanity but rather loss of civility, as Berserker reverts completely to his wild beastlike nature from before he was made civilised. As this skill is permanent and cannot be removed due to it being his simple nature rather than any madness, the increases have been reflected in the Base Parameters.


    Personal Skills:

    Call of the Wild
    Nature helps out those that would help it out. Advantages are gained by one who embraces the wild strength of nature.

    • A: As a king of the beasts and a wild creature at heart, Berserker is most at peace when it is in untamed areas of land, and will do its best to protect these lands from human ruin as well. While in any area it considers suitably natural and wild enough for it to feel comfortable in, Berserker receives a Double Plus Modifier to its Luck Parameter. In addition, prana consumption is halved while in an area where this skill can take effect.


    Animal Dialogue
    An inherent talent to speak the language of animals and convey concepts to them.

    • A: An absolute ability to converse with any animal, learned naturally from Berserker’s years as a wild beastman. Even when an animal cannot accurately convey complex concepts, Berserker can understand and converse with it as an equal. Unimpaired by Mad Enhancement, this skill actually returns to its full Rank while Berserker is reverted to his pre-civilised beastial personality.

    Natural Body
    Possession of a perfect body since birth grants a Rank Up to Strength, as well as other benefits.

    • A+: Berserker holds the highest rank in this skill as he is one of the earliest and rawest of homunculi, as he was originally an amorphous mud beast crafted by Nature Spirits as a divine weapon. This powerful Homunculus body pulses not with Magic Circuits, nerves or anything so refined, but instead holds only raw, unaltered natural prana and will constantly draw upon the environment around it to keep Berserker healthy and vital. At this rank Berserker gets a Rank Up in Strength and Endurance (already incorporated into his Base Parameters), as well as a virtual form of Magic Resistance at Rank D due to his raw prana pulses.


    Protection from Arrows
    The user is able to defend himself against arrows or other projectiles skilfully, though the ability cannot be used to defend against area-of-effect attacks or explosions.

    • A: Instinctual defence against ranged attacks is possible, even if the user cannot see where the attacks are coming from. Whether deflecting the projectiles or avoiding the attacks, the user will be able to avoid effectively any missile for indefinite periods of time.

    Transformation
    Skill that allows one to change his form. Different to Shapeshifting, it does not conventionally allow changing form to appear like another individual, but refers more to transformation into forms that are distinctly inhuman.

    • A: The secret of Berserker’s divine creation is that the mud used to craft it was not ordinary mud from the Earth but rather that divine clay which is ideal for creating artificial humans, the Ether Clump. In the modern day considered to be a failure of an element, Ether Clump is actually perfectly suited to a being like Berserker, as it can be given any shape as long as it is maintained with prana. Because its body is 100% Ether Clump, Berserker is able to change its form at will, which is how it alters its appearance. It cannot substantially reduce or increase its mass, but through clever manipulation of its form can condense or enlarge its size, and gains a Rank Up to Agility (already included in Base Parameters). Berserker primarily utilises this skill to morph parts of its body into crude-looking but highly effective weapons such as clubs, axes or spears.

    Qamu Anur
    Star of Heaven Descended

    Type: Anti-Unit
    Rank: B
    Range: 1
    Targets: 1-2

    Description: Berserker is described as having “the strength of a meteorite” when it fights, and in the class of Berserker this is fully realised as the perfect opportunity to fight bare-handed occurs. Even the name itself approximates out to “Burn the Celestial Horizon”. Not a combat style so much as a state of mind in which battle is the only thing that flows through its thoughts, in this state Berserker’s body glows a dull red and steam and smoke rise gently from it, indicative of the tremendous meteoric heat within it.

    This is its passion for battle, unleashed with each strike it launches, every strike being incredibly strong, surrounded in flames much like the effect of Prana Burst (Flames) and ending with a small explosion of concussive energy on impact. its attacks are always treated as dual ranked, sharing the B-Ranked Phantasmal traits as well as its A+ Ranked STR backing them up thanks to Mad Enhancement. It is a dangerous state for anyone to fight against, but is quite prana-intensive, allowing Berserker to maintain it only for a short time unless it’s drawing prana heavily from its surroundings.

    Design Notes

    - I really do not like the name Bare Palms Mastery, but I'm not sure what to call it.
    - In a more normal system, where only the original seven classes existed, this would be essentially a 50/50 split between Berserker and Lancer, with Berserker getting the Bare Palms Mastery in some form of Mad Enhancement, as well as the “punch things with burning fists” ability, while Lancer would end up with the Chains of Heaven and Presence Detection to emphasise the “hunt, track and capture” nature I like to picture Enkidu as having. I'll probably make the other classes and place them into this post at some point, all under spoiler tags, since he has a good variety of interesting possible Phantasms.
    - Enkidu’s early life as a beastman allows him to easily qualify for the Berserker class, in which he sacrifices his Presence Detection skill for a Rank A Animal Dialogue skill, having been raised by animals prior to his taming. As king of the beasts his comprehension is completely inhuman and his rank in Mad Enhancement would be A++, granting him a Double Rank Up in all stats. Unfortunately, Enkidu cannot wield any of his weapons in this state, instead relying on several of his pre-civilizing talents to serve as barely-controllable Phantasms.
    - His classification as a Lancer is really a shoutout to his role in Fate/Strange Fake, but I imagine he would wield the Chains of Heaven and some tremendous spear that he used to attack Humbaba and Gugalanna, possibly one given to him by Gilgamesh as a sort of “mini-GoB” allowing him to draw out spear weapons one at a time for use. His focus would be on scouting and hunting, so his Presence Detection would be strongest in this container.
    - In his role as Rider Enkidu’s status as a “king of the beasts” is emphasized, but in a different way than his bestial Berserker state. The Chains of Heaven are lost as an individual Phantasm, instead used to control and ride the Bull of Heaven, Gugalanna. His weapon in this class is a great axe that he used to fell trees in the cedar forest he called home. (Alani = Sumerian “Axe which produces great power’)
    Last edited by Vagrant; May 19th, 2015 at 06:15 AM.

  11. #3911
    祖 Ancestor Matsu's Avatar
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    I've never heard of "Striker". Are these original classes acknowledged by other forumites? I mean, is there a thread or post where I could find some information on them? Or was it an original idea on your part? Either way, I like it ^^ This is definitely my favorite Enkidu yet...
    I’m proposing a toast: to this beautiful fabric that binds our very world together.
    Of course, I’d say the most beautiful thing is watching it elegantly ripped apart.
    Now, drink up! Surely you know, there’s always the best time to be had
    in that dangerously intoxicating state, right on the border of consciousness.

  12. #3912
    月読 Tsukiyomi Junky's Avatar
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    I'm assuming that he didn't want to make him Berserker, and hand-to-hand doesn't fit into any of the other classes.

    Fanfiction
    Tabula Rasa


  13. #3913
    Greatness, at any cost mAc Chaos's Avatar
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    What if you made him a Berserker that was able to retain his sanity and calmness? Every Servant has some trick that makes them turn an expectation of them on their head. He's supposed to be a calm guy in touch with nature and all. Then he could use his other skills too.

    Lancer would be fine too. Since when did Servants always fight according to their class name. They always do something off the wall.
    He never sleeps. He never dies.

    Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.

  14. #3914
    Mate, that's noice as fuck! Vagrant's Avatar
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    Pretty much. If you can't do it in this thread then where can you do it? I figure it won't matter too much since it's not like I think this is actually possible or anything.

    - - - Updated - - -

    Quote Originally Posted by mAc Chaos View Post
    What if you made him a Berserker that was able to retain his sanity and calmness? Every Servant has some trick that makes them turn an expectation of them on their head. He's supposed to be a calm guy in touch with nature and all. Then he could use his other skills too.

    Lancer would be fine too. Since when did Servants always fight according to their class name. They always do something off the wall.
    I probably will add in Berserker/Lancer/Rider profiles to the post, in spoiler tags, once I've played with the idea a bit.

  15. #3915
    のワの Nonowa~ Gunbazca's Avatar
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    @firloz: Did you find the template helpful?

    Well, here is the second of the Pandava brothers, Bhima. I'm playing fast & loose with both Kakawin Bharatayuddha and Nasuverse here, seeing that the big guy is mostly wasted on the Berserker class. Not to say that he won't be a good Berz; on the contrary, he will be a Berz on par with Herc. It's only that his cunning is usually underrated, even if that cunning involves breaking objects. Also, his cooking ability is too good to pass up

    ==========================

    Bhima
    "Pah! What is this cooking. Bet my golden crown i can cook a dish twice better than this!"


    Image (c) rudyao @ Deviantart

    Vrikodara, He Whose Stomach is as Wolves.
    Being born into nobility sometimes does not make one relinquish their ties to the people they govern. Bhima is such a man. Even though he is born a prince of the Hastinapura empire, he steadfastly refuses to use the distinct language the nobility uses. He also refuses to sit or kneel unless he deem the other party worthy of his supplication. A stark contrast to his more reserved brothers, Bhima is larger than life and loves nothing more than a good food. Moreover, nothing surprises people more than Bhima's capability to cook great food, a feat only matched by his ability to consume it...


    Possible Class: Saber, Berserker (stats & skills given as Saber)
    Master: ???

    Parameters:
    * Alignment: Chaotic Good
    * Noble Phantasm: A
    * Strength: A+
    * Endurance: B
    * Agility: C+
    * Mana: D
    * Luck: D


    Class Skills:

    * Magic Resistance A
    This skill grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation. At this rank, Bhima can cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".


    Personal skills:

    * Bravery A+
    This skill grants the ability to negate mental interference such as pressure, confusion and fascination; It is not usable under the effects of Mad Enhancement. At this rank, Bhima is pretty much immune to mental interference. As a bonus, he gets a bonus effect of increasing melee damage.

    * Prana Burst [Wind] A
    This skill is a version of Prana Burst that impregnates weapons with prana that imparts a wind effect. In practice, Bhima uses this mainly to augment his movement speed and the speed of his weapon swing; he can be blinding fast despite his massive bulk. It can also used as a sort of barrier that can affect mundane projectile weapons, decreasing their effectiveness. Its raw form can be used to fire wind-bullets the way Invisible Air's burst attack can, but this usage is even more prana-intensive than usual so Bhima rarely uses it.

    * Battle Continuation A
    This skill represents the strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. At this rank, it is possible for Bhima to fight even with deadly injuries, and he can remain alive so long as he does not receive a decisive fatal wound.


    Noble Phantasms:

    * Pancanaka [Even Swords Lack Its Luster]
    Anti-Unit
    Target: 1
    Rank: C+
    Bhima's often-overlooked weapon, Panchanaka is the fingernail of his thumbs. They are sharper than most swords, and stronger than steel. He was born with these weapons, and it is regarded as a boon given by his father Vayu. In non-battle situations, these weapons can be seen as ornately-decorated fingernails on Bhima's thumbs; In battle, the nails can be willed to extend until they are as long as short swords.
    This NP is very sharp, and very hard to break. Bhima uses it as expertly as a swordsman uses swords, and since the NP is an extension of his body, all buffs applied to Bhima (for instance, the effects of Prana Burst) will likewise be applied to this weapon. The only downside of this NP is perhaps the fact that Bhima could not deactivate it, thus it consumes prana continiously (although the amount is small).

    * Rujhapala [Unbending, Unbreaking, Unforgiving]
    Anti-Unit
    Target: 1
    Rank: A+
    In his quest to learn swordsmanship, Bhima is greatly hampered by one thing: no sword could withstand his awesome power. All the swords he has used tend to break after some time, even the best swords that the smiths has produced. The young Bhima then heard of a special sword in the treasury of Mathura's king Kamsa. This sword is said to be massive and would not bend, break, nor lose its edge, but nobody has ever moved it from its current place in the treasury because it's so heavy. Intrigued, Bhima took the opportunity to accompany Arjuna on an assignment to aid his cousin Krishna, who was involved in a power struggle in Mathura. After Kamsa died on the hands of Khrishna and the whole debacle ended, Bhima asked for Rujhapala as his reward, of which Krishna happily granted. This phantasm is actually more suitably called a mace than a sword. It is made of purely black steel, and has a rather beautiful sheen on its surface. Its handle is more like a sword's handle than a mace's, however, hence its classification.
    True to its reputation, Rujhapala will not bend, break, or lose its edge. It is nigh impossible to destroy (takes an A++ burst attack to do it), and it's so strong that no defensive phantasm lower than rank B+ can withstand it. Even with better defenses, Rujhapala generates enough concussive forces to deal significant damage to whoever is in the vicinity (or behind the defenses). With Bhima's raw power and application of well-timed Prana Burst, Rujhapala becomes an unstoppable destructive instrument of frightening power.

    =============
    For those who are curious of Rujhapala's actual form, this image should be helpful.

    And as for who the snake-chick on the picture is, she is Nagagini, one of Bhima's waifu from the Javanese rendition. If you think she's kinda ugly, Bhima's other waifus aren't much better (Hidimbi/Arimbi is an asura, while Urangayu is a shrimp-girl). However, their children (from Nagagini he gets Antareja; from Hidimbi/Arimbi he gets the canonical Ghatotkacha; from Urangayu he gets Antasena) are some of the most broken characters in the Javanese rendition and only died because Krishna needed sacrifices to ensure the Pandava's victory.

    "MONGLERS!" - Gilgamesh, last words


  16. #3916
    @ Vagrant - I liked your Striker Class Skills! Especially Advanced Movement! My only real complaint is I think his AGI is too low. You'd think a guy who used to fight with Gil would have better AGI than Rank C (the better to avoid GoB-spam) or at least Protection From Arrows.

    @ Gunbazca - The link to Rujhapala's actual form leads me to a pic of a chick from Utawareru Mono. No snake lady to be seen.

  17. #3917
    夜属 Nightkin
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    g-man, I think snake lady is the chick in the pic in the actual profile. I assume by the comment "actual form" he means that he is gender-bending the hero.

    ... or he linked the wrong pic. I am fine with either one :P

    @gunbazca, it looks simple enough that I can use it. I haven't gotten to try it out proper yet, though. I will see about using it for Nobunaga (since people were talking about him earlier), when I find where in the heck I put the one I actually used.

  18. #3918
    改竄者 Falsifier Petrikow's Avatar
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    Quote Originally Posted by Vagrant View Post
    Class: Striker
    This again?

    This class should really have a better name that doesn't make me think of a football player.
    Fister. Puncher. Brawler. Hitter. Punch-man. Fisticuffer.

  19. #3919
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Caster's Avatar
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    Eh, Striker makes sense enough for an unarmed specialist. It sounds like a class name, and fits the er ending as all of the other ones (ignoring Assassin). Brawler and Fighter are other ideas (last one simply because I see it associated with unarmed fighters in other settings), but Striker sounds the best to me.

  20. #3920
    HSTP 500 Internal S ervant  Error aldeayeah's Avatar
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    Class Wrestler

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