I don't follow. What is this image and why is it relevant?
The thing Harriett is sitting on is an Alraune.
It is from Mahou Tsukai no Hako.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
I'm going to say that qualifies as something that should go in Fanfic thread, not the GD one. Post moved.
Beast's Lair: Useful Notes
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Updated 01/01/15
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Democracy on Beast's Lair
I'm bored so I'm gonna throw another one out. I got plenty of these to share (if this isn't considered spam). This is a Servant that made it into my story, but isn't a very typical Heroic Spirit at all. One of those funny ones, like Gilles de Rais. But I suppose it is more akin to Sasaki Kojirou in premise. He/she's best buds with Hundred-Faced Hassan.
Class: Assassin
True Name: Christman Genipperteinga
Gender: Varies
Alignment: Chaotic Evil
STR: D (E~D)
END: E (E~D)
AGI: A (E~D)
MGI: D (E~D)
LCK: A
NP: A+
All parameters are for the original Genipperteinga. Values listed in brackets are the varied parameters assigned to the many entities that serve as pseudo-Servant extenstions of Genipperteinga's Heroic Spirit. They all share the same LCK stat, and only the original possesses true Noble Phantasms.
Identity
Spoiler:
Personality
This only applies to the original Genipperteinga. An individual of androgynous quality, he/she is a sadistic, manipulative narcissist. He/she acknowledges their own existence as the true "Genipperteinga" and revels in it, but holds no authority over the other entities, something that greatly disappoints him/her. Despite this, him/her has strong paternal feelings towards the entities that are spawned from his/her original legend. His/her sadistic nature, however, leads it to seem as harsh cruelty and merciless attitude towards them.
Inside and out, Genipperteinga is a felon. He/she will always use underhanded tactics if it meant a straight path towards triumph, and never hesitates to break promises or alliances with others. In fact, he/she likely takes it as enjoyable, almost pleasurable, to commit such misdeeds. He/she would not even hesitate to kill their own Master or entities. However, Genipperteinga's nature as a Servant without capability himself/herself to remain intact without a Master prohibits such notions unless a suitable plan was set in place.
The one and only thing Genipperteinga will hold respect for in others is the willingness to let one's self go towards pleasure and debauchery. He/she can be a truly accommodating character if one lands on their good side and spends their time merrily with him/her. Genipperteinga's capricious malice, however, makes it difficult for anyone to stay near them in such a way for long.
---
Because of the nature of the Servant, the skills listed here are ones inherent in the true "Christman Genipperteinga" with the exception of Independent Action. Other entities under him/her may have variations of the listed skills or different ones entirely.
Class Skills
Independent Action: Varies - The original Genipperteinga himself/herself does not have this ability, but most of the branched entities do, in all ranks below B. In those cases, Genipperteinga acts as the connected Master.
Presence Concealment: D - Suitable for Spying. Is enhanced via other means.
Personal Skill
Expert of Many Specializations: EX~ - An overwhelming array of skills are available across all Genipperteinga entities. However, each and every one is applied at the discretion of the entity that possesses such qualities. All skills range from ranks D to A.
Golden Rule: D - Wealth is only acquired via felonious means.
Innocent Monster: X - The skill has developed beyond a personal skill and has become a specialized Noble Phantasm of Genipperteinga.
Noble Phantasms
Erschröckliche Newe Zeytung: A Murderer Called Christman
Rank: A+
Type: Unknown
Range: N/A
Maximum No. of Targets: Varies
The legend of Genipperteinga that inspired many other folktales of pillaging murders and murderous pillagers. Each different variation of the original tale of Genipperteinga is materialized as a new entity, linked only in existence with the original Genipperteinga. Their minds, bodies and souls are each separate, making each one no more or less an individual than the other. Despite this, the original Genipperteinga still acts as spiritual core to the network of entities, thus if the original expires, other entities shall follow. Some possess Independent Action and may not disappear immediately. Those with this trait are able to form a new contract with a new Master, though doing so will cause the original Genipperteinga to be reformed.
There are 24 in total. It differs from the Hundred-Faced Hassan's Delusional Illusion in the fact that rather than representations of multiple divided personalities, each entity is a copy that resembles a Heroic Spirit in principle but is nowhere near remarkable enough to qualify as one. They are, however, a lot stronger individually than the clones of Delusional Illusion, and because of the way they have been summoned, each one attains low ranking parameters. While not substantial, it would only take two-three to match an average level Servant. Considering the total, it is easy to overwhelm via numbers.
The reality is a lot trickier than the fantasy, however. Because they are each an individual, they each do as they please, similar to the Delusional Illusion but with more freedom. Some will follow orders from Genipperteinga due to acknowledging their existence and the importance of the original as the core. Others, especially those with high Independent Action ranks, will leave themselves to their own devices. Because of these free-willed entities, Genipperteinga easily becomes one of the more difficult Servants to control. Command Seals can be used by the Master to assume absolute control over all entities, though this severely reduces the potential output of the overall Servant.
Confusion can easily be stirred in enemies and allies alike because of how the entities differ in personalities and capabilities. One of them is a skilled practitioner of black magic, with similar tendecies to a Caster-class Servant. One is a maniacal superhuman cannibal that easily comes off as a weak-ish Berserker. Correct utilization of this can easily deceive and gain advantage over opponents, if the entities are willing to comply.
Accordingly, one of the entities dying does not affect the overall Servant too much. The original Genipperteinga would have little qualms with functioning as a solo Servant, as inconvienent as it may be. One with sufficient lingual abilities, however, can possibly cause a civil war between the Genipperteinga entities themselves. Overall a truly OP Noble Phantasm, but at the same time so ridiculously exploitable, it can easily be made into a joke gimmick.
Some of the Genipperteinga entities include:
Gniperdoliga - The entity that practices black magic, dubbed "The Black Arts".
Christian Gropperunge - The maniacal cannibal that consumes the hearts of infants.
Count Lippold - Possesses the highest parameters and Independent Action among entities, bar the original Genipperteinga.
Görtemicheel - A brutishly brawn entity that can sense betrayal via instincts.
Vieting - A specialist in traps and espionage among the entities.
Papedöne - A womanizer who can charm innocent maidens with ease.
Frassberg: Genipperteinga's Lair
Rank: C
Type: Hideout Noble Phantasm
Range: Any cavern
Maximum No. of Targets: 50 people
The elusive hideout of Genipperteinga, undiscovered for several years during his/her incredible amount of felonies and atrocities. It takes the form of an unusual Bounded Field that imposes a Presence Concealment ranking of EX upon any who enter its domain. Because of this, it makes for a truly unapproachable, undiscoverable hideout that Genipperteinga can even hide from his/her own entities. The only way to discover its location is to have previously been within it. Even if one were to witness one (even Genipperteinga himself/herself) enter it, they would not comprehend it as his/her hideout. It is the type of Noble Phantasm that is overall kinda of sucky but really annoying to deal with at the same time.
Caster
Spoiler:
Name: Orpheus
Alignment: Neutral Good
Country of Origin: Greece
STR: E
END: E
AGI: C
MAG: A+
LUCK: D
NP: A
Class Skills
Territory Creation (A--): The ability to control terrain to grant advantages to oneself as a magus. Although he has a rank high enough to create a Temple, as a wandering poet who rarely stayed in one place, Caster’s control over his territory only lasts for a few turns.
Item Construction (n/a): The ability to create magical items. Caster has lost this skill, using his ability to write magical songs to compensate for the loss.
Personal Skills
Divinity (B): A skill denoting aptitude of a divine spirit. Caster’s mother was Calliope, the eldest of the Nine Muses, and had several shrines built in his name after his death.
Battle Continuation (C): The ability to continue fighting after wounds have been sustained. Also easier to withdraw from battle and reach safe territory. In Caster’s case, he can continue casting his spells despite heavy injury, as even after his head had been torn off, he continued to sing.
Alluring Voice (B): The ability to mesmerise people with one’s voice. Also able to guide magical damage to the opponent with a song. The beauty of Caster’s singing was able to draw even trees and rocks nearer to listen. His voice was also more beautiful than that of the Sirens, who were able to enchant sailors with their singing.
Protection of the Music God (True) (A+): Denotes the divine protection of the Muses. Makes possible to distinguish all kinds of sounds and play a masterful music performance. Furthermore, plus modifiers are applied to the performance of music based magecraft.
Noble Phantasms
Wings of Calais – Affections of the North Wind (Anti-Self, D): The wings of one of the Boreads, who became Orpheus’s lover during their journey on the Argo. They are borrowed, and so cannot be used to their full capability, but still are powerful enough to allow temporary flight.
Lament of Eurydice – Performance for the God of the Dead (A+, Anti-Unit): – The greatest performance that Caster ever gave, the ability to temporarily revive the dead, a reference to how Orpheus was able to successfully petition to return his deceased wife to the world of the living. Orpheus’s song can return any soul from death once for thirty turns. Any soul can be returned, at full strength from their time in life, at no prana cost other than casting the spell. However, Caster cannot look or speak at them, or they will instantly dissolve into mist.
Notes
Hey, Orpheus, cool, I made a Rider profile of him once.
Still, I don't know if this is the right place for this, but I sorta made a joke servant after watching Fate/Kaleid earlier, so here it is.
Spoiler:
I'm somewhat amused that you didn't give Orpheus the existing Performance skill. Seems ideal for him.
Been too long since I've been on BL...
She wouldn;t make an impressive Servant on her own so I made her not only a single identity Heroic Spirit but also the representation of more than 200 other significant people with similar interests and skills, albeit with slight variations. A case of gaining strength due to combined experiences and knowledge if you will.
Servant Class: Caster
True Name: Bridgit Bishop
- The first witch to be hanged in the Salem Witch Hunt. As a Heroic Spirit, she also represents the collective consciousness more than 200 other witches to be tried in Salem, some of which also ended up executed. Despite her sordid backstory, Caster herself is not exactly evil. She is merely similar to most magi, with advances in her research taking a higher priority than keeping innocents safe from the consequences of her actions.
Alignment: Chaotic Neutral
Parameters:
STR: E
END: D
AGI: E
MGI: B
LCK: C
NP: B
Class Skills:
Territory Creation (C-rank)
- The ability to convert a small building into a "Workshop", a magical boundary that amplifies one's abilities as a magus. Caster's specific usage of this skill allows the creation of a generic Witch's Hovel, focusing on materialization of physical resources and foci within the boundary.
Item Creation (B-rank)
- The expertise to create magical items. Caster was initially accused of being a witch due to her supposed creation of various poisons, potions and elixirs. She was also known for creating poppets, or humanoid dolls used as material foci for spells, mostly of the curse variety. She also has a shovel enchanted with anti-Beast properties, or more specifically anti-Cat properties.
Personal Skills:
Witchcraft (A-rank)
- A traditional and cliche branch of magecraft that focuses on the use of material mediums to channel curses, hexes and enchantments. The art of creating potions and poisons, harmful or otherwise, also falls within this category. Since Caster represents not only Bridgit Bishop, supposedly the first witch to be executed in the Salem Witch Hunt, but also the nearly twenty other witches to be executed and the more than a hundred others to be accused and tried, she has access to the cumulative occult skills and knowledge of all those witches, from poisons to spiritual exorcisms, from demonic possessions to a wide variety of curses. However, these occult skills are relatively modern and lacks the kick that older branches of magecraft can deliver.
Cunning Mind (C-rank)
- The ability to manipulate any type of situation into a more favourable position through tricks, schemes, plots and plans. Caster has the scheming capabilities of more than a hundred witches, each of whom have had their own experiences with hiding their true nature from the mundane world. Additionally, Bridgit herself has managed to weave an intricate web of lies during her own trial, further increasing this skill.
Mystic Eyes of Binding (E-rank)
- Caster has access to the Mystic Eyes of Binding, a fairly common form of Mystic Eyes that cripples a target upon eye contact. Running magical energy throughout the body cancels the effect. It is unknown whether Caster’s Mystic Eyes are natural or the result of a magical experiment, but it was said that those that Bridgit Bishop looked upon was struck down and that only her touch could revive them.
Rebellious Fate (B-rank)
- A skill present in those who fought against their fate, against those with far larger influence than them. What matters is not if they prevailed, but that they tried. Caster is Bridgit Bishop, whose web of lies was nearly capable of overturning her sentence, and she also represents the other witches who were tried in the Salem Witch Hunts, each of them with their own methods of avoiding their execution, from masterful manipulation of the trial itself, to terrorizing the town with feats of witchcraft, to blackmailing senior town members and even attempts at escaping the town. At this rank, this skill can cancel high charisma and leadership abilities.
Noble Phantasms:
Cottonmather, The Wonders of the Invisible World (C-rank Anti-Unit)
- Bridgit Bishop was the first woman accused as a witch and it was her trial that started the Salem Witch Hunt. Some of the witnesses claimed that the shadowy shape of Bishop would pinch, choke or bite people. Others claim that this same shadowy shape drowned certain victims, wrote on books and even tortured others into insanity. This Noble Phantasm takes the form of Bishop’s Shadow, which can act on its own and affect the physical plane as though it was solid. However, it is still an immaterial entity and is immune to physical attacks. Magical attacks of appropriate strength can affect the shadow and should it be banished, will be rendered ineffective until the next sunrise. Caster uses this Noble Phantasm more frequently than her other Noble Phantasm, mostly due to the fact that it acts as distraction, bodyguard and ally in one shadowy package.
Gallow’s Hill, Where Witches Withered (B-Rank Anti-Army, 130 prana to activate, lasts 15 turns)
- The Gallow’s Hill of Salem, a site where more than twenty accused witches were hanged until dead. This Noble Phantasm takes the form of a Bounded Field symbolized by a dead, leafless tree suddenly appearing in the center of the affected area, a hangman’s noose swaying back and forth on one of the branches. This Noble Phantasm represents both the death of witchcraft practitioners as well as the wailing souls of the hanged women. The first aspect of the Bounded Field contains the concept of "killing witches" and magic practitioners within the area will find their own Magic Circuits overloading and causing them pain. Enemies caught within suffer excruciating agony, the higher their MGI attribute is, the more painful. Several minutes after activation, the second aspect of the Noble Phantasm comes into play, with the souls of multiple witches manifesting within the Bounded Field, wailing curses at anyone that Caster, and consequently all the witches within her collective consciousness, considers an enemy. These curses can come in all forms from deliberately harmful hexes to jines that lower attributes all the way to mischievous transfiguration spell. As they originate from spiritual sources, are doubly effective against spiritual entities, such as Servants.
This guy has been complete for over a year now but F/SF is prompting me to post him before he's invalidated. I'll probably post my servants GO ruined soon. My Boudicca is way cooler than GO Boudicca.
Enmerkar
The Tongue-Twisting Hunter
Class: Archer
Alternate Classes: Lancer
Alignment: Lawful Good
Parameters:
Strength: A
Endurance: A
Agility: B
Mana: B
Luck: C
Appearance
Background
Class SkillsMagic Resistance
Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.
- B: Cancel spells with a chant below three verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Independent Action
The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract.
- A: Capable of remaining in this world for up to a week without an established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
Personal SkillsMonstrous Strength
An ability possessed by those who were known for deeds of unbridled or uncivilised strength, temporary boost of the Strength parameter, and sometimes other physical parameters, for a time limit determined by the ranking of this skill.
- C-: Archer carries the blood of giants in his veins, and can tap into that heritage to Rank Up his Strength Parameter. However, in the situation that this skill is activated, every 1 turn that passes damage is taken.
Affections of the Goddess
Divine favour from a doting goddess grants Parameter boosts.
- A: It is evident from recovered tablets that Archer was the most favoured of all rulers by the powerful goddess Inanna during his reign. All Parameters are permanently Rank Up, and as this is permanent they are incorporated into the base Parameters displayed.
Divinity
The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a materialized Divine Spirit. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith.
- B: Different sources place the Sumerian sun god, Utu, as Archer’s grandfather or his father. Because of his strong association with one of the most ancient sun gods, he is able to break through the defences of and greatly resist the attacks of others who are more loosely-related to sun gods.
Pioneer of the Stars
The unique Skill given to heroes that became turning points in the human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized".
- EX: The division of languages was an incomparable turning point in the history of humanity. By breaking up the human tongue Archer chartered humanity into a course covered by the mists of conflict and misunderstanding. An inversion of the purpose of this skill, as the Divine Spirits confused the tongues of man because with unified speech they could achieve any events. Thus Archer’s folly turned “events that can be realised” into “impossible” challenges.
Saĝ-men
The Crown of Heaven’s Glory
Type: Anti-Unit (Self)
Rank: B
Range: 0
Targets: 1
Description: When Archer became most favoured of men by the goddess Inanna he was shown a glimpse of the Divine realm, and he saw that the gods bore upon their heads fine crowns, indications of their divinity and lordship. Having seen such a vision, Archer commissioned his artisans to craft one for himself, a golden circlet set with many precious stones,and clad in cloth of midnight black, the first crown in the history of mankind.
As a symbol of absolute rule, the crown is only a step away from being an Authority that dictates command and order. In actuality, it provides Rank A Charisma, Golden Rule and Imperial Privilege to its wearer to reflect his role as King of Humanity, and also imposes a defensive effect that reduces damage from attacks by 2 ranks, as it is a symbol of supreme authority who none should dare defy. Archer is of course the rightful owner of the crown, but he is able to gift it to others to wear as ruler in his stead. In order to mask his identity as a grand king and the easily recognisable design of this distinctive crown, Archer usually doesn’t bother wearing it.
Nimrod
Hunting Bow of the Beast-Slaying Giant
Type: Anti-Unit
Rank: A
Range: 1-99
Targets: 1
Description: An enormous bow of terrible strength and ferocity, taller than Archer himself, Nimrod is the crystallization of his role as “The Hunter” within the Archer class, but is sealed as a Lancer. It takes exceptional strength to even draw the bowstring, much less utilise the hunting bow effectively, but because it has such absurd draw strength the distance that an arrow can travel and the penetrating power of each arrow fired are both much greater than is usual for even an Archer-class Servant. In modern analogy it could be considered to be likened to a theatre ballistic missile with the accuracy of a sniper rifle.
Named for the Biblical interpretation of Archer’s legacy, where he was remembered as a wicked giant whose hubris brought about the scattering of languages, Nimrod bears two effects alongside its sheer power. The first is simply a concept of “bypassing defence” when used against those with the traits of Monsters, allowing Archer to hunt fearsome creatures more effectively. The second effect is the concept of “scattering of languages” that is represented strongly by the tale of Nimrod, as well as other stories that correlate Archer’s identity with the division of the original language.
This is a simple concept with extreme age behind it, rendering it a powerful ability. In basic terms, anybody struck by an arrow from the properly invoked and active Nimrod will experience what is known as the Babel Effect, disrupting the language centres of their brain for a short duration. During that time the affected person is unable to communicate or comprehend the written, spoken or mental communications of others, greatly interfering with the ability of a Master and Servant to work together. The duration of the effect is one hour, but each rank in the Magic Parameter that the target possesses reduces the effect’s duration by 10 minutes.
En-suhgir-ana
Sceptre of Divine Selection
Type: Anti-Fortress
Rank: A+
Range: 1-60
Targets: 800
Description: When Lancer was in conflict with En-suhgir-ana, the lord of Aratta, he was sent a message by En-sughir-ana that he was to deliver a tribute of precious stones because Aratta had the blessings of the goddess Inanna. In response, Lancer commissioned his artisans to build for him an ornate sceptre of truly regal standing, and over the course of a decade this fine representation of his kingship was built. It is a short staff, approximately 150 centimetres long, made of black meteoric iron and inlaid with filigree of gold and silver, while the head and shaft are variously studded with an assortment of precious stones. The overall craftsmanship of the sceptre is exquisite, and when En-sughir-ana saw the sceptre he despaired, understanding that the allegiance of the divine Inanna was truly with Lancer.
The sceptre is a mark of divine authority, in a way similar to the purpose of the sword Merodach, and bears similar effects. Within the multitude of jewels on the staff is stored the equivalent of several lifetimes’ worth of prana for even the most adept magus, and Lancer can use the elemental taint of the gems to cast a small selection of elemental conjuring spells of Rank A at his opponents instantly and instinctively. More destructive, however, is its imposition of Authorised Rule, a concept that utilises the stored prana within the sceptre to fire prismatic blasts of pure magical energy, each blast a tremendous surge of power that will annihilate anyone who dares to stand in the way of the king.
Because he was a fine hunter even before becoming king, Lancer also has a standard hunting spear to utilise as his main weapon, so that En-sughirr-ana can be kept away from common eyes until it is truly needed. As an Archer, this extremely potent Noble Phantasm is sealed.
Key Words
Haha true. I haven't bothered to read the GO version of her yet, I fear it will be shitty.
Dat Boudicca be awful tho.
Kiyohime
Beloved, so missed, beloved, so missed, betrayed, so sad, so sad, sosadsosadsosad, sohatefulsohatefulsohatefulsohatefulhatehatehateha tehatehatehatehatehatehatehatehatehatehatehatehate hatehatehatehatehatehatehatehatehatehatehatehateha tehatehatehatehatehatehatehate -- so I burned him to death.
Introduced in the "Kiyohime Legend". She fell in love at first sight with the handsome monk Anchin, who requested for a single night's lodgings while on his way to a temple in Kumano. However, upon visiting Anchin late at night, Kiyohime was bluntly rejected. Nevertheless, Anchin promised to meet her again while on his way back from the temple in Kumano. However--
Anchin broke his promise out of fear for Kiyohime and ended up running away without meeting her. Noticing that, Kiyohime felt into despair, grief and resentment over being betrayed, turned into a dragon and began to pursue him. Finally catching up at a temple, she burned Anchin to death while he was hiding inside a bell.
There are no records of her having the blood of the Dragon Kind mixed in. There was only a persistent deep-rooted delusion towards the human she was deeply in love with.
...in other words, one could say that transforming into a dragon just with a "misconception" is an manifestation of her tenacity.
Since she seems to believe the Master is the reincarnation of Anchin, special care is required in managing her. If you lie to her even after being reminded that she does not want to be lied to, there is a chance she might come to take away your Command Spells. That aside, she is a fine bride with a good disposition and skillful in cooking.
Height/Weight: 158cm・41kg
Source: "Kiyohime Legend"
Region: Japan
Alignment: Chaotic Evil
Gender: Female
A (self-styled) woman that lives for love.
NOBLE PHANTASM
"Tenshin Kashou Zanmai"
Rank: EX
Type: Anti-Unit (self)
A fire-breathing great serpent. That is, a turnover into a dragon. If she is summoned as a Servant, this will last for only 1 turn, but the force of the dragon's breath is tremendous.
- - - Updated - - -
Berserker, statline of E/E/C/E/E/EX
oh yeah i was wondering if Kiyohime's Shapeshift skill is because of her NP or if it could be something separate.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Given it buffs her defense, I keep imagining she shapeshifts on dragon scales defensively or it's how she's producing her fireballs out of her sleeves/from behind her fan. Either way I'm still stunned how many C-A-S regulars GO has hit / looks like it'll continue hitting, lol.