Exactly, and its effect we know is to kill Nazis like Indiana Jones.
Exactly, and its effect we know is to kill Nazis like Indiana Jones.
Localizationing stuff
The Ark of the Covenant, according to Judeo-Christian believes, was used as YHWH/God's "footstool" upon Earth - though the "footstool" thing has also been attributed to the Temple. So it's not just the 10 Commandments or other items held within - it's YHWH's power and presence on Earth.
Servant Caster
True Identity: Himiko
Alignment - Chaotic Good
Strength - D
Endurance - D
Agility - C
Mana - A++
Luck - B+
Noble Phantasm - A
Lore
Himiko is the legendary shaman queen of Yamataikoku of Ancient Japan. She was considered the first Queen to ever rule Japan. Her life was shrouded in mystery and she was said to be a necromancer that rule the kingdom through sorcery.
Class Skills
Territory Creation - A
Ability to create magus workshop. As a shaman of ancient age and having been living secludedly in her palace nearly her whole life, this skill's high parameter is the crystallization of such
Item Creation - B
Able to create charms, shikigami that serves as disposable army, wooden statue for curses as well as amulets for protection against mental interference, spiritual disturbance and potential curse.
Personal Skills
Necromancy - A
Derived from her legend of being a Necromancer, this skill has the same effect as Witchcraft of the same rank, but also having additional effect of granting her abilities to conjure low-middle class undeads such as spirits, skeleton soldiers, zombies. She can also heal undead creatures and has medicinal knowledge
Faceless Queen - A
An unique skill that is the manifestation of the legend that Himiko never steps out of her palace and only commands her subordinate through a man who serves her meal. Her life was shrouded in mystery and was never brought to light fully.
Prevent her opponent to actually read her thinking and motive and increases success with secret schemes and planning. This skill also grants her additional power against Heroic Spirits that are closer to the modern time.
Noble Phantasms
??? (Loyalty in Death)
A - Anti-Army
One thousand female spectres will be materialized into the World. Each of the spectres is comparable to a E rank servant with B rank Presence Concealment, much stronger than the normal ghosts and zombies Himiko can resurrect. They can be deployed as Himiko demands but their distance toward Himiko cannot surpass 2 km. As undead they have resistance against physical attack but weak against Holy Armament. These ghost can immolates themselves to bolster their attacks for a short period but perish right afterward. Himiko can heal and resummon any spectre that fell in battle as long as the ghost did not die through immolation or to fire. Himiko can maintain the army for as long as she has the necessary prana to feed them, but they cost more mana when they utilize Presence Concealment. The strength of this noble phantasm does not lie in number, but lies in the relentless assault of ghosts that keep being resummoned. The Noble Phantasm does not have a name because Himiko did not name them and she died before these girls were immolated.
These female ghosts are the one thousands maids and atttendants that served Himiko during her life. They were the only one along with her only male attendant to know Himiko's face, as well as being her most trusted guards and subordinates. Upon Himiko's funeral these attendants were burned and buried alongside Himiko in her mausoleum.
Sort of odd to have a Noble Phantasm without a name. I mean, how would she activate it?
- - - Updated - - -
I'm pretty sure the Ten Commandments were supposed to be universal (at the very least the "Thou Shalt Not Kill" parts). That's the whole point. It was a universal code, as opposed to a tribal one.
"This entire country is my Noble Phantasm".
Name: Okuninushi-no-mikoto. In various sources he is also known as Onamuji-no-kami, Yachihoko-no-kami, Kunitsukuriōnamuchi-no-mikoto, Utsushikunitama-no-kami, Ōkunitama-no-kami, Ashiharashikowo-no-kami and Ōmononushi-no-kami.
Class: Saber
Alignment: Neutral Good
STR: A
AGI: A
CON: A
MGI: A
LCK: A+
Class Skills.
Magical Resistance.
Rank «A+»: Cancel spells of A+ Rank or below. In practice, no spell below the level of True Magic can affect this Servant.
Riding
Rank «A»: Can ride all creatures but those of Phantasmal Beast and Divine Beast-rank.
Personal Skills.
Bravery. Ability to negate mental interference such as pressure, confusion and fascination.
Rank «A+»: Bonus effect of increasing melee damage.
In myths of Izumo cycle, Okuninushi had couarge visit the dreaded Land of Dead and steal from mighty Susanoo.
Charisma. Natural talent to command an army. Increases the ability of allies during group battles.
Rank «A++»: Suitable for a founder of nation.
According to Kojiki, Okuninushi was creator and first ruler of Japan, although he was later forced to relinquish his power to Niningi, the grandson of Amaterasu.
Divinity
Rank «A+»: Possess highest level divinity. Provides substantial defense against Heroic Spirits with Divinity related to nation-building, agriculture, trade, healing, marriage and storms of rank B or lower.
Okuninushi is considered to be descendant of Susanoo-no-Mikoto, God of Storms. He was later deified in exchange for giving the country to Niningi and the temple of Izumo dedicated to him is considered to be one of the ancient sacred places in Japan.
Charm. Ability to fascinate people of opposite sex. Bonus points are provided if attraction is mutual.
Rank «A+++»: At this point, the effect of this Skill transcends mere attraction and becomes something on the level of mind-altering Noble Phantasm.
As a God of Relationship, Okuninushi controls the eponymous red strings of fate. Even before he ascended to godhood, Suseri-bime, daughter of Susanoo, felt in love with the hero at first sight.
Healing. Capacity to treat wounds and remove afflictions.
Rank «A»: Anything short of mortal injuries can be remedied.
It is said that Okuninushi healed talking rabbit of Inaba, who had lost his hide in the mouth of sea monsters and suffered greatly due to practical joke of hero’s brothers.
Noble Phantasms.
Inaba no Shirousagi – White Hare of Luck.
Rank: E
Type: Anti-Unit
Range: 100
MNT: 0-1
Magical hare. It is said that he lived on the Oki Island and tricked sea beasts into making the bridge out of his bodies for him. However, last monster in the row realized this, and ripped his hide in retribution. Wounded, he traveled the shores seeking help. While Okuninushi brothers were cruel to him the hero took care of him. As a gratitude, the Rabbit helped him to win the heart of Yagari-hime.
Phantasmal Beast of Talking animal variety. Belongs to the lowest level and naturally lacks any combat capabilities. However, it can travel across leylines very fast, hard to detect (he doesn’t emit more magical energy than a regular rabbit) and relatively smart, making him suitable for spying.
Hora-hora, Subu-subu – Helpful Rat.
Rank: E
Type: Anti-Unit (Self)
Range: 30
MNT: 1
Rat of Underworld, who helped Okuninushi survive trap of Susanoo. Reluctant to accept his as son-in-law, Storm God tasked the hero to retrieve the arrow from the moor. As hero wandered off, he set the field on fire. Okunishi was trapped, but then he was approached by a talking rat, which dug a hole in the ground. Hero hid there and survived.
Despite being Phantasmal Beast, it has no combat capabilities. However, it has absolute authority over normal counterparts and possesses unmatched talent of excavation. It can create man-sized caverns in a blink of an eye and, just like in the legend, Saber can evade danger by getting in them.
Ame no Norigoto– Cithara of Heaven's Edict
Rank: D
Type: Barrier
Range: 80
MNT: 1000
Divine musical instrument. Originally belonged to Susanoo and was stolen by Okuninushi. The legend tells that when Okuninushi and Suseri-bime were running away from the Land of Yomi, it started to play music by its own. The sound of koto woke Susanoo who chased the lovers, until they escaped to the world of living.
Noble Phantasm-detector, which reflects everything happening around in form of melody ( “sountrack to life”). Capable of warning the owner about dangers, but at same time makes hiding impossible.
Possess its own source of energy, so Saber only spends mana to materialize it.
Hemi-no Hire– Critter-Warding Scarf.
Rank: C
Type: Anti-Unit (Self)
Range: 0
MNT: 1-2
Magical scarf, gift of Suseri-bime. As a Noble Phantasm it only has single function: protection from chthonic creatures, such as insects, certain subterranean animals and snakes. While this ability cannot be called spectacular, its authority is absolute: no kind of such creatures can harm the owner. Wearing this, Okuninushi managed to survive three nights in special room, which were filled by deadly inhabitants of Yomi.
Iku-Yumiya – Great Bow of Thousand Storms
Rank: C+
Type: Anti-Army
Range: 70
MNT: 500
Bow of Storm God, stolen by Okuninushi. It shoots lightning arrows, and activated by exclaiming name of Susanoo and sending arrow into sky. After it releases multiple clouds, covering the skies. Few moments after, great storm blows up. Thunder and floods of rain disorient the enemies, the earth turns to mud, hindering movements and area is assaulted by lightning strikes at random. Under the rain, all Okuninushi parameters receive Rank UP, and his appearance change into monstrous form, resembling Susanoo.
Kisa-gahi-hime, Umugi-Hime – Sea-Spawned Protectors of Life.
Rank: B
Type: Anti-Unit (Self)
Range: 0
MNT: 1
Two amulets: one seashell shaped and other in form of oyster.
According to Kojiki, after Okuninushi was chosen by Yagari-hime he was killed twice by his jealous brothers (once they throw giant fiery boulder at him and in second time they crushed him with a tree). In both cases, he was resurrected by heavenly princesses who answered prayers of his mother.
This Noble Phantasm provides Okuninushi with two additional lives.
Yachi-hoko-no-kami – Lord of Eight Thousand Spears.
Rank: B+
Type: Anti-Army
Range: 1-70
MNT: 800
Noble Phantasm that reflects nature of Okuninushi as leader warriors of ancient Izumo.
Eight thousands spears, crafted by the best masters of Okuninushi’s domain. They can be used as melee weapon or as projectiles, but the true nature of this Noble Phantasm is different.
In ancient times warrior and his armaments were thought to be the one. Spirits of warriors, who served as Okuninushi’s elite guard, still inhabit these weapons and they can take shape and form to serve their lord.
While they don’t have fame and reputation, they are still people who lived in Age of Gods, so their parameters can be at least ranked as E on Heroic Spirit’s scale.
Essentially an Army Noble Phantasm.
Ama-no-Habakiri - Slash of Heavenly Wings
Rank: A+
Type: Anti-Fortress
Range: 1-50
MNT: 800
Sword of Susanoo. Also known as Totsuka-no-tsurugi. According to creation myth described in Kojiki, this sword was originally used by Izanami to kill his monstrous son Kagutsuchi. After that he ended up in hands of Susanoo, and he used it to cut off the heads of Great Serpent Yamato-no-Orochi. According to the legend, the sword was broken by the sword of Kusanagi (hidden in the last neck), but it appears intact later. Okuninushi stole this sword from Susanoo and used its power to vanquish his wicked brothers and establish himself as a ruler.
It deals additional lightning-damage, which can paralyze the enemy. When true name it’s released it strikes the opponent with a concentrated might of a thunderstorm front. The destructive power of this Noble Phantasm is tremendous, but it can be future increased by meteorologic conditions, making this it highly effective in combination with Iku-Yumiya.
Oyashima - Great Country of Many Islands
Rank: EX
Type: Anti-Everything
Range: 1-99
MNT: 1000
Right to rule.
Authority over the land, similar in nature to divine right of kings or Mandate of Heaven.
As the initiator of Japan, Saber possesses unquestioned authority over the country, its inhabitants and even the objects manufactured there. People give him unquestioned obedience even if they don’t know why, he can control technology with his will and nature answers his calls when necessary. His authority even allows him to control the flow of magical energy in the air and earth… and that’s just passive effect of this Noble Phantasm.
Once in a Grail War, Okuninushi can call upon the might of Heroic Spirits of Japan. All of them (with exception of related to Yamato Dynasty) are summoned together and use their Noble Phantasms in order to annihilate the enemy.
Background
Notes
Last edited by Blastedspider; December 10th, 2015 at 05:42 PM.
You sure do love your overpowered end-bosses, don't you? First Svyatogor, then Echidna and now this guy. Not that I'm complaining, I also have a weakness for those sorts of characters. Even by that standard though, this guy is pretty ridiculous. Not to mention he has a absolutely insane amount of Noble Phantasms. I mean, freaking King Arthur, one of the most famous heroes from myth, only had three (Invisible Air, Excalibur and Avalon) whereas he has nine. How the hell would the playable characters manage to go about beating this guy?
He's telling Moses, "these are the rules, if you Israelites obey it, you are the best." It is not "these are the rules, the entire world better listen."Originally Posted by Exodus 19:5-6
And like I said, it doesn't really matter anyway, since in Nasuverse, Judeo-Christian things work on Judeo-Christian foundations. I don't think you'd get a lot of work out of a complicated Judeo-Christian NP curse on someone like, say, Tamamo, who not only is Eastern, but predates Christian contact with Japan by like three hundred plus years. Someone pointed out the plagues--they'd probably be better as an NP since they're deliberately stuff that happens regardless to what you believe. Or what the God of Israel does to his opponents with the Ark, like as a Joshua NP or something, blasting down fortress walls and causing more waters to part or stuff.
Localizationing stuff
How would parting the red sea even work as an NP though? I mean, unless the enemy just happened to be using a big water attack on him or something. With regard to Ten Commandments, I thought the plagues were too obvious an NP for Moses and couldn't think of an original spin for them so I went with another aspect of his legend instead. It's probably irrevalent though, since I can't for the life of me think up fitting effects for the remaining Commandments.
Last edited by RoydGolden; December 10th, 2015 at 05:33 PM.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
How does parting the red sea = beam? And what exactly is "CE"?
Why is it a problem if a Ten Commandments NP doesn't work well on someone like Tamamo or Karna that would have no reason to follow Christian principles? Just make it a situational NP.
Last edited by Arha; December 10th, 2015 at 05:36 PM.
Aus Feuer ward der Geist geschaffen,
drum schenkt mir süßes Feuer ein!
Die Lust der Lieder und der Waffen,
die Lust der Liebe schenkt mir ein,
der Trauben süßes Sonnenblut,
das Wunder glaubt und Wunder thut!
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.