That seems like an incredibly meta way to think about it.
Protection from Wind isn't exactly helpful for True Assassin if he engages anybody else but Artoria.
That seems like an incredibly meta way to think about it.
Protection from Wind isn't exactly helpful for True Assassin if he engages anybody else but Artoria.
Localizationing stuff
Es schaeumt das Meer in breiten Fluessen Am tiefen Grund der Felsen auf,Und Fels und Meer wird fortgerissen In ewig schnellem Sphaerenlauf.Herr, verehren Das sanfte Wandeln deines Tags.Auf freiem Grund mit freiem Volke stehn.Zum Augenblicke duerft ich sagenVerweile doch du bist so schon――Das Ewig-Weibliche Zieht uns hinan.Atziluth――Res novae――Also sprach Zarathustra
I'd still hold back because restraint is better anyway.
Localizationing stuff
Es schaeumt das Meer in breiten Fluessen Am tiefen Grund der Felsen auf,Und Fels und Meer wird fortgerissen In ewig schnellem Sphaerenlauf.Herr, verehren Das sanfte Wandeln deines Tags.Auf freiem Grund mit freiem Volke stehn.Zum Augenblicke duerft ich sagenVerweile doch du bist so schon――Das Ewig-Weibliche Zieht uns hinan.Atziluth――Res novae――Also sprach Zarathustra
I was originally going to make him a Caster because of that roock-man NP, but then I realized that he didn't know any magic, so i went for Rider instead.
As for your Noah, if the two were to meet, Deucalion would probably be "wtf are you on about, who are you even", then "oh, nice boat". He'd probably try to avoid Noah after that, and if Noah were to call down the flood, he'd go hide in his box, hope it doesn't get dissolved, and wait for him to leave or something. I don't really see him picking a fight.
Gah, writer's block sucks.
Class: Caster
STR: D
END: D
AGI: C
MGI: A
LCK: B
Class Skills
Territory Creation (B): Allows Caster to claim territory in any area with a sufficient amount of
live trees. This terrain allows her to gain prana through the trees' roots and photosynthesis.
Item Construction (E): As a nature spirit, Caster is ill-suited to constructing items outside of
rudimentary charms and weapons. However, her nature makes her extremely skilled at botany.
Personal Skills
Divinity (C): Caster is a nymph as well as a distant descendant of Ares and several minor goddesses.
Animal Dialogue (C): Her status as a nature spirit allows for communication with animals on a basic level,
except for birds, butterflies and baboons (oddly enough), which she can converse with as easily as she would a human.
Berserk (B): Allows Caster to enter a controlled rage that increases her STR and END by one rank each and
reduces damage taken. Caster gains this skill from her bloodline, which includes wild beasts and the god of war.
Guardian Beast (B): Caster can summon one unique familiar: her father Oreius, bound in the form of an
eagle owl by Ares and Hermes to serve as an evil omen. Aside from serving as a faithful scout and companion
to his daughter, he has the ability to impose a rank down to LCK on all enemies within his line of sight.
Noble Phantasms
Oreius Metamorphosis~Rage of My Father (B, Anti-Army)
With a surge of prana, Caster can transform her familiar Oreius into his original form as a winged
half-man, half-bear. Towering over his enemies, he is a mad beast who gives no allegiance to man nor god.
His strength is comparable to a Servant with all his physical parameters at rank B. The transformation
is quite taxing on Caster, so Oreius is best unleashed for a few minutes at a time within her territory.
Hamadryads~Forest of My Daughters (B, Support, Anti-Army)
Caster is most famous for being the mother of the Hamadryad nymphs, spirits that are bonded to specific trees.
As the mother of this race of nymphs, Caster has the ability to awaken any tree with a spirit that imprints
on her as their mother. The trees supply Caster with prana through the ground and sun, and grow more quickly,
sprouting fat fruit ripe with prana. Inside a large forest, Caster has total awareness of her territory via
her connection to her "daughters" and a multitude of defenses in the form of grabbing vines and crushing branches.
As a final defense measure, Caster can grant every tree she is connected with the freedom to move and walk on
their own, animating an entire forest into an army. However, they do not possess any strength or defenses beyond
the tree bodies they inhabit, so she must take care not to risk any harm to her daughters.
Background
Last edited by Funderfullness; July 16th, 2016 at 10:11 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Class: Rider
Name: Sun Wukong
The real Sun Wukong is not in the Throne of Heroes, as he attained the rank of Buddha and is now assisting his boss (who shows up in one of the Fate installments). His legend, however, persists strong enough that perhaps, in an Oriental land some prodigy Master may accidentally summon a different entity that is the manifestation of his tale.
Stats:
STR: A+
END: A+
AGI: A
MGI: A
LCK: B
NP: EX
Class Skills:
Riding (C):Rider only has this skill from his short time as Protector of the Horses. It lets him ride normal animals, but he never uses it, believing himself faster than any steed.
Personal Skills:
Revered Beast (A): Rider used to be a Phantasmal Beast greater than even dragons. Not only that, he also attained the rank of Buddha, something normally only possible for humans. As such, anyone with a monstrous aspect to them will show him great respect and be positively disposed (or intimidated) to him once they learn his true name (which he doesn't mind sharing).
Taoism (A++): Rider is an absolute master of Taoism. Transforming into 72 forms, commanding weather, freezing humans and Servants alike in place or creating various objects and his own clones out of his hairs are all easy to him. Perhaps in a different class the clones might become more than mere phantoms and sublimate into a Noble Phantasm.
Victim of Storytelling (B): Every enemy Wukong meets will have an area designated as their "base". Naturally, this will normally be the place they rest or, in case of Servants, where they were summoned. If an enemy is fighting Rider outside their base, they will always be able to successfully flee to it, taking one willing person with them. However, when the fight takes place within the base, the effects of skills such as Disengage are nullified.
Eyes of Gold (A): Rider can perceive all evil around him, and nearly every living being has some evil in them. Nullifies the effects of any skill related to concealment as long as the user is within Rider's line of sight.
Noble Phantasms
Personality: Rider is brash, arrogant and violent, loving fighting and vicious pranks above all. That said, he is no fool, being cunning and capable of intricate planning. In a Holy Grail War, he will probably use Om Mani Padme Hum to imprison a Servant he thinks strong enough, kill their Master and make them contract his own, then put them on guard duty and wander off to seek fights. Over his journey with Xuanzang he grew quite fond of her despite his initial dislike, and he will be positively disposed to his Master (as he can only be called via a personality summoning, and so the Master's personality has to resemble hers). That said, if he ever meets her as an enemy, neither will hesitate to fight.
I wonder if this Wukong turned out OP enough. This is meant as tribute to that "Sun Wukong with 6 NPs and a Reality Marble" joke.
That's pretty cool. For a Wukong profile, it's nicely different then all the others I've seen. For a while I'd entertained the thought of doing one myself but compared to this it'd look positively generic. He is certainly hax, with six NPs all but one of which are rank A or higher. Regarding Four Treasures, wasn't he also given a phoenix feather cap as one of the gifts? If you wanted, you could probably spin that granting some degree of immunity to fire magic or something. Otherwise I guess you just lumped it under 'the armor'.
I love how you didn't just give him the usual staff, cloud and cloning hairs NPs (well, you did include the staff but that's pretty much obligatory) but actually came up with much more creative NPs. The idea of his NPs representing his different stages in life is also very clever.
One question, why doesn't he have Magic Resistance? He doesn't exactly need it, but it's a Class Skill for Riders so I'm not sure why he doesn't have it (if only at a low rank).
The hat is pretty unremarkable overall, so it just goes into armor (I mean, I didn't specifically list the cloud-walking boots either). About MR, I didn't remember that, and it'd clutter the skill list even more. Just think of it as being part of his Tao magic skillset or something.
My ancestors would want me to get a Frisian Servant included in the Netherlands section.
Class: Saber
Alternate Class: Berserker
STR: A
END: B
AGI: D
MGI: E
LCK: C
Class Skills
Magic Resistance (C): Cancels spells two verses or shorter.
Riding (B): All mundane beasts and vehicles can be ridden. Though he was never a cavalryman,
he is experienced at handling animals from his days as a farmer and is skilled at piloting
a ship due to his career as a pirate.
Personal Skills
Nature of a Rebellious Spirit (B): A quiet farmer who lost everything, Saber rebelled against German,
Dutch and English alike to avenge his family and countrymen. He is unaffected by Charisma or similar
skills up to an equivalent rank.
Partners in Crime (A): The ability to recruit allies and accomplices to assist in Saber's schemes. At this
rank, Saber's charisma and humor makes it possible for him to find co-conspirators in abundance with little
prompting. Even if they have no inclination for illegal or suspect activity, they may end up helping him
unwittingly anyway. Saber was an inspiration to those who had suffered injustice and many rebels, mercenaries
and pirates joined his cause.
Noble Phantasms
Shibboleth~If You Can’t Say That, You’re Not a Real Frisian (C, Anti-Unit)
In order to distinguish Frisians from Dutch and German captives, Saber forced them to repeat the popular
tongue-twister: Bűter, brea en griene tsiis: wa't dat net sizze kin, is gjin oprjochte Fries. (Butter, bread,
and green cheese: if you can’t say that, you’re not a real Frisian.). Any who could not pronounce this properly
were beheaded if on land and keelhauled if at sea. Upon entering battle, Saber can recite the phrase and offer
his opponent a moment to respond in kind. If they do not match his pronunciation exactly, Saber is granted
a free strike on them. Although the strike can be withstood by those durable enough, it is not something that
can be evaded; the only sure defense is a talent with languages.
Zweihander~Cross of the Dutchmen (B, Anti-Army, Anti-Fortress)
Saber's greatsword, a fitting weapon for a man reputed to be able to bend a coin between his forefinger and
thumb, lift a horse over his head and wield such a massive weapon so deftly that he could behead multiple
people in a single blow one-handed. Measuring seven feet long and weighing 15 pounds, it is a weight of steel
that few armors, shields and even walls can withstand. This Noble Phantasm is born from Saber's exploits of
defeating countless men and ships and razing towns to the ground. By invoking it, his colossal blade becomes
wreathed in flame and, upon being raised above his head and brought down, enlarges and sends a mass of burning
steel one hundred times of the size of the original weapon crashing down upon the enemy.
Background
Last edited by Funderfullness; July 17th, 2016 at 12:23 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
A hero I've never heard of. Simple, but quite powerful. I like him a lot.
The idea of a weaponized tongue-twister is by far one of the most creative ideas for NPs I've seen in a while. Zweihander reminds me quite a bit of the Dragon Slayer blade from Berserk, what with being able to smash through walls and cut down multiple men in one stroke.
The only critique I have (and it's a nitpick) is that for some reason he's referred to as a 'she' in the second sentence of his Partners In Crime Skill.
I may have copied and pasted the description from my Jeanne de Valois sheet. Fixed it.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Pier is a pretty sheet, but I'd raise his STR and END by one rank each, at least. I mean, fukkin D'Eon has Strength A and Endurance B.
That's a precedent if I ever saw one...
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
[Insert standard "GO has to consider game balance and attractiveness to players" comment.]
Didn't much like the NPs, to be honest. The first one seems nonsensical, and the second one feels contrived. Are you sure he didn't have any more unique feats in his legend?
Servant Caster:
True Name: Empedocles
Alignment: Neutral Good
Strength- E~A
Agility- E~A
Endurance- E~A
Mana- B
Luck- C
NP- B+++
Appearance:
Personality: Highly flamboyant and eccentric. Caster openly refers to himself as a god and expects to be treated as such. He believes himself to have been chosen by the gods to enlighten the people, a title he accepts with utmost aplomb. Though appearing arrogant, he is also kind and magnanimous, regarding the betterment of humanity as his highest goal. Caster sees the world as a constant battle between twin competing forces of 'Love' and 'Strife'. While declaring himself an ally of Love, he ultimately recognizes that a balance between both is necessary for life and human beings to exist and flourish.
Caster has a few other personality quirks as well. He absolutely refuses to partake in meat or animal flesh of any kind since by his view on reincarnation, such an act would be equivalent to cannibalism as all animals had been humans in past lives. He also has an obsession with placing himself in dangerous and life-threatening situations in order to prove his divinity and immortality. Combined with his haughty attitude, it goes without saying that he is a rather difficult Servant to manage.
His wish on the Holy Grail is to guide humanity through his teachings into a new Golden Age of intellectual achievement. As a sage and philosopher, there is nothing that could give him a greater happiness.
Likes: humanity, knowledge, Love
Dislikes: eating meat, when other fail to recognize his divinity
Talents: philosophy, 'trial by fire'
Natural Enemy: ignorence, Strife
Class Skills:
Territory Creation (C)- Caster's wandering nature has made even formulation of a basic Workshop difficult.
Item Construction (-)- Since it is not exactly 'creation' but 'rearrangement of what already exists', Caster's ability to craft objects differs from this Skill.
Personal Skills:
Elemental (A+)- Prowess in the form of Magecraft the centers around manipulation of the Classical Elements. As the one who first codified the Greek system of elements, Caster has obtained near undisputed knowledge and mastery of the art. He can control storms, wind and rain, as well as heal the sick and restore lost youth.
Divinity (E~A)- Denotes one's aptitude as a Divine Spirit. Caster claimed to his followers that he was a god exiled for consuming animal flesh. But since he has no true divine background, his rank is extremely low. Through the Noble Phantasm- Molten Rebirth, his rank in Divinity rises with each successive reincarnation.
Rhetoric Arts (B)- Ability to speak persuasively and charm others with deft words. Caster was considered one of the most brilliant oraters of his time, though the details of most of his writings have been lost to history.
Noble Phantasms:
Philotes Kai Neikos- Twin Forces Of Love And Strife (B+, Anti-Unit): Caster believed that the world and everything in it is ruled by two divine powers, 'Love' and 'Strife'. Love was the attractive force, bringing matter together, while Strife was the repulsive force, separating matter from its fellows. In Caster's mind, all phenomenon existing in the world consisted of these twin forces interacting with the four primordial elements making up creation. The elements explained existence, while the two forces explained growth and change.
As a Heroic Spirit, those two forces of Caster's theory have been sublimated into the form of twin gauntlets adorning his arms. Both of them are made of marble, with an Ancient Greek style face carving adorning the gauntlet's back. Philotes is white with gold trim, and the face is that of a beautiful, angelically smiling woman. The marble for Neikos is twisted and dark, with the visage adorning it that of a maniacally grinning male warrior.
These gauntlets are endowed with the opposing concept of 'attraction/creation' and 'repulsion/destruction'. Anything punched by Philotes will begin to combine with other matter in the vicinity while objects punched by Neikos will dissolve and crumble apart. Either effect can be resisted by objects or individuals endowed with a high amount of Mystery. Heroic Spirits will be mostly unaffected, while shattering or reforming an object such as a Noble Phantasm is utterly beyond Caster's ability.
Using them in tandem, Caster can perform high-speed transmutation of objects, breaking them apart into constituent elements before reforming them into a shape of his choosing. For instance, he could break apart a misshapen lump of clay with Neikos and then put it back together as a magnificent sculpture with Philotes.
Molten Rebirth- Great Firey Transmigration (B+++, Support): Popular legend has it that Caster met his demise by leaping into the molten crater of Mount Etna, seeking to prove to his disciples that he was an immortal god by surviving the fires. That legend crystallizes into his greatest Noble Phantasm. Invoked automatically upon Caster recieving a fatal blow, it envelopes him in a spherical aura of flames that obscures him from sight and shields his body from attack.
Once the flames die down, Caster will be revived in a more powerful form. The flames have tempered his body and soul, bringing him closer in truth to the divinity he only alleged himself to be in life. His hair will spike upwards and begin waving of its own accord in a firey manner as veins of magma appear across his body. His Divinity Skill receives a Rank-Up, along with all physical parameters. Caster also gains the ability to attack by unleashing great blasts of flame from his arms and legs or expelling them from his mouth in the form of 'fire-breath'.
Caster can 'reincarnate' through this Noble Phantasm up to four times, with the Rank-Up effect and degree of his transformation stacking each time. On the final incarnation he appears as a phoenix-like beast with crimson feathers covering his forearms and strewn thickly across his lower body. His arms and legs gain the semblance of vicious talons which- combined with his mastery over fire- can slice through most materials as easily as a hot knife through butter.
Upon being killed a fifth time, Caster will 'incarnate' into a full Divine Spirit to pass outside the mortal realm altogether, returning to the Throne Of Heroes.
---------------------------------------------------------------------------------------------------
A rather outlandish Servant this time around. Came up with this when I was brainstorming ideas for a hypothetical philosopher's equivalent of Bungou Stray Dogs (a series which I started watching as of yesterday). For those who don't know, that'd mean famous philosophers as attractive young people with philosophically themed superpowers in the modern day. Most of the ideas wouldn't really fit too well in a Fate format, but Empedocles seemed like he could (and he actually is ancient enough to have a fair degree of Mystery).
Yes, his first NP is basically Josuke's Crazy Diamond in gauntlet form. Also, if you're having trouble visualizing the 'faces on back of gauntlets' thing this image (warning, mild NFSW) should give you a good idea of what I had in mind. As always, be sure to drop by with comments and criticisms!
Last edited by RoydGolden; July 17th, 2016 at 04:52 PM.
Berserker Alter
The Lioness of Brittany
Class: Berserker
True Name: Jeanne de Clisson
Area of Origin: France
Alignment: Chaotic Vengeful
Attribute: Man
Parameters:
Strength: A
Endurance: A
Agility: C
Magic: D
Luck: C
Noble Phantasm: B
Skills:
Class Skills:
- Mad Enhancement E
The skill is reduced from its usual rank due to Distortion. Under normal circumstances, this skill is inactive. If Jeanne takes damage and fails a luck damage, Mad Enhancement will come into effect. On that occasion, smoke will billow out from her body in a manner akin to a lion's mane. However, she will also automatically enter a state of maddened rage if she is fighting an enemy of French origin, or if her opponent mocks her legend and her late husband Olivier. Of particular note is that even when the skill is inactive, Jeanne will still have her reasoning abilities impaired, suffering from auditory hallucinations and paranoid delusions; this is not directly related to her Mad Enhancement but is more an affliction put on her by the Blackening. However, a mutual understanding with Jeanne is still possible in most situations.- Avenger A
Normally a skill for Avenger class Servants, it can be forced onto Jeanne under certain circumstances.
Personal Skills:
- Distortion A
Forced distortion of the class he was originally called forth in. He has received the other class's specialty as proof. Conversely, the class skill has declined. As a Berserker, Jeanne would normally have Mad Enhancement D but in her current state, it has been reduced to E.- Voyager of the Storm C
The talent to sail vessels recognized as ships. Also has the effects of both Military Tactics and Charisma. The skill has declined from its usual rank of B due to her mental impairment.- Sadistic Constition C
A skill that augments one's aggression in battle. It appears to be a positive skill, but the longer its owner stays in battle, the more their abusive disposition will grow, causing them to lose their usual composure. Combined with her Mad Enhancement, this makes prolonged combat dangerous for both Jeanne and her opponent, as she will become uncontrolled and obsessed with reducing her opponent to vapor, while also ignoring her own defenses.- Voices of the Departed (False) A++
The True version of this skill would be the ability to hear the voices of those who have passed on. In Jeanne's case, these voices are not real; they are merely a symptom of the mental illness forced on her by the corruption of the Grail. At such a high rank, the voices in her head are omnipresent, constantly hounding Jeanne in all her waking moments. Jeanne believes that the voices in her head are her husband Olivier and her son Guillaume. These false voices are not true representations of the two; rather, they have been distorted into an enabler for Jeanne's violent behavior. Even when Mad Enhancement is inactive, Jeanne will hear these voices encouraging her to commit more and more and more atrocities in the name of vengeance.
Equipment:
- Sword
- Armor
Noble Phantasm:
Spoiler:
Lore:
Spoiler:
Personality:
Spoiler:
Miscellaneous:
Likes: her family
Dislikes: the French
Talents: killing people
Natural Enemy: Jeanne d'Arc
Catalyst: a piece of the ships of her Black Fleet, a piece of the castle she lived in prior to Olivier's death.
Notes: Do NOT summon her in France, as there is a chance that she will completely lose it and go on a killing spree.
----------------------
My first attempt at an Alter Servant. Also, I wanted to try making a Berserker that was less "RAWR SMASH STUFF" and was more mad in the definition that they had a genuinely impairing mental illness. I had the movie A Beautiful Mind in mind when describing the effects of the Blackening; I don't know how canon this would be.
Ah, she's scary! Overall, this was a pretty interesting sheet (albeit for a heroine I've never heard of). The Distortion Skill of a certain hero in Strange Fake (is that still a spoiler?) was nicely used, while her personality sounds quite believable and sympathetic. I imagine she'd be one of those 'gains one moment of peace just before dying' types, ala Lancelot and Gilles.
Voices Of The Departed (False) is a creative way of making her hallucinations into a Personal Skill. Interesting that, given how Sail Of The Black Fleet is described, she'd actually be more powerful facing Servants who know her true identity. While neither of her NPs can take effect if the enemy doesn't know of her legend.
Given that I commented on yours, whaddya' think of my Empedocles profile just above?
Class Skills \
---CASTER---
- Nun'yunu'wi -
Alignment: Chaotic Neutral
====================
Strength: E
Endurance: A
Agility: D
Mana: B
Luck: E
Noble Phantasm: B
====================
Character details
~ Territory Construction: [A]
A Servant's skill at creating territory beneficial to themselves. At the highest rank, a temple is capable of being constructed.
~ Item Creation: [B+]
Denotes a Servant's proficiency at creating items through thaumaturgy. At B-rank. powerful potions and concoctions can be created.
Personal Skills \
~ Stoneskin: [B]
Less of a skill and more a birth anomaly, it is a trait shared amongst those born from stone. Caster's skin rivals the durability of the strongest materials one could bury up from the earth. Caster cannot be harmed by attacks below B-rank in Strength.
~ Medicine Man: [A+]
A title granted to those responsible for "healing" in their communities during times when standardized medical practices were not established. Caster was known as one of the great Ada'wehi - an individual who specialized in all types of healing: physical, mental, metaphysical and spiritual. There was no ail who could not fix nor curse he could not banish, and at the last moments of his death, he shared every secret he could with his killers.
Possessing an A-rank in this skill, Caster is capable of performing any manner of medical assistance through Thaumaturgy. A body of shattered bones can be fixed in hours. Drinking one of his concoctions can rejuvenate the body of starved man, and terminal diseases for which there is only a .0001% of survival can be raised to 55.0001% through Caster's intervention. His medical knowledge stops short only in bringing the dead back to life.
~ Shamanism: [A]
A skill reserved for indigenous magi who commune with the spirits; both powerful and meager. At A-rank, Caster can conjure the will of the spirits to aid him in battle. They come to his side as guardians, usually in the form of beasts. These guardians are similar to familiars, somewhat bound to Caster through, though they possess their own wills. Should Caster do something they deem unworthy or should they just tire of fighting for his cause, they may vanish at their own whim.
Noble Phantasm
Lore
This is Spearfinger's nemesis. He's ironically a gynophobe.