Ah, I see. It still seems strange, to be honest, but that works. Thanks!
Since my first servant seemed passable, this is the one I was working on at the same time. This one I planned to use for a TM game I'm a part of.
Class: Assassin
True Name: Giacomo Girolamo Casanova
Sex: Male
Alignment: Chaotic Good
Place of Origin: Venice, Italy
Height/Weight: 180 cm/91 kg
Alternate Classes: None
Likes: Women, Traveling, Gambling, Extravagance
Dislikes: Debt, Poor Parenting
Talents: Romance, Lying
Natural Enemies: The Count de Saint Germain, Louis XV
Parameters
Strength: E
Endurance: E
Agility: D
Magic: D
Luck: EX
Noble Phantasms: C
Face Claim
Class Skills:
Presence Concealment (Rank E)
The capacity to hides one’s presence as a servant. However, efficiency will decrease once preparations to attack are made. At this Rank, the servant’s stealth abilities are not even suitable for spying. In life, Assassin was a bold and boisterous figure, who even now disdains the need for skulking about. At such a low rank, Assassin’s nature as a heroic spirit is obscured, but he gains no further benefits.
Personal Skills:
Seduction (Rank B)
The natural talent for wooing and garnering favor with women. Assassin’s name and legend are so synonymous with this skill that it’s effects rival that of the Love Spot. With enough time and careful activity, Assassin can create an effect comparable to mental influence magecraft. Non-Heroic Spirits will find themselves captivated and charmed by Assassin’s mere presence, but even proper Heroic Spirits can be taken in by this skill should Assassin be allowed to work his charms on them for long enough.
This skill also provides Assassin with one of his most notable weaknesses: Beautiful Women. Heroic Spirits posessing the Golden Rule(Body), Princess of Loveliness, or even mortal women of extravegant beauty, will naturally draw the attention of Assassin, and not in the way one would usually expect. Instead, it will mean Assassin will do his best to woo and win over the woman in question, by any means necessary, especially those who reject his first advances or prove resistant to this skill.
Nature of the Socialite (Rank C)
A skill denoting one who spent his lifetime with nobles, royals, and those of high political or social standings. Low level Eye for Art, Golden Rule, and Human Observation have all been combined. Nearly all of Assassin’s adult life was spent among the nobility of england, and his book is considered the ultimate first hand source on such things. However, not being of especially noble birth himself, the skills Rank is not as high as it would otherwise be.
Espionage (Rank B+)
A skill which does not conceal one’s presence, but rather makes one’s presence fail to register as hostile in the first place. At this rank, so long as he takes no offensive actions, Assassin's hostility (in the rare event such a feeling should occur) is all but indiscernible as an enemy, especially against women. Assassin’s life includes many tales of disguises and false identities, and his ability to conceal his more famous name is the reason for his possession of this skill.
Occultism(False) (Rank D)
A skill normally denoting one as an occult spellcaster, a patron of the dark arts. However, though he was involved in occultist societies for a time, Assassin never believed or partook in any occultist activities. Instead, this skill denotes first-hand knowledge of occultist practices, and even the ability to recreate its effects, given enough time.
Noble Phantasms
Lore
Last edited by 7thSonOfSons; September 13th, 2016 at 07:16 PM.
Please don't quote entire posts like that.
Casanova: The archetypal ladykiller, huh? Certainly wasn't expecting to see a sheet of him here, though he is probably famous enough to qualify...
For a comparatively modern hero without any overt supernatural feats, he's rather powerful. His first NP is certainly interesting. Reminds me a bit of the original idea for Shakespeare's First Folio (rewriting reality like a play to add or erase events to a limited degree), with a little of Rohan's Heaven's Door from JJBA thrown in.
While the idea is admirably creative, it seems like it has no real defined limitations, which is somewhat of a problem. In particular, I'm not sure what (other then his personality, which is fair enough in a narrative context but certainly not for any kind of RP) keeps him from writing "Giacamo Casanova is invincible to all attacks whatsoever and can defeat any Servant with a single strike," or something similarly ridiculous.
You did kind of vaguely mention a Mana constraint for more extreme uses but it's still unclear just how much (even roughly) Mana an 'average' usage expends, much less something more outrageous like rewriting historical events outright. Personally, I'd mention that the more extreme usages demand more Mana then the Greater Grail can even feasibly provide. Other then that, it's a neat idea of a Heroic Spirit literally 'writing his own legend', just needs a bit of tinkering to keep from being OP.
Casanova's other NPs are more-or-less fine, though frankly I'm not sure he really needs all three of them, but that's your choice.
Oh and, as a Jojo fan, I approve of the Funny Valentine FC.
Last edited by RoydGolden; September 13th, 2016 at 07:03 PM.
Casanova was bisexual, so Seduction should probably work on both genders.
My first contribution for the new thread!
Class: Rider
True Name: Grainne Ni Mhaille (Grace O'Malley)
Gender: Female
Alignment: Chaotic Neutral
Attribute: Man
Face Claim (just give her a short red-hair instead...)
STR: ***** C
END: ***** E
AGI: ***** A
MGI: ***** B
LCK: ***** D
NP: ***** B
Keywords
CLASS SKILLS
Magic Resistance: C
The capacity to negate or abate the effects of magecraft. Negates magecraft with an aria of two verses or less. Cannot defend against large-scale magecraft such as high-thaumaturgy.
Riding: -
This Skill has been lost in exchange for “Voyager of the Storm”.
PERSONAL SKILLS
Clairvoyance: B+
Superior eyesight. Supplements long-range aiming and improves dynamic vision.
In her case, it denotes the “weather eyes”, an innate talent (supernatural power) to look far into the horizon and discern climate changes. In regards to weather forecast alone, she can display limited future sight abilities.
Pirate's Honor: A
A unique Skill derived from a pirate's peculiar sense of values. A composite Skill that combines low ranking Mental Pollution, Bravery, Battle Continuation and others.
The peerless guts (nerve) to nonchalantly regard the monarch of a great nation as an equal.
Princess of Loveliness: B
A charismatic nature in regards not to leadership, but the capacity to charm the people around her. Sometimes also called a natural magnetism. With just a little persuasion, it is possible to easily gather allies that are willing to fight for her.
Furthermore, due a unique modifier derived from her legend, a temporary Rank-UP is acquired when dealing with individuals possessing attributes as “sailors”.
Voyager of the Storm: B
A Skill that denotes the talent to drive things recognized as "ships". Because the ability as group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.
Weapons
Broadsword
A type of one-handed straight sword created in the 16th century. Its basic form is similar to the rapier, whose use was popular around the same time period. However, unlike the rapier that has been utterly optimized as a thrusting weapon, the broadsword possesses a wider, double-edged blade that can be employed for both cutting and thrusting (hence the name). Also, its greatest distinctive feature is a basket-shaped hilt developed to better protect the user’s hand
NOBLE PHANTASM
Grainne Mhaol – Queen of Pirates
Rank: A
Type: Anti-Army
Grainne’s greatest trump card, her way of being sublimated as a Noble Phantasm. Back when she was alive, Ireland was a fragmented land; its people divided into many small warring clans. Discord and dissention were widespread. A place in which any chieftain would have no reservations about taking up arms against his neighbors for the sake of his own petty interests.
Exactly because of that, the very fact she managed to build a united military force – one in which differences of origins held no meaning, and every man was fiercely loyal to her cause – became her symbol as a Heroic Spirit.
Basically, this is an ability to bestow a unique divine protection to those who swear loyalty to her. A spiritual connection (pass) is established between herself and an individual that has exchanged a pledge・contract with her, which can then be used to imbue said individual with her magic power. Those who receive her magic power in such a fashion have their basic performance (specs) greatly enhanced – becoming superhuman warriors called Gall Oglaighs. Other than direct contact with Grainne herself, it is also possible to perform the transference of magic power by using her ships as a medium.
Even if you call them “superhuman”, each individual Gall Oglaigh cannot possibly hope to match a Servant. Nevertheless, they are more than enough of a threat when fighting in groups. While there is no settled limit for the total number of Gall Oglaighs, since prana consumption will naturally increase with each new warrior that she adds to her ranks, a ceiling will ultimately be established in accordance with her reserves of magic energy.
Incidentally, since that pledge・contract is fundamentally a lord-retainer relationship that places Grainne as the superior party, her own Master cannot become a target of this.
Background
Last edited by Master of Chaos; September 15th, 2016 at 04:56 PM.
Good to see you again, Chaos. Your sheets were always good at capturing the good old Nasu flavor...
When I first saw 'Grainne' I assumed she was the one from Diarmuid's legend, while needless to say she's quite different. Her NP is an 'army creation' one, of which a few have shown up as of late (I went with something like that for my Simon Bar Kokhba Servant and 7thSon used a similar idea for Ivan The Terrible). In any case, it's well thought-out.
Grainne sounds like she has an entertaining sort of swashbuckling personality, while being different from the other female pirates to have shown up in Type-Moon so far.
Class: Caster
STR: E
END: D
AGI: D
MGI: A+
LCK: B
Class Skills
Territory Creation (A): Capable of creating a Temple.
Item Construction (E): Caster's talent in item creation
lies in writing sutra scrolls, but little else.
Personal Skills
Compiler (EX): A skill possessed by those famous for recording the lives of others. A large number of
heroes are only known because of Caster's epic, and should he come into contact with any Heroic Spirit
mentioned in his writing, he will instantly have full access to all possible information about them.
Caster is revered as the writer of the longest known epic and his true name is translated literally as
"Compiler", so this skill is a part of his very essence. In addition to the individuals that appear in
the epic, Caster also has access to the passages detailing geography, history, warfare and religion.
Even as a child, Caster's capability to learn and absorb knowledge was said to be divinely inspired.
Veda (A+): Translated as "knowledge", it is the meditation and training on the ancient sacred literature
of India, and which Caster added to during his life as a writer. He also learned the ancient Indian
magecraft system known as majak during his studies, an endeavor he constantly improves as an immortal.
"Veda" is a fairly common term for "knowledge", but best describes the great command of experience in a
field of study, whether it be science, medicine or magecraft. Caster is renowned for writing many works
for the good of mankind and for quick and easy understanding of the divine.
Divinity (B): A number of traditions regard Caster as an avatar or aspect of Vishnu, and in Hinduism
he is counted among the Chirianjivi, eight immortal beings who remain alive until the end of the earth.
Noble Phantasms
Mahabharata~O Ganesha, Transcribe (D, Support)
Caster's most famous work is the longest epic poem in history, about 1.8 million words in total. It is ten
times longer than the Iliad and the Odyssey combined, and its importance to civilization is said to be on
par with the Bible, the Quran, and the works of Homer and Shakespeare. To aid him in writing the text, Caster
asked Ganesha, the god of intellect and wisdom, to serve as his scribe. Ganesha agreed on the condition that
Caster dictate the poem uninterrupted, to which Caster agreed on the condition that Ganesha must understand
the verse before he transcribed it. Caster worked around this by reciting very complex passages so that Ganesha
would stop him to ask for clarification. This Noble Phantasm represents this act in a number of ways: first,
it grants him a form of Battle Continuation that only functions for oration, letting him speak clearly and
eloquently for a long amount of time. Second, it grants him the ability to project an incredibly realistic
illusion of any scene that he describes, whether he is quoting the Mahabharata or something else. Third,
the presence of Ganesha transcribing his every word and action continues to manifest as a scroll on his
person, which constantly records every event Caster is involved with. Since Caster is no longer dictating
to Ganesha, the account on the scroll has greater agency to iterate things Caster may not be able to put
into words. It is useless in combat, but can prove useful in a number of other ways.
Veda Vyasa~Legend Splitter (EX, Anti-Unit)
A representation of Caster's most famous feat, which draws upon the second meaning of Caster's name:
to split or differentiate. In order to promote the good of mankind, Caster took the primordial Veda
and split it into four written sections. This allowed ordinary humans to understand the nature of the
divine knowledge. As a Caster class Servant, this ability gives Caster the ability to apply this feat
to something similarly inviolable: the records of his fellow Servants copied from the Throne of Heroes.
It is a form of history manipulation of the highest degree. By touching another Servant, he "splits"
the essence of their legend into its component parts, and converts the entire Heroic Spirit into a
representation of a single chapter of their lives. For example, the history and legend of Hercules
could be split into two parts or chapters: one before he completed his Twelve Labors and one after.
Rewriting a Servant into a "component state" has consequences, some beneficial, some detrimental.
Caster can split his target into a maximum of four "chapters"; if he does not choose specific points
in the hero's life for the splits to occur, their legend is divided into four equal parts. Touching
his target again allows Caster to cycle through the different iterations of the fragmented hero. The
affected target will not be aware of the change; to them, their entire legend consists of the single
chapter they now embody. For Servants who held boons for a brief moment, or whose lives are already
chronicled with great detail, this can be devastating. Parameters drop, skills that have yet to be
mastered are lost, and Noble Phantasms that have not yet been obtained disappear. The best defense
against this Noble Phantasm, aside from not allowing Caster to use it in the first place, is to have
a life shrouded in mystery, or to have skills and Noble Phantasms that were possessed for one's entire
life, start to finish. Along with compiling, reducing something beyond the reach of humans to their
level is intrinsic to Caster's very nature.
Examples include:Background
Last edited by Funderfullness; September 13th, 2016 at 11:17 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Vyasa: That's a really great sheet. Seriously. The Skills were clearly very well thought-out and add a ton of flavor, while his NPs are just ridiculously creative. Especially that second one.
Damn. It's incredibly versatile and downright haxed, but as the writer of the biggest legendary poem in all of history (1.8 million words, now that's insane) in a world where legend=power, I think he deserves it. Just the potential that NP could have in a story is amazing to think about... (Reverting Arturia to her Lily self, for one thing)
tbh that EX np doesn't make much sense.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Alrighty this'll be my first attempt at creating a Servant. Wish me luck!(though criticism would be appreciated)
Caster
Doctor Faustus
Full Name: Doctor Johann Georg Faustus
Aliases: Faust
Current Age: Early 40's
Year of Birth: Mid 15th Century
Place of Birth: Germany
Gender: Male
Alignment: Lawful Neutral
Occupation: Magus
Height & Weight: 5'4" & 132 lbs
Eye, Hair & Skin Colour: Golden, Ghost White and Alabaster White
Distinguishing Features: A thaumaturgically enchanted prosthetic right eye
Personality: Calm, collected and an intense intellectual Caster's true personality is a surprising patch-work of truth and legend. History has painted him a megalomaniac who thirsted for power, trafficking with demons and other foul forces to do so; in truth, while he did dabble in magical theory of a certainly diabolical nature and dealt with rather maligned forces, the pursuit of power has never been at the forefront of his mind. Caster is motivated by the simple desire to accrue knowledge and self-improvement, with power being a simple side-effect of this goal. Every sacrifice and pragmatic deal Caster has made has been purely with that purpose in mind; he is in many ways a man who stayed a student his entire life.
This pursuit of knowledge has instilled in Caster a certain sense of paranoia, fearful as he is that someone would steal his secrets and undo his work. Beyond that though Caster can be rather amicable: a listener who never let's emotions cloud his mind he would sooner listen to every side of an argument before passing judgement on someone. Caster is not without his flaws of course; he can be easily led astray at the promise of knowledge and in pursuing understanding he can become blissfully unaware of any hazardous situation he finds himself in... and alas his logical pragmatism means he can be all too willing to sacrifice someone or something for his desired goal.
Were Caster to acquire the Grail, he would finally have the opportunity to achieve his dream, the shared dream of each and every Magus in the world and ultimately what motivated him in life: he would wish for a chance to reach the Akashic Records. The Root.
Likes: Magic, Knowledge, quiet, investigating and being a busybody.
Dislikes: Stupid People, Loud People, Close-Minded People.
Talents: Intrigue, Magical Polymath, Extensive Book Knowledge
Natural Enemy: Mephistopheles
History: in life Caster was the famous(or infamous) Doctor Faustus, a man renowned throughout the land for the knowledge and wisdom he held at his fingertips alongside potent Magecraft; for Doctor Faustus was an esteemed and powerful member of the Magus community even as he operated independent of the various magical factions in the world.
Alas, the good doctor soon began to grow discontented at the world and his life; what was left for him to discover in this world increasingly steeped in banality? He truly feared for his life at the thought of such circumstances... until a man appeared; sharply dressed, charming and handsome, he made Faustus a deal: power, wealth, status... but above all else he offered him knowledge of things and ideas untouched by mortal minds, be they human or Magus. Faustus leapt at the opportunity indifferent to the cost. In this case? The paltry sum of his eternal soul. While Faustus was hardly the first Magus to make such a deal, he without a doubt became the most famous; his name became synonym with deals for which the sacrifice often out-weighed the rewards, but hubris and greed blind them to their circumstances. Such were Lucifer's ways.
So it was that Faustus grew wealthy and influential, powerful in statecraft as well as Magecraft. In his time he had blazed trail after trail amongst other Magi as he pioneered advances in the Magical Arts even as his deepening understanding of diabolic lore made his scents all the more succulent to the Lord of Hell until, finally, Lucifer pounced. A twisted Homunculi of Faustus named Mephistopheles had became the favoured pet of the good Doctor, loyal and faithful....
His betrayal was a matter of course really; a demon in name is still a demon. As his life force leaked away the Prince of Darkness stood before him, ready to dine upon Faust's immortal soul... but found that another, far less palatable taste awaited him; the taste of another. With a smile the good Doctor faded into unlife as Twardoski, the man he had 'persuaded' to take on his debt say his soul torn to bits again and again and again....
Faustus would in death become a titan amongst the magi of the world for his contributions to the arcane arts, but would also serve as a cautionary tale on the temptation of power. Adequate really; it works fine to weed out those to weak-willed to push the boundaries of knowledge...
Stats
Strength: E
Endurance E
Agility: C
Mana: A(+)
Luck: B
N. Phantasm: A
Skills
Territory Creation: A - Allows for the creation of terrain advantageous to oneself as a Magus, in this case a Temple. Caster's temple can be best described as a 'temple of the mind'; he has imparted onto it his entire life's work, all the knowledge both mundane and arcane he had managed to accrue in his time on earth. If something requires research odds are Caster can research it. Magic is also significantly easier for Caster in his Temple, and many of his High Rituals can only be properly cast from within it's confines which are further aided by the extensive research and development facilities he can make use of in the construction of necessary materials. The Temple is also heavily secured; if the arcane traps don't kill an attacker, than the force of Bound Demons, Spirits, Dragon Tooth Warriors and animated constructs will finish the job.
Item Construction: B - Caster can create items that carry magical power. He tends to use these items to aid in his rituals, but Caster is versatile enough that he could make a number of Mystic Codes, Homunculi or whatever he requires. A great many of his items in turn have a spirit of some sort bound to add an additional effect to the item.
Magecraft: A(+) - Caster is an exceptionally potent Magus, known the magical world over for his pioneering research in practically every major magical art in Europe. He has attained mastery of most arts and spells, but places a special emphasis on Necromancy Spiritual Evocation; he can draw on the power of and exert control over Spirits and Demons as something akin to a privet army. When using his Noble Phantasm he receives a modifier to Magecraft from such a potent source of arcane knowledge and power.
Familiars(Demons): A - Caster makes use of hordes of demonic servants as his Familiars. Using Binding techniques to keep them in place he as no fear of betrayal; additional by means of Memory Partition, Transference of Conscious and Shared Perception Caster can directly experience whatever his Familiars are facing or seeing and collect these memories for later study. For the most part these Demons are no match for a Servant and many of the lower tiered species can be dispatched by even an average Magus, but by drawing upon his Noble Phantasm's pool of Mana Caster can summon increasingly powerful Demons; given enough time he could even summoned a rightly feared Pit Fiend, veritable titans amongst True Devils.
Librarian of Stored Knowledge: A - Caster has near perfect recall of the vast stores of knowledge he's accrued over the years, his fields of mundane study including the Humanities, Core Sciences and Mathematics to compliment his arcane lore. Can recall this information with a successful Luck check.
Der Schwarze Rabe: The Threefold Coercion of Hell
Rank: A
Type: Anti-Unit(Self)
Range: 1
Max Targets: 1
The Black Raven in English, Der Schwarze Rabe is the single greatest Grimoire Caster ever penned in his life. The repository into which he poured anything and everything he had learned of the arcane, so ubiquitous did it become to Caster's being that he poured not only his knowledge but his very being into it's creation and made into his main foci for the rest of his life.
Der Schwarze Rabe serves three main purposes to Caster: Firstly it's deep interconnectedness to Caster makes it suitable as a near infinite pool of Mrana to draw upon for magic while also granting him access to High-Speed Incantations, Enchant, Mana Burst, Mana Defense and Mana Synchronization while it is active. Furthermore Magic is much more familiar to him when using the Grimoire, adding a modifier to his Mana Attribute. Thirdly, and perhaps most potently, Der Schwarze Rabe can be used to make Bargains; these function in many ways like the bargain Caster himself formed in that they can be used to exponentially empower someone for a short period of time, but often come with a heavy price. A common use by Caster is for him to Rank Up or Modify a Servant's Abilities for a short period of time... in exchange for the imposition of a Geas or even acquiring a Command Spell over that Servant.
Der Schwarze Rabe comes with an unfortunate cost however; any damaged sustained to the physical book is reflected on Caster, and should the book be destroyed or completely drained... then Caster himself will fade away.
Last edited by Maester1216; September 14th, 2016 at 08:03 PM.
In Nasuland, Crystal Meph was a homunculus Faust made, who then eventually killed him.
You forgot to add Faust's personal skills. And noble phantasm for that matter.
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