Mcjon... that's genius.
A servant made of other servants...
But how to keep the severed body parts from fading?
Mcjon... that's genius.
A servant made of other servants...
But how to keep the severed body parts from fading?
Hmmm... Yes... I do believe we have the solution.
It is odd though, to see a doctor of Galvanistic science utilizing magic.
Caster Frankenstein shall cometh, and the reckoning of his power will be absolutely SCIENTIFIC
Now I actually half want to draw up a Frankenstein sheet myself based around a Gravedigger skill that would capture a random bodypart and divert it to his workshop any time a Servant is defeated during the Grail War, which could then be used to feed his NP that animates corpses into monsters. So at the start he would only have access to relatively weak golems made from human corpses, but as the grail war progresses he'd have access to more and more Servant bits to weave into the design.
Of course, there would be luck rolls determining which parts he gets, influenced by how each Servant died. If they're all mangled beyond recognition he might get nothing. Or five left feet to use in the final showdown against Gilgamesh.
Oh, well, I'm too lazy. Good luck with your thing then.
Thank you for the idea Mcjon.
It sorta reminds me of Golem Keter Malkuth from Apocrypha
Yeah because he's building up multiple parts to make a grand design.
Since when did we not know what it does. It's a super golem.
Golems are made of earthy materials. Adam was made of earthy materials. Ergo the Original Human is a golem, hence all humans are golems. Golem Keter Malkuth is the Original Remote Control which can command any human, including Heroic Spirits.
Sure, why not. Archer's arm had a sword library in it, might as well run with the idea.
Tatkanna
The Redbreasted Robin
Class: Lancer
Alternate Classes: None
Parameters:
STR: C
END: C
AGI: A
MGI: D
LCK: C
AppearanceLegend
Class Skills:
Magic Resistance (C+): Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.
- Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Due to his life in the ancient Dreamtime when everyone and everything lived and breathed magic,Tatkanna gains a Plus Modifier against magecraft from before the Age of Man.
Personal Skills:
Animal Dialogue (C): Communication of intention with animals that don't speak a "language of words".
- As the first of the leadbeater robins, Tatkanna is able to convey basic concepts to many types of birds, as well as glean basic information from them in the form of images drawn from their birdsongs.
Culture Hero (C): A measure of one’s ability to introduce valuable new knowledge, technology or materials into one’s society.
- Lancer stole fire from the divine creatures for humans to use, and as such has the ability to bestow the Skills Protection from Fire and Prana Burst (Flames) to others at Rank D, though any one person may only gain one Skill through this method, not both.
Dreaming (B): A creation story owned by a person or group, which uses animist spirituality to confer power to the owner. No two Dreamings are alike, but almost universally enhance the owner’s ability to draw mana from the environment more efficiently and rapidly.
- Tatkanna’s Dreaming is simply the story of Mar the Cockatoo and the Stolen Fire. When fire is nearby Tatkanna can draw significant amounts of mana from the flames to rejuvenate himself and heal injuries at an accelerated rate.
Presence Concealment (D+): It is the capacity to hide one's presence as a Servant. It is a common skill to the Assassin class.
- A lifetime of bush hunting and pursuing prey with sensitive hearing and smell has granted a basic level of this skill, suitable for spying or hunting non-magical prey. In environments similar to the Outback of Australia, Tatkanna’s familial hunting grounds, a Plus Modifier is applied, becoming difficult to detect even to Servants or sensitive magical beasts.
MarFirestick Which Humans Wish For
Rank: D
Type: Anti-Unit
Range: 2-4
Targets: 1-2
Description: The spear carried by Tatkanna is a simple rustic one, built in the tribal tradition and consisting of a sharpened stone head bound into a forked shaft with animal sinews and woven grass. The passive form of Mar - Fire Stolen from the Cockatoo’s Crest and named for the very individual Tatkanna stole fire from, this spear is more fragile than many other spears due to its less sophisticated construction, but is possessed of the greater Mystery of Age to keep it strong enough to clash with other Noble Phantasms. The spearhead glows with a warm light as if it were an ember when it strikes anything, sparks jumping up from every clash as the heat sears through material with greater ease than a normal spear of similar design, whilst sustained contact will continue to burn the point of contact with intense heat. Thus the spear’s point embodies the element of fire, and is particularly effective against enemies weak to such an element.
This spear embodies the concept of humanity gaining fire, and wrapped within that comes the lessons learned by humanity through the ages of playing with such a destructive force. This spear bestows upon Lancer the equivalent of Rank A Protection from Flames, guarding Lancer completely from his own deadly fire. However, it also holds within it the lessons learned earliest, the burning power of fire that Lancer experienced when his chest was set alight. Due to this Lancer lacks any resistance at all to magical fire from other Noble Phantasms of Rank B or higher, or regular magical flames that may be considered to be greater than Rank A, and actually receives a severe Minus modifier against any flames that can harm him.
MarFire Stolen from the Cockatoo’s Crest
Rank: B
Type: Anti-Army/Barrier
Range: 1-30
Targets: 1-99
Description: By speaking the name of the cockatoo from whom he stole fire, Tatkanna activates the true form of his Noble Phantasm, igniting the head of his spear with brilliant dancing flames. While activated Mar - Firestick Which Humans Wish For is Rank Up, and Tatkanna becomes able to manipulate the flames of his spear in wild and impressive ways. An extremely potent form of magical pyrokinesis, this ability allows Tatkanna to fling balls of fire, raise infernos as walls and any number of other fire-related abilities. He can extinguish the flames that he creates at will and the magic infused into the flames make them particularly potent, at least as strong as a Rank A fire-elemental spell as a baseline.
Notes
Last edited by Vagrant; April 14th, 2014 at 06:16 AM.
So here is my new Submission to the thread, inspired by reading Tales of Nehza that has recently begun to air:
Servant Class: Lancer
True Name: Nehza
Servant Stats:
Strength: C
Endurance: D
Agility: A
Mana: B
Luck: E
Servant Skills:
Divinity: C (This version of Nehza is the one summoned from Nezha Conquers the Dragon King in where Nehza is born from a lotus shaped ball, is adopted by an immortal and taught combat and magic, he fought the 3rd son of the East dragon king and eventually the Dragon King himself, however the king humiliated sought revenge and thus allied with his brothers of North, South and West and threatened to flood the plains, Nehza sacrificed himself and asked his mother to build a temple for his soul, eventually said temple was destroyed by his father).
Natural Body: D rank(Nehza was brought back to life in what the legends describe as a perfect body made of Lotus roots, it had no real difference with Nehza's original body)
Expert of Many specializations: C rank (Nehza was not only talented kid but he wielded the Wind Fire wheels, the Fire Tipped Spear and a Universal Bow, he also wielded the Sky Muddling Damask and the Universal Ring)
Chinese Martial Arts: C rank (trained by an immortal made Nehza one of the most impressive martial artists of his time, being able to use his weapons with deadly efficiency)
Magic Resistance: D rank
Riding: E rank (Nezha has access to his universal rings under the Lancer class, however given that he was not summoned as Rider he gains no boosts to his stats)
Eye of the Mind True C : Nezha was a gifted martial artists from a young age, when he was 9 years old he defeated the Eastern Dragon king and his sons, later on he was involved in a number of wars.
Noble Phantasms:
Wind Fire Wheels: E (C) rank (Can only be used for transportation given that Nezha is not being summoned under rider class so the more powerful abilities are locked)
Fire-tipped Spear: A rank Noble Phantasm ( a mighty spear given to Nezha by his immortal master, not much is known about it sans it's powers are enough to challenge minor ranked deities)
Sky Muddling Damas: B rank; the scarf that shakes the water ( An item that was born with Nezha, it answers to his master orders, if it's washed on water it will cause large tremors in the area and possible Tsunamis, is impossible to destroy as it will simply reform itself and can bind pretty much anything)
Classess Nezha qualifies:
Caster, Berserker, Archer and Rider.
Biography
Any one could point me to a reliable Mythology website? I find jarring the lack of descriptions on Nehza's abilities and the Manga/Manwha has not advanced so far to show the use of the Spear
Last edited by Duncan Idaho; September 20th, 2013 at 08:33 PM.
Since Apocrypha is now an actual thing, I may as well post my old Caster Jeanne from when she was going to be a tough endboss sort of fight in an RPG/story I had been planning. In other words, broken as hell.
Name: Jeanne d’Arc
Class: Caster (Saber/Lancer)
Parameters:
Strength: D
Endurance: D
Agility: C
Mana: B
Luck: B
Class Skills:
Item Construction (C/B): The ability as a canonized saint to bless items in the name of her Lord.
The blessings are generally both minor and defensive or supportive in nature, such as amulets of good fortune or armour that slightly reduces magical damage, but weapons can be blessed to increase their damage against demonic beings, vampires and other unholy beasts. Within her Holy Temple this skill is boosted to Rank B, allowing Jeanne to place stronger blessings into her items, creating more potent effects and more effectively allowing offensive blessings to be used, such that she can even impose a single Blessing at any one time into a holy artefact to grant its bearer a Rank Up in a single Parameter or Skill, or reinforce armour with defensive blessings so strong that the armour might be considered a minor Noble Phantasm in its own right.
Territory Creation (A+): The ability to create a Holy Temple, a sanctified zone of divine protection.
Though it takes some time to establish, needing a consecration ritual involving holy water, blessings and dedicated prayer sessions, the result is an area protected by a divine Bounded Field where Jeanne and others of the Christian faith receive a Rank Up to all Parameters, and all those who do not follow the faith but have gathered in support of Jeanne nonetheless gain Rank Up to MGI, LCK and AGI. Within this same boundary demonic Servants or those bearing the aegis of pagan Divinity suffer a Rank Down to STR, AGI and END. Finally, in this sanctum of faith Jeanne’s Item Construction skill is Rank Up, allowing her to bless items with greater ease and effect.
Personal Skills
Standard Bearer (B/A): A morale-boosting standard can be revealed to raise the spirits and the Parameters of allies who can see it. However, destruction of the standard can cause a disastrous loss of morale.Revelation (B): The possessor can receive flashes of inspiration regarding any aspect of furthering her goal in or out of battle.
Three times per day three of Jeanne’s Parameter are Rank Up and all allies who can see the standard gain a Double Rank Up in Bravery while the standard is intact and visible. If this skill is Rank Up due to Caster’s Sainthood skill, then at any time the standard is manifest four of Jeanne’s Parameter are Rank Up and all allies who can see the standard gain a Triple Rank Up in Bravery while the standard is intact and visible. If the standard is destroyed then all bonuses are lost and those affected receive equal negative Parameter Ranks or mental influences for half a day afterwards. As Saber or Lancer this skill would be only Rank D, due to Jeanne’s change of focus to combat rather than inspiration.
Equal to having a Rank D Instinct skill, this is a minor sixth sense regarding battles, but is not merely restricted to combat. The flashes of inspiration have no basis so are hard to explain to her followers and allies and have no fixed benefits. Penalties caused by obstructed vision and hearing are reduced by 10%. Reflexes allow the user to successfully intercept projectiles at a 50% success rate without having to see them, with the exception of attacks originating from ultra long range, or attacks with high AOE. Visible projectiles can easily be deflected.
Sainthood (A): A blessing to a pious and venerated Christian, imprinted by the sheer might of the Thaumaturgical Foundation of the Church.
When Jeanne is summoned she takes one one of four abilities, based on subconscious preference of her Master, who doesn't even realise they’re influencing the result of Sainthood. At Rank A, she can gain one of the following abilities. If she devotes herself to half a day of pious prayer in uninterrupted isolation, she is able to change the blessing she receives to another blessing of her choice.
Sainthood Blessings
Protection of the Faith (B/A+): Absoluteness of faith that reinforces the mind and reduces the effects of corrupting influences.Jeanne’s martyrdom came about due to her intense faith in God and his ways. This absolute surety of soul and body has steeled her against a degree of mental interference, corruption or pollution, giving her some resistances to such effects. If she is receiving the bonus from her Sainthood skill then she becomes effectively immune to outside mental interferences and is unwaveringly pious, unable to be affected by corruption or evils. At her regular rank of B, Protection of the Faith emulates Rank C Magic Resistance, and at the enhanced Rank A+ level it acts as Rank A Magical Resistance, but in all cases this virtual form of Magic Resistance is unable to resist attacks based in the Christian faith.
Weapons
Jeanne d’Arc utilises the holy sword Fierbois as her regular weapon. It is a sword of ancient design, and bears five crucifixes etched into its blade. In normal use the blade is rendered completely invisible to the eyes of those not pious enough to look upon its holy nature, essentially making it a vanished blade to anyone but a saint. However, at will Jeanne is able to reveal the blade in a blaze of holy light, temporarily blinding in its power. When the blade is revealed a line can be seen across it where the sword was broken in half and recreated only in her existence as a Counter Guardian. For Jeanne the sword Fierbois is her greatest shame, having broken the divine relic on the back of a prostitute she was punishing, hence why she hides it from prying eyes. The sword has the potential to become a Noble Phantasm, but in her role as Caster she focuses more on the treasure she cherished above Fierbois, her banner that represents the divine Lord.
Noble Phantasms
La PucelleThe Crimson Holy Woman
Type: Anti-Army
Rank: A++
Description: A holy martyrdom that manifest flames by uttering the line "O Lord, I entrust this body to you" as activation incantation. The blaze is a Conceptual Weapon representing Devotion. It crystallises the inner landscape of Blazing Devotion held within Jeanne’s heart into an actual blaze of real fire, unleashing an intensely strong physical inferno in every direction as an omnidirectional wave of flame with strength on par with Excalibur’s ranged attacks, but Jeanne burns up in the process, a martyr to her cause.
Last edited by Vagrant; April 12th, 2014 at 10:01 AM.
Just like what happened to Vlad, I believe that Elizabeth too deserves another re-edition - one that is less of a gag-character and display more dignity as a Heroic Spirit.
So, I give it you my own attempt on this task...
Class: Caster (Avenger)
True Name: Elizabeth Báthory
Gender: Female
Alignment: Chaotic Evil
STR: ***** C
END: ***** D
AGI: ***** D
MGI: ***** A+
LCK: ***** E
NP: ***** B
Keywords
CLASS SKILLS
Territory Creation: B
The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this Skill that allows to create in the shortest time a Workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At B Rank, it is possible to mold a Workshop.
Item Construction: E
The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients. E Rank denotes subpar construction prowess, with the Servant being able to produce only a very limited set of items. In Elizabeth’s case, it corresponds to instruments of torture.
PERSONAL SKILLS
Charisma: D+
The natural talent to command an army corps. Raises the abilities of one's own army on group battles. A rare talent. Not only the performance, but also the morale of troops can be affected. In her case, this stems neither from popularity nor a charming personality, but rather denotes the capacity of coercion, the authority said to be inherent of the ruling class. In addition, for unknown reasons it display improved effectiveness towards females.
Innocent Monster: C
Indicates the depths in which the truth was twisted by rumors, disregarding the intentions and appearance of the concerned person. By means of the image that was born from her behavior while alive, the past and way of being has been distorted. Abilities and appearance end up being transformed. This Skill cannot be removed.
By means of this Skill, the non-human element dormant in her blood was awakened and she now is endowed with the ‘dragon’ attribute. The reasoning behind this is the manner how dragons are often regarded in the same light as demons in the Western culture.
Magecraft: C+
Orthodox Magecraft has been learned. At C Rank, one has just managed to attain a full-fledged status… however, in regards to a certain field of expertise, her skills surpasses that of a first-class magus.
Magic Resistance: A
The capacity to negate or abate the effects of Magecraft. Cancels all Magecraft of A Rank (High-Thaumaturgy that makes use of magic circles and Instantaneous Contracts) and below. Therefore, she cannot be injured by modern magi. In case of a single stroke, she may even hold back the coercion of the Command Spell.
Torture Techniques: A
The craft of breaking the body and mind of a person by means of abuses and physical pain. Plus modifiers are applied to damage when employing instruments of torture. Furthermore, at A Rank there is also the bonus effect of randomly inflicting negative mental conditions.
NOBLE PHANTASM
Csejte Vara – Prison Castle of Fresh Blood
Rank: B
Type: Anti-Army
The castle from which Elizabeth reigned over her domains while alive. An infamous evil prison where countless maidens were imprisoned and tortured to death. Upon being repeatedly soaked with that innocent blood tainted by feelings of despair, it turned into a demoniac castle overflowing with magical energy and allurement powers.
After establishing a workshop on top of a strong leyline, this Noble Phantasm can be deployed to reconstruct the physical・mystical properties of said location and materialize a magical reproduction of the castle. Any and all blood shed within this castle will be instantly converted into prana, which is then be added to Elizabeth's own magical reserves. Also the castle is endowed with a strong spiritual pressure which originates from the resentment of the murdered girls. Consequentially, anyone who does not possess an Evil alignment shall receive a 1 Rank-DOWN on overall abilities while inside of it.
Still, due the details of her legend, Elizabeth herself cannot leave the castle while this Noble Phantasm is active.
Sárkány – Daughter of the Dragon
Rank: B+
Type: Anti-Unit (self)
Sárkány. A Hungarian word that in modern times is employed to refer to dragons in general. However, ancient records shows that it had other uses in past eras.
At one point, it was the name of a spirit (Elemental) of weather in the form of winged-serpent. It rode on thunderclouds and presided over storms.
At one point, it was a general term associated with a species of dragons capable of taking a human form…
Member of a bloodline that once intermingled with the Dragon Kind, Elizabeth presently carries the dragon attribute thanks to Innocent Monster. This Innocent Monster is a Skill that represents the rumors and speculations that were capable of distorting the true circumstances of an affair. In Elizabeth’s case, it stems from her being branded as a demon due all the atrocities she committed while alive.
And by embracing that bad reputation, she can temporarily turn herself into a full mixed-blood of dragon.
In this state, in exchange of sealing away all other Noble Phantasm and Skills other than Magic Resistance, she will gain a Rank-UP on all parameters but LCK; wings (of a dragon) to fly on the sky; claws, fangs, horns and tail (of a dragon) to slaughter her preys; high defensive power by means of massive amounts of prana and scales (of a dragon) covering her skin; Mystic Eyes of Enchantment and Dragon Breath (Lightning).
Such figure is indeed that of a demon (dragon)
Background
Last edited by Master of Chaos; September 20th, 2013 at 11:30 PM.
Now this is a Bathory we can appreciate.