Aaron: Holy crap, his first NP literally makes frogs explode out of people's bodies. I can't help but give the sheet a thumbs up just for that (giving me shades of Jojo and Weather Report's frog rain). For his second NP though, C-rank feels a tad low for an NP that rewrites causality and can revoke Noble Phantasms at the level of God Hand, particularly since its effects don't even require it to be invoked.
Well, for the golden calf I didn't really want to up the rank any higher than C, not only because of Aaron doing the spiritual equivalent of sticking his fingers in his ears and humming the most obnoxious tune he knows, but also just to underline how pathetic a god it would be (a pantheon of it giving its blessing to Heracles would only result in a F/GO style Max Bond CE God Hand), but I can see your point that that would be too much. Would removing the God Hand reference and replacing it with a 'cannot affect Noble Phantasms more potent than it (so above rank C)' fix that issue?
Also, is it more appropriate for me to edit the sheet in my previous post or would it be better to put the revisions in a new one (depending on thread etiquette)?
"Life is grim, so let's enjoy it while we still have time left. I mean, us Servants don't technically have any time left, but let's not get bogged down in details."
Alignment: Chaotic Good
STR: C
END: D
AGI: A+
MAG: B
LUCK: A
NP: A+
Class Skills
Territory Creation (A): A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. Creation of a 'Temple', which is superior to a 'Workshop', becomes possible. Though he is a priest, capable of wielding the authority of a temple, Okuni’s territory is actually a ‘Stage’ on which he can perform, granting a bonus to all his performance related skills.
Item Construction (C): The Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. Okuni can create items useful for a shrine attendant, such as ofuda, gohei, and similar items.
Personal Skills
Nembutsu Odori (A+): A variation on the nianfo meditation from Pure Land Buddhism, which involved repeating Amitabha’s name while counting prayer beads. Adapted into a dance form in the 10th century, by Okuni’s lifetime it had become a largely secular folk dance, which he would perform in the dry riverbeds of Kyoto to solicit donations. It has become his main offensive magecraft as a Servant, and it allows him to perform magical acts by dancing. Through dancing and meditating, Okuni can force his opponent to experience the bliss of the pure land Sukhavati, immobilising them with pleasure.
Houjutsu (E): The other name given to the Thaumaturgical Theory of the Onmyoudou, a variant of the Chinese school of Thaumaturgy that uses the concept of yin and yang as foundation. The predominant system of Magecraft in Japan, it is ideologically incompatible with the Western schools of Thaumaturgy. A system that excels at divination, curses and the like, its most famous practitioner was Abe no Seimei. Despite not being trained in this skill, Okuni has it ‘because a Caster from the East must have magic from the East!’. His priestly training allows him to exorcise evil spirits and monsters, and although he is not strong enough to dispel a Servant, he can use his artes to briefly seal away an opponent’s skills and Noble Phantasms.
Divinity (A): The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above has reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Okuni is a manifestation of the dawn god Ame-no-uzume, and is as divine as a mortal could possibly be. With his priestly arts, he is also capable of channelling kami.
Noble Phantasms
Okuni Kabuki Revelry by the Riverbank
Anti-Squadron, C: The foundations of kabuki theatre given form as a Noble Phantasm, the gathering of outcasts and prostitutes to Okuni’s fledgling theatrical troupe, allowing them to express themselves through song and dance. Summoning a stage into existence and calling down phantoms to perform alongside him. Within the confines of the theatre, all skills and Noble Phantasms pertaining to the performing artes receive a powerful boost, and those on and off the stage become unable to interact with each other, due to the separation between the actors and the audience. The true power of this Noble Phantasm is its representation of the power of the dispossessed: within its confines, societal norms are overturned; the strong become weak and the weak become strong. As those who stand at the apex of society, kings are the strongest affected, becoming as helpless as children.
Sunrise Kagura at Amano-Iwato
Anti-Darkness, A+: The origins of the sacred dance of kagura, the Noble Phantasm of the god of the dawn, the ability to make the sun return from the darkness within which she hid herself, a divine Authority of ‘making the sun appear’. By dancing and stripping, Okuni can herald the return of the sun, filling the entire arena with a brilliant, blinding light, the first rays of sunrise. The longer he dances, the brighter the light becomes. Allies are healed and have negative penalties removed, enemies are blinded, stunned and receive continuous burn damage for as long as Okuni dances. Heroic Spirits associated with shadows, darkness, or the night are especially at risk and must pass a luck check each turn or suffer instant death at the hands of the rising sun. Likewise Heroic Spirits associated with the sun run the risk of being enthralled by the dance.
Lore
Caster is Izumo no Okuni, a priest at the Izumo Grand Shrine during the Sengoku Era and the legendary founder of kabuki theatre. The son of a blacksmith who lived near the shrine, he started serving there as a child, and as a young man was sent to gather donations for the shrine in Kyoto, which he did so by singing and dancing in the riverbeds. His performances, sprinkled with lascivious dances, sexual innuendo, and satirical skits, became wildly popular, and as such he started to gather an (all-female) theatrical troupe from the prostitutes and associated outcasts from the poorer areas of the capital, and with the help of a wealthy patron, set out to formalize his art and contruct proper theatres. Eventually, the shogun, in a crackdown on public immorality, restricted women and young men from performing kabuki, causing it to grow and evolve into its modern form from its chaotic origins.
There is more to this, though. Okuni was a manifestation of the god of sunrise and revelry, Ame-no-Uzume-no-Mikoto. During the chaotic Sengoku Era, the actions of Oda Nobunaga were burning away the last clinging vestiges of the Age of Gods from Japan. Seeing this, Uzume elected to inhabit a human child connected to spiritual power, choosing a baby boy whose lived near the shrine and had family serving there, and influenced him to create joy and revelry in the war that covered the land as the power of the gods faded.
Likes: Other people’s smiles
Dislikes: Prudish men
Natural talents: Singing, dancing, stripping
Natural enemy: Tokugawa Iemitsu
A carefree, lighthearted man, who delights in making other people smile. He is an incorrigible flirt, and speaks in an unabashedly sexually suggestive manner to both men and women, enjoying both the smiles of those who appreciate it and the blushes of those more reserved. His sole concern is other people’s happiness, this being the reason he will answer a Servant summoning. He dislikes rude and overtly violent people, as well as people who abuse their power. Given the opportunity, he will try and form a theatrical troupe, prioritizing unhappy lower-class women. Though he enjoys romance, he prefers to be an observer rather than a participant, and tends to limit his own relationships to casual sex. A very un-priestike priest.
Artoria:“How uptight. Try and loosen up a little, or you face might get stuck like that.”
Nero Claudius/Elizabeth Bathory:“It’s a no from me, I’m afraid.”
Mata Hari:“Your life wasn’t the best, was it? How about it. Want to dance with me?”
Chacha:“Yeah, you really needed someone to just sneak you out of the castle. You’re a bit more gilded than usual, but if you ever need a change of scenery, just give me a call.”
Cu Chulainn:“You’re exactly my type, you know.”
Originally Posted by Sandstorm77
He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
Originally Posted by AvengerEmiya
Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
Originally Posted by Five_X
Fate Zero is just Fate Stay Night for people who think Shirou is too girly
“Congratulations Master, you have summoned forth the Noblest and Mightiest Knight of all time! Oh, Class? Why the True Name is far more important but- Berserker? That can’t the right…”
Height/Weight: 187cm/73kg Likes: High Fantasy Fiction Dislikes: Cold reality where things are hard Talent: Speed reading Natural Enemy: Shakespeare, Hans Christian Anderson, Medea Attribute: Man Traits: Servant, Humanoid Armament: Armour, Sword, Lance, Hammer
Parameters:
STR: A+ END: B+ AGI: B+ MGI: E+ LCK: E+ NP: A
Class Skills:
Mad Enhancement: EX
The Class Skill that characterises a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.
All parameters are ranked up and conversational skills are kept. However Berserker is completely consumed by constant delusions and is completely insane, resolute in the idea that she’s the "perfect knight" despite all otherwise evidence and will refuse to listen to others.
Magic Resistance: D
Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Despite the class, Berserker’s entire career was constantly assaulted by spellcasters, resulting in resistance being gained to due constant exposure. Well, according to Berserker at least who is not a reliable source of information for the most part.
Riding: C
A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. One can flawlessly ride modern vehicles and animals that received a proper training and adjustment.
Personal Skills:
Charisma: E
A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles.
In the case of Berserker it has resulted in a natural knight that none can object, inspiring loyalty in a small band of people even if one is completely untrustworthy.
Ephemeral Dream (False): A
A Skill that represents one's life born from illusions/from a person's desire. Berserkers nature as a servant is the actualised dream of what they aspired to be during their life as a human. Born from delusions of power and chivalry, Berserker holds great power, however at the cost of burning away at one’s own spiritual core quicker.
Librarian of Stored Knowledge: B+
An ability that makes it possible for a clear recall of knowledge from memory with a successful Luck check, even if the information perceived in the past was not consciously acknowledged at the time. Berserker was obsessed with chivalric lore and can recall upon any related detail limited to that subject alone.
Noble Phantasm
Madness of Chivalry
Fantasía Delirante
Type: ???
Rank: A
Range: 0
Maximum Targets: 1
A Noble Phantasm that encompasses Berserker’s entire life. Neither a weapon nor ability possessed by Berserker, it instead encompasses her entire life and is a continually existing passive Noble Phantasm, the manifestation of idealism, contorted beliefs and denial of reality.
It exists as a continually active Bounded Field that wraps itself around the user like a sheath, or perhaps a Reality Marble that is furnished on the flesh alone. It maintains Berserkers overwhelming power, skills, combat prowess and appearance into their vision of the ‘Perfect Knight’ as the cost of weakening one’s own spiritual core and draining mana from the master excessively. In essence, it allows her to function as an extremely powerful servant with tailored appearence and skill set at the cost of greater mana consumption. However should the weight of the world break down upon Berserkers delusions or the Noble Phantasm being sealed or dispelled, then her true form will be revealed to be a withered, frail and senile man with no semblance of power or soundness of mind, babbling on and unable to do anything else.
Pathetic, really.
Lore
Once there was an old man called Alonso Quijano. He spent all his days living in his home and reading old books of heroes, knights and chivalrous tales. He read so many, he lost what little grip on reality he had and believed them to be true. Deciding to resurrect chivalry he became a travelling knight under the name Don Quixote. He had a series of misadventures that could only be described as catastrophic failures.
Every attempt at seduction, combat, chivalry, you name it… it always ended in humiliation, degradation, painful beatings and utter ineptitude. However not even this could break the already broken mind of Don Quixote who could only ever see themselves as ‘The Perfect Knight’ with delusions even warping the way the world was perceived. As he got older and what little remained of his friends and family attempted to get him to actually confront his delusions, he immediately died.
He does not comprehend the world for what it is and prefers to imagine that he is living out a knightly story. He never doubts the stories he read were false and that he is a true knight - regardless of the protests of his loved ones and the constant mocking and beating.
Character
Delusional Escapism
A transparently thin and fragile person, she acts as the child’s ideal of a knight, a good person who does good, fighting against the evil forces of evil, prone to hammy speech and outright lectures, all the while having perfect hair and makeup. Innocently insane, foolishly idealistic and lively, Berserker actually acts more like a stereotypical young boy pretending to be a knight rather than an actual one herself.
She idolises the famous western knights of old and should she meet another summoned in the grail war, then she will squeal and gush about every single positive aspect about them, which is to say every single one – much like a stereotypical teenage girl meeting their favourite pop idol. However despite meeting them being a dream come true, if anything Berserker will fight harder and more recklessly in order to “Prove Her Worth As A Knight!” like a kid trying to impress mummy and daddy.
As expected, her sheer force of personality would involve her running off and doing her own thing requiring a Master of strong will or power to break her into submission. A lesser person would get literally dragged along by her, screaming in the process.
Wish
Berserker's wish on the Holy Grail is to bring back the 'Age of Chivalry' known to Magi as the Age of Gods in her current state so she can enact her power fantasies for the rest of her life. Only then can she forget about the true nature of herself, the skeletal and senile fool, Alonso Quijano
Bond 10 CE
Worst Story Ever
Once upon a time, there was an old man.
He couldn’t cope with reality so he escaped to books, preferring fiction to the world. He read so many books he lost the ability to differentiate his fiction and the worlds realities.
He accomplished nothing and died.
The End.
Creators Notes:
Yet another remake of an older sheet in the 1st thread. This checks of another one from the old backlog I'm finally thinning out now and I only have about three more to go. While Royd's more famous take on the character was a very positive upbeat one and my first one was a more "Realistic" take, I decided to go for a more sombre note as you can see in the NP and Bio. Also Mad Enhancement EX is fun when done sparingly.
Comments and critique is cool, even if it's just tearing the sheet apart.
Last edited by Bird of Hermes; January 2nd, 2018 at 07:02 PM.
Reason: Reworded Noble Phantasm
Not quite sure if I worded it well, it's a continually active and passive Noble Phantasm that maintains her appearance, abilities and stats. Once it goes Berserker is a weak old man who a six year old could beat up.
Alignment: Neutral Good
True Name: Hathor
Epithet: Heavenly Cow, Lady of the Sycamore
Origin: Egypt
Parameters
Strength: B
Endurance: C
Agility: C
Mana: A
Luck: B
NP: A
Class Skills Magic Resistance: A
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.
Independent Action: C-
Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells.
Due to her existence as “one who swallows the sun” at night and “gives birth to the sun” every morning, Archer is limited to 12 hours of manifestation without a Master.
Personal Skills: Goddess Divine Core: EX
Goddess's Divine Core is a Skill that expresses one being a perfected goddess from birth. A composite Skill that comprises the Skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed.
The Egyptian queen-mother. A true goddess in every sense of the word. While the rank of this Skill would imply that every composite aspect is of the same rank, Archer is still capable of figure change due to caloric intake. However, the weight only ever seems to be drawn to two specific places...
Mystic Eyes of Ra: A
Mystic Eyes is a Skill where one has possession of Mystic Eyes, capable of imparting magical effects upon a subject and interfering with the outside world.
Not a set of Mystic Eyes in the traditional sense, but rather the large circular “gate” that hangs open between Archer’s horns.The symbolic Eye of Ra was associated with many goddesses, and in all cases the possessor was viewed as simply a “feminine” extension of the Sun God himself. The Eye functions as Ra’s personal aggressive security function, maintaining his judgement at all times. In this case, the gate opens directly to the Sun, and functions almost identically to both Brahmastra and the “ship cannons of a certain Pharaoh.”
Mystic Breasts: A
Mystic Breasts is a spell (curse) inherent of one's physical features which is cast as soon as the target looks at the user's breasts; a Mystic Chest. Enchants those of the user's opposite sex with magical energy.
Besides her impressive bust being known as the source of both the Milky Way and the annual flood of the Nile River, Archer’s breasts are even more powerful than that. Once while there was an argument among her family about who would assume Ra’s position after his retirement, the old Sun God grew irritable and laid on his back. This was a sign the sun stopping its daily journey across the sky: the Egyptian interpretation of the apocalypse. To soothe her
lover
father/son’s
anger, Archer “showed him her genitals”, causing Ra to laugh the trouble off and singlehandedly (or singlechestedly) stave off Armageddon. Avoidable with the Magic Resist Skill, but why would you ever want to?
Sadistic Constitution: E
Sadistic Constitution is a Skill that augments one's aggression in battle. It appears to be a positive Skill, but the longer its owner stays in battle, the more their abusive disposition will grow, causing them to lose their usual composure. It's possible to say that this is just one step short of the Skill that causes Berserkers to go insane. The more one attacks, the stronger one becomes, but on the other hand, one's defensive abilities drop.
A Skill that doesn’t naturally belong to Archer, but one that was imposed on her by Ra. Although it takes quite a while to come into full effect, the big sister-like Archer will undoubtedly fall to its corruptive influence. It has a naturally bad compatibility with Archer despite her physical strength, as she has zero experience in close combat techniques. This Skill must be active as a prerequisite to Tasheab Sekhmet’s activation.
Noble Phantasm
Mehet-Weret
The Martyr’s Finger, Drowning the World
(Anti-Army, B)
A Noble Phantasm crystallizing Archer’s existence as the primordial and prodigal Egyptian goddess, before being supplanted by Isis after Archer’s retirement. The annual flooding of the Nile is a sacred event in Egypt even to this day, and was understood that Isis weeping for her dead husband Osiris was responsible for the yearly monsoons. But before that, flooding the Nile was seen as Hathor’s responsibility.
Not a Noble Phantasm that embodies the physical inclusion of additional liquid (despite Archer assuring her Master her breast milk isn’t even close to drying up) but rather a “technique of multiplication” that she maintained after being removed from her flooding post.
By lining the sun-wheel hanging between her horns up with the Sun itself, invoking Mehet-Weret will result in hundreds if not thousands of gatling gun-like sunlight beams assaulting her target. The harsh Sun of the Egyptian desert given form, often described as “arrows that vanquish the unworthy.”
The “Ars Almadel Salomonis” to her normal “Excalibur”, to make a comparison. A stipulation of Mehet-Weret is that Archer is more or less confined to a stationary position for the duration of the Noble Phantasm, unless the sun were to move drastically in either direction.
Tasheab Sekhmet
Rage of the Heavenly Cow
(Anti-Unit (Self), A)
The Book of the Heavenly Cow, or the Book of the Cow of Heaven, is an Ancient Egyptian text thought to have originated during the Amarna Period and, in part, describes the reasons for the imperfect state of the world in terms of humankind's rebellion against the supreme sun god, Ra. Divine punishment was inflicted through the goddess Hathor, with the survivors suffering through separation from Ra, who now resided in the sky on the back of Nut, another heavenly cow.
The punishment that was meted out through Hathor was actually an evolution of the goddess created by Ra: Sekhmet. Because Sekhmet, as a manufactured reaction to humanity’s corruption, qualifies by herself as a Beast; Archer is not fully capable of manifesting the Great Lioness’s stunning power in her current Class. Instead, activating the Noble Phantasm overwrites Archer’s skillset. The Eye of Ra closes, only to violently open again as a blood-red sun. Battle Continuation is added, and Archer begins to leak an Alcoholic Fruit-like mist from her mouth, so potent as to be corrosive to normal metal. Archer then attacks with reckless abandon, doing additional damage to those with “Divine Gift” variant Skills.
History
Hathor is an ancient Egyptian goddess who personified the principles of joy, feminine love, and motherhood. She was one of the most important and popular deities throughout the history of ancient Egypt. Hathor was worshipped by royalty and common people alike. In tomb paintings, she is often depicted as "Mistress of the West", welcoming the dead into the next life. In other roles, she was a goddess of music, dance, foreign lands, and fertility. She was believed to assist women in childbirth.She was also believed to be the patron goddess of miners.
The cult of Hathor predates the historic period, and the roots of devotion to her are therefore difficult to trace. Though it may be a development of predynastic cults that venerated fertility, and nature in general, represented by cows.
Hathor is commonly depicted as a cow goddess with horns in which is set a sun disk with Uraeus. Twin feathers are also sometimes shown in later periods as well as a menat necklace. Hathor may be the cow goddess who is depicted from an early date on the Narmer Palette and on a stone urn dating from the 1st dynasty that suggests a role as sky-goddess and a relationship to Horus who, as a sun god, is "housed" in her.
The ancient Egyptians viewed reality as multi-layered in which deities who merge for various reasons, while retaining divergent attributes and myths, were not seen as contradictory but complementary. In a complicated relationship Hathor is at times the mother, daughter and wife of Ra and, like Isis, is at times described as the mother of Horus, and associated with Bast.
The cult of Osiris promised eternal life to those deemed morally worthy. Originally the justified dead, male or female, became an Osiris but by early Roman times females became identified with Hathor and men with Osiris.
The ancient Greeks sometimes identified Hathor with the goddess Aphrodite.
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Not sorry.
Last edited by Express; January 3rd, 2018 at 07:14 PM.
Mystic Breasts: A
Mystic Breasts is a spell (curse) inherent of one's physical features which is cast as soon as the target looks at the user's breasts; a Mystic Chest. Enchants those of the user's opposite sex with magical energy.
Besides her impressive bust being known as the source of both the Milky Way and the annual flood of the Nile River, Archer’s breasts are even more powerful than that. Once while there was an argument among her family about who would assume Ra’s position after his retirement, the old Sun God grew irritable and laid on his back. This was a sign the sun stopping its daily journey across the sky: the Egyptian interpretation of the apocalypse. To soothe her lover
father/son’s
anger, Archer “showed him her genitals”, causing Ra to laugh the trouble off and singlehandedly (or singlechestedly) stave off Armageddon. Avoidable with the Magic Resist Skill, but why would you ever want to?
........
Not sorry.
This is an udder disgrace. It's a load of bull. You're milking fan service for all it's worth.
Don't think you can cow me into not criticizing this piece of work, calf of the damn sheet is literally just bait for lewdening dammit.
That Hathor sheet is a gem. She reminds me of that sheet for Pasiphae that had her as a constantly horny cow-girl (did you write it?). Dang, now I want to see how the two of them would get along...
That Hathor sheet is a gem. She reminds me of that sheet for Pasiphae that had her as a constantly horny cow-girl (did you write it?). Dang, now I want to see how the two of them would get along...
Now that I think about it, Pasiphae would probably see Hathor as "competition" for any potential mate. Can you say catfight? Or... cow-fight, as the case may be.
I felt kinda rusty so I should try to make new sheets. This one is from a project I wanted to make like two months ago, that was a team of Berserkers to be the Universal's Monsters. We got already two, so I wanted to make more three, this is the first one, being the wolfman, hopefully tomorrow I post the second.
Class: Berserker Alternative Classes: Rider, Assassin True Name: Lycaon Title: “The King of Wolves” Source: Greek Mythology Place of Origin: Arcadia, Ancient Greece Alignment: Neutral Evil Gender: Male Likes: Hunting, Meat Dislikes: Gods, Himself Natural Enemy: Arcas – As a victim of the cruelty of Berserker and his sons, it is only natural the hatred that Arcas feel towards Berserker. Being a mighty hunter, Arcas probably have advantage against Berserker feral nature. Atalanta – As another hunter, she also possess advantages against Berserker. However, by also being protective towards the life of children, Atalanta would make Berserker her main enemy in a war. Height: 198 cm Weight: 92 kg Attribute: Earth Traits: Servant, Humanoid, Wild Beast, Divine, Sovereign, Men of Greek Mythology Catalyst: A giant, very old, fang of a wolf. Said to belong to the cursed king of Arcadia. Equipment: While in human form, Berserker is armed with a short sword, as well a light armor. Parameters: Strength – A Endurance – B Agility – C Mana – E Luck – E Noble Phantasm - C
Lore
Berserker is Lycaon, a mythological king of Arcadia. He was a heroic figure that started many cults to the gods in his land, and founder of the city of Lycosura. Zeus, the king of gods, then would visit Lycaon’s palace, to praise his attributes and acts. However, this was the start of his fall.
Although he was a very loyal follower of the gods, he awakened a vengeful spirit against them, after his daughter, Callisto, was transformed into a bear by the gods after having an affair with him, Zeus. Instigated by his own sons, he wanted to Zeus to feel the loss of a child. He killed his own grandson, the baby Arcas, son of Callisto and Zeus, and prepared his meat as a dish for the visit of the King of Gods.
After the start of the diner with Zeus, in a colossal room, filled with Lycaon and his fifty sons, it did not took much time for the god realize what he was eating. He was immediately filled with rage and disgust, and with his divine powers, he was able to return Arcas to life, and cursed Lycaon and his children.
By the strike of a lightning, Lycaon and his fifty sons were turned into demon beasts, a heretical hybrid of man and wolf. The King of Arcadia became what could be called the first werewolf, and spread his curse around the world. After growing up, the son of Zeus and Callisto, Arcas, was crowned the new king of Arcadia.
Skills
Class Skills: Mad Enhancement (B+)
The common skill for the Berserker Class, raising one’s parameters in exchange of their reason and sanity. At this rank, this skill will increase all of Berserker’s parameters, while taking most of his sanity. But after the use of his Noble Phantasm,
Lycanthropia
Divine Punishment
, a ‘+’ modifier is attained to this skill, increasing its effects.
Personal Skills: Divinity (E-)
A Skill that measures the aptitude of being a Divine Spirit. Being the son of an ocean nymph, Berserker is apt to possess this skill, although in a low level. However, after being transformed in what can be considered a demon beast, the rank of this skill is reduced to the lowest possible.
Battle Continuation (B+)
The ability of continuing a battle even after suffering from wounds, reducing the mortality rate from injuries. At this rank, Berserker tenacity to continue a battle will not stop unless he is forced to retreat. After the use of his Noble Phantasm,
Lycanthropia
Divine Punishment
, a ‘+’ modifier is attained to this skill, so that even mortal wounds will not stop Berserker from battling.
Noble Phantasm
Lycanthropia
Divine Punishment
Type: Anti-Self Rank: D
The curse bestowed upon Berserker by the king of gods, Zeus. Being his most famous myth, this event became his main Noble Phantasm. Upon activation, Berserker’s body will start to mutate, becoming a demon beast, a wolf man. His hands will be substituted by strong claws, his teeth will became fierce fangs, and his eyes will became bright red.
After activated, this Noble Phantasm can only be reverted by the use of a Command Spell by Berserker’s master. While active, it will raise the ranks of the skills Mad Enhancement and Battle Continuation, directly raising Berserker’s combat abilities. Not an original effect, but an accumulative power derived from many werewolf mythos, when fighting under the light of a full moon, this Noble Phantasm will increase even more Berserker’s base parameters.
Lycanthropos Genesis
The Fifty Princes
Type: Anti-Army Rank: C
The myth tells that not only Lycaon was transformed into a werewolf, but also his fifty sons. This Noble Phantasm represents the curse bestowed upon the fifty princes of Arcadia. The Master of Berserker is able to summon familiars, servant-likes werewolves. These are the spirits of the sons of Lycaon. Unlike the father, they are always in the form of the demon beast wolfman, and cannot be controlled by the use of command spells.
Initially, they depend on the master as a source of mana, but they can start making human victims to sustain themselves. There is a total of fifty spirits that can be summoned in this way, although it would be very difficult to a master to summon more than three or four of them. As a secondary effect, any victim made by the fifty original wolfman will also be affected by the curse, becoming new wolfmen. If used correctly, one can generate a small army of these creatures.
from my reading, it's more of a continuously active self-buff, that is the only thing that makes them worthy of being a servant at all.
Without their noble phantasm, they have nothing.
You pretty much hit the nail on the head right there.
Originally Posted by Express
Not sorry.
Don't be. I'd make a cow pun but that would be udderneath me.
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Berserker of Restless Spirit: There's been quite a number of this guy lately so it's hard to put much of a twist on him, the same happened to Cain as the market got overinflated and he's been taken in every direction about 3 times. The only thing I'd recomend is a skill relating to the werewolf horde, perhaps make up a skill called Pack Leader or something? It would be something a little extra to help him out.
Berserker of Restless Spirit: There's been quite a number of this guy lately so it's hard to put much of a twist on him, the same happened to Cain as the market got overinflated and he's been taken in every direction about 3 times. The only thing I'd recomend is a skill relating to the werewolf horde, perhaps make up a skill called Pack Leader or something? It would be something a little extra to help him out.
Thanks for the feedback, I like the idea of putting an original skill for him (I couldn't think in any), but what would that skill do? Being the Alpha Wolf for his werewolves sons?