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Thread: Create-A-Servant 2

  1. #2281
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Bird of Hermes View Post
    I guess either Don or Squanto as you've mentioned them both more previously than the others.
    Ooh, you're definitely getting closer! Funnily enough, one of those is the one I'll be posting up next while the other I considered revising, but ultimately aren't sure how much I'd be able to add. (Since the only thing I really considered adding to was her second NP)

  2. #2282
    死徒(上級)Greater Dead Apostle Alexcoene's Avatar
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    Quote Originally Posted by Bird of Hermes View Post
    Anyways, since I forgot to comment on the actual sheet...

    Terror of the Seas is a good skill and pretty similar to one i had in mind for her, in fact a lot of it is similar. I also like the creation of monsters aspect but considering I had a similar deal with Echidna at a far higher level, I think you can change the rank a bit. Or alternatively add more flavour text to it to make it more rank appropriate to what you've given it.
    Okay, I changed it a bit.

  3. #2283
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Quote Originally Posted by Adlet View Post
    Now you know how I feel about there being like 5 or so different variations of Roland, Diomedes and Louis XIV. Feel like if I made my versions it'd just be too similar to some of the ones already made. But oh well, the ones posted before are p. good so I don't really mind that much.

    Yeah, I'm working on Lousic XIV at the moment, as for Roland - he's eligible as a Berserker due to rampaging naked. Perhaps you could take a more comedic/parody version of him? You know, kind of like some of the events servants in GO.

    - - - Updated - - -

    Quote Originally Posted by Alexcoene View Post
    Okay, I changed it a bit.
    Good stuff.

  4. #2284
    Heavens Feel Adlet's Avatar
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    Quote Originally Posted by Bird of Hermes View Post
    True Name: Uther Pendragon Alter "The Half-Dead King"
    Pretty cool. He is definitely super powerful, but to be fair... Arthurian legend Servants are always overpowered in the Nasuverse and he's a dragon so it's probably justified. Besides, being targeted by the Counter Force seems like a good enough demerit to the NP.

    Quote Originally Posted by Bird of Hermes View Post
    Yeah, I'm working on Lousic XIV at the moment, as for Roland - he's eligible as a Berserker due to rampaging naked. Perhaps you could take a more comedic/parody version of him? You know, kind of like some of the events servants in GO.
    Perhaps at a later date. For now I think I'll stick to doing WWII Servants. Got another Nazi in the works then I'll probably do a Soviet or an Ally for a change of pace.

  5. #2285
    Totally not Eldritch WhatShouldNotBe's Avatar
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    Wait.... would Pangu, creator of the World, count as a Heroic Spirit?

    Because it was said he did die, meaning he's not an immortal divine spirit.

  6. #2286
    虚無の境:意識 Lily Emilio's Avatar
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    Quote Originally Posted by WhatShouldNotBe View Post
    meaning he's not an immortal divine spirit.
    immortal or not, still a divine spirit.

  7. #2287
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    ...Behold, the knight of La Mancha returns!


    --------------------------------------------------------------------------------------------------------------

    Servant Lancer:

    True Name: Don Quixote 'The Knight of La Mancha'

    Alignment: Lawful Good

    Alternate Classes: Rider, Berserker (not Saber, much to her disappointment...)

    Strength- D
    Agility- D+
    Endurance- D
    Mana- E
    Luck- D
    NP- EX

    Equipment:
    Her lance. When summoned in the modern day, she also adopts a sleek white and gold motorcycle raised to the level of a mythical steed through her Enchant Skill. She dubs it Rocinante, after the trusty horse she owned in life which would be one of her Noble Phantasms if summoned as Rider.

    Appearance:

    By Nyoruniru on Pixiv

    Personality
    A spirited and upbeat, cheerful and bombastic young lady. Idealistic to a fault, she fancies herself a 'knight of justice' and so follows a code of chivalry that includes vanquishing evildoers, righting wrongs and protecting the innocent. In modern terms she'd definitely be what's called a 'Chuunibyou'. A constantly lively person with an irrepressibly valiant spirit, always looking on the bright side and never accepting defeat no matter how grim the situation. She also has more than a bit of a boastful streak, enjoying to regale others of extravagant (and exaggerated) tales of her various exploits such as slaying giants, defeating wicked enchanters and rescuing fair maidens.

    As she views everything through the lense of chivalry, Lancer has essentially no common sense to speak of and- while undoubtedly admirable- her grasp of the world is severely skewed. She easily gets carried away in her knightly fantasies to the point of forgetting to sleep or even eat at times, frequently collapsing from exhaustion and then wondering if her fatique was the curse of some wicked enchanter. As such, an ideal Master for her is one with a commonsensical and straightforward personality to counter-balance her reckless idealism, playing a similar role as her old squire Sancho Panza.

    Lancer also greatly idolizes and looks up to the fellow knights that she's read about. If summoned alongside such true knights as Amadis de Gaul or Bernardo Del Carpio in the Holy Grail War, her reaction will be roughly akin to that of a teenaged girl meeting their favorite boy-band star for the first time. In other words, lots of girlish shrieking, flustered enthusiasm and general giddiness. For someone so infatuated with works of chivalry since childhood, to be able to match blades with the great heroes from across myth and legend is a dream come true for Lancer, as well as a chance to cement her own worth as a knight.

    She admires all Knight-Class heroes, but detests the Caster Class on principle, referring to them as "Diabolical and wicked enchanters!"

    Though her favorites are the chivalric romances of old, Lancer also develops a liking for the fiction popular in the modern day, with Tokusatsu shows of theatrical heroism such as Kamen Rider striking her fancy in particular. This inspiration even reaches the point of tailoring her own persona to match the heroes from said stories, striking flamboyant poses during battle and calling out her attacks dramatically as "Lancer kick!", "Lancer punch!" and so forth. (Incidentally, she rather regrets not being summoned as Rider)

    If her Master is an honorable sort, Lancer will be quick to adopt a tutorial relationship with them, viewing them as a 'squire' to be taught in the ways of knighthood. While unshakably loyal, her sheer commanding force of personality insures that she'll be taking the lead more times than not, dragging her Master along for the ride on her various wild adventures.

    Fundamentally an 'absurd hero' chasing after an impossible horizon; an ideal of knighthood that was outdated even in her time, much less modern day. Nonetheless, she continues to follow that path, no matter if others call it antiquated or foolhardy. Lancer's wish on the Holy Grail is to bring back the 'age of chivalry' known to Magi as the Age of Gods, where Phantasmal Beasts roamed the earth, heroes boasted power far beyond mundane humanity and the air was ripe with magical energy. Really though, that wish is more-or-less an excuse masking Lancer's true desire, simply to be be able to battle worthy opponents and adventure to her heart's content.

    Likes: watching Tokusatsu shows, honorable duels, chivalry
    Dislikes: knaves, enchanters, her original name of Alondrea Quixano
    Talents: 'Chuunibyou', documenting adventures in her notebook
    Natural Enemy: Knight Of The White Moon, the Caster Class


    Class Skills:

    Magic Resistance- B
    Cancels spells with an incantation below three verses, proving difficult to affect even by the likes of High Thaumaturgy or Greater Rituals. While never having encountered real magic in life, Lancer's crusade against perceived 'enchanters' has granted her a high rank in this Skill nevertheless.


    Personal Skills:

    Knight In Shining Armor (False)- A
    A Skill representing one's self-regard as an ideal knight out of storybooks. Naturally comprising Guardian Knight, Riding and Charisma at a low rank, this Skill also grants Lancer a constant rank-up to all parameters so long as she adheres to the tenets of chivalry, such as defending damsels in distress and never attacking without declaring a proper duel beforehand. While Lancer was a merely self-proclaimed knight without any true glory herself, her sheer insistence and self-belief have granted her a variant of this Skill akin to the knights she admired; slightly similar to the Imperial Privilege of a certain Roman Empress.

    Enchant- C+

    The ability to empower weapons and objects, in some cases people, by various means. In Lancer's case, this acts as a wholly unconscious ability which raises any weapon she wields to that of a low-level Noble Phantasm, inventing wholly spurious histories of knights and heroes who wielded it prior. It can also be used on other objects such as on a motorcycle to create a mythical 'steed' or an otherwise worthless concoction of herbs and leaves to formulate a 'Balm of Fierabras' which can heal most minor injuries. Lancer, of course, does not recognize this to be an ability of hers but simply considers it absolute fact that any weapon she wields possesses a history of unbelievable glory and mystery.

    Knowledge Of Chivalric Lore- A+++
    A Skill measuring one's knowledge in works of chivalry. As someone who obsessed over chivalric books in life to the point of basing her self-image entirely around the heroes from such stories, Lancer exercises an unparalleled ability to identify heroes with roots in courtly legend. Simply from glimpsing their appearance and weapon, Lancer is likely to intuit the true identity, legends and weak-points of knightly heroes nigh-instantly. Fangirling will assuredly ensue.

    Evaporation Of Sanity- C

    Being altogether infatuated with works of chivalry, Lancer's common sense has almost entirely eroded. She may carelessly blabber about her own identity and team weaknesses, rush recklessly into combat without comprehending the situation or even occasionally attack inanimate objects she believes to be a threat. This Skill also serves as "Instinct" of equivalent rank. During battle one is able to, to some extent, feel the optimal course of action.

    Battle Continuation- D+

    The ability to continue fighting while injured, and emerge alive from even the roughest of scrapes. At this rank, Lancer can keep fighting no matter how bruised or battered she becomes. Even in the case of more severe injuries, her determination as a self-proclaimed knight and refusal to accept the reality of defeat will allow her to persevere in combat until her very last drop of strength is exhausted. While having no legendary feats of fighting on despite mortal wounds, Lancer on many occasions got beaten to a near-pulp in her adventures as a knight-errant through picking fights with those she believed to be villains or enchanters. No matter how many times she was knocked down, Lancer would always resolutely pull herself back up, never accepting defeat and never faltering in defense of chivalry. After all, such meager injuries could never dull a true knight's resolve!


    Noble Phantasms

    Asesino Gigante
    Delusionist Lance Of The Knight-Errant
    (B, Anti-Giant):
    A Noble Phantasm crystallizing one of the most defining moments in Lancer's legend, her crusading against 'giants' which were in fact merely harmless windmills. So famous was this incident that the expression of 'tilting at windmills' has become commonplace in popular culture, effectively immortalizing her heroic deeds. Albeit not quite in the way the self-proclaimed knight likely would've wanted.

    This Noble Phantasm takes the form of the large and ornate silver lance she carries. Rather than the true weapon she used in life it is an idealized form representing her self-image as a valiant knight, charging forth in defense of chivalry. Normally quite durable and sharp, its real effect shows itself upon revealing the lance's true name while slashing it through the air. Sublimating Don Quixote's struggles against 'giants' lurking in the distant horizon, this Noble Phantasm is one that denies the very existence of depth in order to strike far away objects and opponents as if they were close by.

    While to observers it appears as if the lance's edge lengthens invisibly to slice apart distant enemies and structures, that is only an apparent effect. This Noble Phantasm truly functions through momentarily imposing Lancer's distorted mentality- where objects are truly as far away or close by as they appear to her- upon the world to actualize a single slash that severs the concept of distance itself.

    Though powerful, it can only be used against targets that are beyond the point where the eye naturally perceives depth, for which Lancer can effectively trick herself into believing that they are closer by than they are. Also, Lancer's own standards as a knight keep her from using this Noble Phantasm to its fullest potential, since she views it as dishonorable to pick off foes from afar rather than fighting face-to-face.

    When used at great distances, it becomes an almost obscenely potent ability which allows her to slice entire skycrapers in twain and lop off the tops of mountains with ease. However, the farther away the target is in actuality, the more Mana must be expended to successfully cut it. Foolishly using this Noble Phantasm to try and cut apart something like the Moon would assuredly bankrupt Lancer's supply of Mana and kill her instantly.

    Finally, as it represents the idea of 'giant slaying' this Noble Phantasm deals increased damage against foes Lancer believes to be 'giants', whether those simply many times larger than she or of a literally monstrous alignment.


    Sancho
    Great Knight's Faithful Squire
    (C, Anti-Unit):
    A Noble Phantasm named after Sancho Panza, the man who Lancer appointed as her squire and accompanied the brash young heroine on nearly all of her misbegotten adventures. While in truth a rather simple-minded and greedy man, in Lancer's mind he was nothing short of a heroic and valiant squire without peer, worthy of a fledgling knight such as herself. This Noble Phantasm does not allow her to summon Sancho himself- who'd merely be an ordinary man not anywhere close to the level of a Heroic Spirit- but rather to recreate the act of 'appointing the knight's trusted squire' upon her closest companion.

    As a Servant, this will certainly equate to her Master in the Holy Grail War. By pressing the tip of her lance lightly against her Master's chest and speaking the words "I, Don Quixote of La Mancha, annoint you as my squire", Lancer invokes this Noble Phantasm to instantly designate the target as her chosen 'squire'.

    It essentially enforces an inverse contract upon Lancer's Master, channeling vast amounts of Mana from the Greater Grail itself into their body. As a result of this, the target's physical aptitude in all regards increases to rival that of lower-tier Heroic Spirits. They also obtain the Skills Magic Resistance and Riding at rank D, in effect becoming a lesser Knight Class Servant. This Noble Phantasm serves to bolster her Master to the point where they can fight alongside her and other Heroic Spirits in combat. Rather than viewing her Master as a distant lord to serve from afar, Lancer sees them as a beloved squire to fight by her side. While on its own the target is only barely able to match against other Heroic Spirits, further training- in the form of sparring against Lancer herself- will allow them to raise their attributes further, comparable to 'leveling up' in an RPG.

    However, the blessings of squiredom bestowed are conditional upon the recipient's obeying the same ironclad vows of chivalry that bind Lancer herself. Should they do something which Lancer deems to be an unforgivable violation of knightly honor, the contract forged by this Noble Phantasm will instantly be broken and all benefits negated, reverting the target back to a mundane human. Of course, it goes without saying that the contract will also be broken if Lancer herself is killed.

    Because of this Noble Phantasm, the best match for Lancer by far would be a Master like Shirou Emiya, who insists in fighting on the front line.


    Fantasía
    A Maiden Knight's Glory
    (EX, Anti-Fate, Reality Marble):
    Lancer's most powerful Noble Phantasm; a Reality Marble representing her idealism and belief that she truly is a knight. When activated it transports her and her opponent to a landscape resembling the wild and verdant fields of Spain where she did her adventuring. In this inner world all of Lancer's stats will be boosted by two full rankings, one rank up for the effects of the Reality Marble itself and another due to "hometurf advantage" that she would normally get from being summoned in her native Spain. Furthermore, her natural Magic Resistance is elevated to A-rank, proving difficult to affect even by spells originating from the Age Of Gods, much less modern Magi.

    However, this Noble Phantasm's greatest effect regards the chivalric narrative itself, that "the chosen hero will always prevail against all adversity". Being the hero of her own story, Lancer casts her opponent in the role of the 'villain', setting the stage for a climactic battle straight out of myths or faerie tales.

    As the unquestioned hero, destiny itself is bent in Lancer's favor so as to insure her a suitable triumph upon curtain call. Her normally pitiful Luck rises to EX, creating contrivances in fate to pave a path towards heroic victory. The enemy will stumble and fall just before utilizing their ultimate attack, Lancer will be able to suddenly unleash a hidden power she never knew of before or survive a blow that should by all rights have killed her in order to land the deciding counter-attack.
    Lancer obtains an absolute advantage within her chosen field and, through the conventions of the heroic narrative, her victory is effectively declared before the battle even starts. Only those with an equally strong
    delusion
    self-belief
    to her own or a Luck of A+ or higher stand even a chance of defying its effects.

    However, this Noble Phantasm expends massive amounts of Mana while active, draining her and her Master dry in moments under most circumstances. Only with a Master gifted in an immense abundance of magical power or if hooked up to some greater source- such as the Holy Grail itself- could Lancer dream of using this ability freely.

    This is Lancer's pride and joy, the embodiment of her knightly aspirations and by far the grandest Noble Phantasm she holds to her name.



    Key Words/Craft Essences


    Brave Dream
    "Behold, the dashing and gallant knight of La Mancha hath appeared once more!
    Riding off into the sunset, vanquishing wicked beasts and foul villains, fighting tirelessly for the cause of chivalry...!

    ...And yet. Things never quite worked out how I imagined. I wanted to save people, but somehow my actions only led to being scorned and ridiculed.
    That never happened to any of the knights I read about in storybooks. What did I do wrong? My cause was pure... my devotion unfaltering, and yet...

    ...Tell me, Master. Was I... wrong to wish to become a knight?"

    Sancho
    "Hoh, you wish to know of my squire? He truly was a great man, worthy of a knight such as myself.
    He followed me on my journeys until the very end, no matter what bitter adversities we faced.
    When I fell prey to trickeries and foolishness, he was the one to guide me back on the right path.

    ...Speaking of it, you yourself kind of remind me of him. The same stalwart posture, the same reluctant yet unyielding bravery...
    There is no doubt. You are most certainly the successor to my faithful squire of old.
    Which means it is my responsibility more then ever to hammer you into shape.

    Enguard, my squire!"

    Star Of Chivalry
    "-Master, have ever you heard of Amadis de Gaul?

    ...Who is he? Why, nothing short of the greatest knight this fair world has ever known!
    Heroic and fair, devote and unyielding, strong-willed and passionate... he truly presented the very model of a chivalric knight!
    All knights such as myself can only aspire to reach the heights of that man, that star of chivalry.

    ...Yes, I am blushing. Why do you ask, Master?

    --------------------------------------------------------------------------------------------------------------

    So, after about a solid day of writing I've finally finished revising my old Don Quixote sheet. As I said above, she was actually one of my favorite Servants in terms of the overall idea behind her but looking back at the old sheet, there were a lot of things I would've done differently so I decided to go for a rewrite. She ended up a heck of a lot more powerful this time around, but it fits given that she was originally envisioned to serve the role of a 'protagonist' Servant in my hypothetical Fate fanfic.

    I had a lot of fun writing this and bringing my full vision of her into reality, so I hope y'all enjoy it as much as I did! Funnily enough, my dad has also taken up reading Don Quixote as of late and regularly summarizes it to me when we meet up, which surely played a role in inspiring me to redo her. Might write up a History for her sometime tomorrow if I feel like it but for now, I'm a little burned out.

    As always, be sure to drop by with comments and criticisms! Thanks.
    Last edited by RoydGolden; January 21st, 2019 at 08:51 PM. Reason: Updated formatting

  8. #2288
    Deadass Baka Ail Don's Avatar
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    I made this while I was drunk.

    Source: http://www.pixiv.net/member_illust.p...ust_id=1983320
    Class: Rider/Archer
    Alignment: Chaotic Good
    Origin: Historical
    Region: Britain

    Parameters
    Strength: D
    Endurance: B
    Agility: C
    Mana: D
    Luck: A+
    NP: B

    Height/Weight: Drunkard
    Gender: Male
    Likes: His wife, Britain, alcohol
    Dislikes: Alcohol, Spain, not having enough money, being addressed solely as "Captain"
    Talents: Being the drunkest one of all
    Natural enemy: Spain
    Attribute: Alcohol
    Traits: Man, Human, Alcoholic
    Armament: Everything a pirate would have

    Class Skills:


    Riding: (B)
    Riding, the Class Skill of Rider and Saber, is the ability to ride mounts. Rider-class Servants will typically possess a high rank, and A-rank can allow for Phantasmal Beasts and Divine Beasts to be mounted. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    At this rank, most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

    Magic Resistance: (C)
    Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Personal Skills:


    Curse of the Drunk: (EX)
    A variant form of Innocent Monster/Sinful Clown tailored specifically for Rider's alter ego. If the accruement of proportionally distorted legends distorts the Servant itself, Curse of the Drunk and Rider's "unfortunate" possession of it at such a rank could be considered a league beyond the normal version of the Skill. Though a valiant and legendary man in his own right, virtually nothing of the person he used to be is remembered in modernity outside of Britain. His origin firmly surrounding [alcohol], an inexorable fashion of fame is constantly attached simply because of licensing association.
    Though by no means a man content with being sober over not, the intensity of this Skill has removed any thought that isn't laden with intoxication. Beneficially, the false fame accumulated through ad campaigns and mascot iconography passively warps reality around Rider, turning him into a drunken protagonist worthy of "that guy from the commercials". A fact Rider begrudgingly endorses. There's a very small possibility of summoning him without this Skill, in which case it would be replaced with the traditional Innocent Monster, portraying him as ruthless and greedy.

    Golden Rule: (A+)
    Golden Rule measures one's fortune to acquire wealth.
    As a buccaneer, Rider's attacks on the Spanish Main netted him thousands, if not millions of dollars worth in silver pieces of eight and other precious metals. In the years following Drake's attack on the mule trains in 1572, the Spanish had abandoned Nombre de Dios as a treasure port and transferred their operations to Portobello, a few miles along the coast. From the city's plunder and the ransom money Rider demanded of Spain, the total came out to around 300,000 pesos.
    This isn't including the money Rider gets from global royalties, boosting the wealth at his disposal by an exponential degree. At this rank, monetary concerns are completely unknown.

    Subversive Activities: (B)
    Subversive Activities is the talent to reduce the enemy forces in the preliminary stages, before going into battle. An expert of traps. However, the higher is the ranking of this Skill, the more one's spiritual status as a hero declines.
    Rider was no beginner when it came to ingeniously exploiting the resources at hand in order to disable the enemy's ability to attack before cutting in to secure the victory. During his raid on Portobello, Rider needed to clear out the remnants of the town's garrison from the Castle of San Jeronimo on top of a hill. So he did what any smart man of his status and reputation would do, and forced the civilians to march ahead of his group as a meatshield. Among other, more savory feats of his clever rhetoric.
    At this rank, it is possible to disable nearly 40% of the total military force before the enemy advances.

    Voyager of the Storm: (B)
    Voyager of the Storm is the talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.
    Just as, if not more famous than Francis Drake or Blackbeard, Rider has an average rank in this skill for a pirate of his caliber for a variety of extenuating factors. Though known for sailing many ships, none had the same particular fame as a Queen Anne's Revenge or Golden Hind might have had. Nonetheless, Rider's latest flagship was called Satisfaction. Satisfaction had once been a French privateer ship named "Le Cerf Volant." Rider captured and renamed the vessel after his previous warship was destroyed near present-day Haiti. Satisfaction was one of five ships that Rider lost during a campaign near Panama in 1671. A group of archaeologists discovered what they believe are the remains of Satisfaction near Panama's Lajas Reef in 2011.

    Noble Phantasm

    The London Beer Flood
    SHOTS SHOTS SHOTS

    Type: Anti-Army
    Rank: B for Beer
    Range: 500
    Max Target: 100

    The London Beer Flood happened on 17 October 1814 in the parish of St. Giles, London, England. At the Meux and Company Brewery on Tottenham Court Road, a huge vat containing over 135,000 imperial gallons (610,000 L) of beer ruptured, causing other vats in the same building to succumb in a domino effect. As a result, more than 323,000 imperial gallons (1,470,000 L) of beer burst out and gushed into the streets. The wave of beer destroyed two homes and crumbled the wall of the Tavistock Arms Pub, trapping teenage employee Eleanor Cooper under the rubble. Within minutes neighboring George Street and New Street were swamped with alcohol, killing a mother and daughter who were taking tea, and surging through a room of people gathered for a wake.

    Of course, this has no bearing on Rider's life or legend as it happened roughly 200 years after his death. However, as the world's treasures are to Gilgamesh as the King of Heroes, so too is the world's alcohol a possession of Rider as the undisputed King of Spirits (Spuds McKenzie and The Most Interesting Man in the World are kings of lesser alcohol). All the world's booze and booze related events are his domain, thus he able to graft himself onto related legends and share of them. When activated, a torrential flood of beer rushes the scene from parts unknown. As deadly as it is delicious. I'm not sure what you were expecting here.


    Killer Alcohol's Second Bomb
    No Weakness

    Type: Anti-Mount
    Rank: B for more Beer
    Range: 10
    Max Target: 1

    On October 1668 Rider let it be known that he was planning another raid and sailed to Isla Vaca on the southwestern coast of Hispaniola. There he was joined by several French buccaneers from Tortuga and by the thirty-four-gun warship HMS Oxford, which had been sent out to Jamaica to help in the defense of the island. By January 1669 there were ten ships and eight hundred men gathered at the rendezvous. Rider transferred his flag to the Oxford and held a council of war to discuss the next objective. It was agreed that the first expedition would be a raid on the city of Cartagena, which was one of the treasure ports on the Spanish Mai. The night after this decision was taken a rowdy dinner was held in the cabin of the flagship. As was usual of buccaneer parties, the drinks and toasts were punctuated with the firing of the ship's guns. At some point during the drunken proceedings, the gunpowder in the magazine was set alight and the ship was blown apart. Rider, who seems to have a had a charmed life, was picked up from the water and was one of only ten people on board to survive the blast.

    A Noble Phantasm crystallizing this event, Rider is able to explode anything classified as a [mount] with a single touch. Even his own vessel (or one provided to him) can be set to explode at his bidding, and like the legend above, he will always miraculously survive. The force of the explosion varying with the size of the craft, it is still no doubt potent and versatile. Do not let him on any modern naval craft. Only applicable to a single mount at a time.


    Old Panama
    It Takes One to Know One

    Type: Anti-Unit
    Rank: A
    Range: 1
    Max Target: 1

    In 1669 Mariana, the Queen Regent of Spain, ordered attacks on English shipping in the Caribbean. The first action took place in March 1670 when Spanish privateers attacked English trade ships. In response Modyford commissioned Morgan "to do and perform all manner of exploits, which may tend to the preservation and quiet of this island". By December Morgan was sailing toward the Spanish Main with a fleet of over 30 English and French ships carrying a large number of privateers. Zahedieh observes that the army of privateers was the largest that gathered in the Caribbean, which was "a mark of [Rider]'s renown". So Rider decided to take Panama.

    Rider and his men arrived at Old Panama City on 27 January 1671; they camped overnight before attacking the following day. Morgan was faced by approximately 1,200 Spanish infantry and 400 cavalry; most were inexperienced. Rider sent a 300-strong party of men down a ravine to a small hill on the Spanish right flank. As they disappeared from view, the Spanish front line thought the privateers were retreating, and the left wing broke rank and chased, followed by the remainder of the defending infantry. They were met with well-organised firing from Morgan's main force of troops. When the party came into view at the end of the ravine, they were charged by the Spanish cavalry, but organised fire destroyed the cavalry and the party attacked the flank of the main Spanish force. In an effort to disorganize Rider's forces, the governor of Panama released two herds of oxen and bulls onto the battlefield; scared by the noise of the gunfire, they turned and stampeded over their keepers and some of the remaining Spanish troops. The battle was a rout: the Spanish lost between 400 and 500 men, against 15 privateers killed.

    A deceptively useful Noble Phantasm that belies Rider's otherwise jocular and silly nature. Only usable defensively and against overwhelming odds, Rider is in effect able to cancel any Noble Phantasm deployed against him of the same rank or lower. The downside to having such a powerful counter is epitomized by what happened after Rider had realized he'd taken Panama. Panama's governor had sworn to burn down the city if his troops lost to the privateers, and he had placed barrels of gunpowder around the largely wooden buildings. These were detonated by the captain of artillery after the privateer's victory; the resultant fires lasted until the following day. Only a few stone buildings remained standing afterwards.

    Thus, at the expense of saving his skin, the area in which the enemy Noble Phantasm was deployed becomes unusable, and Rider is forced to flee. This Noble Phantasm isn't effective against constantly-active types or ones that encompass multiple parts.



    Lore

    Sir Henry Morgan was a Welsh privateer, landowner and, later, Lieutenant Governor of Jamaica. Much of Morgan's early life is unknown, although he was born in south Wales; it is not known how he made his way to the West Indies, or how he began his career as a privateer. Morgan was probably a member of a group of privateers led by Sir Christopher Myngs attacking cities and settlements on the Spanish Main. By 1663 he captained a ship within Myngs' fleet, when it attacked Santiago, Cuba, and was involved in the Sack of Campeche on the Yucatán Peninsula.

    Resident in Port Royal, Jamaica, Morgan became a close friend of Sir Thomas Modyford, the Governor of Jamaica. When diplomatic relations between the Kingdom of England and Spain were worsening in 1667, Modyford gave Morgan a letter of marque, a licence to attack and seize Spanish vessels. Under the authority of the commission, Morgan attacked Puerto Principe and Portobello. The raids brought the privateers between £70,000 and £100,000 of money and valuables. Shortly afterwards Morgan sailed for Maracaibo and Gibraltar, both on Lake Maracaibo in modern day Venezuela. He raided both cities and stripped them of their wealth. While Morgan was in Gibraltar, a large Spanish defense squadron arrived and cut off his line of retreat. Through a combination of bluff and an audacious strategy, Morgan destroyed the Spanish squadron and escaped with his fleet.

    In 1671 Morgan attacked Old Panama City, landing on the Caribbean coast of Panama and traversing the Isthmus before he attacked the city, which was on the Pacific coast. The battle was a rout: the Spanish lost between 400 and 500 men, against 15 privateers killed. To appease the Spanish, with whom the English had signed a peace treaty, Modyford was arrested and transported to the Tower of London. In 1672 Morgan was also summoned to London shortly afterward, where he was treated as a hero by the general populace and the leading figures of government, including Charles II.

    Charles appointed Morgan a Knight Bachelor in November 1674, and Morgan left for Jamaica in January 1675 as the Lieutenant Governor of Jamaica. He served on the Assembly of Jamaica until 1683 and on three occasions he acted as Governor of Jamaica in the absence of the post-holder. A memoir published by Alexandre Exquemelin, a former shipmate of Morgan's, accused the privateer of widespread torture and other offences; Morgan brought a libel suit against the book's English publishers and won, although the black picture Exquemelin portrayed of Morgan has affected history's view of the man. He died on 25 August 1688, largely as a result of excessive drinking. His life has been romanticized after his death and he became the inspiration for pirate-themed works of fiction across a range of genres.


    Personality

    You know that drunk uncle you have? No? Well you have one now. And he's 10 times cooler than you. And Morgan is 10 times cooler than him. That's what having Rider as your Servant is like.


    Tactics

    Step 1. Go to bar
    Step 2. Order Captain Morgan
    Step 3. Wait for the whole thing to blow over with your kickass pirate buddy
    Last edited by Ail Don; November 29th, 2016 at 03:01 AM.

  9. #2289
    Totally not Eldritch WhatShouldNotBe's Avatar
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    Heh, @Morgan and Kunley would get along like a bar brawl.

    i might write a fanfic about that.....

  10. #2290
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Henry Morgan's pretty fun. Funny to think of a Servant's existence being distorted by beer commercials, and I got a kick out of the Jojo reference in his second NP. Also, amusing to think that if I've got it right, the FC you used for the crazy drunkard pirate was actually Jesus Christ (from the manga Saint Young Men).

    A little surprised I haven't got any commentary on Don Quixote yet, since I put a fair deal of effort into her... anything?

  11. #2291
    死徒(上級)Greater Dead Apostle Alexcoene's Avatar
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    Quote Originally Posted by RoydGolden View Post
    A little surprised I haven't got any commentary on Don Quixote yet, since I put a fair deal of effort into her... anything?
    It's a very nice sheet. I especially like the NP.

  12. #2292
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Alexcoene View Post
    It's a very nice sheet. I especially like the NP.
    Thank you!

  13. #2293
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Don Quixote: Certainly an improvement. The new NP's are certainly flavourful and I like the new skills a lot.

    I would make a few tweaks though. I'd reduce Endurance to E (representing the continued ass lickings she was on the receiving end of and boost Battle Continuation to C or B to show her pure stubbornness. Maybe boost Agility to C or B to balance.

    I'd also reduce Magic Resistance to D as I imagined Quixote would have it very low (base of E) as the book itself was a parody - the 'experience against enchanters' would boost it to D. It would match Berserker Lancelot with his magic ring.

    All in all, I liked it a lot.

  14. #2294
    Dead Apostle Eater Historia's Avatar
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    Quote Originally Posted by WhatShouldNotBe View Post
    Heh, @Morgan and Kunley would get along like a bar brawl.

    i might write a fanfic about that.....
    Then do it. Otherwise don't even mention it.

  15. #2295
    Heavens Feel Adlet's Avatar
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    Quote Originally Posted by RoydGolden View Post
    ...Behold, the knight of La Mancha returns!
    Probably my favorite Servant from you so far. You translated the whole parody aspect of her character into the sheet pretty well. I like her first NP the most because the effect of cutting distance due to her disordered mindset seems like a nice flavour to me, and your designed weakness for it matches it well with her being unable to use it on Servants in a short ranged battle. And yeah I'd also suggest raising her Battle Continuation to like C or so maybe. Don Quixote is pretty damn stubborn in his delusions after all. And on that note, I'd also raise Evaporation of Sanity to be honest. She seems like the best candidate for that skill from the top of my head, but your choice really. Overall, she's potentially a really powerful Servant if used properly.

  16. #2296
    Deadass Baka Ail Don's Avatar
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    Adding on to what's already been said, I think a neat way to play Fantasia might be to make it an armor type RM like Dimension of Steam. She'd certainly be happy to have hwr very own set of real knight's armor

  17. #2297
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Ail Don View Post
    Adding on to what's already been said, I think a neat way to play Fantasia might be to make it an armor type RM like Dimension of Steam. She'd certainly be happy to have hwr very own set of real knight's armor
    Certainly glad to get all this good commentary on Don Quixote. Having Fantasia as a Reality Marble taking the form of armor would be an interesting idea, but I think it's more then powerful enough as is and I'm not really sure how to integrate that idea in with what's already there. I'll think about it, though.

    In the next week or so I'll probably be working on an Amadis de Gaul Servant, having already referenced him in Don Quixote's profile.

    - - - Updated - - -

    Quote Originally Posted by Adlet View Post
    Probably my favorite Servant from you so far. You translated the whole parody aspect of her character into the sheet pretty well. I like her first NP the most because the effect of cutting distance due to her disordered mindset seems like a nice flavour to me, and your designed weakness for it matches it well with her being unable to use it on Servants in a short ranged battle. And yeah I'd also suggest raising her Battle Continuation to like C or so maybe. Don Quixote is pretty damn stubborn in his delusions after all. And on that note, I'd also raise Evaporation of Sanity to be honest. She seems like the best candidate for that skill from the top of my head, but your choice really. Overall, she's potentially a really powerful Servant if used properly.
    Good to hear Don's your favorite since she is by far my favorite as well. I really feel like I managed to write up a convincingly unique and Nasu-esque take on her.

    Also, it's a bit late now but I'm curious to ask nonetheless: how do you think your Rommel would interact/fight with my Arthur Harris Servant? It'd be interesting to see how they'd clash, with Rommel being a heroic person who fought for the evil side and Harris being (in my mind at least) a fairly ignoble man who nevertheless did a lot of good on the side of right.

  18. #2298
    Heavens Feel Adlet's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Also, it's a bit late now but I'm curious to ask nonetheless: how do you think your Rommel would interact/fight with my Arthur Harris Servant? It'd be interesting to see how they'd clash, with Rommel being a heroic person who fought for the evil side and Harris being (in my mind at least) a fairly ignoble man who nevertheless did a lot of good on the side of right.
    Hmmm... Likely not very well. Though he's similar to Hitler in personality, the latter is only revered by her because of lingering affections. She'd probably despise him because of him suffering from the similar racist agendas and sociopathic habits that Hitler suffered from. She'd respect his accomplishments, but nothing past that due to his underlying villainous nature and hatred towards the German people which she wants to protect.

  19. #2299
    Tranquilo, Japones, Tranquilo JetKinen's Avatar
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    Heres another sheet. This is based in another fanfic idea that i will never write and based of an old sheet of mine (Sengo Muramasa). He repeats some of the ideas of that old sheet but i think i'm able to write them better.

    Saber
    Faceclaim
    Info
    True Name:Juuchi Yosamu
    Also known as:10,000 Cold Nightman; Juuchi Fuyu; Yo-kun; Chuuni Swordboy
    Gender: Male
    Alignment: Chaotic Evil(Actually Lawful Good)
    Likes: Father (Muramasa), Aruji (Gudao), Uncle (Masamune), Blacksmiths in general, Senpai (Yawaraikai-Te)
    Dislikes: Father, Aruji, Uncle, Senpai
    Parameters and Skills
    STR: B
    END: A
    AGI: B
    MGI: C
    LCK: D

    Class Skills

    Riding
    E- - This is the Class Skill of Rider and Saber, is the ability to ride mounts. At this rank the most Saber can ride are horses. He is not particularly good at it, being a better caretaker of animals than a rider. Surprisingly good surfer though

    Magic Resistance
    B - This skill grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. With this rank the Servant can Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

    Personal Skills

    Blood-Sucking (Of Chaos)
    B+ - This is the act of absorbing anothers blood to replenish their own health and physical and/or magical strength. It is one of the powers of a vampire. As the Rank raises, the power of absorption increase. With this rank Yosamu is not only able to draw blood through normal means, but he is able to drawn extra bloods from his normal attacks. This is the result of the curse that him and his father share

    Mana Burst(Flames((Of Destruction)))
    C+ - This is a version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect. Saber needs blood to trigger this ability but his flames do more damage that they normally would under this rank. Also the result of his curse.

    Living Weapon(False)(Of Vengeance)
    A - This skill represents one status as a weapon. Normally this would be given to those weapons who contain a Guardian Spirit inside of him. But as a fake weapon, a propaganda piece by the Shogunate invented to slander the rebels who used Saber's father swords, Saber never existed even as a Guardian Spirit. It's only because of a singularity and the action of one peculiar sword that Saber is able to exist. Though his body is that of a human, Saber's body is able to trade blows with most weapons, and his attacks have a distinct cutting/thrusting effect given to them
    Biography & Lore
    Sengo Murasamasa , or more precisely the entire school of the Murasamasa swordsmith, were possibly the greatest swordsmiths in Japan. They specialized on the art of sharpening: You wouldn't find blades as sharp the ones in the weapons made by the Murasama. Even spears weapons known for their thrusting possibilities suddenly became weapons made for slashing and cutting techniques when made by said swordsmith school. One of the famous great spears of Japan, the Tonbokiri, which was famous for slicing a dragonfly who tried to land on the still weapon, was possibly the most famous Muramasa weapon still in shape.

    Most other great Muramasa weapons were sadly destroyed by the Tokugawa shogunate. Samurai were practical people. They would change weapons & tactics once they found a better alternative and sadly for the future of the Muramasa swordsmith school many of the rivals of Tokugawa Ieyasu found about the sharpness of Muramasa's blades and begun using in their battles. And so Muramasa's swords managed to take the lives of many of Tokugawa Ieyasu's retainers. The future shogun himself would've been nearly cut down many times by those blades, some times in battles and some times seemingly out of sheer clumsiness. And though some samurai of Mikawa protested what succeeded the shogun banned the production and ownership of Muramasa blades. And so the swords were hunted down and destroyed and the swordsmiths quietly retired from business before the Shogunate took more drastic measures. Of course this also made Muramasa's blades objects of desire by those who fought against the government becoming symbols of rebellion. Soon to vilify those who wielded the weapons against them the shogunate begun producing propaganda material, creating tales that follow those blades until the current days: The swords turned their wieldeds into lunatics; the swords needed to drink blood before being sheathed or it would kill the wielder; Muramasa was a crazy killer who used the spirits of his victims to create the demonic blades; Inside those blades housed many vengeanceful and evil spirits who blessed them with evil powers.

    The most famous tale is the one that pitted the Muramasa blacksmiths against the other great japanese blacksmith: Goro Nyudo Masamune. In this story Masamune is the old sage while Muramasa is his cocky pupil. The story begins with Muramasa who, tired of living in his masters shadow, challenges the old Masamune to a duel to prove that he is able to make the finer sword of two. They both worked tirelessly and eventually, when both swords were finished, they decided to test the results. The contest was for each to suspend the blades in a small creek with the cutting edge facing the current. Muramasa's sword, the Juuchi Yosamu (十千夜寒, "10,000 Cold Nights") cut everything that passed its way; fish, leaves floating down the river, the very air which blew on it. Highly impressed with his pupil's work, Masamune lowered his sword, the Yawarakai-Te (柔らかい手, "Tender Hands"), into the current and waited patiently. Not a leaf was cut, the fish swam right up to it, and the air hissed as it gently blew by the blade. After a while, Muramasa began to scoff at his master for his apparent lack of skill in the making of his sword. Smiling to himself, Masamune pulled up his sword, dried it, and sheathed it. All the while, Muramasa was heckling him for his sword's inability to cut anything. A monk, who had been watching the whole ordeal, walked over and bowed low to the two sword masters. He then began to explain what he had seen.

    "The first of the swords was by all accounts a fine sword, however it is a blood thirsty, evil blade, as it does not discriminate as to who or what it will cut. It may just as well be cutting down butterflies as severing heads. The second was by far the finer of the two, as it does not needlessly cut that which is innocent and undeserving."

    Of course this story is an impossibility. The Muramasa were never able to create a weapon like the Juuchi Yosamu, Masamune died centuries before any of the Muramasa swordsmiths were even born and though that family wishes they were able to trace their blacksmith lineage directly from the great master, they were very much self taught in that art. They were just a humble family of blacksmiths whose only objective in life was to create a sharp sword. They lived in the most chaotic period of Japanese History, and saw in their blades a way to bring order to the land. What is the worth of a weapon after all? The Muramasa believed that by perfecting the sharpness of their blade they would be able to bring the violents battlefield of the sengoku period to a quicker stop. With the power of killing in one blow, now people wouldn't be able to suffer agonizing and eternal hours before succumbing to their death. The last Muramasa master knew that very well and held that belief in his heart. After all the famous Tonbokiri that was able to slice the dragonfly? That spear was used by the greatest soldier of the Tokugawa Clan and was of severe importance for the conquest of Japan. After hearing the story of Juuchi Yosamu in his old age he could only chuckle:"Ah, I wish i could have made that sword...". In swordmaking there was no place for a Hero of Justice, becoming a Villain of Evil was fine.

    And so Juuchi Yosamu stayed in conteporany folklore as a quirky footnote. A fabrication made by those who wanted to slander the legacy of that group blacksmith. A fake story who only fueled the other fake stories. And it was going to remain this way until the burning of history by one King of Magic. And so with the actions of one peculiar sword, Juuchi Yosamu was taken from said footnote and given life as a Servant symbolizing all fake stories attribuited to his creator. And though Juuchi Yosamu will play along with those stories, boasting about his power of darkness much like a middleschooler takes about his Mystic Eyes of Death Perception, the truth is that he is very much aware of his status as a fake existence, or as he likes to say: A Faker. Though he plays a moody manchild, fitting of someone who was born not long ago as an adult, he is actually a very melancholic young man. He hides his wish in a very middleschoolery way.

    When first questioned he will say
    1)"I wish destruction upon all living beings!KAHAHAHA! THOSE WHO HAVE CURSED ME WITH THOSE AWESOME POWERS WILL NOT BE ESCAPE MY DARK FLAMES OF REBELLION! NOT EVEN FATHER MIGHT ESCAPE MY WRATH"
    When you begin to dig deeper he will reveal in a sad tone
    2)"I will wish upon my destruction...Without my existance, Father would never have his reputation slandered as the Devil Swordsmith"
    If you're able to create a strong bond with him he will then reveal his deepest darkest secret
    3)"I just want to be a Hero of Justice and make Father proud..."
    What a complicated child~.
    Noble Phantasms
    Juuchi Yosamu
    Kaleidoscopic World Slice

    The crystalizattion of the story of his Juuchi Yosamu's creation and his entire being as "Muramasa's Sharpest Sword", "Muramasa's Evilest Sword" and "Muramasa's Magnum Opus". Though Muramasa in life would never be able to create a sword as sharp as Juuchi Yosamu, here thanks to the events that made possible his appearance as a servant Juuchi Yosamu stands as the living sword that symbolizes everything that means Muramasa, inclunding both fake & real stories. By using this Noble Phantasm, Yosamu is able, for one attack, to embrace all Muramasa stories and condence them into a single moment. To use it though Yosamu needs to embrance the stories of Muramasa's blades to the fullest, inclunding the fake stories created by Tokugawa. So of course he needs to drain the blood of his master. Muramasa needs to absorb a great amount of his master blood to activate this noble phantasm, either forcefully or willingly. If the master isn't careful Yosamu might end up killing the master in the process if the master lost some blood before the activation.

    Once he drinks his Master's blood, Muramasa already dark skin will become pitch black, much akin to the 10,000 Cold Nights that means his name he would say, and he will unleash a deadly strike with one of his limbs. Normally those limbs already are considered Noble Phantasms thanks to his status a sword, but in this state the sword takes all the concepts that symbolizes what means to be a "Muramasa Weapon" and sublimes that into one concept:"To Cut". The strike will, much like a conceptual weapon, implant that concept into literally anything that stoods between Juuchi Yosamu and his target INCLUDING more Metaphysical concepts like Causality for example. This is truly the sword idealized by the blacksmith family whose entire life was dedicated into the sharpening of blades
    Anti-Unit - EX


    I wish i knew more about Touken Ranbu so i could just make swordboys jokes but alas, it is what it is.
    It might be clear reading this sheet that this is supposed to be one of a pair of sheets. If i have enough strenght of heart one day i'll write the other dumb sword sheet and post it here.
    Meanwhile any feedback would be great
    Last edited by JetKinen; November 29th, 2016 at 10:26 PM.

    Fate Grand/Order ID: 102947414/GreenBob
    JetKinen's tries very poorly to translate a brazilian book

  20. #2300
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    An original idea, fully fleshed out with lots of flavour and thought into every section. Props to you.

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