Thanks for compiling everything NMR-3. Another update to the OP would probably be nice once we meet the page 450 milestone. As a nitpick, I'd say that Daneel's Barbatos should really be under Judeo-Christian rather then Nasuverse. By your logic, alternate versions of any character who's already shown up in canon (like my Caligula Lily) would fall into the Nasuverse category, which clearly isn't the best way to organize things.
I'm being very nitpicky, but Honnoji is the place where Nobunaga died and not a place where he commited any sort of brutality unless you consider Seppuku that.
I think you're thinking in Mt. Hiei
Thanks for compiling everything NMR-3. Another update to the OP would probably be nice once we meet the page 450 milestone. As a nitpick, I'd say that Daneel's Barbatos should really be under Judeo-Christian rather then Nasuverse. By your logic, alternate versions of any character who's already shown up in canon (like my Caligula Lily) would fall into the Nasuverse category, which clearly isn't the best way to organize things.
I seem to have gotten the short end of the stick in this compilation. There seem to be two Rider Chiyou's (I'd guess one of them is Saber). Also, "Jiang Barbatos", being in fact La Befana, belongs to Post-Classical Italy.
I seem to have gotten the short end of the stick in this compilation. There seem to be two Rider Chiyou's (I'd guess one of them is Saber). Also, "Jiang Barbatos", being in fact La Befana, belongs to Post-Classical Italy.
Speaking of doubles, Hermes' Bernardo Del Carpio is also listed twice for some reason.
Class: Berserker
Identity: Herostratus
Gender: ???
Origin: Historical Facts (4th Century BC Greek)
Alignment: Chaotic Mad
Attribute: Man
PARAMETERS STR: D
END: D
AGL: D
MGI: C
LCK: C
NP: C+
CLASS SKILL
Mad Enhancement: B
The Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms. At this rank, all parameters receives rank up, but also takes away most of sanity. Berserker can still initiate conversation with others, but the topic is limited to [making others to remember his name].
PERSONAL SKILLS
Sabotage: C++
A Skill that provides bonus modifier to implements used to deal damage against [structures], such as from Fortress-type Noble Phantasm or communication network. This Skill also allows one to bypass defensive barriers of Bounded Fields. The rank of this Skill has been heavily lowered because of his Mad Enhancement… or so it was supposed to be, it seems that some sort of reverse effect occurs thanks to his Mad Enhancement, and Berserker instead received 2 plus modifier for this skill. After all, wreaking havoc to destroy a building works just as well as a planned, coordinated sabotage.
Information Exposure: C-
A Skill that is the opposite of [Information Erasure]; where information such as [true name] and [appearance] and [actions] of the Servant will be deliberately and forcibly exposed to the memories and records of all eye witnesses. At higher lever, this Skill may also prevent the memory from being [forgotten] from the memories and records of the witnesses. However, as a lingering effect of a curse placed upon him by the priests and magus of Ephesus even after his death, this skill’s effect is limited only to exposing his [actions].
Core Preservation: E ~ EX
A skill which allows the preservation of the Servant’s spiritual core from damage by conceptually modifying their own core into something beyond their Saint Graph; it is essentially a skill which allows one to preserve their own [existence]. Berserker managed to obtain this Skill via his Noble Phantasm which conceptually modified his spiritual core into [fame], at [maximum fame], Berserker’s core will still be intact even if his physical body is destroyed over and over again, which make the only way to defeat his is to make people forget him.
NOBLE PHANTASM Herostratus The Name That Shall be Remembered
Rank: C+
Type: Anti-Unit (Self)
Range: 0
Max Target: 1
“But the iniquity of oblivion blindly scattereth her poppy, and deals with the memory of men without distinction to merit of perpetuity... Herostratus lives that burnt the Temple of Diana, he is almost lost that built it... Who knows whether the best of men be known? or whether there be not more remarkable persons forgot, than any that stand remembred in the known account of time?”
--Sir Thomas Browne
Berserker’s [proof of existence], it is a Noble Phantasm named after Berserker’s true name; a name that should have vanished long ago beneath the sands of history as a damned memory, a cursed name of a Greek slave that has forcibly carved his name on history by burning down one of the Seven Wonder of the Ancient World; the Temple of Artemis at Ephesus. The name itself has became a symbol--a metonym--for those who sought fame or notoriety by any means possible, even by discarding their own live.
The concept of [herostratic fame] itself has been sublimated into a Noble Phantasm; it is a continuously active Noble Phantasm that preserves and strengthens Berserker’s [existence]—not as the arsonist that burned down the Temple of Artemis at Ephesus, but as the Servant summoned by the grail. Based on the height of Berserker’s [herostratic fame], his physical parameters, Sabotage and Core Preservation skills will gain a rank up based on the scale of his notoriety. The maximum effect is gained when at least a quarter of the world’s population acknowledges Berserker’s [existence]; at this scale, his physical parameters will be boosted to rank A, his Sabotage skill to A++ rank and his Core Preservation skill to EX rank.
Damnatio Memoriae The Memory That Will be Forgotten
Rank: D
Type: Anti-Unit
Range: 1 ~ 10
Max Target: 1
A curse that Berserker receives after his death, it is a damnation that supposedly and purposefully made to remove his name forever from history, which ironically backfires and made his name even more famous. Upon becoming a Servant, this curse, which has became a vital part of his legend as a [proof] of ironically overcoming an eternal damnation, has ironically manifested as a Noble Phantasm that can produce a same curse.
A curse that will wipe out records of a person’s existence from recent memories, though its effect and scale is very limited compared to a certain Noble Phantasm that can erase a person completely from history and even from the Throne of Heroes. If used on a Servant, it serves as a curse that will temporarily tamper with their Saint Graph and depending on the target’s Luck; some Skills, Parameters or even Noble Phantasms may be disabled or weakened in the process.
Because he is summoned as a Berserker, a command spell must be used to activate this Noble Phantasm. Also, each usage of this Noble Phantasm has a slight chance to backfire to Berserker himself, which would result in him wiping out his own existence.
Three things about couple of my guys in that list: Marie Curie is listed twice, the link for Empress Anna goes to the wrong place, and Tam Lin is erroneously listed as Irish (he's British).
Originally Posted by Sandstorm77
He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
Originally Posted by AvengerEmiya
Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
Originally Posted by Five_X
Fate Zero is just Fate Stay Night for people who think Shirou is too girly
Existence Outside the Domain (EX): This skill represents a Foreigner who was not born on Earth, a being outside of reality and the
known universe. Besides existing beyond the fabric of this three-dimensional reality, Foreigner also chose to reside in Antarctica,
the last region on Earth to be discovered by mankind, unsighted until the 19th century. Even then, it was difficult to access due to
its hostile climate, lack of resources and isolation. The sheer amount of mystery surrounding this Terra Australis forms the basis
for Foreigner's power just as much as her actual exploits.
Divinity (B): Foreigner's divine nature does not come from her bloodline, but because her powers are derived from the contact with an
eldritch being that she encountered during her fateful voyage to the south. Oddly enough, the same voyage and the same eldritch beings
served as the inspiration for a story of a fictional Antarctic expedition written by a certain horror writer.
Insanity (B): A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals
of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they
descend into madness, or instead of being consumed by madness, they consume the madness itself. In this case, it is the former; Foreigner
has shed her military discipline and her pride as a knight and has doubled down on her enthusiastic love of exploration and the Antarctic.
Because of this, she has a particular affinity for nature, especially wastelands and the creatures that inhabit such places. Furthermore,
her mental map of the world has had the "fog of war" inverted; those places that are unseen by human eyes are as familiar as the back
of her hand. Encountering human civilization, however, is like standing on an alien planet that defies all logic.
Personal Skills
Frozen Armor (EX): Foreigner's main defensive ability is an aura of extreme cold that allows her to form armor made of ice over her body.
It can grant up to two + modifiers to STR and END at the cost of reduced AGI. Foreigner's skin can grow so cold that her ice-armored form
can reach 30 meters tall, given time. Her appearance is evocative of a certain White Titan with added aquatic features such as fins and a
tail. However, it is meant to be the form of a Ningen, a massive humanoid cryptid reportedly native to the waters around Antarctica that
shadows Japanese whaling vessels. Despite its name, this skill is not an ability to construct armor, but rather a narrow application of
the Territory Creation skill, which allows the "point-blank" reproduction of the thick ice shelf of Antarctica. Foreigner's claim to fame
was giving her name to many geographical features of the frozen continent covered in a shelf of solid ice over a mile in thickness.
Voyager of the Storm (A): The talent to sail ships. Because leadership ability is a necessity to captain a ship, this skill functions as
Charisma and Military Tactics each at rank B. Foreigner was a lifelong member of the Royal Navy, quickly being promoted to Captain after
undertaking several Arctic expeditions and maintaing the health and good morale of her men. For her expedition to Antarctica, she was
awarded the Gold Medal of the French Geographical Society, knighted and elected to the Royal Society.
Sea of Life (B): A skill that reflects the meaning of the phrase "the ocean is where all life is born", representing Foreigner's affinity
for the ocean and the tenacity of life to flourish in even the most hostile places. It confers the effects of Animal Dialogue and a form
of Battle Continuation with respect to environmental hazards. This skill comes from Foreigner's passion for scientific study and those
same passions being shared by the rest of her crew. Due to her current class, though, it is more based on instinct than academia.
Noble Phantasms
Tekeli-li~Groth-Golka, Demon Bird God of Antarctica (C+, Summoning)
An autonomous creature known as a shoggoth, created by the Elder Gods as a servitor race. It's default form is a large amoeba-like creature
made out of iridescent black slime, but it can take any shape Foreigner orders it to. For thematic reasons, it takes the form of a six-foot tall
albino penguin. Foreigner controls the shoggoth through hypnosis, ensuring absolute obedience at the cost of creativity and initiative. She can
summon any number of them, but her control weakens the greater their numbers, so she limits her force of minions to the single digits.
Her minions are a threat to Servants only in large numbers, so normally they serve as scouts and labor. However, as a last resort, Foreigner
can consolidate their mass into a single creature and summon Groth-Golka, an eldritch being that dwells under the ice of Antarctica. This
beast resembles a pterosaur and is more than capable of going toe-to-toe with the average Servant while bearing Foreigner as a mount. Using
her Noble Phantasm in this manner seals it afterwards as a failsafe against the beast gaining free will and being let loose on the Earth.
HMS Sedmelluq~Vessel of the Mountains of Madness (A+, Anti-Army, Anti-Fortress)
Foreigner's two ships, the HMS Erebus and HMS Terror were the namesakes for the two active volcanoes she discovered in Antarctica. Said
to be unusually strong, the two warships were sturdily built to withstand the recoil of their thirteen inch heavy mortar cannons, able to fire
high-trajectory shells over considerable distance to bombard enemy positions on land. If she were summoned as a Rider, just one of these
ships would be enough, but as a Foreigner connected to Antarctica's very geography, her ship changes drastically. Instead of wood, the hull
has been converted into a sort of igneous rock, after the volcanoes Foreigner christened, and the mortars deal catastrophic damage equal to
a volcanic eruption. As a matter of course, the ship can fly, burrow and travel underwater. The structure of the ship is unchanged aside from
a six-pointed star being mounted on the prow; this serves to unleash the ship's true form as a giant worm-like creature, greatly increasing its
size, strength, durability and number of cannons, capable of taking great damage and unleashing an equally devastating barrage of mortars.
Background
Sir James Clark Ross was a British naval officer and explorer. He is most famous for his exploration of the Arctic and Antarctic, becoming
one of the more well known figures of the Heroic Age of Antarctic Exploration. He explored what is now called the Ross Sea and the Ross Ice
Shelf, as well as the volcanoes Erebus and Terror, named after his warships. Also accompanying him was Joseph Dalton Hooker, who went on
to become one of the greatest botanists in Britain and a friend of Charles Darwin after his observations on the flora and fauna of the frozen
continent. Ross' ships were heavily built to support their three-ton mortar cannons, which made them uniquely suited for navigating the
dangerous sea ice. The expedition was in three parts, with the ships heading north to Tasmania or the Falkland Islands when the winter
made things too dangerous. After two and a half years, Ross returned to England with many writings containing data on the magnetism,
botany, oceanography and ornithology of Antarctica, a virtually unknown continent shrouded in mystery.
A colleague wrote, "Few people of the present day are capable of rightly appreciating this heroic deed, this brilliant proof of human courage and energy. With two ponderous craft -regular "tubs" according to our ideas- these men sailed right into the heart of the pack ice, which all previous explorers had regarded as certain death... These men were heroes in the highest sense of the word."
Alternate FC (nsfw)
Final thoughts: Someone should make Mick Jones as a Foreigner.
Last edited by Funderfullness; January 7th, 2018 at 01:15 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
Possession Inheritance: -
A unique Skill that Demi-Servants possess. A Succeed Phantasm, where one of the Skills that the possessing Heroic Spirit owns is inherited and sublimated in a self-taught manner. In Berserker's case, the single unifying skill that be inherited is Madness Enhancement, causing it to manifest as a Personal Skill instead of a Class Skill.
Mad Enhancement: A-
The Class Skill that characterizes a Berserker, raising basic parameters and strengthening one's physical abilities in exchange for hindering mental capacities. Because Berserker's legend unifies around a principle of causing the summoner to go mad, the Servant itself receives all the benefit of a rank up to all parameters while retaining its sanity. In exchange, most of the Master's reason is robbed. In practice, however, the final effect is usually identical to regular Mad Enhancement. Since a human, unlike a Servant, is a complete existence with an already intact Spirit Origin, a pure soul with a noble heart can resist this madness and retain their individuality. In such a case the effect on the psyche would be limited to a strengthening of primal urges.
Monstrous Strength: A-
A Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast. Of Berserker's victims, each was reported to rage blindly with power unlike that of a human. Overuse will obviously lead to degradation of the body, but anyone summoning Berserker should have been prepared for that eventuality.
Self-Modification: A-
The aptitude to remold one's own body or merge one's own flesh with body parts of others. The higher the ranking in this Skill, the further away one is from being a proper hero. In Berserker's case, rather than supplementing its own body, it fuses with that of its Master in a manner similar to a Demi-Servant. While this would normally begin an inevitable countdown to the host's self-destruction, Berserker's nature allows coexistence for an indeterminate length of time. In fact, the real trouble is separating Master and Servant when the time comes...
Revelation (False): C-
A Skill to "hear the voice of heavens" and take optimum action; a Skill equivalent to Instinct, a sixth sense regarding battles. However, 'Revelation' accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). In this case though, the voice can't be called heavenly no matter how you look at it. Still, its advice tends to help, so perhaps it's fine to listen?
Noble Phantasm
Devil's Mark: Soul Sacrifice Rank: C Type: Anti-Self
A finalization of the contract created upon Berserker's summoning. Three unholy marks signifying that one is owed boons in exchange for what they have signed away.
No summoning is answered without recompense. As the Master has already paid their price, all that remains is to receive the false blessing they were promised. The Devil's Mark manifests as three markings on the Master's flesh, mirroring the shape of their Command Spell. These false Spells can be used in the same capacity as the real thing, with an additional effect of "granting a wish in exchange for something precious". As the upper limit is decided by Berserker's own power, the effect can't go past modifying the user in some way. Skills can be permanently acquired and parameters can be raised up to three times, but not beyond C rank.
Normally the price would be the Master's life, and the feedback would kill them after the last false Spell has been used. However, in the circumstances of a Grail War, the price claimed by Berserker is the Holy Grail itself. It is thus wise to save at least one false Spell to restrain Berserker upon winning the war, or else one's prize will be mercilessly snatched away by a true monster.
If the worst-case scenario were to come to pass, after being combined with a functional Grail the rank of Devil's Mark would rise to EX, and a dark wish would certainly be unleashed on the world.
Background
It has no name.
Rather, it has many names. Too many to count, too many to recall. But it will come if you call it.
There are great magi who are known for summoning and dealing with creatures beyond human comprehension. The greatest of them is Solomon, who created and bound the 72 Demon God Pillars, each of which is certainly beyond the power of a lesser being.
However, Solomon was not the first to summon a demon, nor was he the last.
There is no set ritual, no knowledge or wisdom required to beckon it. Rather, it is something that can be summoned simply by calling out for aid. An option exists in the minds of every single human, and has been chosen countless times throughout history by the desperate and crazed.
Demonic possession. Trading away one's sense of self for power. In some cultures it is considered an affliction to be cured, but in truth the exorcist isn't the one bringing aid. For was that thing that answered not hearing a plea for help? The victim, in the end, was saved by the demon that crawled into the darkest part of their soul. By granting the weak strength beyond their grasp in times of trouble, and repeating that process for thousands of years, the possessing creature can only be called a Hero.
It may be one, or it may be many beings taking turns answering the call. A human can't tell demons apart from each other, after all.
Unlike the Demon God Pillars that serve Solomon, this wretched creature that drives men mad by giving them power does not despise humanity. It is certainly capable only of wreaking havoc, but from the beginning of time, its intent has always been to "answer a cry for help". In order to do so, it wriggles into people and drives them mad. It loves people, loves the taste of their souls, and will never desert them if relied upon. It will be your steadfast, monstrous, completely irredeemable ally until your miserable end.
All you need to do is call its name.
- - - Updated - - -
This sheet exists because I binge-watched a really, really good anime yesterday.
Last edited by Bloble; January 7th, 2018 at 02:39 AM.
Foreigner:
The description of the insanity is very, very nice, particularly the fog of war imagery. I never read that book, but I did love the author, so this is an interesting choice indeed. Sea of Life is a Tiamat skill already, so I'm unsure on the skill being used elsewhere, though it's a vastly different rank so I suppose that can work okay. But I'd still maybe not use the exact same name as hers, which is the literal Sea of Life. Is that our first Foreigner with full context of what they are? Huh.
Demon:
Kya...! At first I was rather surprised to see Possession Inheritance, tbh. But the case you make for it is pretty convincing, and the idea it's an "option anyone has" is a pretty dark but interesting one, especially since you flat out suggest it's been done more than once. Self-Modification is ominous, too... It has a lot of portents, but it's very well-written for the tease that it is.