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Thread: Create-a-Servant

  1. #9401
    Mate, that's noice as fuck! Vagrant's Avatar
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    I do realise that it's CCC. But once you hit EX rank I stop objecting to a lot of things if it's actually worthy of an EX rank. Riding Dragons certainly seems EX to me given that the skill isn't supposed to be able to do it at all. From rank A+ there's nowhere to go with Riding except "can also ride Dragons", really.

    Whether anything should have a rank in Riding higher than A+ is another matter entirely.

  2. #9402
    闇色の六王権 The Dark Six Arha's Avatar
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    What's the point to making a second dragon riding skill anyway when basically everything else can be ridden by the time you get to A+ anyway?
    Last edited by Arha; October 5th, 2014 at 07:12 AM.

  3. #9403
    Mate, that's noice as fuck! Vagrant's Avatar
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    I swear when I started arguing about the Riding and dragons thing it had nothing to do with this bio. That was just happy coincidence. Anyway, while sadly not as inventive as Cyber Angel's version of the guy, here's another Chinese Servant. Yeah, he probably makes more sense as a Caster, but too bad, you get Rider instead. He's based a little more on the historical guy rather than the fictional character from Journey to the West, so no stuff about Sun Wukong or the others.
    Xuanzang
    Great Master of Tripitaka

    Class: Rider
    Alternate Classes: Caster

    Parameters:
    Strength: D
    Endurance: D
    Agility: D
    Magic: C
    Luck: B

    Spoiler:


    Background

    A grand scholar of the Buddhist schools of thought, Xuanzeng was a devoted and skilled disciple of Buddhism in ancient China. He was accepted into a monastery at the young age of thirteen and by the time he was twenty he was considered to be extremely knowledgeable, wise and precocious. During his studies he became concerned with the fragmentary and contradictory nature of many of the Chinese texts regarding Buddhism, and so he decided to embark on a fact-finding journey to India, the birthplace of Buddhism, where he would study, acquire ancient texts and return to China to impart his new knowledge.

    The journey was a long, arduous adventure of seventeen years, and during those years he became highly versed in many different topics relating to Buddhist thought and faith. During those years he also experienced a rough and dangerous world, having encountered bandits, war and conflict and a variety of dangerous political situations as he travelled. Fortunately, he befriended three great mystic warriors throughout his journey, and they stayed with him to protect him and learn more of the world themselves.

    Eventually Xuanzeng returned home with over 650 Sanskrit texts, and spent the rest of his life painstakingly translating them into Chinese, setting the foundation for a flourishing new era of Chinese Buddhist traditions and schools.
    Class Skills

    Riding
    The ability to ride animals or vehicles with extraordinary skill.

    • D+: All mundane animals and vehicles can be ridden with a good level of skill, and Rider is quick to pick up on more complex riding methods. Due to his experiences in the past, Rider is capable of riding animals with partially draconic traits, as long as they are low-grade.


    Magic Resistance
    This skill grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.

    • C+: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. Due to his high degree of experience with Buddhism and his studious travels, Rider is able to more effectively resist magecraft originating from Indian mystic sources and magecraft based in Buddhist teachings.

    Personal Skills

    Enlightenment of the Sacred Fig
    Spiritual enlightenment renders protection to one who has reached 'the Truth of the World' or 'the Answer of Humanity' -- a Protection Against Purging that marks the Servant as a 'Protector of the World.'

    • D: Rider was a devout Buddhist who studied extensively, and who was a reincarnation of a disciple of Buddha. Through his comprehensive study and understanding of the world, his enlightenment somewhat reduces the effectiveness of conceptual and interdimensional attacks against his person, and provides a medium level of protection against mental interference.


    Knowledge of Respect and Harmony
    Prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent

    • C: Rider’s composed and balanced state of mind allows for his attacks to retain their effectiveness at almost all times, somewhat mitigating the effects of skills such as Instinct or Eye of the Mind.


    Discernment of the Poor
    The learned insight to see through the opponent's character and attribute, honed through a life of simplicity or hardship in a lower caste.

    • B: Very few people can hide their true nature and thoughts from Rider. Despite being portrayed as naïve and innocent in Journey to the West, Rider was actually a man who saw and experienced many things throughout his seventeen-year scholarly journey, and as such has a sharp ability to perceive the hearts of men.


    Yogacara
    A school of Buddhist thought, it emphasises understanding of the world through yogic practices and meditative contemplation.

    • A-: Rider’s knowledge of the Yogacara school of thought is nigh-absolute, having been taught by the greatest of Buddhist scholars during his journey through India. Though his practical skill is somewhat impaired from his role as a Caster-class Servant, he is still able to utilise his learnings to perform a variety of supernatural effects, predominantly focused on mental effects that can be projected into the minds of others.

    Longma
    Noble White Dragon Horse

    Rank: B
    Type: Anti-Unit
    Range: 1-40
    Targets: 1-5

    Description: When Rider first set out on his difficult journey to India, he was immediately beset on all sides by problems, not least of which was one of transport. He had been gifted a fine horse to travel with, but early on in his travels he encountered a dragon, who promptly ate his horse when he attempted to cross the river that the dragon resided within. When Rider confronted the dragon about his quest, he and his allies were able to subdue the dragon and coerce it to assist them on the journey. Using its shapeshifting abilities, the dragon transformed into a fine white horse that Rider could ride upon, and it stayed with him for the rest of his journey, and indeed the rest of his life.

    Although Journey to the West made the dragon out to be a reckless dragon prince, it is actually no more than a small river dragon, a Monstrous Beast with great power and potential. In its form as a horse it is extremely swift and can run on water, as well as glide on the winds at a low altitude by growing wings. The horse, being covered in small dragon scales, has a moderate level of defensive capability, and can use its combination of speed and sturdiness to rush enemies in charging attacks, sprouting draconic horns on its head to batter foes. It has the ability to return to its normal form as an oriental dragon, serpentine and agile, though it becomes much harder for Rider to actually ride upon it in this form.

    Within its dragon form it is capable of submerging in water, and is supremely agile below the surface of the water, as well as gradually healing itself while submerged. It is able to use its own draconic breath to crystallise water and moisture in the air, allowing for frosty breath attacks that chill and slow enemies. Within the form of the dragon, Longma is much more prana-heavy a consumer, but can offset this somewhat while in water. There is a final ability borne by Longma, and that is the celestial map which legend states it bears within the patterns on its hide. In actuality, this is an uncanny ability to direct itself towards the thing that its rider desires most at the point in time, regardless of whether the rider knows where that item happens to be located or not.

  4. #9404
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    Reduced Herne's riding to A+.

    Does not change the fact that requiring another skill to ride dragons is stupid as hell.

  5. #9405
    Tranquilo, Japones, Tranquilo JetKinen's Avatar
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    Dragons are too self indulgent to allow people to "ride" them

    They prefer the term "giving a lift"

  6. #9406
    I? I am Ardneh. Funderfullness's Avatar
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    Class: Archer
    Identity: Psyche, Love's Mistress

    Appearance

    Background

    There was once a king and queen, who had three daughters. The youngest and most beautiful was Psyche, who was rumored to the second coming of Aphrodite. Aphrodite was offended, and commissioned her son Cupid to work her revenge. Cupid, however, fell in love with the girl and desired to possess her for himself. Although her two sisters were married, the idolized Psyche had yet to find love. Her father suspected that she had incurred the wrath of the gods, and consulted the oracle of Apollo. The response was unsettling: the king was to expect no human son-in-law, but rather a dragon-like creature who would harass the world with fire and iron and is feared by even Zeus and the inhabitants of the underworld. Psyche was dressed in funeral attire, conveyed by a procession to the peak of a rocky crag and exposed. Marriage and death were merged into a single rite of passage, a "transition to the unknown”.

    Zephyr the West Wind bore her up to meet her fated match, and dropped her in a lovely meadow. There, Psyche found a marvelous house with golden columns, a carved ceiling of citrus wood and ivory, silver walls embossed with wild and domesticated animals, and jeweled mosaic floors. A disembodied voice told her to make herself comfortable, and she was entertained at a feast that served itself and by singing to an invisible lyre. Although fearful and without sexual experience, she allowed herself to be guided to the bedroom, where in the darkness a being she could not see (Cupid) made her his wife. She gradually learned to look forward to his visits, though he always departed before sunrise and forbade her to look upon him, and she soon became pregnant.

    Psyche's family longed for news of her, and after much cajoling, Cupid, still unknown to his bride, permitted Zephyr to carry her sisters up for a visit. When they saw the splendor in which Psyche lived, they became envious, and undermined her happiness by prodding her to uncover her husband's true identity, since surely as foretold by the oracle she was lying with the vile winged serpent, who would devour her and her child. So, one night after Cupid fell asleep, Psyche carried out the plan her sisters devised: she brought out a dagger and a lamp in order to see and kill the monster. But when the light instead revealed the most beautiful man she had ever seen, she was so startled that she wounded herself on one of the arrows in Cupid's cast-aside quiver. Struck with a feverish passion, she spilled hot oil from the lamp and woke him. He fled, and though she tried to pursue, he flew away and left her on the bank of a river. She began to wander the earth looking for her lost love.

    In the course of her wanderings, Psyche came upon a temple of Demeter, and inside found a disorder of grain offerings, garlands, and agricultural implements. Recognizing that the proper cultivation of the gods should not be neglected, she put everything in good order, prompting an appearance of Demeter herself. Although Psyche prayed for her aid, and Demeter acknowledged that she deserved it, the goddess was prohibited from helping her against a fellow goddess. A similar incident occurred at the temple of Hera. Psyche realized that she must serve Aphrodite herself. Unbeknownst to her, Cupid was in the house of Aphrodite, recovering from his injury.

    Aphrodite reveled in having the girl under her power and turned Psyche over to her two handmaids, Worry and Sadness, to be whipped and tortured. Aphrodite tore her clothes and bashed her head into the ground, mocking her for conceiving a bastard child in a sham marriage. The goddess then threw before her a great mass of mixed wheat, barley, poppy seed, chickpeas, lentils, and beans, demanding that she sort them into separate heaps by dawn. But when Aphrodite left to attend a wedding feast, a kind ant took pity on Psyche, and assembled a fleet of insects to accomplish the task.

    At dawn, Aphrodite set a second task for Psyche. She was to cross a river and fetch golden wool from violent sheep who graze on the other side. Psyche's only intention was to drown herself on the way, but instead she was saved by instructions from a divinely inspired reed on the bank and gathered the wool caught on briars. For Psyche's third task, she was given a crystal vessel in which to collect the black water spewed by the source of the rivers Styx and Cocytus. Climbing the cliff from which it issues, she was daunted by the foreboding air of the place and dragons slithering through the rocks, and fell into despair. Zeus himself took pity on her, and sent his eagle to battle the dragons and retrieved the water for her.

    The last trial Aphrodite imposed on Psyche was to take a box and obtain in it a dose of the beauty of Persephone, queen of the underworld. Aphrodite claimed her own beauty had faded through tending her ailing son, and she needed this remedy in order to restore herself. Once again despairing of her task, Psyche climbed a tower, planning to throw herself off. The tower, however, suddenly broke into speech, and told her how to find the entrance to the underworld and how to traverse it. Everything went according to plan, and Persephone granted Psyche's request. As soon as she emerged to the light of day, however, Psyche was overcome by a bold curiosity, and couldn’t resist opening the box in the hope of enhancing her own beauty. She found nothing inside but an "infernal and Stygian sleep," which sent her into a deep and unmoving torpor. Cupid, now healed from his injury, found Psyche and drew the sleep from her and replaced it in the box. He lifted her into the air, and took her to present the box to Aphrodite.

    He then took her before Zeus, who gave them his blessing in return for Cupid's future help whenever a choice maiden catches his eye. Zeus had Hermes convene an assembly of the gods, where he made a public statement of approval, warned Aphrodite to back off, and gave Psyche ambrosia, the drink of immortality, so the couple could be united in marriage as equals.

    STR: D
    END: B
    AGI: D
    MGI: C
    LCK: A

    Class Skills

    Independent Action (B): Capable of surviving up to 48 hours without a Master. Archer wandered the wilderness and completed tasks in the service of several gods, all the while pregnant.

    Magic Resistance (C-): Cancels spells two verses or shorter. Due to her legend, this protection is much less effective against charm effects or curses originating from the Underworld.

    Personal Skills

    Divinity (C): At the end of her journey, Archer was given ambrosia, the drink of immortality, and united in marriage with a god.

    Lover's Pursuit (B): Raises parameters when fighting on behalf of someone she loves. The passion instilled in her by Eros' arrow allowed her to persevere in her trials.

    Protection From Despair (A): Raises LCK when Archer becomes depressed or suicidal. Numerous times when she thought all was lost,
    animals or inanimate objects would come to her aid in completing her tasks.
    Had this skill come from Archer herself and not divine aid, it could be classified as a Noble Phantasm.


    Noble Phantasms:

    Eros~Love Wounds and Enflames the Heart (C, Anti-Unit)

    A collection of arrows granted by Archer's husband, Cupid. The arrows come in two varieties: sharp golden tips, which fill a target with uncontrollable desire for someone of Archer's choosing,
    and blunt lead tips, which has the opposite effect: filling a target with aversion and fear. Each arrow cancels out the effect of the other.
    Their effects can be cancelled by those with high enough Magic Resistance or similar protections against mental interference, but they can still function as normal arrows and can be problematic or even lethal.
    Archer has a shard of golden arrowhead embedded in her right hand from an incident where she wounded herself on Cupid's arrows, so she can also invoke its effect by touch.

    Persephone~Time Ravages Beauty (C, Anti-Unit)

    The last task of Archer given by Aphrodte was to retrieve a dose of beauty from Persephone, the queen of the underworld, in a box.
    When she became curious and opened the box, Psyche was plunged into a "deep and Stygian sleep." This Noble Phantasm manifests as a curse
    that Archer can lay on her opponent by touching them and invoking its name. Those who do not possess at least Rank C Divinity or Magic Resistance
    are plunged into the same sleep, putting their body into a deep torpor. The curse can only be applied to one individual at a time, and removing
    it requires a delicate procedure to extract the curse that few know of, not even Archer herself.
    Last edited by Funderfullness; December 31st, 2014 at 03:58 PM.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  7. #9407
    超刻 Hyperreal Nuclear's Avatar
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    Actually Proserpina, and it would be more appropriate to use Persephone instead, seeing as Psyche is Greek.

  8. #9408
    O Beast of CaerbannogAAAAARRGH!!? castor212's Avatar
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    Pretty high Endurance for a female archer.

    Wait that sounds soooo sexist lol
    I haz a patreon please support onegai:
    clickable fancy banner link

    Currently (like, actually) finishing Apocrypha 3

  9. #9409
    I? I am Ardneh. Funderfullness's Avatar
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    She performed menial labor for several hours after being severely beaten and whilst pregnant. And if you count waking up every morning and carrying on for love, well, that makes three battles, doesn't it?

    Also, <insert "lived in the Age of the Gods" excuse>.
    Last edited by Funderfullness; October 8th, 2014 at 05:33 PM.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  10. #9410
    Dapper Deathwing YeOfLittleFaith's Avatar
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    That's.... actually a pretty cool sheet. I really like it. Her story is also surprisingly uplifting.



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

  11. #9411
    僕はね、ヒマワリになりたかったんだ mewarmo990's Avatar
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    I made some edits to the Berserker I made a couple years back, so just reposting for attention.

    The point is to cram in as many movie quotes as possible.

    Picture:
    Spoiler:



    True Name: Arnold Schwarzenegger
    Attribute: Man
    Class: Berserker
    Gender: The Manliest
    Alignment: Lawful Good

    Parameters:

    Strength: A+
    Constitution: A+
    Agility: C
    Mana: D
    Luck: A
    Noble Phantasm:
    B

    Class Skills:


    Mad Enhancement: D

    Strength and Constitution are enhanced by one rank. Berserker's language abilities are impaired, his memories are indistinct, and complex reasoning is difficult.

    Personal Skills:


    Battle Continuation: A

    Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive catastrophic damage. He'll be back.

    Mind's Eye (True): C- (C)
    Heightened insight, refined through experience. Capable of visualizing a battle plan with a high probability of success, even under unfavorable conditions.
    Though Berserker is mentally impaired, this skill remains somewhat functional when not in combat. As long as he senses that the enemy can bleed, he can kill it.

    Charisma: A

    Can be said to have achieved the greatest level of popularity as a human being. So great was this effect that, without any political experience or qualifications, he successfully governed a democratic state of over 35 million citizens, and was re-elected again and again with virtually no opposition.

    Expert of Many Specializations: B- (B)
    Receives this rank through his Noble Phantasm. A variety of skill sets can be accessed at proficiency of rank B or below, such as commando training, state governance, termination, primary school instruction, and wilderness survival.
    Due to the effect of Mad Enhancement, skill sets requiring complex abstract reasoning are inaccessible.

    Protection from Girly-Men: B (B+)
    Gain 20% increase to Constitution and Luck when facing opponents whom he deems unmanly. Berserker judges them arbitrarily, using criteria ranging from perceived Strength to U.S. Army Special Forces training to fiscal policy. Bonus increases to 30% when facing actual hermaphrodites and transvestites.
    Normally, this skill would be further enhanced by I Need Your Clothes. However, Berserker's memories of past foes are muddled due to his madness.

    Acquired Fitness: C-
    The possession of a chiseled, muscular body that any man would wish for from birth. The owner of this skill is treated as if his Strength is always one rank up.
    Because it was gained via a combination of performance-enhancing drugs and pumping iron, the effect of this skill is redundant with Mad Enhancement, rather than cumulative. Bullshit.

    Bravery: - (A)
    The ability to negate mental interference such as stress, confusion, and enchantment.
    At rank A, melee damage is increased. This skill is sealed by Mad Enhancement.



    Noble Phantasms:


    The Accent ~ Eye kahnt ahndastend joo : C
    Type: Anti-Army
    Targets: 50 people
    Range: 2-30
    De incredibul presence of Berserker chenges da essence of vocalizashun een an area ahrownd heem. Hoomahns and Sahrvents arike vil speeek in an unintergible ahksent, making sperlcasteeng and even invocashun of Norbule Fantasums impossibru. Even high reseestance agehnst mentahl intahrfeerence cannot noootralize zees Norbul Fantasum, as eet dus not attahk za Mastah or Sahrvent, but ze very koncep of speech eetself. Nachrally, Berserker eez not exempt from zees effek (if he kood tahk).

    I Need Your Clothes ~ If I am not me, then who the hell am I? : A-
    Type: Anti-Unit
    Targets: 1 person
    Allows Berserker to access the physical abilities and legends of various roles he played in his life. Also grants the skill Expert of Many Specializations. Due to Mad Enhancement this ability is limited, forcing a random role to be chosen and reducing Berserker to speaking in an almost unintelligibly Austrian manner. It lasts until the fight ends.
    One should beware that if a heroic role is chosen, conceptual invulnerability in the form of "plot armor" protects the Servant, making his defeat impossible at the hands of any opponent without an equivalent or higher rank in Luck.

    Turbo Time
    ~ Hasta la vista, baby : B+
    Type: Anti-Unit
    Targets: 1 person
    Range: varies by mode of attack
    This ability is only active when fighting an opponent that Berserker acknowledges as sufficiently masculine. Berserker's attacks will gain one rank and nullify destiny interference effects on the target, such as precognition granted by Mind's Eye (False), or the probability of surviving a mortal blow thanks to high Luck.

    Black Hawk ~ GET TO DA CHOPPA: B
    Type: Anti-Army
    Targets Passengers: 11
    The Black Hawk is a rotary-wing aircraft designed to rapidly insert or extricate up to 11 fully armed soldiers in a battlefield. The craft is unarmed, but difficult to track without Clairvoyance or similarly advanced perception, and can maintain top speed and durability even while under attacks of up to B rank. The owner must use the Expert of Many Specializations skill to personally control this Noble Phantasm. The nature of the vehicle makes personal combat while flying Blackhawk impossible; instead, passengers must provide defensive fire.
    Last edited by mewarmo990; June 28th, 2016 at 09:52 PM. Reason: slight rebalance

  12. #9412
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Beautiful in every sense of the word.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  13. #9413
    Banned
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    I cried.

  14. #9414
    I? I am Ardneh. Funderfullness's Avatar
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    Zee Accent eez glorious.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  15. #9415
    Dragonslayer DarkWarrior's Avatar
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    Okay, so I was building seven servants for a D&D adaptation of the HGW, and like another DM who hosted this for me, I wanted to make the Fate style stat sheets to go alongside the actual character sheets, so I could pass those along to other players as they discovered stuff, or defeated other servants. Also, I was having issues finding heroes for certain classes, so once I had found this thread through google, I figured I may as well use some of the well-written stat sheets for heroes I actually liked. Of which, I used Saint John as Saber, Leonidas as Lancer, and Jack Frost as Archer.(although, since it's Type Moon, I figured I may as well genderbend someone, so behold) I'll post the rest below for anyone else to use or critique on, divided into four two posts so you'll have an easier time indexing it.

    Vlad the Impaler


    Theme of Vlad's Noble Phantasm

    Class: Berserker
    Alignment: Lawful Mad
    Gender: Male
    Identity: Vlad Tepes III



    Strength: B(A+)
    Endurance: B(A+)
    Agility: C(C+)
    Magic: D
    Luck: D
    Noble Phantasm: A



    Class Skills:

    Mad Enhancement: D - While still able to reason and convey simple thoughts, most of one's sanity is lost at this rank. Rank up in Strength and Endurance.



    Personal Skills:

    Dread Visage: A+ - Anyone in Berserker's presence will be striken with fear. Servants will be shaken by his mere presence, however servants with Bravery or Mad Enhancement will either be unaffected, or receive a bonus to resist the effect.

    Battle Continuation: A - Is able to fight with deadly injuries so long as a fatal wound is not inflicted, and contains the possibility to return even after a decisive defeat.

    Protection of the Faith: A - Berserker posesses this ability due to his brutally effective methods of protecting Christianity and the lands of Wallachia. However, at this rank, sanity is reduced.



    Noble Phantasm:

    Kazikli Bey - Fortress of the Impaled: B
    Type: Anti-Army
    Berserker strikes the ground, as spears, lances, and polearms thrust up from the ground surrounding him, impaling anyone within their area. If anyone is killed due to this maneuver, all beings in the area not immune to the effects of fear are immediately compelled to flee from or surrender to Berserker.

    Dracula - The Prince of Darkness: A
    Type: Support
    Berserker's tale was the basis of the legend of Dracula, the most famous vampire in existence. This noble phantasm is passive, and cannot be deactivated. It gives him all the features and weaknesses of a vampire. Grants Battle Continuation rank A, and a rank up in Strength, Endurance, and Agility.


    - - - Updated - - -

    Davy Jones


    Theme of Davy Jones' Noble Phantasm

    Class: Rider
    Alignment: Chaotic Neutral
    Gender: Male
    Identity: Davy Jones



    Strength: C
    Endurance: EX
    Agility: C
    Magic: C
    Luck: E
    Noble Phantasm: A



    Class Skills:

    Riding: A - All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.

    Magic Resistance: D - Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.



    Personal Skills:

    Clairovoyance: D - Capable of keeping track of fast-moving objects within a range of 4kms, but only when using a spyglass.

    Protection from Water: A - Rider is unable to drown, and is immune to all water based magecraft.

    Self-Modification: B - Rider has merged his ageless body with various creatures of the sea, and can continue to do so at his will.

    Battle Continuation: EX - Rider will continue to battle regardless of the level of his injuries, and will only fall if his heart is removed from his body.



    Noble Phantasm:

    The Flying Dutchman - Dreaded Ghost Ship: A
    Type: Anti-Fortress
    The Flying Dutchman is a galleon with tattered sails, and a hull that appears to have been on the losing battle of a naval confrontation, yet remains fully functional. When present, the Flying Dutchman is fully crewed by a crew of ghosts loyal to Rider. They are not combat capable, but cannot be harmed so long as Rider is still manifest. Any servant that sees the Flying Dutchman immediately gains Rank E luck, which will regenerate at one rank per day until it returns to it's former value. This takes effect anytime one sees the Flying Dutchman. It's armament of cannons is still fully functional, and has limitless ammunition. The Flying Dutchman can only be summoned within an appropriately sized body of water.

    Davy Jones' Locker - The Deepest Depths: C
    Type: Anti-Unit
    When invoked in a body of water, large, powerful tentacles will attempt to ensnare and drag it's target down to the bottom of the sea, and keep the target there indefinitely.

    Last edited by DarkWarrior; October 24th, 2014 at 10:16 PM.

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    S isn't a ranking.

    EX is a massive overshot on that Dracula NP, considering the canon one is far stronger than that and is only A+

    lol at the idea that Vlad is Chaotic Evil.

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    Dragonslayer DarkWarrior's Avatar
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    So apparently this forum has an anti-doubleposting mechanism, so my plan to separate this into multiple posts has gone bottoms up.

    Shakespeare


    Theme of summoning Shakespeare's Noble Phantasm
    Theme of Shakespeare's tragic performances

    Class: Caster
    Alignment: Neutral
    Gender: Male
    Identity: William Shakespeare



    Strength: D
    Endurance: D
    Agility: C
    Magic: A
    Luck: B
    Noble Phantasm: EX



    Class Skills:

    Item Construction: A++ - So long as they relate to his written scripts, Caster can bring any item he wishes into existence, even items on the level of Noble Phantasms.

    Terrirory Creation: A - Creation of a "Temple", which is superior to a "Workshop", becomes possible.



    Personal Skills:

    Eye for Art: B - If Caster sees a heroic spirit or Noble Phantasm that has been featured in art or stories before or during his lifetime, he is able to instantly recognise them.

    Eye of the Mind (True): B - Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

    Golden Rule: C - As a respected playwright employed by the royal family, Caster is free of any monetary issues.

    High-Speed Incantation: E - Rather than experience in spell recitation, this skill embodies the immense speed at which he is capable of generating poems, scripts, and plays.



    Noble Phantasm:

    The Globe Theatre - All the World's a play: EX
    Type: Reality Marble
    Upon completing the incantation, Caster draws in anyone within a set area into his personal reality, the Globe Theatre. Participants are placed either in the audience, or on the stage, according to Caster's wishes. Those in the audience are
    mentally pacified, and those on stage are under constant mental pressure to "play the role" that Caster has assigned to them. Caster himself is in a personal elevated box seat overseeing the entire theatre. The power of his other two Noble Phantasms is also elevated within this bounded space.

    Shakespeare's Playbook - Words without thoughts never to Heaven go: A(A+)
    Type: Support
    Rather than traditional magecraft, or even true magic, Caster instead makes the fictional into reality by scribing it into his playbook. Access to this playbook allows Caster access to all of his magical abilities, and allows him to create items, places, and much more. This also allows him to scribe personas for others to adopt, which can raise their combat ability immensely. Rank up when within The Globe Theatre.

    The Lord Chamberlain's Men - There's place and means for every man alive: D
    Type: Anti-Unit
    Caster is able to summon temporary phantasmal beings on demand. These beings are identical to a normal human in every way, apart from their loyalty to Caster and their respect for the fine arts. However, Caster is able to impose personas on them, which they must act out to the best of their ability. In reality, Shakespeare can only summon one at a time, but within his reality marble, he may call upon as many as he wishes.



    Personality/Fighting Style: To call Caster eccentric is an understatement. He speaks with an extraordinary amount of verbosity, although typically avoids "Shakespearean" speech patterns unless he's putting on a performance. His primary goal in the war is to seek and provide entertainment, which he will do with no issue. He will use his territory creation in an obvious spot, using his magic to fool the public into believing it was always there. His territory will take the place of a stage, complete with bleachers and a backstage area. He will draw energy from the people that come to his(free) performances during the day, but only enough to cause drowsiness, never enough to cause considerable harm. He will use this energy to strengthen himself and his performers, who typically fight for him, while Caster weaves the battlefield to his performer's advantage, using illusory magic to create "set pieces" and "special effects" to give his performers an advantage. Caster can call upon any persona featured within his plays to act as a persona for his performers, and they typically fight at the same level as a typical servant, which makes up for Caster's lack of combat magic. Should an enemy servant prove particularly adept at avoiding whatever "role" Caster wishes for them to play in his grand scheme, he will invoke his reality marble, and ensure that during the "climax of the performance", that the enemy servants meet a tragic end. He is quick to anger should anyone "disturb his performance", which could entail anything that doesn't go according to his plans.


    - - - Updated - - -

    And for the last one, the one I figure I'll get the most flak over, considering it's a known fact that this one is 100% fictional, but it's a modern folktale that nobody else seemed to want to have a go at.

    The Slender Man


    Theme of the Slender Man

    Class: Assassin
    Alignment: Chaotic Evil
    Gender: Male
    Identity: The Slender Man



    Strength: D(B)
    Endurance: C
    Agility: B+
    Magic: D
    Luck: D
    Noble Phantasm: C(B)



    Class Skills:

    Presence Concealment: A(A+) - It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken. When within a forest, Assassin can attack freely without being detected.



    Personal Skills:

    Information Erasure: B(A) - This effect is enforced even within digital recordings by a closed-circuit camera in broad daylight. However, evidence of the engagement is not removed from the scene, and by way of logical deduction, the Servant's identity may be revealed. Effects are boosted when within a forest.

    Mental Disorder: A - Assassin is unable to feel the pain of others or read the mood of one's surroundings. Has the ability of mental super armor.

    Mystic Face: B - Effects are similar to those of Fear-type Mystic Eyes.

    Teleporation: C(B) - Assassin can choose to instantly teleport his body and effects within a set area instead of using normal movement. Range is expanded when within a forest.



    Noble Phantasm:

    Slender Sickness - Visions of the Hereafter: C(B)
    Type: Anti-Army
    Mere proximity to Assassin will induce an onset of "Slender Sickness", which causes anyone to go insane. The most common and immediate effects are paranoia, nightmares, delusions, nausea, and nosebleeds. Servants with an endurance exceeding this Noble Phantasm are immune to its effects. Effects are boosted when within a forest.

    Lovecraftian Doppelganger - The Faceless One: D
    Type: Support
    Due to having a similar appearance and effect of monsters from Lovecraftian origin, Assassin is adorned with six black tentacles on his back, which can be used as dextrously as Assassin wishes. They also possess the strength to immobilize and damage even heroic spirits. When using these tentacles, Strength ranks up twice.



    Also, to reply above: Vlad can land anywhere on the evil axis depending on what point in his life you pulled him from. However, given that he's summoned as Berserker, I felt that Chaotic would be the most fitting.

    Also, you're correct about S rank not existing, that's a falsehood I've been operating on for a while now and didn't bother to research properly when making these. I'll go ahead and fix those to appropriate values, depending on the effect.

    edit: Rather than a ranking, EX is something I personally see as a descriptor for something that falls outside of the ranking system, something that can't be summed up with an arbitrary value. Either that, or just something incomprehensibly powerful. Given that the noble phantasm changes his entire being and persona, I feel it can't be summed up with a simple rank. Forgoing that and using the other option, the amount of people that recognize the Dracula mythos would make it immensely powerful, as is the case for the strength of Heroic Spirits.
    Last edited by DarkWarrior; September 24th, 2015 at 10:59 PM.

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  18. #9418
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    There's a thread in the Fanfiction section for "modern fiction Servants" like say, Slender.

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    Dragonslayer DarkWarrior's Avatar
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    I was debating posting it there, but that thread seemed more appropriate for things like Gandalf, Master Chief, Spiderman, or other such obvious fictional figures. Slendy, while born in fiction, does come across more as an "urban legend" or "modern myth" similar to things like bigfoot, sasquatch, or the abominable snowman. Something you can "believe" in, per se, which is why I felt it had a (very)small place amongst other figures of mythology.

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    Slenderman is literally creepypasta, therefor he belongs there.

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