Tolkien and Lewis are too modern.
Pretty hard to compare people who don't do the same things.
You never know when those things come in handy...
Spoiler:
Their NPs are already known. They are EX Reality Marbles.
Have them release the concept as a game, and Neverland Overdrive would be great to watch.
edit:
Oh... in the end, can Nasu become a Heroic Spirit? In the verse
he's a fairy.
Class: Assassin
True Name: Jean Valjean, also known as Monsieur Madelaine, Ultime Fauchelevent, Urbain Fabre, 9430, Monsiuer Leblanc and Prisoner 42601
Alignment: Neutral Good
Place of Birth: France
Original Lifetime: 1769-1833
STR: C AGI: D
END: D MGI: D
LCK: A NP: D
Class Skills:
Presence Concealment: B
The capacity to hide one's presence as a Servant and blend in with one's surroundings, effectively allowing Servants of the Assassin Class to hide in plain sight. At this rank it becomes possible to hide even in places a common man would find impossible to. Jean is infamous for evading police capture for over nineteen years of his long life, evading and escaping the great detective Javert at every turn.
Personal Skills:
Golden Rule: D
Measures one's ability to acquire wealth. At this rank, a lifestyle in the upper classes can be lived without fear for one's economy at any time. After the set-off Assassin got from Bishop Myriel in the form of silver worth thousands of francs, he became a great and skilled businessman who soon became the Mayor of Montreuil-sur-Mer. However, the true source of Valjean's seemingly bottomless pockets was the hoard of money belonging to a fairy in the woods that he "borrowed" from time and again throughout his life. This fairy's ability to attract money has since partially been inherited by Valjean from prolonged contact with the fairy's lair.
Compassion For The Broken: A+
The inability to not try to help and assist those that are downtrodden and suffer from misfortune. It is a strong desire to give food, shelter, money and other forms of aid to those less fortunate in life. At this high a rank, it is not so much a desire as it is an active urge, where Valjean will even put himself in grave danger if it helps another less fortunate soul. This ability was what let him even forgive Javert, the man who hounded him tirelessly for two decades, without a shred of hatred in his heart.
Projectile (Firearms): D-
Connotes one's skill at using ranged weapons, in this case firearms. Valjean proved to be a crack marksman at the barricade held by the Friends of the ABC, but he is unable to aim at people, only objects, as he could never forgive himself if he became a killer.
Charisma: E
Charisma is a rare talent, but in even rarer cases, it is a skill that can affect the personality development of the owner. For Jean Valjean, this resulted in a strong and stoic man whom's desire to help could not be denied.
Noble Phantasm:
A John as Good As Any Other JohnVoilà Jean: D
Anti-Unit (Self)
A Noble Phantasm based on the numerous identities of Jean Valjean. By channeling his magical energy through a hollow coin wherein he hides his legal documents, the document within is rewritten, and with it, Jean too. His appearance alters subtly and slightly enough that he looks similar to how he did before, but can in no way be identified by features of his previous appearance, and with his new shape a new name is taken. The papers within his coin now correspond with his outwards appearance, and no one but those he is closest to can tell it is still him. Additionally, this Noble Phantasm works similar to the skill Information Erasure in that the memory of Jean's exact previous appearance, as well as telling signs like his voice, smell and manners are wiped from the minds of those who knew of his previous form, those that Jean wants to identify him like his Master notwithstanding.
Last edited by Christemo; March 7th, 2015 at 01:25 AM.
[Ver. 1.0]
Class: Saber, Rider
True Name: Theseus, Hero of Athens
STR: B++ MGI: C+ END: B++ LCK: B AGI: B++ NP: A
Class and Personal Skills:
Magic Resistance: B
It grants protection against magical effects. At this level, it cancels spells with a chant below three verses. It’s important to note that the term "verse" refers to a set of three lines. Thus, a chant of three verses is equivalent to a Nine-Line incantation. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Riding: A
It’s the expertise to ride animals and vehicles. At this level, all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class.
Theseus acquires this skill naturally by being the son of Poseidon, who was regarded as a “god tamer of horses” (Poseidon Hippios), as horses played a part in the mythology and worship of this god: according to one tradition, his mother Rhea pretended to have given birth to a young horse in order to fool his infanticide father Cronus and spare the young Poseidon; in Argolis bridled horses were thrown into the well Deine as a sacrifice to him, and horse and chariot races were held in honour of the god in Corinthian isthmus.
Not only was he believed to have taught men the art of managing horses by the bridle, and to have been the originator and protector of horse races, but sometimes he was regarded as the creator of the first horse: when Poseidon and Athena disputed as to which of them should give the name to the capital of Attica, the gods decided that it should receive its name from him who should bestow upon man the most useful gift. Poseidon then created the horse, and Athena called forth the olive tree, for which the honour was conferred upon her – according to others, however, Poseidon did not create the horse in Attica, but in Thessaly, where he also gave the famous horses to Peleus.
In consequence of his connection with the horse, he was regarded as the friend of charioteers, and sometimes he fathered them and/or took the shape of one: the most famous winged horse Pegasus was born from him and the Gorgon, and with Demeter he fathered the magic horse Arion, when they both metamorphosed into a horses.
Bravery: A
The ability to negate mental interference such as pressure, confusion and fascination. It grants the bonus effect of increasing melee damage.
A skill naturally possessed by those heroes that faced seemingly insurmountable obstacles and dangerous feats beyond human capacity, fighting strong giants, monstruous creatures and overpowering forces.
As an example, when Theseus was only seven-years old, Heracles came by Troezen as a guest to king Pittheus’s court (Theseus’s caretaker at the time); the hero put down the skin of the Nemean Lion nearby himself, and all the kids in the palace ran away from him in fear, believing a true, alive lion had enetered the room.
Only the young Theseus was brave enough to snatch a weapon from one of the servants and assaulted the “monster”.
Divinity: B
Theseus was a demigod, son of Poseidon (king of the sea, but also fresh waters and earthquakes) and Aethra, and heir of king Aegeus.
As such, this lineage of his grants him a strong offensive and defensive bonus when facing opponents with “sea” as an attribute, and boost his physical prowess when fighting near by bodies of water.
It’s interesting to note that, while Poseidon lost the rule of Athens to the goddess Athena the first time, with this beloved son of his succeding to Aegeus, you could say he got his little “revenge”.
Eye of the Mind (False): A
It’s an innate talent to sense and avoid danger based on intuition, that can also be called the Sixth Sense or prescience, gained through many ordeals and adventures. A natural talent to avoid danger based on the “perception and resolution of the current situation”.
At this level, penalties caused by visual obstructions are rendered virtually null. In Theseus’ case, it grants superior acuity in knowing how to deal with opposing opponents, even if they are monsters: what are they weakest points and how to exploit them, understanding how their bodies work, how they can possibly move and react to attacks and defense.
Unarmed Combat (Pammachion): B
The skill to fight effectively even without a weapon.
In Greek mythology, it was said that the hero Theseus invented a martial art called Pankration, a martial art that combined techniques of both boxing and wrestling – as well as additional elements, such as the use of strikes with the lower extremities – to create a broad fighting sport not too much dissimilar from today's mixed martial arts competitions. The term comes from the Greek παγκράτιον, which literally means "all powers" ( πᾶν (pan-) meaning "all" and κράτος (kratos) meaning "strength” or “power").
This fighting style was the result of using superior athletic and martial prowess in defeating various strong opponents in his many fights. According to the tradition, Theseus used this extraordinary skill of his in fighting to defeat the dreaded Minotaur in the Labyrinth, eventually strangling him with his bare hands with a choke (in a slightly different version, after he overpowered the Minotaur he finished the monster with a sword he hid in his clothes when he entered the labyrinth)
In this context, it should be noted that Pankration was also referred to as Pammachon or Pammachion (πάμμαχον or παμμάχιον), meaning "total combat", from πᾶν-, pān-, "all-" or "total", and μάχη, machē, "combat". The term pammachon was older, and would later become used less than the term pankration.
Noble Phantasms:
Megas Labrys: Might of Crete
Rank: C
Type: Anti-Unit
A rather unremarkable, but still powerful doubleheaded axe.
A trophy of war that Theseus acquired after defying King Minos’ rule in Crete, probably stolen from the royal palace, or more likely given to him by Ariadne.
In the pre-Greek Minoan language, this particular kind of axe was called labrys. It was used as a symbol of the power of the king and the royal palace, and was closely associated with female divinities. Some Minoan labrys have been found which are taller than a human and which might have been used during sacrifices, more likely involving bulls.
It was as such a symbol of the royal palace of Knossos in Crete, the "palace of the double-axe", whose name thus properly translated becomes... the Labyrinth (with the suffix -nth as in Korinth).
The goddess of the double-axe probably presided over the Minoan palaces, and especially over the palace of Knossos. On a tablet found in Knossos and written in Linear B appears a dedication to “da-pu-ri-to-jo po-ti-ni-ja " (Daburinthoio Potniai), “to the Mistress of the Labyrinth".
As such, the relationship between Theseus and Ariadne, daughter of King Minos, is strengthened, as the Mistress of the Labyrinth most likely gave this enchanted weapon to Theseus when they were in Crete.
Various bull motifs, including an image of a man leaping over the horns of a bull, as well as depictions of a labrys carved into the walls have been found during excavations in Knossos. Furthermore, it has been suggested that the palace was the site of a dancing-ground made for Ariadne by the craftsman Daedalus, where young men and women, of the age of those sent to Crete as prey for the Minotaur, would dance together. Such image of a “dancing Ariadne" has been evoked by Homer.
: Favor from the SeaΔακτύλιος ΧρύσεοςDaktylios Khryseos
Rank: A+
Type: Anti-Unit
Once, king Minos of Crete had waged war with the Athenians and was successful. He then demanded that, at seven-year intervals, the seven strongest Athenian boys and the seven most beautiful Athenian maidens were to be sent to Crete as sacrifical victims to be devoured by the Minotaur. In order to fulfill his promise to slay the half-bovine monster, Theseus set off among the seven youths.
That year, Minos himself appeared to collect the tribute. During the voyage, the Cretean king tried to sexually abuse one of the girls, Periboea, but she was defended by Theseus; angrily he challenged the king, and boasted his parentage as the son of Poseidon. King Minos, who was himself a demigod son of Zeus, decided to put the prince’s claim to test: he prayed to his father to send a lightning as proof of his lineage, and then threw a golden ring into the ocean as a challenge: if the young brave would indeed be who he claimed he was, the god of the sea would sponsor him, so he challenged Theseus to dive in and retrieve the item.
The Athenian prince dived into the water, and was received by his father in the god’s underwater palace. Here Poseidon gave him the ring, with in addition a jewelled crown (that was later on given to Ariadne as a token and afterwards placed among the stars). Theseus then returned to the surface and on board holding the ring and the crown.
This plain-looking golden ring is indeed Theseus’ most precious Noble Phantasm, his true ace in the hole. While the ring is nothing particularly majestic in itself, it symbolizes and holds the divine favor of the sea-god in the form of three wishes.
However, later on these wishes proved to be a source of grief for Theseus. Phaedra, Theseus’s second wife, happened to fall in love with the hero’s son from the previous marriage, Hippolytus (who scorned Aphrodite to become a devotee of Artemis, so Aphrodite made Phaedra fall in love with him as punishment). Hippolytus rejected his stepmother’s advances out of chastity.
To ensure that she would die with dignity, Phaedra wrote to Theseus claiming that Hippolytus had raped her before hanging herself. Theseus believed her and used one of the three wishes he had received from Poseidon against his son. The curse caused Hippolytus’ horses to be frightened by a monstrous bull emerging from the sea, and drag their rider to his death. Artemis would later tell Theseus the truth, promising to avenge her loyal follower on another follower of Aphrodite.
Sword of State: Token of Promised Return
Rank: B+
Type: Anti-Unit
After Theseus had been conceived, his putative father, king Aegeus of Athens, decided to return to his city. Before leaving, however, he buried a pair of sandals and a sword under a huge rock and told Aethra if she gave birth to a male child, she should rear him without telling who his father was; he then hid under a huge boulder a pair of sandals and a sword, saying that when his son would have grown up and become strong enough to move away the boulder he would retrieve the items; at that time she would reveal to him his lineage and send him to Athens. Aethra did as instructed, and when Theseus turned sixteen, she showed him the rock and he, pushing it away, took the sandals and the sword, and left for Athens.
In the meanwhile, Aegeus was joined by Medea, who had left Corinth after slaughtering the children she had born, and had taken Aegeus as her new consort.
After various adventures, vanquishing a monstrous boar and bandits, Theseus finally arrived in Athens; he however didn’t reveal his identity immediately.
Aegeus gave him hospitality but was suspicious of the young, powerful stranger's intentions. Aegeus's wife Medea recognized Theseus immediately as Aegeus' son and worried that Theseus would be chosen as heir to Aegeus' kingdom instead of her son Medus. She tried to arrange to have Theseus killed by asking him to capture the fire-breathing Marathonian Bull; when Theseus returned victorious to Athens, where he sacrificed the Bull, Medea tried to poison him. When Theseus prepared himself for the sacrifice he unsheathed the sword, allowing Aegeus to finally recognize him, and knocked the poisoned wine cup from Theseus's hand. Thus father and son were reunited, and Medea, it was said, was forced into exile.
It is a rather plain-looking sword, so much that, even though masterfully crafted, it doesn’t leave a striking impression and at first glance it can almost not be recognized as a Noble Phantasm.
That’s because its power is not to grant the power of a royal heir, but to represent the authority of the king as the bringer of justice.
As such, it’s not so much as a powerful tool to be used in battle, but a cerimonial sword, a symbol of authority meant to represent the responsibility and appointment of the ruler in guiding his subjects, even through pure force. As such, its nature is more akin to the likes of Merodach, Gram or Caliburn. A tool of civilian use and administration, not martial valour. The practical weapon for a king who acts as judge and executioner.
Differently from most Noble Phantasms, which were powerful weapons in their own times elevated to the rank of magnificient trump cards when summoned by their respective owners as Servants, this otherwise slightly-more-than-normal sword became powerful through Theseus’ use of it; although the sword is of Aegeus, through its unique employement by the young hero it became a symbol of Theseus’ justice, “to repay every evil deed in a equal way”. It can match and return the power of the last attack engaged by Theseus.
Through his life, Theseus brought justice to men, monsters and demigods alike, putting to their just rewards other misbehaving sons of Poseidon.
Since a “Sword of the State” symbolizes the power of both ideally defending and punishing, keeping in check the subjects as the “strong arm of the law”, the power of this Noble Phantasm grows along the number of enemies (this being said, against truly, completely overpowering forces it’s not enough to make a difference).
Theseus was a founder-hero who battled and overcame foes identified with an archaic religious and social order (examples can be stopping the infamous human sacrifices to the Minotaur imposed by the rule of king Minos, or deposing king Cercyon and his brutal fighting ritual). As Heracles was the Dorian hero, Theseus was the Athenian founding hero, considered by them as their own great reformer: his name comes from the same root as θεσμός ("thesmos"), Greek for "institution". He was responsible for the Synoikismos ("dwelling together"), the political unification of Attica under Athens, represented emblematically in his journey of labours, subduing highly localized ogres and monstrous beasts.
Before Theseus’ time Attica had been broken up into a number of petty independent states or townships (twelve is the number generally stated) acknowledging no head, and connected only by a federal union. Theseus, partly through persuasion, partly by force, abolished the separate council chambers and governments, did away with all separate political jurisdiction, and erected Athens into the capital of a single commonwealth; The festival which was called Athenaea was now reinstituted and termed the Panathenaea.
Theseus won the approval and admiration of the Athenian citizens who saw in him a wise and far-sighted ruler as well as a brave and fearless warrior. Agriculture and commerce flourished and Athens became a prosperous and important maritime port, as Theseus rightfully believed that the sea would give power to the city.
As Rider
Last edited by Sherrinford; March 6th, 2015 at 06:39 PM.
"Would you like my hat?"
Class: Assassin
True Name: Inspector Javert
Alignment: Lawful Neutral
Place of Birth: France
Original Lifetime: 1780-1832
STR: D AGI: D
END: D MGI: C
LCK: A+ NP: D
Class Skills:
Presence Concealment: C+
The capacity to hide one's presence as a Servant and blend in with one's surroundings, effectively allowing Servants of the Assassin Class to hide in plain sight. At this rank, it is suitable for spying, and allows Javert to become nearly undetectable to all but the keenest of eyes when he is on the chase, as to not scare his prey away.
Personal Skills:
Investigation: B
Connotes one's abilities as a detective and skill in criminology. A very modern skill that phased into existence with the appearance of the many Detective Heroic Spirits between the Age of Enlightenment and the Edwardian period. At this rank, the investigator is one of the sharpest minds of the law, capable of deducting difficult mysteries and getting into the head of the guilty with relative ease. Javert was so famous for his incredible talent that only the legendary Father of Criminology, Eugène Vidocq, was said to exceed him, even if one were to round up all the finest detectives of France.
Monstrous Strength: E
An ability possessed by those related to monsters and beasts, allowing them to draw upon the strength of those creatures. The source of this ability for Javert is his gypsy mother's pregnancy with a silver-furred werewolf as her partner, and a small amount of that beast's strength and features became apparent in her son. As this skill is very weak in Javert's case, he has no active control over it, so it can only activate subconsciously through either great excitement or distress. Features turn feral, his sideburns become fiercer and his pupils sharpen like those of a canine's, and Strength is in turn treated as Rank-Up for the duration of the battle.
Mental Disorder: C
The mind of the Servant has fallen ill in a manner that affects their life in a majorly negative manner. It has the effect of a sort of mental armor against anything that goes against this disorder in the Servant's mindset, but a large dilemma can break the barrier, and with it the mind of the person within. In Javert's case, this represents his total belief and conviction in justice and the law. To Javert, no court judgement is ever wrong, no official is ever corrupt and no law is ever unjust. To Javert, justice, morality and goodness is one and the same, and therefor the very idea of a criminal who is a good person does not cross his mind. The dilemma that was Jean Valjean, an ex-criminal who is yet a paragon of virtue, whom Javert could not arrest without being immoral or let go without being unlawful was what made the Inspector commit suicide during his original life.
Eye of the Mind (False): D-
A natural talent to avoid danger on the basis of an innate 6th sense, intuition, or prescience, where accuracy of instinct has been augmented by experience, somewhat overcoming the problem of visual obstructions that appear in the course of combat. For Javert, this skill is based on a natural bestial sense he inherited from his father that lets him perceive danger to a small extent. However, the main use of this instinct for Javert is to feel the right path to his victory, the right path to the moment where he stands with the criminal arrested or dead. Because he is blinded to the idea that an upstanding individual could ever be a threat, this ability has no effect against those of the Lawful or Good alignments.
Noble Phantasm:
Dog Son of A WolfMonstre-Sur-Man: D~B
Anti-Unit
A Noble Phantasm that represents the one pleasure Javert has in life: The thrill of the hunt. Like a wolf chasing a deer through a forest, Javert outright delights the hunt, sometimes even letting his target go just to extend it further. When his thrill hits a peak however, his nature as a hunter surfaces in the form of a massively oppressing aura that strengthens based on amount of fear one has for Javert. If his target is unfazed entirely it is merely a mildly discomforting chill in the air that runs down one's spine, but if one is utterly terrified of Javert, it is akin to looking Death in the eyes, an aura of killing intent that physically hurts to be in the presence of, decreasing their Stats by one rank and causing the targets to panic even further. These fantasies and fears also fuel Javert himself, allowing him to break through his body's limits without penalty to become as strong as his targets' fears would have one believe. If he is the object of greatest fear in the hearts of an entire gang while this Noble Phantasm is activated, his strength can even match that of the Knight Classes, but fulfilling those delusions for a longer amount of time takes a massive toll on Prana.
Last edited by Christemo; March 7th, 2015 at 10:46 AM.
Javert became a bit of a meme lately so I'm just guessing that's why this was made...
I'm missing out on so much while I'm not getting reliable internet access
Chris, I like your Les Mis Assassins, plz let me steal Investigator for the Vidoc Assassin I've been working on, plz.
Man, Theseus is kind of like my own Theseus. The sword is, at least. The NPs are kind of wordy without saying whag they actually do though. Like what precisely does Poseidon's ring do, or his mount?
Oh, Monkey King was given stats in F/KA. To celebrate, here's my version of the Great Sage. I'm posting from my phone, so apologies for any formatting errors.
Sun Wukong
Great Sage Equal to Heaven
Class: Berserker
Alternate Classes: Lancer, Rider, Caster
Alignment: Chaotic Neutral
Parameters:
STR: C
END: C
AGI: B
MGI: A
LCK: E++
Background
Class Skills
Mad Enhancement
Mental capacity is sacrificed in return for enhanced physical parameters. Cannot be disabled normally, and while active may inhibit some Personal Skills or Noble Phantasms.
E: Rather than the rage of an unstable mind it can be said that Berserker’s personality retains elements of the animalistic nature he trained himself to rise above. When angered or insulted he can fly into a primal tantrum, increasing his Strength Parameter by one Rank, but causing him to act erratically and instinctually.
Personal Skills
Rebellious Spirit
The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king. Negates the effects of Charisma with an equal or lower rank.
A+: The most capricious, disrespectful and arrogant creature in the history of the World, Berserker is unable to be affected at all by Charisma or other mental influences of the command or order varieties. His nature is so unrestrained that even orders backed by Command Seals can be ignored for the most part.
Gaian Knowledge
The ability to know and understand “the Truth of the World”. Depending on the type of knowledge gained it may allow conversing with animals, sensing life forces, feeling the earth’s pain or any number of other unique abilities. An exceptionally rare and powerful skill.
B: Born as an animal and filled with the Truth of Creation he gained from touching the stone egg, Berserker has a grand variety of wondrous knowledge about the natural world and the order of things. Though it is impeded from the true rank it may have had in any class other than Berserker, this wellspring of information still acts as Rank A Animal Dialogue, Rank B Call of the Wild and Rank C Revelation.
Chinese Martial Arts
A Chinese rationality. A value that measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its difficulty to learn is of the highest level but once mastered it can allow interaction with the world on a level akin to magecraft.
A+: At this level you can be considered absolutely a master of a particular martial art. When fighting with a staff weapon, Rank Up to Strength. Can emulate Rank C Prana Burst, Sphere Boundary & Protection From Missiles. Under the effect of Mad Enhancement this skill becomes Rank A- due to his inability to focus, leaving him only Rank D Prana Burst.
Pure Eyes
The possession of Pure Eyes that are capable of seeing the outside world in unnatural ways.
B-: When Berserker extracted the Truth of Creation from the stone egg his eyes blazed with golden light, the light of innocence and truth, but as he grew older and lived as a thinking being the light in his eyes dimmed. However, after spending 49 days inside the crucible of Lao Tzu his eyes were reignited as Pure Eyes of Golden Fire, allowing him to instantly determine even the smallest amount of evil in anything he looked at, and to understand that evil so that he could fight against it. In addition he is able to see through magical disguises of all forms, though he cannot pierce shrouds that hide rather than disguise the wearer, such as Presence Concealment. However, these same eyes also became a weakness, having become so hypersensitive that even smoke or dust can easily agitate them into near-blindness if enough particles get in his eyes.
Weapons and Equipment
Sun Wukong once bore a wide variety of items to assist him in his endeavours, but constrained by the Servant Container system, he ends up with only one item of note under the influence of the Berserker class. The Ruyi Jingu Bang, the Golden Staff of Compliance, is a powerful and ancient Mystic Code which is already on the level of a Noble Phantasm, and would most certainly be one if called into the Lancer class. However, within the Berserker class it is simply a nigh-indestructible rod with golden mace-like ends, suitable for beating and crushing foes. The staff is exceptionally heavy, but a lifetime of training with it means that the Monkey King can handle that weight with ease.
Xuanzang
Guardian of the Journey to the West
Rank: C
Type: Anti-Unit (Self)
Target: 1
Range: 0
The contract made by Berserker with the Counter Force in order to free himself from his stone prison, it is the contract to guard the disciple of Buddha, Xuanzang, during his famous Journey to the West. As a protective Noble Phantasm that presses him towards defending his Master from harm, Xuanzang automatically Ranks Up his Endurance when he is fighting specifically to protect his Master.
Berserker is bound by the Counter Force to obey commands made within its own contract, and the Counter Force’s method of reining him in to obey is the ability to cause headaches of varying intensity within Berserker’s brain. In legend it became conceptualised as a headband that could never be removed and would shrink on command, but in reality it is an Alaya-imposed conceptual curse unable to be mitigated by any power short of a high-level Divine Spirit. As the “stand-in” of sorts for the historical Xuanzang as the one Berserker must protect, his Master is able to control whether any headache is assailing Berserker, and its intensity, from a mild throbbing annoyance to splitting brain spasms that cripple Berserker with wracking pain, but strong use of the ability risks triggering Berserker’s Mad Enhancement.
As his Master’s commands made to him through Xuanzang are simply a combination of coercion by threat of pain and the unbreachable contract set throughout his very being by the Counter Force, he gains no particular bonuses to resisting them through his Rebellious Spirit.
In exchange for his Master being able to force him to act according to the Master’s wishes in a manner similar to the orders of a Command Seal, the Counter Force bestowed upon Berserker three golden marks within his hair, which essentially function as his own personal Command Seals. They have all the power of regular Command Seals as vast stores of prana and so can be used by him to emulate miracles or techniques he might not normally have access to.
Defiance of Reincarnation
This Name, Forever Erased from the Book of Life and Death
Rank: A++
Type: Anti-Unit (Self)
Target: 1
Range: 0
In his exploits as a great sage and vaunted spiritualist Berserker came upon an understanding of the world, assisted by his inheritance of Gaian Knowledge, that actually led him down the path of the Spiral of Origin and to the Void of Akasha. Though he was hunted by a fearsome red shadow as his soul wandered ever closer to the Root, the fear of non-existence and hell incarnate paled in comparison to his desire to learn, to reach out and touch Akasha itself. Instead, Berserker discovered the Akashic Records, and within them a great metaphysical clay tablet that would come to be known to various cultures as the Book of Life, the Book of the Dead, the Tablet of Destinies, or The Unified Revelation of Inscribed Creation; Avesta.
In this record of the universe itself Berserker spotted his own name, and his fear of death grew magnitudes larger as he stared upon the very inscription which recorded his death to come, the unavoidable fate predestined for him. In a rash act Berserker reached out and scratched out his name within the Records, damaging and obscuring that small component of destiny. In doing so he did not quite erase his own existence within Order, but he did prevent his soul from ever being able to return to the Root to be reincarnated. Had he not become a Heroic Spirit whose soul was instead absorbed into the Throne of Heroes he would have ended up a discorporate soul upon death, unable to reincarnate truly but instead having to overwrite other bodies with his own soul’s image in a crude form of immortality similar to that obtained by a particular vampire many centuries later.
In the context of his role as a Servant his soul is still stored safely within the Throne of Heroes, as he is but a mere copy made for the purpose of the ritual, but when he is killed his spiritual copy will not immediately return to the Holy Grail. Rather, it will linger in the area where he was killed, and can attempt to overwrite the existence of other strong spiritual entities who are in the area, acting as a wilful but non-sentient force that will attempt to “possess” those beings. If they resist the various checks successfully then Berserker will be truly banished back to the Holy Grail, but if the checks succeed then Berserker’s simulacrum soul will become a kernel within the spiritual body, growing and exerting more and more influence over the host body until a day or two later it is transformed to match the image of Berserker’s soul. However, as a mimicry of a crude knockoff of immortality via soul transference of artificial souls, the resulting Berserker will cumulatively suffer a Rank Down to all Parameters and Skills except Mad Enhancement and his checks for this Noble Phantasm’s activation will become easier to resist.
if you mean Koha-Ace, wasnt that Toyotomi Hideyoshi, not Sun Wukong
Yes, it's Hideyoshi.