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Thread: Create-a-Servant

  1. #12681
    Quote Originally Posted by Nuclear Consensus View Post
    Oh, so it is him. You could do something about him being the best Chinese Magus around since he laid the foundations every sort of Chinese Magecraft there is. You could also give him those souped-up runes Scathach and Brynhild have, just with Chinese characters.
    Probably won't make him a badass with them, though a little skill in it wouldn't do any harm. Oracle bones are apparently really important for divination, which would give him a little versatility and interest. Mostly, though, I'm thinking I want to approach the Yellow Emperor as a Rider type since he seems built for it with his reputation for taming animals and his invention of a south-pointing chariot (to direct his forces out of a miasma breathed out by Chi You, a tribal king revered as a war god by Qin Shi Huang). Probably something else involving how he's the mythical ancestor to all Han Chinese.

  2. #12682
    Knight of 'Sumanai' Iceblade44's Avatar
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    Quote Originally Posted by ignorantoftheshow View Post
    Alright, so I made an account just so I can get some advice on a servant idea.

    I really wanted an insanely awesome psuedo-Grail War scenario for a Nasuverse RP campaign, so I searched mythologies for months to compile a good list of candidates (already on my list was Gilgamesh, obviously). The problem came when I started getting into proto-Indo-European mythology. Gilgamesh is generally considered to be the oldest known hero with a complete story, but the Nasuverse considers him the first hero ever (thereby being the origin of all heroes).

    However, from a brief viewing of reconstructed proto-Indo-European myth and other mythologies unrelated to Sumeria, this is incorrect. As far as I remember, Gilgamesh kills no dragons (unless one considers Humbaba a type of serpent) and his myth has no real thematic connections to Indo-European mythologies (Norse, Greek, Hindu, etc.). While the myths of Perseus, Hercules, Houyi, Thor, Indra, and Zeus are connected at least through a form of serpent slaying (respectively, the serpents killed being Medusa, the Hydra, Bashe, Jormungandr, Vritra, and Typhon), there exist no real dragons that I know of in the Epic of Gilgamesh (there are some, however, in Ninurta's myth). Unless dragon killing is not typical of heroic myths and of one's status for becoming a hero (which it definitely is), Gilgamesh is likely not the first hero ever.

    I don't expect Nasu to go into that much research, but the problem isn't that there are older heroes (historically) than Gilgamesh; the problem is that I'm having difficulties reconciling ideas for certain heroes that are likely older than Gilgamesh into a campaign with Gilgamesh. For example, I have an idea for Narmer, the historical unifier of upper and lower Egypt, being mixed with Menes, the mythological unifier of upper and lower Egypt (giving him a nice NP involving riding a giant primordial crocodile). This was further going to be supplemented by giving him some of the abilities of the Egyptian god Osiris, as Osiris' penis was thrown into the Nile and eaten by a catfish; somehow, I would conflate the mentioning of that catfish eating a God's junk into Narmer being of divine origin through the meaning of his name (Narmer can be translated as "The Striking Catfish").

    So, we'd have at least an NP involving a crocodile, an NP symbolizing the unification of Egypt, and a divinity skill. The rest can be filled in easily (bar the lore), and we have a decent draft for a servant. Except I can't have Narmer exist as a hero if Gilgamesh is the oldest.

    Narmer lived in the 3000's BCE while Gil is somewhere between 2800-2500 BCE. This means one of three things: Gil is not the oldest hero (Not an option according to his lore), Narmer doesn't exist in the Nasuverse (kind of a shitty option since I want to have him on board), or that modern science doesn't know how to age artifacts and literature (not a great option, but the best I can think of).

    This might also mean I can't include the Yellow Emperor Huangdi, as he is supposedly the inventor of many weapons and goods while existing alongside Gilgamesh. He's a little easier to deal with as he has been dated to about 2697 BCE to 2597 BCE, so I can just assume Gil to be as far back as he's been dated (2800's BCE).

    Any suggestions to fit Narmer into Type-Moon lore? Should I just ignore it? Starting to consider just dropping Narmer and finding a way to bullshit Ninurta in.

    Well to be honest just make Namer not a hero but into another entity of some sort. Like take Enkidu for example, he was created around the time with Gilgamesh and even died first, but he is different as he is a creation of the gods, he is a heroic spirit but he's not a human hero.

    I myself once did a sheet like your describing for Menes who is just a different alias for Namer but I personally think it's kind of bland and do not like it anymore so I'm planning to redo it by making him something like the first magus who has some connections with Irem as a giant magic workshop until Goldie came along to ransacked the city or something, haven't figured it out yet. Anyhow the point is be creative and try not to follow historical canon(let's face it, whenever does the nasuverse follow historical canon) a think something up anyhow if this helps in anyway to help you write the sheet, can't wait
    Last edited by Iceblade44; January 7th, 2016 at 11:59 PM.

  3. #12683
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    You know, it occurs to me that, since Servants are summoned at their prime, maybe I should have found younger-looking faceclaims for Busla and King Harek? Ah, well, I'll leave them as they are; let's just say it took both a while to reach their primes. :-P

    Anyway, let's go back to Norse Casters!


    Class: Caster
    True Name:
    Huld
    Alignment:
    Neutral Evil

    Background: A Danish folktale (which honestly looks made up) which served as the inspiration for her youth and upbringing (go to page 50); the Grimm brother's book on Germanic and Norse mythology which tells of how Huld was Odin's lover and mother of the demigoddesses Thorgerd and Irpa; and the story of her killing of King Vanlandi.

    Once upon a time, there had been a Faerie realm upon which stumbled by accident a Finn lord named Rudian. The Queen of the realm was captivated by him, and soon they were having knowledge of each other. Eventually, the Queen gave birth to a daughter, who was named Huld. However, by that point Rodian was tired of living among Faeries; he pretended he was so homesick he would die, until the Queen released him so he could bring their daughter to visit his homeland before coming back for good. Instead, Rudian never returned; angry and bitter at his betrayal, the Queen killed him from afar with cruel spells.

    After that, it fell to Gifgas, Rudian's brother and a powerful sorcerer, to raise Huld; he also taught her the magical arts of the northern peoples. That went on for years, until Gifgas' power attracted the fear and ire of people around them. A hero came to kill him, and though Gifgas assumed the shape of a mighty dragon, he was killed after a long and bloody struggle. Huld skinned his corpse and escaped, terrified for her life. For a time, she despaired, for she had never been alone; but her half-Faerie nature and her sorcerous power attracted the attention of the woodland spirits that lived there, and many of them came to serve her. She still held hatred in her heart for the people who killed Gifgas, but for a while, she was content.

    One day, a grey-haired one-eyed man who had been out hunting came upon Huld's home. Intrigued by the man's undeniable presence, she welcomed him with all the best she and her attendants could muster, and they spent the entire night talking. By the end of it, she had recognized him as the god Odin, and Odin had been taken by her fierce will and magical prowess. They spent many years together, during which she learned much from Odin and become an even more powerful sorceress. Using this power, she brought cruel death to all those who had taken part in Gifgas' death and her banishment, and misfortune to their families, until they started paying tribute to her. Tales of what she was capable of doing started to spread, and she quickly grew a reputation as a fearsome witch and mistress of the woodland spirits.

    Huld and Odin spent what must have been a man's lifetime together. He often went away for a time, but he always returned. Their love produced two children, Thorgerd and Irpa; and Huld - witch-wife, troll-woman, the Lady of the Forest - was happy. Until the time Odin didn't return, for the gods could no longer reside in this world, and their daughters went away with him. Even the spirits that served her started to fade away from this world. Huld couldn't accept the changing of the ages and was filled with anger and bitterness and loneliness.

    And maybe it was because of those feelings, or maybe it was because of the same reasons her family had left, but now her magical power was slowly but surely starting to fade, and with it, her life. Huld tried to stave off the end for as long as she could, but all her efforts were for naught. She was still known as a powerful witch, but now people didn't pay her tribute; instead, they hired her services, as if she was a common mercenary, and - to her disgust - she had to do so in order to survive. And that was the twilight of her life, until finally the sun set for her.

    Strength: E
    Endurance: E
    Agility: C
    Magical Power: A+
    Luck: D
    Noble Phantasm: B+

    Class Skills:

    Item Construction
    - A+. At this Rank, Huld is capable of creating a variety of powerful magical items for specific purposes, such as Anti-Dragon weapons or healing potions that grant limited immortality. She also has special knowledge about how to summon low-class spirits (Apparitions) and craft shells in the image of Huldrefolk (Faerie-class spirits from the northern lands), especially Nightmares, for them to inhabit and serve as her Familiars. While not true Faeries, her Familiars wield a small portion of the original Faeries' powers due to wearing Faerie-like shells.

    Territory Creation - A. Huld is capable of setting up a territory on the level of a Temple.

    Personal Skills:

    Elemental - (C). The measure of how much a Heroic Spirit is close to being an Elemental. As the daughter of a Faerie Queen, Huld's original Rank in this Skill was B, but being raised among humans lowered it to its current level.

    Witchcraft (Seidr) - EX. The shamanistic magic of the Norse people, even older than the Rune Magic of the god Odin. It teaches a wide variety of spells, but its specialisations are blessings, curses, divination, illusions and weather control. At this Rank, even High Thaumaturgy-level (Ten-Count) spells can be cast at the speed of Single-Action without even using any incantation. Thanks to her half-Elemental nature, Huld has an affinity for all elements, and she also displays an increased prowess with curses and Spirit Evocation spells. Her magic is on the level of the Age of the Gods, and she is capable of performing magical feats close to True Magic, especially while inside her Territory.

    Noble Phantasms:

    Guardian Spirit Gifgas
    Dragonskin Robe

    Rank: B
    Type: Anti-Unit (Self)
    Range: 0
    Max. Targets: 1
    A robe woven out of the skin and scales of Gifgas' dragon form, it's a permanent, passive Noble Phantasm that grants Huld protection against magical effects which cancels spells of A Rank or below (equivalent to Magic Resistance A), and also increases her Armor Class by 100.

    Queen of the Lost Woods
    Goddess Huld

    Rank: B+
    Type: Anti-Army
    Range: 10-40
    Max. Targets: 500
    Magi of sufficient power and knowledge can craft "alien realms", or artificial Reality Marbles. But it's not for nothing that Huld was once feared as a goddess of the woodland spirits: thanks to her half-Elemental nature and her superior knowledge of Norse Witchcraft, she can simply invoke the name of this Noble Phantasm to instantly recreate the lost woods over which she ruled as a goddess. Maintaining the realm's existence continuously spends Huld's Prana, but for as long as it's active, her spellcasting is enhanced as if she's inside her Temple, and she can continuously and instantaneously create dozens of her Huldrefolk Familiars (who also have their power increased to the level of actual Phantasmal Beasts) at a much-reduced cost, all the while still being able to cast spells. However, if the realm ceases to exist for any reason, any of the Familiars created inside it will also immediately cease to exist.
    Last edited by SpoonyViking; March 8th, 2016 at 04:22 PM.

  4. #12684
    Jalter/Merlin/Merlin Mazyrian's Avatar
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    Quote Originally Posted by SpoonyViking View Post
    You know, it occurs to me that, since Servants are summoned at their prime, maybe I should have found younger-looking faceclaims for Busla and King Harek? Ah, well, I'll leave them as they are; let's just say it took both a while to reach their primes. :-P
    It depends on the aspect of the hero that's being summoned; in Extra, Li Shuwen as Assassin has his youngish appearance, but it is said in additional material that if summoned as Lancer he would have been older looking, since his prime as a spear user was then
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  5. #12685
    Never quacked for this Kyte's Avatar
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    And Andersen's prime as a writer was his youth, thus why he looks like a kid. Doesn't have to be physical prime.

  6. #12686
    夜属 Nightkin Fyodor Varrych's Avatar
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    also, it is implied, if I remember well, that Li Shuwen were in his young because of his master, who wanted a feroucious servant.

    The old version seem more quiet (even if the historical one had a very bad mood at all ages XD)

  7. #12687
    Class: Archer
    True Name: Sundiata Keita
    Alignment: Lawful Good

    Stats
    STR: A
    END: B
    AGI: B (B+)
    MGI: D
    LCK: A

    Class Skills
    Independent Action: A
    Able to stay within the world for a week without a master. However, to use Noble Phantasms with great mana consumption, back up from the master is necessary.

    Magic Resistance: C
    Cancels spells with a chant below two verses.


    Personal Skills
    Lion’s Pride: A
    Signifies one as having the will of a lion. Archer’s humility towards magic and nature eventually allowed him to surpass all walls before him. As such, he has developed an iron will that cannot be conquered by any force. Gives Archer incredible resistance to both mental and physical interference.

    Charisma: B
    The natural talent to command an army. As the founder of the great Mali Empire, Archer is suitable of leading a country as king. Increases when united with others who are connected to lions. Rank rises to A when summoned in Africa.

    Nature’s Bounty: B
    Signifies that one has become one with the will of nature. When in natural or unspoiled environments, Archer’s senses and reaction times are heightened.


    Noble Phantasms
    Soumaoro, the Magus Slayer: A+
    A wooden arrow whose tip is made from the spur of a white rooster. Before Archer could claim Mali, he knew he would have to face off against the powerful sorcerer king, Soumaoro. Archer, who was not skilled in magic, chose to make a sacrifice, hoping that nature would guide him as it had done before. He sacrificed 100 white bulls, 100 white rams, and 100 white roosters, he was rewarded when one of the king’s wives arrived with a group of fugitives. She told Archer of Soumaoro’s weakness. The sorcerer king had a white rooster as a part of his totem, which served as the source of his great power. He created an arrow out of the spur of one of these roosters, and when Soumauro was struck by the arrow, he lost his ability to use magic.

    When this anti-magic arrow makes contact with an opponent, the white spur curses the victim by overloading their magic circuits, preventing them from using all forms of magic. If it strikes a servant in the heart, the spur will overload the spiritual core, instantly destroying the enemy servant. This arrow can only be fired in two ways; one by absorbing a large amount of mana, or by sacrificing 100 white roosters as Archer did in his legend.


    The Hymn of the Bow: B
    Above all else, Archer respected the stories of the past. To him, it did not matter how many feats he accomplished, or how large an empire he ruled. If nobody remembered his story, nothing he did would matter. His griot, his companion from childhood, made it his duty to make sure that all of Archer’s feats would be remembered by future generations. Using his stories, others were able to compose the song known as the Hymn of the Bow, the ultimate testament to Archer’s life and accomplishments, and proof that his destiny would surpass his own death.

    This Noble Phantasm allows Archer to pass on his bow and arrows to another upon his death. The iron bow that Archer made from a magical staff imbues the wielder with superior strength, although nowhere near as strong as Archers. It also allows the user to use the arrow of Soumaoro at its full strength. This arrow can only be used once. The only one that Archer can pass this Noble Phantasm down to is one who he deems as worthy a friend and companion as his griot was in life. As such, a master should make an effort to be friendly with Archer.


    Background:
    Suniata Keita was one of the greatest heroes of African history. Born with weak legs, he was unable to walk for much of his young life. His father married an ugly woman because he was told that she would birth a mighty king, which made him an enemy of his father’s first wife. He was mocked for his weakness, which only grew when his father died and a new king rose. When he was 7, he asked the blacksmith to forge him an iron rod, with which he pulled himself up, and bending the rod into an iron bow, he stood strong. Eventually, he became a mighty hunter, with many saying that he was as strong as a lion.

    The queen feared Sudniata would overthrow her own son, and thus she banished him, his mother, and his two sisters. During his exile, he met many people of many lands, impressing many people, to the point that he grew so strong, that he was made heir to the throne of Mema. During this time, the evil sorcerer king Soumaoro took over the Mali cities, including Sundiata’s homeland. Sundiata gathered the armies of the surrounding kingdoms and marched to Mali to take back his home from the evil king. Using an arrow with a tip made from a white rooster’s spur, he destroyed the king’s magic, and united the kingdoms into the great Mali empire, and ruled for years to come.

    Sundiata was a powerful, both physically and spiritually. He respected nature above all else, learning from a young age that where physical strength failed him, believing in nature would provide the answers to his obstacles. Sundiata also loved to remember the heroes that came before him, and stated that his accomplishments only mattered if people remembered his legacy. His griot, who was with him since childhood, was his greatest source of guidance, and his closest friend.


    I recently read the Epic of Sundiata, and I wanted to make a sheet for him almost immediately. He's a really cool hero so I hope I made a decent sheet for him, worked hard to make his np relate to his story. I feel he came out pretty well.
    Last edited by I Am The Table; February 4th, 2016 at 10:02 PM.

  8. #12688
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    Very cool hero! I'm looking for his story, should be a fun read. Thanks!
    I have some suggestions, though:

    Quote Originally Posted by I Am The Table View Post
    Personal Skills
    Lion’s Pride: EX
    Hm, "EX" seems excessive. Also, saying it gives the effects of Bravery and specifying it protects from mental interference seems redundant. I'd suggest removing the line about Bravery and lowering the Rank to A.

    Charisma: A
    The natural talent to command an army. As the founder of the great Mali Empire, Archer is suitable of leading a country as king. Increases when united with others who are connected to lions.
    Other than the bonus effect, that's basically Charisma B already. I'd suggest changing the Rank to B+.

    Noble Phantasms
    Soumaoro, the Magus Slayer: A+
    Eh, I'm a bit iffy on treating a specific enemy's vulnerability as the basis for an entire attack, but creative interpretations are part and parcel of the Nasuverse. I just have a question: if a Magus' Circuits are overloaded, are they permanently destroyed, similar to Kiritsugu's Origin bullet? Or is the effect temporary?

  9. #12689
    Quote Originally Posted by SpoonyViking View Post
    Very cool hero! I'm looking for his story, should be a fun read. Thanks!
    I have some suggestions, though:



    Hm, "EX" seems excessive. Also, saying it gives the effects of Bravery and specifying it protects from mental interference seems redundant. I'd suggest removing the line about Bravery and lowering the Rank to A.



    Other than the bonus effect, that's basically Charisma B already. I'd suggest changing the Rank to B+.



    Eh, I'm a bit iffy on treating a specific enemy's vulnerability as the basis for an entire attack, but creative interpretations are part and parcel of the Nasuverse. I just have a question: if a Magus' Circuits are overloaded, are they permanently destroyed, similar to Kiritsugu's Origin bullet? Or is the effect temporary?
    Thanks! Sundiata' story is a really cool one, he's a really interesting hero. I can see Lion's Pride being a bit high, I'll make those changes. Charisma I'm a little more hesitant about, since he was so well liked by the people. He became king of a different kingdom during exile because everyone there liked him so much, and united the Mali kingdoms because of all the allies he made during those years. Maybe it'd work if it's an A in Africa and B everywhere else since his legend has more meaning there?

    As for Soumaoro, it was such a big part of his epic that I felt it made sense for a noble phantasm. I did want to name it something else, but the arrow didn't really have any specific name, so I named it after the villain it was used against. And yes, it's like the Origin Bullet, Soumaoro lost all ability to use magic after just being nicked by the arrow.

  10. #12690
    Jalter/Merlin/Merlin Mazyrian's Avatar
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    It's certainly interesting, I don't think I have seen many African heroes here
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  11. #12691
    Maybe He's Born With It, Maybe It's Maybelline Erlking's Avatar
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    Class: Assassin
    Alternative Classes: Saber, Rider, Berserker, Archer
    Alias/Titles: Mad Jack, Fighting Jack Churchill
    True Name: John Malcolm Thorpe Fleming Churchill
    Alignment: Chaotic Neutral


    Parameters
    Strength: D+
    Endurance: D
    Agility: C
    Mana: E
    Luck: A


    Class Skills
    Presence Concealment (C): The rank of presence concealment drops considerably when preparing to attack.
    Despite his bombastic personality and tendancy for war cries, he was actually quite adept at stealth and escape. On one notable incident he captured 40 germans with just a sword by sneaking into their camp and holding them hostage as he attacked. He also snuck out of two seperate concentration camps after being captured.


    Personal Skills
    Bravery (EX): The ability to negate mental interference such as pressure, confusion and fascination. Not usable under the effects of Mad Enhancement.
    At this Rank the skill represents a kind of madness in and of itself. It provides both a massive boost to physical (melee) damage as well as to resisting mental interference effects. Functionally it's impossible to scare off the owner of this skill or forcefully change their mind. Unfortunately, at this rank it is fundamentally the same as Mental Pollution, for nobody that was not insane could possibly be so ludicrously Stupid Brave as to earn this. Due to this it is nearly impossible to come to an understanding with Assassin unless you have an equally warped mindset, and even then those of an Evil alignment are more likely to be attacked then anything else.


    Military Tactics (D+): Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-ArmyNoble Phantasm.
    As an officer in the war he led his men to victory time an again, though he was never as noted for this skill as many others. At this rank it provides a boost to troop moral as well as making an equivalent attack against enemy moral, in the same vein as his belief that all assault leaders should foster a reputation that simultaneously demoralizes the enemy and convinces their men that nothing is impossible.


    Noble Phantasms
    Will Ye No Come Back Again
    He's Not Even Scottish!
    Anti-Army
    C+
    The crystallization of his famous Bag-Pipes and his surprising skill with said instrument, it predictably takes the form of the bag pipes he played as his troops marched into battle and as he ran out of ammunition when his troops were eventually cutdown and he was defeated and captured by the Germans. When played the pipes create a large bounded field where in the music seems to continuously play from all directions, even after Assassin puts them away to attack the enemy. Once heard, the music causes a powerful Mental Interference attack of Dread and Sorrow, leaving most Servants without protection from Mental Interference paranoid and near depressed for reasons they find hard to pinpoint. It's powers increase exponentially when Assassin knows he has lost, when he is on his last legs and has next to nothing left to save him the crushing sadness caused by the music becomes enough to make even the hardiest and most vehement of enemy shed tears and refuse to fight on, something that Assassin is quite willing to put to use in killing them off it it is at all possible.


    COMMANDOOOOO!
    Never Improperly Dressed
    Anti-Unit
    C
    One of Assassins favored weapons and a rather odd Noble Phantasm. When drawn this weapon, the very same basket hilted Claymore that he used to capture 40 Germans after sneaking into their camp, releases a powerful Fear effect that increases the closer someone gets towards Assassin or the more his sword wounds them. This Fear Effect is powerful enough to cause weaker minded enemies to be frozen in terror and unable mount a defense as they are gutted. Though the Effect would normally increase drastically when Assassin let out his Battle cry, due to the nature of the Class that ability is unavailable. Despite this it is a rather potent Noble Phantasm, especially for such a modern Servant.


    Armaments
    Though they are not Noble Phantasms when he is summoned in the Assassin Class, he still comes with both his (in)famous Bow and some military equipment such as an American made pistol. Each of these are capable of harming a Servant, however they are still vastly inferior to a true Noble Phantasm.[/QUOTE]

  12. #12692
    祖 Ancestor NMR-3's Avatar
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    I thought it was time to update the Servant list on the first page again. This is the list from post 9823 on page 492 up to post 12711 on page 636. I'd be grateful if this was added to the official post.
    Here's the pastebin with links, should they be necessary for some reason: http://pastebin.com/1hV1eb9r
    Odds are a few errors snuck in here and there, like countries of origin being wrong or misspellings, though.

    British
    Christianity/Jewish
    America
    Classical
    Assassin Agrippina by Cyber Angel
    Saber Asterion by Zork Knight
    Lancer/Rider/Berserker/Saber Patroclus by Funderfullness
    Lancer/Saber/Rider Aeneas by Barbarossa
    Caster Archimedes by Christemo
    Archer Europa by Zork Knight
    Archer Camilla by Funderfullness
    Any/Not Caster Heracles by Christemo
    Rider Diomedes by Zork Knight
    Assassin Locusta by asterism42
    Saber Leonidas by Imperial
    Berserker Echidna by Imperial
    Rider Minos I by Christemo
    Berserker Mithridates by Barbarossa
    Berserker Asterion/Minotaur by sutaa
    Archer/Lancer Hippolyta by Imperial
    Berserker/Assassin Lamia by Funderfullness
    Assassin Gello by Funderfullness
    Saber Perseus by Vagrant
    Rider Byzas by asterism42
    Caster Aeacus by Christemo
    Saber/Rider Theseus by Sherrinford 2.0
    Caster Scaevola by Seika
    Beast Nemean Lion by Funderfullness
    Caster Helen of Troy by Cyber Angel
    Rider Hannibal Barca by SINIB
    Caster+Archer Abaris by Funderfullness
    Caster Chares of Lindos by Funderfullness
    Saber/Archer Rhadamantys by Christemo
    Caster Geminius of Rhode by Christemo
    Caster Ganymede by asterism42
    Caster Circe by Sherrinford
    Rider Jason by Sherrinford
    Rider Minos by Clyton
    Rider Augustus by Paorou
    Berserker Asterion/Minotaur by Paorou
    Rider/Striker Midas by Vagrant
    Caster Midas by Sherrinford
    Caster Crassus by SINIB
    Archer Aspalis by Vagrant
    Caster Vergilius by Sherrinford
    Caster Hermes Trismegistus by Christemo
    Archer Orion by Clockehwork
    Rider Hannibal Barca by Cannongerbil
    Caster Pythia by asterism42
    Rider Hannibal Barca by vagrant
    Lancer Xenophon by NMR-3
    Rider Augustus by asterism42
    Assassin Oddysseus by Sherrinford
    Assassin Sporus by NMR-3
    Archer Orion by Wiseman
    Saber/Lancer Hector of Troy by Imperial
    Rider Erichtonius by Funderfullness
    Rider Theseus by Wiseman
    Caster Orpheus by asterism42
    Shielder Scaeua by Seika
    Striker Melankomas by Funderfullness
    Rider Epyrrhus by Omida
    Saber La Flamma by Vagrant
    Berserker Erysichthon by asterism42
    Archer Orion by Vagrant
    Caster Paulina Busa by Funderfullness
    Caster Aradia by AvengerEmiya
    Saber Galatea by Funderfullness
    Assassin/Caster Helen by Omida
    Archer Narcissus by asterism42
    Archer Taygete by Funderfullness
    Caster Hephaestus by RoydGolden
    Archer Cupid/Eros by RoydGolden
    Rider Charon by Funderfullness
    Saber/Caster/Rider Julius Caesar by Master of Chaos
    Lancer Semele by asterism42
    Rider Troilus by AvengerEmiya
    "Monster" Antaeus by RoydGolden
    Archer Arcas by asterism42
    Archer Hyacinth by Funderfullness
    Saber Chronos by AvengerEmiya
    Shielder/Caster/Lancer/Saber Numa Pomilius by Funderfullness
    Rider Echidna by Blastedspider
    Caster Tithonus by Funderfullness
    Caster Jorugumo by asterism42
    Middle East
    Norse
    Misc
    Last edited by NMR-3; January 10th, 2016 at 07:27 PM. Reason: even more editing

  13. #12693
    『It's not my fault』 Roxas's Avatar
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    i think you missed Swallow Cratsvalley, should also be added to the nasuverse list

    Swallow by Vagrant

  14. #12694
    Tranquilo, Japones, Tranquilo JetKinen's Avatar
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    In the Brazil section, José Francisco de San Martin is not brazilian, or part of the brazilian "mythos".

    unless its actually a South American section then, yeah sure

    Fate Grand/Order ID: 102947414/GreenBob
    JetKinen's tries very poorly to translate a brazilian book

  15. #12695
    祖 Ancestor NMR-3's Avatar
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    Added Swallow, changed Brazil to South American.

  16. #12696
    アルテミット・ワン Ultimate One asterism42's Avatar
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    Put my Jorogumo under Classical, since she's actually Arachne.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  17. #12697
    I? I am Ardneh. Funderfullness's Avatar
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    The "Achilles...?" I made should be marked as Patroclus, cause that's who it actually is.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  18. #12698
    アルテミット・ワン Ultimate One asterism42's Avatar
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    Also move Olympia to the German folder for mine; the character might be Italian, but the author of the story was German.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  19. #12699
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Seems kind of odd that my Simo Hayha sheet is listed under "Norse" alongside people like Odin and Freyja. Probably would best fit under Misc, since there isn't a category for Finnish heroes. Also you forgot to list Shielder under Emperor Norton's possible Classes, and incorrectly listed Don Quixote's Class as Rider rather then Lancer/Rider/Berserker. Other then that it seems thorough enough, and in any big compendium like that a mistake or two is bound to slip through. Omega good job!

    - - - Updated - - -

    And why is freaking Jesus Christ of all people listed under Japanese Heroic Spirits? Something obviously went wrong there.

  20. #12700
    闇色の六王権 The Dark Six Arha's Avatar
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    Didn't you know? After the crucifixion Jesus fled to Japan, settled down and lived there for decades before finally dying.

    Jeez, kids these days and their religious ignorance.

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