Gran Colombia...
Also, I did nerf Bolivar after a few cross comparisons... I just never cared about nerfing the dude because I had lost interest in making him (I just realized I can't make weak characters to save my life. Even here, whenever I create a character, their power is usually on the same league as all other characters at minimum). Not to mention I used Saber stats, which are supposed to be higher on raw power and lower on everything else (and which gave me less to work with).
If you like genderbending though, brace yourself...
Thanks for pointing it out. Pure Soul was a skill I had used on Percival and decided to reuse. I've tweaked it to point out the redundancies and exemplify the extra additions.
As for your Saber variant, seems pretty solid though personally I'd have luck higher (at A or something) to match the idealist before things went bad.
Quest of Fate
Apocrypha Universe Fate Quest Project
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Beast's Lair Discord Server For Fate Quests
Hermes Servant Collection Master Post
Welp, here's my Nimrods.
Loyal!Nimrod
Rebel!Nimrod
Probably not the best sheets I've ever made, but definitely not the worst.
I see you've completed the Nimrod sheet(s) you were talking about. I wonder if the two Nimrods could end up summoned in the same War, like the duel Sabers from the Third War. I'd say Rebel!Nimrod sounds like a more interesting character then Pious!Nimrod, but that's just my love for tragic heroes trying to do impossible feats talking. I could imagine him opposing the tyranny of the gods, wanting to create a world where humans could decide their futures without being bound by the gods. Though in the modern day, his wish would pretty much have already been granted, now that I think about it...
As for the sheets themselves, they're solid. Master Of Babel Skill is just about necessary for any Nimrod sheet, so kudos for that. Regarding Rebel!Nimrod's Tower Of Babel... seems a bit odd that someone who hated the gods and tried to destroy them would have an NP where he summons gods to help him. Though you could easily emphasize the 'blasphemy' aspect of subjugating Divine Spirits to one's command... (and that was the goal of Babel, to bring gods to the level of humanity)
I would say this is one of the more polished Servants you've come out with, at least as far as I can remember. You're improving!
A twofer, this time. These aren't two different views on the same person, but rather two different people inspired on the same guy. Not Extra Vlad and Apo Vlad, more like Proto Gil and Gil.
Pre-revision
Post-revision
That NP is freaking awesome. Exactly the kind of crazy conceptual bullshit that first got me into Fate (as well as the chance to see mythical figures duke it out, of course). 'Deferral of consequence' reminds me a bit of a Gyges sheet someone made ages ago which had a similar effect, punting the effect any negative action aimed at him several turns into the future. Almost sounds like something out of JJBA (which is most definitely a compliment).Originally Posted by NMR-3
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Thanks, I mean it.
But...
I bold-ed the important parts.
I guess I could add a line in there about how, because they aren't under his control, they're just as (or even more) likely to attack Archer as they are his enemy, though...
Last edited by mewarmo990; May 13th, 2016 at 03:33 AM.
I was under the impression that the Age of the Gods ended around Arturia's time - i.e. just after the Fall of Rome?
I'm probably very wrong about that, though.
It ended later on islands, but for most of the world it ended centuries earlier.
As a whole, the Age of Gods was said to have ended around 500 years after Arturia was born which was around the 5th century - ish. I personally regard BC as AoG and AD as AoM.
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Now for servants.
Nimrod(s): You have two very different interpretations of the same character which is quite creative of you. Nice job. I can't fault them. I think Loyal has the better Noble Phantasms that deal high damage and weaken mystery like Nobunaga (but a serious character) while Rebel has better skills. Now that I think about it, Nimrod would have it easy taking out higher tier servants like Heracles and maybe Scathach and Gilgamesh on a good day while having more difficulty against more modern servants.
Comte de Saint Germaine: I prefer the post-revision personally as he seems far more Nasu~y. Especially the Time Manipulation, it looks similar to the time skip of King Crimson from JJBA but you could say he did hold some variant of the 5th magic or something (but aparently 5th magic is supposed to be new or something, i don't know as I haven't yet read Mahou Tsukai no Yoru)
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Hermes Servant Collection Master Post
Originally Posted by Corpus Hermeticum, abridged
Class: Berserker
True Name: Sion Eltnam Atlasia / Hermes Trismegistus
Alignment: Lawful Evil
Place of Origin: Egypt / ???
STR: C AGI: A
END: D MGI: A
LCK: D NP: A++
Class Skills:
Mad Enhancement: EX
All stats have been raised, but the Servant’s sanity is lost, or in this case, it was perhaps close to being lost already. For Berserker, this represents an absolute obsession with the delusion that the “Truth” is something she has already achieved, caused by the overload and meltdown of her mind as a result of the sheer information pumped into it by the Heroic Spirit she is host to.
Personal Skills:
Bloodlust: A+
The ability to feed off of human flesh and blood, as well as other fluids, as well as the accompanying addiction to said substances. At this rank, the Servant needs enough blood to fill a large bath every week to not lose what coherence is left or degrade her power. Should more than this amount be made available, however, Berserker’s stats may temporarily increase in accordance to how she is fed.Originally Posted by Hymns of Hermes, Abridged
This is a side tangent, but as the consumption is technically of anything human, things such as more primitive ways of transferring mana may be more effective with Berserker.
Hermeticism: A++
The ability to utilize “The Three Parts of Wisdom”, Alchemy, Astrology and Theurgy. Due to the Heroic Spirit being given an inferior mortal host, the rank has dropped from EX, and the Wisdom of Alchemy has been changed to adapt to the host’s abilities, pushing her own brand of alchemy to the next level.Originally Posted by Hymns of Hermes
As such, in addition to administering her the ability to use two other branches of Magecraft at the highest level, things that were impossible with her alchemy before has become elementary. By using super high-speed Elemental Conversion, it becomes possible to instantly convert physical material without Mystery into another state, a different elemental or additional Etherlite upon contact, and Etherlite can be made to take on the form of almost every material in existence.
Higher Thought (Fake): EX
The skill indicating that the Servant, due to esoteric enlightenment, the discovery of ancient wisdom or elevation unto a higher state of existence, has reached a higher level of thought than humanity is capable of on it’s own, that no natural genius can reach… or so it would be. Due to the meltdown of Berserker’s mind from trying to process the higher level of thought that the Heroic Spirit inhabiting her has acquired, this skill has mutated into Berserker believing she has acquired the highest Truth, Godhood even, but this is merely a delusion.Originally Posted by Corpus Hermeticum, abridged
Thought-processing is increased in speed several dozen times over compared to that of a great earthly genius, but the Heroic Spirit inhabiting Berserker thought on a scale far beyond this, and as such this skill serves merely as proof of Berserker’s sham of a comparison.
Noble Phantasm:
Originally Posted by Chrysogonus PolydorusSic mundus creatus estEmerald Black Barrel
A++
Anti-World
The Noble Phantasm of Hermes Trismegistus, warped to fit his host. The Emerald Tablet, a mythical work of his containing the secret to transmuting and manipulating Prima Materia; Aether, quintessence, Chaos, this matter is all of those, the beginning of all life. Using this matter in the most crude of manners, that is, as ammunition, Berserker devotes every part of her brain and body to calculate and internally recite the necessary formulae. As she is not Trismegistus proper, this process does severe damage to her. In return, however, is fired forth a blast of pure quintessential matter in an energy-light form, absorbing everything in it’s path as all things are returned to chaos. From chaos it came, so to chaos it must return, as above so below. This essentially means that there is no stopping the weapon once it is fired, though Berserker can only manage to host the necessary calculations for a few seconds, after which the high-energy state of the quintessence is dismantled, making it fall to the ground as a colorless fluid that soon evaporates.
Ascensions
Attack Cards
- - - Updated - - -
Berserker IRUn is, of course, a 5*
My Fanfics. Read 'em. Or not.McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
The priest was waiting for the arrival of the princess, who was only an enemy of all of them.
For the priest, the golden princess was the one and only main heroine.
Everyone else was unworthy of his respect, no matter how strong they were.
Tsukihime 2 Prelude III
Maybe wait until Chapter 6 is actually out before we jump to any wild conclusions about why they changed the name from Jerusalem to Camelot?
Okay, this was a lot harder than I thought it would be. I'm probably going to come back and revise this once I can actually understand The Practice of Magical Evocation and The Key to the True Quabbalah.
*headdesk from exhaustion*
"Knowledge and wisdom must go hand in hand. The adept will therefore endeavour to get on in knowledge as well as in wisdom, for neither of the two must lag behind in development."
In life
Faceclaim
Class: Caster
Name: Franz Bardon
Place of Origin: Austrian Silesia (Czechoslovakia)
Alignment: Lawful Good
Parameters:
Strength: E
Agility: E
Endurance: E
Magic: A
Luck: D
Noble Phantasm: -
Class Skills:
- Territory Creation (B)
Creation of a workshop is possible.- Item Construction (A)
Bardon can create medicines of extreme potency, being able to instantly cure ailments up to and including Stage 2 cancer. He is also capable of constructing ritual implements of the highest quality.
Personal Skills:
- Elemental (A)
Bardon has command over all five elements as an Average One. While this makes him extremely skilled in Formalcraft, he primarily relies upon evocation and kabbalah as his main system.- High Speed Incantation (C)
Bardon can recite incantations at high speed to accelerate the casting of spells.- Medical Techniques (A-)
A skill that empowers healing and the techniques thereof. Bardon was known in life primarily as a pharmacist, using alchemy to heal even the most stubborn of ailments. The minus penalty comes from the fact that Bardon cannot apply this skill to himself, or Weak Constitution will jump to A+.- Weak Constitution (B (A+))
A sudden status drop has a chance to happen with every action. While not debilitating, it can prove a fatal distraction in combat. Bardon in life was not a healthy man, suffering from both high and low blood pressure, pancreatitis, thyroid problems, obesity and the myriad health problems that come with it, and other non-lethal but inconvenient conditions.
Noble Phantasm:
Spoiler:
Lore:
Spoiler:
Personality:
Bardon is a man with an almost unshakeable state of joy and peace. He appears to be attuned to the current of the world, being able to anticipate its ebbs and flows. However, he also has a very strong understanding of the nature of karma and seems to be able to discern an individual's "baggage" from past incarnations at a glance; as such, he may choose to let somebody suffer if it is for the sake of clearing negative karma.
His wish to the Grail would be to recover all of his possessions seized by the Czechoslovakian government after his death, so that he may finish the task of publishing his books.
Miscellaneous:
Likes: his family, working for the sake of others
Dislikes: nothing in particular
Talents: alchemy, putting on a good show.
Natural Enemy: bacon
Catalysts: One copy of each of his books brought together (IIH, PME, KTQ).
Last edited by Constructman; May 13th, 2016 at 06:04 PM.
Servant Lancer:
True Name: Culhwch
Alignment: Lawful Good
Strength- C
Agility- B
Endurance- B
Mana- D
Luck- A
NP- B
Appearance:
Personality: A kind-hearted, honorable young man. He is truly chivalrous, unswaying in his devotion to his love Olwen. Having no regrets in his life, he will only answer the Grail's call if the situation appeals to his knightly sensibilities. After all, a knight would never reject the plea of a fair maiden in distress.
He shows a truly ridiculous amount of determination. When the giant king Ysbaddaden demanded he fulfull a great number of impossible tasks such as slaying monsters, recovering treasures and freeing prisoners, he accepted them all without question or complaint. When it comes to love, he will not back down no matter what. Of course, his credentials as a butler or wedding planner are indubitable.
This kindness goes hand-in-hand with surprising ruthlesness to his enemies. While accepting any hardships aimed at himself, he will cut down mercilessly those who stand in the way of his love. Rather then a 'necessary evil' it is something he simply does not recognize as wrong to begin with.
"They got in the way of our love, so I killed them."
Careless words like that will fall out of his mouth easily.
Likes: fellow knights, Olwen
Dislikes: giants, setbacks in love
Talent: all the skills needed to arrange a wedding
Natural Enemy: Ysbaddaden
Class Skills:
Magic Resistance (C)- Cancel spells with an incantation below two verses. Cannot cope with the likes of High Thaumaturgy or Greater Rituals. Born after the Age Of Gods and not known for battling sorcery, Lancer has only a low rank in this Skill.
Personal Skills:
Charisma (D+)- Ability to inspire others and lead armies. Lancer is a knight, not a ruler. He can effectively lead no more then a war-band of around six individuals. Rather then leadership of an entire army or nation, his is the ability to inspire devotion in a small group of loyal comrades.
Riding (C)- Ability to ride animals. At this rank, most mounts can be ridden at a reasonable degree of skill. Culhwch was experienced in riding horses, having set off to King Arthur's court on horseback.
Lover's Pursuit (B)- One whose heroic feats were inspired by love. In this case, it manifests as chivalric devotion to Olwen, daughter of the giant king Ysbaddaden. When acting in the name of love, all physical parameters receive a + modifier. Lancer is also immune to any form of mental interference (i.e seduction) that could distract from the target of his affections.
Noble Phantasms:
Tuagh Culhwch- Blood From Air (B, Anti-World): Battleaxe that Cuhlwch bore when he set off on horseback to Arthur's court. A majestic axe crafted of the most exquisite
silver and ebony, measuring a forearm's length from ridge to edge. The blade of which is said to be so sharp as to 'wound the wind' and draw blood from the very air. This is no mere poetic exaggeration. In truth, the axe is not simply a cutting tool but a Conceptual Weapon representing 'supremacy over nature'. By slashing it through the air and leaving a blood-red tear in its wake, it has the power to weaken the natural world itself. In other words, it partially severs the surrounding area from the universal Reality Marble imposed by Gaea.
Within this artificial zone, any beings drawing their power from the World- such as Elementals, Counter Guardians or a certain- will find themselves deprived of their Gaea-granted power. Abilities such as [Ultimate One] or [Marble Phantasm] will show lowered effectiveness or cease to function altogether. On the contrary, any beings existing contrary to Gaean Law- such as Servants- will be able to manifest themselves effortlessly, without fear of being crushed by the World. Magecraft can be cast heedless of any Mana expenditure.ArcueidTrue Ancestor
Each tear will cut off Gaea's influence within a certain radius. Said radius depends both on the depth of the tear and the number of other tears located nearby. If left alone the World will 'correct' the tears in its fabric, closing them over. A superficial cut will dissipate after merely several hours, whereas deeper gouges may take reality several weeks to fully recover from.
Since it is an ability that 'kills the World' it goes without saying that an honorable knight such as Lancer is loathe to use this Noble Phantasm carelessly. Even without invoking its name it is a very sharp, light and durable axe that can cleave through armor and bone just as easily as flesh.
Companions Of A Knight- A Knight Is Never Alone (C+, Support): When Lancer set out on his famous journey to find and marry Olwen, he did not do so alone. He travelled to Camelot to be granted an audience with his cousin Arthur Pendragon, hoping to secure his help in winning Olwen's fair hand. Hearing of 'his' cousin's plight, Arthur sent six of his finest knights to aid Cuhlwch on the long and dangerous expedition. Each of whom had a unique supernatural or otherwise extraordinary talent.
These are- Kay, who can hold his breath underwater for nine days and nine nights; Bedivere, whose lance can wound as well as nine others; Gawain, Cuhlwch's nephew, empowered by sunlight; Kynddelig the Guide, who can find his way in unknown lands as well as in his own; Gywhr, who knows all languages; and finally Menw, a powerful sorceror who can shapeshift and turn his allies invisible. Even though that voyage is long finished and the knights long since separated, their chivalric bond still holds, undiminished by time and distance. By invoking the name of a given knight, Lancer can call upon one of their abilities. Effects are listed as below.
Kay- Can breath underwater as easily as in air. Also gains Independant Action at rank B, letting him stay in existence for up to two days without Mana supply. Due to this, it is easiest of the six to sustain Mana-wise.
Bedivere- Wounds inflicted by Lancer will cut deeper and be harder to heal from. Also gains Protection From Arrows at rank C. This represents how Bedivere was the first to notice and intercept the poisoned spears hurled at Lancer by the giant king Ysbaddaden.
Gawain- Gains a Rank-Up to all parameters and Magic Resistance in direct sunlight.
Kynddelig- Gains instinctual knowledge of his surrounding area for a distance up to four miles. He will never get lost, and will always be able to best utilize the terrain to his advantage.
Gywhr- Grants automatic understanding of any language read or spoken. Can speak fluently in any such language as if he were learned in it from birth. Also lets him 'read' an opponent's body-language to a limited degree, granting him predictive ability similar to Eye Of The Mind at a low rank.
Menw- Blessing of invisibility. When active Lancer will be shrouded in magic that renders him utterly invisible to mundane eyes. Unlike the Presence Concealment of Assassins, only his 'form' is concealed, not his aura. Those skilled in such things will still be able to discern Lancer by his distinct spiritual presence.
Each of these will continually sap Lancer's Mana while active, to a degree depending on the ability in question. Only one blessing can be held at once, with the latest overwriting the previous. This Noble Phantasm's true threat consists not in the individual blessings themselves but in how Lancer is able to swap between them expertly, choosing the one to best suit his current situation and opponent.
There is one last blessing which Lancer may call forth. Not from the knights who fought alongside him on his quest, but the King of them all. Arthur Pendragon.
King of Knights. Once and Future King. Cuhlwch's first cousin.
Upon invoking that immortal name, his axe overflows with divine light, released in the form of a great blast that gouges the landscape. Though powerful, this is nothing more then the scantest fraction of his cousin's divinely granted power. This is reflected in its ranking; Anti-Unit instead of the true Excalibur's Anti-Fortress.
Even at greatly reduced power, the Mana cost of this blessing is enormous compared to the others. Using it is sure to take almost all of Lancer's magical energy, rendering him nearly dead and in need of immediate aid from his Master. He's likely to need at least five days to recuperate afterwards, during which he is effectively taken out of the War. Obviously only to be used as a last resort.
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Has anybody even heard of this guy? He's a tad on the obscure side, so I might put in a link to his lore if people are confused on who he is. Got the idea to do a sheet for him when I was looking up mythological weapons and found an obscure mention of a 'battleaxe of Cuhlwch' that could 'wound the wind and draw blood from the very air'. Needless to say, I was intrigued, and upon doing a little more research on the guy I decided he was Heroic Spirit material. For the axe, I didn't want to go with obvious 'bloody razor wind' take, so I reached a bit.
Apparently the axe's 'drawing blood from the wind' was meant as a symbol of human ability to conquer nature. From there, 'Conceptual Weapon that weakens the hold of Gaea on an area' isn't much of a stretch, at least in the Nasuverse anyway. Might be overpowered, especially considering the relatively minor role it played in his legend. Axe was also described as 'falling faster then a drop of dew off a reed in June' or something to that effect, but I wasn't sure how to work it into the NP so I just left it out.
I also have to thank ZSB1999 for the idea, which he originally suggested to me for a 'Gaul united can defy even the World' NP. Congrats, buddy! This marks the second time I've passed up on one of your ideas only to end up using it much later for a different Heroic Spirit. What can I say, they're just too good to waste!
Of course, it was also clearly inspired by the scene of Shiki 'killing the Earth' to cut off Arcueid's planetary backup in Tsukihime.
Last edited by RoydGolden; August 2nd, 2016 at 05:11 PM.