Theme of summoning Shakespeare's Noble Phantasm
Theme of Shakespeare's tragic performances
Class: Caster
Alignment: Neutral
Gender: Male
Identity: William Shakespeare
Strength: D
Endurance: D
Agility: C
Magic: A
Luck: B
Noble Phantasm: EX
Class Skills:
Item Construction: A++ - So long as they relate to his written scripts, Caster can bring any item he wishes into existence, even items on the level of Noble Phantasms.
Terrirory Creation: A - Creation of a "Temple", which is superior to a "Workshop", becomes possible.
Personal Skills:
Eye for Art: B - If Caster sees a heroic spirit or Noble Phantasm that has been featured in art or stories before or during his lifetime, he is able to instantly recognise them.
Eye of the Mind (True): B - Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Golden Rule: C - As a respected playwright employed by the royal family, Caster is free of any monetary issues.
High-Speed Incantation: E - Rather than experience in spell recitation, this skill embodies the immense speed at which he is capable of generating poems, scripts, and plays.
Noble Phantasm:
The Globe Theatre - All the World's a play: EX
Type: Reality Marble
Upon completing the incantation, Caster draws in anyone within a set area into his personal reality, the Globe Theatre. Participants are placed either in the audience, or on the stage, according to Caster's wishes. Those in the audience are
mentally pacified, and those on stage are under constant mental pressure to "play the role" that Caster has assigned to them. Caster himself is in a personal elevated box seat overseeing the entire theatre. The power of his other two Noble Phantasms is also elevated within this bounded space.
Shakespeare's Playbook - Words without thoughts never to Heaven go: A(A+)
Type: Support
Rather than traditional magecraft, or even true magic, Caster instead makes the fictional into reality by scribing it into his playbook. Access to this playbook allows Caster access to all of his magical abilities, and allows him to create items, places, and much more. This also allows him to scribe personas for others to adopt, which can raise their combat ability immensely. Rank up when within The Globe Theatre.
The Lord Chamberlain's Men - There's place and means for every man alive: D
Type: Anti-Unit
Caster is able to summon temporary phantasmal beings on demand. These beings are identical to a normal human in every way, apart from their loyalty to Caster and their respect for the fine arts. However, Caster is able to impose personas on them, which they must act out to the best of their ability. In reality, Shakespeare can only summon one at a time, but within his reality marble, he may call upon as many as he wishes.
Personality/Fighting Style: To call Caster eccentric is an understatement. He speaks with an extraordinary amount of verbosity, although typically avoids "Shakespearean" speech patterns unless he's putting on a performance. His primary goal in the war is to seek and provide entertainment, which he will do with no issue. He will use his territory creation in an obvious spot, using his magic to fool the public into believing it was always there. His territory will take the place of a stage, complete with bleachers and a backstage area. He will draw energy from the people that come to his(free) performances during the day, but only enough to cause drowsiness, never enough to cause considerable harm. He will use this energy to strengthen himself and his performers, who typically fight for him, while Caster weaves the battlefield to his performer's advantage, using illusory magic to create "set pieces" and "special effects" to give his performers an advantage. Caster can call upon any persona featured within his plays to act as a persona for his performers, and they typically fight at the same level as a typical servant, which makes up for Caster's lack of combat magic. Should an enemy servant prove particularly adept at avoiding whatever "role" Caster wishes for them to play in his grand scheme, he will invoke his reality marble, and ensure that during the "climax of the performance", that the enemy servants meet a tragic end. He is quick to anger should anyone "disturb his performance", which could entail anything that doesn't go according to his plans.