Clairvoyance is a thing, you know.
At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth).
Clairvoyance is a thing, you know.
At higher ranks, it is possible that the bearers of this skill have acquired such abilities as precognition ("future vision") and other forms of perception beyond standard eyesight (X-ray vision and so forth).
Hai, Christemo-san, you have done well. *bows*
Though to nitpick, Battle Continuation seems odd; that's more for actually surviving against wounds and in combat and such; living a long time in spite of disease and deteriorating health would be within the realm of Endurance, so I'd recommend getting rid of BC and upping Endurance a bunch.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
Senpai noticed me, uwaaaa
and yeah I was a bit dubious on the BC, so Im gonna take that out and up END to A+ because im a fag
Up End to A+ and also keep BC because life is love and love is a battlefield.
I wasn't very sure about this one, but hesitation is not the Berserker way. Charge!
Class: Berserker
Identity: Adam, the First Human
STR: A
END: A
AGI: B
MGI: C
LCK: C
Class Skills
Mad Enhancement (A+): All parameters gain a Rank-up, but all complex reasoning ability is lost.
Berserker's madness is enchanced by a potent mix of regret, grief and self-loathing.
Personal Skills
Natural Body (A): The possession of an idealistically perfect body. STR and END are treated as one Rank higher.
Berserker was created as the first prototype human as an adult in his prime, so his body is more analogous to a golem or a homunculus.
Animal Dialogue (D): Able to communicate simple ideas to animals. Although at low rank, it has an odd side effect of giving Berserker
the ability to recognize any creature, due to his naming of every animal in Eden.
Battle Continuation (B-): Berserker is able to remain alive (if not functional) as long as his vital organs are not harmed. Due to being the first
human, the power of Alaya is much more concentrated within him and this skill would be ranked EX, but being summoned into an era where many
more humans exist has dwindled it significantly.
Noble Phantasms
Eden~Delusional Garden (EX, Reality Marble)
An abberant Noble Phantasm that came about as a result of Berserker's madness and the modern interpretation of his legend being superimposed
on his wish of returning to Paradise. Adam's inner world contains a vast forest filled with every plant and animal imaginable. When inside it,
his Mad Enhancement is sealed and changed to become more like Mental Pollution of an equivalent rank. At the center lies the Tree of Knowledge,
the source of his expulsion from Eden. Distorted by Adam's idea of an Eden where sin never entered the world, he is able to freely use it with no
fear of consequences. The Tree can grant him any knowledge or rank B proficiency in any skills he desires. Additionally, Adam's bones can be
removed and made to grow into separate people, usually women, but with the requisite knowledge of genetics he could theoretically create a copy
of any human, including Heroic Spirits, to serve as his partner in his fantastic delusion.
Berserker is content to stay in the Garden for eternity with whomever joins him. However, if violence or sin is committed inside Eden by anyone,
the Reality Marble violently collapses in on itself due to the shattering of the delusion. After that, all that remains is Adam's last memory of the Garden:
the fiery sword of the angel who guards the Tree of Life. Adam's rage at his Garden's destruction gives fuel to the fire and will pursue and
destroy the offender in a massive conflagration. If his prana stores and his body survive the ordeal, Adam emerges from the fire
as a False Saber with an ersatz copy of the angel's sword in the form of:
Uriel~Ever-Turning Sword That Guards the Gate (A, Anti-Unit).
It is a white hot blade that is as flexible as a literal flame and cannot leave Adam's grasp. The sword does not share in Adam's wish for a
recreated Eden and thus reacts to his wish to return to the Garden by slowly burning away his body and prana until there is nothing left.
With the pain increasing the effect of his Mad Enchancement, it could be said that Uriel is the true Saber who is "driving" the mindless Berserker.
This is basically my attempt to mix the Biblical Adam in the context of the Nasuverse, where he was the first homunculus/golem that
eventually had the various creation myths imprinted onto him over the millenia by people's imaginations. It's not really my favorite,
but I've now made at least one Servant of each class, so that's something.
Last edited by Funderfullness; November 10th, 2014 at 09:58 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Its funny becauseApoc Vol 3 spoilers
Yeah, but I didn't want to do a ripoff of that. This RM represents what Adam lost and could never get back, and he had to deal with that loss for 900 years afterwards, hence him being a Berserker.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Lancer
Faceclaim
Info
Parameters and Skills
Noble Phantasms
This is just me trying to do a Lancer!Shuwen profile.
Outside of the stats and the Chinese Martial Arts skill i tried to not take much of the Assassin chart
Last edited by JetKinen; October 4th, 2015 at 02:47 AM.
I haz a patreon please support onegai:
clickable fancy banner link
Currently (like, actually) finishing Apocrypha 3
Well its just supposed to be an "area around him"
"what essentially is a bounded field" is just my way to say "its not really magic but super kung fu"
Last edited by JetKinen; October 27th, 2014 at 12:54 AM.
This is true, however if we go by his canon abilities, an ability like Clairvoyance would seem far too broad, imho. Instead, I just decided to make it so that his mystic eyes merely dispel illusions. If Nasu is allowed to improvise or straight up asspull, I may as well.
Also, what are your opinions on Sun Wukong having Battle Continuation? I was debating giving him that, considering some of the shit he's survived, but I figured he already had a large amount of abilities, and decided to give him a high END rank instead. Then again, that could be attributed to the fact that he's an immortal being with a body as hard as stone, so maybe adding in Battle Continuation to represent his other feats of survival might be appropriate.(That being said, he's in my opinion toeing the border between being a Divine Spirit too powerful for the Grail to summon, and being a Heroic Spirit appropriate for the HGW system.)
Last edited by DarkWarrior; October 27th, 2014 at 03:16 AM.
199410445 - セレナ feel free to add me and get carried through dungeons
He is stone right, so high END would be good.
Servant info:Spoiler:
Skills
Spoiler:
Noble Phantasms
Spoiler:
Lore
Spoiler:
Well, the last two didn't have any problems other than lore-friendliness, so that's promising. Now for the Archers, an epic Indian hero with a bow, and someone who totally wasn't an epic Indian hero with a bow I swear.
Class: Archer, Rider
Archer of Gold
True Name: Arjuna
Master: “Peale”
Sex: Male
Height: 178 cm
Weight: 65 kg
Alignment: Lawful Good
Parameters:
STR: B
END: C
AGI: A
MGI: B
LUC: C
NP: EX
Class Skills:
Magic Resistance C: Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Independent Action C: The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's prana supply, the Master can concentrate their own prana on large spells, or the Servant will be fine even in the case they can not supply prana due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells. Capable of remaining in this world for one day without an established contract.
Personal Skills:
Riding A: All vehicles and all beasts excepting those of Phantasmal Beast and Divine Beast-rank can be freely operated. His figure driving a war chariot and running across the battlefield is depicted in the Mahabharata.
Clairvoyance A: Superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. Arjuna’s eye is so keen that he learned to shoot a target in pitch blackness before reaching puberty. He has perfect night vision, and, thanks to his friend Krishna, has some form of minor precognition.
Divinity B: The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Arjuna is born from the union of Indra, the Vedic God of lightning and storms, and princess Kunti. This particular divine spirit aptitude grants Arjuna high special defensive power against other Heroic Spirits descended from a lightning God’s lineage of Divinity C and lower.
Path of Action and Wisdom B: Insight to see through one’s own character and attribute. A skill which lets one see themself as the enemy does. When Arjuna goes into battle against an enemy who is aware of his true name, he is immune to mental interference, his hand steadies, and his Divinity, Endurance, and Luck all go up a level.
Prana Burst (Lightning) A: A version of Prana Burst that infuses weapons with prana that imparts a lightning effect. In Arjuna's case, flashing electricity becomes prana to dwell in the weapon used. This Skill is usually active and all the weapons that Arjuna grasps receive this effect.
Noble Phantasms:
Athah Tarakasa: O Storm, Become Arrows
Type: Anti-Unit (Self)
Rank: A
Range: 0
Maximum Targets: 1 person
Two matching golden quivers given to Arjuna by Varuna. A powerful supportive-type Noble Phantasm that runs as deep as the ocean. Because it provides the bounty of the sea itself, it is difficult to deplete, even to the gods. The two quivers are integrated into a single item with two compartments, each topped with a notched handle. Being naturally water-attributed, these arrows more than double the effectiveness of Arjuna’s Prana Burst (Lightning) skill.
Brahmastra: O Brahma, Wrap the Earth
Type: Anti-Army, Anti-Country
Rank: A
Range: 2-70
Maximum Targets: 600 people
An Anti-Army, Anti-Country Noble Phantasm granted to Arjuna by Drona of the Brahmin. If his Class is Archer it will be a bow, while under other classes it will manifest as a different projectile weapon. By calling upon the name of the god Brahma, it will pursue the enemy and surely hit.
Brahmastra Gandiva: O Brahma, Curse Him
Type: Anti-Country
Rank: A+
Range: 2-90
Maximum Targets: 600 people
Arjuna's hidden Noble Phantasm. His trump card. The projectile weapon Brahmastra is bestowed with the shocking electric effect of Arjuna's attribute and then fired. The Brahmastra, which already had a wide effective range to begin with, has its effective range further widened and its power exceptionally raised. Its performance is to the point of being compared to nuclear weapons.
Gandiva: O Storm, Converge Unto Victory
Type: Anti-Army
Rank: A++
Range: 40-99
Maximum Targets: 1000 people
A one-hundred stringed bow enchanted by gods. A bow of the moon whose arrows home in on the target. After he and Krishna helped Agni to burn down the forest of Khandava Vana, Agni repaid them by helping to invoke the sea god Varuna. In order to use the full power of this bow, Arjuna must break off one of the two quivers making up Athah Tarakasa and string it as if it were a single arrow. In exchange for the endless supply of arrows, a burst of arrows all at once with a powerful “anti-infantry” performance is released.
As Rider, he also gets...
Bio
Class: Archer, Lancer
Archer of Blue
True Name: Rama
Master: “Aaron”
Sex: Male
Height: 195 cm
Weight: 88 kg
Alignment: Lawful Good
Parameters:
STR: A
END: C
AGI: D
MGI: A
LUC: E
NP: EX
Class Skills:
Magic Resistance A: Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Independent Action A+: The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's prana supply, the Master can concentrate their own prana on large spells, or the Servant will be fine even in the case they can not supply prana due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells. Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
Personal Skills:
Charisma A+: The natural talent to command an army. Increases the ability of allies during group battles. At this point it is no longer popularity, but rather a kind of spell (curse) in itself.
Kalaripayattu EX: An ancient Indian martial art. Without bearing upon strength and talent, it is the ancestor of all martial arts founded on the basis of rational thought. Defensively oriented.
Natural Body A: The possession of a perfect body as a living being from birth. The owner of this Skill is treated as if his STR is always Rank-Up. He was hailed as Maryada Purushottama, the ‘perfect man’.
Noble Phantasms:
Pinaka: O Shiva, You are Shattered
Type: Anti-Unit
Rank: B
Range: 1-2, 1-5
Maximum Targets: 1 person
The remains of the personal bow of Shiva, which was passed from the god of destruction to mortal hands and finally became the test Rama faced in order to marry Sita. Though no other man was strong enough to string the bow, Rama was too powerful, and snapped it in two. The two halves now serve as clubs, each four and a half feet long. Rama may also string the two halves together, transforming them into a long flail-like weapon. The clubs are saturated with the concept of destruction from their original owner, and temporarily “destroy” one rank in every defensive skill or Noble Phantasm they are used against, as well as “destroying” one rank from any rank-related abilities they may have. Effectively, if they were used against a B rank armor that could only be broken by A rank attacks, that armor would become a C rank and be able to be broken by B rank attacks, as long as Rama uses Pinaka against it.
Sharanga: O Vishnu, You are Strung
Type: Anti-Unit
Rank: C
Range: 3-450
Maximum Targets: 1 person
The personal bow of Vishnu, which was passed from the god of preservation to one of his other avatars before it finally became a test Rama faced in order to prove his own being as Vishnu’s avatar. Unlike Pinaka, Sharanga was not broken when Rama tried to string it, and so it now serves as his own bow. The bow is saturated with the concept of preservation from its original owner, helping to “preserve” Rama and any other participant in the battle who stands behind it by increasing all of their defensive Noble Phantasms and skills by a single rank, with the exception of Sharanga itself. For Rama, this only means that his Magic Resistance is increased to A+.
Narayana ka Sastra: O Vishnu, Arm Me
Type: Anti-Unit
Rank: E~A
Range: 1
Maximum Targets: 1 person
A manipulation of Rama’s being as the avatar of an "omnipresent" Divine Spirit. A “quiver” storing the astras which Rama was given by the sage Vishwamitra inside of Rama’s godly self, which he may access through thin air in order to draw forth any weapon of his choosing, at any time. Having been given many astras and the knowledge to use them by his teacher, this Noble Phantasm is itself full of other Noble Phantasms, ranging from relatively minor ones such as the harmless Manavastra, to the Brahmashira, the most powerful of all astras. Though he was originally given knowledge of over fifty different divine weapons, some did not gain the renown necessary to truly label them as Noble Phantasms, and some were melee weapons unfit for his Archer class, so Narayana ka Sastra only contains the remaining eleven.
The contents of Narayana ka Sastra
Bio
Design Notes
Last edited by Clockehwork; October 28th, 2014 at 01:50 AM.
This line is something that only appears in Karna's profile for CMIV. It doesn't exist in Apo's stat sheets. Take that as you will.Its rank is high enough to have aptitude for the Rider Class.
>Rama not having like A+ in every stat
14 NPs. Too bad, he almost reach strange fake's Assassin's NP.
I haz a patreon please support onegai:
clickable fancy banner link
Currently (like, actually) finishing Apocrypha 3
I never finished mine, sadly. Had all 18 ideas, just never wrote them up. Now that FSF is going ahead, no need to.