Have you ever felt like you already knew something in advance?
I speak not of mere deja vu, but rather the prior knowledge of a certain idea.
A phenomenon that assaults all senses, sixth included.
For instance…
“I’ve witnessed this scenery once before.”
“I’ve tasted this wine once before.”
“I’ve smelled this aroma once before.”
“I’ve enjoyed this piece of music once before.”
“I’ve bedded this woman once before.”
And, of course…
“These feelings have stirred my soul once before.”
Class: Caster
Name: Hermes Trismegistus
Alignment: True Neutral
Place of Origin: Babylon
Original Lifetime: Unknown. While he became famous in the last centuries before CE, Trismegistus traces all the way back to the earliest days of Egyptian and Mesopotamian civilization.
STR: D AGI: B
END: D MGI: ∞ (Caster's mana gathering and production is so far above that of other Magi of even his era that he can easily be self-sufficient so long as he has a link to the world, no matter how much he consumes)
LCK: A+ NP: EX
Class Skills:
Territory Creation: A++
The skill to build a special terrain that is advantageous to oneself as a magus. At this rank it is no longer merely the creation of a territory, but the construction of a seperate "Universe" inside this one, where the rules can be radically different from our own.
Item Creation: A+
The Servant's skill at creating items of a magical nature. Caster is capable of creating magical miracles like Philosopher's Stones and Aqua Vitae that can be utilized even by the common man, as well as statuettes and gems that contain Demons, Angels, high-class Spirits and even Phantasmal Species.
Personal Skills:
High-Speed Divine Words: A++
The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. Having received divine manuscripts from the God of Wisdom Thoth, Caster is among the first mortals to have ever spoken the Divine Language for the purpose of Magecraft. At this rank, the highest that a mortal can possess, High-Thaumaturgy can be activated with a single syllable, and a Grand Ritual Magic Circle can take shape automatically from a single sentence scribbled into the surface it is to be placed upon.
Divinity: A
The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit. Worshiped as a God of Magic who brought Magecraft to mankind, Caster is indeed more akin to a Divine Spirit than a human, but because of his heroic ambitions, a wish out of reach that he pursued all his life like a proper hero, he is summonable as a Heroic Spirit.
Librarian of Stored Knowledge: B
The ability that makes it possible to clearly recall knowledge from memory, even if the information perceived in the past was not consciously acknowledged at the time. Caster can be said to be possessing of an eidetic memory, so as long as it is something recognized by his senses or his mind at the time, he can remember it with a Luck check.
Theurgy: C (A+)
Magic before it became a system with a foundation, almost as old as the Unified Language itself and the oldest branch of magic practiced by mankind. It is a power that subjugated humanity for thousands of years before the rise of the First Hero and Caster's own creationm, the Foundation of Magic, drove it into obscurity, and to this day less than a half-dozen families of Magi practice it or something related to it. Through ritual practice, prayer and sufficient magical talent, it allows for the handling of a Divine Spirit's power, or in rarer cases, allows them to partially or completely possess one's body, making it possible to use Divine Thaumaturgy that exceeds the capabilities of mankind.
Caster's talent in the use of Theurgy is grand, matched only by the greatest priests of ancient Babylon, but due to his distaste for a vast majority of gods, excluding those who aided humanity and was an enemy of the other gods, his ability to gain their approval in ritual, much less resort to it himself, is limited.
Noble Phantasms:
Golden Ibis of the Shining MoonSceptor of Thoth: B
Anti-World
The divine symbol of the Egyptian God of Wisdom, Thoth, who additionally was tasked to put everything in balance and to make sure good and evil were never unevenly matched. This also applied to the balance between man and god, however, so Thoth was one of the gods who aided immensely in the development of civilization. To man, Thoth gave writing, science, law, medicine, theology and several other gifts that made the kingdom of Egypt flourish to be the greatest kingdom on earth for many centuries.
Though he shared many of his gifts equally, Thoth did help some great heroes more than the common man, thinking them the exemplary beacons of mankind, and one of those heroes were Trismegistus, the greatest Magus the world would ever see. In addition to teaching him many Divine Thaumaturgies, Thoth gave him many texts from the library of the gods to read, and when he had taught the wise hero all that he had planned to, he offered him his scepter, a powerful artifact that denoted his status as the God of wisdom.
The Scepter of Thoth, in addition to serving as Hermes' primary Mystic Code, passively emits an aura of equilibrium, correcting things in it's proximity to be equalized. Walls with holes in them will be fixed, and the damage total of that hole will be spread across the entire wall instead, uneven grass will grow evenly, and most other uneven phenomena will be automatically correct if it's within 50 meters of Trismegistus and his staff. This also applies to the Mana in the air, meaning that any amount removed from the air around Hermes through his usage of Magecraft will automatically be refilled by Mana from elsewhere, ensuring that he can never run out.
When activated as a Noble Phantasm however, the scepter's equilibrium is overwritten by Trismegistus's influence, having changed the divine instrument's function forcibly, which forces phenomena to be stacked in his favor. All enemy abilities that rely on "changing fate" or ones that can only be avoided by defying one's own fate are neutralized, and the amount of Mana drawn from the land and air to Trismegistus's proximity is multiplied to such a degree that it becomes visible to the naked eye and choking to even a powerful Magus.
Foundation of All MagicTrismegistus Hermetica: E~EX
Magecraft
The first Grimoire in history, written by Trismegistus and interwoven with the very history of mankind. It is from this tome, detailing the secrets of Magecraft kept in the libraries of the Mesopotamian gods, that the very foundation of Magecraft was forged, evolving from the god-monopolized Theurgy into Thaumaturgy, which could be freely used by all of mankind who bore the talent in their Circuits. From this Foundation, Magecraft blossomed to greatness, and the praises of Trismegistus rang in every corner of the world.
As the original source of Thaumaturgy, it is a fact that all Magecraft, no matter how twisted, obscure or even if it is not based on anything in it or exclusive to bloodlines must come from this tome, which when summoned as a Servant instead takes the shape of the magic circles on his gloves, symbolizing how all Magecraft was molded from his hands. By using his eclectic memory to recite from this book and combining it with his utterly abnormal Mana, it becomes possible to use any spell devised by mankind, including continent-spanning rituals, as their foundation must lie with the Hermetica, and due to Hermes far exceeding any other Magus, their effects are generally much greater, as the Hermetica preserves the versions of the spells in the state they had during his lifetime, their mystery unpolluted. Noble Phantasms that are Magecraft like,Barrier of the Wind KingInvisible Air,Thou Shalt A Serpent BecomeAbyssus Draconisare not exempt from this, and can be utilized freely, but ones that are not explicitly Magecraft likeThe Spear Of The Stars Traversing The SkiesDiatrecon Aster Logchecannot be used, even if their effects resemble Magecraft.Phantasmal Greatsword, Felling of the Sky DemonBalmung
Divine Thaumaturgy that is not based on mortal Magecraft is not in Hermes' arsenal, but he can learn how to use it if he witnesses it and has time to reverse-engineer it. However, he does have access to a considerable amount of Divine Thaumaturgy from Thoth's library. The five True Magics also escape his grasp, but Hermes has access to Divine Thaumaturgy and truly ancient Magecraft with similar or identical performance.
I originally had a Nasuverse lore thing written down and another Noble Phantasm for the Emerald Tablet, but it got eaten by the half-functional auto-save function and I couldn't arse myself to rewriting it, especially since I've taken way too long writing this anyway.