Update: Added a bunch more flavor to Columbus's ship NP too, rather then just 'summon and bombard enemies with cannonfire'. Including a tidbit of how he wasn't even the real owner but was associated with it anyways.
Update: Added a bunch more flavor to Columbus's ship NP too, rather then just 'summon and bombard enemies with cannonfire'. Including a tidbit of how he wasn't even the real owner but was associated with it anyways.
Berserker
Theme
True Name- Solomon Grundy
Alignment- True Neutral
Place of Origin- England
Likes- Mondays, Nursery Rhymes
Dislikes- Weekends, Illnesses, The Elderly ('Cause she's jealous of those who get to live longer)
Sex- Female (What? ZSB's first gender-bend? Hopefully this doesn't become a habit...)
Stats-
Strength- E
Endurance- E
Agility- E
Mana- E
Luck- E
Noble Phantasm- C
Class Skills-
Mad Enhancement- EX
A unique form of Mad Enhancement due to the Noble Phantasm Lifespan of one Week. Berserker's mental state fluctuates throughout the time she is summoned, from being the mindset of a child, to a senile old woman, to just down right insane. This skill gives no stat bonus's and only affects the mental state of Berserker
Personal Skills
Battle Continuation (False)- B
Instead of being able to keep fighting due to strength of vitality Berserker simply will stop fighting until she is dealt a decisively fatal blow due to the fact that she feels no pain. If her arm is cut off she simply sees it as losing a weapon that was at her disposal (In this case I guess you could say she just sees it as being disarmed)
Innocent Monster- EX
Berserker's appearance changes everyday (with the exception of days four and five) in accordance with the Noble Phantasm Lifespan of One Week
Faceclaim (Day One)
Faceclaim (Day Two)
Faceclaim (Day Three-Five)
Faceclaim (Day Six)
Faceclaim (Day Seven)
Noble Phantasms-
Ceaseless Cycle of a Week
Lifespan of One Week- C
Anti-Personal(Self) Passive
Berserker's life only lasts for Seven Days. Both Berserker's appearance and Stats change depending on the day. This Noble Phantasm only effects the Stats, Strength, Agility, Endurance, and Mana. Days 1-6 uses her hands as weapons. Day 7 Berserker gains claws.
Day 1- All Stats at E (Little Girl Mindset)
Day 2- All Stats at D (Teenage Girl Mindset)
Day 3- All Stats at B (Adult Mindset)
Day 4- Minus in Endurance (B-) (Adult Mindset)
Day 5- Additional Minus to Strength, and Agility (B-) (Adult Mindset)
Day 6- Agility at A and Mana at C. Endurance at C (all minuses are removed) (Mindset of a Monster)
Day 7- Agility gains a plus (A+), Strength at A. Endurance at D (Sadistic Monster) (Gains claws as weapons)
At the end of Day 7 Berserker "Dies"
Rebirth on Monday
Curse of False Immortality- C
Upon dying once Berserker is reborn at her original summoning location. Lifespan of a Week is reset to Day 1. This Noble Phantasm is only able to be used once and will take effect either if Berserker dies in combat or if she dies due to her Noble Phantasm.
This Noble Phantasm is due to Berserker becoming a figure of urban legends saying that Solomon Grundy is reborn every Monday, starting the cycle over again. Berserker has recieved the reputation of a "Bogey Man".
Personality
Lore
Last edited by ZSB1999; April 19th, 2016 at 09:46 PM. Reason: No such thing as multiple minuses
The moment I saw "Solomon Grundy" I immediately thought of the Batman villain, and was like "shouldn't this over in Modern Servants?"
Seriously though, it's an interesting idea basing a Servant off a nursery rhyme like this. Needless to say, she perhaps has the sparsest "Lore" section of any Servant posted here!
I like the idea of her "growing" in conjunction with her Noble Phantasm. Though it reminds me quite a bit of Leyasu's Child Of The Sun NP from Koha-Ace, which also rose up his stats every day for a week before taking them all away (dying in Solomon's case or just growing old in Leyasu's). Also with all her myriad faceclaims she hits the loli, cool older sis, ghostly bride, ghoul and monster-girl archetypes. Truly, a character dripping in Otaku appeal.
I presume her wish would be to finally break her cycle of growing and dying and be able to live as a normal person? Seems like she'd make a great 'tragic monster' akin to Apocrypha's Frankenstein.
No point fighting it you poor, oblivious child. Now I've inducted you into my wicked ways and soon every Servant you make will be turned into cute girls regardless of logic and have at least two totally unnecessary Moe characteristics added on! Mwahahahahahahaaha!! *Cough cough*Originally Posted by ZSV199
Ahem. All jokes aside, this genderbend is a lot more easily justified then most. After all, the titular character's gender was never mentioned in the poem itself (though 'Solomon' is a typically male name). Mine are way more inexcusable.
By the way, do you have any commentary for my Columbus or Squanto sheets? (Particularly the latter)
Last edited by RoydGolden; March 26th, 2016 at 08:17 PM.
I thought that your Squanto sheet may have been just a bit overpowered for the character it was representing, and I have no idea why Squanto would have A rank instinct (that may be due to my relatively limited knowledge on him or in this case her). Other than that it was a well made sheet.
- - - Updated - - -
Oh and happy Easter to all of you that celebrate it! (Possible Jesus (Saver) or Easter Bunny (Assassin) sheets incoming)
Oh she's definitely wanked, though I tried to justify it with my 'Native America was still part of the Age Of Gods' headcanon. Rank A Instinct is just from the idea that a good hunter like her would need good instincts, combined with the aforementioned Native America=AoG idea meaning that she was hunting creatures on the level of Phantasmal and Divine Beasts.
- - - Updated - - -
Easter Bunny (Assassin) sheet sounds like the greatest idea ever. I'd recommend going with that instead of the Saver (Jesus) idea unless you have a really interesting take on the latter. What would Easter Bunny's NP be? Laying exploding or trap eggs? And would they be a cute bunny-girl? Please tell me they're a cute bunny girl.
I get the impression that you don't like good ol' Chris Columbus too much.
Either way, neither if them are bad. A bit wanked perhaps, but not overly so.
Last edited by Crying; March 26th, 2016 at 11:27 PM.
That's a fantastic Servant Solomon Grundy concept you've got there.
It fits the lore and allows the Servant to become very powerful, but there are enough caveats for that strength that it doesn't feel overblown. I'm even willing to forgive the entirely unnecessary gender bending. Great work. A plus.
Spoiler:
Genderbending because I've had these FCs for so long and they're too good not to use.
Class: Caster
STR: E
END: E
AGI: C
MGI: A
LCK: D
Class Skills
Territory Creation (A): Caster's Noble Phantasm is on par with a Temple.
Item Construction (C): Able to create various Mystic Codes and alchemical items.
Personal Skills
Impersonation (A): With careful study, Caster is able to cloak herself in an
illusion that makes her appear to be someone else. She is even able to mimic
quirks in personality and speech. Unlike her Noble Phantasm, putting on this
mask does not change her stats or skills; it is merely a disguise.
Magecraft (B): Capable of orthodox magecraft. Being from the Age
of the Gods, Caster is much more adept than any modern mage.
Noble Phantasms
Sikayuvatish~Fortress of the Usurper (C, Support)
By establishing territory, Caster can call forth the fortress in which she esconsed herself
while ruling as king. Overlaying itself over the surrounding area, its main function is defense,
with strong walls repelling most assaults. However, it is possible for small teams to infiltrate it,
giving those with Presence Concealment or similar skills an advantage against Caster. The second
function is allowing her to sustain her second Noble Phantasm indefinitely.
Bardiya~False King of Kings (A, Support)
The greatest trick Caster ever performed was impersonating Bardiya, the daughter of Cyrus the
Great and sister of the King of Persia, Cambyses. After the real Bardiya was killed by her jealous
brother, Caster posed as her and took to leading the rebellious elements of Persia as their new
king, against the true successor, Darius I. Upon activation, Caster's class and stats appear to be
those of an Archer class Servant, her appearance changed to look like the princess (in particular,
the ears that she lost to Cyrus are restored by this transformation). This is more than just a glamor;
it is a transformation fueled by the belief of the entire Persian Empire that Caster's claim is genuine.
While transformed, her STR, END and AGI are enhanced to the values shown and she gains the skills
Bardiya possessed in life, as well as an ersatz Noble Phantasm. Outside of her Temple, Caster can
maintain this Archer disguise for half an hour at most.
Class: Archer
STR: B
END: C
AGI: C
MGI: C
LCK: D
Class Skills
Independent Action (C+): Can survive for 24 hours without a Master. However, use of
Caster's territory and superior magical ability allow this time to be extended indefinitely.
Magic Resistance (A): Archer inherited the factor of the dragon from her father, Cyrus
the Great, who in turn inherited it from his grandfather, Astyages. Her strong natural
resistance makes her untouchable to modern magic.
Personal Skills
Charisma (B-): Able to govern a country as king. However, where Archer was considered virtuous
like her father and brother, the Caster who impersonates her was seen as a cruel and unbalanced tyrant.
Prana Burst (C+): Archer can release prana from her bow as arrows of pure energy, or propel her body
with sudden bursts of speed. Caster's high MGI rank complements this skill and allows great use of it.
Noble Phantasm
Tanoxares~Bow of the Ethiopian King (B, Anti-Unit)
A bow that was presented as a gift to Archer's brother, the King of Persia during his campaign in Egypt
by the king of Ethiopia. When it was shown that none could pull back the bow but Archer, it was instead
gifted to her. Carved with symbols honoring the gods of the hunt, it is a fine weapon with great range
and piercing power. Bolstered by Caster's spells, it serves as a tool to solidify her deception.
Background
Last edited by Funderfullness; March 27th, 2016 at 11:44 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Assassin
Theme
True Name- Judas Iscariot
Alignment- Lawful Neutral (Sees himself as Neutral Evil)
Likes- Jesus, Disciples
Dislikes- Money, Himself
Wish- Redemtion
Weapon- Knife
Faceclaim
Stats-
Strength- D
Endurance- D
Agility- C
Mana- D
Luck- C (E)
Noble Phantasm- B++
Class Skills-
Presence Concealment- N/A
This skill is lost due to the Noble Phantasm Loyal Disciple
Personal Skills-
Golden Rule- D -
Two Rank downs to Luck
This skill is based off the 30 silver pieces Judas was bribed with to betray Jesus. The guilt of doing so caused him to give back the money and then commit suicide.
Mental Pollution- C
Highly possible to shut out any mental interference Thaumaturgy, due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
Due to his extreme guilt that eventually led to his suicide in life, he has achieved this rank of mental pollution.
Noble Phantasms-
What is The Price of a Human Life?
Thirty Silver Coins- B
Anti-Mind
Assassin has thirty silver coins each of which can be used to create a familiar. These familiars have Presence Concealment- A. Each familiar will disappear upon touching another servant. When a servant is touched by a familiar they take mental damage and are immediately shown their deepest regret they had in life. If more familiars start attacking the servant's mind at once the vision escalates to finally becoming something that the targeted servant didn't do during their life. However the vision is so realistic that it makes them think they are doing something where the guilt of such an action will drive them insane. If enough familiars are used a servant can be driven insane and will only be cured by a command seal. Those that have mental resistance aren't affected by the familiars. This Noble Phantasm can only be used to create 30 total familiars.
Foundation for Betrayal
Loyal Disciple- C
Anti-Mind
Able to become the ally of any one servant. This affects the targets mind making them completely trust Assassin and think of him as an ally that they would gladly lay down their life for. This is negated by any form of anti-mental interference. Assassin can only use this on one servant at a time. If that servant dies he can try to use it on another target. Must not be in combat.
Beginning of the Passion
Betraying the Son of God with a Kiss- B++ Anti-Unit
Assassin can only use this Noble Phantasm on those affected by Loyal Disciple. Assassin kisses his target on the cheek, this triggers the Noble Phantasm. Assassin uses all of his mana and his entire body is converted into mana to be able to create the Reality Marble (Killing Assassin). Inside this Reality Marble the target is reduced to the strength of a normal human. They must go through what Jesus went through during his Passion. This includes the tortures and floggings, crown of thorns, and finally crucifixion. The only way to escape this Reality Marble is to use a noble phantasm that is at least Anti-City, or to use another Reality Marble.
Personality
Last edited by ZSB1999; April 17th, 2016 at 03:38 PM.
My suggestions:
Item Construction - Something that specialised would probably be better represented by a C Rank - possibly C+ if you want to emphasise they're of a high quality.
Charisma - Leave it as just C, but then add Gilles' Skill that reflects his insanity.
Iron Apega - It's not powerful enough to deserve A Rank, in my opinion. I suggest Rank C.
Alan Scott is disappointed in you.
Nothing happens all day and the moment I fall asleep, everything happens. Damn, timezoned again.
Anyways, feedback time:
ZSB1999 - I absolutely love your concept for Grundy. It's got a balanced and better version of the Child of the Sun NP, allowing for her to become powerful with 0 wank at all. It's honestly my favourite one you've done yet. A+
As for Judas I have a few things for Golden Rule I think there are too many minuses. Loyal Disciple reminds me of my Brutus' Noble Phantasm with the backstabbing but there are enough differences. I'm not sure Betraying the Son of God with a Kiss is necessary though.
Funderfullness - I haven't heard of Gaumata but I can see you've got the whole Combination theme going on. But you know, better. You have clearly thought both the Caster and False Archer forms well out with minimal wank so props to you.
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Class: Caster (And Berserker)
Faceclaim: (Poor girl...)
True Name: Cassandra of Troy
Alignment: Neutral Good
Place of Origin: Troy
Strength- D
Endurance- C
Agility- B
Mana- A
Luck- E
NP- A
Height/Weight: 161cm/47kg
Likes: Solitude
Dislikes: Muscular men, Ignored advice, Bad things happening to good people
Talent: Foresight
Natural Enemy: Ajax the Lesser, Apollo, Agamemnon
Class Skills:
- Territory Creation (A) - Creation of a "Temple", which is superior to a "Workshop", becomes possible.
- Item Construction (C) - Caster is capable of creating powerful Mystic Codes of all kinds equal those created with modern Magecraft.
- Mad Enhancement (B) - Rank up for all parameters, but takes away most of sanity. While other Berserkers had their Mad Enhancement skills shown as mindless rage, Cassandra's manifested as sheer mindless despair and hopelessness.
Personal Skills:
- Double Summon (B) - A ‘cheat’ skill permits a Servant to simultaneously possess class skills from two distinct classes. Cassandra possesses skills from both Caster and the Berserker class due to her mentality and magical aptitude being so closely entwined.
- High Speed Divine Words (B) - The power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. High-Thaumaturgy-level Magecraft can be cast at the speed of a chant below two verses. As a priestess of Apollo and Athena, she is knowledgeable in the language of the gods but due to her Mad Enhancement, it is reduced by one rank.
- Clairvoyance (A++) - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At this rank, one is said to be able to see the future, fitting a prophetess. However Cassandra's visions are limited to doom and misery.
Noble Phantasm
Lore
_____________
This was the first time I've made a servant under the 'Double Summon' skill so I wasn't sure how it would go. Any feedback would be great.
Last edited by Bird of Hermes; July 2nd, 2016 at 09:15 AM. Reason: Image embeding
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I looked at the wiki for the description and yours.
--Edit--
I realised i must have been thinking about yours when i typed it out. I should have proof read it. Fixed.
Last edited by Bird of Hermes; March 27th, 2016 at 11:13 AM. Reason: Proof Read it
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"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Servant Archer:
True Name: Hayk 'Father of Armenia'
Alignment: Chaotic Good
Strength- B
Agility- C+
Endurance- B
Mana- C
Luck- A
NP- B+
Equipment: A simple, yet well-made longbow carved from pine wood. It is quite large and heavy, with normal humans having no chance of even lifting, let alone firing it. For that reason it might be considered the conceptual prototype to the famous Ithacan bow that only Odysseus could wield.
Appearance:
Personality: Diligent, wise and fearless. The brilliant archer revered as ancestral hero by the Armenian peoples. In his heart, he does not consider himself a 'hero'. In his own words, he opposed Bel not out of justice or heroism, but simply because he didn't see a place for himself or his family in the giant's world. Despite this, he feels it would be a crime not to live up to the ideals invested in him. On his own, he is a rather calm and quiet individual who likes nothing more then to cozy up by a fireplace in a log cabin somewhere. His wish is nothing more then a prosperous Armenia, seeing the nation he helped create flourish on the world stage.
Likes: his family, Armenia, tranquility
Dislikes: bowing to authority, needless effort
Talent: tyrant-slaying
Natural Enemy: Bel
Class Skills:
Independant Action (A)- Can sustain oneself in existence indefinitely without established contract. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
Magic Resistance (C)- Cancels spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills:
Father Of A Nation (A+)- A Skill possessed by those who are the progenitors of an entire people. Archer is regarded as the ancestor of the Armenian race. It is even commonly thought that the name of Armenia in the language of its own people ('Hay' or 'Hey' in English) was derived from Hayk himself, though this is disputed. Archer has a high chance of recognizing the True Names of Servants or Noble Phantasms hailing from his country of origin. Whether or not his attacks will be able to match and exceed attacks from these Servants is not dependent on his attack strength, but instead a contested Luck check.
Divinity (C)- Measures one's Divine Spirit aptitude. At this rank, one has achieved the pinnacle of divinity for a human body. Hayk, thought by some scholars to be a mythological indo-European folk hero, was later deified as the supreme embodiment of the virtuous hero-king. By another name he was known as Haidi, a god of war and victory in the exoteric pantheon of gods of Ararat.
Nature Of A Rebellious Spirit (A+)- The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding one's own king. Negates the effects of Charisma with the same rank. Archer opposed the will of Bel, a Babylonian giant who attained dominion over the entire known world, and even struck down the tyrant himself with an arrow from his longbow. Compared to that, he holds no fear for earthly tyrants. Even if it is Charisma on the level of a mind-effecting curse, Archer will not be fazed in the least.
Clairvoyance (B)- Enhanced visual perception. At this rank, the Servant is capable of accurate aim in an eight-kilometer range. Able to target things that move at high speeds. Servant also gains slight precognition, along with ability to see those who are well hidden by magecraft.
Noble Phantasm:
Krakots Bel- Arrow That Felled The Arrogant Giant (B+, Anti-Unit): Crystallization of Archer's most famous act, felling the tyrannical giant Bel with an arrow from an impossible distance away. A feat of archery unequalled by any across history.
A special three-pronged arrow, the very same as the one which pierced the giant's armored chest in legend. Called 'an arrow' in truth its size and shape mark it as more akin to a trident. Its use as an arrow is only made possible by Hayk's naturally immense strength and the great size of his bow.
When its name is invoked as Archer discharges it from his longbow, its true properties as a Noble Phantasm are unveiled. The arrow spins rapidly as it sails through the air, the intense rotation combined with its unusual shape producing localized distortions in spacetime.
Though warping the fabric of space itself, it does so at a far smaller scale then other weapons of similiar nature. This is not a weakness, but a deliberate choice reflecting Hayk's philosophy as an archer. Its purpose is not widespread destruction but simply 'to pierce the target above all else'.
The Noble Phantasm's true power is to induce a 'zero point singularity' at the arrow's tip, absolutely annihilating any defense at that precise point through unbelievably concentrated gravity akin to a black hole. Any defenses below it in rank are pierced through like they weren't even there, while those ranked B++ or higher may stand a chance of withstanding the arrow's power. But even they are likely to emerge from the ordeal greatly damaged.
Said singularity also sucks in all the air along its flight-path, leaving a vacuum which is then ignited with Archer's own magical energy, displaying as a visual effect a swirling orange trail in the shape of a majestic double helix.
For its rank and effects, the Mana cost of Krakots Bel is remarkably low. Combined with his high Independant Action, Archer need not fear for Mana even while utilizing this blow multiple times in close succession. But unlike other weapons of its type, it does not return to him after firing, and must be personally retrieved.
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A fairly simple sheet this time around. The national hero and founder of the Armenian nation, Hayk the archer. For some reason, a really good concise source regarding Hayk's legend that I looked at when I was first coming up with the idea for the sheet weeks ago seems to have vanished off the face of the internet, but I managed to recreate it from memory and other sources. NP was a bit hard to come up with, considering how sparsely it's described in his actual legend. Well, the arrow was described as splitting Bel's breastplate so a natural effect would be some kind of attack the disregards defenses below a certain rank. That alone is pretty boring though, so I embellished it with some 'space-time distortion' 'zero point singularity' mumbo-jumbo. Not as well-versed in "Nasu-Ese" as I wish though, so it may have come out a bit awkwardly.
I also shamelessly stole the Father Of A Nation Skill that Funderfulness (I think?) came up with earlier in the thread. Well to be fair, I decided he should have a Skill based on his being the Patriarch of Armenia when I first looked at his legend, so I really only stole the effect and not the basic idea (which was convergent evolution).
As always, be sure to drop by with comments and criticisms!
Last edited by RoydGolden; April 9th, 2016 at 10:12 PM.
Yeah, seems as if I misread that. It's actually given me an idea for another caster I'll get to eventually
---------
RoydGolden - As for Hayk the Black Hole NP works great but aside from that and the Father of a Nation skill, he doesn't stand out as much as some of your previous sheets as much.
--EDIT--
Also any feedback on Cassandra at all?
Last edited by Bird of Hermes; March 27th, 2016 at 12:24 PM.
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