Striker Buzz Aldrin. You can have that one for free.
Striker Buzz Aldrin. You can have that one for free.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Update: Fixed a couple types in Armstrong's profile, including one in Apollo 11's description which made the meaning the opposite of what I intended ('recognize' rather then 'does not recognize').
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Neil's more famous, though. What, was Aldrin a boxer or something?
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Ah, you must be talking about the incident where he slugged that Conspiracy theorist in the jaw. As funny as that is, I'm not sure if it's quite Noble Phantasm material, LOL!
True Name: Jean-Eugène Robert-Houdin, Father of Magic
Class: Caster
Gender: Male
Alignment: Lawful Neutral
Attribute: Man
Strength: E
Endurance: E
Agility: B
Mana: C
Luck: A
Noble Phantasm: A
Class Skills:
Item Construction: B+
Caster is capable of constructing a myriad of mechanical devices and automatons, from little birds and butterflies that can act as spies to humanoid ones that can fight enemies, as well as equipment for magic tricks.
Territory Creation: A
Creation of a "Theatre", equivalent to a Temple, becomes possible.
Personal Skills:
Magic Tricks: EX
A performing art that seeks to entertain an audience through tricks and illusions that simulate impossible feats. This skill enables Caster to replicate countless magecraft spells (elemental manipulation, teleportation, levitation, transmutation, and projection being the most common) with virtually the same effect as the real ones, but as they are completely non-magical, Magic Resistance does not protect from them, and they cost no prana, only requiring Caster to prepare the tricks beforehand.
Magician's Secrets: B
A skill possessed by performers of stage tricks, it conceals Caster's status, skills and Noble Phantasm in his sheet from anyone except his Master, and greatly hinders the effectiveness of skills and Noble Phantasms meant to reveal it. Should his Master reveals these informations to someone else, this skill will be sealed.
Equipment: Caster wields a large cane capable of electrical discharges which he crafted in his lifetime, and is always dressed in formal attire.
Noble Phantasms
- Support, Rank CWondrous PortfolioCase of Making
A seemingly common, thin portfolio used for documents and artwork. Part of one of Caster's most famous tricks, it enables the "production" of all kinds of things: weaponry, clothing, flowers, kitchenware, food, tools, birds, mammals, his son... virtually any mundane object or creature lighter than 50 kg can be pulled from the portfolio. Although not very useful for combat, using it costs very little prana, which alongside its versatility makes it a priceless Noble Phantasm in most other situations.
- Anti-Thaumaturgy, Rank AContemplez!My Magic is Greater!
In the middle of the 19th century, many of the tribes of Algeria were rebelling against French dominion, incited by Muslim magi. To reestablish peace, emperor Napoleon III sent the retired Robert-Houdin, greatest magician of France, to prove that French magic was better; and through completely mundane means, he defeated the magi in a competition, and convinced the tribal leaders of his superiority.
A crystallization of this feat, this Noble Phantasm enables Caster to freely counter and negate any spell of A-rank or lower, through his (false) authority as "greatest magician ever". Effectively, anything that would be blocked by Rank A Magic Resistance can be negated by Caster, making it very difficult for a Master (or in unusual wars, other Casters) to face him.
Lore
The father of modern stage magic, Jean-Eugène Robert-Houdin was a French magician who lived in the 19th century, responsible for the invention of popularization of many tricks. The son of a clockmaker, he initially wanted to follow his father's steps. When he was still young, he saved money for books about clockmaking, but received by mistake books about magic. Instead of returning them, his curiosity drove him to read the works, and from that day on magic became a hobby of his. Jean performed with an amateur troupe of artists, and later on, at the parties of the aristocracy.
On one of these parties he met the daughter of a Parisian watchmaker. The two fell in love, married, and Jean went back to his original career choice. He also began working on other kinds of mechanical devices and automatons. However, he returned to magic after accidentally entering in a shop of the art and meeting other magicians. Years later, he'd open his own theatre. Although his first presentation was a failure and he wanted to quit, he decided to continue trying after a friend of his agreed that he should abandon magic. And after a few months, he was France's greatest magician, presenting even for King Louis-Philippe. He also introduced the idea that a magician should dress in formal night clothing.
After the revolution ended the king's reign and closed the theatres of Paris, he left for Britain, where he also gathered fame, even performing for Queen Victoria. He then left for Germany, before returning to Britain and finally to his homeland, retiring at age 48. After his Algerian mission, he performed one last time in Marseille. From then on, he dedicated himself to working with electricity, even making a house that was run entirely by it. His live went on happily, until the Franco Prussian War, which took his son and forced his family to hide in a cave. Because of stress his health deteriorated, and he died of pneumonia at age 65.
Although his end was rather sad, Jean has no wish for the Grail - he is merely seeking to entertain and be entertained. He is well aware that he must fight and defeat other Servants to remain in the War, but will try to make his victories as amazing, surprising and enjoyable as possible.
Last edited by Zork Knight; July 2nd, 2016 at 01:58 AM.
Houdin sounds cool, but hilariously overpowered if he can really replicate Magecraft with no Mana cost and circumventing the main weakness of the Caster Class (Magic Resistance) in the process. Does 'preparing the tricks beforehand' mean he gets one use out of a trick after he prepares it and then has to take time to 'prepare' it again? That'd balance him a little bit.
His first NP is amusing though, it honestly seems like something he should fairly easily be able to replicate through Magic Tricks anyway. Still like it though, for the flavor it adds to his sheet. Second NP makes him even more powerful, especially since it seems to be constantly active. I'd say make it so he needs to invoke it and the effect only lasts for around, I dunno... ten minutes or so. As it is, it sounds like he could stomp all over someone like Medea with hardly any effort.
Admittedly, I'm hardly someone to talk when it comes to heroes more powerful then they have any right to be (see my uber-wanked Neil Armstrong sheet on the previous page...) but still. I think you could afford to maybe tone this guy down a little while still making him quite a threat through his ingenuity and unorthodox tactics. I'm quite fond of his personality as well. Sounds like he'd be a really entertaining character in a Grail War (which is, of course, his intention).
For Magic Tricks, it costs no mana, but he has to prepare the stuff he wants to use. So if he wants to cast two fireballs, he has to prepare two fireball tricks. Kinda like a D&D mage I guess.
Wondrous Portfolio on the other hand requires no preparation, but has an (admittedly low) prana cost, and can only produce small stuff.
Negating Magecraft isn't all that useful, since in a standard Grail War he occupies the Caster spot, and people in other classes using magecraft is pretty rare.
Last edited by Zork Knight; July 2nd, 2016 at 01:54 AM.
NOBODY EXPECTS THE SPANISH INQUISITION!
(Don't let those smiling faces fool you)
Class: Assassin
True Name: Isabella I
Alignment: Lawful Neutral (Bordering Lawful Evil)
Place of Origin: Spain
Strength- E
Endurance- E
Agility- E
Mana- C
Luck- B
NP- C
Height/Weight: 170cm/56kg
Likes: Kidnap, Torture, God
Dislikes: Heratics
Talent: Unexpected Action
Natural Enemy: Monty Python
Class Skills:
- Presence Concealment (D) - Suitable for spying.
Personal Skills:
- Independent Action (A) - It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
- Territory Creation (B) - She can construct a castle where the probability of a successful escape is 1/1000.
- Torture Techniques (A) - The knowledge of a collection of techniques used to torture other peoples. At that level, one is able to employ nearly all types of torture techniques in an efficient manner, receiving a damage bonus when using Torture devices.
- Zealotry (A+) - Normally unattainable mental strength can be obtained by having so much religious faith in something that it is beyond the understanding of those around her. Trauma is instantly overcome, strong resistance to mental interference type magecraft is obtained. At this rank, extra damage is dealt to those belonging to another religious sect.
Noble Phantasm
Lore
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Did you mean "bugger all"?
Isabella is pretty nicely done, although she's yet another assassin who isn't really an assassin, I suppose the class fits. The inquisition did make a lotta people mysteryously disappear.
Class: Caster
Name: Ariadne
Alignment: Neutral Good
Place of Origin: Greece
Strength- D
Endurance- D
Agility- C
Mana- A+
Luck- B+
NP- B
Height/Weight: 167cm/53kg
Likes: Kindness, Loyalty
Dislikes: Romance Movies
Talent: Betrayal, Crafting
Natural Enemy: Theseus, Asterios
Class Skills:
- Territory Creation (B) - Creation of a "Workshop" becomes possible.
- Item Construction (B) - Caster is capable of creating powerful Mystic Codes of all kinds that surpass those created with modern Magecraft.
Personal Skills:
- Affections of the Gods (A) - Affections from her husband Dionysus. All parameters receive a Rank-Up.
- Divinity (B) - The measure of whether one has Divine Spirit aptitude or not. Fully mortal in life, but became a god upon death.
- High-Speed Divine Words (B) - High-Thaumaturgy-level Magecraft can be cast at the speed of a chant below two verses.
Noble Phantasm
Lore
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Kinda surprised no one has made a sheet of her yet, then again it took me a few months myself. I went full Nasu on the Noble Phantasm so it's quite a bit different to legend. Comments are cool.
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Ariadne wasn't 'fully' mortal, she was Helios's granddaughter. Then again, so was Medea and she doesn't have Divinity, so w/e.
Incidentally, as like her sister and niece, Pasiphae was a witch, so you've got a nice little justification for Ariadne knowing magic.
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Nice lore, how he stopped a rebellion with a magic competition. Overall a really cool Caster, I don't think he's overpowered except for the Territory Creation rank. He is a Anti-Caster, besides that his Anti-Thaumaturgy NP is very situational. Like, it would help if Chullain pulled a rune. Archer Emiya would be totally screwed though.
I thought she could have Demonic Defender of the State or Protection of the Faith, but checking those skills descriptions Zealotry fits better. NP would lead to interesting strategies. Her gameplay is more like a Caster.
I really liked the NP concept. Specially the sixth sense element. If it can be used with the goal of "defeating x servant' could get their weak points (I don't know if the goal can be something like that). Being anti-RM is also nice.
Unexpected seeing an Ariadne sheet here. To be honest, I didn't really envision her as a Heroic Spirit but I admit, your take on her works very well. Noble Phantasm is a very creative interpretation on her legend. I especially like the 'Anti-Labyrinth' and opening doors through space aspects.
It's funny since I made a Theseus sheet myself not so long ago with an NP based off the same concept, albeit yours is logically more powerful since its basically the only tool in her arsenal where for him it was just one amongst many (plus she was the original owner). I have to admit, yours is more creative and Nasu-esque.
Overall, I like her a lot. Her personality seems well thought-out and I like how you portrayed her as something of an Existentialist or Stoic (in the Greek sense). Cynicism about romance novels is also an amusing touch (she'd have a field day with Twilight). I wonder how she'd interact with my take on Theseus?
I wanted a boomerang wielder Archer, so I looked for Australian mythology; sadly the only 'hero' I found to use is not named.
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Servant Archer
Name: Unnamed Australian First Hunter
Alignment: Neutral good
Origin: Australia
Stats
Strength- C
Agility- B
Endurance- D
Mana- C
Luck- C
NP- C
Bio
Spoiler:
Class skills
Magic Resistance (D)
Independent Action (E)
Personal Skills
Knowledge of Respect and Harmony (B) - Prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. At this level, attacks cannot be perceived by the enemy.
Archer receives powerful knowledge and revelation through dreams, from that he has a deep understanding of reality and unity with nature.
Instinct (C) - Is the power to "feel" the most favorable developments for oneself during battle. At this level it is only effective for the sake of defense.
Beast Killer (A) – Attack bonus against all kinds of beasts, even of sacred and of phantasmal kind.
Clairvoyance (D) - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons.
Noble Phantasms
Primal Boomerang (D++) Anti-unit/Anti-beast – Weapons used to hunt. There are 2 kinds, the returning and the non-returning kind. The non-returning kind is stronger and faster. Archer combines the two kinds of boomerangs with his Knowledge of Respect and Harmony skills to create complex attack patterns that are hard to predict and avoid unless one has an equivalent rank in instinct or eye of the mind. Damage increases greatly against beasts and heroes with beast attribute.
Boomerangs can be materialized with little mana cost and the returning kind may change the trajectory to return to Archer.
First Mortal Sin B (anti-unit) - Archer needs to kill an animal to recreate the first sin. Then a spirit of death, with the appearance of a black half-man half-beast appears above a target. It strikes with his claws, but the attack is not really physical but a curse. To avoid instant death it's necessary a high rank in Luck rather than in agility
Archer have no control on the spirit. It may appear above any person within range (about 800m ^2 from the animal killed), even his own master or himself.
Edit: Changed the name "original sin" to "first mortal sin" to avoid confusion with Solomon NP.
Last edited by sumthing; July 4th, 2016 at 06:24 PM.
For some reason I was thinking Berserker, much like how Elizabeth Bathory was, but you're right about Caster.
The film I was thinking about at the time was The Notebook. As for Theseus... He seduced her, convinced her to abandon her family after killing her half brother and abandoned her on some forsaken island while she was asleep.
She hates the guy but she wouldn't kill him. At first. She would make him suffer the way her caused others to as Theseus was renowned as a kidnapped of women, hell - the guy was the first to abduct Helen of Troy.
Thinking about it plotwise, she would remain in the shadows to sabotage his every action both domestic and especially in fights against other servants. If Theseus' master was male she would probably seduce Theseus and place him in an unwinable scenario where death was certain or just kill him. If Theseus were to fall in love with his master, Ariadne would likely kidnap her and (A) kill her, which is unlikely or (B) seduce her out of spite and convince her master to command Theseus to kill himself.
I have put too much thought into this...
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What does that hunter's Original Sin skill do? Nuke the world with excaliblasts like Solomon's?
Regarding the First Hunter, I'd say Original Sin would do better as an NP then a Skill. Possibly something where Archer can sacrifice an animal (or even human or Heroic Spirit) to temporarily 'invite' the spirit of Death into the world to attack enemy Servants. But it would be outside his control and could just as easily attack Archer himself as his enemies.
That's my own idea, anyway.