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Thread: Create-a-Servant

  1. #8621
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    My attempt at a half-decent Berserker. Probably a shitty profile, but who cares? Other than me.

    Servant info:
    Spoiler:


    Name:
    Sir Gowther
    Class: Berserker (Alternative Class: Rider)
    Gender: Male
    Alignment: Chaotic Evil (Lawful Good if Rider)

    Strength: C+ (B)
    Endurance: C (B)
    Agility: D (C)
    Mana: A
    Luck: D
    Noble Phantasm: C+


    Skills
    Spoiler:
    Class Skills:

    Mad Enhancement:
    C-
    Rank up to Strength, Endurance and Agility, but they lose any "+" modifier they had. While the Servant retains his sanity, he becomes unreasonable and uncontrollable in combat, and won't stop rampaging until either he is tired or his master spends a Command Spell.


    Personal Skills:

    Inversion Impulse: A
    As a half-incubus, Berserker possesses demon blood in his veins. Once this demonic blood takes over, Berserker grows even more sadistic and cruel. He receives a Rank-up to Strength, Agility and Mana, but becomes even more uncontrollable, attempting to rape and kill (not necessarily in that order) anything he meets.

    Mental Pollution
    : B+
    Mental interference can be instantly negated with a Mana Check. If the attack is negated, Berserker makes another Mana Check, and if successful, the one who attacked Berserker suffers a mental interference attack one rank lower than their's. It becomes hard to control Berserker unless the Master possesses the same alignment, in which case Berserker will attempt to convince them to help him commit atrocities.


    Noble Phantasm
    Spoiler:
    Dämonenblutklinge - Fiery Rampage of the Abomination
    Anti-Unit, Rank C+

    An enormous, pitch-black sword. Originally a simple greatsword, it was made demonic by its owner's influence. It was this sword that Sir Gowther used to terrorize the people of Austria. The blade has incorporated Gowther's most macabre and malevolent feat as a special effect. Should the sword spill one's blood, there is a small chance of the one whose blood was spilled will catch on fire. This demonic fire burns stronger the closer the person is to Gowther, being completely impossible to be put out if the person is less than ten meters away from him. Against Servants, the fire consumes their Prana continuously and feeds it to Berserker, making him stronger while simultaneously raising his Mental Pollution rank.
    Last edited by Zork Knight; November 23rd, 2014 at 07:12 PM.

  2. #8622
    アルテミット・ワン Ultimate One
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    Mh, it works. Points for using such an obscure character.


  3. #8623
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    It was actually a suggestion from a friend.

    He reads Nanatsu no Taizai.

  4. #8624
    Mate, that's noice as fuck! Vagrant's Avatar
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    So I ended up coming up with some Nasuverse lore and background for Ziusudra. And somehow... it made him more absurdly OP than before. This one was fun.

    Ziusudra
    The Immortal Storm Rider


    Class: Rider
    Alternate Classes: None

    Parameters:
    Strength: C
    Endurance: C
    Agility: B
    Mana: B
    Luck: A

    Nasuverse History
    In the long ago times of the world, when it was still young and humanity only in its infancy, life was good and life was well. Humans and gods mingled, the divine spirits striding upon the earth before retreating to their heavenly chambers when the sun set. This was a time long before Uruk, before Gilgamesh and Enkidu, before champions and villains had a role to play in the world. Of these times little can be said when speaking of the phenomenon known as “Heroic Spirits”, for there were none who could fairly be called heroes. But despite the lack of heroes there was one who might be considered worthy of a tale or two, for the things that he endured, the tasks he faced and the challenges he overcome were truly of a heroic nature, though the concept had yet to ferment within the conciousness of humanity. This man was Ziusudra, He Who Found Long Life.

    In his life, Ziusudra born long before Gilgamesh would rule Uruk, long before the remembered civilisations formed and became great. It was a simple time and people lived simple lives. However, these times were also difficult, for man had strayed too far from the gods that graced them. Rumours swept back and forth through the villages, up and down the rivers, on the backs of the beasts that rode from town to town, that the gods were displeased, that they felt humanity had become capricious, wilful and destructive. And in a way, it had. Humanity had forged its own path, had defined itself as something great, something valuable and dangerous, something that the gods could look upon and feel a flutter of concern about. It was this awakening of awareness, of humanity realising that the gods did not perhaps look upon them as favourably as they once had, that caused a schism unknown even to the divine spirits. By recognition that the gods were concerned by it, humanity realised that it had defined itself as something beyond the divine, beyond nature. And so Alaya was born. The Will of Humanity, the Consciousness That Stretched Beyond Akasha.

    It was in these rumblings and in this genesis of Alaya that the seeds of Ziusudra’s own tale begins, for Alaya, timeless as it was and insightful as humanity had the potential to be, already bore within it an understanding of what was to come. And so humanity invested itself in a single man, the man who would become Ziusudra. He was not a king, nor an advisor or a priest, simply a common man with an uncommon sense of foresight, understanding and knowledge. He was a hard worker and an honest man, and was well-liked by man and god alike. His well-mannered nature and his honest sincerity caused a boon to manifest within him, an unconscious act of the will of humanity as a whole, the desire to have someone who was as wise as the gods, but as humble and understanding of hardship as any other person. This was the Discourse of Alaya, all of human knowledge buried within him, though it would not become apparent until later in life. During his early years the Discourse would occasionally bubble up within his subconscious and emerge as sage words of advice, gentle yet firm words setting his fellow man upon the correct path. And so this man became known as Atrahasis, the Exceedingly Wise.

    Atrahasis lived a full and solid life, until one night, as he rested within his thatched hut with his wife by his side, he heard movement outside the house. In these days darkness was absolute, an Authority that imposed Recognition of Rest upon all, so to hear anyone moving outside was a rare thing. He moved closer to the reed walls, pressed his ear to a gap and heard conversation. This was not conversation that should ever have been heard by any man, but it appears Alaya was already acting to shape the situation, in its own subtle ways. For the conversation was not one of men, but of gods. The great sky god Enlil, lord of all in heaven and on earth, spoke with his favoured companion, Enki. This talk of the gods was fierce and heated, for Atrahasis quickly came to understand that it was a debate on the merits of mankind itself. Enki supported the ingenuity of humans, whilst Enlil felt them to be a threat. A threat great enough to have prepared a final solution for. Atrahasis listened with horror as Enlil described to Enki his plans to bring down a cataclysm of rain, waters that would burst the banks of every river and cleanse the land of the taint of mankind. Enki begged Enlil to reconsider, but he would not. Atrahasis listened with growing horror as Enlil set the date, the very time that humanity would become no more.

    And as that knowledge, that simple understanding of humanity’s own expiration date, seeped into the consciousness of humanity, Alaya reacted. Humanity’s will was to survive, and so action had to be taken. Unknowningly, unconsciously, every man, woman and child in the world felt the need for someone who would save the species, and that will empowered itself within Atrahasis. The power and the knowledge of all of mankind was unlocked, and the first of the Counter Guardians was born. A prototype to the Guardians who would follow later on, Alaya’s first Counter Guardian was self-aware, in control of his actions and conscious of the deep-seated power that welled within him. Fortunately, he did not squander this newfound wellspring of Humanity’s wishes, and immediately set to his task. Within his mind ideas arose unbidden, complex diagrams for a boat of a scale undreamed of, which would take every ounce of the ingenuity of man to construct.

    And so man built.

    As the date of annihilation grew nearer Atrahasis rallied his fellow villagers and drove them to build, faster and faster, even as he directed others, the shepherds and the hunters, to go forth and gather animals, a mating couple from each species. Atrahasis collected them all together, loaded them into his construction, and then sealed it with clay and pitch.

    The rains began to fall.

    The vessel, more a containment cell than a true boat, groaned and strained as the waters crashed against it. And then it rose, floating gently. Atrahasis wept with relief and christened his vessel the “Preserver of Life”, and even as the rest of mankind drowned, screaming and crying, they pounded the vessel and cheered. Individuals wailed and felt bitter remorse, but humanity felt relief as the Preserver braved the storms. That cheering, the subconscious revelation that all of mankind felt even as it was wiped away, embedded a new name into the consciousness of Atrahasis: Utnapishtim, He Who Found Life.

    Utnapishtim lived aboard the Preserver with his family and his fellow villagers for many months, until finally the waters receded. The cradle of life settled upon the muddy ground and mankind set foot upon the Earth once more. Up in the heavens Enki saw this and was pleased, and the other gods, who had been shocked and cowed by Enlil’s wrath, rejoiced in kind, for without humanity to shape them and to raise them as Divine and Higher they would be naught but nature spirits scrabbling in the dirt. And in the end even Enlil himself smiled, for mankind had proven itself and had set itself apart from everything else within this World.

    Utnapishtim became the chief of the survivors, re-establishing order and law, and teaching the knowledge of antediluvian humanity to those who came afterwards. He lived a long, forthright life, always doing what was right for mankind. And then he became old, and he withered, and he lay upon his deathbed. And in his dwindling twilight, as his life and his spirit flickered like a guttering flame, the gods came to him. These Divine Spirits, representations of the World shaped through humanity itself, blessed Utnapishtim by showing him a path that would lead him not back to the Root that he had emerged from, but to another land, a vibrant kingdom which celebrated the efforts of humanity, a palatial monument upon which all of mankind could gaze and dream of and seek comfort in when times were hard. This was a land not created by the gods, no Divine utopia, nor any island forged by the World itself. It sat, pure and pristine, outside of the Supreme World Egg, a throne for all humanity. And as Utnapishtim took his wife in hand and stepped over the border the gods celebrated, chanting yet another name, his final name. Ziusudra, He Who Found Long Life, The One Who Lived Long Days.


    Class Skills:

    Voyager of the Storm (A+): Nobody has as great a rank in this skill as Ziusudra, because nobody has ever had to guide a boat through a storm as bad as the one that created the Ancestral Flood. Grants the equivalent benefits of high level Charisma, Riding and Military Tactics skills to do with naval aspects. As his ability to sail a ship is key to his heroic legend this skill has subsumed Riding as the Class Skill for Rider.

    Magic Resistance (B): Cancel spells up to Three-Verse Arias. It is possible to lessen the effects of High Thaumaturgy and Greater Rituals to a degree. This is a level of resistance that might be expected for someone who lived for eons in the very depths of the Age of Gods and then inherited the role of Humanity’s Guardian.

    Personal Skills:

    Culture Hero (A+): Saved the entirety of human culture, repopulated and brought his children a wealth of knowledge. All human knowledge that was carried on by humanity from the antediluvian era through to the rebirth of humanity came through him and thus he is a significant culture hero. Rider is able to grant anyone he favours with a laying of his palm upon the forehead with up to three knowledge-based skills at Rank B, although they cannot be skills which themselves emulate multiple skills.

    Guardian of Humanity (A++): The first man chosen by Alaya, the progenitor Counter Guardian. Rider was one who took the best of humanity and guarded it from destruction when even the gods wished to scour mankind from the face of the earth. As long as humanity exists there will always be something for Rider to protect. This skill manifests itself in a manner similar to Independent Action at the highest rank, allowing Rider to survive without a Master as long as humans exist, never aging or falling prey to illness, poison or curses. His body is perfect, flawless and immaculate.

    Librarian of Stored Knowledge (A+): Before he was ever called Ziusudra Rider was known by another name, Atrahasis the Exceedingly Wise. This moniker was no mere epithet, as he was shaped to become the receptacle of all human knowledge during his time. He has access to vast tomes of knowledge and wisdom within his head. With the most trivial of Luck checks Rider is able to draw upon high-level knowledge of almost any branch of life.

    Unified Language (B): Speaks the Unified Language fluently, as it was the language of all people before the flood. Due to his exceeding wisdom and respect for all creatures Rider speaks in a tongue slightly twisted from the original language, such that all beings can understand it without necessarily being completely controlled by it. Those who hear him speak will still feel strong compulsions to obey his words or agree with them, but protections against mental interference or Rank B or higher Magic Resistance and similar skills will allow the listener to resist.

    Noble Phantasms

    Shuruppak
    The Preserver of Life


    Type: Anti-Annihilation
    Rank: EX

    Description: The reason for Ziusudra’s designation as Rider, this Phantasm allows him to manifest the great ark that he built to survive the flood that wiped the planet clean. It is a hardy boat, stocked full of treasures and touched by Utu, the sun god, granting it the ability to draw on the sun itself as a prana source to fuel it. This is good, as the full might of Shuruppak is incredibly prana-intensive, so Ziusudra is unlikely to try to use it at night without a significant prana source backing him up. For example, all of humanity.

    Shuruppak can be manifested in a less-intensive conceptual form, focusing on the concept of "Preservation of Life", forming a protective cube of hazy energy that can resist even the greatest of attacks, as it was able to survive the wrath of an angry god which wiped out all other life on Earth. This is not “removal to a safe realm” or any similar concept, but simply “the endurance of life in even trace amounts”. The result is that although it can protect those within the cube from any attack, it cannot guarantee that they will be completely unharmed or that they will not lose anything beyond their lives. Exceptionally strong attacks may still destroy armour, weapons, defenses and the environment around those shielded by Shuppurak for this reason.

    When fully manifested, Shuruppak’s greatest treasure becomes obvious. Stored within the ark are two of each and every animal species Ziusudra was able to collect, and he can unleash them at his will from the ark. These animals are the ancestral beings to almost every animal on Earth in the present time, and they are all at the level of Phantasmal Beasts, even the simplest and most mundane of creatures having a Monstrous Beast classification thanks to vast accumulation of age and mystery.

    Dilmun
    The Throne of Heroes


    Type: Humanity
    Rank: EX

    Description: The true power of Rider’s legend, the secret consciousness that lies within every man, woman and child, Alaya. The Will of Humanity made manifest, forged into a venerable archive of those who would protect and guide humanity on a bright path.

    As the first of the Counter Guardians, Rider was the first of all humanity to find himself welcomed into the Throne of Heroes by Alaya. Imagine his surprise then, when he found a man clad in gold already sitting upon his seat. When that same man would then later on, as a mere mortal man, somehow manage to actually venture his way into the golden halls of Dilmun to seek guidance from Rider about how to obtain immortality, Rider’s headaches only worsened. Timelessness is a concept that remains painful for any man or woman, regardless of how wise they may be.

    In any case, the Throne of Heroes manifests itself as the Noble Phantasm Dilmun, a conceptual Phantasm which bears a single, powerful concept: “Humanity”. As long as Humanity lives, Rider is able to draw power from all of mankind to fight for them. At any given time Rider is able to draw upon the energy of the people around him in small amounts, within a certain range, to fuel his energy or to boost his power, raising all of his Parameters by a single Rank. However, this is hardly the limit of Dilmun itself, as by raising itself to the point of creating its own consciousness separate from Akasha humanity has made itself into something as grand as any planet or any world. Where the Archetype of any given planet may draw upon the power of that world for itself, so too can Rider do so with all of humanity. His raw Parameters can, if he so wills it, be raised to always be a Rank higher than any enemy he faces, along with provisions of vast sums of prana for him to utilise as he wishes. This power is drawn from all of humanity equally so it is unlikely that any one person would bear ill effects from his uses of this ability.

    Unless for some absurd reason he was facing off against some other person who had the ability to always have more power than anyone they fought, resulting in a recursive race of power and resources. Although it is almost assured that Humanity will outlast the World itself, in any given situation, the price paid for such actions would be immeasurably steep.
    Last edited by Vagrant; April 16th, 2014 at 07:52 AM.

  5. #8625
    Aristotele of Alaya? Oh really? Well, good and strong, ancient and powerful, but still, it is like he is too much of hax. So, I recommend to change your sig to "The Throne of OP Heroes: A reference index for My Creations".
    When we have shuffled off this mortal coil,
    Must give us pause: there's the respect
    That makes calamity of so long life;

  6. #8626
    Time to burn some dread Daneel Rush's Avatar
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    I...still don't get why his Noble Phantasms have the names of cities.

    Before he was ever called Ziusudra Rider was known by another name, Atrahasis the Exceedingly Wise.
    Suspension of disbelief completely and utterly broken.

  7. #8627
    アルテミット・ワン Ultimate One
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    Guardian of Humanity (A++)
    Nah.

    Dilmun
    No. Regarding the rest, I already expressed myself. Honestly I think it was better before.


  8. #8628
    Mate, that's noice as fuck! Vagrant's Avatar
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    I prefer the former myself, but I wanted to screw with Nasuverse lore for the fun of it, because a life-ending flood does sound like something Alaya would get itself involved in.

    - - - Updated - - -

    Quote Originally Posted by Daneel Rush View Post
    I...still don't get why his Noble Phantasms have the names of cities.



    Suspension of disbelief completely and utterly broken.
    Dilmun in some takes on the legend is a land/city of the gods so I felt like in this version it'd just be his name for the Throne.

    Shuruppak was because I didn't want to call it The Ark and couldn't think of a better name than the city that was established after the flood.

    Also, I make no apologies for blending the Akkadian, Babylonian and Sumerian aspects together at all :P

    - - - Updated - - -

    Quote Originally Posted by Riesbyfe View Post
    Aristotele of Alaya? Oh really? Well, good and strong, ancient and powerful, but still, it is like he is too much of hax. So, I recommend to change your sig to "The Throne of OP Heroes: A reference index for My Creations".
    Except most are average or below average compared to the canon servants. Only this guy is really ridiculous, and Arjuna and Enkidu are stronk but that's no surprise given their roles in legend.

  9. #8629
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    The idea of a Holy Grail War with only weak to average servants really enticed me. It sure as hell would be more fun than the ones we've seen (in my opinion), and a Hassan would have a chance to win. So here, have another guy low-tier Servant. Also Russian, but hey, the 5th Grail War had 3 Greeks.

    Servant info:
    Spoiler:


    ​Better than the last Tsar. But then again, that's not too hard.

    Name:
    Peter the Great, Ruler of all Russians
    Class: Rider
    Gender: Male
    Alignment: Lawful Good

    Strength: D+
    Endurance: D
    Agility: B
    Mana: D
    Luck: C
    Noble Phantasm: C


    Skills
    Spoiler:
    Class Skills

    Magic Resistance: D
    Cancels Single-Action spells.

    Riding: D
    While Rider is capable of riding vehicles he knows (e.g. horses and ships) with above average skill, he is completely unable to handle, or learn how to handle, those that he didn't "ride" while alive.


    Personal Skills:

    Charisma: D
    Increase in leadership skills, but morale of troops may be affected negatively should they disagree with Rider's beliefs.

    Eye for Art: D-
    Rider has a decent chance of recognizing a Noble Phantasm with an artistic anecdote, but only if it belong to a legend from Europe.

    Military Tactics: E
    Upon facing an Anti-Army Noble Phantasm, Rider can achieve a small bonus to defense with a successful Luck check.


    Noble Phantasm
    Spoiler:
    Poteshnye Voiska - The Tsar's Toy Army

    Anti-Unit, Rank E~C

    The manifestation of Peter's bond with his childhood playmates, which endured for years. The Toy Army was a collection of children, consisting of Peter's friends, young nobles, servants and people who attended to his father's court. It was this game of children that originated the Russian Imperial Guard. Upon activating this Noble Phantasm, Peter can summon one of the members of this army, acting as a "temporary servant" to Peter himself. This servant's power will vary depending on who is summoned, but his parameters can never exceed Peter's. He will remain in this world for 30 turns, after which the servant disappears, and the Noble Phantasm can only be activated again after 12 hours.

    The Bronze Horse - To Bring Knowledge

    Anti-Thaumaturgy, Rank C+++

    The crystallization of Peter's dream of a "civilized" Russia, given form and shape by the statue that inspired the poem considered to be one of Russia's national epics. It is a mechanical horse, rather large, and made entirely of bronze and brass. While its sheer brute force is great, maybe enough to trample a weak servant, it possesses a deadly effect. As the crystallization of Peter's attempt to rid Russia from its old customs and beliefs, to advance scientifically and technologically, it possesses a powerful anti-magecraft force. While riding this machine, Peter's Magic Resistance is increased to A+, becoming immune to most if not ALL magecraft. It deals increased damage the higher the amount of prana the target holds, and it receives Rank-Ups based on the age of his foe. Against someone who has lived since the Age of Gods, this Noble Phantasm should surpass even a Rank A+ one.

  10. #8630
    Quote Originally Posted by BehemothV2 View Post
    As the crystallization of Peter's attempt to rid Russia from its old customs and beliefs, to advance scientifically and technologically, it possesses a powerful anti-magecraft force. While riding this machine, Peter's Magic Resistance is increased to A+, becoming immune to most if not ALL magecraft.
    Tbh, I don't get the connection between advancing scientifically and technologically to having a resistance to magecraft. There's that little "Magecraft is anything that can be done with other means (ahem technology and science ahem)" but that route leads to messing with the True Magics. A little bit of clarification here please.
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  11. #8631
    アルテミット・ワン Ultimate One Siriel's Avatar
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    Yeah, magecraft doesn't fade because you ignore its existence.

    The opposite of that, actually.
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  12. #8632
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    He didn't ignore magecraft's existence. He wanted to EXTERMINATE magecraft, because he believed it was keeping Russia from evolving.

    I probably should have written some Lore, but eh.

  13. #8633
    Servant Sheet
    Class: Rider

    Name: Sciron


    Background: Sciron was an outlaw, one of the various robbers that the famed Theseus defeated on his way to Athens. Varous myths depict him as either the son of the sea god or a exiled king. He was nown for the manner in which he killed his victims, making them kneel in front of him, wash his feet before kicking them off the cliff, where a giant turtle awaits its prey.

    Parameters:

    Strength: D

    Endurance: C

    Agility: C

    Mana: B

    Luck: C

    Class Skills:

    Riding: E(A+)

    - The ability to ride mounts and vehicles. Sciron was not really renowned for riding a mount or even owning one, however, his main form of killing his victims has allowed him to access a higher level of Riding with regards to his Noble Phantasm.

    Magic Resistance: D

    - The ability to cancel prana. As a Heroic Spirit from the Age of the Gods, Rider can cancel Single-Action spells, to the same degree that an amulet rejects magical energy.

    Personal Skills:

    Divinity: D

    - Sciron was thought to be a son of Poseidon, the Greek god of the sea. However, variations of the myth stating that he is the son of a human king instead of a god has reduced his Divinity.

    Nature of a Rebellious Spirit: C
    - The temperament to never remain in one location and never embrace a lord. Cancels Charisma of same or lower rank.




    Noble Phantasms:

    Skeironian Rocx, Gaping Maw of the Sea: A-rank Offensive
    - The name attributed to the very cliffs where Sciron has sent countless victims to their deaths. However, it is not the fall off the cliffs which killed then people but the giant turtle that awaits with its maw wide open. It is in the form of this massive turtle which the Noble Phantasm materializes in, a massive, impractical mount made for trampling enemies underfoot as well as swallowing tens of men in one gulp. The turtle, being a Phantasmal Beast from the Age of the Gods, as well as probably a present from Poseidon to his son, is extremely resistant to most forms of damage and can shrug off mysteries on the level of magecraft.


    On one hand, crappy Servant. On the other hand, Giant Turtle.

    Fixed
    Last edited by Rin-chan Kaihou; April 21st, 2014 at 04:56 AM.
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  14. #8634
    Mate, that's noice as fuck! Vagrant's Avatar
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    How come he has no Magic Resistance at all? It's a Class Skill and he lived in the Age of Gods so he should probably have rank E or D MR.

    Also I'd give him another skill or two, perhaps Nature of a Rebellious Spirit because he was passed over as the next king of the kingdom in some variants and is a bandit who doesn't stick to the law. Slap that on him at rank C or something so he can at least neutralise Charisma, perhaps?

    I like the Noble Phantasm though, giant turtles are indeed fun.

  15. #8635
    Fixed. Thanks for the suggestions. Had a bit of trouble with his personal skills tbh. There just wasn't enough info on him floating around.
    Last edited by Rin-chan Kaihou; April 21st, 2014 at 04:58 AM.
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  16. #8636
    Mate, that's noice as fuck! Vagrant's Avatar
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    I was always interested by the idea that Heroic Spirits don't necessarily need to be human, as evidenced by Bucephelus. So I decided to play with that as well as the idea of making a lower-strength Servant, and this little girl popped out. I think against most canon Servants she'd fare rather poorly, but hey, she has no heroic feats to speak of so that's hardly surprising.

    Lunar Hare
    Charitable Herb-Grinder


    Class: Lancer
    Alternate Classes: None

    Parameters:
    Strength: D
    Endurance:E
    Agility: B+
    Mana: E
    Luck: E



    History:
    Lancer is an unusual Servant, as she is one of the rare instances where a non-human individual has managed to rise to the
    Moon Cell
    Throne of Heroes
    . She is actually a rabbit, and her life was originally one like any other lowly rabbit, peaceful and ordinary. However, on the day of Uposatha, a day of observance, charity and reciprocal benevolence, she decided to perform an act of charity, in the hope that her virtue may earn her a reward. She offered to feed a hungry man, but when she realised that all she knew of food was grass and other greenery that the man could not eat, she threw herself into his fire so that her flesh may be cooked for his consumption instead. As it turned out, the man was a divine being, and impressed by her devotion to her charitable task he rewarded the rabbit, inscribing its form upon the moon for all to see, as well as transporting her to the moon in a new physical form to serve amongst the servants of the other deities there.

    Her soul was
    digitised
    recorded
    and transferred wholesale to the
    Moon Cell
    Throne of Heroes
    , archived perfectly in an idealised form, while her body remained aware and eternal within the Lunar Realm. Here she was tasked to grind herbs for the divine beings that dwelt within the Lunar Realm, and she became a skilled
    spirit hacker
    apothecary
    , serving as a vital assistant during the process of the creation of
    Key Data Scans
    Pills of Immortality
    , rare
    programs
    elixirs
    that could
    perfectly archive data
    grant eternal youth
    when consumed. To this very day her physical form continues to serve as a mortar-grinder in the Lunar Realm.

    Class Skills:

    Magic Resistance
    Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.

    • D+: Cancel magecraft on the level of Single-Action spells, but has little to no effect against High Thaumaturgy or Greater Rituals. While the moon is full, Lancer’s Magic Resistance is enhanced noticeably.


    Personal Skills:

    Apothecary
    Knowledge of how to create useful concoctions and elixirs from natural materials, utilising Gaian Alchemy instead of thaumaturgy to enact wondrous effects.

    • C: Though her role is merely to grind the herbs used for the lunar immortals, Lancer’s long period of time around those who utilise her ingredients has allowed her to become a rather capable apothecary herself. She can identify many natural substances and their effects, as well as combine them to create healing salves and other such substances.


    Lunar Affinity
    The possessor of this skill is highly connected to the moon somehow, and gains benefits when the moon is in the sky. Depending on the legends, the benefits may wax and wane depending on the moon’s visible phase.

    • B+: While the moon is in the sky at night Lancer’s Agility gains its Plus Modifier. If the moon is full enough for the image of the rabbit to be seen on its surface then Lancer gains high-level regeneration that allows it to heal even heavy damage rapidly, though this healing consumes prana and cannot be suppressed while the moon is out. Fortunately, when the moonlight shines directly upon Lancer’s body she is able to supplement her prana using that light, greatly reducing her prana burden to her Master.


    Protection Against Flames
    Through either charms and magic, or simply through mastering the mind and body, the Servant is able to resist the effects of heat and fire to a degree.

    • C: Through the blessing of a divine power who Lancer offered her own body to as food, natural flames or heat cannot harm Lancer at all. The strength of magical fire used against Lancer is reduced by two Ranks thanks to this same blessing.


    Noble Phantasms

    Uposatha
    Mallet of the Lunar Mortar

    Type: Anti-Unit
    Rank: D
    Range: 1-3
    Targets: 1

    Description: The only weapon Lancer bears is one that would not normally be considered for a Lancer-class Servant, a large wooden hammer. This is the hammer she utilises to grind herbs in her mortar for the Lunar eternals, but within the context of her role as a Servant it is perfectly sufficient as a weapon. It is heavy and has relatively potent striking force, though only the solidity of its head keeps it from breaking when facing other Noble Phantasms, as it is both wooden and of a low rank, spiritually.

    For the most part Uposatha has no extraordinary traits to it, being a simple blunt-force striking weapon, but while it is exposed to the moonlight it gains potency, allowing it to strike much harder and more rapidly than normal as it emulates Lancer’s dedicated and masterful pounding of herbs in her lunar mortar.

  17. #8637
    ジュカイン Lycodrake's Avatar
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    Okami faceclaim kemonomimi Servant.
    Lyco approves.
    Quote Originally Posted by Seika View Post
    Yes, excellent. Go, Lyco, my proxy.
    F/GO SUPPORT

  18. #8638
    闇色の六王権 The Dark Six Zork Knight's Avatar
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    And now, one of the least castery Caster around. Well, he actually DOES casting. Just another kind of it.

    Servant info:
    Spoiler:

    Maker of Phantasms

    Name:
    Wayland the Smith
    Class: Caster
    Gender: Male
    Alignment: True Neutral

    Strength: B+
    Endurance: A
    Agility: C
    Mana: C+
    Luck: D
    Noble Phantasm: E~A++


    Skills
    Spoiler:
    Class Skills

    Item Construction: EX
    With the right materials, it would be possible for Caster to craft an item not comparable, but equal to a Noble Phantasm in power. Even with ordinary materials it is possible to craft a Mystic Code unmatched by modern ones.

    Territory Creation: B
    Creation of a "Workshop" becomes possible.


    Personal Skills:

    Battle Continuation: D
    Can ignore "lesser" wounds, such as a broken bone or a stab in the leg.

    Divinity: C
    Caster is the son of a lesser sea goddess and the elven king of Finns.

    Eye for Art: B
    Capable of automatically identifying any Noble Phantasm of European origin, while the ones from other regions require a successful Luck check.

    Rune Magic: A-
    Caster is capable of using the elder futhark and marcommanic runes, but only for the reinforcement of objects.


    Noble Phantasm
    Spoiler:
    Geisterhaftes Modell - Root of Legends

    Anti-Unit~Anti-Fortress, Rank E~A++

    A plain-looking european iron sword, seemingly possessing no special attribute. This simple sword is in fact the prototype of all the swords ever crafted by Wayland: Curtana, Durandal, Gram, Hatheloke, Joyeuse, Caliburn, and countless other blades used by kings and knights. And from being the prototype of so many legends comes its ability: becoming any of the swords that were based on it. By spending an amount of prana proportional to the sword's power, it is possible for this simple weapon to take the shape of any of these famous legends, albeit only temporarily. The sword will function the same way it would if used by its "true" owner, but will receive a small penalty for not being wielded by the one who made it legendary.

  19. #8639
    Quote Originally Posted by BehemothV2 View Post
    snip
    Please add: Patent Protection Rank B - Can start licensing litigations against wielders of medieval weapons and armor, claiming he created it.

  20. #8640
    夜魔 Nightmare kohaku's Avatar
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    The idea of a Holy Grail War with only weak to average servants really enticed me.
    finally, I find out one guy have same idea like me.

    I love to play as Ber and Assassin, too.

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