Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Okay... I'll be the first one to admit that I might have crossed a few lines with this one.
Class: Caster (Rider)
True Name: Mug Roith
Gender: Male
Alignment: True Neutral
STR: ***** D
END: ***** D
AGI: ***** B
MGI: ***** A++
LCK: ***** C
NP: ***** A++
Keywords
CLASS SKILLS
Territory Creation: C
The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this Skill that allows to create in the shortest time a Workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At C Rank, if conditions are favorable, the creation of a “Workshop” is possible with some effort.
Item Construction: A+
The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients. So long time and resources are abundant, he may even manufacture items with the performance of low-grade Noble Phantasms.
Among his favorite handiworks, a five-pointed magic spear that can control the flow of water and spiritual stones that can act as catalysts for the summoning of Phantasm Species such as a fire-breathing dog or a water dragon are included.
...if a Rider
PERSONAL SKILLS
Divine Gift of Wisdom: B
The various wisdoms as a sage bestowed by the gods of Celtic Mythology. With exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of C Rank and above.
In his case, rather than bestowed, maybe the term inherited would be more appropriate…
Divinity: A
Whatever one has Divine Spirit aptitude. The higher the level more one is treated as a mixed race of a materialized Divine Spirit. Other than breaking Skills such as Protection of the Faith and Enlightenment of the Bodhi Tree, there is also an effect that reduces the special defensive value called “purge defense” in proportion to the Rank in this Skill.
According to legends, in exchange for losing the light of his eyes, he once delayed the sunrise for two days. Such absurd feat is way beyond what can be accomplished merely through human magecraft. Consequentially, suspicions about him being the reincarnation of some Sun Deity arose.
Druidism: A+
Knowledge about the Celtic philosophy of living in harmony with nature. Rather than a school of magecraft, this goes more along the lines of a human attempt of imitating the way of the fairies. Also grants knowledge about the secrets of the natural world as a byproduct.
...and possibly
NOBLE PHANTASM
Encennach – Observer in the Firmament
Rank: D
Type: Anti-Unit (self)
Mug Roith’s favorite Mystic Code. A feathered robe with a hood shaped after a bird’s head. Merely wearing it already bestows the user with limited flight abilities. Furthermore, if the hood is donned over the head and the True Name released, an effect similar to the Skill Clairvoyance will be activated, making possible to observe far away into the horizon. This ability can be employed even now that he is blind.
Druim Damhghaire – Carrier of the Sunlight
Rank: A+
Type: Anti-Army
Mug Roith greatest trump card in the battlefield. A war-chariot that he employed during the conflict against King Cormac. With a body of rowan wood and shafts of white bronze, it is encrusted with carbuncle gemstones along its whole extension. When on movement, these gemstones shine dazzlingly and make even the darkest night seems as bright as the day.
This is actually a device based on the “sun chariot” that appears in many legends – in other words, a symbol of solar divinity. The two oxen that pull it, named Luath Tren and Loth Lis, are Divine Beasts that serve the sun god. Despite their massive bodies, they run as fast as the wind and are as nimble as swinging swords.
In combat, this Noble Phantasm is usually employed by rushing at enemies with godspeed, trampling over them. Other than the physical damage from the charge attack, there is also an additional damage value inflicted by scorching flames that are a manifestation of the sun god.
Roth Rámach – Eternal Guardian
Rank: EX
Type: Anti-Unit (self)
Mug Roith’s symbol. A wooden wheel with several oars attached. To modern people, it would look like some sort of crude helicopter’s rotor blades.
There are several contrasting legends about this. Some describe it is a flying machine that Mug Roith used so he could observe the land from the skies. Others say it is a weapon of destruction, meant to spread devastation during the end of the world.
In actual fact, this is a primitive astronomical model that represents the movement of the sun across the heavens, as well as the cycle of seasons caused by it. Also, although classified as a Noble Phantasm, this is not a summoned article but a relic from the Age of Gods that survived in this world until these days. A memento that a certain sun god left behind.
Its power as a Noble Phantasm is to accumulate over a long time the light (magical energy) of the sun as it travels on the firmament. Once the accumulated energy has surpassed a given value, it will use that energy to summon Heroic Spirit Mug Roith into this world. Afterwards, it will once again start to accumulate energy for a new summon.
In short, an autonomous metempsychosis-type Noble Phantasm. So long this exists, he will be repeatedly reincarnated in this world until the end of days. Also, originally Servants cannot retain the memories obtained in past summons, but Mug Roith is exempted from this rule so long Roth Rámach employed in his summoning.
Even if the sun disappears beyond the horizon at dusk, it will be reborn in the next dawn and start its journey anew. Even if the seasons (ages) change, it will continue to watch over us from the sky until the end.
Background
Last edited by Master of Chaos; January 15th, 2016 at 10:41 PM.
Spoiler:
[edit]
I'm pretty sure the Greek pantheon's immortality via ambrosia depends on the version you read. Golden apples are rather common, iirc Norse mythology also has them as a source of the gods' immortality. Unless you were also referring to that, Chris.
Hii, I'm new!
And I want to show off my Servant (which I try hard to make it believable)
Enjoy!
The character was come from my fanfic idea, about an alternate F/SN route where the action is not decided by Shirou decision alone, which also decided by "what if?" the other master have a lot of path and reckless take of the situations. Which lead to both Waver and Rin failed to convince the Mage Association to destroy the Fuyuki Grail.
IN UNIVERSE LORE
Class: Saber (Berserker)
True Name: Uesugi Kenshin
Gender: Female
Master : Waver Velvet (Lord El-Mellol II)
Alignment: Chaotic Good
General Stats :
STR: ***** B++
END: *****B
AGI: *****C
MGI: ***** E
LCK: ***** C
NP: EX
Japan Fame Boost Stats :
STR: ***** A++
END: *****A
AGI: *****B
MGI: ***** E
LCK: ***** B
NP: EX
Story
CLASS SKILL :
Magic Resistance B
This skill grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At this rank Saber can Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Riding B
This skill represent of one's expertise to ride animal and vehicles. At this rank most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
*Mad Enhancement C (If being summoned as Berserker)
PERSONAL SKILL :
Divinity C (EX)
This skill measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster,Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. At this rank Saber gain a very low Divinity due to there is no clear evidence to supports the claim. The rank increase to the true rank of the Divinity upon activation of a Noble Phantasm.
Military Tactics B
This skill is represent one's tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. At this rank, one can foresight the change of the battlefield and quickly take the next action.
Knowledge of Respect and Harmony C
This skill prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. At this rank Saber's attack doesn't leave any single opening to break.
*Mental Pollution C replace Divinity if summoned as Berserker
NOBLE PHANTASM :
Shingen – The Star Crossed Rivalries
Rank: D
Type: Anti-Unit
A Crystalization of the legend between the rivalries of the Dragon vs Tiger, a Noble Phantasm shared by both Kenshin and Shingen. The Noble Phantasm manifest as a sword (nodachi) that Shingen gave Kenshin in her honor and beauty. The Sword was noted as a mirror image of Kenshin herself; The white crystal color of the sword represent the Goddess like beauty of Kenshin, the sharpness of the sword represent her fighting prowess and it's strong build represent the never breaking ideal she had clinged into. The sword also named in honor of the former owner.
Upon Activation, Saber gain draconic aura and gain "Dragon" properties. The aura manifest itself to normal eyes, one who witness the majestic of true warrior will doubt their victory, causing a single STR and LUCK rank down. The Aura itself can be launched to the enemy as it was hit by a real dragon.
Bishamonten's Divine Blessing – O My Lord Lead Me to Your True Path of Justice
Rank: EX
Type: Anti-Unit (self cast)
The reenactment Of Nagao Kageko's ascend to divinehood. A Mystery inside historical fact that was in fact, she was a real human with known human relatives. However the believe of her divinehood from her supporter was so strong that it was survive even today. The contradiction between both sides cause a mixed mystery which create a mystery in itself. In truth both claim are true, she was born from mortals and one day Bishamonten lend his power to her.
To activate, one must pray and chant. The chant itself doesn't need to be specific, what it matters was the sincerity of one's prayer toward her devotion. However, a sincerity in one's devotion mean a very pure prayer to god, which ultimately lead to a long chant. During chanting, one shouldn't be disturbed by any outside interference. Also all Saber's personal skill and class skill also disabled.
After a successful chant, the Noble Phantasm can be activated. Bishamonten descent to earth and lend his power to Kenshin, raising her Divinity into EX rank and increase all of her stat into A+ Rank except for MGI, the STR stats also gain a special property which the ++ Rank always proceed. This Noble Phantasm effectively make Saber into a Divine Spirit.
While in theory, one can activated this Noble Phantasm unlimitedly as long one's had a sufficient amount of Prana. The Prana consumption itself far to large combining both average talented magus and Saber's boosted with a Command Spell only last for 30 second. Even the Einzbern humonculli can only last for 2 minutes at most.
As Saber need to concentrate and became vulnerable toward attacks, she need to be protected by ally. Combined with the long chant and massive Prana consumption, the Noble Phantasm was effectively situational and unreliable. Even so it was a very powerful Noble Phantasm and one can seize a guaranteed victory if succeed to activate.
Last edited by Spartacus; August 26th, 2015 at 04:20 AM. Reason: fixing some typo.
I'm going to start feeling bad the moment the next person posts.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Did my EX Ranked Noble Phantasm really that bad/broken?
I mean she was pretty much only can use one of the 2 Noble Phantasm which is very ordinary and lackluster. In normal grail war, unleash her Master pull a Shirou which can hold of a Servant, she effectively can't use her EX NP.
This NP need a lot of preparation unliike Ea, which practically just need to charge for a few seconds and sent Excalibur level attack.
Or Karna's which simply an atomic bomb Servant version.
Well, I would like to try and create a Servant. Needless to say, it's the first time I do something like this.
It will be fictional character.
Faceclaim
Class: Saber
True Name: Tenshi Hinanawi, Young Mistress of Bhavagra
Gender: Female
Alignment: Chaotic Good
STR: B
END: A
AGI: B
MGI: B
LCK: C
NP: A+
Class Skills:
Magic Resistance: C
Grants protection against magical effects. Despite hailing from the place where magic of old is still very much present, Saber has fairly low level of protection against magic, though it's enough against most modern spell casters.
Riding: D
As Saber never truly rode anything in her life, her skill is abysmally low. It's possible to handle familiar to her mounts with below average skill. It's safe to say it's present only thanks to her being summoned in the Saber class.
Personal Skills:
Celestial's Body: A-
Servant possesses the body of an ascended human, resident of heaven. Due to her unique way of ascension, Saber's rank of the skill takes penalty and she doesn't receive the full benefits of the skill. However, her body is still supernaturally though, and any Servant not possessing Divinity of at least C-rank must execute an attack of at least B-rank strenght to harm her.
Projectiles (Keystones): A
Expertise for throwing projectile weapons, in this case, keystones (holy stones). At this rank Saber can accurately hurl them with great speed and power towards enemies.
Boredom: A
A restless spirit that constantly seeks new ways to entertain itself. Saber's infamous bouts of boredom led her in the past to cause dangerous incidents to others sorely to entertain herself. As such, if boredom strikes her during the Grail War, Saber can forgone all caution and cause grave trouble, or act even against her own inhibitions.
NOBLE PHANTASM:
Hisou no Tsurugi: Sword of Scarlet Perceptions
Rank: B+
Type: Anti-Unit
Shape-shifting celestial relic and one weapon, that served Saber well throughout her escapades. It's a powerful weapon, that is said to consume spirits to empower itself and as such is a great weapon against spiritual beings, including Servants. It's true power, however, is upon revealing of opponent's nature to channel the most effective attributes to counter them. As such, it's a self realigning weapon that is effective against any type of opponent.
Hisouten: Sky of Scarlet Perception of All Humankind
Rank: A++
Type: Anti-Fortress
Saber's ultimate technique, which unleashes her full power as celestial in one, cataclysmic attack. Upon impaling the Sword of Hisou into the ground and calling the name of this Noble Phantasm, Saber causes devastating earthquake to hit the area she is in. The power of the earthquake stems from Saber's own power over the land and causes the earth to split open. Additional power can be acquired if before using it, Sword of Hisou consumed large amount of spirits (the first +), and if Saber previously stroke the area with her keystones and impaled the Sword of Hisou into one of them (second +).
It's a devastating technique which annihilates large area and cares not for human casualties nor collateral damage. As such, Saber is vary of using it close to populated areas such as cities. Of course, if her infamous boredom strikes again, she may well forgot about any moral cautions, as she seeks to entertain herself...
Last edited by Omida; August 25th, 2015 at 03:59 AM.
Are there any Sheets/NPs of Herakles that haven't gotten a link on the front page? I'm really interested in finding interesting, well written, sometimes overpowered stat sheets and Noble Phantasms for Herakles.
Rider
Last edited by Wiseman; August 31st, 2015 at 02:55 AM.
CasterYou can blame Bayonetta for this one. Still bothers me that my profiles are so short compared to everyone else's, but I can never think of anything else to say.
Spoiler:
Name: Alraune
Alignment: Chaotic Evil
Country of Origin: Germany
STR: D
END: E
AGI: C
MAG: B
LUCK: C
NP: B
Class Skills
Territory Creation (C): The ability to control terrain to grant advantages to oneself as a magus. As her temperament is not suited to it, Caster’s rank in this skill is weak; however she has the ability to create a ‘garden’ where her plants grow.
Item Construction (B): The ability to create magical items. Caster specializes in potions brewed from her plants. Her favourite brew to concoct is a love potion made from her beloved mandrakes.
Personal Skills
Natural Body (False) (C): The possession of a perfect body as a living being from birth. As a homunculus, Caster’s body is flawlessly designed. Though this skill normally only affects Strength, Caster’s mana is also boosted, as she was designed to cast magic.
Witchcraft (A+): The ability to use cursing techniques. Caster is a skilled witch, specializing in enchanting men with her looks and voice, as well as using stolen souls to enhance her abilities.
Mystic Eyes (D): Possession of Mystic Eyes capable of interfering with the outside world. Caster has crafted a set of Charm-type eyes for herself to aid in her ensnaring of men.
Familiar (D): The ability to create and control familiars. Caster uses large carnivorous plants as her familiars. Though powerful, the fact that they are rooted in the ground limits their usefulness.
Noble Phantasm
Mandragora – The Witch’s Root (Anti-Self, B): Alraune’s name is the German word for mandrake. The mandrake is the most beloved of Alraune’s flowers, as she believes it and her are ‘sisters’. This Noble Phantasm manifests itself automatically and grants Alraune two lesser skills to call on by invoking its true name.
Mandrake’s Poisoned Kiss (Anti-Unit, C) – Alraune’s kiss, which curses the target with the effects of mandrake poison. The victim drowns in their delusions and hallucinations. As the poison is magical in nature, standard antidotes will be ineffective.
Mandrake’s Unearthly Scream – (Anti-Army, B) – The most vicious of Alraune’s powers, the horrifying scream said to be given off by the mandrake root when it is unearthed, said to kill whoever hears it. The pure pulse of sound rips apart all it comes into contact with, and needless to say it is fatal to all those without proper resistance. Even with protection, it is powerful enough to cause severe internal damage and temporary deafness.
Notes
実験体の「ガルゲンメンライン」からのデータを元にした完成型の使い魔「アルラウネ」を使役する。寄生型の 使い魔をコアとして土からゴーレムを生成するもの。
十体以上のアルラウネを呼び出しスナオと戦うが、フル装備のスナオの火力に圧倒されて敗北して いる。
Last edited by You; September 1st, 2015 at 09:23 PM.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Been lurking for a while. Now I'm gonna forsake my Presence Concealment for the ability to communicate. Anyway, this is my first post so hi. It's a Servant concept I developed from a drawing board idea for my Fate story project, Fate/134340. He was cut initially but then I re-introduced him later on in planning. There were two primary versions of his backstory that I could have gone with, and either one would have affected his character as a whole. I ultimately went with the one where he discovers romance, since it makes for more interesting development. I'll add personality when it's not so late for me. Feel free to shred it to pieces and tell me how amazing I am.
Class: Archer
True Name: Hou-I (also known as Yi or Hou Yi)
Gender: Male
Alignment: Chaotic Good
STR: B
END: C
AGI: A
MGI: C
LCK: B
NP: A
Identity
Spoiler:
Class Skills
Independent Action: B - Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Magic Resistance: D - Cancel Single-Action spells.
Personal Skills
Clairvoyance: A
Divine Architect: D - Much capability towards developing divine structures is lost. However, aptitude is retained enough to create structures considered as luxurious wonders by mankind.
Divinity: C- - Despite once being a god, it has been severely ranked down due to his banishment and vague disdain for the heavens and its inhabitants.
Tragic Tyrant: E~ - A unique skill for Hou-I. Initially a valiant hero in life, experiencing tragedies triggers a form of pseudo-Mad Enhancement that ranks up all parameters but he loses comprehension of his Noble Phantasms and becomes more of an Anti-Hero than Heroic Spirit. He gains a new Noble Phantasm only available under this skill's effects.
Traveler of the Wind: C - During his duel with the Count of the Winds, Hou-I became adept at tracing and traveling along the winds. One is able to travel winds, limited only to where the wind travels towards and where the wind originates. Cannot, however, manipulate the wind in any form.
Noble Phantasms
Houyisheri: Nine out of Ten Unerring Shots
Rank: A
Type: Anti-Army
Range: 5-99
Maximum No. of Targets: 1-250 people
A chosen ten arrows from Hou-I's godly quiver, the ones designated to slay each of the ten sunbirds. Each arrow functions with the power of an Anti-Army Noble Phantasm when fired over great distance. At shorter distances, it ranks down to Anti-Unit at its minimum. Originally, they would be Anti-Country if he were still a god. Rather, this is his recreation of his deeds as a god in a mortal form. The power is still outstanding, but severe drawbacks are taken into account due to his lack of divine status.
When invoked, ten targets are required to be named, after which only those ten targets may serve as receipients to the fired shots. Shots can only be fired during the day, towards the direction of the sun, limiting its scope but not its range. This Noble Phantasm, however, will lose all power upon reaching the final arrow. In this stage, the user suffers a rank down to all parameters and becomes more susceptible towards the Tragic Tyrant skill.
His regrets of the event that made him most famous make this an absolute last resort for him, though one can force its activation via Command Seals.
Xi Wang Mu's Palace: Quest for Immortality
Rank: C
Type: Barrier
Range: N/A
Maximum No. of Targets: N/A
The luxurious, divine-seeming palace created as a monument of triumph in Hou-I's quest for immortality. To the untrained magus, it can be mistaken for a Caster's workshop. However, it only provides marginal benefits to Hou-I himself, and otherwise functions as a type of physical Bounded Field. He can manipulate it to an extent, being able to observe all that goes on within. His actions are limited to his scope of focus and reach, however. When within the palace, his effective range for attacks and Noble Phantasms is doubled and he gains limited regenerative capabilities, representative of the immortality he ultimately never attained. The whole field can easily be dismantled by lapsing his concentration or eliminating the source of power (e.g, himself).
Shooting Contest: An Ode to Feng Meng's Frustration
Rank: D
Type: Anti-Unit
Range: 1-50
Maximum No. of Targets: 1 person
With unsurpassable accuracy, Hou-I has the ability to strike true with any arrow in the name of his own arrogance and talent. A relatively weak Noble Phantasm acquired in the wake of Tragic Tyrant, but still enough to take down most other Servants if landed correctly. It is considered to be continuously active, a testament to Hou-I's inverted nature. However, other Servants of the Archer class may behold his abilities, and thusly according to legend, gain the power to ambush and beat him down. It's unremarkable, as a Noble Phantasm would be for an Anti-Hero. It ranks EX in "Attraction of Envy and Frustration", however.