Beast's Lair: Useful Notes
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Updated 01/01/15
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Democracy on Beast's Lair
Adlet: Good to see you're still capable of doing sheets that aren't of Nazis, tyrannical dictators and the like. Seriously though, that's a top-notch Judith. You made her a capable assassin that could hold her own in a Grail War without being overpowered. I particularly like her first NP. The most obvious would be letting her steal an opponent's NP once she gets close to them, but your take on 'turning the enemy's weapon against them' was much more creative and flavorful. Congrats!
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...S-so moe!
Seriously, where is that from? Is it actually a girl version of Cu Chulainn or just a similar character? Either way, she's a cutie pie.
Class: Archer (Assassin)
True Name: Wilhelm Tell
Gender: Male
Alignment: Chaotic Neutral
Attribute: Man
face claim (I'm amazed at how hard it is to find a decent pic of a crossbowmen these days...)
STR: ***** C
END: ***** C
AGI: ***** C
MGI: ***** E
LCK: ***** B
NP: ***** C
Keywords
CLASS SKILLS
Magic Resistance: E
The capacity to negate or abate the effects of magecraft. Unable to negate magecraft, but damage value is reduced a little.
Independent Action: A+
The ability to take action even without the prana supply from the Master. Convenient in cases like when the Master wants to activate a magecraft that calls up maximum prana or when he cannot supply enough prana to the Servant. On another hand, it becomes difficult for the Master to put the Servant under his complete control. At the highest rank, the backup from the Master is unnecessary even when employing large-scale magic energy.
PERSONAL SKILLS
Clairvoyance: E
The eyes of the falcon. Superior eyesight. Supplements long-range aiming and improve dynamic vision. An optic ability indispensable for the Archer-Class. Other than reconnaissance by means of sight, it also influences in the hit accuracy when using a bow. Even E Rank already denotes perfect eyesight as a human being.
Presence Concealment: C
The technical skill to suppress one's presence as a Servant. In short, it is something like erasing one’s presence by thoroughly restraining the emission of prana coming from the Servant – who is a mass of prana. At C Rank, it is already viable to completely suppress one’s presence and, in that case, it will be nearly impossible for other Servants to sense if Archer is there, if he is on the move or even if he hasn't already gone away in the first place. However, he still cannot employ this Skill during combat.
In his case, this denotes a hunter’s stealth techniques.
Regroup: A
The ability to breakaway from combat, or possibly to reset the situation. Reverts a combat that became disadvantageous back to what it was at the battle start (1st turn). Returns the conditions of techniques to their initial values and, at the same time, forcibly cancel several bad statuses (negative conditions).
Subversive Activities: B
The talent to chip off the opponent’s military strength during the preparation stages, prior to carrying out combat. An expert of traps. The higher this Skill’s rank is, more one’s spiritual status as a heroic spirit degrades. At B Rank, it is possible to incapacitate nearly 50% of an enemy army before it has the chance to charge.
Weapons
Crossbow
Also called the “bowgun”, this is one of the earliest mechanical weapons developed by man. Although its exact origin is a subject of much debate, there are evidences that rudimentary prototypes existed around China since the 6th century BC. In Europe, mercenaries popularized its use on the battlefield during the Middle Ages, but it had already been employed since much earlier as a tool for hunting.
Generally speaking, a crossbow is a bow fixed on a stock that is equipped with a mechanism that holds the drawn bowstring and a trigger. More advanced designs are also have some sort of reloading apparatus. Incidentally, while the common crossbow fire smaller, thicker arrows called “bolts”, there are also a few less known variants that use different kinds of ammunitions – such as rocks, lead bullets or even metal projectiles whose use is meant for siege warfare.
A traditional bow and arrow is regarded as a specialized weapon that requires considerable physical ability, a lifetime of practice and inborn talent to be employed effectively. In contrast, the crossbow is a relatively simple armament that anyone can handle after some training. Considering also how instruction regarding the use of bow and arrow was usually a privilege reserved to a very select group of people in a number of cultures, this is an item that has strong traits as a weapon of choice of the common man.
NOBLE PHANTASM
Apfelschuss – Divine Judgment
Rank: B
Type: Anti-Unit (self)
Turning the tables. Assistance from heavens when falling into a dilemma. The famous anecdotes concerning Wilhelm Tell’s trial by ordeal, as well as the cultural idiosyncrasy behind it, sublimated as a Noble Phantasm. Rather than a weapon or a particular shooting technique, this is better described as an entire fighting style that became a crystalized mystery.
Strictly speaking, this is a constantly active-type of Noble Phantasm, but its powers are only put in effect in times of crisis. In a way, this is something falsely similar to the skill Divine Protection: it applies bonus modifiers to Archer’s physical defenses, magical defenses and saving throws. In addition, the hit accuracy and chances of critical hits of his arrows rise in proportion to how cornered he becomes during combat. Depending on the circumstances, it is perfectly possible that all his shots may end up being transformed into magic bullets of sure-hit.
A trump card for dealing with desperate situations, defeating enemies that greatly outranks him.
Background
Last edited by Master of Chaos; December 10th, 2016 at 04:22 PM.
Chaos: That's a pretty cool Tell sheet. The Skills all fit together nicely and his NP is a creative crystallization of his legend. All in all, it's probably better then mine. Is there any particular reason why his Independent Action is so high, though? I mean, his is greater then Gilgamesh!
Given how he is far from exceptional parameters-wise, and since I always intended to make his NP something that would only work under strict conditions, I believed that I had to balance things out by letting him have at least a couple of top-ranking skills. Since his base concept is that of a freedom fighter specialized in guerrilla tactics, the Independent Action that also symbolizes an Archer’s abilities as a scout seemed like a logical choice.
EDIT: By the way, for those who did not figured out already, his Regroup skill is actually Lancer's (Cu Chulainn) 仕切り直し, more commonly known as Disengage around here. After Grand Order's Character Materials presented a more detailed account of what this skill does, I felt that its name deserved a more appropriate translation.
Last edited by Master of Chaos; December 10th, 2016 at 03:29 PM. Reason: added some trivia
Besides Independent Action, his only other high-ranking skills are Regroup and Subversive Activivies - and only the former is A Rank. Also, neither of them are much useful in case of direct combat. Anyway, he is supposed to play the role of excellent hunter. It makes sense for his Independent Action to be the greatest asset in his arsenal.
EDIT: Shifting focus a little, is there any other issues with this sheet? I’m particularly worried that I might have made the whole “nameless hero” thing a little too forced...
Last edited by Master of Chaos; December 10th, 2016 at 04:20 PM.
i thought it was solid
while reading the sheet I thought it hit all the points I believe you wanted to hit.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Last edited by Zork Knight; December 10th, 2016 at 10:53 PM.
Last edited by 4score7years; December 11th, 2016 at 01:41 AM.
Source: http://www.pixiv.net/member_illust.p...st_id=57180599
Class:Lancer
Alignment: Lawful Good
Origin: Christianity and Judaism
Region: Egypt?
Parameters
Strength: C
Endurance: D
Agility: C
Mana: A+
Luck: C
NP: B
Height/Weight: 173cm/77kg
Gender: Male
Likes: His brother and sister, almonds, God
Dislikes: Heights, bulls, frogs
Talents: Prestidigitation
Natural enemy: Pharaoh
Attribute: Sky
Traits: Human, Male,
Armament: Robes, invisible chest piece, one wooden staff
Class Skills:
Magic Resistance: (A)
Magic Resistance grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Cancel spells of A-Rank or below, no matter what high-thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
Personal Skills:
Cleromancy: (B)
Cleromancy is a form of sortition, casting of lots, in which an outcome is determined by means that normally would be considered random, such as the rolling of dice, but are sometimes believed to reveal the will of God, or other supernatural entities.
As the possessor of the Urim and Thummim and the gift of lots given to him by God, Lancer can divine certains answers through cleromancy. By tossing dice, choosing from a bundle of sticks of varying length, or anything similar, Lancer gains a degree of insight into how he should proceed. While useless in direct combat, outside of which this skill can be used as a pseudo-Planning or Military Tactics. From knowing the right way to go on a forked road to functioning as a Magic 8 Ball.
Proof of Friendship: A++
If the enemy servant does not possess a mental pollution skill, their fighting spirit is suppressed to a certain extent and a dialogue can begin. In regard to a Holy Grail War, an advantageous check can be obtained when constructing temporary alliances.
In life, Lancer was on the receiving end of God’s anger multiple times, but always managed to either convince him, prove his innocence, or otherwise escape punishment (perhaps at the idea that the writers of the Bible simply forgot he was there, he himself isn’t sure). When Lancer’s younger brother had left for Sinai for an extended period of time, and taken God’s voice with him, the locals reverted to their pagan beliefs and threatened Lancer to sacrifice a golden calf on the absent God’s behalf to give them the answers they needed. God understandably almost annihilated the Israelites right then and there for their heresy, but Lancer was able to make his case to the Almighty, and thus save his people. Though many of the guilty were executed, and a plague was visited on those that remained, Lancer escaped harm for having any part in it.
While preaching to the Israelites about the word of God, Lancer’s brother often complained that he wasn’t a powerful enough speaker--both soft of voice and prone to mild stuttering--so Lancer was technically the first officiate of the Law. This experience, as the “voice of the prophet” as well as his own prophetic speakings, prepared him for a life of words slightly different than that of his brother--as most cases state he received no revelation from God.
As the one who talked God himself down from his rage, it’s understandable that there would be few who could truly ignore Lancer’s words. All Servants will enter into a state of friendly conversation with Lancer that will only be dismissed when he wills it. Bonus checks must be applied against those possessing Divinity, however at this rank Lancer’s words may even penetrate some forms of mental pollution. Lancer cannot attack at all while using this skill.
Noble Phantasm
Lore
Personality
Tactics
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Somewhere along the line I think I ended up wanking this guy kinda hard. I'm only a little sorry.
Servant number 25 woop woop.
Last edited by Ail Don; December 11th, 2016 at 04:58 AM.
Alright, so now I feel much better about this revised version of Berserker.
Faceclaim
Spoiler:
Class: Berserker
Alignment:Chaotic Evil
Height/Weight: 201CM/112 KG
Likes: Bringing about the End of Mankind, Pleasures of the Flesh
Dislikes: Prudes, Inhibition, Delaying the End of The World
Natural Enemy: Joan of Arc
Stats:
Str:A+
End:B++
Agi:B
Mgi:B+
Lck:E-
Class Skills:
Mad Enchantment:(-): Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away personal skills. In Berserkers case this skill is null due to the skill Demon-God
Personality:
Spoiler:
Lore:
Spoiler:
Personal Skills
Spoiler:
Noble Phantasm:
Spoiler:
Last edited by Mr.Obsidian; December 12th, 2016 at 10:18 PM.
My Servant Comepndium
Make Middle-Earth great again!