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Thread: Create-a-Servant

  1. #8281
    Mate, that's noice as fuck! Vagrant's Avatar
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    Quote Originally Posted by Christemo View Post
    oc's go in the modern fiction servant thread in the fanfic section m9

    also god's cant be servants

    also broken as shit. and expert of many specs at A+ rank only allows use of 38-ish skills at master level, get real m9
    Christemo.

    Welcoming as ever.

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    Dapper Deathwing YeOfLittleFaith's Avatar
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    He has a point though.



    Quote Originally Posted by RadiantBeam View Post
    Not my fault Shirou is an awesome bro to lesbians.

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    Im not mean unless I have a reason to be.

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    Fail Event Horizon Agailius's Avatar
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    Edited mah Solomon post, for Golden Rule and generally turning him into more of a White Mage.
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    Quote Originally Posted by Arch-Magos Winter View Post
    When Agailius thinks your idea is really really stupid, you know you've screwed up.

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    The Long-Forgotten Sight Rafflesiac's Avatar
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    Does he look like MAN-voice shota Hans or like an adult Hans?
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

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    That's why I added the pic. This is Adult!Hans

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    The Long-Forgotten Sight Rafflesiac's Avatar
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    Quote Originally Posted by Christemo View Post
    That's why I added the pic. This is Adult!Hans
    Dang, I liked the blue-haired shota. HYPE DEAD
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  8. #8288
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    Quote Originally Posted by Rafflesiac View Post
    Dang, I liked the blue-haired shota. HYPE DEAD
    he's still gonna have the same mood, don't worry.

  9. #8289
    改竄者 Falsifier Petrikow's Avatar
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    Quote Originally Posted by Human View Post
    [REDACTED]
    lol

    8 skills,

    5 EX-rank Parameters,

    "OC",

    Come

    on.

  10. #8290
    Mate, that's noice as fuck! Vagrant's Avatar
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    So this one is just one I've played around with for a long time, never quite managed to get the second Noble Phantasm working in a way that seems both functional and true enough to how the legend went. Finally came up with something of a solution today and the result was... well, this guy.

    Pellinore
    King of the Isles


    Class: Berserker
    Alternate Classes: Lancer

    Parameters:
    STR: B
    END: B
    AGI: C
    MGI: C
    LCK: D




    Background

    King of Listenoise, son of King Pellam and brother to Kings Pelles and Alain, the great and chivalrous King Pellinore was born into the lineage of Joseph of Arimathea, the man who had buried Jesus himself. This lineage bore the heavy duty of guarding the Holy Grail, a sacred artefact, but Pellinore was never really interested in things like this. He found such pomp and tradition to be stifling and oppressive, so he promptly deserted his duty and went about chasing imaginary creatures instead.

    It was during his hunt for the Beast Glatisant, which would soon enough become another blood duty for his family, that he met Arturia Pendragon, the High King of Britain. He fought with Arturia three times and eventually won after Arturia, in a rare break of character from her normally honourable and dutiful sensibilities, acted against the rules of engagement, seeking an advantage in an unchivalrous manner. It was this act of unknightly behaviour that allowed Pellinore to shatter Arturia’s favoured blade Caliburn, though he was prevented from gaining the full measure of victory by a well-timed enchantment from the magus Merlin.

    As reparation to Pellinore and in deference to his considerable skill in one-to-one combat Arturia inducted him into the Knights of the Round Table, and he fought alongside Arturia to quell rebellions against the inhumanly perfect king. However, he inadvertently triggered a blood feud and would later come to doubt in the Holy Grail and the ever present quest for it. Throughout his life he regularly took off on personal hunts to continue to chase the Beast Glatisant and for a time ruled as a monarch known as the Maimed King, injured by a holy spear and unable to be healed until his faith in the Grail was restored.

    At the end of his life, old and withered, Pellinore passed away as a man of regrets, having never caught the Questing Beast he had dedicated his life to chasing, nor ever truly reconciling his distaste for the Holy Grail with his family’s divinely-appointed duties as its guardians. Thus the reason for his appearance in the Holy Grail War is twofold: to take another chance at guarding the Holy Grail and perhaps getting to experience it with his own two eyes, thus restoring his faith in it and in his family’s duties, and secondly to perhaps chse the Questing Beast once more, a lonely huntsman tracking down an equally lonely beast for all of eternity.

    Class Skills

    Mad Enhancement

    Mental capacity is sacrificed in return for enhanced physical parameters. Cannot be disabled normally, and while active may inhibit some Personal Skills or Noble Phantasms.

    • D: Not true insanity but rather a curse to endlessly pursue a single target with little thought for any other action. A skill forcefully gained as a result of Pellinore’s constant attempts to find the Questing Beast. Pellinore gains a Rank Up to STR, END and AGI while fighting the target of Endless Quest, but when fighting any other enemy suffers a Rank Down to MGI and LCK.


    Personal Skills

    Endless Quest

    A personal quest that can never truly be completed, this skill compels the user to specific action. This skill cannot be removed unless the quest is somehow miraculously completed.

    • A: As a result of a curse laid upon his family to pursue the Questing Beast forever, this Skill automatically designates one other Servant as Pellinore’s “Questing Beast” once all the Servants have been summoned. Pellinore gains the ability to sense when that Servant is nearby, and his Mad Enhancement will compel him to pursue the target ceaselessly once sensed. Use of a Command Seal can temporarily reassign another person as Pellinore’s target, but his fury at being deceived once the Seal wears off will be significant. If the true target of this Skill is killed, another Servant is randomly assigned to become the “Questing Beast” thanks to the endless nature of the bloodline’s curse.


    Guardian of the Grail

    The user is someone who has taken on the duty of protecting the Holy Grail. As such, conflicts which involve directly defending the Grail from others result in an increase in Parameters.

    • D: Born into the bloodline of Joseph of Arimathea, Pellinore has inherited the task of guarding the Grail from those who would misuse it, even if the Grail he has been tasked to protect is nothing but a false chalice. This ability manifests as a Rank Up when fighting anybody after the Grail becomes ready to grant wishes, generally once five Servants have been slain and entered the Grail. However, he does not hold much stock in his family’s duties, and would much rather chase after mysterious beasts or fight valiant knights for glory and entertainment, so he only receives a Rank Up to LCK and MGI rather than the full array of Parameter increases that might normally be expected.


    Battle Continuation

    The ability to continue to fight in desperate predicaments despite severe handicaps through sheer force of vitality.

    • D: Pellinore is a hearty, hardy warrior, who fought the King of Knights Arturia for three days before finally emerging victorious. This version of the skill reflects Pellinore’s inexhaustible will to battle and to chase the Questing Beast, allowing him to ignore minor-to-middling level wounds until the conclusion of a battle, and enhances his END by a Plus modifier with regards to the stamina for battle, though his physical durability towards damage is not enhanced by this END modifier.


    Arthursbane
    Pride-Shattering Lance of Chivalry


    Rank: B
    Type: Anti-Unit
    Target: 1-2
    Range: 2-4

    A knight’s jousting lance, which bears a passive ability of “cancellation”. It rejects prana upon contact, acting along the lines of the Skill Prana Burst to damage weapons it clashes with, as long as they bear potent magical power within them, whilst also rejecting magical effects in a manner similar to Gae Dearg.

    The lance also bears an active ability which, upon declaring the name of this Phantasm, can cause even a Noble Phantasm of high grade to shatter instantly when it clashes with this weapon if the enemy is deemed to have been unchivalrous in this battle. However, the active ability has a steep cost, and Noble Phantasms of a Rank equal to or higher than Arthursbane will eventually recrystallise after several hours to a day or two. However, when Arthursbane is used to break a Phantasm that was actually broken in legend, the effect is permanent regardless of the Rank of the destroyed Phantasm.

    Additionally, the active ability is sealed through the effect of Mad Enhancement unless the person Pellinore is fighting is currently the target of his Endless Quest skill. It appears that this Phantasm is a result of conflation of various stories and misunderstandings, as in life it was a sword that was used to break Caliburn, not the lance initially used by Pellinore on horseback.

    Beast Glatisant
    Symbolic Abomination of a Kingdom’s Ruin


    Rank: C
    Type: Barrier
    Target: 1
    Range: 1-99

    Beast Glatisant is an odd Noble Phantasm, as it is one not under the control of Pellinore himself. Instead it manifests as a personalised Bounded Field internalised within the target of Endless Quest, forcibly altering the “apparent” Origin of the target to that of Ruination, overlaying the true Origin with another one that the World recognises as the primary nature of the enveloped being. It is not a barrier that can be detected magically as it is not truly Thaumaturgy that generates this effect, but rather a realignment of the World’s perception in a manner not dissimilar to the creation of a World Egg. However, unlike World Eggs this effect does not impose anything unWorldly upon the Supreme Reality Marble of Gaia and is thus not pressured to collapse by the World, making the prana cost for this Noble Phantasm almost nil.

    The Origin of Ruination causes plans and actions taken by the targeted person to have a far greater chance of failure, and the target’s Luck Parameter is treated as Rank E-. Additionally, all Check Rolls made by the target have their DC doubled, except when actually engaging Pellinore in combat, due to his desire to have worthy combat, even with the beast he hunts. The final effect of Beast Glatisant is a mental affliction, causing the targeted person to regularly glimpse the chimera-like form of the true Beast Glatisant as a phantasmal animal slinking around nearby, causing effects of increased paranoia and belief that the beast is causing misfortune. This mental compulsion is of a moderate level but can often disrupt concentration and other mental-based techniques without some form of defense against the interference.


    Last edited by Vagrant; March 13th, 2014 at 10:13 AM.

  11. #8291
    アルテミット・ワン Ultimate One Kat's Avatar
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    Pornaleff?

  12. #8292
    Mate, that's noice as fuck! Vagrant's Avatar
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    Quote Originally Posted by SpaceCaptainKatsura View Post
    Pornaleff?
    You'd be correct, good sire.

  13. #8293
    アルテミット・ワン Ultimate One Kat's Avatar
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    Pornaleff is popular enough to inspire at least one expy of himself in a fighter game. Not surprised.

  14. #8294
    アルテミット・ワン Ultimate One
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    Polnareff, what are you doing with Gil's armor?


  15. #8295
    Mate, that's noice as fuck! Vagrant's Avatar
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    So this was an old bio I had lying around as a guy who'd end up being a Big Bad or something for a False Grail War set in Australia. The idea was nothing special, just played with the conceit that Australia is too young of a nation to really have heroes, so the one that it does have gets a big boost from being on Australian soil.

    He's a tank-type Servant, great at taking damage but lousy at dishing it out, since his guns are nothing speial at all. Even his "Reality Marble"ish Phantasm isn't all that impressive, because in the end he's not some big powerful villain, he's a young HS with no special deeds and only the fact that Australia has nobody else to speak of as a significant detail. 100% plotwank Servant.


    Ned Kelly
    The Iron Rogue

    Class: Archer
    Alternate Classes: None

    Parameters:
    Strength: C
    Endurance: D
    Agility: D
    Mana: D
    Luck: D
    Boosted Parameters
    Strength: A
    Endurance: C
    Agility: B
    Mana: C
    Luck: C



    Background

    The Kelly family is a mage family of relatively recent appearance at the time of Ned’s legend, as he is a third generation mage. The family’s speciality is metal alchemy, but at only three generations in it is not particularly good-quality magery. This is how the Kelly brothers shaped their legendary armour, through rough and brutish alchemical methods. His method of alchemy is in the setting of traps, and the traps are inelegant, trading subtlety and utility for direct overpowering force. His guns are magically enhanced with Reinforcement as well, making them more threatening than they might be expected to be.

    Class Skills
    Independent Action
    The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract.

    • B: Archer is able to exist for up to 48 hours without a Master’s contract or an alternative prana source, and can survive having his spiritual core damaged, though he can only manifest as an intangible spirit in this case.


    Magic Resistance
    Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.

    • D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.



    Personal Skills

    Natural Weapon
    The skill of a Servant who has body parts that function as dangerous weapons, such as claws or darts, or is highly practised in some form of unarmed combat, whether it be through techniques like martial arts or through the brute strength of someone who regularly gets into drunken brawls.

    • D: Archer was known for being an imposingly large man, requiring many people to subdue him when he resisted arrests, and for having gone 20 rounds of barefist boxing with an associate of his and coming out on top. Effectively, Archer was a tough brawler of a man and was not afraid to show it. He can fight perfectly well up close without his guns, striking with his full enhanced strength for reasonable damage. When Homefield Advantage is active the Rank for this skill becomes D+, essentially doubling its value to Archer in unarmed combat.


    Rebellious Spirit
    The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king.

    • B: Archer’s temperament was truly one fit for a bushranger; raucous, brash and refusing to bow to any authority. His rebellious spirit negates the effects of Charisma and other non-mental influence-related skills of a rank lower than this skill.


    Subversive Activities
    The talent to reduce the enemy forces in the preliminary stages, before going into battle. An expert of traps. However, the higher is the ranking of this Skill, the more one's spiritual status as a hero declines.

    • C: Archer became famous for being a bushranger. That is to say he hid in the bush and ambushed those who passed by with traps and guerrilla tactics. His traps can lower the combat effectiveness of his enemies by 20% when entering the fray.


    Boosted Personal Skills

    Homefield Advantage
    The benefits gained by being on soil considered to be that of the Servant's homeland are sizeable. A skill generated through a combination of fame and exclusive access to home ground benefits.

    • A++: Australia is such a young country that Archer is essentially the only person from there to qualify as a Heroic Spirit. As such he is known as the only folk hero there and gains a sizable bonus to his parameters during any Grail Conflict that takes place there, as well as bonus Noble Phantasms due to his fame amongst the people and his proximity to his home territory.


    Attendant of Iron
    With proximity of presence alone, the Servant is capable of reinforcing his Master's physical attributes.

    • B: A Personal Skill provided only when on Australian soil, thanks to Homefield Advantage. Mere proximity to Ned’s legendary “iron bucket” armour grants his Master a sharp defensive boost, rendering the skin much harder to pierce or damage, granting a metaphysical double Rank Up to the Master’s “END Parameter".

    Iron Bucket
    Protection Crafted of Ploughshares


    Type: Anti-Unit: Self
    Rank: C
    Range: 0
    Targets: Self

    Description: In normal conditions Archer’s famed armour is able to deflect normal attacks of up to Rank B and Phantasmal attacks of up to Rank D without damage to Archer himself, and dampens attacks stronger than those Ranks by an equivalent amount. However, the armour does not cover Archer’s legs, leaving his naturally low Endurance as his prime weakness. The armour does also grant the equivalent of Galvanism Rank C, converting the majority of immaterial attacks into harmlessly dissipated prana on impact.
    Boosted Phantasm
    The quality of Archer’s armour is enhanced absurdly while Homefield Advantage is in effect, as this armour is the lynchpin to the Kelly legend, allowing it to absorb regular attacks of up to Rank A++ and Phantasm attacks of Rank A or lower, whilst dampening the damage taken from attacks stronger than that. This is not necessarily the same sort of conceptual defense as Heracles’ God Hand and thus can be overcome by enough damage despite the Rank of the attack, if the damage is overwhelming enough, and also can take damage from boosted attacks such as Rank C+ or B+, though their power is terribly weakened. Additionally, the armour takes a form protecting the lower half of Archer's body as well, though this armour is only as strong as the regular form of Iron Bucket unless being used to defend against full-body attacks. Alongside other abilities of the Noble Phantasm, also grants the Personal Skill Self-Modification Rank C, allowing him to alchemically merge metal items such as blades or guns with his armor.

    Siege of Glenrowan
    The Final Stand of the Outlaw Kelly Gang


    Type: Anti-Army
    Rank: C
    Range: 1-10
    Targets: 1-15

    Description: In normal circumstances this Phantasm creates a temporary wraithlike quadrupling of Archer's Heroic Spirit archive details, essentially replicating him into existence as the other three members of the Kelly gang, who’ve simply become subsumed into his tales. In such a circumstance the duplicates are unable to move from where they are summoned, simply being used as decoys and to lay down a greater level of firepower, but Archer is able to swap places with any of his duplicates seamlessly, making the decoys more effective and allowing him some level of strategic positioning decisions.
    Boosted Description

    When boosted by being present on Australian soil the Anti-Army Phantasm develops into a full-blown Reality Marble, fuelled as it is by the great respect and admiration of an entire nation for their one true folkhero. This Reality Marble is only possible in the sense that a fragment of that admiration and that desire to give a fair go to any underdog or hard worker exists in the heart of the “Australian psyche”, vague and indefinable as a national personality might be. To this end anybody who considered himself Australian inadvertently holds a sliver of this psyche simply by virtue of invoking the title of Australian, even if the individual doesn’t reflect the true nature of the psyche at all.

    It is only through this most tenuous of binding forces that a Reality Marble stands even a hope of being formed, merging the slivers of 20 million individuals with that of the one true folk hero of the nation, and even then only whilst on the soil that they call home. This ridiculous miracle is what grants this Phantasm the boosted rank of EX, as the actual power of the Marble is not particularly exceptional. Even in this miraculous form it is not a true Reality Marble reflecting the inner world of a single person, nor even the same desire reflected in the hearts of men perfectly in synch with each other, but simply an embodiment of national pride in the only way possible for such a disparate population of people: An agreed-upon event of definite existence that took place at a lynchpin in Australian spiritual history.

    The Siege of Glenrowan recreates the exact landscape of the real siege as it was on Sunday June 27, 1880, drawing out the remembered final moments of glory not only of Archer but also an underlying world imprinted on the collective Australian psyche and uncontested by any other hero in the land. The generated world is a period-era wooden hotel, two stories high and surrounded by a clearing, with bushland that enemies are deposited into circling the clearing and encroaching on the back of the hotel itself. The hotel forms as a fortress-level construction, and a conflagration turns it into a blazing labyrinth that is bigger on the inside than it is on the outside, should anybody dare to enter it rather than try to kill the Kelly Gang from outside the house. The wraithlike quadrupling is enhanced greatly, essentially duplicating Archer into four perfect copies that all bear his boosted Parameters and skills, as well as his Iron Bucket phantasm. As long as the Reality Marble is sustained Archer can only be killed if all four of the copies are slain. Of course, the prana requirements for such a Phantasm are extreme, but Archer is able to feed off the prana in the soil itself to sustain this Reality Marble for far longer than should be possible.

    Bonus Noble Phantasms

    Jerilderie Letter
    On His Own Terms, With His Own Voice


    Type: Anti-Unit: Self
    Rank: E
    Range: 0
    Targets: Self

    Description: One of the Phantasms that Archer can only utilise within the boundaries of Australia, this is a famed letter that was dictated by Kelly regarding the poor character of people attracted to police service and the treatment of Irish Catholics in the then-English-dominated Australian society. The document is considered to be one of the most important pieces of literature in the Australian collective psyche, an early fragment of the concept of giving the underdog a fair go and throwing off the yokes of class oppression. When invoked, this Phantasm enhances Rebellious Spirit to Rank A+ through a manifest talisman in the form of a paper document possessed by Archer, and within a certain proximity reduces by two Ranks the skills of Imperial Privilege, Golden Rule, Heavenly Decree and other similarly imperial or oppressive skills.

    280 Head of Cattle
    The Claim Laid by a Criminal Youth


    Type: Anti-Army
    Rank: D
    Range: 1-10
    Targets: 280

    Description: Only available to Archer upon his fighting in Australia, this is a basic swarm-type Phantasm, representing the 280 head of cattle that Archer claimed to have stolen as a youth, before officially being declared an outlaw. It is not in any sense of the word a particularly impressive Phantasm, as Archer fires a gun into the ground and creates a dust cloud, from which 280 stampeding cattle charge forward. The number of cattle is significant but to an unencumbered Servant dodging, killing or enduring the stampede is not a particularly troublesome task. It is mostly beneficial to Archer as a diversionary tactic, forcing the enemy to focus on something other than himself while he makes an escape or counter attack.
    Last edited by Vagrant; March 17th, 2014 at 04:16 PM.

  16. #8296
    改竄者 Falsifier Petrikow's Avatar
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    Quote Originally Posted by Vagrant View Post
    through the brute strength of someone who regularly gets into drunken brawls.
    Behold, a legendary feat before all others.

  17. #8297
    Quote Originally Posted by Vagrant View Post
    conceit
    It's "concept".

  18. #8298
    鬼 Ogre-like You's Avatar
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    fame boosts don't change an NP. NP-wise it just adds NPs.

  19. #8299
    Never quacked for this Kyte's Avatar
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    Conceit is kind of correct. "an ingenious or fanciful comparison or metaphor."

  20. #8300
    狐子Fox Child KitsuneKo's Avatar
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    I'm going to create an absurdly powerful (though totally legitimized and reasonable given the scope of his achievements) Servant profile soon. Prepare your QQs, for I will be drawing them out indefinitely.

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