Ninjas are Rogues with different proficiencies and a ki pool. /Pathfinder joke.
Ninjas are Rogues with different proficiencies and a ki pool. /Pathfinder joke.
Araya, what do you seek?
「アラヤ、何を求める」
------True wisdom.「――――真の叡智を」
Araya, where do you seek it?「アラヤ、何処に求める」
Only within myself.「――――ただ、己が内にのみ」
Araya, what is your favorite color?「アラヤ、好きな色は?」
Blue. No, ora-- Auuuuuuuugh!「青、いや、オレンジイイイイイアアアっ!」
Kojiro already paves the way for not-Assassin Assassins.
For Haku vs Bang, it was an ending where Hakumen is about to kill Arakune, Litchi tries to defend him, Haku is like "all right bitch guess you die too" and then Bang shows up to save them both. I also remember some sort of disaster that was about to occur unless Bang didn't defeat him in time. It ends with Bang apparently having defeated Hakumen somehow but having died in the process.
In CS he runs into Hazama, and Hazama had destroyed everybody in their respective ends. Bang was the only one to tangle with him and be smart enough to FRKZ to escape with Carl and Platinum.
- - - Updated - - -
Ragna ~> Saber
Hakumen ~> Saber
Jin ~> Saber
sabers, sabers everywhere
Noel ~> Archer that fights in melee (or maybe a Berserker since the guns take over her mind during battle?)
Bang ~> Assassin that doesn't hide
Arakune ~> Caster
Litchi ~> uh
Carl ~> Assassin maybe, or Archer.
Archer, Berserker and Assassin are the most flexible classes really if you aren't sticking with strict NO KOJIRO, HASSAN ONLY, FINAL DESTINATION rules.
He never sleeps. He never dies.
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Yeah, but it's Terumi. Bang didn't stand a chance, he was just smart enough to GOTTAGOFAST
Hope Rides With His Godly Ronin/Cowboy Brother In Law
Given that Noel can actually use her guns as...guns in-story, she can be Archer. With Berserker as another compatible class.
Lancer because a staff is close enough, maybe?
Caster, I'd say. Nirvana could count as a familiar.
René François Ghislain Magritte, The Painter with the Bowler Hat and Pipe
Caster
Alignment: True Neutral.
Talents: painting.
Natural Enemy: those who don’t understand Art.
Image Color: black/dark-blue.
STR: E MGI: A END: E LCK: A AGI: E NP: EX
Background:
Spoiler:
Class and Personal Skills:
Item Construction: C
“Art evokes the mystery without which the world would not exist.”
The ability to make various items with magic. Although he isn’t even a proper Heroic Spirit, Magritte can effectively create canvasses that work like magical items. These items are what mediate the power of his Noble Phantasm.
Territory Creation: D
It’s the skill to build a special terrain that is advantageous to oneself as a magus. However, it should be noted that Magritte’s summoning as a Caster is not a very proper one.
At this level, it’s possible to prepare what can be considered as an “Atelier”, which facilitates the work of the artist.
High-Speed Canvas: C
A skill which increases the speed at which one completes his canvasses. At this level, it grants the user enough time to finish the current painting, after inspiration for it has struck. Since there’s a direct correlation between painting speed and imagination, it also measure how much the painter is motivated in creating his own conception of Art.
Lucid Dreamer: A
A skill inherently possessed by successful artists. The rare ability to bring to the surface, to show to the world and the people the fantastic images that would normally dwell in the subconscious imagination, without a chance to be developed or brought to light.
Noble Phantasm:
Le Saboteur Tranquille
A Vivid Dream That Unfolds Before Open Eyes
Rank: EX
Type: Anti-World
“If the dream is a translation of waking life, waking life is also a translation of the dream.”
According to Australia’s Aboriginal mythology, once existed a time called the Dreamtime. It was a spiritual era, an archetypal world of potentiality where everything – from humans to plants – could have been said to already exist, but not yet “born” in the physical state we are now; the primordial cauldron of possibilities that can (and does) shape the actual world; an eternal time/place that existed before the life of the individuals begins, and will continue to exist when the life of the individuals will end. Traditional Australian indigenous peoples embrace all phenomena and life as part of a vast and complex system-network whose relationships are mediated by the Dreamtime, both before and after.
In other words, it is the ultimate origin, the fundamental Truth of the World, from where everything comes into being and to where everything returns. It is from this plenipotentiary state of existence that the world was created, or better, it was created by the gods who shaped the Dreamtime into the landscape through their actions: for example, in Perth, the Noongar people believe that the Darling Scarp is the body of the Wagyl – a serpent being that meandered over the land creating rivers, waterways and lakes; it is taught that the Wagyl created the Swan River. In another example, the Gagudju people of Arnhemland, for which Kakadu National Park is named, believe that the sandstone escarpment that dominates the park's landscape was created in the Dreamtime when Ginga (the crocodile-man) was badly burned during a ceremony and jumped into the water to save himself. He turned to stone and became the escarpment. The common theme in these examples and similar ones is that topographical features are either the physical embodiments of creator beings or are the results of their activity.
“Our secret desire is for a change in the order of things.”
However the Dreamtime, in its extension as “Dreaming”, is also regarded as what establishes the structures of society, rules for social behavior, the ceremonies performed to ensure continuity of life and land, the very spirituality and set of beliefs of an individual or group. The Dreaming governs the laws of community, cultural lore and how people are required to behave in their communities. The Dreaming is met when people live according to law, and live the lore. In other words, in the broader spectrum of the “Dreaming of the World”, the Dreaming can be considered as what defines the rules of the world.
Thanks to his talent and the peculiar properties of the Caster class, Magritte managed to tap into the Dreaming – which is called Akasha by proper Magi; he gains the ability to evoke the fundamental mystery which lies at the base of reality, to reach the land and time of Imagination that contains everything, the metaphysical place that envelops everything that can be thought and realized, the embryonic creative power of the Spiral of Origin. Thanks to his summoning, he accomplished the very true goal of magecraft users worldwide.
Strictly speaking, through the “hacking” into the Dreaming, his Noble Phantasm allows him to rewrite the rules of physics and of the world in order for them to suit his own visions. However, it shouldn’t be confused with a Reality Marble: Caster doesn’t project his own inner worlds onto reality, but manages to “fool” Gaia into accepting Caster’s conceptual ideas as its own. Not by forcefully imposing his surreal view, but by softly revisioning and realigning the rules of reality according to his own intentions, subtly changing the parameters with great results (hence the name of the Noble Phantasm). Since it’s technically Gaia the one doing all the work, this Noble Phantasm requires little to none Mana in order to activate, making it an extremely efficient, almost omnipotent Noble Phantasm. After being invoked, the duration of his effect varies depending on how much surreal the imposed worldview is (the less removed from actual reality, the longer the effect).
However, due to Caster possessing no actual will to fight or to injure others, it’s also useless in battle. Magritte uses it to achieve the highest form of Art, a level that would be otherwise impossible to reach, the level in which your own visionary Art becomes true reality (this is a wish shared by every artist, but for artists like Magritte is something even more important).
Suddenly, the boundary between the art painted on the canvas and reality fade away… litterally. Exploring the relationship between the false reality represented on the canvas and the true world was a fundamental theme in Magritte’s works: it’s enough to remember the famous The Treachery of Images or The Human Condition.
And in a certain way, Painting can be considered the first, primordial magic system: prehistoric men used to paint animals on the walls of caves in order to facilitate the hunt; by catching the image and (metaphorically) the soul of the animal on the painting, that animal would have been easier to kill. In this case painting was supposed to influence reality. It was thus the first way of entering in contact with the spiritual world, the simplest form of magic: magic by association, in which an action conducted by the shamans can affect the material world in a similar fashion.
“Visible things can be invisible. However, our powers of thought grasp both the visible and the invisible – and I make use of painting to render thoughts visible.”
Long story short, the Noble Phantasm allows the user to unleash the power of Imagination, a power that it’s famously defined as to be “unlimited”.
If writers can be Casters, why can’t painters?
Note: all quotes are actually from Magritte himself.
His NP is basically playing the shell game with Gaia, until Gaia realizes it’s a scam and the fun his over… until the next painting.
Last edited by Sherrinford; April 29th, 2013 at 10:50 AM.
That alternative (male) version of Nero motivated me into preparing a profile of her that is more in accordance with the rules of Fuyuki's Grail War.
Class: Saber (Avenger, Ruler)
True Name: Nero Claudius Caesar Augustus Germanicus
Gender: Female
Alignment: Chaotic Good
STR: ***** D
END: ***** D
AGI: ***** A
MGI: ***** B
LCK: ***** A
NP: ***** B
Keywords
CLASS SKILLS
Magic Resistance: C
The capacity to negate or abate the effects of Magecraft. Negates Magecraft with an aria of two verses or less. Cannot defend against large-scale Magecraft such as High-Thaumaturgy or Greater Rituals. Because she does not own any resistance inherent to herself, Nero holds a level of Magic Resistance that is unbecoming for the Saber-Class.
Riding: C
The technical skill to mount on vehicles. It also displays its effects on mechanized vehicles. As far as machines go, modern conveyances can also be handled. However, this does not apply to vehicles built with state-of-the-art technology… but it is possible to temporarily Rank Up this Skill with the support of Imperial Privilege.
If a Ruler or Avenger...
PERSONAL SKILLS
Eye for Art: C (A+)
Attachment towards artworks, products of fine arts. In case a Noble Phantasm that possesses anecdotes in the public entertainment aspect is seen, it might possible to see through its true name. Chances of success depends on the rank of "Eye for Art". Originally, the success rate should be 100%, but its performance was greatly compromised by her headaches.
Golden Rule: B
Not the golden ratio of one's body, but rather the predestination of how much cash follows around in one's life. At B Rank, it is possible to amass a treasury suitable for someone of noble birth.
Headache Sufferer: B
A curse inherited from one's birthplace while alive. Due having chronic headaches, the success rate of mental Skills declines considerably. This Minus Skill cannot be unequipped. Even her long-awaited talents for fine arts are hard to be perfectly displayed due to this Skill.
It has been said that this has her habitual use of a silver cup as a cause or even that it is chronic hysteria, but actually this comes from the fact that she had been repeatedly served with poison and antidote by her mother Agrippina since infancy so she would not defy her. With Agrippina's death, the location of the antidote was lost.
Imperial Privilege: EX
Through the claims of the person herself, it is possible to also acquire Skills that she originally does not possess for only a short time. Corresponding Skills are Riding, swordsmanship, fine arts, Charisma, Military Tactics and others. In case the rank is A or above, even the physical burden (such as Divinity) is acquired.
Weapons
Aestus Estus (Original Fire)
Bellows of Meteoric Iron. The scarlet long sword that Nero possesses. A handmade weapon that she brings in when summoned as a Saber. A magic sword with a strong affinity with the element fire. Other than the normal damage based on STR, it also causes an additional, fire-based damage that is calculated from the user's MGI value.
Has the inscription regnum caelorum et gehenna (heavens' kingdom and hell) carved on it.
NOBLE PHANTASM
Aestus Domus Aurea – The Invitingly Captivating Golden Theater
Rank: A+
Type: Anti-Army
Nero's Noble Phantasm. The theater she constructed in Rome during her lifetime, molded and reproduced by means of prana. The theater that she herself designed was named Domus Aurea.
A High-Thaumaturgy falsely similar to a Reality Marble that only she - who believed without a doubt that, before being an emperor, she was "an artist comparable to the God of Arts Apollo" and a "chariot driver comparable to the Sun God Sol" - can perform. An absolute imperial sphere that allows one to achieve her own aspirations.
It imprisons the enemies in a dazzling golden theater during 3 turns and weakens them. With the exception of Nero, anyone caught within it will suffer a Rank Down on all parameters and the performance of their defensive abilities and equipment will be lessened. However, due the imbalance between Nero's magical capacity and this Noble Phantasm's prana consumption, activation is fundamentally limited to only once per battle.
Incidentally, when this theater that she constructed in her lifetime opened, many spectators left midway through during the first time. It has been said that she, who felt indignation towards that, had all the exits and entrances blockaded at the time of the second performance and did not allow anybody to get out until the end of the performance.
Background
Last edited by Master of Chaos; August 16th, 2013 at 04:56 PM.
En garde, my foe!
stop using ruler
[04:55] Lianru: i3uster is actuallly quite cute
stop using avenger
Didn't read the whole post, but I took a guess at Magritte's Noble Phantasm.
Treachery of Images ~ not a noble phantasm
Rank: B+
Classification: Anti-Something Noble Phantasm
Targets: Viewers
Normal form: n/a
Activates on invocation.
Magritte paints a picture of something/someone, then announces it is not truly that something. All who behold it become confused, until they work out that the picture is only a picture. They then proceed to applaud the painter's cleverness, leaving him plenty of time to take them out of the picture (pun fully intended). If the picture was of them and they were removed, they are restored to the Throne of Heroes until they figure out that he could not move them back there.
Eye for Art is its natural counter. However, attempts at using a perceptive skill, such as Clairvoyance, on the painting only lead to a headache.
- - - Updated - - -
Just finished. Whoa.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
I think I’m stretching it with the Rider-Class, but I really wanted to create both a Rider Class servant with something unique for a mount, and I wanted to make Brer Rabbit as a servant. It was then I decided; why not make Brer Rabbit into a servant. I thought Assassin would be a good class for her as well, and as for the Lancer, that was a last minute thing when I realize the stake Brer Rabbit used to kill the Giant Flint could be used as a spear (a stretch I know, but I thought it would be cool). Her overall appearance is inspired by Caster from Fate/Extra.
True Name: Brer Rabbit, The Icon of the Oppressed
Class: Rider (Can also be Lancer or Assassin)
Gender: Female (Gender bender, should really be called Sister Rabbit)
Alignment: Chaotic Neutral
Strength: D
Endurance: D-
Agility: A++
Mana: C
Luck: Ex
Noble Phantasm: B
Servant Skills:
Riding: B: Most vehicles can be handled with above average skill. Normally, she wouldn’t be able to control her own mounts, but her Noble Phantasm allows easier control of them. (If Summoned as a Rider)
Presence Concealment: C: (If Summoned as an Assassin) the capacity to hide one's presence as a Servant.
Magical Resistance: C: (If summoned as a Lancer)Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Personal Skills
Eye of the Mind (True): B: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Instinct: B: The power to "feel" the most favorable developments for oneself during battle.
Trickster: A: Brer Rabbit’s most valuable personal skill. Since she’s not very strong, she must rely on her own cleverness to out wit a foe. While she herself is a prolific trickster, she is not perfect, as a foe that is equally, or cleverer then she is.
Personal Weapons
· Briar Whips: A couple of thorny plant like whips, representing the Biar patch. It gets even stronger when her primary Noble Phantasm is used. Her more common weapon, as Rider prefers to keep as much distance from her and her opponent as possible. This is her primary weapon if summoned as either Rider or Assassin.
· Stake of Flint: A long spear like stake which becomes her primary weapon if she’s summoned as a Lancer. The stakes used to kill the rock giant Flint. They are strong enough to smash stone into flint as the story goes. Brer Rabbit, in one of her more heroic deeds killed the murderous giant Flint as he slept while driving a stake through his center, smashing him to rocky pieces.
Noble Phantasm: Since Rider’s Nobel Phantasms are weak; she does not fully depend on them unless its through trickery, or a quick retreat, relying on her wit to overcome her enemies.
- Name: Humiliated Mount: Shame of the Deceived
- Type: Anti-Unit
- Rank: C
- Description: The personification of Rider’s enemies in the Uncle Ramus stories. In one story depicts Brer Fox, often considered the archenemy of Brer Rabbit, being tricked into being a “Riding Horse.” The Nobel Phantasm represents not only Brer Fox’s humiliation at the hands of Brer Rabbit, but various others, such as Brer Bear, Brer Wolf, and others. As such, its form is that of a beast that can take the form of a beast that is mostly fox like, but has aspects of other animals, though binded with thorny plants all over its body, a representation of Brer Rabbit’s control over her enemies, or as Rider describes it “This poor fool’s not my Riding Horse, he’s my bitch.” The thorny plants wrapped around him are a representation of Rider’s main Noble Phantasms, Briar Patch. The Noble Phantasm itself s not very powerful, but capable of increasing Rider’s Speed, and fighting battles for her
- Name: Tar Dummy: The Sticky Situation
- Type: Anti-Unit
- Rank: E~B
- Description: A Nonlethal Noble Phantasm. It represents the story in which Brer Fox succeeds in tricking Brer Rabbit by creating the Tar Baby, a dummy made of pine tar. Rider uses this Noble Phantasm in ways of deceiving foes. It can take any form Rider wishes, though its base form s this. If an opponent touches it, they will be stuck It could take the form of a person one moment, then become a black substance the next. The more one struggles, the more ensnared they become, though a powerful Noble Phantasm, or skill can break it.
- Name: Briar Patch: From whence the Rabbit was Born and Bred
- Type: Anti-Army
- Target: 10-20
- Rank: D~B
- Description: The representation of the Briar Patch which Brer Rabbit used to escape Brer Fox during the Tar Baby incident. It can be used as a simple whip, or grow from the ground and walls becoming living thorny tentacles. While not strong on its own, it can do enough damage when used appropriately, and with Rider’s mind, she is perfectly capable of using anything in her disposal to the fullest. This Noble Phantasm also allows control of her mounts, wrapping around them, and use as a bridle.
Appearance: Her appearance is similar to a black playboy bunny tuxedo, complete with lack boots and white gloves. She sometimes wears a white tuxedo jacket and top hat, but tends to throw them away I battle. She looks like a young, well-endowed human girl (in her late teens) with the exception of white rabbit ears where human ears should be as well as a small cotton-like tail on her lower back. She has short silver hair, red eyes, and dark skin due to Rider’s combination of African and Cherokee Native American origins. She also wears jewelry and other accessories representing her heritage.
Personality: Overall, she is a snarker and prankster. At her best, she’s playful jokester. At her worst, she’s sadistic and malicious to the point of sociopathic. She’s a regular gadfly who enjoys nothing more then trolling others, especially her own master. Her overall personality depends on who summons her. If her master is good, she will be playing and teasing. The worst her master’s personality is, the more vicious she can be. She admits to enjoy getting masters who are arrogant and loud because she loves putting them down. The kind of master she does not like to receive is one that is super serious ones with no sense of humor. While she is not above mockery, she’s pretty cowardly, and prefers not to fight a foe directly.
History: A trickster by nature, she used her wits to trick various stronger and more dangerous predators. Her trickery made her a hero to the oppressed, especially African slaves and Native Americans. Her stories have been retold for generations though many of her tales have changed throughout the years to the point she was believed to be male, thus being called Brer Rabbit instead of Sister Rabbit, and to the point it is unknown which culture she belonged to.
In her time in life, she managed to trick her Archenemy Brer Fox multiple times. Eventually, he would in turn deceive her through the use of a dummy made of pine tar. By leaving the dummy on the side of the road, Brer Rabbit greeted it, and when it did not respond, she became so offended she punched it, only to get stuck as she struggle to get free. As Brer Fox readied himself to finish her, she begged him not to throw her into a briar patch, which he did, only for the witty fox to reveal it was where she was “born and bred.” She would later go on to trick him into becoming a “riding horse” and escape another of his traps by tricking Brer Bear into thinking she was making a dollar a minute.
Brer rabbit’s greatest feats included killing the fierce Brer Wolf, the witch Old Mammy Witch Wise, and eventually the mountain giant Flint, a feat that established herself among the most powerful animals. While she was a crafty however, her arrogance usually got the better of her, being tricked by the equally crafty Brer Turtle, who with the help of family members, won a race which earned begrudging respect from Brer Rabbit.
As time went on, she evolved from a lovable jokester, into a malicious sadist, her pranks becoming crueler and spiteful. Her downfall however would come when she angered the Deer King. After being disqualified from a race with the Deer King for cheating, Brer Rabbit tricks the victor into filing down his teeth. Angered, Deer King tricked Brer Rabbit into a jumping contest, then used magicraft, to banish her to the other side of the River Styx, where she remained alone for the rest of her days.
Last edited by Dozer095; May 2nd, 2013 at 11:01 PM. Reason: Grammar and spelling mistakes
Tantalus, The Most Impious Man of Ancient Greece
Caster
Alignment: Chaotic Good (more precisely Chaotic Neutral/Neutral Evil)
Likes: inquiring.
Dislikes: secrets, mysteries.
Natural Enemy: mostly Lawful Neutral characters.
Image Color: blood-stained black robe.
STR: C MGI: B END: D LCK: D AGI: D NP: B
Background:
"Knowledge, at any cost."
Keyword 01: King at the Dawn
Spoiler:
Keyword 02: The Unholy Banquet
Spoiler:
Keyword 03: Twisted Prometheus
Spoiler:
Class and Personal Skills:
Item Construction: A
It’s the skill to manufacture magical items. Although in possession of divine secrets and a sample of ambrosia, Tantalus couldn’t fully recreate the immortality-granting food… especially after his stolen knowledge was sealed by the gods as punishment. However, he is able to prepare an elixir that grants limited immortality and that represents a valid, almost perfect substitute for the divine nectar.
Territory Creation: A
It’s the skill to build a special terrain that is advantageous to oneself as a magus. At this level, creation of a "Temple", which is superior to a "Workshop", becomes possible.
Presence Concealment: E
The capacity to hide one's presence as a Servant. It is a common skill of the Assassin class. Although eligible for the Assassin class due to his gruesome and murderous deeds, his summoning as a member of this class would still be an improper one. At this level, it is suitable to conduct covert operations, in most of the cases succesfully. Tantalus mainly uses this skill of his to succesfully accomplish the kidnappings of human test subjects needed for his bloody rituals, without leaving behind traces.
Mental Pollution: A
This skill makes it highly possible to shut out any mental interference Thaumaturgy, due to possessing a distorted mentality. However, at the same time it becomes impossible to come to a true understanding with individuals that do not possess an equivalent rank of mental pollution.
Divinity: D (B)
Tantalus was a demi-god, son of Zeus and the nymph Plouto. In his time he was a very renowned and rich king (as the Lydian kingdom was notoriously wealthy), hence the most probable reason for the Greeks to insert Plouto (whose name translated into Greek means “Wealth”) into the royal geneology.
As it turned out, his descendants also inherited at least part of his insolence towards social rules and gods: his son Pelops would later on gain the reign of Oenomaus’ ancient kingdom of Pisa – in the Western Peloponnese – through bribery, treachery and murder; Niobe, his daughter, would be the downfall of her family (due to her carelessly belittling Leto and her divine twins Apollo and Artemis); Broteas was a great hunter, but despite this he didn’t pay the due honors to Artemis, and for this reason the goddess struck him with madness… thinking to be invulnerable, he threw himself into a pyre (however, according to another legend, his suicide was caused by his ugliness). Pelops will later be the founder of the famous House of Atreus (which include Agamemnon and Menelaus), and is also the ancestor of Herakles and Theseus.
Although Tantalus is the offspring of the king of the gods and a nymph, thus born with a high rank of Divinity, due to his impious deeds his rank was greatly reduced.
Cursed Knowledge: A
The sum of all the forbidden secrets that Tantalus stole from the Olympian gods. This knowledge would eventually be sealed by Zeus as punishment (a fate symbolized by Tantalus in the Underworld not being able to reach out to what he desires, and thus unable to communicate what he learned).
However, after being summoned in the Holy Grail War, he has managed to retrieve most of it thanks to perfectioning and experimenting with live subjects.
Tantalus’ magic talent allows him to understand, assimilate and integrate rituals only by seeing them, and sometimes only though reports. Among the most notable of his current abilities there’s the skill of creating familiars made of metal and the partial resuscitation of his victims, which now slightly resemble Frankenstein’s Monsters.
The curse of the gods has acted more deeply than how it might look, though. It has forever changed and corrupted the very way Tantalus can exercise his skills in learning and developing magic. To use a metaphor, it would be like being allowed to discover what’s inside an egg only by “breaking it” instead of “making it translucent". He can now use his magic and execute the secrets he has learned in a corrupted way, turning his magic into what can be described as “blood magic”.
Tantalus’ sin was so horrifying that some mythographers tried to rationalize it under a different light: in this version of the myth, Tantalus served his own son out of religious zeal since at the time of the banquet his kingdom was suffering from a famine and his stock of food wasn't sufficient for the invited guests.
Tantalus is in the end definitely evil, but… if fate is decided by the gods, and heroes are those that go against their fate and therefore gods’ will, is it possible to consider Tantalus at least an "anti-hero"… ?
Noble Phantasm:
Blood Pelops
Ritual of Sacrifice
Rank: B
Type: Anti-Unit
“Blood is the currency of the soul, and of the oldest magic there is.”
Tantalus’ greatest sin, for which this Magus of Sacrifice became sadly famous. It crystalizes Tantalus’ legend of dissecting the person closest to him in order to gain or, in this specific case, to retrieve his sealed knowledge, albeit for a brief time.
However, in the Holy Grail War, separated by centuries from his descendants, there’s only one person in all the world that can be considered close enough to him to activate this Noble Phantasm.
His Master.
The material form of this Noble Phantasm takes the shape of a plain-looking kitchen knife, the same used to prepare the spell-infused human meat served to the deities. More in general, it can be considered a Noble Phantasm prepared/manufactured from the flesh of his Master, a Noble Phantasm that allows Tantalus to unleash his greatest magic.
Tantalus’ story seems to affirm that certain bloody practices were considered taboo in Greek culture, while at the same time it suggests that this kind of religious practices were indeed performed in archaic times, especially to Demeter. In ancient past, in fact, births were usually a cause of death; considering also the fact that in very primitive cultures menstrual blood discharge was a largely misunderstood phenomenon, it shouldn’t surprise that more ancient rituals of fertility and (especially related to cults of certain goddesses of fertility such as the Great Goddess) were quite bloody in nature, sometimes consisting in human sacrifice and ritual killings.
In this case, Tantalus represents the shaman, and Pelops' dismemberment and successive resurrection can be seen as an archetypal shamanic initiation (consisting in ritual, symbolic death and spiritual, mystical rebirth).
A more traditional Caster than my previous one for you, ladies and gentlemen. I thought I had a clear idea for his background, but it actually turned out quite difficult to write. Also, what kind of NP is that? It really lacks imagination… but I just wanted to (at last!) post this profile I’ve been working on for some time.
And you thought Gilles was evil/insane? Tantalus would have cut his beloved Jeanne into pieces to prove the fact that God doesn’t exist. In fact, he’s more of a evil scientist than a mad one.
Thanks to Seika for the consultation as a anglophone.
Last edited by Sherrinford; May 6th, 2013 at 04:00 PM.
My first create-a-servant:
Name: John Dee
Class: Caster
An occultist in the service of Queen Elizabeth I who communicated with angels through his elaborate rituals and learned from them the system of Enochian magic.
STR: D
MGI: A
END: D
LCK: B
AGI: C
Noble Phantasm: B+
Class Skills:
Territory Creation: B
The skill to build a special terrain that is advantageous to oneself as a magus. At this level creation of a "Workshop" becomes possible.
Item Construction: A
The skill to manufacture magical items.
Personal Skills:
Enochian, The Celestial Speech: A
The original language. The speech of the Angels used until the fall of Babel, it resonates with Akasha causing all hearers to obey the speaker. Knowledge of the language allows resistance against the effect. Revealed to Dee over time by Angels in several visions.
Noble Phantasms:
Liber Logaeth ~Sextus et Sanctus, Book of the Speech of God~ Rank: B+
Written in the Enochian alphabet, it is 'The Mysterie of our Creation, The Age of many years, and the conclusion of the World.' Containing the 49 angelic keys of Heaven, it allows the bearer to cast spells on the level of High Thaumaturgy instantly by calling the name of the spell. When its true name is called, all spells cast for the next three turns are able to bypass Magic Resistance of Rank B+ or lower.
Seal of God ~Sigillum Dei, Symbol of the Living God~ Rank: B
An amulet that passively allows the bearer to take control over all phantasmal species and other beasts, except archangels. When activated, it forms a powerful barrier that prevents any spiritual being from entering or leaving a radius within 50 meters. The effect works by strong mental interference, meaning those with extremely strong presence of mind or mental clarity may try to resist its influence. However, divine beings or servants with divinity are absolutely bound by the effect and may not traverse the barrier.
Last edited by Strife ❤️; May 8th, 2013 at 07:24 PM.
Although I don't doubt the concept behind it, I'd tone it down to, let's say, A-rank (because what is being (should be) measured here is Dee's proficiency with the language, which may not be on par with angels themselves, rather than the power of the Enochian language itself).Enochian, The Celestial Speech: EX
Even more if you consider that the NP that uses this language is only B+... something doesn't add up.
What about spirits in general? Because they would be the first I'd think about speaking of magical seals (although I admit I don't know if there's a reason for you to leave them out of the equation and include only phantasmal beasts).An amulet that passively allows the bearer to take control over all phantasmal species and other beasts, except archangels.
Amus Cach AmuisZerg Rush Kekekekeke
The Noble Phantasm owned by Queen Medb of Connacht, activated by a twisting of the royal brooch of her dynasty on her clothes. She is unable to summon her full army unless side-by-side with her husband, since they held joint rulership over that contingent: alone, she can merely call her bodyguard. Even so, she will refuse to bring them forth unless severely provoked or in the case that another Servant summons their own soldiers. Medb is a strong believer in the worthiness of single combat as the proof of a hero: an army may fight wars, but numbers have no place when the champions are ready to duel.
Medb is justifiably confident that her displeasure will stick and the enemy will regret moving the battle to one of quantity over quality. Her bodyguard numbers some 40-and-a-half billion Irish warriors from the Age of the Gods. If the enemy Servant and their troops are not immediately crushed when Connacht's soldiers materialise, then they get to reap what they have sown and carry on the fight. She's fairly confident they're not going to have much luck.
Rank: Lots of those funny stars the Sakuras have for their stats in CCC
Type: Anti-Army-Summoning
Range: Very Big
Maximum Targets: 40.5 billion people
Partly because lolIreland (the real number she boasts of comes to 40,478,703,000 fighters), mostly because screw everyone around the net who can't come up with anything more original than army-summoning NPs. Now you can go away and try again.
Last edited by Seika; May 8th, 2013 at 10:46 PM.
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