In any case that's not really a case against Servant status. Look at Frankenstein.
In any case that's not really a case against Servant status. Look at Frankenstein.
[04:55] Lianru: i3uster is actuallly quite cute
Yeah I know. This is what I would have argued a few years ago.
Though I don't know how official Apocrypha is supposed to be in terms of the core shared setting between Rakkyo, Tsukihime, FSN, and Mahoyo.
Last edited by mewarmo990; December 5th, 2014 at 06:56 AM.
Nah, Gaius Iulius Caesar Octavianus.
Hrm. Can't format the font on this device, but i'll fix that later. Credit for the original idea for this goes to Five, who beat me to it a long time ago, but i've always wanted to take a stronger, more Girl Genius crack at it. Not to mention Apocrypha and Koha-Ace provided some fun, appropriate skills for her.
Edit: Wow, that was a formatting trainwreck. Fixed!
Class: Caster
True Name: Ada Lovelace
Alignment: Neutral Science
Faceclaim:
Background:
Though not a matter of common knowledge, the Byron family had been a well-established, preeminent family of magi in Europe, albeit one on the decline due to the temperament and difficulty its scions had separating themselves from the political sphere. The slow, distinguished decline of their blood came to a head with one Lord Byron, a debauched, possibly bisexual and incestuous poet whose good looks and desire for celebrity was matched only by the repugnance of his actual personality. It was Lord Byron who ended the family line as magi, taking the crest and abandoning the pursuit of Akasha entirely, casting aside their dwindling circuits and ability for a life of pleasure and poetry.
(And then Lord Byron was a Shinji)
However, when their heir abandoned the route of magecraft for a life of celebrity, poetry, and debauchery, his wife left him, taking their daughter (a waif of a thing who would later be known as Ada Lovelace rather than Byron) with her, and she did her best to put their child off the disastrous path that would later lead their failed successor to his death. In the absence of her father's magic crest, of course, the most that could be done was starting from scratch; Lovelace was a sickly child, but she took to study with ravenous abandon, devouring all she could learn from not only thaumaturgy, but poetry and even mathematics, a field in which she particularly shined. Even when an experiment to expand her circuits manually resulted in paralysis, she continued to learn and persevere.
While most magi, and indeed, the Byron family before her, had shied away from technology with the natural misgivings of their kind, Lovelace intuitively understood it and even saw ways in which it could compliment magecraft without reducing its mystery. Through insights and artifice understood only by her, and thus remaining mysterious, Caster was able to implement all kinds of innovative techniques and patents advancing her peculiar brand of steam, magecraft, and engineering. While her health never improved, and she was often prone to sickness and bodily weakness, she burned all the more brightly because of it, designing a powerful exoskeleton she regarded as "wings" to deliver her from her condition, thought by outsiders to be merely a flight of fancy designing a primitive flying contraption.
Regarded as potentially the first computer programmer, Lovelace is best known as the partner of Charles Babbage, developing the designs and concept of a powerful computing processor that would have been known as the Analytical Engine, a successor to Babbage's earlier Difference Engine. While Babbage receives much of the credit, and her own role in its design is greatly disparaged, it can be said that Lovelace was the more visionary of the two - she envisioned the Engine as capable of higher-tier pproblem-solving, not just as a tool of calculation, and in many ways it was she who foresaw the actual future of computing. She is even known to have pointed out flaws in Babbage's own programming, identifying perhaps the first computer bug in history.
Having been a magi with neither a crest nor the support of her declining lineage, Caster's capacity as a magi is relatively slight, even as a Servant. Where she shines is not in her own output, but in her potential to exceed it with the aid of her magical science, amplifying her own output by creating devices that can do more with her less, and crafting bizarre steampunk creations to assist and battle for her. Whether golems or ray guns, little is beyond her imagination, and she surpasses the limitations of modernity with a scientific mind deeply rooted in fantasy and imagination.
Statistics:
Strength: E
Endurance: E
Agility: C
Mana: D
Luck: D
Noble Phantasm: E-A++
Class Skills:
Item Creation
Rank: C+
The skill to manufacture magical items. While Caster's capacity for crafting legitimate magical items is relatively low, she is greatly proficient in designing and realizing complex, baffling feats of magical engineering when it comes to technology.
Territory Creation
Rank: B
The skill to build a special terrain that is advantageous to oneself as a magus. At this rank, creation of a workshop becomes possible.
Personal Skills:
High Speed Incantations
Rank: A
The capacity to recite spells at high speeds. At this rank, ten-count arias may be cast at the speed of one-line incantations. Caster accomplishes this by condensing her incantations in mathematical formulas she can quickly process with the aid of external devices.
Revelation
Rank: A-
A Skill equivalent to Instinct, a type of sixth sense; however, "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling). While Caster believes she can explain it clearly, and values the role of intuition and poetry as sources of inspiration in science, few are actually able to follow her excitable, roundabout train of thought and imaginative leaps.
Weak Constitution
Rank: B
A weakness in the nature of frail health. Similar in nature to Innocent Monster, where the perspective of people in future generations effects the existence of a Heroic Spirit. Having been frail and prone to illness for much of her life, Caster is subject to the risk of sudden stat loss during each action. The probability is low, thanks to the support of mechanical enhancements she designed, but when invoked in combat, it is a significant danger.
Noble Phantasm:
Analytical Engine - The Wings that Usher in Singularity
Type: Anti-Unit
Rank: E-A++
The theoretical successor to Charles Babbage's Difference Engine, this device was to be a feat of modern computing over a century ahead of its time, but was never completed within the lifetime of its creators. Despite being credited primarily to Babbage, Caster is thought to have contributed more to its potential - where Babbage saw only an increased capacity for calculation, she saw the possibility of much more, delving into the theoretical applications of their would-be processor.
While not finished by Caster in her own life, its development and completion are among her chief goals; it may even be said to be her only "wish." Its rank as a Noble Phantasm varies depending on its state of completion. At its simplest stage of development, it is little better than a voice-controlled assistant, but as Caster's materials, insights, and genius blossom in the modern world, it rapidly advances to something more, becoming her aide de camp, then her workshop, then her factory, and eventually something far more.
With each increased rank, Caster's created machinery and weapons make significant leaps in both efficiency of production and power output, leading to more and more radical innovations in her familiars and arsenal. At higher ranks, powerful automatons and energy devices may be mass-produed, and Caster may even begin to construct prana-generating batteries allowing her to impart magecraft to her own mecha. Due to her aesthetics, however, much of her work will always have a visually steampunk bent.
It is no stretch of the imagination to say that, given enough time, Caster may even be capable of creating a full, autonomous intelligence worthy of surpassing her as "Caster."
Last edited by Sunny; December 14th, 2014 at 01:16 AM.
Not terribly good at formatting these things.
Berserker
True Name: Yehoshu'a
Alternate Names/Titles: Conqueror of Canaan, Joshua, Oshea
Parameters
Strength: C
Endurance: A
Agility: B
Mana: E
Luck: B
Class Skills
Madness Enhancement: C
-Rank up in all paramenters except Mana and Luck, but in exchange the Servant can no longer think or speak properly. In the case of Yehoshu'a, this manifests as deranged ramblings and thoughts, either taking the form of hymns of praise to a loving God or else detailed and often horrific recountings of his experiences in war.
Personal Skills
Scream of Terror: C
-The Servant is capable of emitting a scream that can weaken structures and stunning those who hear it that do not possess adequate mental protection.
Military Tactics : N/A (Originally A)
-Sealed due to Madness Enhancement.
Presence Concealment: D
-The ability to hide one's presence as a Servant. Suitable for spying.
Blight of the Aged: -
-A trait gained by a Heroic Spirit whose accomplishments occurred primarily at an advanced age. This Servant will be summoned with the appearance of someone very elderly, and during extended combat their physical parameters will deteriorate over time.
Noble Phantasm
Fall of Jericho- Blessing of the Holy Conqueror: A
Anti-Unit (Self)
-The concept of "overcoming all defenses regardless of might", a blessing given to Yehoshu'a throughout his conquest of Canaan and typified in his miraculous victory at Jericho. All forms of defense which are ranked lower than this Noble Phantasm are completely negated. This includes any form of natural or magical defense; even parries or blocks are ineffective. However, blessings from the Judeo-Christian God are unaffected, and this Noble Phantasm is deactivated if Yehoshu'a is found to be "sinful" by the standards of ancient Hebrew law.
Notes:
This is a slightly updated version of a character I used for a roleplay, thought I'd see what folks around here thought of it. The reasoning behind his placing in the Berserker class was somewhat roundabout I'll admit: while he was a faithful follower of his God, being on the frontlines of what would otherwise be called the genocide of the Canaanite people caused him to begin to doubt, something no man leading an army in the name of God can afford. So he simply suppressed his own personal feelings, eventually succumbing to a self inflicted form of fanatical madness. Blight of the Aged is mostly a way of balancing out what I felt was an otherwise extremely unbalanced Noble Phantasm, but also a nod to the fact that by the time Joshua would have begun the conquest of Canaan, he probably would have been in his sixties at least, something very few Sunday School classes ever address.
Fate/Shattered Legacy: While the Magus Association investigates the goings on in Trifas, another war brews elsewhere...
-Current progress: Chapter 1 finished.
You know, despite all the contempt that came with your post, I'm actually glad that you made it. A proper feedback like this is hard to come by around here…
Now, for my response:
Yes, I know that my interpretation of Caesar does not come even close from orthodox views about him. But, to tell the truth, I never had any intention of making it so in the first place. An interpretation of Caesar that just remains faithful to the original - placing emphasis on his traits as a military general or, as you pointed out, political genius - would be something predictable and, for lack of better words, kind of boring.
So I looked into Caesar (yes, I properly did my research for this work) in search for something that would make my version... different. Actually, I was completely oblivious to the fact that he once had a career as a priest - so I was quite surprised when I uncovered this truth. Upon remembering that his Crocea Mors was supposedly a god-crafted item, I decided to follow that lead. The entire work was built on the intent of emphasize this over everything else.
To simplify things, this Caesar was built on the fictitious premise that the Roman gods had a major influence in his life. They guided him to prosperity and glory while he remained a faithful servant, but also mercilessly cast him aside once he didn't met their expectations.
Indeed, it is as you said; this is a far cry from the original Caesar. But this sort of forgery is hardly something new on Typemoon. If that wasn't the case, King Arthur wouldn't have the "dragon attribute" (or be a genderbent for that matter) and Sasaki Koujirou would be an actual person. Though some might see it as a form of blasphemy, don't you agree that this sort of tragic, yet sort of romantic characterization is quite fitting for a heroic personage?
Bottom line is, it all comes down to whatever or not this sort of work passes in the Rule of Cool. It seems that my attempt ended in failure, but I guess that just being able to start a debate like this is already a merit in itself...
Last edited by Master of Chaos; December 6th, 2014 at 11:36 AM.
RE: Wukong, i am still proud of the Prisma-illya workaround i employed for Xuanzang Caster,(carrying the disciples' weapons in included form but being able to install them for transformations into them), but i don't think he's as unviable as all that. Fictional doesn't hold you back (Frankenstein, Jekyll, even Herk if you buy into that frustrating Nasu infodrop), nor does being too OP, since that just means the container can't manifest all of their awesomeness (Tamamo). Even being non-human is negotiable, given Enkidu, provided you can come up with a good 'humanized' excuse, be it "he became like a human" or just "he was a human and the tale grew up around a monkey god rather than a monkey-like rogue who attached to Xuanzang's journey."
it's only a deal-breaker to the extent you can't work around it or find a good way to cheat like Nasu does, but personally, i agree it's better to find a clever replacement or avoid him if only because he's really "low-hanging fruit" and comes too prepackaged with his powerful abilities already being NP worthy exactly as they are. Making a Wukong servant is like spinning up berserker Thor when Prisma-illya largely prepackaged his NPs for you already. Toss on some skills like bravery and you'd be done.
---
Doing some feedback since it's only fair when i'm wishing to get some on my Caster, but hrm...
For the armsless girl, the concept is pretty neat, as is the mental image of transforming arms, but i feel like you might want to give her another personal skill and/or one more beneficial effect on the NP somehow. With the low stat spread, she reminds me of Frankenmoe, but without the galvanism trick to buff up her stats, so she'd probably still struggle a lot in a fight without a bit something extra. but it's a cute concept, lol.
Joshua showcases the 'something extra' bit pretty well, since a C rank strength berserker isn't going to be tearing the roof off, but the zero defense passive certainly makes up for that. it does kind of amuse me that NP would negate God Hand, though good luck winning the fight with Herk regardless. What's he fight with, out of curiosity, since imagining an elderly berserker is sort of giving me difficulty?
The stat spread was because she's a relatively recent fairy tale character (late 1800s IIRC) and she's not even named, so she wouldn't get much fame boost. I was thinking of giving her some form of Prana Burst to complement the NP but I felt that would contradict me saying her magical ability was weak. Aside from that, nothing in her story really stood out to me enough to warrant other skills.
Last edited by Funderfullness; December 9th, 2014 at 10:53 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Do you ever feel like you've made a mistake.
"With charm unrelenting! Wisdom unceasing!
A heart that never wavers and spells beyond you!
The girls swoon, the boys kneel!
For your sake of your smile, here we stand!
The five warriors, WAKAME SENTAI!"
Name: Heroic Spirit SHINJI, Wrought Wakame Hero(?)
Class: Caster
Alignment: Chaotic Neutral
STR: E
AGI: C
CON: D
MGI: E++
LCK: A
NP: B
Class Skills:
Territory Creation
The skill to build a special terrain that is advantageous to oneself as a magus.
- D: While the ability to create even a Workshop is far beyond him, Caster may set up a 'Secret Base' wherein the aspects of himself he considers most important (his charisma and wisdom, naturally) are somewhat enhanced. Through the introduction of posters, furniture, and
, his morale increases to the point where there is some improvement in his combat ability. The Secret Base can be further upgraded via the implementation of a No Girls Allowed sign.dollsaction figures
Item Construction
The skill to manufacture magical items.
- E: Able to create a hero's apparel out of pre-existing materials. Also allows for the manufacture of tools such as
orrubber-band gunWakame Cannon.paper shurikenWakame Ninjitsu Striker
Personal Skills:
Disproportionate Self-Image
A mental state where one imagines themselves to be far greater than they actually are, repelling mental interference and providing a constant 'morale bonus' while in effect, in addition to other applications. Can be considered a commoner's variation on the Imperial Privilege skill reserved for kings.
- A: A level that should be expected of a child's imagination, eighth-grader syndrome run rampant. While he unfailingly believes in his ability to perform great feats of Magecraft and heroics, Caster receives a weak rank-up effect to all parameters, and is able to resist all mental effects that would contradict his worldview. However, if one was to attack the 'root' of his beliefs and reveal the truth to him... it is likely his ego would collapse and a far darker personality would emerge.
Magecraft
Knowledge about modern Thaumaturgy.
- E++: The Servant possesses a pathetic excuse for Magic Circuits. However, due to the unique nature of his existence, Caster is capable of performing rudimentary Thaumaturgy, bolstered by his heavy studies of the subject in his youth before abandoning it due to unusual circumstances... Or at least, that is the case for one 'iteration' of him. Caster never practiced high-level Magecraft in his lifetime, instead making use of what can be considered a subconscious form of Formalcraft wherein the usual rituals associated with the practice are substituted with dramatic poses and the arias with ridiculous speeches. Furthermore, once again due to his unique existence, he holds a great understanding of the techniques surrounding the digitisation of the soul and computer hacking which, while fundamentally useless to him in the current era, may prove quite fruitful when its techniques are applied to conventional Magecraft.
Charisma
The natural talent to command an army.
- D-: Capable of serving as a womaniser. While he lacks any understanding of sexuality at his age, Caster's self-confidence is such that he can win the hearts of girls his age through his overpowering personality, while older women succumb to his innocence and what they refer to as 'his puffy shota cheeks!!'. However, there is a downside to this; as Caster's Charisma is focused entirely around himself, should he encounter a truly selfless individual, he will likely become unusually fixated and fond of them as this skill's effects are instead applied to him.
noble phantasm
Last edited by sutaa; December 9th, 2014 at 10:25 PM.
Nasuverse Servants have their own section in the OP, so I just kind of assumed.
Glad you liked it though! Is there like a Koto award that comes with this or.
A truly beautiful servant.
I votethat to be the sheet of the year
Where is his Presence Concealment EX?
EX/10 would waste all my resources to summon him.
I am distraughta Matou Shinji who entered the music scene and contracted AIDS
Nowhere even in the same league as a mighty Caster (with the best gift from his big sis), but had this stuck in my head since we got her bayonetta concept art, and been trying to coax it into writing. Part of me wanted to do her as a Double Summon Archer/Caster, but...
Well, these skills suit her better.
Class: Archer
True Name: Counter Guardian TOHSAKA
Alignment: Chaotic Good
Statistics:
Strength: D
Endurance: D
Agility: B
Mana: B
Luck: C-
Noble Phantasm: E-A+
Class Skills:
Independent Action
Rank: A (C)
The ability to act without a master. Though Archer prides herself on her resourcefulness and self-sufficiency, in reality, her rank in this skill is massively reduced when actually put to the test.
Magic Resistance
Rank: D
Personal Skills:
Eye of the Mind (True)
Rank: B-
A heightened capacty for observation, refined through experience. Archer is capable of calm, rational analysis of battle conditions even when in danger, and can deduce an appropriate course of action after considering all possibilities. So long as there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. However, for a variety of reasons, if there is even a 1% chance of failure, her plans tend to bring that about as well.
Golden Rule (False)
Rank: A+
The capacity to gain money, but only on a temporary basis. In her case, Archer achieves this through shady deals, questionable loans, and seemingly sure-fire schemes. At this rank, loans and debt at a "national budget" level are possible.
Prana Burst (Average)
Rank: B+
Due to her nature as a magus in life, Archer is able to release prana of each element from the gems in her possession, releasing energy either in her attacks or through reinforcement magic to bolster her attributes temporarily. Additional output is possible, allowing for temporarily higher rank and further enhancement, but at the cost of destroying the gem used in this way.
Noble Phantasms:
Kaleido-Scope - Black Barrels of the Gem Gun Goddess
Type: Anti-Unit
Rank: E-A+
The only Noble Phantasm of a woman who, without the help of a certain young man in her timeline, was forced to contract with the world to successfully recreate an aspect of the Second Magic in her own lifetime, then patented it into the most ridiculous design she could conceive of. Taking the form of two black-barreled pistols with strange gray jewels inlaid in the handles, these guns allow Archer to connect all of the gems in her possession to all other incarnations of herself across an infinite amount of possible worlds. Using her guns as a channeling agent, the output of all gems in Archer's possession are effectively "infinite."
This allows Archer nearly unlimited use of her prana burst skill as well as a seemingly endless supply of magical ammunition for her pistols, letting her fire shots of elemental energy with inconsiderate, destructive abandon that completely disregards the concepts of restraint or consideration for the property of others. However, because the effect of this Noble Phantasm acts upon gems in her possession, rather than providing its own output, the power of this Noble Phantasm depends on the actual supply of gems in Archer's possession and their own individual capacity. An E-rank gem may be used endlessly for E-rank output, but only a gem with sufficient prana to output a higher rank attack can produce one. Furthermore, it goes without saying that a destroyed gem is no longer linked by Kaleido-Scope to other worlds, so an A-rank attack that would destroy the gem can still only be used once.
As an unfortunate side effect, due to the very nature of this skill, Archer's own gems are inevitably pilfered by other incarnations of her in other dimensions, often at the worst possible time and foiling otherwise perfect plans. In fact, to her annoyance, other Archers are inconsiderate enough to plunder gems even to the breaking point, causing them to shatter entirely at critical moments in combat. This often forces Archer to steal additional prana from countless other versions of her, breaking the jewels of other "Archers", and perpetuating a vicious cycle of petty thievery and oneupmanship that lessens the very dignity of the Second. A truly absurd Noble Phantasm that recklessly places the cart before the horse across all of time and space.
Defying the very nature of the Second, this trait seems to be true of all incarnations of Archer, without exception.
Last edited by Sunny; January 15th, 2015 at 10:29 PM.
First post! On Create-A-Servant at that, hope this goes well. I was originally considering this guy for Saber, but I figured that the classification would either making him incredibly weak or the connection would be too tenuous, more so than Assassin. Either way, I think it worked out in its own way.
Raden Wijaya
First Emperor of Majapahit
Class: Assassin
Alignment: Lawful Neutral
Parameters:
Strength: D
Endurance: C
Agility: C+
Mana: D
Luck: A
Background:
Raden Wijaya is the father of the Majapahit empire, and was probably one of the ballsiest men of his time. What defined him both as a hero and an emperor was the fact that he lied, used and deceived Kublai Khan's Mongol Horde and got away with it. Not only did he get away with it, he came from the whole situation with an empire which would usher in the Javanese golden age. The event that set this all into motion actually started with the king Raden served under as a General.
Emissaries of the Mongol Empire arrived in the kingdom of Singhasari, demanding tribute from the king, Kertanagara. What the king did was probably one of the least productive things one could do for their kingdom, and that was cut off the ears of the emissaries, brand their faces and then send them back to Kublai Khan. Not smart at all. Not too long after this, a rebellion occurred among the nobles of Singhasari lead by a governor called Jayakatwang, resulting in King Keranagara's death and the exile of Raden. He fled far to east Java, hunted every step of the way by Jayakatwang's followers. Instead of finding death, he found something that could be called very close to it.
The Mongol Empire's response to Kertanagara's insult finally arrived on the coast of Tuban, and it was Raden who witnessed its arrival. Hundreds of Mongol ships carrying tens of thousands of warriors. Raden could have fled before he was noticed, like any one would and probably should have, but instead of seeing death he saw opportunity. His mind clear and his path laid out, Raden approached the Mongol horde and declared himself the True King of Java, swearing loyalty and tribute to the Mongol Empire in exchange for their aid in scouring the usurper and his people from the throne. In short, he tried to bullshit the Mongol horde.
And they believed him.
Raden lead 30,000 Mongol warriors through the jungles of Java, skirting around villages which he wished to be left unharmed, all the while some warriors began to fall ill from diseases unique to the islands. Raden finally brought them to Jayakatwang's capital. The Mongol's proceeded to do what the Mongol's do, annihilating Jayakatwang's army and slaying him and his followers. It was no contest.
With the usurper deposed and a new land loyal to the Empire, the Mongol's returned to their ships to celebrate. Raden set his plan into motion, rallying his forces under the cover of night. While the Mongol's were intoxicated, unarmed and tired, Raden lead his forces through the entrance of the Mongol encampment and began to slaughter them. After the damage was done, Raden pulled back and the Mongol's fled back to China. They never returned. The Majapahit empire was born through underhanded tactics. Java was Raden's.
Class Skills:
Presence Concealment
- -: See The Science of Inner
Personal Skills:
The Science of Inner
- B: In life, Raden was an adherent to the religious tradition of Kejawen. The aim of this tradition was for individuals to "search for harmony within one's inner self, connection with the universe, and with an Almighty God" in order to reach enlightened harmony and union with the spirit of the universe. Raden pursued this, and in turn gained a sort of mental clarity. At rank B, he is immune to all forms of mental interference, making his decisions with a clear and rational mind. Raden may enter a form of 'walking meditation', turning his presence 'inwards'. This mimics Presence Concealment to the equivalent rank of C.
Charisma
- B: Emperor Wijaya has been noted as being a competent ruler.
Military Tactics
- C: Before his time as an emperor, Raden was a general under a different king. He understands the importance of deception in war, and the Holy Grail War is no different in that regard.
Under the Cover of Night
- B: Once the sun sets Raden sets his plans into action, striking his enemies quickly and then retreating into the darkness. When night falls Raden gains additional agility.
Noble Phantasm
Last edited by Slamatee; December 12th, 2014 at 04:08 AM.