I live in the Pacific Northwest of America. The place where Twilight takes place. I don't really need to go on a trip overseas for nature hiking.
I live in the Pacific Northwest of America. The place where Twilight takes place. I don't really need to go on a trip overseas for nature hiking.
Localizationing stuff
no ran in the northwest
[04:55] Lianru: i3uster is actuallly quite cute
I love the Touhou characters mixed in with that.
The worst in that regard is the shrine near Akihabara.
there were more love live characters than writing-only plaques
[04:55] Lianru: i3uster is actuallly quite cute
In the far distant future all shrines will have lost their original meaning and instead they will be known as the places to celebrate cute anime characters.
<NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?
[11:20:46 AM] GlowStiks: lucina is supes attractive
[12:40] Lace: lucina is amazing
[12:40] Neir: lucina is pretty much flawless
George_Washington.jpg
Class: Rider
Gender: Male
Alignment: Lawful good
True Name: George Washington
Parameters
Strength: D (B)
Endurance: C (A)
Agility: D (B)
Mana: E (D)
Luck: B (A+)
Noble Phantasm: C
*stats in parentheses represent the stats of Rider if the war were to take place in the United States
Class Skills
Magic Resistance
E: Magic Damage is reduced somewhat.
Riding
B: Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beast
Personal Skills
Charisma
B: Suitable for a king of a country. Rider was unanimously elected the leader of the United States and could have been king if he wished.
Military Tactics
D: A small bonus is gained when dealing with enemy Anti-army Noble Phantasms or when using one's own Anti-army Noble Phantasm. Rider possesses an illustrious military career. Although he has been defeated by an enemy's superior tactics before he has also defeated armies larger than his own and lead the Americans to victory in the Revolutionary War.
Protection from ice
D: Increased defense when dealing with cold conditions or Ice based attacks. This skill stems from Rider dealing with the harsh cold conditions of the Valley Forge and other harsh winters during the Revolutionary War.
Bravery
C: The success of mental interference skills against Rider decreases greatly. Rider was known to be very brave in life often using daring strategies against enemies at his own risk.
Noble Phantasms
Cherry Chopper: Honesty's reward
Rank: D
Type: Anti-Unit
This Noble Phantasm takes the form of an ax. The Noble Phantasm is a crystallization of a famous legend from Rider's youth in which he chopped down his
father's beloved cherry tree and admitted to the crime stating "I can't tell a lie, Pa." While this Noble Phantasm is normally just a weak ax that can cause harm to servants it has the ability to do more damage the more Rider consecutively strikes his opponent.
Once Washington lands a hit on an opponent each strike after the first will do more and more damage so long as he lands hits on an opponent within a short time period of each other. The ability stacks against people separately. For example if Rider were to strike an opponent many times the power of Cherry Chopper would only increase against that particular opponent at that particular time and if Rider were to strike a separate opponent in the same battle Cherry Chopper's power would be very weak .
Theoretically if allowed to strike at an opponent for a very long time Cherry Chopper's strike could become equal to an Excalibur blast against that particular opponent and still only be a weak strike against someone else at the same time. If Washington ever tells a lie this weapon becomes unusuable.
Crossing Delaware: Victory from Surprise
Rank: D (C)
Type: Anti-army
The Noble Phantasm takes the form of a Durham Boat. The boat is able to move and maneuver in the air with good agility. Washington commonly rides this Noble Phantasm in battle to increase his maneuverability. The true ability of this Noble Phantasm is the representation of the famous event during the Revolutionary War in which Rider and his army crossed the Delaware river to perform a surprise attack on Hessians in Trenton, New Jersey.
This ability can only be activated when Rider is inside the boat and when he activates it a crew of people appears on the boat and Rider and any group of people he chooses gain presence concealment B. Efficiency of attack is not decreased when preparations to make an attack are taken during presence concealment while this Noble Phantasm is activated.
Also when Rider attacks with this Noble Phantasm activated a feeling of surprise and fear comes over the object of his attack. This feeling is actually a mental interference effect and it increases in effectiveness the more enemies Washington attacks while this Noble Phantasm is activated. For example if Washington attacks an army while Crossing Delaware is activated the mental interference's effect is increased when compared to being used against a single unit.
Finally if the opponent has no prior idea of the Noble Phantasms effect the damage is and mental interference effectiveness is doubled. This Noble Phantasm would almost be more fit for that of an Assassin class rather than a Rider class.
Class: Saber
True Name: Charlemagne a.k.a the King of Warriors
Gender: Male
Height: 1.84 m
Alignment: Lawful Good
Appearance: The advent of plate armor had yet to arrive during the time that Saber lived, but that doesn’t stop Arthur and Mordred from having some so bear with me on this. Most of his body is covered by the blue cloak he is noted to have worn. Underneath his cloak chain mail covers most of his body. The full lengths of his arms are guarded by simple steel spaulders, vambraces, and gauntlets, the spaulders and vambraces are worn over the cloak. His legs are protected by greaves that aren’t readily visible because they are generally concealed by his cloak. Sabatons protect his feet.
Physically he is an imposing figure as he is nearly 2 meters tall but slender in build rather than being bulky and robust like say the King of Conquerors. His hair is golden blonde and shoulder length and a thick but well-kept beard is worn on his jaw. He has a warm smile and inviting blue eyes.
Personality: The King of Warriors is jovial and not unlike the King of Conquerors and often finds great pleasures in excess drinking, eating, and merry making. Having had ten wives and concubines and sired 18 children in life he is very much a ladies man. He's never seen a maiden he hasn't wanted to bed and his attitude towards woman could be a problem if he is summoned by one or if he faces one in combat. He takes pleasure in all of life, but is almost paradoxically devout religious nature. He views the Holy Grail War as the ultimate blaspheme and wishes to destroy the grail, as a result he can only be summoned by one who has no wish for the grail to grant or wants to destroy it as well.
Strength B+
Endurance A
Agility B
Magic C
Luck B
Noble Phantasm A
Class Skills:
Riding: The expertise to ride animals and vehicles.
B: Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
Magic Resistance: Grants protection against magical effects.
A: Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". The reasoning behind this is linked to his conquest of the pagan Saxons in the face of pagan shamans and his high piety brought on by becoming protector of the papacy after removing the Lombards from power in Northern Italy and invading Muslim ruled Iberia.
Personal Skills:
Charisma: The natural talent to command an army. Increases the ability of allies during group battles.
A: Where a simple king can afford to have B ranked Charisma an Emperor and conqueror of half a continent has needs greater than that.
Prana Burst: Is the increase in performance caused by infusing one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of prana.
A: A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Raises defense in several times.
Divinity: is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
C: Though his Sainthood was repealed his beatification, the fact that his legend says he was given the sword Durendal by an angel, and his role in expanding the Catholic Church into Northern Europe, and as protector of the papacy puts him on rank with St. George.
Noble Phantasms:
Joyeuse - Blade's Prismatic Spectrum
Type: Anti-unit
Rank: c
Range: 1-2
Maximum number of targets: 1
Based off the legend that Joyeuse shown like an iridescent rainbow, this NP breaks Joyeuse’s blade into seven projected likenesses, like the seven main colors of the rainbow. None are the actual blade and yet all of them are, in this state so long as one of the blades defends against a blow all of them do, but that isn’t the case with blocking the blade. Blocking one of the spectrum blades temporarily causes the sword to be randomly fixed in the position of one of its other projections. In most cases the enemy is unable to block the relocated fractured blade and it requires A or higher luck or B or higher agility to stand a chance at being able to block the relocated fixed attack.
Joyeuse - The Lord’s Divine Wrath
Type: Anti-Army
Rank: A+
Range:1-50
Maximim number of targets: 800
Upon saying the swords true name, Saber holds the blade above his head, and the blade begins to glow with and opalescent light. Drawing energy from the fragment of the Lance of Longinus within its pommel the blade swells with magical energy and when swung releases a torrent of nearly blinding white hot light from the tip of the sword along the traced slash, similar in effect to Clarent Blood Arthur.
Last edited by Barbarossa; December 31st, 2014 at 05:11 PM.
Class: Archer
Gender: Male
Alignment: Lawful Neutral
True Name: Nimrod the Hunter
Parameters
Strength: B
Endurance: B
Agility: C
Mana: C
Luck: A
Noble Phantasm: EX
Class Skills
Independent Action
- B:Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.
Magic Resistance
- D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Personal Skills
Unified Language
- EX: The language of Ancient Babylonia that can act as a powerful form of telepathy and hypnotism. Nimrod was the king directly responsible for the loss of the Unified Language but could speak it before humanity was cursed due to the Tower of Babel.
Charisma
- A: Can be said to have achieved the greatest level of popularity as a human being. Nimrod was the undisputed king of a unified humanity.
Noble Phantasms
Cedar Bow: Bane of Beasts
Rank: B~A++
Type: Anti-Unit
A bow made of the legendary Cedar wood that was guarded by Humbaba the Terrible. When Nimrod was named king of Babylon he inherited the leftover Cedar wood from the Era when the great Gilgamesh ruled. From this wood he fashioned a bow. The bow is responsible for Nimrod's reputation as the greatest (and first) hunter of his era. The bow has a high "Anti-Beast" attribute to it making the bow extremely effective against Monstrous, Phantasmal, and Divine beasts. With this bow Nimrod is capable of taking down Medusa's pegasus and even Alexander's divine bulls with a single arrow.
Tower of Babel: Man surpasses the Heavens
Rank: EX
Type: Anti-World
tower-of-babel.jpg
The Tower of Babel is Nimrod's ultimate Noble Phantasm. Based on the legendary tower built under Nimrod's rule that was destroyed by God out of fear for Humanity's potential. This event was the cause of the loss of the Unified Language. It is a reality marble that contains the legendary Tower of Babel, which is an enormous tower with seemingly limitless height and great thickness. The tower itself represents the "limitless potential of mankind".
Within this reality marble those with high Divinity find themselves overwhelmed and their parameters are lowered by the Tower's mere presence. Nimrod himself gains a significant power boost from the tower which imbues him with the "limitless potential of mankind". This power boost can be compared to the power boost Arcueid gains from the Counter Force except that the boost Nimrod gains is not reliant on the opponent he is facing. The power gained from the tower can make Nimrod equal to that of a god.
The weaknesses of this Noble Phantasm is that tons of mana is required to activated it. A rough estimate is 5 times the amount needed for Ionian Hetaroi. Also if one possesses the destructive power to destroy the Tower the Reality Marble is dispelled and its boons are negated. Although the destructive power needed to destroy the Tower is very high. There exists at least one Noble Phantasm that is without a doubt capable of destroying the Tower in a single strike (EA).
Hrm, placeholder spot while i edit in some thoughts on prior posted Servants, but in the meantime...
Truth be told, this is only half-finished, but i feel kind of demotivated on it since Semiramis' poison NP ended up being almost exactly the kind of thing i was drafting for this. i knew there was likely to be overlap, but i still hoped it wouldn't be too close, lol. Any way, i'll clean this up later, but posting her for the NP.
i mostly just wanted to use Nero's mom because she had a really great manga design and i kind of liked the idea of an Assassin who operates entirely on blackmail. i'll likely fill this out later.
-----
Class: Assassin
True Name: Agrippina
Alignment: Neutral Evi
Statistics:
Strength: E
Endurance: E
Agility: C
Mana: b
Luck: C
Noble Phantasm: C
Class Skills:
Presence Concealment
Rank: D
Personal Skills:
Subversive Activities
Rank: B
Noble Phantasm:
Ara Agrippinensium- Plot of the Three Daggers
Type: Anti-Unit
Rank: C
Thought to have poisoned even her own child as a means of controlling her (and through her, the empire), many other deaths are thought to have been traced to Assassin's ruthless ambition and political maneuvering, though few were ever really confirmed. Not even the method of her alleged poisonings are consistent: whether food, drink, or unknown source, many of her adversaries and obstacles died mysteriously, and only a scarce few are confirmed to have been poisoned for certain.
As a result, Assassin's very presence may be considered "poisonous," requiring no single method of delivery other than mere proximity to her. Gradually, any liquid within a certain radius of her body is slowly but permanently transmuted into a potent poison - whether it is the trace elements of water in food, a liquid itself, or even the blood in one's body, all are slowly corrupted by the overbearing influence of Assassin's poisonous ambitions. Due to the delivery mechanism being her own malicious aura, this conversion may only take place while Presence Concealment is disabled, requiring skillful manuevering, confidence, and posturing on her part to initiate.
Additionally, units afflicted with her poisons may also develop negative personal skills ranging from Weak Constitution and Migraine to Evaporation of Sanity that persist for as long as the poison is afflicting them. Personal skills added in this way begin at rank E and increase one rank for each day the poison remains in effect. At rank A, + modifiers are attached instead that intensify the effect in Assassin's presence, allowing her to ultimately cripple them if need be.
However, Assassin is able to bestow 'antidotes' to the effect, either permanently or temporarily completely negating the negative impact of her poisons. Up to three individual units may be immunized from this Noble Phantasm's effect at any given time, with one dose typically being reserved for her own Master. The two extra allow Assassin a powerful bartering tool - if she is able to infect enemy Masters, or even Servants, she may use this Noble Phantasm as a bargaining chip to control the enemy and force them into an alliance with her on her own terms. This allows her to supplement her complete lack of fighting ability, but means that she must first manage to stay in the presence of a target for long enough to corrupt them.
Assassin is quick to point out that the effect does not end with her death, and that only she can provide the antidote (which must be reapplied regularly unless she desires it to last longer). While it is possible to survive her poison after killing her, survival is not guaranteed, and there is no telling how long the penalties may linger - but it is most likely certain they would persist longer than the duration of the Holy Grail War, assuming they can be cured at all.
Last edited by Sunny; January 15th, 2015 at 10:33 PM.
Really now? I never got into Knk. I mostly made Tower of Babel based on the legend. I am gonna need to research Knk more and then edit the profile. Thanks for telling me.
He *does* have a sword. It's just that it's not a Noble Phantasm.
Sevant info:
Spoiler:
Skills
Spoiler:
Noble Phantasm
Spoiler:
Nasuverse Lore
Spoiler:
Well that's certainly a unique servant you have there Behemoth.
Class: Rider (Saber, Archer, Lancer)
True Name: Trung Nhi
Gender: Female
Alignment: Lawful Neutral
STR: ***** B
END: ***** D
AGI: ***** A
MGI: ***** C
LCK: ***** B
NP: ***** B
Keywords
CLASS SKILLS
Magic Resistance: C
The capacity to negate or abate the effects of Magecraft. Negates Magecraft with an aria of two verses or less. Cannot defend against large-scale Magecraft such as High-Thaumaturgy or Greater Rituals.
Riding: B
The technical skill to mount on vehicles. It also displays its effects on mechanized vehicles. If it is an ordinary vehicle, then he can manage it better than an average person. It is also possible to control wild beasts that have never been tamed by humans, but he is unable to drive Phantasm Species of Magic Beast and Holy Beast rank such as Pegasus, Gryphon or the Dragon Species.
...if an Archer
PERSONAL SKILLS
Bravery: C
The ability to negate mental interference such as pressure, confusion and fascination. There is also an effect of increasing the melee damage inflicted on the enemy.
Eye of the Mind (True): B
Insight cultivated from training and learning. The “logic of battle” to calmly grasp one’s situation and the abilities of the enemy and finding out a means of escape when in a dilemma. If the possibility of a reversal is even 1%, a chance can be pulled out by putting this strategy into practice.
Military Tactics: C
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one’s own Anti-Army Noble Phantasm or dealing against an enemy Anti-Army Noble Phantasm.
Shukuchi: A
The technique to instantly shorten the distance between yourself and the opponent. The acme of walking methodology that many masters of martial arts, fighting systems pursue. Not simple quickness, but something accomplished by intertwining many phenomena such as walking methodology, body-arrangement, breathing and blind spots. Upon reaching the highest grade of A Rank, this already becomes a dimensional jump – surpassing the level of technique and falling into the category of a Taoist secret.
Weapons
Dha swords
Rider’s basic weapons, which she employs in a dual-wielding style. Short swords possessing curved, single-edge blades. Although believed to have its origins in the Indochina peninsula, it is difficult to make a definite statement as for exactly where and when this type of sword was created.
Incidentally, it is possible to notice a strong influence of Chinese aesthetics in the ornaments of these particular swords.
NOBLE PHANTASM
Sông Cái – Wash Away the Invaders
Rank: C++
Type: Anti-Army
In life, one of the favorite tactics employed by the army of the Trung sisters was a full-charge attack from their platoons of war elephants. With their large size, resistant bodies and prodigious strength, they could run across large areas with impunity even in most dangerous of battlefields – laying waste on everything on their path. At the time, the widespread devastation caused by an stampede of elephants was often likened to the raging waters of the Red River in times of flood, which would wash away any and all traces of man (impurities) from the land.
This Noble Phantasm is activated by calling its true name while setting the war elephant into a wild rush. Large amount of river waters will then be summoned and made to follow after Rider and her mount. These mystic waters (which at times seems to take a shape resembling elephants) will then bring forth destruction befitting a natural disaster.
Incidentally, the Trung sisters are Heroic Spirits with a strong connection to the Red River. It cuts through the territory of Mê Linh, where they were born and raised. Legend goes that, once finally cornered by the Chinese army, they chose to throw themselves into these waters rather than surrender to the enemy. Afterwards, they were carried to the world of spirits and given eternal refuge (this tale bears similarities to how King Arthur was brought into the fairyland of Avalon).
Also, this is a digression, but one of the first oaths that Trung Trac made upon raising the banner of rebellion was that she would wash away all foreign enemies from the land of Vietnam...
Background
Last edited by Master of Chaos; January 3rd, 2015 at 06:59 PM.
There is a distinct lack of Koreans in this thread.
Class: Rider
Identity: Yi Sun-shin
STR: C
END: C
AGI: B
MGI: D
LCK: B
Class SkillsBackground
Riding (B+): Most animals and vehicles can be handled with above average skill, especially naval vehicles.
However, the likes of Phantasmal and Divine Beasts are beyond his ability.
Magic Resistance (D): Equivalent to an anti-magic amulet. Cancels single action spells.
Personal Skills
Bravery (C): The ability to negate mental interference such as confusion or fear caused by effects that are and equal or lower rank.
Voyager of the Storm (A): The ability to command a ship and crew. Because leadership ability
is needed, this skill also functions as Charisma and Military Tactics, each at Rank C.
Eye of Mind (True) (B): Allows for calm analysis and tactical thinking in even the most harrowing circumstances.
Even though the odds were always against him, Rider used every advantage he could in battle to gain victory.
Noble Phantasms
Geobukseon~Turtle Ship Fleet (B, Anti-Unit, Anti Army)
After determining that a Japanese invasion of Korea was imminent, Rider designed and commissioned these unique vessels.
Rider has a stock of 20 ships he can draw upon to summon. Each ship is 30 meters long, is covered in spiked iron plates
and is equipped with 11 cannons on each side, a ram on the prow and a multi-functional dragon head on the front.
The dragon head can produce smoke, emit poisonous gas, serve as a mount for a flamethrower and strike fear into those who see it.
On the water, it is a small fortress, completely protecting Rider from projectiles and discouraging boarding attempts while at the same
time allowing him to decimate the enemy with an onslaught of cannon fire. While on land, Rider can materialize
specific parts of the ships, allowing him to utilize the cannons, armor plates and dragon head separate from each other.
Despite its name, the turtle ship is fast and agile, able to turn on a dime; a necessity to navigate the Korean straits.
Myeongnyang~ I Still Have Thirteen Ships (C++, Support)
In a battle reminiscent of Thermopylae, Rider positioned his forces in a narrow strait, forcing the pursuing Japanese ships
into a bottleneck. Though they rushed in at full speed, the current slowed them down and left them wide open to the Korean cannons.
This Noble Phantasm recreates this event in the form of a Bounded Field generated by the spiked armor plates on the Geobukseon.
The closer an enemy gets to the armor, their AGI decreases exponentially. The effect is greatly increased when the entire ship is present,
but it can reduce an opponent's AGI by one rank if Rider conjures a few plates by themselves. With this "shield" protecting him and his
ship, speed is useless; the only hope of defeating Rider is sheer brute force.
Last edited by Funderfullness; January 5th, 2015 at 10:24 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Class: Archer
Identity: Sejong the Great
STR: C+
END: D+
AGI: C+
MGI: D+
LCK: D
Background
Class Skills
Independent Action (C): Capable of surviving for 24 hours without a Master.
Magic Resistance (C): Cancels spells two verses or shorter.
Personal Skills
Charisma (B): Suitable to be king of a country. Archer is one of only two Korean leaders to be given the appellation "the Great".
Demonic Defender of the State (B): The ability to mark a region as one's personal dominion by securing leylines.
Doing so allows him to use one of his Noble Phantasms.
Military Tactics (C): Grants tactical knowledge for engagements involving armies. Also grants bonus modifiers to attacking
with Anti-Army Noble Phantasms and defending against enemy Anti-Army Noble Phantasms. Archer was an effective military planner
and a strong advocate of the advancement of military science and technology.
Noble Phantasms
Heavenly Missiles~Fire of Tsushima (E-B, Anti-Unit, Anti-Army, Anti-Fortress)
The source of Sejong's designation as Archer. In contrast to other civilizations, Korean heavy firearms were not all invented to
meet the sudden emergency of war. Thanks to the efforts of several scientists and Archer himself pioneering research, their performance
improved dramatically. Archer went so far as to build a cannon range next to his Royal Court to experiment and study. This collection
of firearms is at Archer's disposal. It contains several different kinds with unique names, including (in decreasing order of size):
Heaven (1.3 m long, fires a 30 kg rocket-shaped arrow or cannonball up to 1.4 km),
Earth (1 m long, fires a 16.5 kg shot up 1 km),
Black (0.8 m long, fires a 3.5 kg shot up to 1 km),
Yellow (0.5 m long, fires a 1.5 kg shot or 4 ordinary arrows up to 0.7 km)
and a variety of smaller handheld guns that fire balls, grapeshot or arrows.
Also of note are the Bigyeokjincholloe (a timed grenade that flings hundreds of pieces of shrapnel) and
the Hwacha (a cart-mounted rocket launcher that can fire 200 fire arrows at once at a range of 0.5 km).
Seoul~Prime Meridian (C, Support)
Archer wanted to reform the Korean calendar system, which was at the time based upon the longitude of the Chinese capital.
For the first time in Korean history, astronomers created a calendar with the capital of Seoul as the primary meridian.
This new system allowed Korean astronomers to accurately predict the timing of solar and lunar eclipses.
By using his Demonic Defender of the State skill to seize control of local leylines, Archer can cause all of them to
converge on his location and treat them as though they are the leylines of Korea, granting him a fame boost to his STR, END
and AGI no matter where in the world he may be. Since Archer's body becomes the focal point for these leylines,
he alone can access the richest prana source in the area instantly, giving him a huge advantage.
Last edited by Funderfullness; January 6th, 2015 at 12:40 AM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Why not use Voyager of the Storm for the first servant?
I was going to ask why Iskandar also doesn't have some version of it and the logic I came up with is that certain effects can seal skills, so it'd be more advantageous to have them separate.
Either that or neither I nor Urobuchi thought of it.
I'm going with the first one.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made