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Thread: Create-a-Servant

  1. #2781
    Quote Originally Posted by ratstsrub View Post
    If Francis Drake qualifies (lol Extra), then Armstrong totally qualifies (lol Extra).
    There are tons of legends about Francis Drake, like being part of the Wild Hunt (stuff that Extra uses).

    Neil Armstrong on the other hand...

    Quote Originally Posted by NexusCell View Post
    Also, since Shakespeare and Dumas somehow qualified as servants, does that mean that most famous to semi-famous authors qualify as Casters?
    Probably only big shots like Cervantes.

    And Shakespeare actually created the modern english language as we know it.
    Last edited by yokushi; August 28th, 2012 at 09:19 AM.

  2. #2782
    夜属 Nightkin TheDivineDemon's Avatar
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    The Jacks #5

    These are honestly getting harder and harder. And I'm glad I found someone besides Jack the Ripper to do for Assassin.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-0-

    Servant:
    Assassin (Qualified for Berserker)

    True Identity: Jack Napier (or better known as The Joker)
    Alignment: Chaotic Evil






    Parameters-
    Strength: (E)
    Endurance: (D)
    Agility: (C)
    Magic : (E)
    Luck: (B)




    Class Skills:

    Presence Concealment: (C) He is able to hide his presence enough that you won't be expecting him. Though he tends to ruin the ability with his theatrics.



    Personal Skills:


    Multiple Choice:
    (B) A skill not unlike Information Erasure but instead of removing the information he jumbles it with contradicting or irrelevant information. Most people will only remember that they encountered a demented clown after meeting him.


    Mental Pollution:
    (A++) His insanity has reached level beyond most mortal comprehension, to the point that people claim he is not inane but has reached what is called hypersanity.


    Master Chemist:
    (A) A master of chemical warfare, to the point of creating unique and nightmarish toxins on whims. This skill has extended into his natural body chemistry to the point his blood is toxic and insects have been known to die from feeding on him.


    Monstrous Strength:
    (E) "When super-villains want to scare each other, they tell Joker stories" Though not know for his strength Joker has inspired so much fear that in a land of demons and alien dictators he is the one that scares EVERYONE.

    Mad Enhancement: (D) He has been known to enter fits of rage on numerous occasions and some seem to think this is his perpetual state.




    Noble Phantasms:

    Emperor Joker: (EX) Either though his own insanity or contamination from unearthly energy Joker gains a form of Reality Marble where he controls the chaos and reality within his field with a whim.

    Cracks on the Wall: (B) Maybe it's a form of insanity or maybe he truly knows but he seems to see straight passed the "walls" that confine him. This ability gives him insight on the other Servants and Masters if he chooses to use it, but he probably won't just to amuse himself.
    Last edited by TheDivineDemon; August 28th, 2012 at 11:38 AM.

  3. #2783
    Hi-jack time!


    Class: Berserker
    Master: ?
    True Name: Tohno, Akiha
    Alignment: Chaotic Neutral
    Gender: Female
    Height & Weight: 160cm, 45 kg
    akiha-is-awesome.jpg
    Strength: C Mana: B
    Endurance: C Luck: C
    Agility: B Noble Phantasm: C-A



    Biography / Identity
    Born in a family of demon/human-hybrids Akiha was brought up as next family head.
    With that position she also inherited the responsibilities and burden of her family, that
    she already experienced when her brother succumbed to his demon blood and was
    imprisoned.

    She shared half of her lifeforce with her stepbrother who was mortally wounded in that
    incident, which weakened her human aspect and finally led to her fall when both, her
    brother and stepbrother returned and came into conflict with her at the centre.

    When she succumbed to her demon half, she lost most higher cognitive facilities, only
    to be driven by instincts and her impulsive behaviour, that her stepbrother held
    in check hoping for the return of his stepsister and lover.
    Skills & Abilities
    Mad Enhancement - Rank A
    Having regressed to a childlike state, Berserker has no will or reason of his own other than basic instincts and can only be directed by her Master through a consciousness link. While she will defend herself, she will not attack on her own. Rank-up for all her parameters.

    Ancestral Return - Rank B
    By inverting Berserker drew nearer to the her demon ancestors further enhancing her physical capabilities and bestowing her some resistance against forces of nature (all elemental spells and rituals are treated as -1 rank). Conceptual weapons and attacks that are directed against nature/the world itself have their damage doubled.

    Instinct - Rank B

    Lifelink - Rank A+
    Berserker will always share her mana with her Master equalizing them. This can be a major advantage or liability depending on the situation, boosting the Master's available mana and providing him or her with enhanced regenerative capabilities while weakening Berserker.
    Noble Phantasm
    Origami (檻髪) ~ Caging Hair
    Type: Anti-Unit
    Range: 1-10
    Max. targets: 30

    Imperceptable to normal vision Berserker's hair plunders the lifeforce and - if contact is maintained - even the concept of anything it touches. It can be used offensivly by manipulating the length of the hair or creating an area covered with hair which slowly absorbs ambient mana.
    If used to defend it grants increasing protection against the same types of attacks it is exposed to because of its property to absorb concepts.
    This attack poses a grave danger to Servants who rely on mana/prana to manifest their abilities.



    Last edited by ylas; August 29th, 2012 at 04:31 AM.

  4. #2784
    夜属 Nightkin TheDivineDemon's Avatar
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    The Jacks #6

    I wasn't sure if I wanted to do her but she's the only jack besides the above that could fit Beserker that I could think of.
    -0-0-0-0-0-0-0-0-0-0-0-0-0-
    Servant:
    Berserker (Also Qualifies for Caster)

    True Identity: Jack (Jennifer)

    Alignment:Chaotic Mad (A reformed Chaotic Evil)



    Parameters
    -
    Strength: (C)*B*
    Endurance: (D)*C*
    Agility: (D)*C*
    Magic : (B)*A*
    Luck: (E)*D*



    Class Skills:


    Mad Enchantment:
    (B) In her life time Jack has lost control of herself and her temper on multiple occasions. One of the most notable being her escape from the facility where they experimented on her and dozens of other children. She destroyed everything in her path.


    Personal Skills:


    The Psychotic Biotic:
    (A)From insanity and back Jack survived a number of treatments and experiments to make her into one of the most power human Biotic (A form of telekinesis centered around the control of gravity) in history. This ability would have also qualified her for Caster.

    Protection from Projectiles:
    (C) In her time near everyone who could afford it had a Kinetic Barrier to protect them from harm.

    Magical Resistance:
    (C) Common for her time as magic is either not believed in or too weak to even qualify as existing.


    Noble Phantasm:


    As a Beseker she is una&^%^$% Error! $#@$ Interference from the Throne of Heroes.


    "No one in my crew fights alone"


    #$#$% Error@#$


    Big Damn Heroes:
    (A+)

  5. #2785
    Totally not a Saber clone Knick's Avatar
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    The Magus (original servant)

    Are original servants that you just made up allowed? Like i just made this guy from scratch, lets see if ya can find what the side effect of one of his skills is by reading his legend and other information.


    Primary Class: Caster
    Alternate Class: Saber
    True name: The Magus (True name abandoned/lost)
    Alignment: True Neutral

    Legend:
    It is unknown whether this person is a true heroic spirit or simply an ideal which took from the dreams of those who seek the root.
    If he is real his is most likely a hero from the future or one that’s legend is a fake, making him falsely ascend to the throne.
    The thought that he is a ‘fake hero’ is enforced by the fact that when summoned he can never recall his life, or legend, and his masters to not experience the dream sequence. In addition, although he is a Magus he is unable to perform conventional or ancient magecraft in any form, instead relying on the universal language to evoke effects, adding more to his mystery.

    Parameters:
    Strength: C (A as saber)
    Endurance: C (B as saber)
    Agility: B (B as saber)
    Prana: B (C as saber)
    Luck: C (D as saber)
    Noble Phantasm: A

    Class skills:

    Territory Carnation: B
    Creation of a workshop becomes possible

    Item Creation: E
    Skills are nearly nonexistent, modern mages are capable of more with enough time


    Personal Skills:

    Mastery of the United Language: A (as caster), C (as saber)
    At A rank, the user is capable of using the universal language to preform magic otherwise not possible for his skill by simply talking
    At C rank, the user can only invoke simple effects, such giving oneself a burst of speed or strength.
    Others cannot understand this language and will not hear anything from his voice while he is speaking it unless they also process this skill.
    This skill qualifies him for caster

    One with the Root: EX
    Being the ‘mage who accomplished the goal of all mages’ he has reached Akasha, or the Root, in some fashion, this somehow gave him the ability to access to the united language. To exactly what extent he can interact will the root is unknown. Linked to one of his noble phantasms. It has caused some unknown side effects; this is believed because people that touch the root should be destroyed instantly while he wasn’t, at least according to his legend.



    Noble Phantasms:

    The Etching Sword –Pen of Akasha –: C-B
    This noble phantasm acted as the Magus' mystic code in life and he took it with him in death. The powers of this blade change depending on the class summoned as allowing access to Write, Write over, and/or Rewrite. Is a strong sword in its own right, one which possess enhanced concepts of sharpness and strength.

    Write- allows ones to manifest words as effects, such as shatter will cause everything near the word to break into many pieces, does not effect things with high authority. (Available as Caster)

    Write Over – allows one to place a word over something with similar in nature or name, making it override its effects, such was ice written over water, or light written over lighting does no effect things with high authority or products of powerful magecraft. (Available as caster)

    Rewrite - ‘rewrites’ the effects of other noble phantasm temporarily, while this cannot negate noble phantasm but it can change a fundamental part of its power, this can only be used once on each NP until it becomes incapable of interfering with the legend. (Available as saber)
    Example: will make it so Gae bolg will not strike the heart but somewhere else.


    Memories –That Which Defines Humanity–: A++
    Not an object but an concept which he has taken for his own by touching the root, by using this he can access humanities collective memories to obtain any information he requires, however this skill is blocked by the grail preventing him from looking for information about it or whatever war he is involved with. In addition he is able to ‘Write’ into existence the memories of his foes should the Etching Sword be able to touch them. It will always manifest the most vivid memories of a person’s life. In order to escape the memory one must overcome it or outlive it. This is the ultimate weapon against heroes who met a tragic end, making them relive their death, killing them, unless of course there is a more important memory for them. It losses effectiveness against foes who do not have a current clear state of mind, whether by noble phantasm or a skill such as mad enhancement.
    Last edited by Knick; September 2nd, 2012 at 01:06 AM.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

  6. #2786
    Cruciforme NailsInYourFeet's Avatar
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    @Knick: Compared to one fanfic writer making the "personification of the negative perception of money" into a Servant (Assassin Class if you must know), the personification of the ideal Magus sounds like a perfectly fine and clever idea to me (even though I personally feel "The Etching Sword" would be more suited to Shakespeare, 'the pen is mightier' and all that, probably'd be a better NP that the ones he actually got).

    Also, don't know if it's too late to say this, but on topic I like the Casket of Transformation NP you gave Abe no Seimei, if mainly because it reminds me of the Calvin and Hobbes Transmogrifier.

    On another note, what would people say to the pharaoh Hatshepsut as the most over-the-top Lancer ever? Her NP being similar to Kazikli Bey, only impaling people on giant obelisks instead of spears.

  7. #2787
    Totally not a Saber clone Knick's Avatar
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    Quote Originally Posted by NailsInYourFeet View Post
    @Knick: (even though I personally feel "The Etching Sword" would be more suited to Shakespeare, 'the pen is mightier' and all that, probably'd be a better NP that the ones he actually got).
    The point of this is that it links to the universal language that he now has access to. Basically I made it so that the his existence was taken from him, with him taking the identity of the ideal magus in his souls desperation to have an identity, even though he can only use the abilities granted to him by his access to the root. The sword itself was used to create formal-craft circles by leaving a trail of prana, after he gains knowledge of the universal language he uses it to interact with other objects by writing words made of prana into them with it, instead of its original purpose.

    He basically ascended to the throne for reaching the root and taking the idea of the ideal Magus, something that belongs on the throne as part of its nature, as his identity. He cheated and is more of a faker then emiya, but this doesn't mean he is weak since his skills are real.
    Last edited by Knick; September 1st, 2012 at 01:15 PM.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

  8. #2788
    Totally not a Saber clone Knick's Avatar
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    Susanoo, the banished god

    Ya I was bored this weekend, diden't even have work to do, so I made another.

    Primary Class: Saber
    Alternate Classes: Caster, Berserker
    True name: Susanoo, the banished god
    Alignment: Chaotic Neutral

    Parameters
    Strength: A* (B as caster)
    Endurance: B* (C as caster)
    Agility: C* (D as caster)
    Prana: A (A as caster)
    Luck: D (B as caster)
    Noble Phantasm: B

    Legends:
    The Japanese god of storms who was banished from heaven after destroying possessions of his sister Amatarasu and killing one of her attendants, as punishment. He then descended to the province of Izumo, where he met an elderly couple who told him that seven of their eight daughters had been devoured by the eight-headed serpent Yamata no Orochi and it was nearing time for their eighth, Kushinada-hime, and killing the Snake for Kushinada-hime’s hand in marriage.

    Class Skills:
    Riding: B (as Saber)
    Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

    Magic Resistance: C (as saber)
    Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Mad Enhancement: B (as Berserker)
    Trade of most of sanity for a stat up in physical parameters

    Territory creation: A (as caster)
    Production of a Temple is possible

    Item Creation: NA
    Unable to produce magical items as all due to him being stripped of his status as a god.

    Personal Skills:
    Divinity: B
    Although having once been a true god he was stripped of this status as punishment, however he is still revered as one granting him this level of divinity.

    Prana Burst: B (Wind and Water)
    All weapons wielded by Susanoo are overtaken by a living storm that enhances his strikes.

    Charisma: B
    Having once been a god he has a natural talent for leading others, skill processed for leading a country

    Protection of Storms and Seas: A (C as Saber and Berserker)
    Having once been their god, all storms and water will assist him in any acts, allowing him the ability to run in the water, fly in rain, and summon them from nothing and manipulate them. Qualifies him for caster class
    At C rank will only give the wielder the ability to run on water and protection for water and wind based attacks.

    Noble Phantasms:
    Kusanagi-no-Tsurugi: B
    This sword uses the wind as a blade, allowing the wielder cut with more force possible or attack from distances, a sword that can also naturally cut flames. It has ascended to the level of a divine weapon and has higher effectiveness vs monsters.

    Eight folded Sake: C
    The Sake used to put the eight-forked serpent to sleep and allow him to chop it into pieces. Once drank by anyone other than Susanoo it puts them into a deep sleep, and when it comes into contact with others it causes dizziness and other effects similarly to being intoxicated.

    The Blood Soaked River: A
    After killing the eight forked serpent, the nearby river flowed red with its blood, activation of this noble phantasm will cause all water he wishes to be poisoned by the blood of the monstrous snake, which then attacks nearby foes seeking vengeance.
    Last edited by Knick; September 2nd, 2012 at 01:06 AM.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

  9. #2789
    Gläubig müssen die nicht sein, daran glauben müssen sie I3uster's Avatar
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    I...wouldn't put the freakin Kusanagi at C.
    B at least.
    A is totally justified.
    [04:55] Lianru: i3uster is actuallly quite cute

  10. #2790
    Totally not a Saber clone Knick's Avatar
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    Quote Originally Posted by I3uster View Post
    I...wouldn't put the freakin Kusanagi at C.
    B at least.
    A is totally justified.
    Meh its basically a sword version of invisible air with a bit more cutting power, i changed it to B but A would be way to much, also dident want to make him stupidly powerful, as caster he can already make tsunamis

    Also, Kusunagi + Prana Burst (Wind and Water) = tornado of death on a stick
    Last edited by Knick; September 2nd, 2012 at 01:22 AM.


    Quote Originally Posted by Arashi_Leonhart View Post
    Are you swearing by the root or are you just happy to see me?

  11. #2791
    alright, these guys are my first trys, so don't yell at me to much.

    Rider-Master Chief- Spartan 117- Lawful neutral with good leanings
    Summoner- Sakura matou
    Wish: To bring back the fallen spartans
    Strength- B- 30x stronger than a normal human in life.
    Endurance- B
    Agility- C
    Magic- E
    Luck- A++
    NP: Varies

    Class skills-
    Riding- C- Chief can ride whatever he wants, as long as it’s not an animal, but he can fight in a vehicle unhindered.

    Traits
    Master of arms :B:- Can make any vehicle or gun his noble phantasm. Does not work on melee weapons (except for knives and certain blades), bows, or mystic beasts.

    Spartan time :B:- due to his enhancements, chief can harness time dilation abilities.

    Determination :B:- the chief won’t stop until you blow him up or stab him in the head.

    Unbreakable bones :C:- exactly what it says on the tin

    Weapon/Equipment
    Radar :A:- Chief can use this to detect whatever is coming at him. Ain’t it sad assassin? Those standing still do not apply.

    MJOLNIR Armor :A:- Can carry two of his weapons, along with as many grenades as he can find. Also has the mighty shield, which can protect the chief from whatever he can’t dodge, the armor itself is impressive.

    UNSC or Covenant weapons/vehicles :??:- spending enough prana, chief can bring up whatever the heck he wants to, scorpions and wraiths are generally out of the question.

    Powerups :B+: for both: - Cloak, over shield

    NOBLE PHANTASM- Battlefield of centuries to come.
    Designation: Reality Marble
    Rank: A

    Master chief brings his opponents to a dusty area, where the last noble fell, weapons are scattered across it. After a minute, Covenent forces pour in and attempt to kill whatever is within range of the marble. Including master chief and his master. So generally good for all out wars between several servants.



    Saber-Cloud Strife- the planet’s defender- Chaotic good
    Summoner- Rin
    Wish- to purge whatever is left of Sephiroth
    Strength- A
    Endurance-B- (A-)
    Agility- C
    Magic- B (A)
    Luck- E – His life sucked. A LOT.
    NP- A+

    Class traits-
    Anti-magic- B- is immune to anything that can be classified as a ‘status affects’ such as burn, blind, poison, and instant death.

    Traits-
    Mental Pollution- ?- in the event of mental trauma, Cloud can project a secondary persona, this “Zack” can take any mental attack, until Cloud recovers enough to take back over.

    No matter what- A- in the event of cloud losing someone he considers important, he will gain the mad enhancement while maintaining all lucidity.

    **Divinity- C- cloud has the blood of the planet flowing through his veins, as well as JENOVA cells, this grants him some measure of divinity.

    Limit bar- EX- Clouds noble phantasms do not cost prana from the master, but requires filling of the bar through combat.

    Equipment
    Materia- the planets power- Cloud is no Caster but with these he can perform elemental attacks and summon one of his mightier phantasms.- he can also take them off to gain a A- in endurance. Can qualify Cloud for caster.

    The buster sword- B- A nameless mighty blade, passed down from hero to hero. Nothing special about it other than its sharpness, size and history.

    Fenrir-B- A mighty motorcycle that can smash through walls with ease.- can qualify The servant for rider class.

    Blade of WEAPONS-A- forged from the husk of emerald weapon, this blade can divide into many, and must be summoned in order to use his true limit.

    NOBLE PHANTASM- OMNISLASH
    Designation-Anti-unit
    Rank- A+
    We all know how this goes.




    BESERKER-Asura- Undying rage- Undefined good
    Summoner- Iliya von Einzenbern
    Wish- To return to his daughter.
    Strength- A
    Endurance- B+
    Agility- C
    Maigc- D
    Luck- EX (his actual luck is D, but his fate-defiance abilities are top notch considering he killed a god)
    NP- A+

    Class skills-
    Mad enhancement-D-A+ - hard to quantify, Beserker does not start out mad, but the angrier he gets, the more powerful he becomes, But no matter what, he will not hurt the innocent or the good (servants don’t count) He is also harder to get mad in the presence of children.

    Personal skills-
    Eye of mind (false)-A- Asura has fought so many times that he has developed almost precognition, he will always receive a ‘prompt’ whenever an attack of significant power comes at him. Allowing amazing countering abilities.

    Divinity-D- He was worshipped in life by many, rank down due to his scorning of (his worlds) gods and worship altogether. Also due to not actually having divine origins.

    Battle continuation-EX- You can even kill him, but he’ll be back in a week. The master just has to stay alive long enough. Ripping his arms off doesn’t stop him either.

    Independent action-A- able to stay for a week after his master’s death (the week it takes to come back to life doesn’t count).

    Destructor of the impure-B- Asura killed countless monsters in his time, he gets a bonus towards anything evil, demonic, or otherworldly. (Including Ea)

    Equipment-
    Arms of rage-B- His arms are entirely mechanical and as his mad enhancement increases, so do his number of arms, six being the maximum.

    NOBLE PHANTASM - Mantra reactor- Allows him to gain the form known as Mantra mode, his number of arms is reduced, but their power is greatly increased. All of his stats receive a rank up and he becomes capable of nigh-impossible feats. But this requires him to be hugely angry, and the prana cost is halfway suicidal. (Asura does not have access to destructor form or the black armor, due to the limitations of the war.)







    Archer- Jango fett- The most dangerous man alive- True neutral
    Summoner- Kotomine
    Wish: to return to life in his home universe.
    Strength- C+
    Endurance-B
    Agility-A+ (due to jetpack)
    Magic-D
    Luck-A+
    NP- A

    Class traits-
    Mystic eye-C- The ability to see things far away, a qualifier for archer class.

    Magic resistence-C- Enough to get archer class, enough to resist a chant up to three verses.

    Personal skills-
    Hunter-B- Gains a bonus against a servant who did ANYTHING villainous, bonus is proportionate to their amount of infamy.

    Mandalorian-B- Fett has access to training that gives him a bonus against both Sabers and casters.

    Equipment-
    Body armor-B+ - The armor itself can take hits. But the real power is in the equipment. The armor has access to a radar, a flamethrower, a jetpack (that fires missiles!), A cord (used to get to areas and tie people up) A knife, and a Taser. All of them function as noble phantasms

    Blasters- C, B- Fett has access to rifles and sniper rifles, but the B rank is his pair of pistols, of which his skill is unmatched.

    NOBLE PHANTASMS- The slave
    Rank: A
    Designation: Anti-platoon
    Maximum amount of targets: 1-10
    Jango summons his personal ship, it is equipped with deadly blasters and torpedoes, But Jango’s trump card is a powerful mine, capable of leveling hillsides.

    Bring in the Clones
    Rank: Varies
    Designation: Anti-army
    Maximum amount of targets: 1- ???
    Jango’s true legacy is the clone army, born of his flesh and blood, each clone has D-rank stats and wields a rifle. For every 10 clones a commander is summoned, the commander has C-rank stats and can wield any weapon of that time. The maximum amount of clones is only limited by the amount of magic circuits the Magus has.




    Assassin- The listener- the dark champion- chaotic evil
    Summoner: kuzuki
    Strength- C
    Endurance- C
    Agility- B
    Magic-D
    Luck- EX (fate does not apply to her, at all)
    NP- B

    Class skills
    Presence concealment- A- She can hide in broad daylight and not be noticed.

    Poisoner-B- Deadly venoms are at her command. Nothing ground-breaking is in her arsenal though.

    Traits-
    Golden Rule-B- In life she became so rich that she had nothing to spend upon, she had a house in every city, despite having no money to start with, any money to be had are is a quick search away.

    The listener-A- When picking her targets, there is a 50% chance, that despite the dimensional barrier, the night mother will inform her (a little) about her target and give her a weapon.

    Harbinger of Darkness-A- When the listener gains corporal form, she will be informed of those that have murdered an innocent. She will go to them and give them a mark, those that do so become her vassals and will obey her every command.

    Equipment-
    Garb of the listener-B - The armor of the silent night is a terrible thing, it has seen countless murders, and seems to carry the void with it. The armor intimidates all but the most courageous mortals, and upgrades her stealth and combat capabilities.

    The ebon knife-D-A- The knife was the listener’s weapon of choice, And its main power is that it becomes more powerful after every kill. And as a side effect, no one can take the dagger away from Assassin.

    NOBLE PHANTASM- The Rose of Sithis.
    Rank- B
    Designation- Anti Unit.
    Maximum amount of targets- 1
    The rose is a powerful arrow, which can kill the target in a single hit. But there is a catch, first, the arrow cannot pierce any armor, even something simple like leather armor. Second, she can only fire 1 per a week, so she better make every shot count.







    Gilgamesh slot- Xemnas- Nothings blade- Lawful evil.
    Wish- To gain the X-blade
    Strength-B
    Endurance-B
    Agility-B
    Magic-EX
    Luck- nonexistent (he is entirely outside of fate)
    NP-A

    Class skills
    Territory creation- A+ Given sufficient space, Xemnas can create a castle

    Summoning- Xemnas can bring in any number of his minions. But stronger ones take time, and he cannot bring in any unique nobody’s (twilight thorn being the exception).

    Personal Skills
    Independent action-EX- Xemnas is powered by the void itself, giving him almost as much power as a counter guardian, he can go as long as he’s not killed.

    Nobody-B- Xemnas is immune to things that target the heart, poison, and things that effect emotions. But he has a weakness to holy attacks.

    Mobility-A- Xemnas can defy gravity with impunity and can teleport.

    Magic-A*- Xemnas can create doppelgangers and barriers, and blast opponents with ‘nothing’

    Equipment
    Nothing’s blade-WTF- a blade carrying the concept of nothing, it can pierce any defense magic defense, and he can summon any number of them.

    NOBLE PHANTASM- No heart-
    Rank- A++
    Designation- Anti-city/small country
    Requires that Xemnas summons his castle. The top part breaks off and forms a dragon. The Dragon itself has lasers and raw power, but the real kicker is that Xemnas gains all sorts of new elemental power, and A rank strength and agility and the deepest darkness weapon.

    Null
    Rank- A
    Designation- Reality marble
    Pulling out all the stop, Xemnas brings his opponents to his own personal dimension, He is returned to full power, and gains all sorts of new tricks, but the real power is that if he is defeated in the marble, his opponent is trapped in it unless they can break dimensions/use a command seal. The ultimate ‘screw you’.

  12. #2792
    Κυρία Ἐλέησον Seika's Avatar
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    Fuck-ups, fuck-ups and more fuck-ups!


    I'm pretty sure that an Einzbern homunculus shouldn't think like that - hey, maybe they fucked up when they made me too - but I reckon the situation warrants it. And a lot more besides.

    I know, let's fuck around with the Great Grail. Not like barely any of us understand it any more, and the ones that do only get it when they're being possessed by their ancestor (this is not precisely the correct word, but no-one wants a lecture on homunculus familial terminology, especially in the middle of a pissed-off rant). Not like the last time we tried this it was not only an absolute failure, but we fucked up so hard we put Angra-fucking-Mainyu into the damn thing! Brilliant fucking idea!

    Apparently, everyone also thought it was a brilliant idea to mess around with the Servant classes again. Makes you wonder how we survived a thousand years without the Third making us immortal, it really does.

    Not like I didn't go along with it too, whispers my studiously correct self-awareness. I snap at it to shut the hell up and ignore any possible blame for my part in the fuck-up.

    So, the family cobbled together a new, supposedly improved, Servant container and tried to make the Grail ... bend ... its rules on the Heroic Spirit. Make sure that they qualify for multiple classes, make sure you get a hero with extraordinary power, skill and versatility. Seemed a good idea. Then I ended up with a poet. Not bad - if I was feeling more charitable, I'd admit he's got to be really damn good, to get the kind of worship to push you into the Throne - but still an effete British poet who's barely handled a weapon in his life and is totally ignorant of magic.

    Also ended up with a fucking big explosion, but that's past. What's now is that they're never letting me back out despite this exemplary little fuck-up. The Grail War is everything, and we'll compete come hell, high water or a useless, shitty Servant. Hurrah for millennia-old quests - really lets your obsession build up.

    I sigh and turn to my Servant. He knew most of what was going on already - one part of the container we didn't wreck in the fuck-up - and I think that let him hold together enough to at least tell us his name and that we'd really fucked-up. Now, though? Disregarding the rather nice clothing he has on, he's kneeling down in the snow to pray and muttering under his breath. It's not quite loud enough to make out the actual words, but it's rhythmic, might even be some of his poetry.

    Great. This War is going to be very painful and very fatal, very quickly.

    Suddenly there's a shift in the area. Mana is quickly drawn in, and a spell imprinted on the World. The air around the poet explodes away from him, and his presence redoubles. At least partly because of the magic he's just cast. Mostly, though, I think it's because he's just added a whole lot of armour, a quiver and a shining bow made entirely of gold to his apparel.

    Um.

    ...

    "What the fuck?!"


    Class: ???
    Master: Jucharia von Einzbern
    Name: William Blake
    Gender: Male
    Alignment: Chaotic Good

    Parameters
    Strength: E
    Endurance: E
    Agility: E
    Magic: D
    Luck: C
    Noble Phantasm: B

    Class Skills:
    ???

    Personal Skills:
    Thaumaturgy - D++: Blake is fortunate enough to have an extraordinary number of circuits and for their quality to be particularly high. Moreover, his magecraft is somehow bound up with his poetry, allowing compression of even great rituals into a matter of lines or verses. Unfortunately, he never discovered this talent during life and so is completely unpractised. And a Holy Grail War does not make for the most relaxing of classrooms.

    Poetry - B: Blake achieved both skill in poetry's composition and erudition in its study. He may be able to identify Servants or Noble Phantasms which have been recorded in verse. Not to be derided is the possibility of acting as an entertainer, since many ancient heroes will accord respect to bards, who both sang them wondrous epics of their predecessors and immortalised the heroes themselves in their songs. This, of course, relies on both his own pride and his Master's allowing him to perform that role.


    Noble Phantasms

    Jerusalem
    Bring Me My Bow Of Burning Gold; Bring Me My Arrows Of Desire

    Blake assumes the statistics and parameters of a quintessential Archer. He gains STR C; AGI C; END C; MGI E; LCK E and is allotted Magic Resistance at rank D.

    Having invoked these verses, Blake is suddenly clad in lightweight armour. The torso is particularly vulnerable, and his limbs are more heavily protected. This is a necessity, so that he can be flexible enough to draw his new bow. It shines gold, but staring at it too long seems to conjure flickering red fire in its reflection of your face, and you hastily draw back.

    From it are produced the 'Arrows of Desire'. These have a minor curse on them: opponents must make a MGI check not to be enchanted and fall unreservedly in love with Blake. The effect is potent, but short-lasting, and Blake would be well-advised to take advantage of it whilst he can.


    Jerusalem
    Bring Me My Spear

    Blake assumes the statistics and parameters of a quintessential Lancer. His parameters become STR B; AGI A; END C; MGI D; LCK E and he gains Magic Resistance at rank C.

    Blake now has a beaten breastplate of study steel, but no other protection. As a Lancer, he must be free to dart and dive, stretch all his limbs to their fullest. The spear he holds seems plain, but its power compliments the Lancer class well. For short periods in battle, it will improve Blake's speed so that he strikes like a whirlwind. Coupled with the dexterity imparted by assuming the mantle of 'Lancer', this makes Blake formidable indeed.


    Jerusalem
    O Clouds, Unfold!

    Blake assumes the statistics and parameters of a quintessential Caster. He gains STR E; AGI C; END E; MGI A; LCK B. He may now also use Territory Creation and Item Creation at Rank B.

    Blake delves into the depths of magic when he calls upon the Caster Class. A dark robe with a deep hood now swirls about him, and a staff of solid iron is held in his hand. Though a broad understanding of thaumaturgy is achieved, Blake gains speciality in the field of weather. If necessary, he can call lightning to his staff, veil the sun from sight with cloud or create a downpour to snuff out the fiery sword of an opposing Servant.


    Jerusalem
    Bring Me My Chariot Of Fire

    Blake assumes the statistics and parameters of a quintessential Rider. He gains STR D; AGI B; END D; MGI C; LCK E. He now has Riding at rank B and Magic Resistance at rank D.

    Blake's armour is heavy and strong in this form, but that is not at all the point of a Rider. Instead, it is the flaming chariot he now stands in, already scorching the ground. As befits a divine chariot, it is not only sheathed in fire, but will soar through the sky if Blake wills it. He does not have the necessary skill to control any of the beasts that ought to draw the vehicle, so it is a matter of phantasmal force. This affords him less power and protection than might be desired, but such is the penalty for lacking a true legend as Rider.


    Jerusalem
    I Shall Not Cease From Mental Fight

    Blake assumes the statistics and parameters of a quintessential Berserker. He gains STR C; AGI C; END C; MGI E; LCK E. Mad Enhancement Rank B is immediately triggered. As a result, this invocation is a risky one for Blake, and rarely useful. His only hope of returning to sanity and regaining his other Noble Phantasm invocations is via the Command Spell of his Master.

    As a Berserker, Blake is clothed mainly in scraps and skins - tattoos cover some of the revealed flesh, worked in twisted patterns that are certainly not the work of a sane mind, let alone the civilised poet of before. There is an unpredictable air to him now. Perhaps an advantage against an unwary opponent expecting sanity and skill, patterns of learned bladework. Just as likely a disadvantage, for both your Servant and yourself. He holds an enormous sword, thicker and taller than his body, but which he nevertheless somehow swings with one hand. Perhaps it is a further aid to his strength, beyond the madness? That's ... good?


    Jerusalem
    Nor Shall My Sword Sleep In My Hand

    Blake assumes the statistics and parameters of a quintessential Saber. His parameters are set to STR A; AGI B; END B; MGI C; LCK D. He additionally gains Magic Resistance of rank B and Riding of rank C.

    A visor snaps down and Blake is armoured from head to toe. Full steel plate, a long (if obviously impractical) plume coming from his helmet, and a broadsword held in both hands all combine to make the perfect picture of a story-book knight. The blade is a mid-rank holy sword. Typically it will only be a particularly sharp and durable weapon. However, if raised in opposition to demonic or vampiric powers - the enemies of the Church - it will demonstrate its true strength. A golden glow limns it, and leaves a hanging curtain of light wherever it passes, forbidding passage to enemies with evil intent, their weapons or their magic. The consequences of wounding an enemy and leaving such holy light in their very flesh can well be imagined.


    Jerusalem
    A Noble Phantasm based on arguably Blake's most famous poem. Its verses channel the power of Blake's magic and allow his incomplete Servant container to imitate any of the original ones. Blake is made to fit the container, gaining necessary ability, skills, strengths and armament. No container is any more difficult or draining to support than any other (although the Noble Phantasm itself is hardly easy on his circuits), but none can be kept active for long. By necessity, Blake should be shifting between his classes often, trying to take advantage of the extraordinary versatility he has been granted.

    Rank: A
    Type: Anti-Unit
    Range: 1
    Maximum Targets: 1


    Notes:
    First, of course, you should hear Jerusalem sung on the Last Night of the Proms:


    Before I'd even started, I knew this wasn't going to be the highest-quality Servant sheet I'd ever done. It can't be - the simple mechanism of Jerusalem (which is, you know, the whole point of this thing) makes it certain that it will be pretty unclear and confusing to read. I've got down on people before for mixing in two or three potential classes into the same sheet, and then I go and write one where that's the entire point? Tch.

    Besides that, whilst I like Blake's poetry, I'm obviously far less knowledgeable about it than I am about all the other people whose sheets I've done, so I'm absolutely certain that this could be done better with that knowledge. Incidental facts are almost always useful in the composition and since I'm lacking those, the quality is certain to suffer.

    Oh well. I'm a silly person for trying it, the concept (if damned persistent, because it's been hanging around in my head for ages - this is just me finally trying to get it out), but I'd like the end result to be at least kind of OK. Is it?
    Last edited by Seika; September 11th, 2012 at 04:04 PM.
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  13. #2793
    改竄者 Falsifier Petrikow's Avatar
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    Quote Originally Posted by Seika View Post
    *snip*
    It's an odd one, I'll give you that.

    I haven't read any of William Blake's literature or poetry, so excuse me for saying but, couldn't this concept of the Jerusalem Noble Phantasm have been applied to a multitude of different Heroic Spirits? That is to say, isn't he a little lacking in personal identity as "William Blake" (<--- Which might have been the purpose of the Servant? In which case, uh, well done)

  14. #2794
    He's... lacking something. I agree with Petrikow. He lacks something that identifies him as William Blake, and so none of his personality shines through. The intro with Jucharia was hilarious, but it also felt wasted since Blake himself isn't terribly interesting. I actually liked Jucharia more than I did the Servant, even if his NP seemed neat.

  15. #2795
    Hello. I've been lurking for a while, and finally decided to join.

    So I wanted to put a twist on the traditional useless Paris, considered GB and found it had already been done (And done well). I thought about what else made him famous, and the golden apple came up. He was apparently known for his fairness beforehand. (or at least that's what Wikipedia says. If any of you know otherwise, please correct me.). His profile is nowhere near complete. I specifically need help on NP and statting.

    Paris of Troy
    Strength
    Endurance
    Agility
    Magic
    Luck (low)
    Noble Phantasm

    A Hero of the Trojan War, whose fatal flaw was his love of beauty. For this one facet of his being, history remembered him cruelly. From birth, he tried to be an unbiased judge, never falling on one side or another; a servant of Athena. He never claimed to be a great warrior, and kept no code of honor but his own wish for truth. He became famous for his fair judgement, and Athena, Hera, and Aphrodite, three goddesses, came to him to ask which was the most beautiful. His honesty refused to allow him to choose one. The Goddesses mutually agreed to offer bribes. Hera promised him dominion over the world, Athena offered him wisdom, and Aphrodite swore to give him the love of the most beautiful woman on Earth. He respectfully declined Athena's temptation, and told her that his wisdom in making choices was something he had to refine on his own. Athena silently agreed, for she had been testing him, but she had already lost Paris's respect. He told Hera that he would accept her offer, (but Aphrodite, in a fit of pique, flung a vision of Helen being abused by her cruel husband upon him.) He immediately chose Aphrodite.

    Personal Skills: (And yes, there will be more)
    I wanted a skill that makes Divinity actually useful for something other then being slaughtered by Gilgamesh with Enkidu.

    Plaything of the Gods n/a (Originally from Procris, can be applied to any Greek servant)
    If a god blesses this Servant, all stats are raised by one rank while the blessing is in effect, along with the normal buff. If a god curses this Servant, all stats are lowered by one rank, in addition to normal debuffs. Fighting a Servant with Divinity lowers Luck to E. If this servant manages to (Somehow) procure Divinity, they are immune to all mental interference, including that of Mad Enhancement, and recieve a Luck bonus of two ranks, along with other undecided bonuses.
    Last edited by Ephemerialisticalful; September 12th, 2012 at 02:38 PM.
    (under construction)

  16. #2796
    Κυρία Ἐλέησον Seika's Avatar
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    Magic (Total Prana capacity? Od levels? Rate of Regeneration? Not quite sure about this stat's exact meaning.)
    It's prana.

    Personal Skills: (And yes, there will be more)
    I wanted a skill that makes Divinity actually useful for something other then being slaughtered by Gilgamesh with Enkidu.
    Do you mean a second skill, or are you thinking of just noting in the Divinity section that it has a certain use? I know people have tried the second before. One possibility is that it improves resistance to anything calling upon the source of that divinity. So a Greek priest would find it much more difficult to hurt Herakles with his/her magic, or someone from the Church would be at a disadvantage against a hypothetical Jesus servant.
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  17. #2797
    Plaything of the Gods is a skill, although it's really more of an attribute. It allows a Servant possessing Divinity to be able to do something useful (strengthen/weaken)with it. If I placed it under Divinity, any anti-god Servants (Diomedes, Gilgamesh, etc) could be affected by it, something I wanted to avoid. Servants receive this skill to symbolize that they bow to the will of their gods and allow it to control their lives. (Or that, regardless of whether or not they bow, their gods control them anyway.)

    Basically, if the gods controlled their fate in their legend, they can be controlled (helped or hurt) by gods. (Less godly = less control.)

    The idea that Divinity generates resistance sounds logical.
    Last edited by Ephemerialisticalful; September 12th, 2012 at 02:02 PM.
    (under construction)

  18. #2798
    Quote Originally Posted by Ephemerialisticalful View Post
    Plaything of the Gods is a skill, although it's really more of an attribute. It allows a Servant possessing Divinity to be able to do something useful (strengthen/weaken)with it. If I placed it under Divinity, any anti-god Servants (Diomedes, Gilgamesh, etc) could be affected by it, something I wanted to avoid. Servants receive this skill to symbolize that they bow to the will of their gods and allow it to control their lives. (Or that, regardless of whether or not they bow, their gods control them anyway.)

    Basically, if the gods controlled their fate in their legend, they can be controlled (helped or hurt) by gods. (Less godly = less control.)

    The idea that Divinity generates resistance sounds logical.
    The thing is, bowing to the will of the Gods is sort of like submitting to fate, and in the Nasuverse the LCK stat measures one's ability to defy fate. Someone with a high Rank in Plaything of the Gods would have low Luck almost by default, wouldn't he/she?

  19. #2799
    Quote Originally Posted by G-Man View Post
    The thing is, bowing to the will of the Gods is sort of like submitting to fate, and in the Nasuverse the LCK stat measures one's ability to defy fate. Someone with a high Rank in Plaything of the Gods would have low Luck almost by default, wouldn't he/she?
    Yes, although the Luck loss is a result of the gods control. However, Plaything allows any being with Divine attributes to control the Servant (in other words, E--Luck can have benefits).

    So if he's fated to shoot Achilles in the heel from far away and he hits because the gods guided his arrow, it's due to Fate (Low Luck) making the gods control him (Plaything of the Gods). However, the reason he is rated as not being able to defy Fate, (Low Luck), is because the gods are controlling him (Plaything of the Gods).
    Last edited by Ephemerialisticalful; September 12th, 2012 at 02:21 PM.
    (under construction)

  20. #2800
    Servant: Caster
    Master: Tohsaka Rin
    True Name: Kirisame Marisa
    Gender: Female
    Alignment: Chaotic Neutral (leaning towards Chaotic Good)

    Appearance: An almost stereotypical western-style witch. Unlike most Servants, who are stuck with whatever outfit the grail summoned them in, she somehow carries with her a change of clothes although all of them still fit the theme of a Western-style witch. Her preference in battling in the Grail War is seen here (she calls it her "serious-mode outfit"):
    http://danbooru.donmai.us/post/show/...-boots-broom-b

    Personality: A picture in contrasts; Servant Caster is shamelessly greedy to a fault, lazy, an irredeemable pack rat and kleptomaniac, and perfectly willing to mooch off of the hard work of others even as she playfully teases and criticizes them. Yet at the same time, she is a dedicated hard-worker when it comes to her craft, loves adventuring and learning new things and while her own self-interests are always her top priority, she is willing to literally go to Hell itself and back for the sake of her few friends (and a good time) and is strangely insistent regarding the power of "love" (though in her case, love of her possessions and herself is just as valid as love for another person).

    Parameters:
    STR - E
    END - E
    AGI - A
    MGC - D (though unforgiveably low for a Caster, her MGC can be boosted as high as Rank A through the use of potions and reagents)
    LCK - B (A)
    Noble Phantasm - B

    Class Skills:
    Item Construction - B+: Servant Caster is skilled at making reagents and potions that bolster her admittedly low magical reserves to impressive levels. This has the additional benefit of allowing her to function without her Master's prana for support as though she possessed the Independent Action Skill. She can also enchant items such as a broom to grant them flight capabilities (though she does not actually need the broom to fly, she believes it suits her theme as a witch), and has enough skill to perform maintenance on her Noble Phantasm if it becomes damaged.

    However, her true skill lies in the creation of "Spell Cards", cards imbued with powerful magic that allow her to perform powerful, Rank A attack spells nearly on the level of Greater Rituals at a speed that rivals that of the High-Speed Divine Words skill and at only a fraction of the normal prana cost of invoking such magics (indeed, because the spells are simply stored within the cards and then invoked while being powered by her Noble Phantasm, the cost of activating one is little more expensive than Gilgamesh's opening of the Gate of Babylon). She need only invoke the name of the spell in order to activate the card. However, construction of even one Spell Card requires one whole day unless she is within her Workshop, which reduces the time to roughly 6 to 8 hours depending on the Spell Card.

    Territory Creation - C: Creation of a Workshop which greatly hastens the construction of her potions, reagents, and Spell Cards becomes possible, though only just barely due to Servant Caster's personality being unsuited for the task. Even then her Workshop will swiftly become filled with clutter and stolen goods and at least one corner of said Workshop will be used to cultivate magical mushrooms, the prime ingredient of her potions. Amusingly enough, if one searches carefully, one can occasionally find a Mystic Code or other enchanted item that Caster collected or stole at some point in her life amongst the clutter. If one's luck is exceptional, they may even find the fabled Noble Phantasm, the Kusanagi, hidden within a pile of scrap metal! Unfortunately, Caster herself doesn't how to use most of the items and Codes she collects/steals and she is completely unaware of the Kusanagi blade's true nature.

    Personal Skills:
    Thaumaturgy - Rank B: While possessing significant skill at making potions, enchanting objects, and inscribing spells within talismans, Servant Caster's true skill lies in the magical manipulation of light into powerful destructive spells. Few other Casters can match the raw firepower she is capable of doling out almost casually through her Spell Cards without greatly exerting themselves and significantly taxing their mana supply.

    Protection from Arrows - Rank A: Servant Caster hails from a land where magical duels are fought based on sheer volume of fire, the creativity of one's attack patterns, and the skillfulness of one's dodging has been elevated to an almost literal artform. Her skill at dodging projectiles is exceptional, even among the most agile Servants. For a more practical example, if Gilgamesh were to fully open his Gate of Babylon and attack at its greatest rate of fire, Servant Caster would be able to dodge the full assault for nearly an hour before exhaustion from her low END caused her to falter.

    Grazing - Rank B: A skill acquired from the many magical duels fought in Servant Caster's homeland. When faced with immaterial attacks (such as wind magic or attacks of pure magical energy), Servant Caster will not be harmed unless her spiritual core is struck directly, and if the attacks only grazes her spiritual core then she will absorb some of the ambient prana within the spells to power her own (this applies even to attacks of pure magical energy created by Noble Phantasms)*. This puts her in the unique situation where intentionally dodging her opponents' often lethal attacks with the smallest margin of error possible is actually the best course of action in a long, drawn-out battle.

    Thievery - Rank A+: Skill at the "art" of theft and any skills related to theft. At this Rank, even "theft", or, more accurately "mimcry", of an enemy's attack spells is possible with further research on the part of Servant Caster thanks to one of her Noble Phantasms. At this Rank Thievery conveys the equivalent of Rank C Presence Concealment, Rank B Lockpicking (including both physical and magical locks), Rank B Infiltration (allowing for the bypassing of certain Bounded Fields and other magical means of detection or traps), Rank B Cryptography (allowing her to decode the tomes and grimoires of other magi), and Rank B Disengage (but only when performed within the context of fleeing the scene of the crime).

    A highly skilled and infamous thief in her magical homeland, where she is notorious for stealing even from magi and otherwordly beings far more powerful than herself with near impunity, Servant Caster receives a bonus in this Skill when stealing from other magi, her preferred targets.


    Noble Phantasms:
    The Miniature Hakkero ~ The False Eight-Trigrams Elemental Furnace
    "Using lasers is not difficult. Focus your mind. Whisper gently into the Hakkero. Aim at someone you don't like... Now, unleash your annihilation of love!"
    Rank: A
    Type: Anti-Unit/Support
    Range: N/A
    Target(s): 1
    An octagonal block, made of wood, with the eight trigrams printed in a circle on its front. The internal components are made of the mythical hi'irokane metal. Despite its small size (it fits easily in the hand), it is a potent source of heat and magical energy; enough to be capable of reducing a mountain to ashes if it were ever fully unleashed. Servant Caster relies on it heavily for research and combat, most notably to power her favorite attack spell, the "Love Sign: Master Spark". In addition to its normal functions, one of the furnace's corners releases a cool breeze, and the hi'irokane metal allows it to glean negative ions from the air. It has the additional benefit of functioning as a charm for both "protection" and good fortune (it offers the equivalent of Magic Resistance Rank D against curses and spiritual attacks, and, when Servant Caster's life is in danger, it can temporarily boost her LCK by one Rank).

    The Grimoire of Marisa ~ The Adventurous Thief's Recollection
    "All natural phenomena have some sort of cause behind them. Humans created reasoning to place an explanation on these phenomena. And so, everything that could be seen was to become possessed by the human race... supposedly."
    Rank: B
    Type: Anti-Unit/Support
    Range: N/A (limited to Servant Caster's line of sight)
    Target(s): N/A (limited to all within Servant Caster's line of sight)
    An album/scrapbook containing images and descripions of every spell Servant Caster has ever witnessed. In life she used the descriptions she wrote down as inspiration for the creation of new spells, however, as a Noble Phantasm it now automatically records any example of thaumaturgy she sees, and, more importantly, it has the additional benefit of both illustrating and describing in detail any Noble Phantasm witnessed by Servant Caster. This allows her to determine both the true identity of her foes (even more vital for Caster than other Servants as she hails from a land that was seperated from the rest of the world ages before she was even born, so her knowledge of Heroic Spirits outside Japan is extremely limited) as well as the true nature of their attacks. If she sees the enemy's Noble Phantasm and survives, she is almost guaranteed to be prepared for it by the next encounter.

    The Greedy Witch's Fairytale ~ I Will Borrow This Until I Die
    "I'm not stealing! I'll return this when I die, da ze!"
    Rank: C
    Type: Anti-Unit/Support
    Range: 1
    Target(s): 1
    A Noble Phantasm that embodies Servant Caster's lifestyle as a collector of magical items and skill as a thief, as well as her signature line when caught in the act. If an enemy is defeated (be it through death, disablement, or being forced to flee) or disarmed (it is vitally important to note that even simply throwing one's weapon at Caster counts as being disarmed if it misses her), both Caster and the enemy Servant must make a LCK check. The check is the equivalent of the roll of a six-sided die, with the odds of success being determined by the Servants' LCK stat (ie - a Servant with Rank E LCK will only succeed if it lands on a 1, a Servant with Rank D LCK succeeds if it lands on 1 or 2, etc.; Caster's LCK is Rank B, so it must land on 1, 2, 3, or 4; if a Servant's LCK is EX they automatically succeed).

    If the enemy Servant succeeds in their LCK check, nothing of consequence will happen (aside from the consequences of his/her defeat that is). However, if the enemy Servant fails their LCK check and Caster succeeds in her own, then she may steal the enemy Servant's Noble Phantasm and add it to her collection. It is necessary to note that Caster is incapable of utilizing the Noble Phantasms she steals herself unless their abilities are passive in nature, and even then she is horribly unskilled in the use of weapons so it is usually not worth the effort. She tends to simply stick the stolen the Noble Phantasms somewhere in her Workshop, sometimes even forgetting about them entirely afterwards, and the original owner is then rendered magically incapable of locating and retrieving them, even if they discover and break into Caster's Workshop. The only way the stolen Noble Phantasms can be retrieved is if Caster is slain.

    Notes:
    *I originally considered making it so she can graze every attack, but making her essentially invincible unless her spiritual core/hitbox is struck was way too broken, so I limited it to her grazing non-solid magical attacks.

    The first thing an observant reader will notice is that she is almost certain to die in a protracted melee battle against any decently skilled Heroic Spirit. Fortunately she is agile as all hell and can fly fast, but the point is she needs range. This is inkeeping with how Reimu and Marisa are actually considered pretty low-tier in the fighting games despite being so skilled in the regular shooters.

    The second thing an observant reader might notice is that Marisa is almost tailor made to screw over Archers in general (she'll dodge anything that doesn't have precision auto-tracking, simply curving towards her general direction isn't going to cut it, and outgun them at range unless they use their Noble Phantasms), and Gilgamesh in particular.

    Every time he launches something out of the Gate of Babylon a LCK check is required (because throwing a weapon counts the same as being "disarmed" for her tertiary NP as long as it misses and doesn't auto-matically detonate upon impact; Marisa's reasoning is if they wanted it so much they wouldn't have thrown it to her) and while he normally has better LCK than Marisa, he will lose sometimes due to the law of averages (it helps that being trapped within a veritable hail storm of proto-NPs counts as having her life threatened so Marisa's LCK will rise by one Rank to equal Gil's), which, combined with his rate of fire, means he is going to lose a hefty chunk of his treasure fast, which will only further enrage him and compel him to make more mistakes

    Meanwhile Marisa takes one look at Gil and thinks, "SHINY!! I WANT IT ALL!!!" So, yeah, meeting Marisa means "bad day" for Gilgamesh. She can't actually use 99% of his treasures (and she probably wouldn't bother to use the 1% she could), but the point is she is denying him precious ammo (as vast as his treasury is, its not infinite) and driving him into an almost blind rage with her blatant theft.

    Her NP theft is meant for the sole purpose of annoying others and handicapping her foes for the rematch, especially since her Grimoire means she'll know who they are by then. As is befitting a hilariously overpowered thief, her entire fighting style is basically "smash-and-grab" (re - a hit-and-run strategy). She zooms in (possibly with something like "Blazing Star" for added speed and additional attacks), blasts the hell out of the enemy with Rank A spells like "Master Spark", "Final Spark" and "Dragon Meteor", steals an NP if she can, zooms out as they retaliate, records their missed NP in her Grimoire, flees when she's had enough (usually covering her tracks with a beamspam Spell Card like "Non-Directional Laser" to discourage pursuit) and researches the enemy for the rematch while replacing used Spell Cards.

    I put her with Rin because I can just see the hilarity and trolling. Marisa eats her food, takes her stuff (including grimoires), experiments with her jewels, turns her bathroom into a garden for musrooms, all while flirting with everyone (and eating Shirou and Sakura's food), teasing the hell out of Saber just because she can, and goading Illya and Taiga into accompanying her on all sorts of crazy antics. Nevermind the fun in watching her drive Gil into a nervous breakdown as she slowly but surely steals all the treasures in his vault despite his best efforts to kill her. In a crack-fic, towards the end of the Grail War Gil would be actively hiding from her and she is intentionally hunting him down to steal the last of his stuff!

    I considered giving her a small Rank in Charisma that only works on women, but figured that's just fanon anyway and four Personal Skills is enough as is.
    Last edited by G-Man; September 16th, 2012 at 10:25 AM.

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