"
Well, well, well... might ya be my master? Interest'in... bit scrawny but you'll do... servant berserker, here ta serve... eh? How am I so talkative... hehehehe. Your view a berserkers is cute, kid"
Sources: Unknown, Avatar.Alphacoders.Com. Doopliss, Zerochan.net. Theo J Ellis, AnimeMotivation.com. Magrat, Pauutopia, and Sho-shikibu, Otakusreintaneras.wordpress.com.
Flame2frost, Zerochan.net
Class: Berserker (Caster)
True Name: Glooscap
Origin: Wabanaki Mythology
Alignment: Good
Likes: Nature, Humans, Beautiful vistas, Elementals, and Those who live with nature
Dislikes: Concrete jungles, Disharmony between man and nature, and city slickers.
Talents: Communing with nature and Manipulating the Natural world.
Natural Enemy: Malsumis
Other Classes: Caster, Ruler, Foreigner, Watcher (Gatekeeper), and Gatekeeper (Watcher)
Catalysts: Weapons fashioned after animal bones, a natural sacred grove, or the blood of gaia.
Armaments: Glooscaps Ever-changing Staff (B)
"
So that's tha long an' short a' it. Any questions? Oh, an' that one'll 'ave ta wait. Sorry. I ain't tha boss like this, see?"
Parameters
Str: CB-A* |
End: BA-EX |
Agi: DC-A |
Mna: BA-EX |
Lck: BA-EX |
NP: A |
"
... Eh? My parameters are act'in funny?... Just wait master. It'll make sense, I promise"
Lore
Tabaldak made the world and then made humans to manage it in his stead. This is an unmistakable fact for the people of the wakanabi. Yet as time goes on some legends begin to fade except one. The tale of Glooscap and his brother, Malsumis. The sons of Tabaldak that inherited his responsibility.
Made of all things in nature, he was made with the specific role of managing the balance between nature and man and ensuring a good world. To accomplish this he was granted three gifts by Tabaldak for him to grow and nurture; The tongue to speak, the soul to do good, and the staff to enact change.
He began his duty immediately, tending to the garden that was the world. He first altered several animals that threatened to trample the peoples and then admonished the peoples when they would bully the newly changed animals. He would grant wishes so long as proper respect and observance was shown. Life was good for all... until his brother showed his role in the world.
Malsumis showed that his role in everything was to oppose the good world Glooscap was trying to create. He was to try to make a bad world, a world of imbalance. Where man and nature switched in extremes until one side wholly overtook the other. Rather than believe this, Glooscap believes simply that his brother fell to evil and opposed his view, fighting and foiling him at every turn.
Throughout this he utilized his gifts to help the peoples and nature. His gift of being able to talk to nature itself. Whether it was a tree. Animals told him wisdom and secrets. He even conversed with the manifestations of nature itself. He was a friend to all even in moments of tension with humans for all knew his nature as a good man.
Yet it was to end. One day Malsumis devised a scheme most dastardly. He sought the collapse of the entire texture that Tabaldak had gone to great lengths to create. He pushed his gifts to their limit. He talked more than ever before. His soul burned brighter than even a star. His staff rattled louder than even the roaring fires that threatened to bring the texture down.
Yet it wasn't enough. He defeated Malsumis but the fires frayed the edges of the texture too much. It was going to collapse... and so in a last act of salvation he took his own soul, his divine core, split it into many fragments and bade nature to take each piece to a human and grant it to them, so that they may survive the passing of textures.
Thus Glooscap passed but in his sacrifice his people survived, now having to live in the world. The nature that loved Glooscap so did not interfere in memory of him. His people buried him amongst their greatest warriors and alongside his brother, a wish nature was sure he had.
"
Hmmm? My past? Forget it, master. It is unimportant"
Class Skills
Mad Enhancement:
ED-EX
Not particularly mad, it actually makes it difficult to determine why they are a berserker... however they do have a form of madness. They are strict in their convictions, to keep the balance between man and nature. While they will not crusade they will not hold their tongue even when they maybe should.
More specifically their madness is a complete lack of social grace and inability to hold back in fulfilling their desire; the desire to see man and nature balanced.An increase in madness brought about by the power Glooscap holds and his secret weapon. The mind of the elemental takes over which is innately different from his normal mind. Yet in this class his mind does not quiet like it normally can nor is he capable of balancing the invasive mindset... instead, it infects his own mind and brings about insanity.
Dependent on the strength of the elemental possessing this skill rises in rank and the level of madness he reaches. At EX rank in exchange for 3 ranks in all parameters he changes into what can only be called 'Nature' in human form A proxy for Gaia to enact change with. Though how he is capable of such is unknown beyond what his legend claims; an arbiter between man and nature.
"
Eh? I'm not really mad? Well... let's go over there. I see a nice, happy spirit to show you why I am a berserker... RRRRRRR... AAAAARRRRR... GRRRRRR"
Territory Creation:
AC-E
Can create a temple-class sacred grove, creating a sacred tree as the central anchor for the entire territory. Usually they will center it on a nexus of leylines but will pick a simple leyline if that is unfindable. This is so the sacred tree they grow over the course of a week by reach out throughout the leyline and awaken natural elemental spirits that sleep within the earth. Fire, Water, Earth, Air, and even Void. Even elements found outside the five element paradigm such as Sun, Grass, Tree, and even Curiosity in urban landscapes. He can only have one sacred tree active at a time.
They do not control these spirits however. Rather they are real, actual elementals simply brought forth by the sacred tree awakening and summoning them. They have no contracts and may act as they wish. Generally, he will go to great lengths to keep the balance and preserve mystery... but if he is killed then unlike many of the effects he has the spirits will stay, simply persisting for a bit longer before returning to the earth to sleep.Possessed, their ability to create a sacred tree is gone. However they can still create a grove that enhances and collects mana, granting them a plus modifier to their Mana parameter. It also provides a natural circle with which to summon additional elementals.
"
What? I can't make a sacred tree? Nonsense! Watch!.... WANT TREE... WANT TREE... WANT TREE!"
Item Construction:
BD
Allows for the construction of semi-magical items. Some of his particular accomplishments, such as water that restored the spirit of a doubting brave, and the granting of ointment that brought about ones true desire, allow him to recreate these on a smaller scale.
In particular it allows him to maintain, restore, or recreate his armament should it ever be destroyed, damaged, or lost. If it is replaced the old one dissipates losing a connection to him as he binds himself to the new staff and severs his connection to the old one.Having lost the fine ability to construct items, he cannot recreate his greatest feats even in a diluted form. However he is capable to some extent creating mundane items and enriching them with prana, however the process and result are crude at best. For example an obsidian dagger that simply releases an explosive burst of fire prana when it makes contact with something.
"
It's been ages since I took a crack at invent'in... give me a few days an' I'll cook up sometin good fer ya master... BLURBLE... BLURBLE... BLURBLE..."
Divine Core of Good:
CB
The divine core granted to him in life by his creator, Tabaldak. His 'soul' in a sense. So long as he does good his soul shall burn brighter and grant him greater power. This divine core contains the skills Divinity, Valor, and Anti-Evil at the same rank. However this is contingent on him being considered good by the divine core. If it ever judges him as 'Evil' it will rescind its power until he corrects course.
It grants him decent defensive capabilities, a significant advantage when piercing faith-based defenses, a great resistance to mental interferences based in fear, confusion, or fascination, adds a plus modifier to all attacks boosted to applying an entire rank to attacks when facing someone of an explicitly evil alignment.Despite being 'his' soul its power is only granted when he does good. Yet When he is possessed by a spirit, he is considered to be 'good' automatically in all situations as well as granting him additional power due to the spirit taking over for the purpose of helping him in his aims... a self-sacrifice of sorts.
It grants the skills Divinity, Valor, and Anti-Evil at the same rank. If the spirit possessing him does evil then when the possession ends he suffers a sealing of this skill for 24 hours regardless of the actions he undertakes, unsealing after if he did or does good.
It grants him decent defensive capabilities, a significant advantage when piercing faith-based defenses, a great resistance to mental interferences based in fear, confusion, or fascination, adds a plus modifier to all attacks boosted to applying an entire rank to attacks when facing someone of an explicitly evil alignment.
"
Eh? 'Divine Core'? Nah that's just my soul... dunno why yer call'in thatN N N N N N... N N N N N N."
Personal Skills
Communion with Nature: A
A skill that is the basis of his brand of shamanism. It encompasses many aspects of his powers. It serves also as his 'tongue'. Without it he loses the ability to speak at all and access to the other powers of this skill and his mad enhancement skill cannot raise in rank.
The most basic ability it provides in fluency in all tongues ancient, lost, or otherwise. Rather it is more accurate to say he understands anything capable of communication no matter how esoteric or primative. Theoretically he could speak to the planet, but he refuses to elaborate if he can or cannot.
This include elementals. Spirits of the land. Encompassing the five elements but beyond that as everything has a soul, something capable of communication, and this allows him to summon them with his speech and utilize them for magecraft. His specific branch uses none of his own prana aside from using it to make a communicative connection to the spirit of things and awaken it.
While the spirits act in concert with him and enact his magecraft for them there is another purpose to this communion. He can allow a spirit to inhabit his vessel. Through this act he gains further power not just from the increase in madness enhancement but the elemental possessing him.
Of course the downside to possession is the madness that follows and the risk of being judged as 'evil' by his soul for 24 hours. Further the elementals while regarding him naturally as a friend to the planet are autonomous and individual from him and this skill. They can make their own decisions and thus reject helping him at all.
"
Yep. 'ere it is, tha secret ta my power... tha basis a' shamanism I guess...MMMUUUUU..."
Double Summon: A
A unique skill that few servants have. He has it due to his deep ties to nature. He simply can't be in a class that separates him from his brand of shamanism, thus the existence of this class. While being possessed has a high risk of inducing madness, the basis of his fitting into this class container, other classes can manage it better than this class can.
In this class container it grants him access to the caster class skills and utilize them as his own. In exchange while his madness enhancement is enhanced by possession his caster class skills reduce as appropriately labeled.
"
Ho-oh! Ta think it was that complex! Berserker an' caster eh? Fascinat'in!.... Indeed. This is most fortunate... with Glooscap skills and my natural affinity, i could easily produce the materials needed to make a truly splendorous mystic code... oh but Glooscap will need to actually make the mystic code. I'm simply finding and processing the materials... eh? I'm Glooscap? Silly. Of course I'm not. I'm simply Faris."
Personality
To say he is good is an understatement. He will help old ladies across the road. He will feed a chipmunk that doesn't have enough nuts stored up for winter. He will volunteer at the local pet shelter. He will advocate for the sanctity of the local wildlife. He will do many good things naturally without a thought to the consenquences or risks. To say being good is as natural to him as breathing is not merely an understatement, he finds the shock at that being the case to be alien. Rather it is natural that he and others are that way and that it is others that are the weird ones.
Yet he is not mindless. Despite his divinity bordering on godhood if not outright godhood he in fact does think about a great many things. He is the 'Arbiter of Nature' and determines a good balance between nature and mankind and when summoned regresses into this role as a matter of nature, balancing what humanity is to what nature ought to be. He does not judge them for what they have done merely its current state. In other classes this aspect of him might be harsher or gentler but its balanced in this state.
Yet despite his nature he is quick to anger whenever nature is threatened. Whether by a grand, a magus, or even a simple human he lets his anger be known and attempts to stop the threat. This is due to him simply connecting, understanding, and empathizing with nature much easier than humans. While he can he finds it hard, especially in their current state that exists away from nature.
This applies to their master as well. If they are not one drawn to nature like a rock climber, hiker, or landscape painter might be then it is hard for them to connect... yet that doesn't make it impossible. Further unlike most servants they are willing to divulge secrets regarding nature and how things work no matter how normal their master is. To say the care nothing for secrecy is an understatement, only keeping the secrecy of magecraft such so as to not burden their master further.
While they change when they become possessed by a spirit it simply becomes his personality funneled through the lens of a particular elemental. For example when possessed by a fire elemental he will become extremely okay with violence, committing massive amounts of destruction so long as the source of an evil or an enemy is destroyed. A water elemental alternatively will be flexible and free-spirited but when fighting precise and ruthless.
Interactions
Master
"
... Hmmm... what an interest'in master. Yer a right city slicker but... ya take such great care a' this... 'bonsai tree' ya called it? Peculiar is what I say... a right natural ya are"
Bran the Blessed
"
A right mighty and good king... still not sure 'ow I feel 'bout his feat a cross'in tha ocean... kinda cheated, he did"
the Hero Twins
"
A pair a' heroes? That's quite interest'in... e-eh? Why did one a' their 'eads fall off...? Wait, how in Gaia's name is he mov'in still! Kill 'im! Kill 'im with fire!"
Matholwch
"
... Master. No matter what we must kill them. They are an affront to everything I stand for... even more than my brother..."
Lamorak
"
.... Why is kill'in 30 men at once a feat? I was able ta defend my peoples from 100 giant animals at once... and that was before I called on tha spirits 'elp"
Freischütz
"
... Eh? My brother actually upheld a bargain...?... Wass his angle...?"
Honda Tadakatsu
"
.... Eh? Who's he? 'Tadakatsu'...? Why should I care?"
Pukjinskwes
"
... Hmmm... you are a most interesting spirit... not of the earth yet intrinsically tied to it... fascinating. Though I cannot exactly condone your actions... even if I understand how frustrating they can be. So please... show a bit more patience with them will you?"
Noble Phantasm
Celui qui Peindra un Monde bon
The Ever-Changing Staff of Glooscap
Type: Anti-World
Rank: A
Throughout each tale Glooscap had the exact item he needed to do it. A staff to whack his brother with. A net to capture the wind eagle. A sword to fight an enemy. He had many weapons all made by his hand. This is the crystallization of each of these legends emblazoned into the noble phantasm The Ever-Changing Staff of Glooscap.
Rather than being multiple items the staff takes on the shape of whatever weapon he wants, switching with a single thought. Further he has near mastery with every form the weapon takes, even when possessed by a highly powerful spirit. It is made to be usable regardless of the state he is in... though the deeper his madness, the simpler weapons are used more often than the complex ones. For example he will favor the club over a bow, an ax over a whip.
However this is not the full strength of his noble phantasm. One form, that of a massive paintbrush, is hidden. He cannot access it while possessed and if he tries to become possessed the weapon naturally returns to one of the other forms. It is the weapon of Glooscap, not of an elemental. Perhaps in another class this weapon would not act this way... but not as a berserker.
Having a shaft made of wood encased in bone with a large bundle of hides shaped like the end of a brush, when the true name of his staff is spoken this form comes out. It's effect while simple to say is increasingly complex. It is his true nature, his true role, and his true power brought out to bear. He Who Will Paint a Good World. However, to utilize it he must have created a grove with an active sacred tree.
Normally, such a power like this would be restricted. However considering he is a Friend of the Planet and a sacred tree loyal to him is active, the normal hurdles to achieve this power are thoroughly rolled over and ignored. In exchange for this, any alterations to the texture he makes are completely temporary. However with the brush he may paint and change the texture of the world as he wishes.
Of course any alteration or change he makes only exists in the specific place he paints and only persists for 1 hour without being supplied prana by him specifically. Even empowered by a command spell, he could only let it persist for an additional 2 hours. However that, in addition to the inability to be possessed, act as limiters to this power as well as the fact that he can only actually affect the texture 1 mile from the sacred tree he grew. Outside of that and the power fails as the planet rejects it.
"
... well... backed inta a corner... ya got me good but dontcha know what they say 'bout a cornered animal? Celui qui Peindra un Monde Bun! I am he who will paint a good world!... tell me boys, can ya manage a wave a' pure magma?"