Harriet Tubman: Stationmaster of the Underground Railroad
Assassin
Potential Classes: Assassin, Archer
Nature
An adult woman with dark skin and hair tied up with a headscarf, Assassin is quiet by nature. When not engaged, she prefers to go out and find a quiet place to simply watch people go by. Assassin takes issue with being called a servant, and will insist that her relationship with her master be an equal partnership. Assassin hates command seals with a passion. Should she be bent by one, or see another servant forced to do something against their will, Assassin will plot an escape. Should she be given respect, however, Assassin will treat her Master in kind.
Legend
Born a slave in America, Harriet Tubman's family and friends were sold and traded like livestock. Even from as young as five years old, Tubman showed remarkable cleverness and grit. Even so, she bore many scars and suffered many indignities at the hands of those who "owned" her.
This stubbornness resulted in the head wound that would give her seizures for the rest of her life. When asked to help restrain an escaped slave, Tubman refused and was struck accidentally by a projectile meant for the fugitive. She recieved no medical care for this, and spent two days passing in and out of consciousness. During this time, she claimed to have recieved some form of divine insight from the seizures. This conviction was strengthened when, after a prayer to god to smite her owner, the man in question died a week later, to Tubman's horror.
As his widow began preparing to sell her husband's slaves, Harriet made the decision to flee before her family could be forcibly torn apart. Alongside her two brothers, she fled. However, both of them lacked the conviction, and returned to the plantation, forcing Harriet to return with them. Her next attempt was made by herself, and she made her way north along the Underground Railroad, finally arriving in Pennsylvania.
However, she did not stop there; Harriet turned south and dedicated her life to helping her family and others trapped in slavery to make their way north, to freedom. Traveling by night and following the Northern Stars, Tubman never lost a passenger on their journey to freedom. Countless other slaves were guided by her advice and managed to make their own ways north on their own.
When the American Civil War came, Tubman became the first woman to hold command in the US. Armed Forces, and helped to lead the Raid on Combahee Ferry. Her actions there led to the freedom of over 700 enslaved people. She would spend the rest of the war assisting with scouting activities and as a medical worker. The government was reluctant to give her compensation for her many efforts, and her humanitarian work kept her in a near-constant state of poverty.
However, with the assistance of others, she eventually made her way into a comfortable living, and spent the rest of her days as a campaigner for the rights of women and african americans. At the age of 93, Harriet Tubman died, surrounded by her friends and family. Her parting words were "I go to prepare a place for you" before expiring of pneumonia.
Stats
Strength: E
Endurance: D
Agility: B
Mana: D
Luck: A
Noble Phantasm: D
Class Skills
Presence Concealment: A
It is possible to disappear completely and become almost impossible to be detected. However, efficiency will decrease once preparations to attack are taken.
Personal Skills
Seizures: B
Overly expending mana or head injuries may cause Assassin to have a violent seizure followed by a narcoleptic fit. The length of this incapacitation may last anywhere between minutes and hours. Usage of a command seal, however, will instantly awaken her. However, while in these states, Assassin gains access to the Revelations skill
Revelations: C
Believed to be divine guidance, Assassin may receive pieces of insight that border on precognition. However, it is difficult to explain these concepts to others, and receiving them requires Assassin to be incapacitated, raising the skepticism she faces.
Charisma: C-
Fit for a commander of forces, Assassin is capable of coordinating and directing allies in battle.
Noble Phantasm
The Drinking Gourd-Thirteen journeys in starlight
Rank: D
Type: Anti Unit (Self)
An old and hollowed gourd used as a drinking vessel, one can always see the reflection of the first star of the night sky in the liquid. Assassin can share her presence concealment with those who drink from the gourd, though the power will fade if any of the drinkers are detected.
Conductor's Light-Beacon of the Unseen Track
Rank: D
Type: Anti Unit
An oil lamp that hangs from Assassin’s belt, the shadows cast by the flame can move independently of their owners and become temporary familiars of Assassin. They last only as long as the flame burns, and dissipate at the slightest touch. They make for an excellent diversion, and nothing more.