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Thread: Create-a-Servant

  1. #11581
    鬼 Ogre-like You's Avatar
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    Quote Originally Posted by King_of_None View Post
    Did it actually say that because I've been wondering what's going on with that.
    well no Stheno and Eurayle can manifest into Servants because "find out in later chapters, please continue to spend more money on quartz to support this game or we aren't telling you!"
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  2. #11582
    後継者 Successor Master of Chaos's Avatar
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    Okay... I'll be the first one to admit that I might have crossed a few lines with this one.


    Class: Caster (Rider)
    True Name: Mug Roith
    Gender: Male
    Alignment: True Neutral

    STR: *** D
    END: *** D
    AGI: * B
    MGI: ***** A++
    LCK: ***** C
    NP: ***** A++

    Keywords
    KEYWORDS

    Druid

    A sage-like figure characteristic from Celtic culture. Active mostly in Western Europe of the Iron Age, druids were highly educated individuals that pursued a number of scholarly careers – including bards, lawyers, physicians and religious leaders. Although believed to be inventions and misconceptions that developed at a later date, some sources also regard them as sorcerers possessing deep ties with fairies and other elements of nature. In those, the druids are often portrayed as having powers of divination and performing ritual sacrifices.

    Considering the era they lived in, druids were surprisingly well versed in advanced sciences. They possessed extensive knowledge regarding astronomy, geography and other natural sciences. They also dwelled philosophy, and one of their core doctrines was the notion that “the soul is eternal and indestructible, and it periodically reincarnates in the mortal world”.

    Early in the Common Era, after the subjugation of most of the Celts by the Roman Empire, the druids were seen as a threat to Roman hegemony and persecuted. Later, with the expansion of Christianity and the suppression of Paganism, they finally died out early in the Middle Ages. There have been efforts to revive druidic traditions in modern times, but since there are no written records about it (ancient druids transmitted their knowledge only through oral lore), it is open to debate how much success said efforts have actually achieved.

    Fir Bholg

    One of the ethnic groups that once inhabited ancient Ireland. Originally part of the people of Nemed (Muintir Nemid), which were exiled from Ireland after a war with the Fomorians, their ancestors eventually settled in Greece, where they were made into slaves by the locals. The name Fir Bholg (carriers of sacks) comes from the forced labors commonly imposed on them at the time.

    Some 200 years after their departure, the Fir Bholg escaped from Greece and travelled back to the then uninhabited Ireland. Upon reclaiming their old motherland, establishing the five provinces of Connacht, Leinster, Meath, Munster and Ulster in the process, they ruled it undisputedly for decades. However, with the arrival of the Tuatha Dé Danann, their supremacy was revoked and all but the province of Connacht was taken away from them.


    CLASS SKILLS

    Territory Creation: C
    The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this Skill that allows to create in the shortest time a Workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At C Rank, if conditions are favorable, the creation of a “Workshop” is possible with some effort.

    Item Construction: A+
    The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients. So long time and resources are abundant, he may even manufacture items with the performance of low-grade Noble Phantasms.

    Among his favorite handiworks, a five-pointed magic spear that can control the flow of water and spiritual stones that can act as catalysts for the summoning of Phantasm Species such as a fire-breathing dog or a water dragon are included.

    ...if a Rider

    Magic Resistance: B
    The capacity to negate or abate the effects of Magecraft. Negates Magecraft invoked with an aria of three verses or less. It is difficult to injure him even with High-Thaumaturgy and Greater Rituals.

    Riding: A+
    The technical skill to mount on vehicles. It also displays its effects on mechanized vehicles. If it is an animal, then he can manage as far as Mythical Beasts and Divine Beasts. However, this does not apply to the Dragon Species.


    PERSONAL SKILLS

    Divine Gift of Wisdom: B
    The various wisdoms as a sage bestowed by the gods of Celtic Mythology. With exception of those particular of certain heroes, almost all Skills can be displayed with a proficiency level of C Rank and above.

    In his case, rather than bestowed, maybe the term inherited would be more appropriate…

    Divinity: A
    Whatever one has Divine Spirit aptitude. The higher the level more one is treated as a mixed race of a materialized Divine Spirit. Other than breaking Skills such as Protection of the Faith and Enlightenment of the Bodhi Tree, there is also an effect that reduces the special defensive value called “purge defense” in proportion to the Rank in this Skill.

    According to legends, in exchange for losing the light of his eyes, he once delayed the sunrise for two days. Such absurd feat is way beyond what can be accomplished merely through human magecraft. Consequentially, suspicions about him being the reincarnation of some Sun Deity arose.

    Druidism: A+
    Knowledge about the Celtic philosophy of living in harmony with nature. Rather than a school of magecraft, this goes more along the lines of a human attempt of imitating the way of the fairies. Also grants knowledge about the secrets of the natural world as a byproduct.

    ...and possibly

    Double Summon: A+
    A rare special trait that only a small fraction of Servants possesses. Manifest in this world while acquiring the Class Skills of multiple Servant Classes. In his case, it is Caster and Rider.


    NOBLE PHANTASM

    Encennach – Observer in the Firmament
    Rank: D
    Type:
    Anti-Unit (self)
    Mug Roith’s favorite Mystic Code. A feathered robe with a hood shaped after a bird’s head. Merely wearing it already bestows the user with limited flight abilities. Furthermore, if the hood is donned over the head and the True Name released, an effect similar to the Skill Clairvoyance will be activated, making possible to observe far away into the horizon. This ability can be employed even now that he is blind.

    Druim Damhghaire – Carrier of the Sunlight
    Rank: A+
    Type: Anti-Army
    Mug Roith greatest trump card in the battlefield. A war-chariot that he employed during the conflict against King Cormac. With a body of rowan wood and shafts of white bronze, it is encrusted with carbuncle gemstones along its whole extension. When on movement, these gemstones shine dazzlingly and make even the darkest night seems as bright as the day.

    This is actually a device based on the “sun chariot” that appears in many legends – in other words, a symbol of solar divinity. The two oxen that pull it, named Luath Tren and Loth Lis, are Divine Beasts that serve the sun god. Despite their massive bodies, they run as fast as the wind and are as nimble as swinging swords.

    In combat, this Noble Phantasm is usually employed by rushing at enemies with godspeed, trampling over them. Other than the physical damage from the charge attack, there is also an additional damage value inflicted by scorching flames that are a manifestation of the sun god.

    Roth Rámach – Eternal Guardian
    Rank: EX
    Type: Anti-Unit (self)
    Mug Roith’s symbol. A wooden wheel with several oars attached. To modern people, it would look like some sort of crude helicopter’s rotor blades.

    There are several contrasting legends about this. Some describe it is a flying machine that Mug Roith used so he could observe the land from the skies. Others say it is a weapon of destruction, meant to spread devastation during the end of the world.

    In actual fact, this is a primitive astronomical model that represents the movement of the sun across the heavens, as well as the cycle of seasons caused by it. Also, although classified as a Noble Phantasm, this is not a summoned article but a relic from the Age of Gods that survived in this world until these days. A memento that a certain sun god left behind.

    Its power as a Noble Phantasm is to accumulate over a long time the light (magical energy) of the sun as it travels on the firmament. Once the accumulated energy has surpassed a given value, it will use that energy to summon Heroic Spirit Mug Roith into this world. Afterwards, it will once again start to accumulate energy for a new summon.

    In short, an autonomous metempsychosis-type Noble Phantasm. So long this exists, he will be repeatedly reincarnated in this world until the end of days. Also, originally Servants cannot retain the memories obtained in past summons, but Mug Roith is exempted from this rule so long Roth Rámach employed in his summoning.

    Even if the sun disappears beyond the horizon at dusk, it will be reborn in the next dawn and start its journey anew. Even if the seasons (ages) change, it will continue to watch over us from the sky until the end.


    Background

    BACKGROUND

    Mug Roith. The wandering Archdruid of the Fir Bholg people. The blind sage of Dairbhre. A remarkable magus that can wield many mysteries that defy human logic. In legends, he is said to be able of growing as tall as giants, turning men into stone and causing storms to occur and lakesides to go barren with his breath.

    The story goes that he was born as a member of the Fir Bholg people, but its veracity cannot be confirmed. The exact date of his birth is also a mystery. The earliest instance that his name is mentioned in records was during the reign of High King Conmáel (around the 13th Century BC). There he is said to have already lived long enough to see 19 High Kings rule over Ireland. Yet, another tale puts him as a contemporary of Jesus Christ, in which he became a passing witness of the work performed by the messiah and his disciples.

    Still, Mug Roith’s most famous achievement happened during the reign of High King Cormac mac Airt, around the 3rd Century AD. Due certain circumstances, the druid offered his assistance to the tribal chieftain Fiachu Muillethan, of An Mhumhain, in his war against King Cormac. In the conflict, Cormac had the support of five first-rate magi as well as Báirinn, a fairy princess he kept as a lover. Meanwhile, only Mug Roith was versed in magecraft among those in Fiachu’s camp.

    That was Forbais Dromma Damgaire (The Siege of Knocklong). An oddity in human history in which a war was settled not by military might, but by a contest between mysteries. Despite being hopelessly outnumbered, Mug Roith proved his superiority by achieving an overwhelming victory over Cormac’s sorcerers.

    As a reward for his services, Fiachu presented Mug Roith with lands in the north of An Mhumhain. The sons of the druid made said land their home, becoming the founding ancestors of the tribe of Fir Maige Féne that eventually populated the place.

    Roth Rámach (Eternal Guardian)

    A long time ago, there was a certain Divine Spirit. Presiding over the sun and the change of seasons, it was a guardian deity that watched over humanity from the furthest ends of the firmament. Many millennia ago, back when human history was still in its daybreak, that god enjoyed a respectable amount of popularity.

    However, it was forgotten as the development of civilization progressed. In modern times, let alone its name, even the memory of its existence was completely erased by the passage of time. Just like how happened with many other Divine Spirits, it was supposed to turn back into a mere natural phenomena, but…

    Maybe due to lingering attachments. Maybe due to some sense of duty. At any rate, it refused to forsake the role of watching over people. That god kept putting efforts into prolonging its existence, until it finally took a drastic measure.

    Forsaking most of the divinity that it still had left, the god descended from heavens and reincarnated as a human on earth. Said human inherited its divine qualities, as well as the will to continue to fulfill its mission. Borrowing the power of Roth Rámach, he would be repeatedly be summoned into this world in order to act as a chaperon of humanity until the end of days.

    These are the true circumstances behind the birth of the servant of the wheel (Mug Roith).

    Incidentally, according to legends Mug Roith once met a magus named Simon and learned magecraft from him. Of course that is not exactly the case, for there would be no meaning in having someone with divine wisdom learn about magecraft from a mere human. What Mug Roith studied under Simon was how to accommodate the mystery that was his own existence with the format (laws) of the new age. At the occasion, the two also worked together to remodel Roth Rámach so it would conform to the Modern Era.
    Last edited by Master of Chaos; January 15th, 2016 at 10:41 PM.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

    quote for higher truth
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    Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
    Quote Originally Posted by In a certain South Park episode...
    Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator?
    Eric Cartman: A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.

  3. #11583
    ジュカイン Lycodrake's Avatar
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    Spoiler:
    Considering it's been confirmed that Parvati-Sakura and Ishtar-Rin are going to be a thing, Odin isn't actually excluded entirely from being summoned - at least via Grand Order's Grail.
    And yeah, Ragnarok is an end-times myth.

    [edit]
    I'm pretty sure the Greek pantheon's immortality via ambrosia depends on the version you read. Golden apples are rather common, iirc Norse mythology also has them as a source of the gods' immortality. Unless you were also referring to that, Chris.
    Last edited by Spinach; August 23rd, 2015 at 10:15 AM.
    Quote Originally Posted by Seika View Post
    Yes, excellent. Go, Lyco, my proxy.
    F/GO SUPPORT

  4. #11584
    Gold Lancer Never Hachibi's Avatar
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    Quote Originally Posted by Lycodrake View Post
    Spoiler:
    Considering it's been confirmed that Parvati-Sakura and Ishtar-Rin are going to be a thing
    , Odin isn't actually excluded entirely from being summoned - at least via Grand Order's Grail.
    That's a spoiler.

    Quote Originally Posted by Spinach View Post
    I would that cat so hard you can't even understand tbh
    Quote Originally Posted by Arashi_Leonhart View Post
    If it's Tobias' knee-jerk reaction to poo-poo Urobuchi, it is my knee-jerk reaction to imply Tobias is a senile and occasionally drunk man that doesn't know what he's talking about.
    Quote Originally Posted by Mcjon01 View Post
    You've been playing GO so long you thought you time traveled back into August?

  5. #11585
    地獄待ち Spinach's Avatar
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    Quote Originally Posted by Lycodrake View Post
    Spoiler:
    Considering it's been confirmed that Parvati-Sakura and Ishtar-Rin are going to be a thing, Odin isn't actually excluded entirely from being summoned - at least via Grand Order's Grail.
    And yeah, Ragnarok is an end-times myth.

    [edit]
    I'm pretty sure the Greek pantheon's immortality via ambrosia depends on the version you read. Golden apples are rather common, iirc Norse mythology also has them as a source of the gods' immortality. Unless you were also referring to that, Chris.
    Any and all information that isn't currently in Grand Order right now and was discovered through outside methods is considered a spoiler, use spoiler tags if you want to discuss things like as of yet unreleased Servants.


  6. #11586
    ジュカイン Lycodrake's Avatar
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    Apologies, I'll make certain to do so in the future.
    Quote Originally Posted by Seika View Post
    Yes, excellent. Go, Lyco, my proxy.
    F/GO SUPPORT

  7. #11587
    闇色の六王権 The Dark Six Arha's Avatar
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    Quote Originally Posted by Lycodrake View Post
    Spoiler:
    Considering it's been confirmed that Parvati-Sakura and Ishtar-Rin are going to be a thing, Odin isn't actually excluded entirely from being summoned - at least via Grand Order's Grail.
    And yeah, Ragnarok is an end-times myth.

    [edit]
    I'm pretty sure the Greek pantheon's immortality via ambrosia depends on the version you read. Golden apples are rather common, iirc Norse mythology also has them as a source of the gods' immortality. Unless you were also referring to that, Chris.
    It's from FHA.

  8. #11588
    wwwww Spartacus's Avatar
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    Hii, I'm new!
    And I want to show off my Servant (which I try hard to make it believable)
    Enjoy!
    The character was come from my fanfic idea, about an alternate F/SN route where the action is not decided by Shirou decision alone, which also decided by "what if?" the other master have a lot of path and reckless take of the situations. Which lead to both Waver and Rin failed to convince the Mage Association to destroy the Fuyuki Grail.

    IN UNIVERSE LORE


    Uesugi Kenshin was one of the most famous warlord in Japan, he also was the most famous warlord that directly take part in the war. They call him "The Avatar of Bishamonten" or even they call him the real Bishamonten itself because the nearly invincible force he had. He also known as "The Dragon of Echigo" for his expertise as a warlord. Most interpretation of him was a very tall, muscular build and stoic man.

    The truth however, Uesugi Kenshin was a devote Buddhist maiden long for peace and harmony, every time she prey, she prey for the ultimate utopia where everyone can be heppy, for her to be happy. She was a girl that work on her emotion and trying so hard for her dream of peaceful world..., however what her definition of peace differ to the other warlords, thus it never reach to an understanding. And so she work very hard and resort toward violence to force her "rightful" believe of peace.

    Her name was Nagao Kageko.

    Nagao Kageko born from the noble Nagao family. The Nagao family was known as a devoter toward Bishamonten which depicted as a tall muscular man like Kenshin today, they also prone to favouritism toward men. As the youngest sibling and a woman, her father detest her and send her to monastery. But the young Kageko was fine with it, she enjoy the peaceful life of a miko, praying to Bishamonten for his protection and live in harmony.

    When she reach 13, her father died. Leaving the sickly brother she had in charge. Her brother summon her and gave her a castle to rule because he can't govern the entire clan because his frail body and his general incompetence. Such honor should be a bliss to the other people.

    But that was not what the little maiden thought at that time.

    Her father and brother stole her life.

    They destroy it and trample it with their filthy feet.

    The young Kageko protest to his brother. However because the constant pressure she finally succumb with it.

    At that time, her peaceful life has ended. The live of a peaceful miko had long gone.

    The young ruler spend her time in her castle crying, locking her room, whining, and praying toward Bishamonten for what injustice she got. She doesn't believe she deserve such torment.

    Many people took the wind of it.

    The weak warlord crowned a young desperate girl as our ruler

    He truly abandoned this land

    in the first place, the public opinion of her brother already bad enough. And this is caused a lot of people rebel to her brother.

    And of course, the first target they see was Kageko. It was natural because if there is the most weakest and easiest way to overthrown the throne, then why they need to choose the hard way?

    So the rebel attack her castle. The guard of the castle who supposed to guard her doesn't fight back much, in fact, it was more like they just let them pass.

    They think Kageko was a very weak girl. And they were right. The first thing she does was crying in agony.

    She was no different than her frail brother

    why not we rape her, if one of his relatives getting harmed, he will quickly surrender!

    The rebel, who fueled with rage, lose their morality for the sake of their objective.

    At that time the young ruler had reach peak of her despair. She was already in the state of the mind who can't proceed and grasp the situation.

    She found serenity.

    During the midst of this insane situation she found peace in her heart.

    It was the first time she can pray in the most gentle, pure and sincere toward the War God.

    At that time, the Bishamonten answer her prayer.

    O Devoter of mine! Thou already suffer enough! Thou who spent thee life in my devotion shall reach enlightenment! Shall thee in the name of justice trample the evil with thee sword, shall I Bishamonten lend thou the power worthy of eternal victory! But thee shall not succumb in greed and ambition, thee shall devote thee prayer to mine alone!

    It was not because the War God has abandoned her. She was the one who curse in the name of her prayer, for her own greed and selfishness. Such sinful act should not be tolerated, and yet the War God gave her a second chance.

    At that time the girl in front of this men was not the weak girl they though anymore.

    At that time the girl in front of this men already dead.

    At that time the girl in front of this men was the mighty Bishamonten.

    A War God.

    That the story of how Kenshin, the God of War was born.

    -----------------------

    At age of 22, Kenshin career was rose toward it height. Kenshin was crowned as chief general, and successfully put down the rebellion and unite the Echigo province. Her brother beg her to take the roll as the warlord which she was reluctantly agree. At this age it was the first time someone pointed out that she doesn't age. Her appearance is a girl at her 15, this is was the first time people call her the avatar of god.

    As her power rise toward a new height, she was fueled with her quest of peace. She started many expansion and invade other neighbouring province.

    The Dragon of Echigo was coming,
    if such news was heard, one country can only filled with horror of their province destruction.

    People refer her as someone who oppressed her own belief again the other country. She was some tyrant who use god's name to force her own belief.

    But it was simply love.

    A mad love.

    Her love toward people she wanted to save, she doesn't want to see this people suffer without enjoying the utopia that she trying to create. And armed expansion was the quickest way of it. She simply choose the quickest and efficient method.

    However her expansion quickly started to stall after many failed attempt to seize the Land of Kai, the one who was ruled by the Takeda.

    She quickly become obsessed toward the Takeda, the very clan who kept rejecting her peace, the very clan she need to be saved. After many assault at Kawanakajima, Kenshin successfully break the Takeda defences and nearly slain Takeda Shingen, the man who actively reject her idea of peace. This is the first time she saw him at close, this is the first time he observe the girl at close. Shingen prowess can be compared to a beast, the man with determined eyes with glory and honesty. In the eyes of the Shingen, what stood in front of him was a woman which mirror of a dragon, with unrivalled beauty and sense of justice. He quickly fall in love with her.

    Their relationship quickly grows from enemy into intimate. The two warlords become so close that occasionally hang out together, they were discussing about simple matters, stupid things and the future of Japan. She found peace that once has lost in her simple friendship, she treasured it so greatly that she directly help Takeda in their economic crisis, becoming an unofficial alliance. Shingen gave her a lot of gift (for hitting on her, but she doesn't give a fuck) and one of them is a high quality sword that so beautiful that he compare it to her.

    But again the peace she had was a short lived one. The Takeda and the other rivalling warlords was utterly defeated by the Oda, and Takeda Shingen died because mortal wound. Her people, doesn't know her feeling toward the Takeda rejoiced and demand her to seize the land of Kai and country.

    The path of victory is ours!

    Long life Uesugi!


    Pressured by her people demand and also fueled by grieve she quickly succumb in vengeance of her dear friend, the despaired maiden started a warpath of killing spree toward the Oda. The Oda was defeate--, no massacred by her force. She destroy and take many lives, the path of peace once she sought quickly became the rampage of madness.

    The view of a berserking little girl was not very amusing to watch. The grace and beauty that was once she show toward her people was long gone.

    Her popularity started to decrease. People started blaming her with many crisis that Uesugi had at the time. People call her a heretic for using god's name for her own greed. They call her a witch for her eternal youth. And yet they still demanding the Uesugi's victory.

    During that time, she started to think about it.

    Even the Uesugi rule Japan, the utopia that she had though will not come to fruition, it would be the Uesugi's.

    It was never a honest dream in the first place.

    It was a selfish dream that she sought for her own salvation.

    So..., in the last remaining move for Uesugi complete victory...

    You people never try to understand me. You people keep ravaging my wish with your selfish desire without my concern. You people keep trampled my wish with your dirty feet. So, I'll do the same! The very woman that can gave your victory, the very dream you sought and put your live on! I will trample it with my holy feet!

    At that time the war god Kenshin was died.

    Nagao Kageko was reborn.

    Kageko commit suicide.

    She died without leaving any instruction, she died without leaving any offspring to succeed, she died without leaving any necessary way for Uesugi's victory.

    And thus, the story of the selfish little girl had come to an end.


    Class: Saber (Berserker)
    True Name: Uesugi Kenshin
    Gender: Female
    Master : Waver Velvet (Lord El-Mellol II)
    Alignment: Chaotic Good

    General Stats :
    STR:
    B++
    END:
    *B
    AGI:
    *C
    MGI:
    * E
    LCK: ***
    C
    NP: EX


    Japan Fame Boost Stats :
    STR:
    A++
    END:
    A
    AGI:
    B
    MGI:
    * E
    LCK: ****
    B
    NP: EX


    Story

    The Sixth Fuyuki Grail War...

    A war between Masters and Servants to fight for their wish take place in Fuyuki..., which till the Fifth War there are no clear victor of the Grail.
    The Holy Grail War in Fuyuki started because 3 great family of Magi; The Matou, Tohsaka and Einzbern make a Grail which grant any wishes. Although it wasn't the real Holy Grail itself, the power to grant any wishes still attract many Magi and The Church. The reasons come from many variety...

    I want to reach Akasha

    I want to change my past because my failure

    I want to kill my former self to prevent myself became this miserable creature

    I want to secure the Holy Grail from wrong doing

    I want the Grail itself to research True Magic

    I want...

    I want....

    I want.....

    Yes, this it might be noble, ambition, simple dream, egoistic, or evil wishes that people even risk their own life. However the wish itself quickly become a fuel of curse, a tragedy. Had the war gain a true victor, the victor will never be able to feel anything more then emptiness.

    I was once being a competitor of this war. My wish is more mundane than the other Masters. if I think about it, it was a very foolish, cocky move came from youngster. In fact without winning the grail help, in the end I became a very successful magi in a certain sense.

    But this is not such a story about that kind of holy battle.

    This is a more simple matter. A mere politic between the government and a terrorist group.

    A War between the Mage Association and The Front.

    This conflict started because after the Fifth War. Many faction demand for the Grail retrieval, and some handful of faction want to destroy it, this two faction would be called Red and Blue Side. It was ultimately won by the Red Side. The Blue Side however, doesn't very amused with the outcome decided to destroy the Grail without the winner concern. But the destruction itself wasn't complete. The Grail simply scattered into pieces. The pieces later would be stolen and scattered all over the world. Many of the magi from the Blue Side would be the founder of The Front.

    The Front main objective was to destroy the Grail Pieces. And The Association main objective was to secure the Grail Pieces.

    The Mage Association started an assault toward Fuyuki, where The Front main headquarter located.

    I was a Master of the Servant Saber of the Red Side. Originally I was a supporter of the Blue Side, but as a Magi of The Association, I need to accept the decision of The Association.

    At first I going to summon the Servant Rider that fought with me in the Fourth War. But after upon I think about it, it would be unwise to summon a Heroic Spirit that was already summoned in the previous war because people might already have the information and develop counter measure to fight him.

    Thus we search and research what Heroic Spirit that will gain advantage the most in the war.

    Saber fit all the criteria.

    Saber was a very famous Heroic Spirit and originated in Japan. Thus she will gain massive fame boost.

    Saber was also a Heroic Spirit that might be possess some form of Divinity, which a big advantage in itself.

    The Red Side already expect that Saber would be one of their triumph card, along side Lancer.

    But they never expect to summon a Servant this powerful.

    This is a Servant that would be the closest thing to summon a Divine Spirit.


    CLASS SKILL :

    Magic Resistance B
    This skill grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At this rank Saber can
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    Riding B
    This skill represent of one's expertise to ride animal and vehicles. At this rank m
    ost vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.

    *Mad Enhancement C (If being summoned as Berserker)



    PERSONAL SKILL :

    Divinity C (EX)
    This skill measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster,Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. At this rank Saber gain a very low Divinity due to there is no clear evidence to supports the claim. The rank increase to the true rank of the Divinity upon activation of a Noble Phantasm.

    Military Tactics B
    This skill is represent one's tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. At this rank, one can foresight the change of the battlefield and quickly take the next action.


    Knowledge of Respect and Harmony C
    This skill prevents any decrease in the effectiveness of a technique, regardless of how many times it is used against the same opponent. At this rank Saber's attack doesn't leave any single opening to break.


    *Mental Pollution C replace Divinity if summoned as Berserker



    NOBLE PHANTASM :

    Shingen – The Star Crossed Rivalries
    Rank: D
    Type: Anti-Unit
    A Crystalization of the legend between the rivalries of the Dragon vs Tiger, a Noble Phantasm shared by both Kenshin and Shingen. The Noble Phantasm manifest as a sword (nodachi) that Shingen gave Kenshin in her honor and beauty. The Sword was noted as a mirror image of Kenshin herself; The white crystal color of the sword represent the Goddess like beauty of Kenshin, the sharpness of the sword represent her fighting prowess and it's strong build represent the never breaking ideal she had clinged into. The sword also named in honor of the former owner.

    Upon Activation, Saber gain draconic aura and gain "Dragon" properties. The aura manifest itself to normal eyes, one who witness the majestic of true warrior will doubt their victory, causing a single STR and LUCK rank down. The Aura itself can be launched to the enemy as it was hit by a real dragon.

    Bishamonten's Divine Blessing –
    O My Lord Lead Me to Your True Path of Justice
    Rank: EX
    Type: Anti-Unit (self cast)
    The reenactment Of Nagao Kageko's ascend to divinehood. A Mystery inside historical fact that was in fact, she was a real human with known human relatives. However the believe of her divinehood from her supporter was so strong that it was survive even today. The contradiction between both sides cause a mixed mystery which create a mystery in itself. In truth both claim are true, she was born from mortals and one day Bishamonten lend his power to her.

    To activate, one must pray and chant. The chant itself doesn't need to be specific, what it matters was the sincerity of one's prayer toward her devotion. However, a sincerity in one's devotion mean a very pure prayer to god, which ultimately lead to a long chant. During chanting, one shouldn't be disturbed by any outside interference. Also all Saber's personal skill and class skill also disabled.

    After a successful chant, the Noble Phantasm can be activated. Bishamonten descent to earth and lend his power to Kenshin, raising her Divinity into EX rank and increase all of her stat into A+ Rank except for MGI, the STR stats also gain a special property which the ++ Rank always proceed. This Noble Phantasm effectively make Saber into a Divine Spirit.

    While in theory, one can activated this Noble Phantasm unlimitedly as long one's had a sufficient amount of Prana. The Prana consumption itself far to large combining both average talented magus and Saber's boosted with a Command Spell only last for 30 second. Even the Einzbern humonculli can only last for 2 minutes at most.

    As Saber need to concentrate and became vulnerable toward attacks, she need to be protected by ally. Combined with the long chant and massive Prana consumption, the Noble Phantasm was effectively situational and unreliable. Even so it was a very powerful Noble Phantasm and one can seize a guaranteed victory if succeed to activate.
    Last edited by Spartacus; August 26th, 2015 at 04:20 AM. Reason: fixing some typo.

  9. #11589
    鬼 Ogre-like You's Avatar
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    I'm going to start feeling bad the moment the next person posts.
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  10. #11590
    wwwww Spartacus's Avatar
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    Did my EX Ranked Noble Phantasm really that bad/broken?
    I mean she was pretty much only can use one of the 2 Noble Phantasm which is very ordinary and lackluster. In normal grail war, unleash her Master pull a Shirou which can hold of a Servant, she effectively can't use her EX NP.

    This NP need a lot of preparation unliike Ea, which practically just need to charge for a few seconds and sent Excalibur level attack.
    Or Karna's which simply an atomic bomb Servant version.

  11. #11591
    死徒(下級)Lesser Dead Apostle Omida's Avatar
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    Well, I would like to try and create a Servant. Needless to say, it's the first time I do something like this.
    It will be fictional character.



    Class: Saber
    True Name: Tenshi Hinanawi, Young Mistress of Bhavagra
    Gender: Female
    Alignment: Chaotic Good

    STR: B
    END: A
    AGI: B
    MGI: B
    LCK: C
    NP: A+

    Class Skills:

    Magic Resistance: C
    Grants protection against magical effects. Despite hailing from the place where magic of old is still very much present, Saber has fairly low level of protection against magic, though it's enough against most modern spell casters.

    Riding: D
    As Saber never truly rode anything in her life, her skill is abysmally low. It's possible to handle familiar to her mounts with below average skill. It's safe to say it's present only thanks to her being summoned in the Saber class.

    Personal Skills:

    Celestial's Body: A-
    Servant possesses the body of an ascended human, resident of heaven. Due to her unique way of ascension, Saber's rank of the skill takes penalty and she doesn't receive the full benefits of the skill. However, her body is still supernaturally though, and any Servant not possessing Divinity of at least C-rank must execute an attack of at least B-rank strenght to harm her.

    Projectiles (Keystones): A
    Expertise for throwing projectile weapons, in this case, keystones (holy stones). At this rank Saber can accurately hurl them with great speed and power towards enemies.

    Boredom: A
    A restless spirit that constantly seeks new ways to entertain itself. Saber's infamous bouts of boredom led her in the past to cause dangerous incidents to others sorely to entertain herself. As such, if boredom strikes her during the Grail War, Saber can forgone all caution and cause grave trouble, or act even against her own inhibitions.

    NOBLE PHANTASM:

    Hisou no Tsurugi: Sword of Scarlet Perceptions
    Rank: B+
    Type: Anti-Unit
    Shape-shifting celestial relic and one weapon, that served Saber well throughout her escapades. It's a powerful weapon, that is said to consume spirits to empower itself and as such is a great weapon against spiritual beings, including Servants. It's true power, however, is upon revealing of opponent's nature to channel the most effective attributes to counter them. As such, it's a self realigning weapon that is effective against any type of opponent.

    Hisouten: Sky of Scarlet Perception of All Humankind
    Rank: A++
    Type: Anti-Fortress
    Saber's ultimate technique, which unleashes her full power as celestial in one, cataclysmic attack. Upon impaling the Sword of Hisou into the ground and calling the name of this Noble Phantasm, Saber causes devastating earthquake to hit the area she is in. The power of the earthquake stems from Saber's own power over the land and causes the earth to split open. Additional power can be acquired if before using it, Sword of Hisou consumed large amount of spirits (the first +), and if Saber previously stroke the area with her keystones and impaled the Sword of Hisou into one of them (second +).
    It's a devastating technique which annihilates large area and cares not for human casualties nor collateral damage. As such, Saber is vary of using it close to populated areas such as cities. Of course, if her infamous boredom strikes again, she may well forgot about any moral cautions, as she seeks to entertain herself...
    Last edited by Omida; August 25th, 2015 at 03:59 AM.

  12. #11592
    アルテミット・ワン Ultimate One asterism42's Avatar
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    There's a different thread for Servants from modern fiction.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  13. #11593
    死徒(下級)Lesser Dead Apostle Omida's Avatar
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    Quote Originally Posted by asterism42 View Post
    There's a different thread for Servants from modern fiction.
    Oh, sorry. I will remember that for future.

  14. #11594
    夜魔 Nightmare EVA-Saiyajin's Avatar
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    Are there any Sheets/NPs of Herakles that haven't gotten a link on the front page? I'm really interested in finding interesting, well written, sometimes overpowered stat sheets and Noble Phantasms for Herakles.

  15. #11595
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Quote Originally Posted by EVA-Saiyajin View Post
    Are there any Sheets/NPs of Herakles that haven't gotten a link on the front page? I'm really interested in finding interesting, well written, sometimes overpowered stat sheets and Noble Phantasms for Herakles.
    http://forums.nrvnqsr.com/showthread...=1#post1800792
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  16. #11596
    夜魔 Nightmare EVA-Saiyajin's Avatar
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    Huh. Knew about that one, could have sworn it had a link. Guess not. Thanks anyway.

    Ok, anyone that doesn't have a front page link or the one on page 508?

  17. #11597
    死徒(下級)Lesser Dead Apostle Wiseman's Avatar
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    Rider


    Name: Theseus, the Founding-Hero of Athens
    Class: Rider
    Alignment: Lawful Neutral
    H/W: 195 cm/ 105 kg

    Parameters:

    Strength: A+
    Endurance: B+
    Agility: B
    Mana: C
    Luck: D

    Likes: Women, Athens
    Hobbies: Wrestling, Abducting/Seducing Women
    Dislikes: Trickery, Horned-animals
    Natural Enemy: Fate, Heracles, Feminists

    *While Heracles was known as a Hero that defied Fate several times, Theseus was one who had followed Fate throughout his life, therefore, both, although seemed to get along, are opposites of each other.

    Class Skills:

    Riding: A+
    All vehicles and mounts can be handled with ease even those of the Phantasmal kind.

    Magic Resistance: C
    Cancels spells with chants below two verses.

    Personal Skills:

    Charisma: B
    He was the founding king of the unified Athens.

    Divinity: C
    He had mixed paternal parentage: a mortal father and a divine father.

    Natural Body: A
    On the legend of the Minotaur, it was said that a Monster from birth could only be killed by a Hero who was fated to be since birth. Rider was a hero who never had any training prior to his quest for his birthright. Even in the face of fighting the Minotaur, he was not given any divine favor to combat such a monstrous creature. STR and END are both treated as Rank Up while increasing the effectiveness of this skill when facing a Monstrous Beast or a Demon.

    Eye of the Mind(FALSE): A
    High intuition enhanced by the many adventures Rider had underwent throughout his life. Visual obstructions do not impend his abilities.

    Noble Phantasms

    Mount: A golden chariot drawn by a giant Divine White Bull whose existence is a combination of the blessings from Zeus and Poseidon (as both cultures was debated on whom it was originated to)


    Name: Aldevaran: " The Star of the White Bull "
    Type: Anti-Army
    Rank: A+

    Max. range: 1~499
    Max. targets: 100

    Description:

    The white bull that terrorized Marathon, the Marathonian Bull, whom was captured by Rider and later sacrificed to Athena. The actual Noble Phantasm is not the bull, rather, the essence of slaying the bull for divine interference. By pulling out a ceremonial sword, Rider with his wrist cut, pours the blood on the Earth and stabs it with the ceremonial sword, summoning the Divine Bull. Using the Noble Phantasm, by thrusting the sword on the bull's neck, a rampaging attack that sweeps all Earth with divine thunder commences. Due to its connections with the Bull of Heaven, it can also make the earth shake.

    On another way, Rider can also use this Noble Phantasm without riding or summoning the Divine Bull itself. (similar to how Medusa can use Bellerophon).


    Name: Iroikis Cheiros: " The Six Deeds Of Absolute Victory "
    Type: Anti-Unit(SELF)
    Rank: B

    Max. range: 0
    Max. targets: 1

    Description:

    The first heroic tale and achievement of the great hero. With his bravery, he accomplished the perilous journey towards the six entrances to the underworld and defeating six chthonic foes along the way. Consistent on his exploits, he overturned the advantages of his opponents against them, and found a way to attain victory against seemingly impossible situations.

    As a Noble Phantasm, it's the concept of reversing a situation where victory is unattainable. It's a logical thought that the higher the chances of losing will be the lower the chances of winning. With the Noble Phantasm, it's different, the higher the chances of losing is the higher the chances of winning. On six battles/engagements that Rider participates, if the chance of victory seems bleak, the Noble Phantasm kicks in, and as if a heroic miracle, grants him absolute victory.

    Following its legend as the deeds through Heroic achievements, if victory was meant, then that battle was considered a deed. Therefore, this Noble Phantasm refreshes 1 charge on its storage. In Layman's term, this is what you call, Plot-Armor and/or Shounen Spirit.

    Name: Ariadnis Epidrasi: " The String of Affections "
    Type: Support, Anti-Thaumaturgy
    Rank: C

    Max. range: ~
    Max. targets: ~

    Description:

    The ball of thread given to Rider by the Mistress of the Labyrinth before entering the chaos maze. Its purpose was to mark the passage ways of the unbreakable obstacles of the Labyrinth and find an escape that seemed impossible. As the Chaos Labyrinth was a Reality Marble (as it seems in FGO), the thread acts as an Anti-Thaumaturgy Noble Phantasm that is capable of creating an escape from any kind of Bounded-Field and Reality Marble. Rider can also pull people out along with him. Vice versa, it can also be used in order to enter one as it was used before entering the maze.

    Name: Pankration: " Celestial Arms That Slew The Minotaur"
    Type: Anti-Unit
    Rank: A

    Max. range: 1~2
    Max. targets: 1

    Description:

    Rider was credited with the invention of the martial arts Pankration. In his legend, he killed the beast, Asterion, through strangling him to death before decapitating his body. Such beast that possessed inhumane strength and vitality (A++ for STR and END), not even a great hero could easily conquer without divine favor. However, Rider achieved the feat single-handedly, applying martial arms that surpassed the mortal realm.

    Seeing the Minotaur that outmuscled him, the only way for him to defeat it was to restrain all of his limbs and disable his movements. Attacking with individual strikes and grapples would be meaningless. In other words, Rider needed to accomplish every possible move at once. Similar to the refraction dimension phenomenon: it's the Perdurantism Dimension phenomenon, a thought that each whole has temporal parts existing in another space/time. The whole, which was killing the minotaur on a succeeding manner, was divided into temporal parts of strikes, holds and grapples, yet each happened on a similar existence that was borne from a different time.

    It's a sure-kill maneuver that not even one that possessed A++ Strength and Endurance could escape from.


    Name: Athenaion Dory: " Spear of Athenian Foundation "
    Type: Anti-Team
    Rank: B+

    Max. range: 1~2
    Max. targets: ~

    Description:

    This was Rider's bronze spear that was said visible inside his coffin. It's the spear of foundation said to represent the creation of Athens under his accreditation and the unification under it. It symbolizes Attica's synoecism or dwelling together of the states under Athenian rule. By stabbing the spear to the ground, he recreates the unification of Attica and the creation of his Acropolis and the construction of the Aphrodite Pandemos, uniting all the inhabitants of a country into one social or political body. The world is shaped by his ideals and dream of the unified Athens putting everyone inside a bounded-field that appeared as the Acropolis of Athens of his time.

    As it possessed the concept of synoecism, everyone near Rider during the preparation for the Noble Phantasm is absorbed and pulled inside the bounded-field. Inside, all things favor Rider, his parameters increased to the highest class through homeground boost (as inside is Athens, and only Athens) and he represents Athens as a single body, becoming a Country in his own. Although, Heroic Spirits with fame in the Athens of his time will also gain rank ups accordingly.

    Last edited by Wiseman; August 31st, 2015 at 02:55 AM.

  18. #11598
    アルテミット・ワン Ultimate One asterism42's Avatar
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    Caster
    Spoiler:


    Name: Alraune
    Alignment: Chaotic Evil
    Country of Origin: Germany
    STR: D
    END: E
    AGI: C
    MAG: B
    LUCK: C
    NP: B

    Class Skills

    Territory Creation (C):
    The ability to control terrain to grant advantages to oneself as a magus. As her temperament is not suited to it, Caster’s rank in this skill is weak; however she has the ability to create a ‘garden’ where her plants grow.

    Item Construction (B): The ability to create magical items. Caster specializes in potions brewed from her plants. Her favourite brew to concoct is a love potion made from her beloved mandrakes.

    Personal Skills

    Natural Body (False) (C): The possession of a perfect body as a living being from birth. As a homunculus, Caster’s body is flawlessly designed. Though this skill normally only affects Strength, Caster’s mana is also boosted, as she was designed to cast magic.

    Witchcraft (A+): The ability to use cursing techniques. Caster is a skilled witch, specializing in enchanting men with her looks and voice, as well as using stolen souls to enhance her abilities.

    Mystic Eyes (D): Possession of Mystic Eyes capable of interfering with the outside world. Caster has crafted a set of Charm-type eyes for herself to aid in her ensnaring of men.

    Familiar (D): The ability to create and control familiars. Caster uses large carnivorous plants as her familiars. Though powerful, the fact that they are rooted in the ground limits their usefulness.


    Noble Phantasm

    Mandragora – The Witch’s Root (Anti-Self, B): Alraune’s name is the German word for mandrake. The mandrake is the most beloved of Alraune’s flowers, as she believes it and her are ‘sisters’. This Noble Phantasm manifests itself automatically and grants Alraune two lesser skills to call on by invoking its true name.

    Mandrake’s Poisoned Kiss (Anti-Unit, C) – Alraune’s kiss, which curses the target with the effects of mandrake poison. The victim drowns in their delusions and hallucinations. As the poison is magical in nature, standard antidotes will be ineffective.

    Mandrake’s Unearthly Scream – (Anti-Army, B) – The most vicious of Alraune’s powers, the horrifying scream said to be given off by the mandrake root when it is unearthed, said to kill whoever hears it. The pure pulse of sound rips apart all it comes into contact with, and needless to say it is fatal to all those without proper resistance. Even with protection, it is powerful enough to cause severe internal damage and temporary deafness.

    Notes
    Caster is Alraune, the homunculus daughter of an alchemist who inseminated a girl with the semen of a hanged man. He named her after the mandrake plant, said to grow under the gallows. Though beautiful and powerful, she is utterly devoid of love for any living creature save for her plants. Though she claims to be perfect, she detests her unsavoury origin though revelling in it at the same time; she killed her adoptive father upon learning the truth of her birth. She adores enchanting and seducing men, and cares for little other than her own pleasure. She will be a difficult Servant to manage even at her best; at her worst she will turn her Master into a drooling slave. At any rate, she views her Master as nothing more than a convenient supply of prana.


    You can blame Bayonetta for this one. Still bothers me that my profiles are so short compared to everyone else's, but I can never think of anything else to say.
    Last edited by asterism42; September 1st, 2015 at 09:19 PM.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  19. #11599
    鬼 Ogre-like You's Avatar
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    実験体の「ガルゲンメンライン」からのデータを元にした完成型の使い魔「アルラウネ」を使役する。寄生型の 使い魔をコアとして土からゴーレムを生成するもの。
    十体以上のアルラウネを呼び出しスナオと戦うが、フル装備のスナオの火力に圧倒されて敗北して いる。
    Last edited by You; September 1st, 2015 at 09:23 PM.
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  20. #11600
    The Mighty Mox Uralmash's Avatar
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    Been lurking for a while. Now I'm gonna forsake my Presence Concealment for the ability to communicate. Anyway, this is my first post so hi. It's a Servant concept I developed from a drawing board idea for my Fate story project, Fate/134340. He was cut initially but then I re-introduced him later on in planning. There were two primary versions of his backstory that I could have gone with, and either one would have affected his character as a whole. I ultimately went with the one where he discovers romance, since it makes for more interesting development. I'll add personality when it's not so late for me. Feel free to shred it to pieces and tell me how amazing I am.

    Class: Archer
    True Name: Hou-I (also known as Yi or Hou Yi)
    Gender: Male
    Alignment: Chaotic Good

    STR: B
    END: C
    AGI: A
    MGI: C
    LCK: B
    NP: A

    Identity
    Spoiler:
    Archer is the mythical bowman of Chinese mythology, Hou-i. The original Hou-i was a God of Archery, the Heroic Spirit however is derived from his mortal life succeeding his most famous deed of shooting down the suns.

    Once upon a time, the incandescent birds that formed ten suns with their own forms grew weary of their routines day in and day out. For too long, they decided, had they taken turns in the mulberry tree within the Eastern Sea to bathe the world with their radiant energies. All ten of them made a consensus to arise in unison at daybreak. Jovial in their manners they were, but the mortal planet began to suffer as a price for their immaturity.

    The one who fathered the sunbirds, Emperor Jun, commissioned a punisher of sorts as par the recommendation of Emperor Yao. Hou-I was sent to persuade and detain, but not to kill and destroy. When the god had touched down upon the suffering planet, however, the reality far belied his wildest fantasies. A landscape of scorching turmoil was what awaited him; withered crops, vanished rivers and lakes, countless people begging for water and shelter from the inhumane heat.

    The heat of the pain of the humans steeled Hou-I's resolve as he confronted the birds. Bow drawn, he attempted simple persuasion to quell the sunbirds' antics, to no avail. In jest, they jeered and taunted the god, testing his firmest resolve. It was a test he became obsessed with conquering, as his hand drew against his cheek bone, and let go.

    A distant noise was heard; a fantastic bang to some and an anguished cry to few others. Hou-I, in a momentary surge of resolution, let loose his fierce arrows one after the other. Seven. Eight. Nine. His hand came back a final time, the final weeping sunbird in his sights until the word of reason convinced him to halt his advances. With the assurance that the remaining sunbird would provide sustenance for the world, Hou-I conceded to demands of restraint and spared mercy upon the sole surviving sun.

    Emperor Jun, outraged at the wanton slaughter of all but one of his sun-born sons, invoked divine wrath upon Hou-I and banished him from the heavens which he once called native. While his divinity and immortality perished as a result, his exaltation among mankind rose. He set out to begin his deeds and feats within the mortal realm, though not for the sake of mankind, but for the sake of self-redemption.

    His endeavors and triumphs became peerless in little time. He crossed many territories of the world, quelling demons, beasts and spirits that terrorized humanity. His ventures included a duel with the Count of the Winds Fei Lian, felling a vicious giant with a pronounced tooth and slaying a Bashe that haunted Lake Dongting.

    One notable quest had him peruse a river plagued by the antics of a troublesome water god. At random, he fired into the water to coax out the perpetrator. The flooding river receded and spawned the culprit in question, a figure clad in white accompanied by his entourage. Without hesitation, Hou-I crippled the water god with a joint pre-emptive strike and parting shot, taking out one of the god's eyes with frightening proficiency. Fearing for his life, the god fled, leaving his entourage behind, who soon began to spread as well. Hou-I, determined to show little mercy, primed his sights on the closest target. His morality and emotions betrayed his instincts, however, as he lowered his bow.

    A beautiful, vulnerable, innocent, harmless girl. A symbol of purity lay before him, one which defied his senses as a human being and a god altogether. She was Chang'e, the daughter of the cowardly water god, a divine beauty. Stunned by such a wondrous woman, Hou-I dropped his bow and descended to his knees for Chang'e. With his gesture, a proposal for partnership, one that she, out of respect and awe, could never deny. As such, Hou-I had met his wife Chang'e, and she would accompany him closely on his future conquests.

    As for any mortal man, these times would not last forever. It was the greatest fear for Hou-I, for everything he has accumulated to become obsolete with his own death. Ever since his descent from heaven, the one doubt that always plagued his mind was his own mortality. Meeting Chang'e had only enforced this doubt, for it was happiness he wanted to preserve for eternity. And so, the wayward hero would consult the Queen Mother of the West for the secrets of a mortal's road to immortality.

    Xi Wang Mu held great sympathy for the hero, based on his futility towards true greatness. The wise queen agreed to provide Hou-I with immortality granting elixirs, though only if the bowman would erect her a summer palace upon the Kunlun Mountain. Without hesitation, Hou-I worked countless days and nights to single-handedly and skillfully labor over the construction, earning the trust and reward of Xi Wang Mu. He left with two elixirs, saved for himself and his lovely wife.

    The elixirs would become his undoing, however. Upon returning home, Yao made urgent requests of the hero. His sense of duty taking priority, he stored the elixirs at his home and set off to aid distant lands. Chang'e, left home alone for so long, grew weary of isolation and happened upon the fabled elixirs. A mix of naive curiosity and excessive boredom led her to consuming both elixirs. It was a tragic occurrence, for as Hou-I would return from his heroic endeavors, he would witness all that he held dear within the world to be ascending into the heavens...without him.

    They called out to each other, yet it was all that could be done. They solemnly extended arms out to each other as she made her way towards the moon, her new homeland. Left with nothing but the stinging warmth of his own bitter tears, Hou-I cursed the heavens and earth for the loss of his beloved.

    Proceeding this, Hou-I changed drastically. He became bitter, tyrannical and destructive in his tendencies. His conquests became more and more ridden with needless bloodshed. This drew the ire of many to the once revered hero, and this would become the beginning of his downfall. His nephew and student in archery, Feng Meng, was but one of many that developed enmity for Hou-I's felonies. And so, the tale of Hou-I ends with the bitter disgrace of betrayal, as Feng Meng led a band of supporters to strike and beat the hapless Hou-I to death.

    His heroics would become immortalized as folktales in myth, as well as his misdeeds. It is said that upon his death, he would ascend to the very entity he hunted so long before, the sun. There, in his isolation, he would build a grand palace for himself...so he could sit atop his solar throne and stare out for his beloved, from sun to moon. It was the tragic tale of a god who succumbed to the morals and laws of mankind, and thus is cursed to serve us once again via the Throne of Heroes...An eternal regret he holds onto dearly.


    Class Skills

    Independent Action: B - Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage on his spiritual core.

    Magic Resistance: D - Cancel Single-Action spells.

    Personal Skills

    Clairvoyance: A

    Divine Architect: D - Much capability towards developing divine structures is lost. However, aptitude is retained enough to create structures considered as luxurious wonders by mankind.

    Divinity: C- - Despite once being a god, it has been severely ranked down due to his banishment and vague disdain for the heavens and its inhabitants.

    Tragic Tyrant: E~ - A unique skill for Hou-I. Initially a valiant hero in life, experiencing tragedies triggers a form of pseudo-Mad Enhancement that ranks up all parameters but he loses comprehension of his Noble Phantasms and becomes more of an Anti-Hero than Heroic Spirit. He gains a new Noble Phantasm only available under this skill's effects.

    Traveler of the Wind: C - During his duel with the Count of the Winds, Hou-I became adept at tracing and traveling along the winds. One is able to travel winds, limited only to where the wind travels towards and where the wind originates. Cannot, however, manipulate the wind in any form.

    Noble Phantasms

    Houyisheri: Nine out of Ten Unerring Shots
    Rank: A
    Type: Anti-Army
    Range: 5-99
    Maximum No. of Targets: 1-250 people

    A chosen ten arrows from Hou-I's godly quiver, the ones designated to slay each of the ten sunbirds. Each arrow functions with the power of an Anti-Army Noble Phantasm when fired over great distance. At shorter distances, it ranks down to Anti-Unit at its minimum. Originally, they would be Anti-Country if he were still a god. Rather, this is his recreation of his deeds as a god in a mortal form. The power is still outstanding, but severe drawbacks are taken into account due to his lack of divine status.

    When invoked, ten targets are required to be named, after which only those ten targets may serve as receipients to the fired shots. Shots can only be fired during the day, towards the direction of the sun, limiting its scope but not its range. This Noble Phantasm, however, will lose all power upon reaching the final arrow. In this stage, the user suffers a rank down to all parameters and becomes more susceptible towards the Tragic Tyrant skill.

    His regrets of the event that made him most famous make this an absolute last resort for him, though one can force its activation via Command Seals.

    Xi Wang Mu's Palace: Quest for Immortality
    Rank: C
    Type: Barrier
    Range: N/A
    Maximum No. of Targets: N/A

    The luxurious, divine-seeming palace created as a monument of triumph in Hou-I's quest for immortality. To the untrained magus, it can be mistaken for a Caster's workshop. However, it only provides marginal benefits to Hou-I himself, and otherwise functions as a type of physical Bounded Field. He can manipulate it to an extent, being able to observe all that goes on within. His actions are limited to his scope of focus and reach, however. When within the palace, his effective range for attacks and Noble Phantasms is doubled and he gains limited regenerative capabilities, representative of the immortality he ultimately never attained. The whole field can easily be dismantled by lapsing his concentration or eliminating the source of power (e.g, himself).

    Shooting Contest: An Ode to Feng Meng's Frustration
    Rank: D
    Type: Anti-Unit
    Range: 1-50
    Maximum No. of Targets: 1 person

    With unsurpassable accuracy, Hou-I has the ability to strike true with any arrow in the name of his own arrogance and talent. A relatively weak Noble Phantasm acquired in the wake of Tragic Tyrant, but still enough to take down most other Servants if landed correctly. It is considered to be continuously active, a testament to Hou-I's inverted nature. However, other Servants of the Archer class may behold his abilities, and thusly according to legend, gain the power to ambush and beat him down. It's unremarkable, as a Noble Phantasm would be for an Anti-Hero. It ranks EX in "Attraction of Envy and Frustration", however.

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