Ya his mount is just a plain ol' horse. I probably should have mentioned that.
Ya his mount is just a plain ol' horse. I probably should have mentioned that.
Class: Rider
True Name: Sinbad
Origin: One Thousand and One Nights
Country: Middle East
Rarity (FGO): 4*
Titles: Sinbad al-Bahriyy (Sinbad the Sailor), Lord of the Seven Seas
Alignment: Chaotic Good
Weapons: His roc/rukh bird, a scimitar used in conjunction with his attacks.
Personality: Rider is known as an adventurous figure. While he's no king, nobleman or pirate, he was blessed with pure talent and luck, that he managed to survive his the dangerous voyage in his lifetime. He's also quite of a merchant and money-loving, as one of the reason that he went on a voyage was he's in for money.
Stats:
STR: C+
END: D
AGI: B+
MANA: C
LUCK: A+
NP: A
Command Cards (FGO): QQAAB
Class Skills:
- Riding: A+
Creatures on the level of Phantasmal Beasts and Divine Beasts can be used as mounts, but does not apply to dragonkinds (in his case, his Divine mount is his Roc Bird).
- Magic Resistance: D
Cancels Single-Action spells. Magic Resistance on the same degree as amulets that reject Magical Energy.
Personal Skills:
- Voyager of the Storm: B
The talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.
Sinbad is mostly renowned as a famed sailor who has sailed seven voyages, or in some stories, the seven seas. This is why he's granted this skill, although to lesser extent than Francis Drake and Edward Teach, since he was only a sailor instead of a ship captain.
- Valley of the Diamonds: A
Measures one's ability to manage one's wealth and treasure, similar to the Golden Rule skill.
In his personal story, Sinbad used his trick to acquire the diamonds with sticking them to a meat carried by the rocs. He was rescued in the nest and took all the treasures he could collect back home and became one of the wealthiest merchant in his town.
- Adventurer's Soul: B
A soul yearning for the thrill of adventure--this ability is used to boost up his critical hit.
Noble Phantasm:
- Rukh: Phantasmal Beast of the Skies (A++)
Anti-Unit/Anti-Army Noble Phantasm.
While Sinbad isn't specifically known as a beast tamer, his ability to control the rukh/roc makes him qualified enough to be the master of the Divine Beast in the Rider class and grants the rukh itself as his strongest Noble Phantasm. A giant bird akin to the phoenix in the Persian folklore, its huge monstrous strength makes it strong enough to carry war elephants in its sharp powerful talons and crush the prey into pieces.
- Seven Seas Conqueror: The Soul Yearning for Adventure (B)
Anti-Unit/Anti-Army Noble Phantasm.
While Sinbad was only known as a sailor, he had no special ships on his own like famed ship captains Francis Drake and Edward Teach. Instead, the sheer spirit of his love for adventure - is strong enough to be his Noble Phantasm - blessing him and his allies a tremendous luck and parameter boost.
Sinbad himself mentioned that he might have two more Noble Phantasms, but he refuses to reveal them.
Has somewhat of a strange relationship with Caster!Scheherazade, as she was supposed to be his 'creator'.
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Not sure how to make it good but, yolo. I had him on my mind for a while, so.
Yay, Sinbad! I remember watching a movie of this guy way back when I was a young kid...
Anyways, the sheet seems fairly solid. I'd suggest replacing Valley Of The Diamonds with Golden Rule though. That Skill seems to accommodate all sources of wealth, so there's no reason for him to have a different version just because of diamonds (if that's what you're implying). I also don't quite get why "soul yearning from adventure" equals "critical hit UP". I think a more logical effect (from the description) would be-
Adventurer's Soul: B
A soul yearning for the thrill of adventure-- Through contrivance of fate, it is insured that Rider will always encounter 'the outcome of greatest adventure'. A form of destiny alteration, though its application lies outside of Rider's direct control.
-Or whatever. I literally came up with that in five seconds. Second NP seems quite vague and again, I don't get how "thirst for adventure" automatically implies "parameter boosts". Also, said parameter boosts could use some quantification other then just "massive". (One rank? Two? Three?)
The fuck? I was talking about the DreamWorks film. Jingle All The Way is (according to Google) some comedy film about Christmas or something. Not sure why that's what would first pop into your mind upon hearing 'movie with Sinbad'. Though there's a comedian nicknamed 'Sinbad' apparently? Maybe he starred in that movie? I have no idea.
He did. That's the whole joke.
Class: Saber
True Name: Yamato Takeru no Mikoto
Origin: Japanese Mythology
Country: Japan
Titles: Osu no Mikoto
Rarity: 5*
Alignment: Lawful Good
Weapons: Kusanagi no Tsurugi, the legendary sword - the Japanese equivalent to King Arthur's Excalibur
Stats:
STR: A
END: B
AGI: B
MANA: B+
LUCK: C
Noble Phantasm: EX
Command Cards: QAABB
Class Skills:
- Riding: B
The standard class skill for Saber class. Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.
- Magic Resistance: A
Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".
- Independent Action: B
Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them by utilizing Command Spells.
Personal Skills:
- Divinity: C
Divinity is the measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
His Divinity purely comes from his status as the Prince of Japan and as the son of Emperor Keiko, the 12th Emperor of Japan. Ithas been a tradition for the Imperial Family of Japan to claim themselves as the descendant of the sun goddess Amaterasu, but in his case, his skill was decreased to the C level due to his blasphemous action towards the local god of the Mt. Ibuki later in his life, then was cursed with an illness soon after.
- Grace of God: A
The greatest body and good looks, a skill that denotes the "beauty of a royalty".
Yamato Takeru was known for his good looks. Handsome, charismatic, yet nobody could even deny his beauty. One story told his successful strategy of defeating his enemies was to crossdress as a maidservant during a banquet. He succeeded.
- The Prince of Bravery: A
A skill similar to Artoria's Mana Burst. It accumulates mana/magical energy in a body, infused to one's weapon to boost up his overall performance.
Noble Phantasm: Kusanagi: Ame no Murakumo Tsurugi (Sword of the Gathering Clouds of Heaven)
Rank: EX
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I'll edit this soon, perhaps. I'm running out of visual ideas to describe his Noble Phantasm. He's basically some OP Artoria clone, but a guy, anyway.
Interesting to see a Takeru sheet, since until now I think I was the only one here to have done one for him (or her, as it was in my case).
I have no idea why his Magic Resistance is so high though. Saber had it at that rank due to the dragon reactor inside her, whereas Takeru doesn't have any legends of that nature nor (as far I know) of even encountering sorcery at all. And why Independent Action? Even if he had it at all (which I suppose is possible, since he was pretty 'independant') it should be a Class, not Personal, Skill.
Even Divinity is a little bit of a stretch IMO. From the examples shown, Divinity only seems to cover direct descendants of gods, not just having one in your distant lineage. Heck, Medea's grandfather was Helios and she didn't have the Skill at all!
As there's no lore behind Prince Of Bravery at all, I can only assume you gave him it just to further approximate Arturia.
Apologies if I appear overly critical. I'll come back later and see what this sheet looks like once you've filled it out more. Curious to find out what rank EX Kusanagi is going to look like!
Last edited by RoydGolden; April 21st, 2016 at 11:51 PM.
But saints like George and Martha have Divinity, not? Also, Alexander had Divinity just for a rumour of him being son of Zeus. I guess Takeru Divinity is valid, I'd just rank down it.
But yeah, Divinity is a very inconsistent skill, since a lot of divine-origin characters don't have it without any reason.
Well, it's better than another Saberface, I guess...
I don't really know the legend well enough to say for certain, but his stats seem a bit too high...
Magic Resistance seems rather high for someone who never really encountered magic in his legend.
Riding also seems a bit high.
Okay... unless you give him Double Summon, there's no reason to have Independent Action as a Class Skill. Make it a Personal Skill.
Divinity, if he should even have it, is too high rank. Lower it to E or E-.
Grace of God seems fine.
Prince of Bravery is literally Man Burst. There is no reason not to make it Mana Burst. It's not like that was some exclusive technique that nobody else has ever had.
Can't really comment on Kusanagi yet, though I doubt it will be worthy of that EX Rank.
Look, I don't really like this or your Sinbad sheet. You're obviously basing this off of F/GO, which has a... lower quality for Servant sheets than other Fate material. Not only that, but you've taken some of the worst aspects of what Grand Order does - make Skills that do the exact same thing as other Skills and creating skills that give in-game benefits rather than a narrative benefit... I just don't like them, sorry.
--EDIT--
Anyway, I think I'll just do two versions of Nimrod and post them both.
Last edited by Crying; April 22nd, 2016 at 05:17 AM.
Well, Caesar is a distant descendant of Venus and has Divinity D. Lowering it to D should be enough.
Sinbad - I think you could could combine the Adventurer's Soul skill and Seven Sea's Conqueror Noble Phantasm into a skill that boosts Mana and Luck. Maybe switch out Valley of Diamonds with Golden Rule but just say that the wealth he possesses are diamonds. He's better than my first sheet though. Then again my first version of Uther was really generic.
Yamato Takeru no Mikoto - A few things to point out here. Firstly i'd lower Magic Resistance to C as he never encountered any in life (you can keep it at A, just provide an explanation). I'd also reduce Divinity to D to match Julius Caesar and move Independent Action to being a personal skill. If you're gonna make the Noble Phantasm at EX, put a lot of work into the description to make it worthy of the rank.
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"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
First attempt at an Archer. Was going to do this guy's brother Xbalanque, but I would have just ended up ripping off SMITE.
Class: Archer
True Name: Hunahpu
Culture of Origin: Mayan
Alignment: Neutral Good
Appearance: In his adult form, Hunahpu stands nearly 6'3", adorned with Mayan armor decorated with the motifs of the Sun. After using his Noble Phantasm, he will take the form of a child around the age of 10, dressed in simple clothes. His weapons are a blowgun, a hul'che (Mayan version of an atalatl), and a pitz ball.
Parameters:
Strength: B (C)
Agility: B (C)
Endurance: B (C)
Magic: C (D)
Luck: B (C)
Noble Phantasm: C
Class Skills:
Independent Action - B
Hunahpu can remain in the world for two days without a Master by conserving energy.
Magic Resistance E - E
Hunahpu never had any real feats of combating magic directly, so he only has this skill due to the restrictions of the class.
Personal Skills:
Battle Continuation - A
Hunahpu survived Vucub Caquix tearing off his arm and was able to retrieve it. As well, he was able to play a game of pitz even after he had lost his head in the Bat House and was later able to reattach his own head.
God Slayer - B-
Hunahpu has gained this skill through his killing of Zipacna and Cabrakan, as well as his humiliation of the lords of Xibalba. Hunahpu will gain a Rank up against Servants with divinity. Suffers a minus penalty due to the fact that many of these actions could not have been done without the help of his brother Xbalanque.
Magecraft - A+
Hunahpu has great skill in Material Transmutation. He was able to use Reinforcement and Alteration to trick his half-brothers by having them climb a tree and then growing the tree up really high. As well, he was able to use this ability to make doing chores for his grandmother extremely easy and quick. Later, when he was reborn as a young boy in the underworld, he gained a reputation as a miracle worker, being able to set a house on fire while keeping its inhabitants unharmed then instantly restoeing it, and even to raise the dead. The only possible explanation is that he and his brother had achieved some imperfect facet of the Third Magic.
Planning - A
Many of Hunahpu's exploits were not achieved through force, but through cunning and trickery.
Animal Dialogue - A
Hunahpu can communicate with animals with the same ease he can with humans, being able to convey advanced ideas (to the level that an animal can comprehend).
Noble Phantasm:
Spoiler:
Lore and Personality:
Spoiler:
Miscellaneous:
Likes: playing ball
Dislikes: anything associated with the underworld
Talents: playing ball, tricking people
Natural Enemy: bats
Notes: Hunahpu can be summoned both as a single Servant and as a double Servant with his brother Xbalanque. If summoned with his brother, God Slayer will lose its minus penalty and all parameters except for Noble Phantasm will increase by one Rank, but Mana cost will skyrocket and if one of the brothers was killed, the other would very quickly die as well.
Last edited by Constructman; April 24th, 2016 at 04:04 PM.
CasterAlignment: True Neutral
Eitri, the Craftsman
Place of birth: Svartalfheim
STR: A+
END: B
AGI: E
MAG: C+
LUCK: A
NP: A+
Class Skills
Territory Creation (B+): The skill to build a special terrain that is advantageous to oneself as a magus. At this rank creation of a workshop becomes possible. Caster’s workshop provides a higher rank to his magecraft and creations if it is located underground.
Item Construction (EX): The skill to manufacture magical items. As someone who was acknowledged by the gods to be the greatest of all craftsmen, Caster’s rank in this skill is without peer. He can created any manner of magical trinket to assist his master, though his skill at concocting potions is not as great as his forging abilities. Where he truly shines is his ability to create weapons; given enough time, resources and mana, he can create weapons that are theoretically on par with the greatest of Noble Phantasms, though in practice they are not as powerful as they could be due to a lack of accumulated mystery. In addition, he has the ability to create vessels for himself to inhabit to disguise the fact that he is a dwarf. It is his skill at creation more than anything else that qualifies Eitri for the Caster class.
Personal Skills
Craftsman’s Pride (EX): The skill that only one who holds great skill in their art can possess, the fatherly feeling that someone feels towards their greatest works. This skill essentially allows Caster to use all his creations to their full power, as if they were his own, allowing him full access to the abilities of his Noble Phantasms. However, as he is their creator rather than their owner, he must recreate his great Noble Phantasms before he can use them.
Natural Body (False) (C): The possession of a perfect body as a living being from birth. The owner of this Skill is treated as if their strength has always been ranked up. The skill possessed by Caster’s host body rather than the spirit, hence the false addendum, due to the flawlessness of his creations, and the fact that the empty homunculus was granted enough strength to lift the immense Mjölnir.
Divinity (E): The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. The dwarves were raised from the worms and maggots that crawled through the flesh of the dead giant Ymir by the gods, and are kin to monsters such as trolls, and as such possess a low rank of Divinity.
Weakness to Sunlight (X/A+): A skill possessed by those who dwell in darkness. In his true form, exposure to sunlight will turn Caster to stone, though this skill will be sealed away so long as he remains in his homunculus body. His use of vessels rather than using his true body is mainly in an attempt to both disguise and seal away this weakness.
Noble Phantasms
DraupnirGolden Ring of the Ninth Night
Support, D: The first of Eitri’s creations, the magical armlet Draupnir which every nine nights gave rise to eight identical copies, making nine rings in all. Apart from nothing else, the ring is a reliable source of gold, which Eitri needs a great deal of for his creations, and as such wearing it gifts the wearer with an equivalent D-rank of the Golden Rule skill. Its true power lies in its ability to divide into nine; if its name is called in combat, the ring will create eight illusionary copies of its wearer to serve as a distraction.
GullinburstiThe Blazing Golden Boar
Anti-Army, B: The second of Eitri’s creations, the golden boar created as a gift for the god Freyr. Gullinbursti is a powerful artificial Divine Beast who possesses the ability to run across any terrain, even air and water, as if it was solid ground, and whose mane is filled with a burning blinding light. Although created to serve as a mount, Eitri cannot use it in this fashion as he lacks the Riding skill, so he instead directs it to launch devastating charges against his opponents.
MjölnirAll-Crushing Hammer of the Thunder God
Anti-Fortress, A+: The third, final and greatest of Eitri’s creations, which caused the gods to name him as the greatest artisan of all, the mighty hammer of the thunder god Thor. Requiring enormous strength to even lift, a strike of the hammer will cause a destructive wave of lightning to burst towards the opponent. Such is the ferocity of this attack that it cannot be fully utilized indoors, or if it is, the indoors will swiftly become outdoors. Mjölnir can be charged with lightning to unleash an even stronger attack: Storm of the Roaring Thunder God, which causes twelve beams, each as strong as its regular blasts to crash down from the skies, and encircle, entrap and completely annihilate the person it is used against. Though hideously powerful, it goes without saying that the prana cost required to use Mjölnir’s full strength is astronomical. It can also be thrown, and will return to the user's hand if done so but even the immense strength of Eitri’s vessel is not enough to use this function.
Lore
- - - Updated - - -
Mjölnir shamelessly stolen from Prillya.
Hunahpu - I'm working on Hou Yi, trying to not rip off Smite was hard. God Hand gave multiple resurrections and resistance against Noble Phantasms of B rank or lower and was rank B. A Catfish and a Sacrifice only gives two and weakens him so I don't think it should be any higher than C. He has many strong skills but he's balanced by his stats so it works.
Eitri - Normally, I'd say his strength is far to high but considering who he is, I can let it slide. He's easily the strongest physical Caster, shaming even the likes of Babbage in his Mechanical Armour and more of an actual blacksmith than EMIYA. Aside from the cost of Mjolnir, his weakness to sunlight is essentially nullified due to his people suits (with Endurance rank B) so if they were to crack open due to a powerful blow, would he turn to stone? Or is it only when the Homunculus body is fully destroyed?
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Screw it, i'll just grab something from SMITE
Servant: Archer (Can additionally be summoned as Berserker)
True Name: Hou Yi
Alignment: Chaotic Good
Place of Origin: China
Strength- B
Endurance- C
Agility- A
Mana- A
Luck- C-
NP- A++
Height/Weight: 186cm/64kg
Likes: The moon, Chang'e
Dislikes: Injustice, Mortality
Talent: Unmatched Archery
Natural Enemy: His father, His star pupil
Class Skills:
- Independent Action (B) - Can remain in the world for 2 days without a contract.
- Magic Resistance (A) - Cancels spells of A rank or below, unaffected by modern magic.
Personal Skills:
- Clairvoyance (A) - Connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. At higher ranks, it is possible that the bearers of this skill have acquired other forms of perception beyond standard eyesight (X-ray vision and so forth).
- Divinity (E) - The measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster, Demonic Beast raises. It can also decrease due one's dislike for the gods. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Was once the God of Archery, but was stripped of his immortality. He was left to walk the earth as its mortal protector.
- God Slayer (C) - A skill that measures one's ability to kill divine beings. The sunbirds were the children of the God Emperor and held high divinity each.
- Light of the Moon (A+) - A unique skill of Hou Yi. His wife, Chang'e as Goddess of the moon grants him her blessings under its light. At night, all of Hou Yi's parameter's gain a Rank-Up. Additionally, he can see in complete darkness.
- Wind Walking (B) - Allow one manipulate air currents beneath their feet to create a wind walking effect that additionally allows for great acrobatic feats midair. However, using the Skill in this way requires a small amount of mana for each step. However, it must be noted that this skill does not allow for actual flight. When facing against a wind demon, Hou Yi walked on the weapons of his enemy to hunt him down.
Noble Phantasm
Lore
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Haven't made a high tier character in a while so here. It would have been too easy to just copy his Noble Phantasm as his ultimate from Smite, so I got creative and inverted it a bit. Royd recently made the tragic version of the character so I made a version of him just before he lost it.
Something something constructive criticism.
Last edited by Bird of Hermes; May 8th, 2016 at 04:42 AM. Reason: changed image to a more suitable one
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