Cainites
Children Of Murder, Arise And Paint This World In Blood
Rank: D+
Type: Anti-Team

The bloodthirsty tribe Caster spawned, refining and bringing his art of murder to ever greater and more gruesome heights. Under Caster's dominion his children spread insatiably across the earth, conquering and ravaging all in their path. Ultimately God was forced to resort to cleansing the entire world with a global flood in order to stem the Cainites' rapacious advance.
Rather than simply invoking it to summon his progeny into the world, this Noble Phantasm carries a special activation condition that reflects how they were "born" from his primeval act of bloodshed. Upon killing a human Caster is able to through a dark ritual animate a Cainite from their corpse. Visibly dark mist seeps up from the body before coalescing into a vaguely humanoid figure with gaping fanged maw and glowing blood-red eyes. Caster actually favors evil humans for this process, as he states their bloodlust births a finer abomination though he will sacrifice innocents when no better victims are available.
The power of the Cainites roughly scales with that of the human that served as their basis. Those spawned from ordinary humans have pitifully weak parameters and can only challenge Servants in vast numbers. Conversely one formed from a fellow Heroic Spirit should Caster manage to perform the ritual before they dissipate would be more powerful and even possess a vestige of the "parent's" Skills and Noble Phantasms. Cainites are mindless creatures that only feel a blind loyalty to Caster and otherwise rampage uncontrollably attacking everything in sight.
Possibly the most terrifying part of this Noble Phantasm is that humans killed by Cainites will also give rise to additional Cainites, begetting a gruesome cycle. If left unchecked this Noble Phantasm could result in a large-scale disaster as Caster's horde grows large enough to feast on a major city. Though he normally keeps them constrained not to act so openly.
When at least 100 Cainites are formed, they may merge into one- sacrificing their individual essences to birth a far more powerful monstrosity. Their bodies literally agglomerate together, dissolving into shapeless dark mist before condensing into the form of a grotesque black giant. These giants, called "Nephilim", are vastly larger and more formidable than Caster's regular ghouls, easily at the level of a mid-tier Phantasmal Beast. Being born from mist, the bodies of "Nephilim" reform continuously when attacked. Killing them requires either dealing out strikes faster then their regeneration permits, or else to annihilate their entire body at once with a powerful burst attack.
Fitting the title of fallen angels, each Nephilim has a massive pair of desiccated black feathery wings protruding out from somewhere on its body. The exact number of wings varies depending on how many Cainites were expended to "birth" the Nephilim, but more powerful amalgamations may be seen sporting up to seven at a time- evoking a twisted version of the angelic hierarchy.
Enoch Eridu
Capital Of The Demonic City
Rank: A
Type: Anti-World
The first city in all creation, built by the hand of Caster himself at the end of his wanderings and named in honor of his only begotten son. Even though this city was great, it was also a monument to mankind's decadence. A city of sin viewed in the same light as the Babylon described in the Book Of Revelation, embodying humanity's hubristic rejection of the divine.
To invoke this Noble Phantasm, Caster must first obtain the sacrifices of at least a dozen humans (or one Heroic Spirit) and let their blood soak into the earth. Only upon the completion of this dark ritual may Caster manifest his fabled city into horrid reality. Upon summoning, it overlays atop the current environment much like the golden theatre of a certain Roman tyrant. The surrounding terrain is replaced by an infernal cityscape- vast monoliths of gilded marble and twisted ebony spires jutting hundreds of feet into the sky. Even the air within the city is affected, stained the sickly tint of blood as an otherworldly mist descends upon the scenery to nearly blot out the sun.
As Caster's city symbolizes "rejection of the divine", all Skills (such as
Revelation,
Divinity, etc) and Noble Phantasms of godly origin are sealed within its confines if below B-rank, and ranked down otherwise. Similarly, Heroic Spirits who were themselves of divine nature (
Divinity of rank C or higher) will be oppressed with a rank down to all parameters.
Since the city was built as a shrine to sin, it weakens the virtuous while empowering the wicked. The miasma permeating this Noble Phantasm serves as a potent toxin to Servants of the Good Alignment, gradually damaging them as long as they remain exposed while Evil-Aligned Servants obtain a constant supply of magical energy and rank-up to all parameters immersed in it. True Neutral Servants are unaffected by either side of this ability.
Caster's horrid children the Cainites are a constant presence within the city walls. The vile wraiths form constantly from the mist and continue to birth inexhaustibly no matter how many are cut down, proving a terrifying threat even despite their individual weakness. Most opponents will find themselves gradually overwhelmed, worn down by ceaseless waves of ghouls while Caster is free to pick them off from afar with his dark magic.
Once activated, the only way to destroy this city entirely is either with a Noble Phantasm classified Anti-City or higher or by killing Caster- upon which the entire stronghold will dissolve from existence. Given the rarity of weapons powerful enough to smite an entire city, the latter is likely the more feasible option.
As powerful as the city is on its own, there is one last secret trump card it possesses which Caster may call upon. By incanting the mantra
"Oh ruler, garb thyself in the vestments of sin", all the thousands upon thousands of Cainites scattered around the unholy city dissolve into black mist that slowly flows towards Caster. Upon reaching him, the mist accrues into a choking miasma that engulfs Caster along with an entire city block's worth of territory, creating an incredibly toxic zone that will poison and suffocate ordinary humans unlucky enough to be caught within range.
The miasma then condenses, forming an utterly massive Nephilim figure of which Caster occupies the very center. Its body is a twisted amalgamation of every single wraith within Caster's city. Crowning its perverse angelic authority are seventeen enormous feathery wings protruding out at obscene angles, each of which is easily big enough to blanket an entire street in shadow.
This unholy creature, referred to as a "
Nephilim Tyrant
Dark Angel Overlord
" by Caster, is incredibly powerful. Its footfalls create miniature earthquakes and every flap of its misshapen wings ushers forth savage tornado-force gales. A single sweep of its twisted claws can shred through several buildings in one go, while the shockwave of pressurized air lays waste to dozens more.
From within its core, Caster can guide the beast's motions but even he has only limited control over it. The Nephilim Tyrant's mind is a swirling sea of pure bloodlust and primal rage, a relentless urge to consume and devour that overwhelms all rational thought, that is if the monster ever possessed such a thing to begin with. Destroy, kill, ravage, all until there's nothing left but ruins and death. Such is the tyrant's nature.
Because of the Nephilim Tyrant's sheer size and power, all surviving Heroic Spirits other then Caster are all but sure to need to unite their efforts to have even a hope of destroying it. The Tyrant possesses the same regeneration as its inferior brethren, but in addition will also bleed and spawn off countless lesser Cainites each time it's damaged. Therefore it's likely that one group of Heroic Spirits will need to concentrate on keeping back the lesser horde, while another focuses their efforts on bringing down the black behemoth itself.
Despite how powerful it is, due to the unbelievable collateral damage the Nephilim Tyrant evokes (likely to leave Caster's city a smoldering ruin in the aftermath) as well as his own lack of control over it, Caster considers it a last resort and will refuse to call upon the beast unless pushed into a corner where he has no other way of winning.
There is also another restriction in that the ghouls within the city must have reached a certain population before Caster can summon the Tyrant. Given the rate at which they spawn from the mist, it will likely take around three to four days before Caster has sufficient wraiths to manifest his ultimate trump card, presenting a "time-limit" to his foes who will wish to defeat him before that point.